Hello, sorry I don't know if you have an answer to this but, once you have your animation set up and want to transition between spirte animation such a running animation to a jumping animation how do you do that? Do I just animate the run animation first, then render it and do the same to the jump animation and then edit the videos together? Or is there an easier way?
If you put all your animation frames on the same sprite sheet image you can set the keyframes lets say 1-4 for walking and duplicate those keyframes on the timeline for as long as you need. And then you can set the value for the 5th frame for jump. I know that's not a concise answer, but I will be expanding on this in a future video as there are better ways I've discovered to do this sort of thing.
so you would have to save this as a separate file and bounce it out? or keep it as a loop? Another way you can do this is slice the png frames and save them in a folder together each with the same name with frame number, add an image material to a square plane, select png frame as source, change to image sequence - repeat - cyclic - auto refresh, set number of frames :]
That's a good method to animate a loop. The method in the video is so you don't have to loop the images. You can move the plane and animate a walk, a stop, a jump all within the timeline. It also provides control over the frame rate. Although using a bone to select the image is my new preferred method I use for animations. As shown here ruclips.net/video/PLBoyysjQvc/видео.html
Awesome tutorial! I can setup the sprites with this method no problem. However whenever I duplicate the object, I find that the frames of all the copies are still controlled by the original driver. Is there anyway to make drivers duplicate itself alongside the object?
Off the top of my head geometry nodes can be used. If you create a collection of objects you can instance them based of a number like this i.imgur.com/5n5vfL4.png If shape keys don't fit your needs.
This is really cool! Please do more blender tutorials about 2d animation
This is really amazing helpful and so easy, thank you!
You sir are awesome. Thanks !
this could also work while loading in multiple single images as frames and changing the offset.
how? can you send me a vid on discord?
Thank you very much for the tutorial, it is very well explained :D!
The classic horse film technique lol
Would you recommend sprite animations on blender?
Dude, I have no words how helpful this tutorial is!!! Also I've managed to use spritesheets with more than one row, is not that hard to implement
Awesome!
Hello, sorry I don't know if you have an answer to this but, once you have your animation set up and want to transition between spirte animation such a running animation to a jumping animation how do you do that? Do I just animate the run animation first, then render it and do the same to the jump animation and then edit the videos together? Or is there an easier way?
If you put all your animation frames on the same sprite sheet image you can set the keyframes lets say 1-4 for walking and duplicate those keyframes on the timeline for as long as you need. And then you can set the value for the 5th frame for jump. I know that's not a concise answer, but I will be expanding on this in a future video as there are better ways I've discovered to do this sort of thing.
so you would have to save this as a separate file and bounce it out? or keep it as a loop?
Another way you can do this is slice the png frames and save them in a folder together each with the same name with frame number,
add an image material to a square plane,
select png frame as source,
change to image sequence - repeat - cyclic - auto refresh,
set number of frames :]
That's a good method to animate a loop. The method in the video is so you don't have to loop the images. You can move the plane and animate a walk, a stop, a jump all within the timeline. It also provides control over the frame rate. Although using a bone to select the image is my new preferred method I use for animations. As shown here ruclips.net/video/PLBoyysjQvc/видео.html
You are legendary
Awesome tutorial! I can setup the sprites with this method no problem. However whenever I duplicate the object, I find that the frames of all the copies are still controlled by the original driver. Is there anyway to make drivers duplicate itself alongside the object?
Not sure. I will look into it as I am wanting to revisit this topic.
Hi mate, any idea how to do this instead of a 2D sprite sheet, it's a sequence of 3D object instead?
Off the top of my head geometry nodes can be used. If you create a collection of objects you can instance them based of a number like this i.imgur.com/5n5vfL4.png If shape keys don't fit your needs.
thank you so much
I see Windows, I leave.
Why? The instructions are literally the exact same for every other platform
@@SMB_Fan2010 It's a principal thing. I will not support the promotion of spyware.