NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI

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  • Опубликовано: 27 ноя 2024

Комментарии • 3,3 тыс.

  • @McHox
    @McHox Год назад +2848

    please bring this to older rt titles, games like control could greatly benefit from it

    • @aramisperez9923
      @aramisperez9923 Год назад +156

      As long as the game has DLSS 2.2 or better, you could just copy the file onto it and go from there.

    • @pangbangdang3672
      @pangbangdang3672 Год назад +138

      @@aramisperez9923 Control already has a official mod from the developer for better ray tracing and dlss 3.1. I do not know if dlss 3.5 ray reconstruction is compatible or must be implemented from the developers.

    • @AbidinGubidik
      @AbidinGubidik Год назад +66

      Ray Reconstruction works on all GeForce RTX GPUs. this is written down

    • @BarManFesteiro
      @BarManFesteiro Год назад +106

      thats up to the developer not nvidia

    • @Gamebit257
      @Gamebit257 Год назад +37

      That's up to the developers, not Nvidia

  • @DouGh745
    @DouGh745 Год назад +1389

    Making this tecnology compatible with all RTX cards was the right move. Congratz Nvidia.

    • @tarakivu8861
      @tarakivu8861 Год назад +72

      But think of all the Shareholders!

    • @timeTegus
      @timeTegus Год назад +13

      ​@@tarakivu8861😂

    • @raytek8837
      @raytek8837 Год назад +48

      Older cards will just have Ray Reconstruction and will not have the Frame Generation to my understanding.
      So they will not have the x2 fps of the DLSS 3 but only about 10% more fps and better images and reflections thanks to Ray Reconstruction

    • @pv621
      @pv621 Год назад +1

      ​@@raytek8837i think that's why it is called 3.5 not 4

    • @No-mq5lw
      @No-mq5lw Год назад +11

      @@pv621 The entire DLSS generation scheme is complete nonsense anyways. Gen 1.0 to 2.0 was very much warranted, but since then, they've been adding tech but not really doing anything that would warrant adding a generation each time. Doesn't help that there's a collection of DLSS DLLs from developers and the SDK, with their own versioning system.

  • @yuhg9139
    @yuhg9139 Год назад +272

    we all appreciate the support for ALL RTX cards PLEASE keep doing it when its possible, we REALLY appreciate it

  • @CEGIII
    @CEGIII Год назад +751

    5:27 It's crazy how the AI Reconstruction allows environments to react to light changes much faster. In previous versions, you can barely see the environment adapt to the light

    • @billcat1592
      @billcat1592 Год назад

      I know dude it looks wayyy better I'm so fucking hard

    • @Fuogor
      @Fuogor Год назад +35

      I noticed this when testing path tracing -- switching between Psycho and PT, the flashing of things like police car lights simply disappeared since the rays couldn't respond 'fast enough' since it was changing colours every few frames. Would be nice if this would remedy that, but perhaps that's still too quick for the denoiser replacement.

    • @joos3D
      @joos3D Год назад +13

      Animated lights like in Portal and dramatic switches like in Darktide look nice but are so slow to propagate, will be nice to see more responsive RT.

    • @derekverveer6058
      @derekverveer6058 Год назад +8

      It's much more dramatic compared to the DLSS off version, so I don't know if it's actually more accurate. However, I can agree that It is definitely very pretty.

    • @johnb4467
      @johnb4467 Год назад

      @derekverveer6058 I was thinking the same thing, and I'm glad you mentioned it. The "DLSS Off" is, essentially, our reference image. That the final image with DLSS 3.5 enabled looks vastly different -- so it's not 'accurate'...but it 'feels better'...which is really the whole point, so I'm all for it. :) @@derekverveer6058

  • @crestofhonor2349
    @crestofhonor2349 Год назад +508

    My favorite thing about this is that it imporoves ray tracing quality without hitting performance while being compatible with all RTX GPUs. Very nice Nvidia

    • @bobbobbing4381
      @bobbobbing4381 Год назад +80

      This is the thing. We were told DLSS 3.0 won't work on anything lower than the 4 series. One would think 3.5 being available to all RTX cards would be a massive thing to shout about. It isn't being shouted about. Therefore I'm skeptical and would humbly suggest there is an error in their slide.

    • @losvstheworld
      @losvstheworld Год назад +33

      as much as I hate monopolies, DLSS is just so magical and amazing, I cant see myself personally buying an AMD gpu and missing out. obviously thats what nvidia wants with DLSS but fuck.....

    • @crestofhonor2349
      @crestofhonor2349 Год назад +64

      @@bobbobbing4381 DLSS3 + Frame Generation is what is exclusive to RTX 40 series cards and that's what doens't work on older RTX cards. DLSS 3 itself was never exclusive to just 40 seires. Nvidia's poor wording never helped that

    • @bobbobbing4381
      @bobbobbing4381 Год назад

      DLSS 3.0 was also sold as improving the other features and those improvements didn't make it into DLSS 2.0 which is what is running on my RTX 3070 where available. NO GAME will run on my 3070 with DLSS 3.0. I think people are being very, very hopeful@@crestofhonor2349 . As I said above, I think the slide is poor and is likely mis-communicating.

    • @MLWJ1993
      @MLWJ1993 Год назад +37

      ​@@crestofhonor2349They indeed should've just marketed Frame Generation as its separate thing.

  • @Al.j.Vasquez
    @Al.j.Vasquez Год назад +189

    The way it casts colors onto the environment is much much more realistic than ever, as an amateur photographer and video enthusiast, i felt like that really mimicked how lighting truly behaves.

  • @gmanuk1986
    @gmanuk1986 Год назад +798

    this is great to see as one of the only draw backs with RT is the noise in the image so this could be a game changer, can't wait to test it out

    • @ctrain149
      @ctrain149 Год назад +39

      It seems every generation of DLSS is getting better about this. You won't see me *not* using it lol.

    • @Floodsye
      @Floodsye Год назад +6

      Well, the main drawback is obviously the fact that framerates get destroyed by RT for 98% of the time (apart from Metro Exo and path tracing in CB) extremely minimal gains.

    • @mnomadvfx
      @mnomadvfx Год назад +4

      This doesn't eliminate noise from the render pipeline, it just handles it with a different process and at the same stage as the upscaling rather than as a separate pipeline stage lacking the information lost durng denoising.

    • @mnomadvfx
      @mnomadvfx Год назад +2

      @@ctrain149
      "You won't see me not using it lol"
      Better is not perfect.
      For certain applications DLSS will never be preferred simply because it is reconstruction rather than native rendering.

    • @Crazy09starkillor
      @Crazy09starkillor Год назад +39

      ​@@mnomadvfxI don't understand the obsession with native rendering, even dlss quality right now looks identical and sometimes better than native. As the technology gets better the artifacts would get lesser and lesser. It's all in people's head

  • @gavinderulo12
    @gavinderulo12 Год назад +448

    The improvements to the GI during the ending comparison is insane. Way better than I expected.

    • @Chubzdoomer
      @Chubzdoomer Год назад +22

      Hands down the most photorealistic lighting I've ever seen!

    • @user78405
      @user78405 Год назад +3

      it also boost 10fps more so folks like rtx20 and rtx30 series getting 10fps more with dlss3.5

    • @Taudris
      @Taudris Год назад +7

      Not only does it show much a stronger global illumination effect, it's also much more responsive to scene changes. The current version of RT Overdrive on DLSS 3 has an unfortunate fading effect when those RGB colored light change color. I'm REALLY looking forward to this update!

    • @gavinderulo12
      @gavinderulo12 Год назад +2

      @@Taudris yeah same. I really want to play the game currently. But with the gameplay improvements coming with the expansion, and the visual improvements coming with dlss 3.5 (and I still have hope that they implement the neural radiance cache as well), I have no choice but to wait.

    • @gavinderulo12
      @gavinderulo12 Год назад +2

      @@user78405 you need to look at percentages not raw fps gain. Also, he specifically mentioned that a performance improvement usually shouldn't be expected.

  • @MaxPowersSpeaks
    @MaxPowersSpeaks Год назад +21

    He used DLSS 3.5 on his hair. That's why it's so silky smooth!

    • @punk3900
      @punk3900 4 месяца назад +1

      This is the hair you get from Nvidia when you turn 40.

  • @lukky6648
    @lukky6648 Год назад +138

    THANK GOD it runs on all RTX cards!!!

    • @or1on89
      @or1on89 Год назад +31

      Where DLSS3 works…sto only RTX 4000…

    • @redeye259
      @redeye259 Год назад +3

      @@or1on89right, they conveniently left that part out

    • @NostalgicMem0ries
      @NostalgicMem0ries Год назад

      dont mix dlss 3.0 upscaler with frame gen@@or1on89

    • @mystic3309
      @mystic3309 Год назад +5

      4:43 they said it so ur wrong lol

    • @nikflames
      @nikflames Год назад +7

      But still no frame gen on other rtx cards

  • @psistorm04
    @psistorm04 Год назад +243

    What stood out most to me besides the even better FPS was how much more responsive the scene lighting was to the overhead lights changing color. On 3.5 it was by far the most responsive. i do hope we see games pick this up when available, it's a really cool piece of tech, and one of the things AI /should/ be used for imho

    • @RicochetForce
      @RicochetForce Год назад +12

      Yeah, it was such an awesome visual representation of how much better the pathtracing could be performed once the denoising step was handled by the new AI denoising model.

    • @ThisisCitrus
      @ThisisCitrus Год назад

      There was a visual error though in 3.5 only, the reflection 'bloom' on the overhead lighting was gone, I assume as a result of the new denoiser.

    • @Shinyshoesz
      @Shinyshoesz Год назад +8

      That was my takeaway as well. Although as someone mentioned below there was some loss, I felt like that scene had the most lifelike feeling of that strobing light really naturally changing the scene. I also love that general details and reflections are going to be super clear -- makes a big diff!

    • @williammeincke9071
      @williammeincke9071 Год назад +3

      they have most likely cherry picked scenes where its most noticeable

    • @joos3D
      @joos3D Год назад +3

      ​@@williammeincke9071 Of course, makes sense to pick a spot where it's most noticeable. Look forward to seeing more comparisons, very promising!

  • @BBFPV
    @BBFPV Год назад +5

    nvidia hairworks looks Incredible realistic in this spot

  • @TheCgOrion
    @TheCgOrion Год назад +272

    He's a very good presenter, and his explanations were concise.

  • @bindxpoxt
    @bindxpoxt Год назад +510

    This AI tech will just keep evolving and getting better.

    • @josephm3615
      @josephm3615 Год назад +19

      Unless AMD keeps making backroom deals to stop it or make weak implementation in AMD sponsored games

    • @bindxpoxt
      @bindxpoxt Год назад +30

      ​@@josephm3615now imagine NVIDIA does the same and blocks FSR? Nobody wins, consumers lose left and right

    • @slayerr4365
      @slayerr4365 Год назад

      @@bindxpoxt Why would nivida pay to block fsr? Everyone on the planet knows it's a dog upscaler makes games look like they are from xbox 360/ps3 days. And that's not even a nivida bias view because intels xess for example is a very nice looking upscaler amd cards are just cheap pure rasta zero feature cards made to trick clueless gamers into thinking they are getting any sort of value for their money. Amd knows that best hence the paying game devs hundreds of thousands of dollars to purposely block dlss it's insane how petty and pathetic they are.
      First sign of a loser, when you can't compete you resort to underhanded tactics.

    • @sk8chalif
      @sk8chalif Год назад +39

      @@josephm3615 You act like Nvidia never did any deal with game/studio and then the game in question work badly on AMD. oh wait they did that for years.

    • @pixel1145
      @pixel1145 Год назад +8

      And they are both in the wrong in doing so, nobody should block anything. Let's stop pointing fingers to justifying having less as a consumer. Don't you want all tech to be available?

  • @Globalplayer1102
    @Globalplayer1102 Год назад +82

    The guy looks AI generated too.

  • @Schwing27
    @Schwing27 Год назад +303

    Available on ALL RTX cards. This is amazing. THANK YOU Nvidia for doing this. Anyone without a 40 series card was left in dust for DLSS 3. I’m glad my 3090 will get to use 3.5 now. This is awesome news.

    • @Schwing27
      @Schwing27 Год назад +1

      @@kolosal98 I’m sorry but you are incorrect. It’s for all RTX cards. That’s literally what he says. Plus there’s plenty of info online already about this topic. Just google it. ;) Anyone with a 20 series and up will benefit from DLSS 3.5.

    • @alligator4117
      @alligator4117 Год назад +120

      @@kolosal98 No, it's for all RTX cards, including 20 and 30 series.

    • @Snuzied
      @Snuzied Год назад

      yess my rtx 2060@@alligator4117

    • @kibermen4631
      @kibermen4631 Год назад +1

      If it would work like you talk, then why on a frame generation they wrote "only for 40 series"?@@kolosal98

    • @shleft9938
      @shleft9938 Год назад +40

      Btw, you could use DLSS3 on all RTX Cards, you just couldnt use Frame Generation

  • @DannoHung
    @DannoHung Год назад +119

    At 5:30 the way that the light changes in the overhead colored lighting is significantly different with the new model. Instead of a blink from one color state to the next, it seems to sweep across the lighting fixture.

    • @PHIplaytesting
      @PHIplaytesting Год назад +9

      It's doing the same thing you're noticing in both cases (gradually updating the lighting changes across frames), just with the new model the illumination is much stronger so you can see it happening more.

    • @DannoHung
      @DannoHung Год назад +1

      ​@@PHIplaytesting So? It's interesting. It means that developers have to be aware of this kind of thing when they're designing lighting effects to get an approximate similar frame output.

    • @hawkicelol
      @hawkicelol Год назад

      nah bruh youre just superhuman who can see the difference between 90 fps and 110 fps

    • @cloudboysmusic5223
      @cloudboysmusic5223 Год назад

      @@PHIplaytesting Not really, before there's like a 2-3 second time delay before you see the light illumination peak from a color transition. No way in hell is it realistic considering the speed of light.
      The new model vastly improves this, has less to do with "stronger illumination", faster illumination is a better term.

    • @pixels_per_inch
      @pixels_per_inch Год назад

      ​@@PHIplaytesting Nope, he's talking about the light panels or whatever's emitting those lights. With the previous denoiser, they change almost immediately but with AI, it seems to sweep across the frame.

  • @KannX
    @KannX Год назад +17

    I bought RTX 4070 Ti and I was really surprised how well Frame Generation works. With G-Sync monitor there is virtually no lag, and gameplay is sooo smooth. Cyberpunk 2077 was a whole new experience with FG and G-Sync on.

    • @OhhWarp
      @OhhWarp Год назад +4

      Same here!! It’s amazing.

    • @davidszep3488
      @davidszep3488 10 месяцев назад

      Still terrible input lagxD

  • @incomingz44
    @incomingz44 Год назад +58

    This is very welcome, at 5:28 lighting reacts much faster to color change with DLSS 3.5. This was one of my pet peeves with RT in general.

    • @shleiff.mp4
      @shleiff.mp4 Год назад +1

      Yeah, can't wait to see the momentary changing of lighting in near future (DLSS 4.0?), how it goes in real life

  • @ItsAkile
    @ItsAkile Год назад +424

    Thanks for not artificially locking it to 40 Series, you guys continue to smash it out he park. this was a much needed step for my eyes

    • @pneumonoultramicroscopicsi4065
      @pneumonoultramicroscopicsi4065 Год назад

      They continue to smash our money out of our wallets

    • @user-iq334
      @user-iq334 Год назад +30

      🤣

    • @michaelblue4619
      @michaelblue4619 Год назад +45

      thank fuck lol. thought the 30 series cards would be screwed over.

    • @spectre722
      @spectre722 Год назад +11

      @@Eraz alright lisa su, time for bed.

    • @GraveUypo
      @GraveUypo Год назад +26

      @@spectre722 you have to be a blind fanboy to dismiss that, though.

  • @OutOfRangeDE
    @OutOfRangeDE Год назад +51

    The honesty and clarity of the presentation shows how confident nvidia can be in their new innovation and their products. 5:42 They even explain to you that the framerate is not always higher, just in the example scene.

    • @grantusthighs9417
      @grantusthighs9417 Год назад +14

      That's when you know marketing isn't in charge.

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 9 месяцев назад

      i wasnt, fps got cut in like half every video, sometimes more like latest tr, shouldve lowered the rt and shadows

  • @Chasm9
    @Chasm9 Год назад +80

    Incredible! Noisy and laggy ray tracing artifacts are the most off-putting visual anomalies to me, and here we go :) I'm so glad they've decided to tackle it this fast.

    • @RicochetForce
      @RicochetForce Год назад +10

      Yup, the speed at which we're getting these advances is awesome.

    • @AxeDragon1989
      @AxeDragon1989 Год назад +3

      Another technology for AMD to try and copy 🤣

    • @fivestarboy1
      @fivestarboy1 Год назад +1

      Fake frames

    • @CPha2er
      @CPha2er Год назад

      So what?@@fivestarboy1

    • @iansrven3023
      @iansrven3023 Год назад

      @@AxeDragon1989 China will copy it, then we'll peel the label of the graphics card and it'll say Nvidia

  • @GameplayUnboxed
    @GameplayUnboxed Год назад +96

    4:51 Thank God, Ray reconstruction is available to all RTX gpus not just 40 series.😊

    • @yuussee
      @yuussee Год назад +33

      My rtx 750 ti is gonna be real happy

    • @minimal8376
      @minimal8376 Год назад +2

      @@yuussee😂😂

    • @GameplayUnboxed
      @GameplayUnboxed Год назад +1

      @@yuussee 🤣🤣

    • @chyrek.ambient
      @chyrek.ambient Год назад +1

      “Specialised tensor cores in every RTX GPU” lol

    • @chyrek.ambient
      @chyrek.ambient Год назад +9

      There’s a guy who got DLSS 3 working on an RTX 20-series GPU just by editing a config file.

  • @hytalefanboi7471
    @hytalefanboi7471 Год назад +198

    The engineers at Nvidia are always doing a great job

    • @AlexisFaucher-fz3mk
      @AlexisFaucher-fz3mk Год назад +3

      not all the time, i have heard that they might be doing an 500% profite on the 4090 wich sucks ... But when they decid to release a free update to all rtx gpu they are really doing a great job !

    • @hytalefanboi7471
      @hytalefanboi7471 Год назад +56

      @@AlexisFaucher-fz3mk engineers develop the chips and the software. They don't decide the prices

    • @AlexisFaucher-fz3mk
      @AlexisFaucher-fz3mk Год назад

      yea you are true, sorry for that but just sometime nvidia upset sometime they don't
      @@hytalefanboi7471

    • @jezuconz7299
      @jezuconz7299 Год назад +8

      ​@@AlexisFaucher-fz3mka friend of mine is a nvidia software engineer. I can tell you he does not agree with most of the sales and marketing teams' decisions

    • @JacobZigenis
      @JacobZigenis Год назад +11

      @@AlexisFaucher-fz3mk That has literally nothing to do with engineers.

  • @ZykopathOfficial
    @ZykopathOfficial Год назад +319

    This will really benefit Cyberpunk 2077's reflections, just hope it works on standard ray tracing and not just path tracing.

    • @thedivinecock1740
      @thedivinecock1740 Год назад +19

      They exclusively said RayTracing so we should be good.

    • @pangbangdang3672
      @pangbangdang3672 Год назад +7

      According to the developer learn more post it should be compatible with games that are not path traced, but then it could have a performance hit.

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat Год назад +2

      ​@@pangbangdang3672 it won't have negative performance impact, the denoiser works on dedicated hardware instead of engine level.

    • @slayerr4365
      @slayerr4365 Год назад +16

      I feel like most major updates to dlss or ray tracing come bundled together with cyberpunks updates lol. Big new expansion coming expansion just happens to be more demanding dlss is going to be super needed, don't worry huge dlss update coming with it.
      It is pretty cool seeing a game be able to basically be a guinea pig for the advancement of this technology.

    • @theoassaly3092
      @theoassaly3092 Год назад +7

      Depending on what gpu you have, you might actually be able to run path tracing on cyberpunk without realising… I downloaded a mod yesterday that lets you set the number of bounces to 1 and it looks insanely good compared to regular RT.
      I would play maxed out 1440p with RT on ultra and DLSS quality and was getting about 55-70 fps, then with the path tracing I am getting 40-55fps (which isn’t super great) but it looks absolutely amazing and still definitely playable.
      For reference, I have a 3080Ti and 5800X3D.

  • @burdi72
    @burdi72 Год назад +321

    Brigning the next DLSS to all RTX's is such a nice surprise. Great decision by NVIDIA - they've earned a lot of gamers respect with this move, I guess.

    • @via_negativa6183
      @via_negativa6183 Год назад +50

      Let's see if it's true first.

    • @shinfirumaru1
      @shinfirumaru1 Год назад +26

      Thats amazing. But then why the latest DLSSS avaible is not even on the rtx 3XXX series?

    • @Kevin-McLaughlin
      @Kevin-McLaughlin Год назад +3

      Broke cope

    • @Shieftain
      @Shieftain Год назад

      @@Kevin-McLaughlin Bootlicker tripe

    • @Alex-ss7kf
      @Alex-ss7kf Год назад +25

      They won't bring this to older, < 4000 series, cards. They just said it's possible through tensor cores which are in every rtx card but not that it will be made to work on them all. The main driving point to sell the new gpus is just the software. Price/performance is the worst which we had from gen to gen. New cards have a worse bus and the same amount of ram, which was reaching its limit on last gen(

  • @SpikeViper
    @SpikeViper Год назад +1

    the lighting is literally insane in the last example

    • @trueNahobino
      @trueNahobino Год назад

      Yeah it's crazy how much better it actually looks

  • @Cam_Wight
    @Cam_Wight Год назад +15

    Crazy how we can go from 22 frames to 100 frames with such good graphics!

  • @sam_i_jam
    @sam_i_jam Год назад +62

    This is pretty incredible. Also, props on ensuring this is available on all RTX GPUs (sans frame gen).

    • @Dangerman-zg3ui
      @Dangerman-zg3ui Год назад

      TBVH RTX 30 and RTX 20 series GPUs don't face CPU Bottlenecks Vs a 4090 at 1440p where it's useful.

    • @sam_i_jam
      @sam_i_jam Год назад +1

      @@Dangerman-zg3ui I think the big highlight for me is the quality of RT reconstruction here, which will benefit all RTX GPUs regardless of CPU bottlenecks. Stunning improvement IMO.

    • @leanlifter1
      @leanlifter1 Год назад

      It won't work properly on only but the most exspensive and cutting edge hardware lol.

    • @pixels_per_inch
      @pixels_per_inch Год назад

      ​@@sam_i_jamIf you don't have 40 series, I doubt you can even run path tracing anyways so giving DLSS 3.5 without frame generation is pretty much useless for 20 & 30 series.

    • @sam_i_jam
      @sam_i_jam Год назад +1

      @@pixels_per_inch I believe even standard RT will benefit greatly from 3.5, in addition to overall reconstruction improvements with this version. That alone is exciting to see. I'll save path tracing for a 40/50 series purchase down the line. :)

  • @Abu_Shawarib
    @Abu_Shawarib Год назад +25

    Looks technically impressive. AI models have indeed shown great promise in applications that only require close enough approximation like computer graphics.

  • @melbo6735
    @melbo6735 Год назад +60

    The business side of Nvidia has been on some bullshit lately, but their tech teams are doing amazing work. Hopefully all their innovations aren't constantly gated off to the newest GPUs.

    • @AFistfulOf4K
      @AFistfulOf4K Год назад +2

      They'll be gated off to games AMD hasn't paid off developers to not use it in.

    • @duohere3981
      @duohere3981 Год назад

      What do you mean business shit lately? Are they making money? Yes so how can you say business is bad?

    • @yoshi_drinks_tea
      @yoshi_drinks_tea Год назад +16

      ⁠@@duohere3981The EVGA controversy? The 40-series pricing? The alleged use of child labor according to a report by Amnesty International? Those ring a bell to you?

    • @alphastratus6623
      @alphastratus6623 Год назад

      @@duohere3981When business strategy sacrifices everything to short time profits, like customer loyalty, long term business models, relationships to dealers and board partners it's bad. It's that easy.

    • @melbo6735
      @melbo6735 Год назад +5

      @@duohere3981 I didn't say business was bad, I said they are on some bullshit. Like the other guy mentioned, their price gouging on the 40 series and the EVGA drama.
      I'm not a fan of the scum era they're currently in.

  • @Cyblokk
    @Cyblokk Год назад +16

    Nvidia HairWorks from this dude is amazing. DLSS 3.5 It's not bad either

  • @360Fov
    @360Fov Год назад +3

    This was cool for about 3 days until AMD announced FSR double/triple framerate on ALL DX 11 AND DX 12 games.....ON ALL GPUS!!

  • @Rari98
    @Rari98 Год назад +27

    ray reconstruction looks pretty significant especially if it can start to eliminate ghosting good step forward

  • @sapphyrus
    @sapphyrus Год назад +108

    Executives are a different matter but Nvidia seriously has the best engineers in the business. What they have been doing in the AI department is nothing short of what would be described as magic merely a decade ago. Looking forward to using this on CP77 expansion!

    • @Sal3600
      @Sal3600 Год назад +2

      You are daft. It's the executive making these decisions which pushes engineers.

    • @prateekpanwar646
      @prateekpanwar646 Год назад +16

      @@Sal3600A product based company runs when product is sold. If engineers aren’t capable enough to bring innovation and improvements. No amount of executives will be able to save company.
      Although they are important in order to minimise communication gap from market and make sure project is finished well.

  • @nbaumg
    @nbaumg Год назад +9

    I happen to be in this exact area when trying out the path tracing in cyberpunk and was pretty disappointed by how delayed and noisy this area was with the bright colored flashing lights above. this upgrade looks extremely impressive!

  • @soumojitguhamajumder3143
    @soumojitguhamajumder3143 Год назад +69

    As a gamer, who is also a Senior Data Scientist (ML), this is amazing to see. It's sad that we need modders to put these in a game that doesn't have NVIDIA partnership. People might hate NVIDIA, but they are way ahead in the area of AI amongst all the CPU/GPU companies. Great Going! Smart and Dedicated people, good investments and clear vision is what taking them ahead.

    • @Mcnooblet
      @Mcnooblet Год назад +13

      It seems like people hate Nvidia, but that tends to be people who don't own a Nvidia product. Steam stats say more people like Nvidia than hate them. AMD users though, when they get a GPU first thing they do is render the comment sections for RUclips to tell you about their price to performance ratios. Nvidia users are usually gaming instead I think judging from the Steam stats.

    • @skaleee1207
      @skaleee1207 Год назад +17

      @@Mcnooblet Liking the product does not mean you like the company. Same with Apple. They are very anti-consumer with their decisions, but they make good products. There is a good reason, why EVGA left the GPU market. Nvidia is very very greedy. They are selling a 60-class GPU as 4070.

    • @lakibadhikari7930
      @lakibadhikari7930 Год назад +4

      Most people have owned and will own products from most vendors in their lifetime. Making informed buying decisions according to the state of market and available technologies is common sense. Please don't rant about AMD users ina mostly positively received video where no AMD users are accusing anything. Thank you

    • @TheObeyWeegee
      @TheObeyWeegee Год назад +1

      @@skaleee1207 >apple makes good products
      lol

    • @skaleee1207
      @skaleee1207 Год назад +2

      @@TheObeyWeegee I hate Apple as much as you do. I don't own any Apple devices. But you can't deny, that their devices work good for the average user. Well, of course they only work until they break and you need to buy a new device. But until then they are good.

  • @JustFun598
    @JustFun598 Год назад +73

    Now this is amazing, it would be so cool if we get this for older RT games as well.

    • @PrefoX
      @PrefoX Год назад +21

      its up to the devs, Nvidia made an update tool, the devs are just not using it... so complain about that at the devs

    • @toastytodd
      @toastytodd Год назад +4

      Dlss swapper.

    • @RicochetForce
      @RicochetForce Год назад +2

      If Nvidia makes a tool for it, we might be able to do it ourselves. But yeah, there's older RT enabled titles that will benefit massively from this.

    • @JustFun598
      @JustFun598 Год назад +6

      @@toastytodd I don`t think that replacing the .dll file only will do the trick this time.
      I think that devs will need to actually implement Ray Reconstruction into the games.

    • @Anon1370
      @Anon1370 Год назад +2

      @@toastytodd if only a simple dlss drop in an old game was the answer to all prayers...

  • @drx95117
    @drx95117 Год назад +5

    DLSS2, DLSS3, and DLSS3.5 are three different technologies, but they are called the same name. The feeling it brings is very chaotic

    • @LudwigsUnholySpade
      @LudwigsUnholySpade Год назад +3

      It’s clear just from these comments alone a lot of people don’t understand it. Maybe the convoluted naming scheme is just working in Nvidia’s favour.

  • @indmur
    @indmur Год назад +20

    Awesome that this is for all RTX cards. I have a 30 series and I was bummed about missing out on frame generation.

    • @gjorgdy
      @gjorgdy Год назад

      Ye it's cool, but we didn't get examples of it without Frame Generation. So no way to know if it has a measurable difference compared to DLSS 2 in FPS

    • @TheDravic
      @TheDravic Год назад

      @@gjorgdy Ray Reconstruction is not supposed to improve FPS whatsoever. The point is improving the raytracing image quality when upscaling (DLSS Super Resolution)

    • @Dr.WhetFarts
      @Dr.WhetFarts Год назад

      Unless you have 3090 series or 3080 Ti minimum, you won't be able to use it much probably. 3080 and below will be too slow. RT uses more VRAM as well, so 12GB is often bare minimum as well. 2000 series will probably run like garbage with DLSS 3.5 even 2080 Ti.

    • @kaleidodeer
      @kaleidodeer Год назад

      @@Dr.WhetFarts A 3070 can do RT just fine with DLSS. I use it all the time on mine

    • @simonbuckler7784
      @simonbuckler7784 Год назад

      You still don't get Frame generation. What you do get is the new integrated AI upscaler and de-noiser that work together to give a better result. Frame generation is still only 40 series.

  • @DDazzleD
    @DDazzleD Год назад +5

    I always turn on DLSS whenever I can. It improves fps and lower the power consumption as well as the heat which will extend the life-span of the graphic card as a result. Chef kiss to DLSS!

  • @nick8teen
    @nick8teen Год назад +10

    Engineering miracle. That really shows how relative the performance may be. And this is basically nothing but software. Great job!

  • @Wobbothe3rd
    @Wobbothe3rd Год назад +24

    Amazing. Bravo! This is Nvidia's answer to the Intel paper proposing the same thing - simultaneous upscaling and denoising.

    • @unknowntiger9108
      @unknowntiger9108 Год назад +4

      It's also great that Intel is thinking of the same thing. AMD on the other hand is sleeping on the wheel.

    • @ethanjamesdelgado6204
      @ethanjamesdelgado6204 Год назад +1

      Intel is going to be the real competitor.

    • @eco999
      @eco999 Год назад +1

      @@ethanjamesdelgado6204 Let's hope so. Would be nice to get another true competitor to the game.

  • @carpelunam
    @carpelunam Год назад +40

    It only improves FPS by about 10 frames or less, but the lighting does look drastically different

    • @locky1180
      @locky1180 Год назад +43

      bro free fps

    • @D.Enniss
      @D.Enniss Год назад +14

      I'd take a reduction of 10% performance for those visuals!

    • @shblade5984
      @shblade5984 Год назад +15

      They said it's usually the same FPS, just that rarely it improves it. It's still a quality jump at 0 cost/gain tho which is amazing

    • @shinfirumaru1
      @shinfirumaru1 Год назад +2

      Well if you consider that previous graphic cards only support DLSS 2, then the improvement on fps is huge (almost double). And they said that this techonollogy is going to be avabiel on are RTX cards.

    • @ArtByAhri
      @ArtByAhri Год назад

      because the point of this is the image quality and efficiency… not the frame rate. who said this is for better frame rate?
      tho AI always has a considerable impact on vram, which we can see with FG, cards with 8 - 12 gb are gonna struggle with too much AI going on depending on the game or program

  • @VenkyBeast
    @VenkyBeast Год назад +4

    Nvidia DLSS 3.5 is available for all RTX Cards but what about Frame Generation?
    Edit: Nah, just watched full video, Frame Generation is still locked out. I'm not here for those extra 5 fps.

  • @Bemx2k
    @Bemx2k Год назад +18

    Great work has been done , hope to see DLSS 3.5 in many new games

  • @paft
    @paft Год назад +10

    The only issue with DLSS is we're starting to see it become essential in games to get acceptable performance rather than an option. But that's more of a developer issue.

    • @ChrisChanSan
      @ChrisChanSan Год назад

      I dont know If I am the only one who gets sick when dlss is on, but If I am forced to use It to play gg then.

    • @DiegoSynth
      @DiegoSynth Год назад +1

      The issue is that we are going back all over again to mandatory software tricks, like it happened with rasterization. And we still have to buy very expensive hardware, for software tricks.

    • @elove6215
      @elove6215 Год назад +1

      ​@@ChrisChanSanprobably, yeah.

    • @cloudboysmusic5223
      @cloudboysmusic5223 Год назад

      @@ChrisChanSan Sucks to be you. Get better eye genes.

  • @prltqdf9
    @prltqdf9 Год назад +2

    4:00 Nasty shadow pop-up on the palm tress with DLSS 3.5.

  • @lucasimeon3462
    @lucasimeon3462 Год назад +13

    I do really wanna see the image quality improvements with this new dlss tech, which i already preferer to a performance boost AI. I then wonder myself when will all these tecnologies used outside the gaming world, specifically into improving shots with cameras or helping the post production process via softwares like DaVinci Resolve

  • @orangeguys
    @orangeguys Год назад +4

    Cyberpunk's path tracing looked amazing but it was very noisy in some situations, hope this fixes it.

  • @Super-id7bq
    @Super-id7bq Год назад +2

    A big thing that bugged me about the look of Cyberpunk was there was basically no ambient occlusion or contact shadows. Everything looked horribly flat and diffuse. That last image was night and day and largely fixed that issue. Awesome!

  • @axlfrhalo
    @axlfrhalo Год назад +13

    This is all so cool and I Love that you go out of the way to explain it and in a calm manner too, great presenter.
    Also very exciting to hear that this is a feature for all RTX GPU's!

  • @mattmexor2882
    @mattmexor2882 Год назад +26

    Wow, the ray reconstructed scene looks so much better. Is that a cherry-picked outlier?

    • @seizonsha
      @seizonsha Год назад +13

      If you had to ask that you were probably asleep for the past few years.

    • @ge7468
      @ge7468 Год назад +7

      You bet it is. Most of this stuff is really hard to spot other than side to side comparisons.

    • @pangbangdang3672
      @pangbangdang3672 Год назад +6

      As someone who have played path traced cyberpunk with dlaa on rtx 4080 I would say that this is 80% accurate.

    • @LightVelox
      @LightVelox Год назад +6

      @@ge7468 If you can't spot the difference between a rasterized scene and a path traced one you're blind

  • @nicko3151
    @nicko3151 Год назад +3

    6:10 probably lot of us jobless ;')

  • @FlyLikeAPenguinUK
    @FlyLikeAPenguinUK Год назад +49

    Looks great! My only issue in final demo is the lag between the light colour changing and the lighting on the ground changing. It should be instant, but because of the temporal reuse, the colours fade in over several frames.

    • @subject_n
      @subject_n Год назад +22

      That's true, but the lag seems much improved from how it is now. In other spots in the game it's noticeable

    • @DavidMarshall2
      @DavidMarshall2 Год назад

      ​@@subject_n yeah I'll take the improvement. It's not perfect but it's good enough for me. I turned off Cyberpunk Overdrive because I didn't like the latency in updating lighting from my car's headlights.

    • @alexdoan273
      @alexdoan273 Год назад +4

      have you seen Lumen's lag lol. This is tame

    • @PrefoX
      @PrefoX Год назад

      well its not possible yet, you need to spread it across multiple frames, otherwise you would need 30x more GPU power.

    • @starcultiniser
      @starcultiniser Год назад

      yeah but its actually WAY more responsive now with RR.

  • @sourceeee
    @sourceeee Год назад +9

    I hope devs will retrofit this in their games with previous older dlss implementations

  • @TheLonelyViper
    @TheLonelyViper Год назад +1

    That mans hair is incredible. Loreal SIGN HIM NOW!!!

  • @vexmyth0clast
    @vexmyth0clast Год назад +30

    Just when I thought ray tracing has peaked with DLSS 3. The image quality on the far right looks incredible even compared to the RT + FG image.

    • @pro_razemobilegaming
      @pro_razemobilegaming Год назад +4

      It will peak when the entire game will be generated by AI. These are early stages hehe

    • @chenxingcn
      @chenxingcn Год назад

      ​​@@pro_razemobilegamingRTX 6090 DLSS 5 Ryzen 10950X3D with a 4K 500HZ OLED 32 inch monitor. Imagine playing Black Myth Wukong or Crysis 4

  • @davidb2885
    @davidb2885 Год назад +12

    5:26 Wow! You can see how much faster and better the ground is shaded with 3.5.

    • @RicochetForce
      @RicochetForce Год назад +6

      Yup, it straight up improves ray bounce and interaction quality thanks to that new denoiser. Talk about transformative.

    • @HybridHumaan
      @HybridHumaan Год назад +1

      Damn thanks for pointing that out. Now that is really impressive stuff.

  • @dontomaso11
    @dontomaso11 Год назад +2

    Is there anything more accurate and beautiful than his hair?

  • @davidbanner9001
    @davidbanner9001 Год назад +5

    Nice that it's available to all RTX owners. Good job!

  • @nrosko
    @nrosko Год назад +37

    looks great. Hope we see more games with Ray tracing.

    • @ODIOPOWER
      @ODIOPOWER Год назад

      @@bookofrhymes225 All graphically challenging video games will need and use it, that it, this is the era we live in.

    • @willbyrn5920
      @willbyrn5920 Год назад +1

      @@ODIOPOWERwhich’s is their fault. They can do better. They won’t though.

    • @ThisUsernameSystemF-ckingSucks
      @ThisUsernameSystemF-ckingSucks Год назад

      @@bookofrhymes225 yeah I cant help but be sceptical. All games are going to need DLSS. DLSS should be a tool to make things better without having something be bad in the first place (path tracing excepted as that literally cant be playable with current tech).

  • @Hazemann
    @Hazemann Год назад +2

    Can't wait for DLSS 3.5 in Nintendo Switch 2 ❤❤❤

  • @RealDaveTheFreak
    @RealDaveTheFreak Год назад +7

    Not too big a fan of NVidias higher-ups, but the people actually building the technologies: WOW!

    • @protocetid
      @protocetid Год назад +2

      The regular employees are usually trying to make a quality product and make customers happy. It’s the overrich and soulless executives that ruin everything.

  • @romanino
    @romanino Год назад +13

    Ok this is insane, and also the fact we won't need to upgrade to RTX 50XX series to benefit from it, really surprised me.
    Good move!

  • @OmarOs
    @OmarOs Год назад +2

    Are you guys ever going to stop being so impressive all the time?!
    As an RTX4090 user, I wasn't using DLSS.. but starting form v3.5, I'm using it on every game with quality mode! 👌🏻👌🏻

    • @machosalad123
      @machosalad123 Год назад

      You should have been using it with quality mode it was already better than native resolution with DLSS off.

    • @OmarOs
      @OmarOs Год назад

      ​@@machosalad123The opinions on this were mixed, and TBH since the games were working great at 4K without DLSS on the RTX4090, I didn't care much. But you are right! I'll probably will use it with quality mode from now on! (I have to any way with the future games @4K) 😅

  • @bud11_2
    @bud11_2 Год назад +15

    This is technically impressive but I hope gpus can improve fast enough to not make upscaling tech a minimum requirement

    • @jamesgullickson4039
      @jamesgullickson4039 Год назад +4

      Doing more with less should be the ultimate goal.

    • @user-eu5ol7mx8y
      @user-eu5ol7mx8y Год назад +7

      Raytracing is extremely demanding on the hardware, it's actually pretty amazing we have real-time raytracing in games at all.

    • @Aidiakapi
      @Aidiakapi Год назад +5

      This is similar to saying that you hope that we get GPUs that can run at 16K resolution natively, so that you do not have to use any anti-aliasing techniques. Whilst brute force solutions are simple, they're inefficient, and even at 16K native rendering resolution, you will *still* have sampling artifacts that modern AA techniques can already clean up.
      Techniques like TAA and upscaling have been staples since the last console generation, these technologies are a huge portion of why visual fidelity in games have improved so much.

    • @user-hv4gu6mz9o
      @user-hv4gu6mz9o Год назад

      Yea without AI = no ray tracing for another 2 gens? Maybe that. Idk only my opinion. We need AI to be able to run RT properly at 4k resolutions because RT is like 8K ontop of 4K computing processes going on at once.

    • @fosterfostan5593
      @fosterfostan5593 Год назад +1

      You won’t be able to have real time path tracing without uoscaling any time soon. Maybe in 10 years or so. Full RT is extremely demanding even for offline renderers

  • @VadimID
    @VadimID Год назад +2

    The fact that it works on all RTX cards is cool, but it is used to improve ray tracing without giving extra frames (5:44), and ray tracing works really bad without frame generation. So those who don't have 40 series cards will probably not use ray tracing and thus won't need abilities of DLSS 3.5. You can turn on ray tracing and see how it is improved, but it will probably be unplayable. So essentially nothing has changed for RTX 20, 30 series cards users.

  • @orangeyellowyy
    @orangeyellowyy Год назад +1

    very cool that you bring this to older GPUs.

  • @ScorpionX3
    @ScorpionX3 Год назад +3

    Cant wait to use the new AMD FSR 3.0 Frame Generation on my nvidia 30xx series gpu!
    Nvidia? AMD is the winner

  • @eliadbu
    @eliadbu Год назад +21

    Very fitting for an AI company to solve such an issue with AI.

  • @tomuxp1
    @tomuxp1 Год назад +1

    3.5 looks beautiful

  • @igbatious
    @igbatious Год назад +3

    I don't even have a Nvidia card but still find this incredibly exciting

  • @BigBadDep
    @BigBadDep Год назад +3

    I'm really disappointed that DLSS 3.5 doesn't support frame generation on RTX 3060. I was really looking forward to using this feature to improve the performance of my ray-traced games, but now I'm not sure if it's even worth it.
    I think it's really unfair of Nvidia to lock this feature behind the RTX 4000 series GPUs. The RTX 3060 is a great card, and it's more than capable of handling ray tracing. I don't see why Nvidia should punish people who bought an RTX 3000 series by not giving them access to this important feature.
    I'm hoping that Nvidia will reconsider their decision and make DLSS 3.5 frame generation available on all RTX 3000 series GPUs. Until then, I'm going to have to stick with using DLSS 3.5 upscaling, which is not as good as frame generation.

    • @BigBadDep
      @BigBadDep Год назад

      ​@@darkcggaming Listen, buddy, I know you're all high and mighty with your RTX 4000 series card, but the RTX 3060 is a great card for the price. It can handle ray tracing just fine, and DLSS 3.5 frame generation would be a nice addition. Just because Nvidia doesn't support it doesn't mean the card can't handle it. It's probably just a business decision to make the RTX 4000 series more appealing. Stop being so elitist.

  • @PhotoBomber
    @PhotoBomber Год назад

    the cardboards and newspapers are casting shadows now, looks perfect

  • @Wizardmom
    @Wizardmom Год назад +5

    "Revolutionized graphics" by letting you sell weaker cards for a higher price.

  • @Simon-kc4ml
    @Simon-kc4ml Год назад +5

    5:22, that looks completely different than the rest and somehow in a good way. The increased color reflection looks more accurate

    • @1chrisanderson
      @1chrisanderson Год назад

      look at the shadow fidelity and depth, even underneath the plywood on the ground, or inside the paper container towards the end of the walkway.

  • @GeneticResearch
    @GeneticResearch Год назад +2

    And now we know that we need to buy for every new Raytracing and DLSS generation a new 1000$+ graphic card. Good support.

    • @TheDravic
      @TheDravic Год назад +1

      Ray Reconstruction, the feature added in DLSS 3.5, is available to all RTX graphics cards - RTX20/30/40.

    • @GeneticResearch
      @GeneticResearch Год назад

      @@TheDravic Thats nice. Thought we need for the next generation also a new graphic card like DLSS 3 for 40. Thanks. I delete my comment after a while.

  • @MartinMerayoUCDM
    @MartinMerayoUCDM Год назад +4

    Yes!!!! I was noticing that reflections on cars and floors y lots of gain had a grainy quality that was annoying. I always thought there was something wrong with my settings!. Great job guys. Cant wait to test it

  • @suchy3586
    @suchy3586 Год назад +2

    Thanks for the comparison. DLSS seems to remove some details from the wall texture, DLSS 3.5 removes most of it.

  • @RebieRebs
    @RebieRebs Год назад +2

    This still seems like magic even after watching this video.

    • @SaithMasu12
      @SaithMasu12 Год назад

      its 1+0 just in a different order.

  • @Thunder_unit00
    @Thunder_unit00 Год назад +4

    LET'S GO FSR 3.0! #AMD

    • @Joel-mp2oo
      @Joel-mp2oo Год назад +1

      It's incredible that AMD will be the ones to give my rtx 3000 frame generation but not Nvidia.. strange times indeed really happy !

    • @pixels_per_inch
      @pixels_per_inch Год назад +1

      @@Joel-mp2oo Same here. Happy that I'm able to get Frame generation for free.

  • @zero_pc_6234
    @zero_pc_6234 Год назад +10

    This is amazing, this is why i love nvdia and always buy their cards the tech is beyond anyone else.

  • @AlfaM03
    @AlfaM03 Год назад +1

    Keyword: ALL RTX GPUs. Finally. Thank you!!! From, a prescalper 3080 owner

  • @VirendraPanwar95
    @VirendraPanwar95 Год назад +40

    DLSS 16.4 is going to be game changer. It will turn your 5 fps game to 105 fps😅

    • @ChimpanzeeUltra
      @ChimpanzeeUltra Год назад +11

      (available only for "Nvidia RTX 12xxx" cards just for $1999)

    • @PunyBot
      @PunyBot Год назад +3

      @@ChimpanzeeUltra we already have $1999 card RTX 4090

    • @InfiniteDarkMass
      @InfiniteDarkMass Год назад

      95% of the game was predicted from these five frames. Isn't that amazing?

    • @Cirris
      @Cirris Год назад +5

      @@ChimpanzeeUltra pffft, only $1999?? Jenson needs a new leather bomber jacket. You plebs will be paying out over $9000 for the 6gig ram model.

    • @ChimpanzeeUltra
      @ChimpanzeeUltra Год назад +3

      @@PunyBot LOL. Ok, let's take future inflation into account
      *JUST FOR $9999 US!!!*

  • @Rjey45ForteFev
    @Rjey45ForteFev Год назад +5

    nvidia saving old rtx gpus

  • @Ragmon1
    @Ragmon1 Год назад +1

    AI this RTX that.... but is no one gonna talk about the guys beautiful hair?!?!?! I mean just look at those magnificent locks. Look at it.

  • @MTSouza83
    @MTSouza83 Год назад +4

    Very nice... The problem will be when AMD sponsors a game and blocks DLSS support.

  • @a_smile55
    @a_smile55 Год назад +5

    Was afraid my 3060 was missing out. Noisy images on reflective surfaces and sometimes faces was the one thing that annoyed me about Path tracing.

    • @mrrobot4840
      @mrrobot4840 Год назад

      I didn’t get it are they releasing dlss 3 and frame generation for rtx 30 series as well? I was buying rtx 4060 if this is true then i will buy rtx 3060 12 gb model

    • @cayo3351
      @cayo3351 Год назад +2

      @@mrrobot4840 Frame generation needs optical flow hardware and therefore is never going to be available on RTX 30XX since they don't have it.

    • @a_smile55
      @a_smile55 Год назад +2

      @@mrrobot4840 They're improving Ray tracing on all rtx cards by using a new denoiser. Frame gen is till a 40 series only feature but this better ray tracing will affect all of their rtx cards.

  • @JiajuChen
    @JiajuChen Год назад +1

    This is truly revolutionary. AMD and Intel seem to be light years behind. I have always wondered why global illumination seems to be too weak to see some huge differences, this explains it and fixed it up another level.
    Can’t wait to play phantom liberty on my 4090.

    • @pixels_per_inch
      @pixels_per_inch Год назад

      Actually only AMD is light years behind. Intel is already catching up to DLSS with XeSS. In fact, they are already working on an AI denoisor.

  • @Justinl12086
    @Justinl12086 Год назад +7

    This is wild. Nvidia is really doing some amazing things

  • @Brosfight_
    @Brosfight_ Год назад +11

    I just bought a RTX 4090 a month ago because I was hoping to see DLSS and Frame Gen. improving in the future! Love to see that happening!

    • @aRiitorVocals
      @aRiitorVocals Год назад +2

      🤡

    • @ImotekhtheStormlord-tx2it
      @ImotekhtheStormlord-tx2it Год назад +3

      you do realize this will be in 50xx ? xD

    • @MALKIAHW
      @MALKIAHW Год назад

      where does it say that?@@ImotekhtheStormlord-tx2it

    • @thomasoates9215
      @thomasoates9215 Год назад +1

      ​​@@ImotekhtheStormlord-tx2itwrong

    • @euphorichaggis8486
      @euphorichaggis8486 Год назад +1

      Same here! I just bought a whole new PC a few days back which has an RTX4090 and AMD 7950X 3D processor 128GB(4x32Gb) 5600Mhz DDR5 Ram running in all 4 dim slots of an ASUS Prime X670 motherboard. It also has a 1000 watt Gold rated PSU,4TB Gen 4 SSD/8Tb mechanical HDD, Sound BlasterX AE-5 is a SABRE32 Ultra Class Hi-Resolution PCIe Gaming Sound Card & an ASUS TUF 4K 144Hz 1ms G-Sync/Freesync Monitor. I am excited to hear about this new DLSS 3.5 tech. My second PC has a RTX 3080Ti working with an AMD 5950X processor & same ASUS 4K 144Hz monitor and this DLSS 3.5 tech will really benefit that card a lot, so I am very happy to hear this news.

  • @barfy362
    @barfy362 Год назад +2

    This is the first time I've actually considered the AI/Tensor part of Nvidia cards a valid selling point for games! Nice job and I'm excited to see what the next 5 years brings as well.

  • @kekej390
    @kekej390 Год назад +4

    5:40 weirdly, DLSS 3.5 removes so much detail of the texture of the red wall just in front of you.

    • @Aquarious
      @Aquarious Год назад +1

      I think that's just because the intensity of the reflections are so much stronger in that scene, so it washes out that detail because there is so much color

    • @ZacDonald
      @ZacDonald Год назад

      I think I know what's happening, the AI denoiser is tuned to adapt to the the rapidly changing lighting instead of preserving texture detail, it's throwing out pixels it deems invalid way more aggressively. It's probably a good thing, less ghosting and lighting being more important than texture detail for immersing a player in a world.

    • @RiverCityRansom
      @RiverCityRansom Год назад

      The changing colors makes it harder to compress (for RUclips), so it's very hard to make a judgement from this video. We need to see this uncompressed to draw a conclusion.

    • @denisbesfamilov5860
      @denisbesfamilov5860 Год назад

      It is true, I was using the latest Nvidia Omniverse app for 3d and it has new experimental denoiser in it that seems to work like the dlss 3.5 but I won't use it because it kills the texture details just like in the video.

  • @AdnanAhmed
    @AdnanAhmed Год назад +6

    This is super cool. Glad it is supported on all RTX gpus. Really looking forward to put it through it's paces with my 4070 and Cyberpunk 2077 Phantom Liberty.

  • @GeorgioSubs
    @GeorgioSubs Год назад +1

    Amazing stuff. Can't wait to try it in Phantom Liberty.

  • @Thailerr
    @Thailerr Год назад +4

    Its funny that this is what may push me to get a 40 series card! I know its for all RTX cards but the increase in fidelity on those Path Traced reflections in Cyberpunk is honestly astounding! If this looks anything like the leap from DLSS 1.0 to 2.0, then this will be another huge leap for RT and AI upscaling. Great work Nvidia!

    • @RicochetForce
      @RicochetForce Год назад +3

      Running Path Traced Cyberpunk 2077 gave me the same feeling as seeing 3D games like Daytona USA & Virtua Fighter back in the day. We're looking a fundamental paradigm shift.

  • @KenOttaviano
    @KenOttaviano Год назад +8

    Amazing progression. Nvidia is leading the future of computer graphics. You keep building, I keep buying. This speaker is very knowledgeable and conveys the complex topics well.

  • @thule1823
    @thule1823 Год назад +1

    Great video, thanks. It also helped me understand why in games like Jedi Survivor turning RT on actually makes the picture less sharp and sort of noisy in places. Must be, ironically, the work of the denoiser.

  • @KkommA88
    @KkommA88 Год назад +4

    And this is the reason i'm with nVidia since almost 20 years!
    Great engineers, great products, big innovations!
    Please never change!
    💚