Animating Sprite Sheets in Blender.

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  • Опубликовано: 12 янв 2025

Комментарии • 23

  • @dillpicklesauce6109
    @dillpicklesauce6109 2 года назад +5

    This is really cool! Please do more blender tutorials about 2d animation

  • @eason713
    @eason713 Год назад +1

    This is really amazing helpful and so easy, thank you!

  • @Nickynoxe
    @Nickynoxe Год назад +1

    You sir are awesome. Thanks !

  • @actiongamemaster8082
    @actiongamemaster8082 6 месяцев назад +1

    this could also work while loading in multiple single images as frames and changing the offset.

    • @frrgretge43
      @frrgretge43 5 месяцев назад

      how? can you send me a vid on discord?

  • @robotw-knight9616
    @robotw-knight9616 2 года назад +1

    Thank you very much for the tutorial, it is very well explained :D!

  • @SleepyAdam
    @SleepyAdam Год назад +1

    The classic horse film technique lol

  • @BillyBoiAnimations
    @BillyBoiAnimations Месяц назад +1

    Would you recommend sprite animations on blender?

  • @NonUnknownDev
    @NonUnknownDev Год назад +5

    Dude, I have no words how helpful this tutorial is!!! Also I've managed to use spritesheets with more than one row, is not that hard to implement

  • @defiantmoonlightclub3137
    @defiantmoonlightclub3137 7 месяцев назад +2

    Hello, sorry I don't know if you have an answer to this but, once you have your animation set up and want to transition between spirte animation such a running animation to a jumping animation how do you do that? Do I just animate the run animation first, then render it and do the same to the jump animation and then edit the videos together? Or is there an easier way?

    • @LoganCreates
      @LoganCreates  6 месяцев назад

      If you put all your animation frames on the same sprite sheet image you can set the keyframes lets say 1-4 for walking and duplicate those keyframes on the timeline for as long as you need. And then you can set the value for the 5th frame for jump. I know that's not a concise answer, but I will be expanding on this in a future video as there are better ways I've discovered to do this sort of thing.

  • @post-monk671
    @post-monk671 Год назад +1

    so you would have to save this as a separate file and bounce it out? or keep it as a loop?
    Another way you can do this is slice the png frames and save them in a folder together each with the same name with frame number,
    add an image material to a square plane,
    select png frame as source,
    change to image sequence - repeat - cyclic - auto refresh,
    set number of frames :]

    • @LoganCreates
      @LoganCreates  Год назад

      That's a good method to animate a loop. The method in the video is so you don't have to loop the images. You can move the plane and animate a walk, a stop, a jump all within the timeline. It also provides control over the frame rate. Although using a bone to select the image is my new preferred method I use for animations. As shown here ruclips.net/video/PLBoyysjQvc/видео.html

  • @Tukyo
    @Tukyo Год назад +1

    You are legendary

  • @Methai93
    @Methai93 Год назад +1

    Awesome tutorial! I can setup the sprites with this method no problem. However whenever I duplicate the object, I find that the frames of all the copies are still controlled by the original driver. Is there anyway to make drivers duplicate itself alongside the object?

    • @LoganCreates
      @LoganCreates  Год назад

      Not sure. I will look into it as I am wanting to revisit this topic.

  • @Ziiio
    @Ziiio Год назад +1

    Hi mate, any idea how to do this instead of a 2D sprite sheet, it's a sequence of 3D object instead?

    • @LoganCreates
      @LoganCreates  Год назад

      Off the top of my head geometry nodes can be used. If you create a collection of objects you can instance them based of a number like this i.imgur.com/5n5vfL4.png If shape keys don't fit your needs.

  • @munchthemunchkin65
    @munchthemunchkin65 10 месяцев назад +1

    thank you so much

  • @callisoncaffrey
    @callisoncaffrey Год назад

    I see Windows, I leave.

    • @SMB_Fan2010
      @SMB_Fan2010 7 месяцев назад

      Why? The instructions are literally the exact same for every other platform

    • @callisoncaffrey
      @callisoncaffrey 7 месяцев назад

      @@SMB_Fan2010 It's a principal thing. I will not support the promotion of spyware.