NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI

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  • Опубликовано: 5 июл 2024
  • DLSS: Max Quality, Max FPS, Powered by AI. Learn more at www.nvidia.com/en-us/geforce/...
    AI is transforming the world, and NVIDIA’s Bryan Catanzaro is here to talk about how DLSS is getting even better with Ray Reconstruction technology. Through a new neural network, Ray Reconstruction works on all GeForce RTX GPUs to enhance the image quality of intensive ray-traced content.
    DLSS puts two computers on your side: the NVIDIA supercomputer training the AI model, and the RTX GPU in your PC executing it in your game.
    0:00 - 5 Years of Neural Rendering
    0:24 - Introducing DLSS 3.5
    0:39 - Understanding the Ray Tracing Pipeline
    1:35 - Limitations of Hand-tuned Denoisers
    2:30 - Ray Reconstruction
    3:01 - Smarter than Denoisers
    3:54 - Examples in Cyberpunk 2077
    4:14- Benefits in Creative Applications
    4:39 - DLSS Technologies
    5:49 - AI is Just Getting Started
    Subscribe to GeForce! / @nvidiageforce
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    GeForce Community Portal: www.nvidia.com/en-us/geforce/...
    #RTXOn
    #BeyondFast
  • ИгрыИгры

Комментарии • 3,4 тыс.

  • @McHox
    @McHox 10 месяцев назад +2822

    please bring this to older rt titles, games like control could greatly benefit from it

    • @aramisperez9923
      @aramisperez9923 10 месяцев назад +156

      As long as the game has DLSS 2.2 or better, you could just copy the file onto it and go from there.

    • @pangbangdang3672
      @pangbangdang3672 10 месяцев назад +135

      @@aramisperez9923 Control already has a official mod from the developer for better ray tracing and dlss 3.1. I do not know if dlss 3.5 ray reconstruction is compatible or must be implemented from the developers.

    • @AbidinGubidik
      @AbidinGubidik 10 месяцев назад +64

      Ray Reconstruction works on all GeForce RTX GPUs. this is written down

    • @BarManFesteiro
      @BarManFesteiro 10 месяцев назад +103

      thats up to the developer not nvidia

    • @Gamebit257
      @Gamebit257 10 месяцев назад +36

      That's up to the developers, not Nvidia

  • @DouGh745
    @DouGh745 10 месяцев назад +1365

    Making this tecnology compatible with all RTX cards was the right move. Congratz Nvidia.

    • @tarakivu8861
      @tarakivu8861 10 месяцев назад +69

      But think of all the Shareholders!

    • @timeTegus
      @timeTegus 10 месяцев назад +12

      ​@@tarakivu8861😂

    • @apexclimax9628
      @apexclimax9628 10 месяцев назад +6

      I do hope it is not just locked behind dlss3 paywall, I am certain it can be implemented into Dlss 2

    • @apexclimax9628
      @apexclimax9628 10 месяцев назад +19

      Ok at 2:48 the guy says it runs on ALL rtx gpu's

    • @raytek8837
      @raytek8837 10 месяцев назад +47

      Older cards will just have Ray Reconstruction and will not have the Frame Generation to my understanding.
      So they will not have the x2 fps of the DLSS 3 but only about 10% more fps and better images and reflections thanks to Ray Reconstruction

  • @yuhg9139
    @yuhg9139 10 месяцев назад +262

    we all appreciate the support for ALL RTX cards PLEASE keep doing it when its possible, we REALLY appreciate it

  • @Globalplayer1102
    @Globalplayer1102 10 месяцев назад +33

    The guy looks AI generated too.

  • @CEGIII
    @CEGIII 10 месяцев назад +746

    5:27 It's crazy how the AI Reconstruction allows environments to react to light changes much faster. In previous versions, you can barely see the environment adapt to the light

    • @billcat1592
      @billcat1592 10 месяцев назад

      I know dude it looks wayyy better I'm so fucking hard

    • @Fuogor
      @Fuogor 10 месяцев назад +35

      I noticed this when testing path tracing -- switching between Psycho and PT, the flashing of things like police car lights simply disappeared since the rays couldn't respond 'fast enough' since it was changing colours every few frames. Would be nice if this would remedy that, but perhaps that's still too quick for the denoiser replacement.

    • @joos3D
      @joos3D 10 месяцев назад +13

      Animated lights like in Portal and dramatic switches like in Darktide look nice but are so slow to propagate, will be nice to see more responsive RT.

    • @derekverveer6058
      @derekverveer6058 10 месяцев назад +8

      It's much more dramatic compared to the DLSS off version, so I don't know if it's actually more accurate. However, I can agree that It is definitely very pretty.

    • @johnb4467
      @johnb4467 10 месяцев назад

      @derekverveer6058 I was thinking the same thing, and I'm glad you mentioned it. The "DLSS Off" is, essentially, our reference image. That the final image with DLSS 3.5 enabled looks vastly different -- so it's not 'accurate'...but it 'feels better'...which is really the whole point, so I'm all for it. :) @@derekverveer6058

  • @gmanuk1986
    @gmanuk1986 10 месяцев назад +800

    this is great to see as one of the only draw backs with RT is the noise in the image so this could be a game changer, can't wait to test it out

    • @ctrain149
      @ctrain149 10 месяцев назад +39

      It seems every generation of DLSS is getting better about this. You won't see me *not* using it lol.

    • @floodsye
      @floodsye 10 месяцев назад +6

      Well, the main drawback is obviously the fact that framerates get destroyed by RT for 98% of the time (apart from Metro Exo and path tracing in CB) extremely minimal gains.

    • @mnomadvfx
      @mnomadvfx 10 месяцев назад +4

      This doesn't eliminate noise from the render pipeline, it just handles it with a different process and at the same stage as the upscaling rather than as a separate pipeline stage lacking the information lost durng denoising.

    • @mnomadvfx
      @mnomadvfx 10 месяцев назад +2

      @@ctrain149
      "You won't see me not using it lol"
      Better is not perfect.
      For certain applications DLSS will never be preferred simply because it is reconstruction rather than native rendering.

    • @Crazy09starkillor
      @Crazy09starkillor 10 месяцев назад +39

      ​@@mnomadvfxI don't understand the obsession with native rendering, even dlss quality right now looks identical and sometimes better than native. As the technology gets better the artifacts would get lesser and lesser. It's all in people's head

  • @MaxPowersSpeaks
    @MaxPowersSpeaks 9 месяцев назад +8

    He used DLSS 3.5 on his hair. That's why it's so silky smooth!

  • @Al.j.Vasquez
    @Al.j.Vasquez 10 месяцев назад +186

    The way it casts colors onto the environment is much much more realistic than ever, as an amateur photographer and video enthusiast, i felt like that really mimicked how lighting truly behaves.

  • @gavinderulo12
    @gavinderulo12 10 месяцев назад +447

    The improvements to the GI during the ending comparison is insane. Way better than I expected.

    • @Chubzdoomer
      @Chubzdoomer 10 месяцев назад +22

      Hands down the most photorealistic lighting I've ever seen!

    • @user78405
      @user78405 10 месяцев назад +3

      it also boost 10fps more so folks like rtx20 and rtx30 series getting 10fps more with dlss3.5

    • @Taudris
      @Taudris 10 месяцев назад +7

      Not only does it show much a stronger global illumination effect, it's also much more responsive to scene changes. The current version of RT Overdrive on DLSS 3 has an unfortunate fading effect when those RGB colored light change color. I'm REALLY looking forward to this update!

    • @gavinderulo12
      @gavinderulo12 10 месяцев назад +2

      @@Taudris yeah same. I really want to play the game currently. But with the gameplay improvements coming with the expansion, and the visual improvements coming with dlss 3.5 (and I still have hope that they implement the neural radiance cache as well), I have no choice but to wait.

    • @gavinderulo12
      @gavinderulo12 10 месяцев назад +2

      @@user78405 you need to look at percentages not raw fps gain. Also, he specifically mentioned that a performance improvement usually shouldn't be expected.

  • @crestofhonor2349
    @crestofhonor2349 10 месяцев назад +507

    My favorite thing about this is that it imporoves ray tracing quality without hitting performance while being compatible with all RTX GPUs. Very nice Nvidia

    • @bobbobbing4381
      @bobbobbing4381 10 месяцев назад +80

      This is the thing. We were told DLSS 3.0 won't work on anything lower than the 4 series. One would think 3.5 being available to all RTX cards would be a massive thing to shout about. It isn't being shouted about. Therefore I'm skeptical and would humbly suggest there is an error in their slide.

    • @losvstheworld
      @losvstheworld 10 месяцев назад +33

      as much as I hate monopolies, DLSS is just so magical and amazing, I cant see myself personally buying an AMD gpu and missing out. obviously thats what nvidia wants with DLSS but fuck.....

    • @crestofhonor2349
      @crestofhonor2349 10 месяцев назад +65

      @@bobbobbing4381 DLSS3 + Frame Generation is what is exclusive to RTX 40 series cards and that's what doens't work on older RTX cards. DLSS 3 itself was never exclusive to just 40 seires. Nvidia's poor wording never helped that

    • @bobbobbing4381
      @bobbobbing4381 10 месяцев назад

      DLSS 3.0 was also sold as improving the other features and those improvements didn't make it into DLSS 2.0 which is what is running on my RTX 3070 where available. NO GAME will run on my 3070 with DLSS 3.0. I think people are being very, very hopeful@@crestofhonor2349 . As I said above, I think the slide is poor and is likely mis-communicating.

    • @MLWJ1993
      @MLWJ1993 10 месяцев назад +38

      ​@@crestofhonor2349They indeed should've just marketed Frame Generation as its separate thing.

  • @Abu_Shawarib
    @Abu_Shawarib 10 месяцев назад +25

    Looks technically impressive. AI models have indeed shown great promise in applications that only require close enough approximation like computer graphics.

  • @BBFPV
    @BBFPV 10 месяцев назад +3

    nvidia hairworks looks Incredible realistic in this spot

  • @psistorm04
    @psistorm04 10 месяцев назад +242

    What stood out most to me besides the even better FPS was how much more responsive the scene lighting was to the overhead lights changing color. On 3.5 it was by far the most responsive. i do hope we see games pick this up when available, it's a really cool piece of tech, and one of the things AI /should/ be used for imho

    • @RicochetForce
      @RicochetForce 10 месяцев назад +12

      Yeah, it was such an awesome visual representation of how much better the pathtracing could be performed once the denoising step was handled by the new AI denoising model.

    • @ThisisCitrus
      @ThisisCitrus 10 месяцев назад

      There was a visual error though in 3.5 only, the reflection 'bloom' on the overhead lighting was gone, I assume as a result of the new denoiser.

    • @Shinyshoesz
      @Shinyshoesz 10 месяцев назад +8

      That was my takeaway as well. Although as someone mentioned below there was some loss, I felt like that scene had the most lifelike feeling of that strobing light really naturally changing the scene. I also love that general details and reflections are going to be super clear -- makes a big diff!

    • @williammeincke9071
      @williammeincke9071 10 месяцев назад +3

      they have most likely cherry picked scenes where its most noticeable

    • @joos3D
      @joos3D 10 месяцев назад +3

      ​@@williammeincke9071 Of course, makes sense to pick a spot where it's most noticeable. Look forward to seeing more comparisons, very promising!

  • @lukky6648
    @lukky6648 10 месяцев назад +136

    THANK GOD it runs on all RTX cards!!!

    • @or1on89
      @or1on89 10 месяцев назад +29

      Where DLSS3 works…sto only RTX 4000…

    • @redeye259
      @redeye259 10 месяцев назад +3

      @@or1on89right, they conveniently left that part out

    • @NostalgicMem0ries
      @NostalgicMem0ries 10 месяцев назад

      dont mix dlss 3.0 upscaler with frame gen@@or1on89

    • @mystic3309
      @mystic3309 10 месяцев назад +5

      4:43 they said it so ur wrong lol

    • @nikflames
      @nikflames 10 месяцев назад +7

      But still no frame gen on other rtx cards

  • @KannX
    @KannX 10 месяцев назад +17

    I bought RTX 4070 Ti and I was really surprised how well Frame Generation works. With G-Sync monitor there is virtually no lag, and gameplay is sooo smooth. Cyberpunk 2077 was a whole new experience with FG and G-Sync on.

    • @OhhWarp
      @OhhWarp 9 месяцев назад +4

      Same here!! It’s amazing.

    • @davidszep3488
      @davidszep3488 6 месяцев назад

      Still terrible input lagxD

  • @nbaumg
    @nbaumg 10 месяцев назад +9

    I happen to be in this exact area when trying out the path tracing in cyberpunk and was pretty disappointed by how delayed and noisy this area was with the bright colored flashing lights above. this upgrade looks extremely impressive!

  • @incomingz44
    @incomingz44 10 месяцев назад +58

    This is very welcome, at 5:28 lighting reacts much faster to color change with DLSS 3.5. This was one of my pet peeves with RT in general.

    • @shleiff.mp4
      @shleiff.mp4 10 месяцев назад +1

      Yeah, can't wait to see the momentary changing of lighting in near future (DLSS 4.0?), how it goes in real life

  • @DannoHung
    @DannoHung 10 месяцев назад +118

    At 5:30 the way that the light changes in the overhead colored lighting is significantly different with the new model. Instead of a blink from one color state to the next, it seems to sweep across the lighting fixture.

    • @PHIplaytesting
      @PHIplaytesting 10 месяцев назад +9

      It's doing the same thing you're noticing in both cases (gradually updating the lighting changes across frames), just with the new model the illumination is much stronger so you can see it happening more.

    • @DannoHung
      @DannoHung 10 месяцев назад +1

      ​@@PHIplaytesting So? It's interesting. It means that developers have to be aware of this kind of thing when they're designing lighting effects to get an approximate similar frame output.

    • @hawkicelol
      @hawkicelol 10 месяцев назад

      nah bruh youre just superhuman who can see the difference between 90 fps and 110 fps

    • @cloudboysmusic5223
      @cloudboysmusic5223 10 месяцев назад

      @@PHIplaytesting Not really, before there's like a 2-3 second time delay before you see the light illumination peak from a color transition. No way in hell is it realistic considering the speed of light.
      The new model vastly improves this, has less to do with "stronger illumination", faster illumination is a better term.

    • @pixels_per_inch
      @pixels_per_inch 10 месяцев назад

      ​@@PHIplaytesting Nope, he's talking about the light panels or whatever's emitting those lights. With the previous denoiser, they change almost immediately but with AI, it seems to sweep across the frame.

  • @hytalefanboi7471
    @hytalefanboi7471 10 месяцев назад +197

    The engineers at Nvidia are always doing a great job

    • @AlexisFaucher-fz3mk
      @AlexisFaucher-fz3mk 10 месяцев назад +3

      not all the time, i have heard that they might be doing an 500% profite on the 4090 wich sucks ... But when they decid to release a free update to all rtx gpu they are really doing a great job !

    • @hytalefanboi7471
      @hytalefanboi7471 10 месяцев назад +55

      @@AlexisFaucher-fz3mk engineers develop the chips and the software. They don't decide the prices

    • @AlexisFaucher-fz3mk
      @AlexisFaucher-fz3mk 10 месяцев назад

      yea you are true, sorry for that but just sometime nvidia upset sometime they don't
      @@hytalefanboi7471

    • @jezuconz7299
      @jezuconz7299 10 месяцев назад +8

      ​@@AlexisFaucher-fz3mka friend of mine is a nvidia software engineer. I can tell you he does not agree with most of the sales and marketing teams' decisions

    • @JacobZigenis
      @JacobZigenis 10 месяцев назад +11

      @@AlexisFaucher-fz3mk That has literally nothing to do with engineers.

  • @nick8teen
    @nick8teen 10 месяцев назад +10

    Engineering miracle. That really shows how relative the performance may be. And this is basically nothing but software. Great job!

  • @WholesomePotato1
    @WholesomePotato1 10 месяцев назад +80

    Incredible! Noisy and laggy ray tracing artifacts are the most off-putting visual anomalies to me, and here we go :) I'm so glad they've decided to tackle it this fast.

    • @RicochetForce
      @RicochetForce 10 месяцев назад +10

      Yup, the speed at which we're getting these advances is awesome.

    • @AxeDragon1989
      @AxeDragon1989 10 месяцев назад +3

      Another technology for AMD to try and copy 🤣

    • @fivestarboy1
      @fivestarboy1 10 месяцев назад +1

      Fake frames

    • @CPha2er
      @CPha2er 10 месяцев назад

      So what?@@fivestarboy1

    • @iansrven3023
      @iansrven3023 10 месяцев назад

      @@AxeDragon1989 China will copy it, then we'll peel the label of the graphics card and it'll say Nvidia

  • @TheCgOrion
    @TheCgOrion 10 месяцев назад +272

    He's a very good presenter, and his explanations were concise.

    • @RobByrnes
      @RobByrnes 10 месяцев назад +52

      And his hair is glorious

    • @skinny_gamer
      @skinny_gamer 10 месяцев назад +23

      Must be an AI generated person

    • @supersuede91
      @supersuede91 10 месяцев назад +7

      I like his glasses

    • @trickbusterstv
      @trickbusterstv 10 месяцев назад

      Nvidioso@@RobByrnes

    • @OsmanthusWineZhongli
      @OsmanthusWineZhongli 10 месяцев назад +2

      Ngreedia but never mind the presenter, seems a good friend to me

  • @Super-id7bq
    @Super-id7bq 10 месяцев назад +3

    A big thing that bugged me about the look of Cyberpunk was there was basically no ambient occlusion or contact shadows. Everything looked horribly flat and diffuse. That last image was night and day and largely fixed that issue. Awesome!

  • @SpikeViper
    @SpikeViper 10 месяцев назад +1

    the lighting is literally insane in the last example

    • @Zxanonblade
      @Zxanonblade 10 месяцев назад

      Yeah it's crazy how much better it actually looks

  • @bindxpoxt
    @bindxpoxt 10 месяцев назад +510

    This AI tech will just keep evolving and getting better.

    • @josephm3615
      @josephm3615 10 месяцев назад +19

      Unless AMD keeps making backroom deals to stop it or make weak implementation in AMD sponsored games

    • @bindxpoxt
      @bindxpoxt 10 месяцев назад +30

      ​@@josephm3615now imagine NVIDIA does the same and blocks FSR? Nobody wins, consumers lose left and right

    • @slayerr4365
      @slayerr4365 10 месяцев назад

      @@bindxpoxt Why would nivida pay to block fsr? Everyone on the planet knows it's a dog upscaler makes games look like they are from xbox 360/ps3 days. And that's not even a nivida bias view because intels xess for example is a very nice looking upscaler amd cards are just cheap pure rasta zero feature cards made to trick clueless gamers into thinking they are getting any sort of value for their money. Amd knows that best hence the paying game devs hundreds of thousands of dollars to purposely block dlss it's insane how petty and pathetic they are.
      First sign of a loser, when you can't compete you resort to underhanded tactics.

    • @sk8chalif
      @sk8chalif 10 месяцев назад +39

      @@josephm3615 You act like Nvidia never did any deal with game/studio and then the game in question work badly on AMD. oh wait they did that for years.

    • @pixel1145
      @pixel1145 10 месяцев назад +8

      And they are both in the wrong in doing so, nobody should block anything. Let's stop pointing fingers to justifying having less as a consumer. Don't you want all tech to be available?

  • @Schwing27
    @Schwing27 10 месяцев назад +305

    Available on ALL RTX cards. This is amazing. THANK YOU Nvidia for doing this. Anyone without a 40 series card was left in dust for DLSS 3. I’m glad my 3090 will get to use 3.5 now. This is awesome news.

    • @Schwing27
      @Schwing27 10 месяцев назад +1

      @@kolosal98 I’m sorry but you are incorrect. It’s for all RTX cards. That’s literally what he says. Plus there’s plenty of info online already about this topic. Just google it. ;) Anyone with a 20 series and up will benefit from DLSS 3.5.

    • @alligator4117
      @alligator4117 10 месяцев назад +120

      @@kolosal98 No, it's for all RTX cards, including 20 and 30 series.

    • @Snuzied
      @Snuzied 10 месяцев назад

      yess my rtx 2060@@alligator4117

    • @kibermen4631
      @kibermen4631 10 месяцев назад +1

      If it would work like you talk, then why on a frame generation they wrote "only for 40 series"?@@kolosal98

    • @shleft9938
      @shleft9938 10 месяцев назад +40

      Btw, you could use DLSS3 on all RTX Cards, you just couldnt use Frame Generation

  • @drx95117
    @drx95117 10 месяцев назад +5

    DLSS2, DLSS3, and DLSS3.5 are three different technologies, but they are called the same name. The feeling it brings is very chaotic

    • @LudwigsUnholySpade
      @LudwigsUnholySpade 10 месяцев назад +3

      It’s clear just from these comments alone a lot of people don’t understand it. Maybe the convoluted naming scheme is just working in Nvidia’s favour.

  • @OutOfRangeDE
    @OutOfRangeDE 10 месяцев назад +50

    The honesty and clarity of the presentation shows how confident nvidia can be in their new innovation and their products. 5:42 They even explain to you that the framerate is not always higher, just in the example scene.

    • @grantusthighs9417
      @grantusthighs9417 10 месяцев назад +14

      That's when you know marketing isn't in charge.

    • @iikatinggangsengii2471
      @iikatinggangsengii2471 5 месяцев назад

      i wasnt, fps got cut in like half every video, sometimes more like latest tr, shouldve lowered the rt and shadows

  • @GameplayUnboxed
    @GameplayUnboxed 10 месяцев назад +96

    4:51 Thank God, Ray reconstruction is available to all RTX gpus not just 40 series.😊

    • @Mysinismikako
      @Mysinismikako 10 месяцев назад +33

      My rtx 750 ti is gonna be real happy

    • @minimal8376
      @minimal8376 10 месяцев назад +2

      @@Mysinismikako😂😂

    • @GameplayUnboxed
      @GameplayUnboxed 10 месяцев назад +1

      @@Mysinismikako 🤣🤣

    • @edward.david_lol
      @edward.david_lol 10 месяцев назад +1

      “Specialised tensor cores in every RTX GPU” lol

    • @edward.david_lol
      @edward.david_lol 10 месяцев назад +9

      There’s a guy who got DLSS 3 working on an RTX 20-series GPU just by editing a config file.

  • @ItsAkile
    @ItsAkile 10 месяцев назад +426

    Thanks for not artificially locking it to 40 Series, you guys continue to smash it out he park. this was a much needed step for my eyes

    • @pneumonoultramicroscopicsi4065
      @pneumonoultramicroscopicsi4065 10 месяцев назад

      They continue to smash our money out of our wallets

    • @user-iq334
      @user-iq334 10 месяцев назад +30

      🤣

    • @michaelblue4619
      @michaelblue4619 10 месяцев назад +45

      thank fuck lol. thought the 30 series cards would be screwed over.

    • @spectre722
      @spectre722 10 месяцев назад +11

      @@Eraz alright lisa su, time for bed.

    • @GraveUypo
      @GraveUypo 10 месяцев назад +26

      @@spectre722 you have to be a blind fanboy to dismiss that, though.

  • @thule1823
    @thule1823 10 месяцев назад +1

    Great video, thanks. It also helped me understand why in games like Jedi Survivor turning RT on actually makes the picture less sharp and sort of noisy in places. Must be, ironically, the work of the denoiser.

  • @Eliteownage
    @Eliteownage 10 месяцев назад +1

    This is insane, great job. I'm hyped for the future!

  • @Cam_Wight
    @Cam_Wight 10 месяцев назад +15

    Crazy how we can go from 22 frames to 100 frames with such good graphics!

  • @Cyblokk
    @Cyblokk 10 месяцев назад +16

    Nvidia HairWorks from this dude is amazing. DLSS 3.5 It's not bad either

  • @pastuh
    @pastuh 10 месяцев назад +1

    Very impressive! Such improvement encourages me to purchase the game.
    Currently my RTX is primarily utilized only for AI generators.

  • @orangeyellowyy
    @orangeyellowyy 10 месяцев назад +1

    very cool that you bring this to older GPUs.

  • @sam_i_jam
    @sam_i_jam 10 месяцев назад +63

    This is pretty incredible. Also, props on ensuring this is available on all RTX GPUs (sans frame gen).

    • @Dangerman-zg3ui
      @Dangerman-zg3ui 10 месяцев назад

      TBVH RTX 30 and RTX 20 series GPUs don't face CPU Bottlenecks Vs a 4090 at 1440p where it's useful.

    • @sam_i_jam
      @sam_i_jam 10 месяцев назад +1

      @@Dangerman-zg3ui I think the big highlight for me is the quality of RT reconstruction here, which will benefit all RTX GPUs regardless of CPU bottlenecks. Stunning improvement IMO.

    • @leanlifter1
      @leanlifter1 10 месяцев назад

      It won't work properly on only but the most exspensive and cutting edge hardware lol.

    • @pixels_per_inch
      @pixels_per_inch 10 месяцев назад

      ​@@sam_i_jamIf you don't have 40 series, I doubt you can even run path tracing anyways so giving DLSS 3.5 without frame generation is pretty much useless for 20 & 30 series.

    • @sam_i_jam
      @sam_i_jam 10 месяцев назад +1

      @@pixels_per_inch I believe even standard RT will benefit greatly from 3.5, in addition to overall reconstruction improvements with this version. That alone is exciting to see. I'll save path tracing for a 40/50 series purchase down the line. :)

  • @Rari98
    @Rari98 10 месяцев назад +27

    ray reconstruction looks pretty significant especially if it can start to eliminate ghosting good step forward

  • @barfy362
    @barfy362 9 месяцев назад +2

    This is the first time I've actually considered the AI/Tensor part of Nvidia cards a valid selling point for games! Nice job and I'm excited to see what the next 5 years brings as well.

  • @teee052
    @teee052 10 месяцев назад +2

    Nice to see compatibility with it's predecessors well done ✔

  • @axlfrhalo
    @axlfrhalo 10 месяцев назад +13

    This is all so cool and I Love that you go out of the way to explain it and in a calm manner too, great presenter.
    Also very exciting to hear that this is a feature for all RTX GPU's!

  • @Bemx2k
    @Bemx2k 10 месяцев назад +18

    Great work has been done , hope to see DLSS 3.5 in many new games

  • @hilding2063
    @hilding2063 10 месяцев назад

    I love these type of videos and the explanations, really well done.

  • @suchy3586
    @suchy3586 10 месяцев назад +2

    Thanks for the comparison. DLSS seems to remove some details from the wall texture, DLSS 3.5 removes most of it.

  • @burdi72
    @burdi72 10 месяцев назад +321

    Brigning the next DLSS to all RTX's is such a nice surprise. Great decision by NVIDIA - they've earned a lot of gamers respect with this move, I guess.

    • @via_negativa6183
      @via_negativa6183 10 месяцев назад +50

      Let's see if it's true first.

    • @shinfirumaru1
      @shinfirumaru1 10 месяцев назад +26

      Thats amazing. But then why the latest DLSSS avaible is not even on the rtx 3XXX series?

    • @Kevin-McLaughlin
      @Kevin-McLaughlin 10 месяцев назад +3

      Broke cope

    • @Shieftain
      @Shieftain 10 месяцев назад

      @@Kevin-McLaughlin Bootlicker tripe

    • @Alex-ss7kf
      @Alex-ss7kf 10 месяцев назад +25

      They won't bring this to older, < 4000 series, cards. They just said it's possible through tensor cores which are in every rtx card but not that it will be made to work on them all. The main driving point to sell the new gpus is just the software. Price/performance is the worst which we had from gen to gen. New cards have a worse bus and the same amount of ram, which was reaching its limit on last gen(

  • @lucasimeon3462
    @lucasimeon3462 10 месяцев назад +13

    I do really wanna see the image quality improvements with this new dlss tech, which i already preferer to a performance boost AI. I then wonder myself when will all these tecnologies used outside the gaming world, specifically into improving shots with cameras or helping the post production process via softwares like DaVinci Resolve

  • @prltqdf9
    @prltqdf9 10 месяцев назад +2

    4:00 Nasty shadow pop-up on the palm tress with DLSS 3.5.

  • @igbatious
    @igbatious 10 месяцев назад +4

    I don't even have a Nvidia card but still find this incredibly exciting

  • @ZykopathOfficial
    @ZykopathOfficial 10 месяцев назад +319

    This will really benefit Cyberpunk 2077's reflections, just hope it works on standard ray tracing and not just path tracing.

    • @thedivinecock1740
      @thedivinecock1740 10 месяцев назад +19

      They exclusively said RayTracing so we should be good.

    • @pangbangdang3672
      @pangbangdang3672 10 месяцев назад +7

      According to the developer learn more post it should be compatible with games that are not path traced, but then it could have a performance hit.

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat 10 месяцев назад +2

      ​@@pangbangdang3672 it won't have negative performance impact, the denoiser works on dedicated hardware instead of engine level.

    • @slayerr4365
      @slayerr4365 10 месяцев назад +16

      I feel like most major updates to dlss or ray tracing come bundled together with cyberpunks updates lol. Big new expansion coming expansion just happens to be more demanding dlss is going to be super needed, don't worry huge dlss update coming with it.
      It is pretty cool seeing a game be able to basically be a guinea pig for the advancement of this technology.

    • @theoassaly3092
      @theoassaly3092 10 месяцев назад +7

      Depending on what gpu you have, you might actually be able to run path tracing on cyberpunk without realising… I downloaded a mod yesterday that lets you set the number of bounces to 1 and it looks insanely good compared to regular RT.
      I would play maxed out 1440p with RT on ultra and DLSS quality and was getting about 55-70 fps, then with the path tracing I am getting 40-55fps (which isn’t super great) but it looks absolutely amazing and still definitely playable.
      For reference, I have a 3080Ti and 5800X3D.

  • @melbo6735
    @melbo6735 10 месяцев назад +60

    The business side of Nvidia has been on some bullshit lately, but their tech teams are doing amazing work. Hopefully all their innovations aren't constantly gated off to the newest GPUs.

    • @AFistfulOf4K
      @AFistfulOf4K 10 месяцев назад +2

      They'll be gated off to games AMD hasn't paid off developers to not use it in.

    • @duohere3981
      @duohere3981 10 месяцев назад

      What do you mean business shit lately? Are they making money? Yes so how can you say business is bad?

    • @yoshi_drinks_tea
      @yoshi_drinks_tea 10 месяцев назад +16

      ⁠@@duohere3981The EVGA controversy? The 40-series pricing? The alleged use of child labor according to a report by Amnesty International? Those ring a bell to you?

    • @alphastratus6623
      @alphastratus6623 10 месяцев назад

      @@duohere3981When business strategy sacrifices everything to short time profits, like customer loyalty, long term business models, relationships to dealers and board partners it's bad. It's that easy.

    • @melbo6735
      @melbo6735 10 месяцев назад +5

      @@duohere3981 I didn't say business was bad, I said they are on some bullshit. Like the other guy mentioned, their price gouging on the 40 series and the EVGA drama.
      I'm not a fan of the scum era they're currently in.

  • @acpmadness
    @acpmadness 10 месяцев назад

    Good work! Looking forward to trying this out.

  • @nicolaastanghe475
    @nicolaastanghe475 10 месяцев назад

    THx for not forcing a hardware upgrade for this!

  • @JustFun598
    @JustFun598 10 месяцев назад +74

    Now this is amazing, it would be so cool if we get this for older RT games as well.

    • @PrefoX
      @PrefoX 10 месяцев назад +21

      its up to the devs, Nvidia made an update tool, the devs are just not using it... so complain about that at the devs

    • @toastytodd
      @toastytodd 10 месяцев назад +4

      Dlss swapper.

    • @RicochetForce
      @RicochetForce 10 месяцев назад +2

      If Nvidia makes a tool for it, we might be able to do it ourselves. But yeah, there's older RT enabled titles that will benefit massively from this.

    • @JustFun598
      @JustFun598 10 месяцев назад +6

      @@toastytodd I don`t think that replacing the .dll file only will do the trick this time.
      I think that devs will need to actually implement Ray Reconstruction into the games.

    • @Anon1370
      @Anon1370 10 месяцев назад +2

      @@toastytodd if only a simple dlss drop in an old game was the answer to all prayers...

  • @Wobbothe3rd
    @Wobbothe3rd 10 месяцев назад +24

    Amazing. Bravo! This is Nvidia's answer to the Intel paper proposing the same thing - simultaneous upscaling and denoising.

    • @unknowntiger9108
      @unknowntiger9108 10 месяцев назад +4

      It's also great that Intel is thinking of the same thing. AMD on the other hand is sleeping on the wheel.

    • @ethanjamesdelgado6204
      @ethanjamesdelgado6204 10 месяцев назад +1

      Intel is going to be the real competitor.

    • @eco999
      @eco999 10 месяцев назад +1

      @@ethanjamesdelgado6204 Let's hope so. Would be nice to get another true competitor to the game.

  • @adenmong9302
    @adenmong9302 10 месяцев назад

    reflections no longer being blurry is going to look so nice

  • @GeorgioSubs
    @GeorgioSubs 9 месяцев назад +1

    Amazing stuff. Can't wait to try it in Phantom Liberty.

  • @sourceeee
    @sourceeee 10 месяцев назад +9

    I hope devs will retrofit this in their games with previous older dlss implementations

  • @indmur
    @indmur 10 месяцев назад +21

    Awesome that this is for all RTX cards. I have a 30 series and I was bummed about missing out on frame generation.

    • @gjorgdy
      @gjorgdy 10 месяцев назад

      Ye it's cool, but we didn't get examples of it without Frame Generation. So no way to know if it has a measurable difference compared to DLSS 2 in FPS

    • @TheDravic
      @TheDravic 10 месяцев назад

      @@gjorgdy Ray Reconstruction is not supposed to improve FPS whatsoever. The point is improving the raytracing image quality when upscaling (DLSS Super Resolution)

    • @Dr.WhetFarts
      @Dr.WhetFarts 10 месяцев назад

      Unless you have 3090 series or 3080 Ti minimum, you won't be able to use it much probably. 3080 and below will be too slow. RT uses more VRAM as well, so 12GB is often bare minimum as well. 2000 series will probably run like garbage with DLSS 3.5 even 2080 Ti.

    • @kaleidodeer
      @kaleidodeer 10 месяцев назад +1

      @@Dr.WhetFarts A 3070 can do RT just fine with DLSS. I use it all the time on mine

    • @simonbuckler7784
      @simonbuckler7784 10 месяцев назад

      You still don't get Frame generation. What you do get is the new integrated AI upscaler and de-noiser that work together to give a better result. Frame generation is still only 40 series.

  • @PhotoBomber
    @PhotoBomber 10 месяцев назад

    the cardboards and newspapers are casting shadows now, looks perfect

  • @RebieRebs
    @RebieRebs 10 месяцев назад +2

    This still seems like magic even after watching this video.

    • @SaithMasu12
      @SaithMasu12 8 месяцев назад

      its 1+0 just in a different order.

  • @Mazapine
    @Mazapine 10 месяцев назад +3

    Great work team, this looks great! Excited to see some tests from Digital Foundry

  • @soumojitguhamajumder3143
    @soumojitguhamajumder3143 10 месяцев назад +70

    As a gamer, who is also a Senior Data Scientist (ML), this is amazing to see. It's sad that we need modders to put these in a game that doesn't have NVIDIA partnership. People might hate NVIDIA, but they are way ahead in the area of AI amongst all the CPU/GPU companies. Great Going! Smart and Dedicated people, good investments and clear vision is what taking them ahead.

    • @Mcnooblet
      @Mcnooblet 10 месяцев назад +13

      It seems like people hate Nvidia, but that tends to be people who don't own a Nvidia product. Steam stats say more people like Nvidia than hate them. AMD users though, when they get a GPU first thing they do is render the comment sections for RUclips to tell you about their price to performance ratios. Nvidia users are usually gaming instead I think judging from the Steam stats.

    • @skaleee1207
      @skaleee1207 10 месяцев назад +17

      @@Mcnooblet Liking the product does not mean you like the company. Same with Apple. They are very anti-consumer with their decisions, but they make good products. There is a good reason, why EVGA left the GPU market. Nvidia is very very greedy. They are selling a 60-class GPU as 4070.

    • @lakibadhikari7930
      @lakibadhikari7930 10 месяцев назад +4

      Most people have owned and will own products from most vendors in their lifetime. Making informed buying decisions according to the state of market and available technologies is common sense. Please don't rant about AMD users ina mostly positively received video where no AMD users are accusing anything. Thank you

    • @TheObeyWeegee
      @TheObeyWeegee 10 месяцев назад +1

      @@skaleee1207 >apple makes good products
      lol

    • @skaleee1207
      @skaleee1207 10 месяцев назад +2

      @@TheObeyWeegee I hate Apple as much as you do. I don't own any Apple devices. But you can't deny, that their devices work good for the average user. Well, of course they only work until they break and you need to buy a new device. But until then they are good.

  • @notalkguitarampplug-insrev784
    @notalkguitarampplug-insrev784 10 месяцев назад +1

    5:35 a lot of details are missing from the original (first on the left)… especially on the red part

  • @hobbiesproductions1801
    @hobbiesproductions1801 10 месяцев назад

    So, from what is written in the description of the video. This new technology will works on all RTX GPUs, that means it will be supported on RTX 20, 30 & 40 series.

  • @sapphyrus
    @sapphyrus 10 месяцев назад +108

    Executives are a different matter but Nvidia seriously has the best engineers in the business. What they have been doing in the AI department is nothing short of what would be described as magic merely a decade ago. Looking forward to using this on CP77 expansion!

    • @Sal3600
      @Sal3600 10 месяцев назад +2

      You are daft. It's the executive making these decisions which pushes engineers.

    • @prateekpanwar646
      @prateekpanwar646 10 месяцев назад +16

      @@Sal3600A product based company runs when product is sold. If engineers aren’t capable enough to bring innovation and improvements. No amount of executives will be able to save company.
      Although they are important in order to minimise communication gap from market and make sure project is finished well.

  • @carpelunam
    @carpelunam 10 месяцев назад +42

    It only improves FPS by about 10 frames or less, but the lighting does look drastically different

    • @locky1180
      @locky1180 10 месяцев назад +44

      bro free fps

    • @D.Enniss
      @D.Enniss 10 месяцев назад +14

      I'd take a reduction of 10% performance for those visuals!

    • @shblade5984
      @shblade5984 10 месяцев назад +16

      They said it's usually the same FPS, just that rarely it improves it. It's still a quality jump at 0 cost/gain tho which is amazing

    • @shinfirumaru1
      @shinfirumaru1 10 месяцев назад +2

      Well if you consider that previous graphic cards only support DLSS 2, then the improvement on fps is huge (almost double). And they said that this techonollogy is going to be avabiel on are RTX cards.

    • @ArtByAhri
      @ArtByAhri 10 месяцев назад

      because the point of this is the image quality and efficiency… not the frame rate. who said this is for better frame rate?
      tho AI always has a considerable impact on vram, which we can see with FG, cards with 8 - 12 gb are gonna struggle with too much AI going on depending on the game or program

  • @pedramkavian
    @pedramkavian 10 месяцев назад

    Damn look at those reflection of light on the wall

  • @paft
    @paft 10 месяцев назад +10

    The only issue with DLSS is we're starting to see it become essential in games to get acceptable performance rather than an option. But that's more of a developer issue.

    • @ChrisChanSan
      @ChrisChanSan 10 месяцев назад

      I dont know If I am the only one who gets sick when dlss is on, but If I am forced to use It to play gg then.

    • @DiegoSynth
      @DiegoSynth 10 месяцев назад +1

      The issue is that we are going back all over again to mandatory software tricks, like it happened with rasterization. And we still have to buy very expensive hardware, for software tricks.

    • @elove6215
      @elove6215 10 месяцев назад +1

      ​@@ChrisChanSanprobably, yeah.

    • @cloudboysmusic5223
      @cloudboysmusic5223 10 месяцев назад

      @@ChrisChanSan Sucks to be you. Get better eye genes.

  • @davidbanner9001
    @davidbanner9001 10 месяцев назад +5

    Nice that it's available to all RTX owners. Good job!

  • @accumulator5734
    @accumulator5734 10 месяцев назад

    I’m soooo excited about frame generation technology!!!

  • @lynxesexe2837
    @lynxesexe2837 10 месяцев назад

    Cool, but you can still see that the light takes a while to "update" when the light source changes color, which for now we could consider a niche thing that won't happen in every scene, but it's there.
    Very cool though, let's hope that some decent game with cool graphics and RTX is available for show this off.

  • @LTLotusHeart
    @LTLotusHeart 10 месяцев назад +5

    I always turn on DLSS whenever I can. It improves fps and lower the power consumption as well as the heat which will extend the life-span of the graphic card as a result. Chef kiss to DLSS!

  • @FlyLikeAPenguinUK
    @FlyLikeAPenguinUK 10 месяцев назад +49

    Looks great! My only issue in final demo is the lag between the light colour changing and the lighting on the ground changing. It should be instant, but because of the temporal reuse, the colours fade in over several frames.

    • @subject_n
      @subject_n 10 месяцев назад +22

      That's true, but the lag seems much improved from how it is now. In other spots in the game it's noticeable

    • @DavidMarshall2
      @DavidMarshall2 10 месяцев назад

      ​@@subject_n yeah I'll take the improvement. It's not perfect but it's good enough for me. I turned off Cyberpunk Overdrive because I didn't like the latency in updating lighting from my car's headlights.

    • @alexdoan273
      @alexdoan273 10 месяцев назад +4

      have you seen Lumen's lag lol. This is tame

    • @PrefoX
      @PrefoX 10 месяцев назад

      well its not possible yet, you need to spread it across multiple frames, otherwise you would need 30x more GPU power.

    • @starcultiniser
      @starcultiniser 10 месяцев назад

      yeah but its actually WAY more responsive now with RR.

  • @Kozlov_Production
    @Kozlov_Production 10 месяцев назад +1

    Does the frame generation includedd in DLSS 3.5?
    Does it mean, that now it works even on RTX 2060?

  • @Zeloten
    @Zeloten 10 месяцев назад +1

    Amazing feature! Will it work together with FSR3?

  • @nrosko
    @nrosko 10 месяцев назад +37

    looks great. Hope we see more games with Ray tracing.

    • @ODIOPOWER
      @ODIOPOWER 10 месяцев назад

      @@bookofrhymes225 All graphically challenging video games will need and use it, that it, this is the era we live in.

    • @willbyrn5920
      @willbyrn5920 10 месяцев назад +1

      @@ODIOPOWERwhich’s is their fault. They can do better. They won’t though.

    • @ThisUsernameSystemF-ckingSucks
      @ThisUsernameSystemF-ckingSucks 10 месяцев назад

      @@bookofrhymes225 yeah I cant help but be sceptical. All games are going to need DLSS. DLSS should be a tool to make things better without having something be bad in the first place (path tracing excepted as that literally cant be playable with current tech).

  • @orangeguys
    @orangeguys 10 месяцев назад +4

    Cyberpunk's path tracing looked amazing but it was very noisy in some situations, hope this fixes it.

  • @MaxChe
    @MaxChe 10 месяцев назад

    I will wait for this technology to be applied to 3d graphics when rendering images, hopefully it will speed up rendering and improve denoise

  • @ARCAD3BLOOD
    @ARCAD3BLOOD 10 месяцев назад

    I predicted that this could happen.
    It basically goes backwards a little.
    By making predictions, it makes the light less accurate, but also less energy-consuming.
    And I hope that its version will be more efficient than normal raytracing, but with nvidia it might be both ways, because you actually can make it more power hungry for better effects.

  • @MartinMerayoUCDM
    @MartinMerayoUCDM 10 месяцев назад +4

    Yes!!!! I was noticing that reflections on cars and floors y lots of gain had a grainy quality that was annoying. I always thought there was something wrong with my settings!. Great job guys. Cant wait to test it

  • @mattmexor2882
    @mattmexor2882 10 месяцев назад +26

    Wow, the ray reconstructed scene looks so much better. Is that a cherry-picked outlier?

    • @seizonsha
      @seizonsha 10 месяцев назад +13

      If you had to ask that you were probably asleep for the past few years.

    • @ge7468
      @ge7468 10 месяцев назад +7

      You bet it is. Most of this stuff is really hard to spot other than side to side comparisons.

    • @pangbangdang3672
      @pangbangdang3672 10 месяцев назад +6

      As someone who have played path traced cyberpunk with dlaa on rtx 4080 I would say that this is 80% accurate.

    • @LightVelox
      @LightVelox 10 месяцев назад +6

      @@ge7468 If you can't spot the difference between a rasterized scene and a path traced one you're blind

  • @davidwaVR
    @davidwaVR 10 месяцев назад +1

    Would be great if the software allowed the end-user to turn this feature on and off for every game versus only the ones that bother

  • @xelusprime
    @xelusprime 10 месяцев назад

    Any news on RTX Remix though, haven't heard anything on its progress for months? As a modder, having the ability to give old games a new breathe of life without needing to re-code the entire game in a new engine is amazing.

  • @SimplCup
    @SimplCup 10 месяцев назад +3

    When dlss was introduced, some people didn't quite understand that this was a new technology that wasn't very good, but the concept of it was really fucking incredible. Because if gpu's will be able to render 4k resolution with FULLHD input without any quality loss, it will give a massive boost to the perfomance. I believe that this technology will basically become an industry standart in the future, help developers to create more beautiful games and become better and better.

    • @Trikipum
      @Trikipum 10 месяцев назад +1

      just that is imposible to not lose image quality when you are guessing things.. which is what all these do...

    • @SimplCup
      @SimplCup 10 месяцев назад

      @@Trikipum you think that way because it still sucks. But technology improves and one day we'll get it to work seamless. 5 years ago people wouldn't believe that we could create hyper realistic images, but now we have stable diffusion 1.5/xl models that can do that without any feeling of uncanny valley.

  • @eliadbu
    @eliadbu 10 месяцев назад +21

    Very fitting for an AI company to solve such an issue with AI.

    • @altf5326
      @altf5326 10 месяцев назад

      Moore's law is dead

  • @deadpain2483
    @deadpain2483 10 месяцев назад

    Not sure be denoiser seems like you are playing at 4k but the images are rendered in 1080p and then upscaled to 4k to boost the fps?
    And 3.5 seems like it can detect image difference and and used that balck area to differentiate the objects to add ray tracing reflection to make it more dynamic?

  • @NerdCaveYT
    @NerdCaveYT 10 месяцев назад +1

    the robot shirt is lit

  • @Wizardmom
    @Wizardmom 10 месяцев назад +5

    "Revolutionized graphics" by letting you sell weaker cards for a higher price.

  • @zero_pc_6234
    @zero_pc_6234 10 месяцев назад +10

    This is amazing, this is why i love nvdia and always buy their cards the tech is beyond anyone else.

  • @stevenfuego1116
    @stevenfuego1116 10 месяцев назад +1

    Yes, a lot of technology but, when you will lunch the 60fps sync with dlss3?

  • @wittywolk
    @wittywolk 10 месяцев назад

    Where did the bloom effect go on the Cyberpunk demo?

  • @a_smile55
    @a_smile55 10 месяцев назад +5

    Was afraid my 3060 was missing out. Noisy images on reflective surfaces and sometimes faces was the one thing that annoyed me about Path tracing.

    • @mrrobot4840
      @mrrobot4840 10 месяцев назад

      I didn’t get it are they releasing dlss 3 and frame generation for rtx 30 series as well? I was buying rtx 4060 if this is true then i will buy rtx 3060 12 gb model

    • @cayo3351
      @cayo3351 10 месяцев назад +2

      @@mrrobot4840 Frame generation needs optical flow hardware and therefore is never going to be available on RTX 30XX since they don't have it.

    • @a_smile55
      @a_smile55 10 месяцев назад +2

      @@mrrobot4840 They're improving Ray tracing on all rtx cards by using a new denoiser. Frame gen is till a 40 series only feature but this better ray tracing will affect all of their rtx cards.

  • @advil000
    @advil000 10 месяцев назад +3

    THIS is the beginning of the endgame I knew Nvidia was reaching for when this started years ago. It was obvious they were reaching for specialized technology to upscale both images to resolutions that no one wants to natively output AND to solve the ray tracing performance problem in the same general way. We are now very very close to game designers abandoning the traditional rasterization lighting tricks for this technology or others that will come that are like it. It provides a big reduction in complexity for the game designers on the most advanced lighting by shifting the heavy lifting to video card feature sets that are universal to the cards. The question is, how long until enough video cards and consoles are on the market that can natively do this AI processing and the games can stop supporting traditional raster?

    • @nathanwhite617
      @nathanwhite617 10 месяцев назад

      Given the price of GPUs and the economy, a long time

  • @aaz1992
    @aaz1992 10 месяцев назад +1

    Excited to play Phantom Liberty with DLSS 3.5 on my RTX 4080 laptop and 4K 120Hz OLED. Man, I'm lucky to have all this tech!

  • @danamclaughlin217
    @danamclaughlin217 8 месяцев назад +1

    Very happy to here that my 3070Ti will be able to see improvements from this new tech definitely a game changer to include 20 and 30 series to help in some software upgrades to keep us moving forward with improved raytracing and visuals. FSR was going big glad dlss stepped up too to include as many gamers as they could too thanks for that!!!

    • @YaKuZaYa
      @YaKuZaYa 6 месяцев назад

      Hello! Does it work on your 3070ti?

  • @davidb2885
    @davidb2885 10 месяцев назад +12

    5:26 Wow! You can see how much faster and better the ground is shaded with 3.5.

    • @RicochetForce
      @RicochetForce 10 месяцев назад +6

      Yup, it straight up improves ray bounce and interaction quality thanks to that new denoiser. Talk about transformative.

    • @backfischritter
      @backfischritter 10 месяцев назад +1

      Damn thanks for pointing that out. Now that is really impressive stuff.

  • @vexmyth0clast
    @vexmyth0clast 10 месяцев назад +30

    Just when I thought ray tracing has peaked with DLSS 3. The image quality on the far right looks incredible even compared to the RT + FG image.

    • @pro_razemobilegaming
      @pro_razemobilegaming 10 месяцев назад +4

      It will peak when the entire game will be generated by AI. These are early stages hehe

    • @chenxingcn
      @chenxingcn 10 месяцев назад

      ​​@@pro_razemobilegamingRTX 6090 DLSS 5 Ryzen 10950X3D with a 4K 500HZ OLED 32 inch monitor. Imagine playing Black Myth Wukong or Crysis 4

  • @filipborch-solem1354
    @filipborch-solem1354 10 месяцев назад

    Super nice work by the engineers.

  • @zaiggen
    @zaiggen 9 месяцев назад

    I really want to applause to all the people with great mind an passion involved on this for such success 👏

  • @VenkyBeast
    @VenkyBeast 10 месяцев назад +4

    Nvidia DLSS 3.5 is available for all RTX Cards but what about Frame Generation?
    Edit: Nah, just watched full video, Frame Generation is still locked out. I'm not here for those extra 5 fps.