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Nemesis Claw Kill Team Review!
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- Опубликовано: 5 апр 2024
- Special Thanks to Games Workshop for sending us a copy of Kill Team Nightmare to review! #ad
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In midnight clad brothers!
foreboding not having a once per turn is kind of spooky actually, if you happened to roll hot you could pass 6 times turn 2. Black Hunt auto triggers if you have We Have Come For You active which is kinda sick for killing big models, expensive but it's a team wide balanced that puts marines into a possible to 2 tap breakpoint so that's nice.
Definitely powerful if you end up racking them up throughout the game! Good shout on combo'ing WHCFY and TBH. Didn't think of that!
That was the most deliberate pronounciation of a strategic ploy, ever.
luckily snuck in a preorder before they ran out a few days ago, I'm so excited to build and play these badasses
32:01 I'd like to throw a point I realized in one of my games this weekend regarding the suspensor system.
You could argue that taking the heavy bolter instead of a regurlar gunner might be more advatageous than not, since you'll probably end up using "Nightmare made manifest" ploy once or twice in a game.
In legionaries you rarely had the CP to buff malicious volleys for your gunner, but with the Nemesis Claw you get shoot twice as a bonus on top of your melee buffs.
I definitely think you're sleeping hard on foreboding. It isn't once per turn so even if you roll horrible you can still skip your activation twice. At max you can do it six times turn 2.
That is absolutely massive.
It's definitely powerful, but we think you'll be using it to gain a CP on TP1, and the JAS is going to be extremely handy if you end up needing it, and might even encourage you to play more aggressive with the Visionary. Lots to think about with this team!
Rip to anyone who tried to get a box online
The Foreboding ability alone makes this team the best elite team in the game. Its much much better than portent...
Am i the only one that thinks that this team is an elite killing machine? Between vox scream, prescience, two plasmas and the icon dude they have so many ways to ruin an elite player's day that it looks unwinnable
Remember, you’re effectively adding plus one to all mainly damage with the charge so consistently putting out 10+ damage is really good for these guys
can you make a list with recommendations related to operatives including gear etc.?!
how is in midnight clad work with vantage point?
How does fearmonger not seem good? Its just free dmg while killing lol