CS2 Inferno de-dusted

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  • Опубликовано: 9 фев 2025

Комментарии • 491

  • @neutrallybiassed1330
    @neutrallybiassed1330 Год назад +1229

    I appreciate the ammount of effort you put into even the sound of your videos, you're the only youtuber that I actually don't need to adjust the volume in order to hear you. I've gotten to your channel from your css mapping videos adding buttons but you have only ever increased your quality over the years.

    • @kimjunkmoon2298
      @kimjunkmoon2298 Год назад +57

      To be fair, it's more that other people put no effort into the sound of their videos. It's not hard to level volume properly in audio, and that suffices in 90% of cases, but people just don't have the basic floor of knowledge to properly implement that into their videos, including quite influential people. Phillip does do a good job at it, maybe because of his experience making music.

    • @KryzysX
      @KryzysX Год назад

      True!

    • @PoollShietz
      @PoollShietz Год назад +2

      Is called a eu room

    • @durchfaII
      @durchfaII Год назад +14

      @@kimjunkmoon2298 if we exclude the fact that most youtubers these days have 1 or more editors, making it even worse

    • @Hyperion9700
      @Hyperion9700 Год назад +7

      The audio mastering that goes into Kliks videos is the best on RUclips.

  • @ReachTea
    @ReachTea Год назад +170

    The detail in these maps are amazing, I actually want to explore the maps, just means you want to explore outside the boundaries more, fantastic

  • @rojnx9
    @rojnx9 Год назад +334

    2:06 I think the barrels are supposed to be raised up and down externally, using a rope or pulley. However there isn't really a good point to hang the rope over. It would make sense if there were a hoisting beam like you find on many houses in Amsterdam.

    • @alyxbabineaux2412
      @alyxbabineaux2412 Год назад

      yeah, I saw that video too

    • @th1ccbo1ee
      @th1ccbo1ee Год назад +9

      you will find the hooks on many houses throughout the Netherlands :)

    • @spieha
      @spieha Год назад

      imo they are empty barrels, much easier to storage them

    • @rodryguezzz
      @rodryguezzz Год назад

      Literally unplayable.
      Valvo plx fix.

  • @mommo6836
    @mommo6836 Год назад +88

    The thing that surprised me the most about both Italy and Inferno (the maps) is how well they capture the feeling of Italy (the country). The beta colours, I think, didn't really match up with my expectation but the final ones absolutely do.
    I must say it dies feel a bit liminal as an Italian to see these maps with such bizarre architecture...
    Keep up the great work Philip!

  • @nimrodery
    @nimrodery Год назад +124

    ᵃᵗ ˡᵉᵃˢᵗ ᶦᵗ ᶦˢⁿ'ᵗ ᶠʳᵃⁿᶜᵉ

    • @autruff18
      @autruff18 Год назад +7

      ᵃᵗ ˡᵉᵃˢᵗ ᶦᵗ ᶦˢⁿ'ᵗ ᶠʳᵃⁿᶜᵉ

    • @luca11n
      @luca11n Год назад +5

      Love this. Italian supremacy

    • @dinosharttt
      @dinosharttt 9 месяцев назад

      what does that say?

  • @jotopeka
    @jotopeka Год назад +16

    The fear of too many dusty maps going into to many italian maps...
    I'd wish a snowy map (Office doesn't count) set in the arctic or something like that for the contrast of the current map pool
    Bring back Sub-Zero!

  • @tangledwires
    @tangledwires Год назад +64

    I'll just live with the feeling that unlike everyone else, I like the more "yellowy" style in the leaks and trailer, where sunshine feels brighter and shadowy places felt actually dark.

    • @FLAGMACHINE11
      @FLAGMACHINE11 Год назад +9

      Me too, the bright grey released colour schemes are a bit migraine-ish, although the new lighting and everything itself is fantastic
      EDIT: Just got a access to beta, it's blinding but not nearly as blinding when actually in a match

    • @mNmcookies
      @mNmcookies Год назад

      You're not the only one

    • @Bassalicious
      @Bassalicious Год назад +6

      From a purely artistic view, I agree. But with gameplay in mind I think the soft colours and bright shadowy parts will contrast really well against the player models even in the worst cases. We have to think upcoming player model skins here too.

    • @romangiertych5198
      @romangiertych5198 Год назад +2

      I like the new version much more, other than the church. We've got enough yellowy maps already, inferno doesn't have to be one of them.

    • @TheSuperappelflap
      @TheSuperappelflap Год назад +1

      My monitors absolute lowest brightness setting is still pretty high so Im pretty sure playing source 2 is going to make my eyes hurt, especially in late night gaming sessions in the dark. Guess I will have to do some tweaking in nvidia control panel for this game.

  • @praralexander7561
    @praralexander7561 Год назад +83

    It is impressive just how many iterations Valve makes on the maps before release. I prefer many of the leaked and trailer versions over the ones we got, like you mentioned the church, but I also feel like having the above-ground cemetery is a lot more interesting. I also prefer having the shops tucked into the wall instead of sticking out.
    It's a shame that so many concessions have to be made for competitiveness.

    • @carlhaeggman2378
      @carlhaeggman2378 Год назад +17

      I think they removed the cemetery thingy as it might have been somewhat difficult to spot players when they were in front of it

    • @LongJohnnn
      @LongJohnnn Год назад +3

      @@carlhaeggman2378 Yeah imagine that background with CT's dark outfits haha...

  • @SocksFN
    @SocksFN Год назад +25

    I do like the more saturated look/darker bits of the leaks

    • @mushroomcrepes
      @mushroomcrepes Год назад +9

      the church was definetly a downgrade

    • @SocksFN
      @SocksFN Год назад

      for sure, visability wasnt even bad in the playable space either @@mushroomcrepes

  • @amanpandey6821
    @amanpandey6821 Год назад +5

    with every new CS entry there are game specific new maps introduced, what I want to see is a new map made for CS 2 that isn't a remake or remastered version of an already existing map but a map made entirely from scratch, something we haven't seen so far and I know valve will create an awesome map

  • @ardxncy
    @ardxncy Год назад +7

    yknow its a good day when Philip posts

  • @HeisenbergFam
    @HeisenbergFam Год назад +49

    De_dust has become so iconic (probably the most iconic CS map) people feel compelled to dedust other maps

    • @Nolsjokes
      @Nolsjokes Год назад +1

      i feel like office is more iconic

    • @thing4826
      @thing4826 Год назад +14

      office is for sure more iconic than dust... but neither one is more referenced than dust2@@Nolsjokes

    • @chrystales6169
      @chrystales6169 Год назад +4

      To this day I still believe a major part of Mirage's popularity is because it's yellow and dusty. CS players flock to a map that looks like de_dust3 when the actual dust2 was removed from active duty.

    • @m.n.s.s2825
      @m.n.s.s2825 Год назад +2

      @@thing4826 How office is more iconic ? Yeah iconic for boosters and cheater perhaps. DUST 2 is most played map in all versions of CS fconsistently for 20 years. It has some of greatest match in major history in it, But yeah " OFFicE iS mOrE IcOnIc"

    • @user-tzzglsstle585e38
      @user-tzzglsstle585e38 Год назад +6

      @@Nolsjokes don't think so, if it's so iconic; other fps games would have their version of Office (which it doest, but dust 2 has)

  • @BlastinRope
    @BlastinRope Год назад +48

    It's interesting to consider that within the lore, a huge part of counter strike takes place in italy. Lots of obvious maps take place in italy but even some non-obvious ones like cbble and piranesi. I know csgo has some lore that I never payed attention to, but I wonder why italy is so important to the csgo story.

    • @ChrisBrown-ir6sf
      @ChrisBrown-ir6sf Год назад +26

      Italy is most beautiful and culturally significant country in the world history. No wonder Valve is in love with them.

    • @regamox
      @regamox Год назад +17

      cbble wasn't set in France? I saw signs written in French in that map, well at least on the CSGO version.

    • @ChrisBrown-ir6sf
      @ChrisBrown-ir6sf Год назад +3

      Add Rialto, Another Italy based map

    • @silvialuzmia
      @silvialuzmia Год назад +2

      I bet they didn't even think about lore

    • @deltahl
      @deltahl Год назад +10

      @@regamox Yes! The CT there is GIGN.

  • @Rubenen
    @Rubenen Год назад +26

    I think a New York City based map would be crazy in s2, the high skyscrapers the build boards, using cars for cover. Bomb site being in a lobby room of a hotel. So many crazy things.

    • @AustinH7
      @AustinH7 Год назад +24

      Let me stop you right there. CS players just want to play on the same 3-5 maps forever and NOTHING else.

    • @eric2553
      @eric2553 Год назад +8

      @@AustinH7 forcibly remove the maps they play from the game and they will start sizzling from the heat that is irradiating from their body

    • @silvialuzmia
      @silvialuzmia Год назад

      I would play it but in casual, I just wish that they do more with CS2. Like in counter strike online 2, there is a map called Big city, literally a big city with cars and A.I fighting

    • @ambozz3726
      @ambozz3726 Год назад +7

      "using cars-" FUNC_VEHICLE IS A HUMAN RIGHT

    • @Hostefar
      @Hostefar Год назад +1

      I don’t know man, i don’t think people would be to happy about a terrorist attack in downtown Manhattan.

  • @DmndDylan
    @DmndDylan Год назад +4

    Thanks for the shoutout. Crazy to see how far the map has came in 2 months.

  • @Avi-oy7tp
    @Avi-oy7tp Год назад +13

    had a real shit day. i may not have played comp CS in bout half a decade, but just listening to philip talk really has helped. philip has helped me through addiction, insomnia, and bad trips. thank you man. thank you for all the years of content you’ve made and the heart you’ve poured into them

    • @enescsgo
      @enescsgo Год назад

      I didnt get it what you say

  • @sarojandongol1482
    @sarojandongol1482 Год назад +1

    March, can't believe almost 6 months are already up.

  • @shadyplaysgoodgames
    @shadyplaysgoodgames Год назад +16

    100s and 1000s of CS RUclipsrs make videos about these new updates and do map walkthroughs but none of them come close to your quality of videos. As soon as an update drops, I desperately wait for your video on it. Thanks for all the amazing videos Phil ❤
    Also reboot of Going Low in CS2 when? 😅

  • @jumbo.sledgehammer
    @jumbo.sledgehammer Год назад +1

    4:45 I thought that he would joke like "ofc the sun would change position because that's what sun do through the year"

  • @killrcreepr
    @killrcreepr Год назад +4

    I love how in-depth all your videos are philip

  • @riccardocolucci8916
    @riccardocolucci8916 Год назад +50

    As an italian I LOVE this inferno remake because it's just so realistic and well looking, it rappresent very well the beauty of Italy and I'm so happy that our culture is so appreciated from so many people 😃

    • @hanyu_dada
      @hanyu_dada Год назад +7

      the real inferno is in florida idk why italians apropiated this village

    • @fabianursu2462
      @fabianursu2462 Год назад +2

      ​@@hanyu_dadano, it's not

    • @davidelongobardi5585
      @davidelongobardi5585 Год назад +11

      @@hanyu_dadaall signs are written in italian lol, even road ones, there is also a f@cking italian flag waving on A xD

    • @simplepointstudio6210
      @simplepointstudio6210 Год назад

      @@hanyu_dada How in the fuck does Inferno look like Florida, and not Italy? Even the signs and the flag tells you otherwise.

    • @aspirewot8408
      @aspirewot8408 Год назад

      its not based on italy its based on usa lol

  • @TioRata
    @TioRata Год назад +46

    I prefer the sunnier lighting from the leak, the current lighting makes some parts of the map look flat.

    • @user-ku5oo2cl3z
      @user-ku5oo2cl3z Год назад +4

      Agreed. Too white/blue-ish. The sunny yellow screenshots were sliiightly too yellow but they overdid the correction!

  • @dayne6400
    @dayne6400 Год назад +51

    I still really like it, but I think it could use a little less white, maybe turn back some of the yellow coloured buildings and such

  • @benjaminzarkhin1293
    @benjaminzarkhin1293 Год назад +10

    The new Inferno is setting the standard for Source 2 mapping- it's so gorgeous, packed with detail yet familiar and balanced for competitive play. I was shocked to see it changed at all between the trailer, leaks and beta- now I want to see that leaked, dusty and sunny looking Inferno as well.

  • @SilentAttackTV
    @SilentAttackTV Год назад +7

    I really don't like the skybox and natural light they chose. Inferno should be sunny, but now it's overcast and feels cold

  • @MrLagzy
    @MrLagzy Год назад +2

    The Ambient Occlusion shadows will reveal your position in old boiler now. the shadows can be so visible before you turn the corner that you actually see them coming. I believe its gonna be dangerous going around corners in such tight spots like that in this game, if you hug the walls.

    • @ADreamingTraveler
      @ADreamingTraveler Год назад +1

      Luckily you can see your own shadow so being aware of how you're projecting your shadow will be important in specific areas of certain maps. Unless you're running the game with shadows off but I've seen people getting insanely good framerates because the game finally makes use of peoples GPU's unlike CSGO which was mainly cpu driven. Source 2 is almost a decade old now but I still see people complaining like it's somehow a state of the art new engine released in 2023 when CS2 is technically still a porting of CSGO lol

  • @FlashheadX
    @FlashheadX Год назад +18

    Valve: removes leak
    Also Valve: listens to community feedback about the leak

    • @TheDiner50
      @TheDiner50 Год назад

      Valve with TF2.
      Valve: Introduce possible balance changes in a blog post.
      Also Valve: Did not listen to community feedback about the post.
      Also Valve: Play dum and not giving a dam.
      HL community: Welcome to the club TF2.

  • @rfldss89
    @rfldss89 Год назад +2

    Personally, although I understand your argument about pastel colours in thw beginning of the video, I still think it needs more colour. There's quite a few building that were a particular colour in csgo or even the leaked screenshots, that are now grey or off-white, and that's quite a shame imo

  • @BRoRN.
    @BRoRN. Год назад

    I’ve been waiting all week for this video

  • @wasyaname
    @wasyaname Год назад +1

    The trailer version of inferno looked so sunny and warm. Reminded me of the second mission of dishonored 2 when you reach Karnaca.

  • @bq9030
    @bq9030 Год назад +1

    In cs2 on inferno inside ruins cool easteregg can be found. Behind wooden wall there is tv with cs1.6 or cscz sounds playing, footsteps and glocks

  • @Jonok
    @Jonok Год назад

    I can appreciate the slow turn and effort to make Contro Strazio Secondo

  • @cowshit
    @cowshit Год назад +3

    the Inferno's overhaul is by far my favorite, this is my unlucky map yet now it feels more open while looking amazing, i do miss the rail hop on mid for apartments

  • @morphtek
    @morphtek Год назад +1

    valve dropped the ball with not having the sun position not reflecting the way irl region sun position could have been a major win by valve

  • @pauls.3645
    @pauls.3645 Год назад

    The changes they made to it shows that they do see us over on reddit and twitter.
    Definitley a lot more than some of us think

  • @samvelocity8348
    @samvelocity8348 Год назад +1

    thanks phil

  • @zapwag
    @zapwag Год назад

    Yess I've been waiting for this all day

  • @acrain7
    @acrain7 Год назад

    When cs2 first got teased, and we got remasters such as overpass, I was worried that cs2’s art style was going to go to a cleaner, far less rough and lived in aesthetic, and the releases of Italy and most especially inferno have thwarted those worries. There’s life to inferno, from the randomly tilted shutters to the chipped and stained brick walls, the loose cigarettes and garbage on the ground and occasional faded paint or dusted window, it all feels real and used in the same way that made me fall in love with source’s more raw and detail oriented art style back in csgo. This is just that turned up to 11, as proven by inferno, and I’m all for it!

  • @gloveman0
    @gloveman0 Год назад

    Shoutout to good friend PDylan. Great video as always.

  • @elliejohnson2786
    @elliejohnson2786 Год назад

    The wall missing on the graveyard steps O: goodbye my second favourite A-site holding position

  • @scrunkus
    @scrunkus Год назад

    I don't even play CS but I can't get enough of these analysis videos

  • @FLAGMACHINE11
    @FLAGMACHINE11 Год назад +12

    While the new maps are quite beautiful, they are bright and white to the point where I actually feel like I'm staring straight into radiation from the sun.

  • @HenElten
    @HenElten Год назад

    Gotta love him speculating on how the driver gets out of the vehicle, and then looking at the wrong side of it... What a British thing to do! ^^

  • @altokia2724
    @altokia2724 Год назад +81

    Even just 1 map set in Italy is too much.

  • @Ferisii
    @Ferisii Год назад

    Great video as always, @3kliksphilip !
    The new Inferno is looking great, but I have to say, some of its architecture is... what to say, breaking realities of what to expect? I think it would be an interesting video to try cover.
    Worst case example to mention is the Livingroom/t apps-area of the map. You walk up the apartment stairs and enter a nice, almost alpine looking, room, with a bed placed just underneath a sunroof! How comfy looking! But then you realize, wait, aren’t we in an apartment block? What happened to the upstairs neighbor’s room?! Looking outside on the arch bridge you confirm, yeah, it’s still an apartment block! So, what gives? And don’t get me started on the window placements inside the room or in other parts of the map.
    I imagine the map designers had blocked out the map and given each other a part to design, both interior and exterior blocks. Perhaps there had been some hiccups in the communication between them on how the design flow should’ve been? Either way, the first time you notice it, you can’t unsee it and that kinda ruins the immersion of the map.

  • @notmraskon
    @notmraskon Год назад

    When I click on these map videos of yours, I definitely its going to be a treat for sure.

  • @ObiiWanKenobii
    @ObiiWanKenobii Год назад +1

    The irony that there are all these maps from Italy while Italy has no scene in cs :(

  • @m5tthew
    @m5tthew Год назад

    im convinced valve puts little things like the painting from the leaked church being in ct spawn just for you to find

  • @arterca
    @arterca Год назад +1

    Biggest complaint I've heard playing on new inferno pt 2: electric boogaloo is that T area and B (specifically banana) feel narrower and really claustrophobic, although these areas really didnt change in size or scale.
    It's a beautiful map and I'm really happy with the way it turned out. I also already found a lineup for a pit to top banana smoke which is just silly. I am working on pit to coffin smoke next.
    I'm also really glad to see bugfixes already being pushed to it. I submitted 6 and all 6 were fixed. Only one had serious gameplay effects but the other minor ones were also fixed.

  • @TKsh1
    @TKsh1 Год назад +10

    Not only Inferno is my favorite CS map of all time, it is now even more beautiful that it already was, now with more crispy out-of-bound details.

    • @ADreamingTraveler
      @ADreamingTraveler Год назад +1

      I thought CSGO Inferno was pretty ugly but that's because I just thought everything in that game looked bad. But CS2 has made this map absolutely gorgeous and what it should have always been

  • @IoCalisto_
    @IoCalisto_ Год назад +2

    thank you Mr. Philip, very cool.

  • @Amb0ss
    @Amb0ss Год назад +1

    I appreciate the 3AM (UK) upload.

  • @ioverslept.
    @ioverslept. Год назад +2

    While Inferno looks stunning. Personally I want some more interesting map atmosphere. Imagine a proper competitive map being snowy, maybe in a rainstorm, maybe in a city like Vertigo but on the ground...

  • @spacecowboy1929
    @spacecowboy1929 Год назад +1

    Now I want to know what a de dusted dust would look like

  • @romanrat5613
    @romanrat5613 Год назад +6

    The new version looks nice, although I think I would’ve preferred that they kept it as the smaller village it was in CS:GO

  • @woodyTM
    @woodyTM Год назад +8

    I love the look but everything just seems so muted, was hoping to get proper HDR support or something

    • @ali32bit42
      @ali32bit42 Год назад +3

      its technically already there. they just tone map it so blacks are brighter. its probably better for gameplay. imagine waiting 20 seconds for the camera to adjust every time you move to a new area

    • @woodyTM
      @woodyTM Год назад

      Source Engine ""HDR"" isn't real HDR. Real HDR doesn't have that annoyingly stupid "exposure" emulation. I'm talking about HDR monitor support.

    • @qwertyrewtywyterty
      @qwertyrewtywyterty Год назад

      yes we need HDR to feel the 2000 nits when we got flashbanged!

    • @ali32bit42
      @ali32bit42 Год назад +2

      @@woodyTM your eyes literally have a built in exposure setting called the iris dilation. its not faking anything, thats just how the world works. HDR monitor support is on their list but its not that easy because the drivers are kinda shitty on windows and dont exist on linux . ATM they are basically forced to crush everything down to standard monitors . the big new thing that source 2 does is using modern tone mapping methods like ACES and filmic to use a far higher dynamic range and more realistic color grading using the same HDR information which reduces burning at the cost of visual contrast.

  • @sirlimonada2
    @sirlimonada2 Год назад +19

    It looks awesome but I low key like a but more the yellowish lighting, it looks a bit more stylised and it gives me some western set map vibes haha

    • @LeoAr37
      @LeoAr37 Год назад +4

      Yeah current one is too white (while somehow too colorful at the same time). The yellow walls in the leaked give it a better feel.

  • @Jmcgee1125
    @Jmcgee1125 Год назад +7

    I just feel like all of these maps are so bright. It's kinda painful on the eyes to me.

  • @unleashthedog
    @unleashthedog Год назад +6

    I'm really happy Inferno it's set officially in Italy... but as an Italian I have a couple gripes:
    * it's a bit washed out to be Tuscany, I'm relieved it doesn't look like the leak
    * they removed the Spanish T from what I have seen, I hope it is for good... but also italy is not a British colony and they should remove the SAS too - more over you are voicing my observation that many CS maps are set in Italy, so I think it's due Valve introduces the Italian spec ops. I mean no official map is set in the UK so the SAS has the least reason to exist than anything. I do love their voices so they should leave them in, but give us some italian accented speaking force.
    Can you maybe shout out a "valve pls fix" for Geography's sake ✌

    • @fawnifyy
      @fawnifyy Год назад

      You raise your demands with great posture given the small italian playerbase :)

    • @XRAY81
      @XRAY81 Год назад +2

      They haven't introduced the map based agents yet that's why it still uses Phoenix and SAS. All of the maps in CS2 uses Phoenix and SAS right now.

    • @unleashthedog
      @unleashthedog Год назад +1

      @@fawnifyyI may be italian but it makes no sense to have non-italian spec ops operating on the territory. All the other maps have CT and T that make sense for the environment.
      To be honest I don't know why they don't give up with the nationalities and just do a Rainbow-6-like unit and let you pick different operators that will then have different nationality

    • @unleashthedog
      @unleashthedog Год назад

      @@XRAY81 i was concerned that Phoenix was just a placeholder. Having the ETA return as the T faction in Inferno makes no sense at all.
      I hope that in the final game they have new content or more logical choices.
      Still worth bringing up with Valve from my pow

  • @doulest
    @doulest Год назад +1

    italy is a beautiful place. i would love many more italy maps..

  • @UmamiPapi
    @UmamiPapi Год назад

    CS2 is about to be massive. What a time to be alive.

  • @Nullbound
    @Nullbound Год назад +1

    I've gotta say that the new Inferno looks so much more like Italy than old Inferno

  • @ey1535
    @ey1535 Год назад +6

    i like these new maps but they do feel kinda blindingly bright

  • @void7837
    @void7837 Год назад +2

    one thing that i absolutely started to hate about cs2 is how incredibly bright it is, no matter what settings i use the contrast will always make it almost impossible to see for me.

    • @ADreamingTraveler
      @ADreamingTraveler Год назад

      I think you're just used to CSGO imo that game was drab as fuck lol. How bright CS2 is does make enemies stick out way easier so being able to see them is improved. I personally like the brighter colors but I can see why some don't

    • @void7837
      @void7837 Год назад

      @@ADreamingTraveler i literally can't See shit because of how bright it is

    • @AzraelArt
      @AzraelArt Год назад

      try calibrating your monitor. most monitors are way to bright and contrasty by default@@void7837

    • @RequiemOfSolo
      @RequiemOfSolo Год назад

      @@void7837 r_fullscreen_gamma 2.5-3 helps a lot, try it out

  • @Plague_Potato
    @Plague_Potato Год назад +1

    I hope they give the rest of the maps the Overpass/Inferno treatment and get them a facelift. Mirage, Dust and Nuke are showing their age

    • @ADreamingTraveler
      @ADreamingTraveler Год назад

      Dust and Nuke already got their remakes but in CSGO though I do wish they got completely remade anyway. Mirage was always one of the better maps despite how old it was but would probably be the best candidate for a overhaul treatment

  • @maiconm
    @maiconm Год назад

    I'm addicted to your videos

  • @nullstress
    @nullstress Год назад +1

    I love Inferno. It's the only map I've never been tired of playing

  • @fish3443
    @fish3443 Год назад +1

    i wish they kept the yellowy looking sun light. this maps is a flashbang now lol.

  • @VERYR4RE
    @VERYR4RE Год назад +1

    man we need more contrast

  • @SonicMaster519
    @SonicMaster519 Год назад

    That Left 4 Dead 3 comment shook me to my core. At least you didn’t mention Alien Swarm 2 or Ricochet 2…

  • @kevinbeteta1737
    @kevinbeteta1737 Год назад +3

    This is such a beautiful redesign that I’m disappointed that this wasn’t the standard for all of the source 2 editions of maps

  • @nicholajrantala
    @nicholajrantala Год назад +1

    How cool would It be if there were random
    sandstorms in some maps you couldn't know if there was storm coming in the end of a round. I remember when I was younger played F1 and it was overcast the it could rain or maybe it didn't that's the point

  • @ChrisBrown-ir6sf
    @ChrisBrown-ir6sf Год назад +3

    The wooden railing looked more aesthetically pleasing and do did the orangy color and more detailed stone in the walls, They downgraded the map listening to community who judged from merely an image.

  • @jirkanovacek1750
    @jirkanovacek1750 Год назад

    Being able to throw a molotov into a pit from apartments now is a big change making the map far better. Pit was so strong position

  • @victorkrum904
    @victorkrum904 Год назад +2

    4am in the morning
    3kliksphilip posts something
    guess i'm just gonna whatch it

  • @RaggedDan
    @RaggedDan Год назад

    3 in the morning, Philip's not breaking a sweat these :D

  • @dale_vee
    @dale_vee Год назад +1

    great video as always. but I specifically came here to voice my appreciation specifically for the title for this video - chef’s kiss 🤌

  • @LatteLobster
    @LatteLobster Год назад

    2:07 the open window is where they would likely pull the barrels in from, using a winch

  • @eglorious-yt
    @eglorious-yt Год назад +2

    I really hope they re-do all the maps like inferno.

    • @veeeen
      @veeeen Год назад +2

      especially mirage

  • @Kiefini
    @Kiefini Год назад +2

    As an Italian I see no problem in having Italy, Inferno, Tuscan and Canals. ;) ♥

  • @Spetsnazty
    @Spetsnazty Год назад +1

    I like the red colors more than YELLOW in alt mid because italy had more red buildings back in the day because of the price of paint, signinfcantly more, even today yellow paiont is pricey

  • @APopov
    @APopov Год назад +4

    Valve definitely MUST subscribe to your channel. You do a through beta testing of their maps for free!

  • @McGamaStuff
    @McGamaStuff Год назад

    that truck driver is totally still in there

  • @420Pizza2
    @420Pizza2 Год назад

    That l4d3 joke hurt philip 😢 Im still holding out hope we'll get it someday..

  • @bess00
    @bess00 Год назад

    Valve employees probably go to Italy on their vacations and take inspiration from that, otherwise I can't explain the amount of maps set there

  • @BlueFlash215
    @BlueFlash215 Год назад +1

    2:06 They missed their chance on putting a pulley system here.

  • @Foxtrop13
    @Foxtrop13 Год назад

    they need to crank up that global illumination bounce

  • @Simply_Jerry
    @Simply_Jerry Год назад

    I think this map is so beautiful, when i first saw the leaks I was so excited!!!

  • @_wayneman_
    @_wayneman_ Год назад +1

    4am, time for a new video and some more games after that.

  • @starlight_garden
    @starlight_garden Год назад

    4:35 The left side of the street in the trailer version was so beautiful. :(

  • @KalkuehlGaming
    @KalkuehlGaming Год назад

    I find it crazy how much work goes into making one map by valve.
    The leaked versions models already looked nice but they nearly changed every model again. I wouldnt even be able to make the decision which model could be upgraded because they looked nice for me to begin with.

  • @lasagner9567
    @lasagner9567 Год назад +1

    They need to bring back the staircase wall

  • @dreadin
    @dreadin Год назад

    missed opportunity for de-de_dustified in the title

  • @devWeidz
    @devWeidz Год назад

    I really can't with the flashbang white colors, I really hope it can be tweaked with a tone/gamma settings. Burns my eyes.

  • @SpinningSandwich
    @SpinningSandwich Год назад

    As long as they don't de_dust it! We've had quite enough of the sand theme for one lifetime. Anubis only gets away with it by being the Egyptian counterpart to Ancient's (ie de_aztec2) Maya ruins.

  • @CS2_Guru
    @CS2_Guru Год назад

    nice video, and great content! keep it up! :D

  • @Swarrrovski1337
    @Swarrrovski1337 Год назад +2

    old B site looked so much cooler

  • @gachigasm3210
    @gachigasm3210 Год назад +2

    4:55 I am taking this as a confirmation Valve ARE in fact working on Left 4 Dead 3

  • @brylzy
    @brylzy Год назад +1

    ok but no one is addressing the biggest problem here.... THE FUCKING m249 HAS NO BULLETS IN ITS MAGAZINE WHILE ITS LOADED AND SHOOOTING. where do the bullets come from? what are you reloading, what is the point of bringing magazines? is the m249 the first gun to shoot air projectiles? SO MANY QUESTIONS...

  • @sltrskid
    @sltrskid Год назад

    one thing (of many) i'd like to praise source 2 about is it's water, it's definitely some of the best water i've ever seen in any game