Engineering a MEGA DAM in Timberborn!
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- Опубликовано: 28 сен 2024
- Timberborners return for season 8 episode 5!! It is time to build a mega dam!
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MORE TIMBERBORN:
Timberborners Season 1- • Timberborners Season 1
Timberborners Season 2- • Timberborn Season 2
Timberborners Season 3- • Timberborn Season 3
Timberborners Season 4- • Timberborn Season 4
Timberborners Season 5- • Timberborn Season 5
Timberborners Season 6- • Timberborners Season 6
Timberborners Season 7- • Timberborners Season 7
Timberborn Megastructures- • Timberborn MEGASTRUCTU...
Timberborn Prologue- • Timberborn Prologue
Timberborners All Seasons (in order)- • Timberborners
Epic Game Store Support-A-Creator Code: RCE
(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
#realcivilengineer #timberborn #timberborners
I love how Matt talked about the stairs, saying what he needed to do, didn't do it, waited till the last second, and then said it wasn't his fault. "Oh no the consiquences of my own actions" -Matt probably
He keeps pretending he isn't an architect.
@@SephirothRyu yeah. The stairs thing was massive architecture energy
As soon as he paused there to destroy the stairs I knew a beaver was about to get stranded. I didn't quite expect it to keep walking in the air like that, but seriously, deleting the stairs the same time the beaver is entering the tile with the stairs in it and not expecting something bad to happen?
He could have just deleted a bit of path further back…
Matt goes full architect mode whenever he plays this game, and we all know deep down that it's not just a bit for the content.
Don't you just love it when Mat talks about the best solution for two episodes then completely ignores that and does something completely different that screws him over.
I'm just surprised he got the forester hut in _before_ he ran out of trees and logs.
@@keithduthie Yeah building a forester should of been one of the first things he did once he migrated the colony.
i only watch for the fails.
Feedback from previous seasons: you give up way too early in a beaver civilization, causing me to go looking for other RUclipsrs to fill my timberborn hole
Deletes a path to keep beavers going through the badwater.
Realises that doesn't work so deletes the stairs.
Rebuilds the stairs and then deletes the path to stop beavers going to get the logs.
Waiting for him to act surprised when the levees overtop and flood the surrounding area.
Matt: Leaves it until the last possible second to delete a set of stairs he knows beavers are going to use because he just saw it.
Also Matt: "That wasn't my fault!"
Hope you'll spot update 6 on the experimental branch, 3D water.
Vote if Matt should do 2 episodes per week
Let's not over work him 😅
@@JorgeLopez-qj8puas if he isn’t months ahead in recordings 😂
He shouldn't
I don't think he should. It'll get boring
I dont think he can, considering his child just born
Been watching RCE for AGES now, and timberborn got me into his channel and now i cant stop watching it!
Me too
You do understand that you could just move the piles into a non-contaminated zone right?
If you place a building blueprint on a pile the pile will move away. It will prefer to go down a level and it will prefer to move no more than two squares away. Also, piles will merge with each other. So all you have to do to move piles with precision is to block off every point where you don't want the pile to move two quares deep and leave open the square you want the pile to move. After that place a building blueprint on the pile itself and it will move exactly to the square you want. You can repeat this as often as you like and move the pile across the entire map if neccesary. Be aware that if there is no suitable square for the pile to move into the pile will vanish.
I would call this the incidence 2.1
23:57 as someone named Lukas, I can confirm that we are very skilled at pumping logs
Says "its looking Good" Beavers Hear We're DOOOOOOOMED!!!
When is Mat going to realize he can get his logs back from that one small warehouse down by the lumbermill and water wheel that was used strictly to block the builder from going into the poo water to build the water wheel :D:D:D
With Ricardo, the beavers work on anything 10 squares away from a road. When you demolished the water pump, the builders had something in range so they went over
I don't know why, I love this series.
Always great to have a video from you, and more because it's Timberborn ! I can't get over this game for real, keep it up!
Best overall is pine for short term, and oak for long term if you already have a good supply.
Did you forget that for the diagonal dam you could use platforms to I think save logs? Maybe use planks? I have no clue.
Honestly, the food and water needs of just two beavers when they made so much of everyone else's survival possible... no pensions in Timberborners.
"they said i messed up this season"
pans to every building paused
You should try update 6 on the experimental branch, lots of cool changes!
YaY! Beavers!
And should we tell him that he will get floods because he forgot to put dams on top?
Hey Matt! The new update is available on the experimental branch, and among the changes are some new animations are so cute!
Stairs are his new Nemesis
Its true, I want to sing-along so bad and thank you for putting the lyrics! This should just be the games intro/ trailer song :)
It always cracks me up that RCE ignores the Herbalist Hut to cure the sick Beavers, and just defaults to the Leper Colony strategy...
He doesn't even have the resources to make medicine...
@@danbert8 He could, very easily
The dam needs watergates or dams in it so it doesn't flood everything
Often times I can hear Matt starting to sound like Wheatly
I hate that I can't live without my beaver soaps anymore. Damn you matt
The Incident 3.0 🤣
Trees truly do take too long to build.
It would be fun if he put all the song things together
Have you ever considered engineering a reasonable sized and practical dam?
you should move Super Happy Fun Land farther away from Poompie
Cue the Monty Python cover. Every tree is sacred, every tree is good, every tree is need, in our neighborhood!
Surely that makes it the Incident 3.0, or 2.5?
Whatever you do, Beavers, STAY INDOORS!
Do not touch the walls!
When is the intro album being released??? I would so have that as my daily playlist 😂😂
Okay boss I see you've made 200 jobs for me what should I do first?
RCE: "All of them"
Reminder that there is actual construction item called a 'dam' which is and works differently from a 'levee'
Reminder that leaving some trees alive allows them to spread and replenish over time
Oeh😮 happy little incidents 😮
He forgets to think like a beaver and builds them platforms when is easier to make a path underwater and let the beavers swim and get wet
I'm here for the intro song
You forgot the floodgate on your damn.
rip having beavers swim through rivers
Beaver Ricardo's icon: "guess I die"
Love the timberborn content!
You should try out a game called Screw Drivers. its amazing and in depth about every thing. plus its freeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.
Long term thinking ? I'm impressed you do thinking at all already !
But I maintain that this season was ruined for a lot of beavers, during THE INCIDENT 2.0.
Speaking of... don't the Fokstail have an easier access to medicine for contamination ? You need dandelion among other thing but it's way easier for them to treat eombeavers early.
You should've put Architect instead of noob
You might want to start making antidote so you won't need to sacrifice bevers etc.
Merch idea: Beaver soap
You 10,000 percent should have just deleted the stairs the second the other beaver left the sludge. That was a complete bone head move.
This should be the incident 2.1 instead of 2.0!!!!!
Can it really be Incident 2.0 with how many times Matt sent beavers into bad water? What is it now 2.4?
"the incident 2.0 is continuing" sounds a lot like Valve not wanting to release HL3, hey look HL2 EPISODE TWO
Has he still not learned how to heal the contaminated beavers?
That game reminds me of minecraft.
You made a giant diagonal in the megadam, which could be solved with a simple L-shape, you would save 3 levees and more water would fit behind the dam.
Oh I see it now
It's for realistic structural integrity - definitely not asthetics.
Stairs > Dam anyways. Beavers need to be wet.
he could save a few levees more by having the dam follow the shape the warehouses had. The new path requires two levels in some places cause it goes via uneven land.
"The shape doesn't matter unless it's the Strongest Shape."
-Matt RCE (Probably)
ok, so the new dam does not have an overflow (which is not 100% necessary, since he can control the water inflow, but we all know there WILL be flooding without it)
19:45 "10 10 2, so thats another 12 logs" quick mafs
😂
quick maths =/= accurate maths
Exactly what I thought
i cant wait for next episode where matt relaize its all levee and flood everything xD
Well, he can just shut down the floodgate on top
He can but he will probably forget
This. Also I like that he may have unwittingly created another solution to this by building a small storage path behind the levees instead of using stairs. When it overtops he can just demolish the levees in front of the small storage to let the water out while maintaining his path.
This all seems like it creates the constant need to micro-manage everything though instead he should just use 1 or 2 dams in the top layer of levees. I'm glad I'm not the only one that saw this.
@@tadcammans8045 He wants to extend it upwards though, flood gates would be better for longterm. Besides, you can just set the floodgates to the same height as a dam piece would cover, and it would just function identically until its time to extend it.
But he wont do that, its either open or its closed. xD
Flood gates are only beneficial once you know the final height of the dam. Matt needs less to manage so we can avoid more "Incidents". And, dams prevent flooding while allowing for a pathway on top and maximizing volume in the reservoir.
I think your mega dam has a fatal flaw, which will become obvious once the forester and the wood cutters get flooded.
I recommend about 2 of the levees to be replaced with dams, so you can keep the path on the top.
Given the amount of water coming through the floodgate it probably only needs 1.
When Matt´s new dam is finished, he´ll have a flooding over it, because he didn´t think of letting water out before it tops over XD
Matt being like: "Oh our berry storage is full, let me pause this gatherer." turns around, build another new gatherer...
Also reducing to 1 builder, and being like "Why isn't stuff getting built?"
You're gonna love the new sluice gates in experimental. They allow for fully walkable dams in addition to a bunch of other cool new capabilities, like letting the water out at the bottom of a dam and automatic response to bad water.
...I did not know that was a thing, but then again never dabbled in the experimental branch.
When everything is high prioritized, nothing is high prioritized.
remember they are beavers and can go into the water. just make a path next to the dam and stairs. that is 2 logs instead of the 12-15 for the storage.
And not only that, it gives wellbeing score from wet fur for the beavers who walk paths that are under water.
I think that dam is gonna cause flooding and I’m all in for it XD
You mean to tell me a RUclipsr is going to make their beavers walk through water instead of building (useless early game) showers?
@@zecuse at least RCE has done it in the past, though he quite often forgets about that option existing.
With badtides it’s dangerous to make key paths through water.
Justice for Ricardo and IAmDestructoman!!
Yup, he acts like soviet government dealt with chernobyl liquidators.
Timberboners, Let's Go!!!!
I'd rather say timberborners roll out
True@@sky0kast0
Ok, how did he know that I sing along?
Chances are at least 20% would do it if they want to at the time so that's statistically likely.
Because everyone does
He engineered the song to be catchy, so that everyone sings along. 😉
Everyone who doesn't just skip the intro entirely, perhaps.
hey at least a huge part of us sing along the first words
10:26 "Stop. You, listening. You. You. Stop. Do not write that comment calling me an idiot." I wasn't tempted to call Matt and idiot. I was tempted to call him a murderer because he's probably going to let that poor beaver die a long, slow, horrible death like all the others. Though at this point, I'm starting to wonder if "serial beaver killer" is a more accurate term.
more timberborn
Matt… just wondering but with levees won’t the water just spill over and flood the forester?
Wouldn’t putting in at least one dam piece for now stop that? 🤔👀
I sing the theme song when I load up timberborn on my own machine. 😂
Hopefully you start playing update 6 soon! Aqueducts! The ultimate bridge.
Haven't seen him paly on experimental, and it makes sense because that breaks savegames too often. Like they changd how irrigation worked in 5 experimental at least twice, forcing everyone to redo the entire food/wood production.
My first thought when I saw that the farmers are gonna have hats in update 6 is that the builders should also get hard hats 👷
Also, if RCE sees the custom tail tattoo machine and doesn't immediately make a strongest-shape tattoo, I'll be shocked haha
that stair beaver was comedy gold.
might need to bring you to the midwest of the states. we got a few dam failures here in minnesota. one of them has taken a house with it now
Mega dam never gets old.
Mega dam never get is old
Good English
@@bradShank Thank you, for pointing my mistake, brother!
Mega dam, like RCE's early game beavers, never gets old.
@@MolotovEcho 🫡🫡🫡🫡🫡
@@MolotovEcho pointing out* 😉
You probably need a few fluid dumps for the dried up lakes
Next season have mods?
day 37 of asking re to play lethal company
The Incident 2.1
the beavels EP ? YES PLEASE!!
11:04 - The Incident 2.1? 😂
Waiting for someone to point that out, lol
I swear to beaver god, one of these days you're gonna open up this game and a buncha beavers wielding shields, hammers, mech suits and one super buff one are gonna come and want to take you down with how many beavers end up dying to disease from these incidents! LOL
🎼🎵🎶 "WELCOME BACK TO TIMBERBORNERS"🎶🎵 -I sing or hum along everytime
Day 5 for asking for polypine
I have to ask, are you excited about the 3D water physics in Update 6 (currently on Experimental)?
We finally get to make aqueducts! WOO!
The song at the Intro is "Anyone Can Fall In Love" by Anita Dobson and Brian May from Queen. Great 80's track.
Fluid Dumps... I remember when RCE actually outlined how he could really effectively utilise them... Alas
Timber Friday!!!
Bout time we got back to the beavers!
RCE I have a crisis, I have an interest in designing cruise ships (As well as civil engineering) but the title is Marine Architect, what should I do?
11:02 Ricardo changes THE INCIDENT 2.0 into THE INCIDENT 2.1, right? 👍😊
regular reminded you can just stail into the water to cross it instead of building a storage bridge, and get the extra bonus of wet fur and cute swiming animations
Real Civil Engineer Idea Put Super Happy Fun Land In The Poop Volcano
You call yourself an engineer but didn't use small Wearhouse to build the diagonals of the dam.
7:15 , maybe he should be a scientist BECAUSE HE IS SCIENTIST NATE! Doesn’t that make sense to anyone else? 😂😂😂
that was an architect move. I propose a vote for sending RCE to the shaming wheel.
Only levies in the mega dam? Next episode will have plenty of flooding :p
0:50 you looked at that building and thought it was watertight?
Pro tip, if you can see through it then it's probably not watertight.
the forester will flood anyway because you used levees and not levees and dam pieces
Building a dam out of all levees and RCE is going to flood his farm...lol