@King how graphic cards work is you have to upload all the textures and models into the VRAM in order for the GPU to even use it to begin with. So what they're doing is just applying edits and replacements for models as they appear, this is obviously gotta to be saved somewhere afterwards in order for the GPU to use it.
RTX Remix looks to be the future of modding, IF it will support DX 10, 11 and 12. If modders can simply add DLSS 3 in games through Remix that alone is a massive achievement. But I can already see Half Life 1 and 2 Remixed, tuned to the minute fine-detail. True masterpieces in their own right.
From the days that it took a 800x1500 jpg file over 2-minutes to load, line-by-line, from a floppy. To instantaneous renders from an active workflow. The years I've been given, have been a ride & hell of a ride to witness, indeed. #JustTheBeginning
Im 2 years into my computer science degree and I just cannot even begin to comprehend how any of this is even possible. Absolute geniuses over at nvidia. Incredible.
It should be noted that this only works for DX8 and DX9 titles which use the fixed-function pipeline, otherwise it will be unable to use the assets from the game.
@@JustS0meK1dd The reshade mod is great but unfortunately it's only screenspace. The Nvidia overlay has that natively built in now for supported games too
@@Vilmir How it was made and how it works is not easy at all, but they make it very dev friendly to any level of developer to understand and get it working. Which is very nice.
This is absolutely incredible. I was skeptical at first, thinking that it might look realistic, but will destroy the original artistic intent. But seeing how much fine-tuning is possible, I'm really excited to see what the community can come up with! Great job!
@@autodidact7127 He likely means modding communities of various games. Not the community of this tool which I assume is what you're mocking (though there likely will be one for it too if it turns out to be good).
People who say that raytracing "destroys the artistic intent" usually simply don't know anything about raytracing. RT is the best computer graphics rendering method, period. All major feature films from the last 10 years that relied on CGI have used raytracing, whether they were realistic like Marvel movies or cartoony and stylized like Disney. If a game uses RT and doesn't look good or feel right then it means there's something wrong with the concept art, that has nothing to do with RT itself.
@@GeneralKenobi69420 Concept art has nothing to do with it, its not a problem with the concept, its a problem with the designer implementing RT in a bad way.
If that happens, the only things I'd want fixed with E@W is its multiplayer architecture, the OoS errors ruined MP for me :( Another Star Wars game (rather Series) on mind is Jedi Knight, although someone is already working on an RTX version of the game :) The Lightsabers I expect would look awesome.
Why? The visual style and charm of Prince of Persia is already excellent. 4k textures, RTX lighting etc will not change anything about how fun that game is. NVIDIA is selling us on useless technology to justify their existence.
@@MrSeropamine How does someone wanting and getting a remaster of older games stop you from enjoying the game how it was originally released? If you want to play it the old way, play it off the discs you own. Stop ranting like a miserable old shit about modern technology.
That was back with the 20 series we could say the same with 4k technology worthless for the first 10 years, In my opinion they shouldn't sell this technology until we got the content and resources for it but hey money money this companies are run by CEO's not by creators themselves soo it sucks but zi think RTX will be worth it with this new 40 series
@@MrSeropamine Eh, I disagree... I feel like enhancing old games is a massive "selling point" for things like Dolphin, and also the reason I'll often turn on things like Fidelity FX CAS using ReShade, and often some ambient lighting shader, or whatever else. It's like putting on a set of glasses when you've been seeing blurry images forever, although I guess those things change games substantially less... Still, I don't see the downside of this personally.
This is really cool. Nvidia, please open source everything. Make the world a better place. Your pockets will still have bags and your products will only get better with a larger community working on projects like this and the back end.
They won't which is why I hate them buy still want to buy their products. AMD is just a little bit behind in terms of performance, but worlds behind in terms of AI tech
after those crazy price increases you still think nvidia has even slightest care for the consumer? nvidia onl;y does things wen it will fill their pockets , if open sourcing would make them a lot of money , it would have already been done
@@SweetFlexZ I'm going to remaster every childhood game begining with resident evil 4. Imagine the fallout games with a new lighting engine, older final fantasy games etc. I like what Nvidia did here.
As a modder myself, this is great news, and will open so much more options to mod games, this is pretty much God Mode tool when it comes to modding, now I just need an RTX card 😅 Though I hope this means that good amount of DX8 and DX9 games will be able to be modded, and not just a few, hopefully it can work on its own, without game developers having to update the games with support (Cause lets face it, many of Devs don`t even care about their old games, let alone support them further). #RTXOn
@@doltBmB How is this an nvidia lock in in any way? This is what these companies are supposed to do, create their products whether its software or hardware. I'm sure AMD will be able to come up with something of their own if the tech is received by the public similar to DLSS, meaning it would need to have dev support (if needed for remix) and widespread enough use to be something worth creating on the AMD side. Something as complex and advanced as what remix is trying to do isn't exactly the type of thing to go Open Source, especially considering it's marketed as a feature for Nvidia stuff, the same way AMD has their own software features exclusive to AMD cards.
@@doltBmB Because it doesnt only require the newest 1600 dollar Nvidia graphics card. While its not entirely clear yet language in the video suggests this a available for any RTX card.
This is super exciting. The main concern with RTX has always been that it tanks FPS, but with older games that might not be as much of a concern as modern GPU's usually crush them.
@@KP-48-007 Because the average gamer has over 800 bucks to spend on a piece of PCB. Besides, the 3080 still struggles to maintain 60fps on max settings in cyberpunk at 1440p.
I honestly want to see how this would work on GTA San Andreas, it would remove the need for ever wanting to approach the Definitive Edition ever again.
You can't buy original San Andreas. They only let you buy the Definitive Edition. The only way to get San Andreas is to buy game keys on third party sites. I got it for $8 last year. But there will only be so many game keys. Sooner or later, it will be impossible to purchase the original game.
@@eduardosantiago6948 someone who was 8 when it came out and never played it still never played it, but for only $8 i have the option to play it without having to pay $50+ for the shitty definitive edition
I really hope you somehow make this tool able to support DirectX 5 games too. I wanna remaster the original Tomb Raider games. they were released from1996-2000(TR1-TR5) and from what i read those games would have used direcx 5
This is some incredible work, i truly can't wait to see what happens when this becomes widely available, modding and remastering older games could breathe so much life into lost titles
Would love to see this kind of stuff for Dragon's Dogma. The modding scene is kinda challenging due to the way capcom created the game, which makes it hard for people to add mods or create them, especially for upscaling textures and such (at least from what I understand) Hopefully this enables the modding community
This is amazing. I love that you can feel that this is a passion project for those at Nvidia. The entire video is basically just ''here's how this thing works, isn't it cool?'' with a couple things like ''itll run faster on 4000'' thrown in to appease the corporate overlords. Can't wait to see Portal RTX.
As a fellow Scot(I think he is, anyway) I love when I hear a Scottish accent on TV, the internet or just anywhere in the public eye because we all try and speak so clearly and annunciate all the syllables we sometimes don't in our own dialect. If you're Scottish, you know. 😆
Game modding and development getting easier every day, this is great news for those who love and want to make games. Thanks to every developer working in such things.
I am hoping that cod world at war, mirror's edge, dishonored, and l4d2 work with this tech. World at war especially because custom zombies could be absolutely bonkers.
I was already amazed with sparkling snow in Medal of Honor: Allied Assault. I'm excited by the prospect of Quake II Engine games being treated with this, or even pre-Quake 3D games.
It's clear that outdoor locations are more tricky to update, since this wasn't showcased. But how would modded Morrowind work with partial RTX mod? Say, all interiors are updated. Would the renderer switch back and forth, to RTX on/off inside/outside? Or outdoor locations would still utilize RTX lighting, without updated models/textures?
This is the best thing I've seen in the software department since modding began. RTX Remix will change everything there is about remasters and modding in general
Some notes for the comments: Remix only works on DX 8 and 9 games with a fixed function pipeline, and while a Nvidia card is needed to actually create the mods, any card that can run Vulkan ray tracing can use them.
This game is a C-RPG classic, alonside its two expansions: Bloodmoon & Tribunal.And the modding community was amazing even before 2005: thanks you all!
Bit of a shame that it doesn't support DX11 or even DX10, imagine Mirror's Edge Catalyst with true RTX. A God tier looking game already becomes even better than it already is!
I think they wanted to give older games a life more than the games on DX11. Because lets face it, Catalyst still looks great and is playable as well as other DX11 games. DX8 and DX9 on the other hand need a lot of help in terms of graphics.
It is much easier to intercept and do this with older DirectX API`s, than it is with DX10 and later. But this is still great news and a huge step for modding. Though I am sure that nVidia will probably manage to add DX10 and DX11 API`s support in couple of years.
this question, a lot of the assets dont seem like just an highres variation, but a new thing, the lightning is also very diffrent not just improved. Seems like it kills artistic integrity/intention for the sake of higher resolution and higher tech salutions. Not saying its not impressive though.
One thing that concerns me here is that Morrowind has hundreds, if not thousands of scenes. Wouldn't this workflow mean manually replacing the same assets over all those scenes? Especially since they all need to be converted to USD format. And does it work for outside? How does Omniverse deal with their heightmapped terrain and world streaming?
So i'm curious about the limitations of capture. Is it supported per game engine, supported if the original devs choose to implement it, or is it supposed to be able to just see most meshes/textures? What about for games that use drm and whatnot?
From what I've read on their blog, Remix replaces the DirectX 8/9 renderer from the original game or i guess a better explanation is it redirects the render calls to their own DirectX implementation that uses dxvk, a tool that turns DirectX render calls to Vulkan render calls. The capture tool probably makes note of all the assets being fed to it and converts the mesh and texture data to usd format
Additionally, it looks like only currently rendering assets are being captured, so if you wanted to remix an entire game do you have to run through every map and every level and capture at regular intervals?
@@tali055 Yes but with a tool this powerful and designed for ease of use, this could create community-made remakes in mere months as opposed to years upon years upon years
I imagine classic titles are too expensive to remaster in general, so a tool like this is a major lifeline for a lot of older games that are crying out for a visual upgrade. I still have an awful lot of love for older games like Half life 2, Fallout 3, GTA IV, Bioshock etc, 2003 to 2010 DX8-9 was such an amazing era, where games were rapidly advancing but not yet overflowing with objects that made the world too busy on the eye. Nowadays many games are a bit like driving down UK roads, there's so many signs and so much information being thrown at you constantly it melts your brain, simple can be better. I love Geforce experience, it's such a handy tool for game settings, Freestyle, shadowplay, I'd be in heaven if this Remix tool eventually had presets that we could just select for older titles if we had the supported hardware, I'm still running a trusty old GTX 980 with no reason for an RTX card, that would give me cause to actually upgrade I think.
Awesome! Please someone do this for the Prince of Persia trilogy, the landscapes and atmospheres in those games would be from another world with RTX implementation.
i think my favorite aspect of rtx is the "normal map" stuff. taking a flat texture and giving it depth that reacts to light as it would in the real world is the coolest thing i've seen since shaders in minecraft
So it is basically internal nvidia secret game cracking tool that go public. Nice.They used it to find flaws in games and silently fix in in drivers to get advantages.
I don't really understand how all this works, so what I'm saying might be impossible. But if there were somehow a way to make this work with emulators, then that would be insane. I know that some emulators provide possibilities for modding. For example, the Resident Evil 2, and 3 Seamless HD projects that are based on the Gamecube versions of the game are run through a modified verion of Dolphin Emulator. And IIRC, that emulator has a DX9 option. I could be wrong. So my dumb brain wishes that maybe something could be done with that. If not using this RTX stuff, then maybe somehting else in the future. The fact that Resident Evil 2 and 3 Seamless HD projects exist are already insane, IMHO. Imagine having this much control over the in-game assets. Again, I'm sure it's not that simple and it's probably impossible, but one can dream, right?
This'd be great even in Skyrim or slightly more modern games. Older GTA games like GTA III or Vice City, or San Andreas.. man, the possibilities are endless.
what an awesomely powerful tool! cant wait for "cheap" remasters of the good old classics! just hope those who own the original games dont have to pay full price again.....
Todd will be devastated, how on earth is he supposed to sell remasters now? But on a serious note: this looks friggin insane. Can't wait for the release of Remix
I'd be intrigued to see this done to Vampire the Masquerade: Bloodlines. Does this also affect character models, vegetation and terrain? Only interiors were shown here for some odd reason.
Dmn, three years ago I would think this is impossible. Such a nice way to relive old games through new lenses. I've already seen critics of this approach, but my answer for old school graphics enjoyers is this. If you are still going to work on a bike, you don't have to comment Ferrari Purosangue is not for you. We appreciate bikes are enough for you, but it makes your comment completely worthless.
This is one of the coolest things Nvidia could've done. What a great idea.
@King how graphic cards work is you have to upload all the textures and models into the VRAM in order for the GPU to even use it to begin with. So what they're doing is just applying edits and replacements for models as they appear, this is obviously gotta to be saved somewhere afterwards in order for the GPU to use it.
@King I was just trying to be helpful
@@OffBrandChicken bro had no chill
yeah fuck that, not buying a gpu from a company that caters for the rich by amping their prices....
But then you need a $1999 card for that.
RTX Remix looks to be the future of modding, IF it will support DX 10, 11 and 12. If modders can simply add DLSS 3 in games through Remix that alone is a massive achievement.
But I can already see Half Life 1 and 2 Remixed, tuned to the minute fine-detail. True masterpieces in their own right.
"Half Life 1"
Black Mesa. Not OG Half Life, terribly dated.
@@saricubra2867 it won't work, Black Mesa already uses shaders
Isn't Remix just converting everything to the Vulkan API regardless?
From the days that it took a 800x1500 jpg file over 2-minutes to load, line-by-line, from a floppy.
To instantaneous renders from an active workflow.
The years I've been given, have been a ride & hell of a ride to witness, indeed.
#JustTheBeginning
As 80's born, i still cant belive sometimes how far this has come!, compared to my trusty gray 1st gen gameboy 🤣
Damn, that AI up res is pretty damn impressive. That alone could be awesome for a lot of old titles.
Im 2 years into my computer science degree and I just cannot even begin to comprehend how any of this is even possible. Absolute geniuses over at nvidia. Incredible.
Games I want to see with RTX remix:
Deus Ex
Thief 1,2 & 3
System Shock 2
Doom 3
Bioshock
F.E.A.R
Splinter Cell: Chaos Theory
Half Life 1&2
Rune
You missed Return To Castle Wolfenstien.
FEAR would be great but honestly the lighting in that game is still pretty amazing, especially considering how old it is.
Put vtmb on that list
we cant leave skyrim
@@yuriold5579 ew go away this is morrowindchad territory.
It should be noted that this only works for DX8 and DX9 titles which use the fixed-function pipeline, otherwise it will be unable to use the assets from the game.
Hopefully 10 and 11 is added the potential is unlimited
Maybe OpenGL will ported to dx9 or ported something like vulkan. Then you can rtx remix from there.
@NelyL yes, stalker shadow of chernobyl is on dx9
Skyrim LE should work then right?
are old GTa games DX8?
Someone do this to Bioshock. Would be amazing.
Nvidia leak says hi ;)
I recently replayed them, but if someone did this to bioshock imma be playing that game asap idc. Please someone do this
Hell yeah
That would actually be completely insane.
that's next. it got leaked months ago
Oh no, another reason for Bethesda to let the community pick up their slack
Lmao, waiting for the Skyrim RTX release
I mean it's for games on like DX9, I'm not expecting them to update their games over a decade later (they do but it's not expected)
@@adamdunne6645 The PC raytracing Reshade mods for Skyrim actually look really good already, so I can only imagine what they will do with this.
@@JustS0meK1dd The reshade mod is great but unfortunately it's only screenspace. The Nvidia overlay has that natively built in now for supported games too
If at first you don't succeed...
Give the community a Creation Kit !
Is it really easy though? if it's actually easy for developers to do this for their games then this is the best tech Nvidia has released in years
They've showed it, and it looks quite powerful. Their upscaling is very good so I have no doubts
It's not easy, but they made it incredibly not hard for an expert compared to before, and that's amazing.
@@Vilmir How it was made and how it works is not easy at all, but they make it very dev friendly to any level of developer to understand and get it working. Which is very nice.
I know this is weird but here’s what I’d love to se remixed!
Skyrim, Fallout 3, Oblivion, The Sims 3, Read Dead 1, NCAA 14.
This is absolutely incredible. I was skeptical at first, thinking that it might look realistic, but will destroy the original artistic intent. But seeing how much fine-tuning is possible, I'm really excited to see what the community can come up with! Great job!
Well, they did mess up that area pretty badly. Its a mages guild, its supposed to be darkerwith the blue tone
CoMmUnITy
@@autodidact7127 He likely means modding communities of various games. Not the community of this tool which I assume is what you're mocking (though there likely will be one for it too if it turns out to be good).
People who say that raytracing "destroys the artistic intent" usually simply don't know anything about raytracing. RT is the best computer graphics rendering method, period. All major feature films from the last 10 years that relied on CGI have used raytracing, whether they were realistic like Marvel movies or cartoony and stylized like Disney. If a game uses RT and doesn't look good or feel right then it means there's something wrong with the concept art, that has nothing to do with RT itself.
@@GeneralKenobi69420 Concept art has nothing to do with it, its not a problem with the concept, its a problem with the designer implementing RT in a bad way.
Would love to see Star War Empire at War using this. I imagine the lasers would make the lighting look insane in massive battles
If that happens, the only things I'd want fixed with E@W is its multiplayer architecture, the OoS errors ruined MP for me :(
Another Star Wars game (rather Series) on mind is Jedi Knight, although someone is already working on an RTX version of the game :)
The Lightsabers I expect would look awesome.
It would be great to see Gothic 1, 2 with RTX
Someone needs to do Unreal 1998 in RTX Remix.
I was thinking the same.
They are trolling us at this point.
Unreal remaster would be no brainer to show off RTX capabilities.
Is was so good game, I love it
Daikatana!
@@BitWise501 The unreal F2p was already good and they throw it into a fire.
Every popular 80's,90's, early 2000's games should be remade like this.
Gta trilogy, Prince of Persia trilogy etc.
Why? The visual style and charm of Prince of Persia is already excellent. 4k textures, RTX lighting etc will not change anything about how fun that game is. NVIDIA is selling us on useless technology to justify their existence.
@@MrSeropamine How does someone wanting and getting a remaster of older games stop you from enjoying the game how it was originally released? If you want to play it the old way, play it off the discs you own. Stop ranting like a miserable old shit about modern technology.
@@rameramaproductions "90's, early 2000's"
the fist gta out in 1997, GTA SA in 2004
u talk shit for nothing
That was back with the 20 series we could say the same with 4k technology worthless for the first 10 years, In my opinion they shouldn't sell this technology until we got the content and resources for it but hey money money this companies are run by CEO's not by creators themselves soo it sucks but zi think RTX will be worth it with this new 40 series
@@MrSeropamine Eh, I disagree... I feel like enhancing old games is a massive "selling point" for things like Dolphin, and also the reason I'll often turn on things like Fidelity FX CAS using ReShade, and often some ambient lighting shader, or whatever else. It's like putting on a set of glasses when you've been seeing blurry images forever, although I guess those things change games substantially less... Still, I don't see the downside of this personally.
Some truly genius people at work here, love it.
This has got to be the coolest thing nvidia has done in a while
This is really cool. Nvidia, please open source everything. Make the world a better place. Your pockets will still have bags and your products will only get better with a larger community working on projects like this and the back end.
They won't which is why I hate them buy still want to buy their products. AMD is just a little bit behind in terms of performance, but worlds behind in terms of AI tech
In your dreams.
Open the door of your house and let people live there freely to make the world a better place.
after those crazy price increases you still think nvidia has even slightest care for the consumer?
nvidia onl;y does things wen it will fill their pockets , if open sourcing would make them a lot of money , it would have already been done
lol. don't forget what company youre dealing with.
@Selo You need an NVIDIA gpu to run it.
I want to see Half-Life with this
Resident Evil 4
@@LSK2K TRUE
Man, I can't wait to see what the community can do with this tool
@@SweetFlexZ I'm going to remaster every childhood game begining with resident evil 4. Imagine the fallout games with a new lighting engine, older final fantasy games etc. I like what Nvidia did here.
Mafia 2
@@centralfbi. Looks really good today
As a modder myself, this is great news, and will open so much more options to mod games, this is pretty much God Mode tool when it comes to modding, now I just need an RTX card 😅
Though I hope this means that good amount of DX8 and DX9 games will be able to be modded, and not just a few, hopefully it can work on its own, without game developers having to update the games with support (Cause lets face it, many of Devs don`t even care about their old games, let alone support them further).
#RTXOn
Why is an nvidia lock in for mods a good thing again?
@@doltBmB 1. I don’t think it locks anyone out of anything 2. Nvidia-lock in mod > no mod
@@doltBmB How is this an nvidia lock in in any way? This is what these companies are supposed to do, create their products whether its software or hardware.
I'm sure AMD will be able to come up with something of their own if the tech is received by the public similar to DLSS, meaning it would need to have dev support (if needed for remix) and widespread enough use to be something worth creating on the AMD side. Something as complex and advanced as what remix is trying to do isn't exactly the type of thing to go Open Source, especially considering it's marketed as a feature for Nvidia stuff, the same way AMD has their own software features exclusive to AMD cards.
@@acidfluff5910 How is requiring the newest 1600 dollar nvidia graphics card to use a mod not a lock in?
@@doltBmB Because it doesnt only require the newest 1600 dollar Nvidia graphics card. While its not entirely clear yet language in the video suggests this a available for any RTX card.
This is super exciting. The main concern with RTX has always been that it tanks FPS, but with older games that might not be as much of a concern as modern GPU's usually crush them.
With 3080 and better it should not be a concern
@@KP-48-007 Because the average gamer has over 800 bucks to spend on a piece of PCB.
Besides, the 3080 still struggles to maintain 60fps on max settings in cyberpunk at 1440p.
We 100% gonna get lag, maybe worse lag cuz regular people who are fucking around are going to be using this and they won’t care for optimisations
@@BlueDragon1504 CP optimization sucks tho and it doesn't look impressive. Anyways I think Minecraft RTX is good for scale
@@BlueDragon1504 Well ur already talking only about RTX cards, yea its gonna cost a bit. A 3060 isnt much tho
Can't wait to play good old Morrowind again,timeless masterpiece :)
So awesome to see Morrowind, love to see Gothic 1 and 2 and also Half-Life series. Hopefully will see this with Witcher 3 remaster too.
imagine oblivions bright landscape with this, that would be so amazing!
I honestly want to see how this would work on GTA San Andreas, it would remove the need for ever wanting to approach the Definitive Edition ever again.
You can't buy original San Andreas. They only let you buy the Definitive Edition.
The only way to get San Andreas is to buy game keys on third party sites. I got it for $8 last year. But there will only be so many game keys. Sooner or later, it will be impossible to purchase the original game.
@@mattc9598 I already bought my copy years back when you still could. As for new players, piracy is an option.
@@mattc9598 bruh who buys gta san andreas in 2022, Rockstar milked the game enough.
@@eduardosantiago6948 someone who was 8 when it came out and never played it
still never played it, but for only $8 i have the option to play it without having to pay $50+ for the shitty definitive edition
@@eduardosantiago6948 yea but there's also piracy ofc.
I really hope you somehow make this tool able to support DirectX 5 games too. I wanna remaster the original Tomb Raider games. they were released from1996-2000(TR1-TR5) and from what i read those games would have used direcx 5
Maybe this could be combined with OpenLara?
@@NatSpectrum It already looks amazing with TombATI and hd textures.
This is some incredible work, i truly can't wait to see what happens when this becomes widely available, modding and remastering older games could breathe so much life into lost titles
This is really cool. Makes an older game look a generation newer with the tools to see it happen mass-scale.
Would love to see this kind of stuff for Dragon's Dogma. The modding scene is kinda challenging due to the way capcom created the game, which makes it hard for people to add mods or create them, especially for upscaling textures and such (at least from what I understand) Hopefully this enables the modding community
That would be amazing!
there are so many games that are going to get this treatment, i would not be surprised to see this forked into so many things
This is amazing. I love that you can feel that this is a passion project for those at Nvidia. The entire video is basically just ''here's how this thing works, isn't it cool?'' with a couple things like ''itll run faster on 4000'' thrown in to appease the corporate overlords. Can't wait to see Portal RTX.
As a fellow Scot(I think he is, anyway) I love when I hear a Scottish accent on TV, the internet or just anywhere in the public eye because we all try and speak so clearly and annunciate all the syllables we sometimes don't in our own dialect. If you're Scottish, you know. 😆
Maybe he isn't Scottish actually... He has a mental accent though!
I wonder how many people still have Morrowind installed like me. I have it on my PC for 19 years, literally.
Game modding and development getting easier every day, this is great news for those who love and want to make games.
Thanks to every developer working in such things.
So happy to hear a Scottish voice :)
This is really awesome, i'm definitely gonna try to remaster a couple of my childhood games starting with flatout 2 and flatout ultimate carnage
I am hoping that cod world at war, mirror's edge, dishonored, and l4d2 work with this tech. World at war especially because custom zombies could be absolutely bonkers.
I was already amazed with sparkling snow in Medal of Honor: Allied Assault. I'm excited by the prospect of Quake II Engine games being treated with this, or even pre-Quake 3D games.
I wish this enthusiasm was popular for VR. I would love to experience classic games in VR.
i want to see this on gothic 1&2 games!
YES!
Can't wait to try this in old ISI based racing games.
It's clear that outdoor locations are more tricky to update, since this wasn't showcased. But how would modded Morrowind work with partial RTX mod? Say, all interiors are updated. Would the renderer switch back and forth, to RTX on/off inside/outside? Or outdoor locations would still utilize RTX lighting, without updated models/textures?
Utilize RT without updated textures
This is the best thing I've seen in the software department since modding began. RTX Remix will change everything there is about remasters and modding in general
Some notes for the comments: Remix only works on DX 8 and 9 games with a fixed function pipeline, and while a Nvidia card is needed to actually create the mods, any card that can run Vulkan ray tracing can use them.
This game is a C-RPG classic, alonside its two expansions: Bloodmoon & Tribunal.And the modding community was amazing even before 2005: thanks you all!
Bit of a shame that it doesn't support DX11 or even DX10, imagine Mirror's Edge Catalyst with true RTX. A God tier looking game already becomes even better than it already is!
still can do original mirrors edge :)
@@klaus410 OG Mirror's Edge is already getting a official RTX remaster, just like Portal
I think they wanted to give older games a life more than the games on DX11. Because lets face it, Catalyst still looks great and is playable as well as other DX11 games. DX8 and DX9 on the other hand need a lot of help in terms of graphics.
It is much easier to intercept and do this with older DirectX API`s, than it is with DX10 and later.
But this is still great news and a huge step for modding.
Though I am sure that nVidia will probably manage to add DX10 and DX11 API`s support in couple of years.
@@Elevatorisbest That's just a leak/rumor, not an official announcement. I really hope it's true, but you shouldn't present it as something it's not.
The APB Reloaded engine upgrade we've been waiting for since 2014 👍
Doom 3 would look good with this.
I would agree 100% since all you see is dark black shadows even though back then it will scare you more but now its just hard to see
I was too optimistic, I thought it did this on-the-fly while playing old games. 😂 Still damn cool though
Can't wait to see Rockstar sue gamers for using this on their older games.
rdr1 remastered将会很快回归
This is something I will be spending hours remastering every old game . This is truely amazing
just do this for skyrim
I cannot wait for this to release! I'm gonna start remastering all my old games
Very impressive AI upscaling NVIDIA, stunning!
This is awesome for since I have a huge list of old games that I want to play. Love to see more classic games remastered as well
How did the rug from 5:34 completely transform with RTX at 5:36? Seems like a completely new model, not just AI upscaling...
this question, a lot of the assets dont seem like just an highres variation, but a new thing, the lightning is also very diffrent not just improved. Seems like it kills artistic integrity/intention for the sake of higher resolution and higher tech salutions. Not saying its not impressive though.
This is exactly how I remember Morrowind from my childhood.
One thing that concerns me here is that Morrowind has hundreds, if not thousands of scenes. Wouldn't this workflow mean manually replacing the same assets over all those scenes? Especially since they all need to be converted to USD format. And does it work for outside? How does Omniverse deal with their heightmapped terrain and world streaming?
No - if you changed "that lamp" - it will look the same for all lamps in the world.
Correct me someone if I'm wrong
Holy Sh*t. Portal with RTX?
Half Life 2, Portal 2 with RT would be fire 🔥🔥🔥
So i'm curious about the limitations of capture. Is it supported per game engine, supported if the original devs choose to implement it, or is it supposed to be able to just see most meshes/textures? What about for games that use drm and whatnot?
From what I've read on their blog, Remix replaces the DirectX 8/9 renderer from the original game or i guess a better explanation is it redirects the render calls to their own DirectX implementation that uses dxvk, a tool that turns DirectX render calls to Vulkan render calls.
The capture tool probably makes note of all the assets being fed to it and converts the mesh and texture data to usd format
dx8, dx9. is there drm for game engines at that time?
Additionally, it looks like only currently rendering assets are being captured, so if you wanted to remix an entire game do you have to run through every map and every level and capture at regular intervals?
@@tali055 Yes. But artists and modders will have complete remakes in just a couple months.
@@tali055 Yes but with a tool this powerful and designed for ease of use, this could create community-made remakes in mere months as opposed to years upon years upon years
I imagine classic titles are too expensive to remaster in general, so a tool like this is a major lifeline for a lot of older games that are crying out for a visual upgrade. I still have an awful lot of love for older games like Half life 2, Fallout 3, GTA IV, Bioshock etc, 2003 to 2010 DX8-9 was such an amazing era, where games were rapidly advancing but not yet overflowing with objects that made the world too busy on the eye.
Nowadays many games are a bit like driving down UK roads, there's so many signs and so much information being thrown at you constantly it melts your brain, simple can be better.
I love Geforce experience, it's such a handy tool for game settings, Freestyle, shadowplay, I'd be in heaven if this Remix tool eventually had presets that we could just select for older titles if we had the supported hardware, I'm still running a trusty old GTX 980 with no reason for an RTX card, that would give me cause to actually upgrade I think.
Imagine doing this with prince of Persia warrior within
Dude, the first game to come to mind was Warrior Within. I wish REMIX could add high poly animated ASSets with jiggle physics as well :D.
We are eager for this project. Many old classic games can be revived in amazing ways!
*picks jaw up off the floor*
I can't wait to start making remasters for old games!
Remix and Re sell for $60 👀
*70
@@michaelmyer8101 *For Special Edition 🤣
Since it’s free to the community use I’m not sure how anyone could sell it when someone else would of already made a free version of it
This is so cool, i can only think of what skilled modders and of course the actual publisher studios can do with that
Bye reshade and goodbye pay gated RTGI shader🤣🤣🤣🤣
LMAO
The modding community will really create cool stuff with this tool.
Awesome!
Please someone do this for the Prince of Persia trilogy, the landscapes and atmospheres in those games would be from another world with RTX implementation.
i think my favorite aspect of rtx is the "normal map" stuff. taking a flat texture and giving it depth that reacts to light as it would in the real world is the coolest thing i've seen since shaders in minecraft
Yep - Complementary Shader is Minecraft ;-)
So it is basically internal nvidia secret game cracking tool that go public. Nice.They used it to find flaws in games and silently fix in in drivers to get advantages.
That's insane. I can't wait for someone to do that to Tomb Raider classic.
Wow this is such an incredible and powerful tool! Super impressed and can't wait to see what the community will do with it!
Does this mean we'd have to go in scene-by-scene anytime a new asset is loaded in? That could add up to quite a bit even with heavily reused assets.
I love this so much I will give me a much bigger reason to go replay older titles that I have a harder time playing
Well done, Nvidia. This is fantastic.
I'm excited in seeing how far this can be pushed with older and older 3D titles.
I don't really understand how all this works, so what I'm saying might be impossible. But if there were somehow a way to make this work with emulators, then that would be insane. I know that some emulators provide possibilities for modding. For example, the Resident Evil 2, and 3 Seamless HD projects that are based on the Gamecube versions of the game are run through a modified verion of Dolphin Emulator. And IIRC, that emulator has a DX9 option. I could be wrong.
So my dumb brain wishes that maybe something could be done with that. If not using this RTX stuff, then maybe somehting else in the future. The fact that Resident Evil 2 and 3 Seamless HD projects exist are already insane, IMHO. Imagine having this much control over the in-game assets. Again, I'm sure it's not that simple and it's probably impossible, but one can dream, right?
Cant wait to see what this looks like! Would love to jump back into Morrowind/Oblivion/Skyrim or Fallout!
This'd be great even in Skyrim or slightly more modern games. Older GTA games like GTA III or Vice City, or San Andreas.. man, the possibilities are endless.
this timeline just got a little better
what an awesomely powerful tool!
cant wait for "cheap" remasters of the good old classics!
just hope those who own the original games dont have to pay full price again.....
Well... modders could do that ;-)
Gaming has changed forever
Thanks you for the details of a workflow.
Can't wait new mods!
It looks a lot brighter. I guess that's the raytracing but it does change the mood a bit.
Todd will be devastated, how on earth is he supposed to sell remasters now?
But on a serious note: this looks friggin insane. Can't wait for the release of Remix
Did anyone else notice the micro stutters when RTX comes on at 0:20?
Would love to see L4D2 remastered in Ray tracing, Portal is great, however L4D2 is game which ain't dying and multiplayer is still a blast
Can't wait for an RTX Remix Gothic and Gothic 2 Upgrade!!! 🤩🤩
World In Conflict fans, assemble here. Imagine the massive changes to explosions, units and environment. Man!!😍🔥🔥🔥
Next: Auto runtime AI upscaling textures in every old game.
This is definitely a step forward in pc gaming history. Awesome stuff.
I'd be intrigued to see this done to Vampire the Masquerade: Bloodlines. Does this also affect character models, vegetation and terrain? Only interiors were shown here for some odd reason.
Apart from the fact that there would not be such a strong light source coming from those candles lol, would never be that brightly lit in a room
Oh man. Remaster Knights of the Old Republic and Metal Gear Solid with this!!!
Amazing and powerful tool. the community will build some insanely crazy stuffs with it. cant wait.
Half Life 2, Spec Ops The Line, Bioshock, Crysis 1... man, it would be awesome
I hope this will be as good as they show it to be.
Dmn, three years ago I would think this is impossible. Such a nice way to relive old games through new lenses. I've already seen critics of this approach, but my answer for old school graphics enjoyers is this. If you are still going to work on a bike, you don't have to comment Ferrari Purosangue is not for you. We appreciate bikes are enough for you, but it makes your comment completely worthless.
This is ridiculously technically impressive. Now I just need to get a GPU strong enough to run it hahaha
Wait for RTX 3070/4060 or better ;-)