It's a wonderful output from such a small space and equipment. I'm in the same situation just started with learning. Please keep posting more tutorials and final results. Thanks.
Hi, Joshua! I think this is the first video of yours that I've ever seen, and I just wanted to say I really enjoyed it. I think you've gotten some really nice results here, especially considering the space and equipment restrictions. Even if it's a living room, it can still be quite cramped when trying to shoot with some of these setups, especially chromakey. That idea of using Unreal and the projector to throw the light on you as though you're driving is brilliant; such a simple and elegant solution. Videos like this make me excited to finally be able to return to working on my own videos again (which should happen next year), so I just wanted to say great work and I'll be sure to check out some of the other videos you've made! It's exciting to see these new workflows and ideas being shared, thank you! :)
I'm thrilled with how many people I have reached with this video and am very excited to get onto the next few videos. It's a brand new frontier and I want to be there to help filmmakers navigate it. I certainly don't come from a game dev background but am putting in hours to learn and pass on the knowledge. Your comment means a lot, I am very encouraged.
@@ClassyDogFilms I know right? I'm hopping to dive into the UE thing, I really believe it's the future of film making and I already see one or two ways I could use it ^^
@@Rafu_ytb Ah cool! That's great; yes, I think there are a lot of tools in UE that will make it an extremely valuable software for filmmakers to learn.
Man. Ask me one thing you did easily and other guys don’t know about. That’s using the bounce card to reflect the car light effect from unreal engine. You nailed it and you solved a problem I’ve been finding difficult to solve. Simple for you but great solution for me. Keep it going man 👍
Yes its a good solution to getting light from Unreal into the real world. I have not done it enough to perfect and theres a lot of difficulties around it depending on whether you're working in after effects or bringing the video into Unreal. Very promising though and gives us indie filmmakers a lot of encourangement.
I absolutely love your video, they are very inspiring, I’m starting in the virtual production world, my channel is super new, but I have been doing video production for 3 years, and recently in a passion for the convenience and amazing things you can do with unreal engine and a green screen, I’ll binge watch your videos for sure
Love your comment. It's nice to see that positivity and energy. If you are getting started with VP you might find my discord useful. Would you like an invite?
A lot of cool tips. That supercomp was pretty cool. (Was there some sort of fake glass between you and the scene at any point in the process?) It would be interesting to find a technique to allow light from the scene behind your head to spill forward into the back of your head... similar to how you are projecting light from the side of the car. That would allow some Subsurface Scattering to come thru the edges of your ears, and make it even more realistic.
I use 1 base station and 1 tracker yes. I am planning a video that deals with tracking data. Luckilly since 'livelink' this has become very simple to do.
Awesome video, thank you so much for this walkthrough. It's very inspiring to see the result you've got with so much ingeniosity (is this even a word?). I really loved it, and I'm looking forward to seeing more! Cheers, mate 👌
Using a projector to shine a green behind the talent. Of course this is only useful in certain situations. Im mainly exploring how to acheive results in a small workspace.
Great job man. I’d get that headrest up higher behind you though. Don’t know any cabs with a headrest that low. That may actually be a decent prop to invest in. You can find car seats they’ve been converted into office chairs too…
@@JoshuaMKerr I was just thinking the same thing as HOGO... Well done Joshua. Have you explored the tracking possibilities in Unreal for different shots that might require a bit more than just a camera shake? I've done a few test with double tracking footage and double masking from Blender to Fusion and then Resolve for color correction. To be honest I still have a lot of work to do in order to have it look as good as you did on this test. Good job.
@@almanages There are a few methods and Im keen to cover them all. Theres basic camera shake blueprints, recording tracking data live and also importing tracked camera data from after effects. Loads of fun.
some great tips and advice here - looking forward to how you get on with the Vive tracking - EVERYONE wants to recreate the Mandolorian in their living room!! lol
I can't find anywhere a tutorial on placing a keyed footage into Unreal Engine 3D scene. Not for gaming, but just to make some camera moves (tracking not necessary). Do you know how to make it properly?
Hi Joshua, nice your vvideo! I just started with Unreal Engine, i want buy my track, what kit you use to make the track shot and how you mount on your camera? l, i have one Panasonic Lumix GH4, can you please help on this question? thanks !
For this single closeup shot, yes I agree. But suppose you want to do more world building, wider shots and difficult camera angles that are out of range for a lot of indie creators? Simply driving around in a car might now execute on a big vision. These green screen and keying techniques will be useful for more than just this example.
There's a bunch of ways and the best would depend on your workflow. I filmed my greenscreen plate my sequence was playing in unreal (for lighting) but I exported the unreal sequence seperately and synced the fooatge afterwards in After Effects. The unreal scene was exported from the sequencer tab but you could use movie render queue also.
@@JoshuaMKerr Is it not difficult to match afterwards the two camera movements? Okay, when shooting on tripod it is not so difficult but when shooting handheld. I'm a very beginner in this genre. Did made renderings in other DCC's and with lot of tracking and masking I composed the stuff together. But now I look for VP solutions. Here are lots of tuts about this and no one shows how to record this stuff together. Thank you :)
I understand. Well this example was recorded on a tripod for ease but i have done some tracking tests that seemed to work. The method of recording both at the same time requires a live tracking solution such as a vive puck. It is possible to then import this data into unreal using it's 'take recorder' while you film with your main camera. They would still need syncing in post but this can be done but making some quick movements with the camera at the beginning of a take and finding that place in both the foreground and background plates. I'm afraid I don't have any tutorials or demos on this yet. I want to cover the basics before moving to more advanced bits lke this.
@@JoshuaMKerr Thank you! Take recorder was the missing part. I try to make it on low budget before I decide to invest more for it. For now I got the tracking work with a simple iPhone but have no live feed (have to wait for the capture hardware to come). Thank you for the advices!!!!
Dude. This is amazing. I'd love it if you ever collabed with Dr.Disrespect, I could see this tech and his character go hand in hand and make for some amazing content!
Спинка кресла в машине очень дрожит и видно, что тело на месте, а машина - дрожит. Сгладить бы задний план и точнее сделать трекинг - было бы круче! А идея, конечно интересная)
@@JoshuaMKerr will take days and you will be amazed how easy and fast to apply your ideas. time is a great factor you will need it to be more efficient as pro. but if you have a team to work with you it's okay to use premier.
Of course. But the point of these videos is to get the best results in a very small space. In this case my living room. If I had more room to work with I would absolutely get as far away as possible.
@@JoshuaMKerr тогда у тебя будут проблемы с отражённым светом. Тут либо снимаешь в большой комнате и хороший результат получаешь, либо снимаешь в узком пространстве и работаешь с обработкой ... Вариантов всего два .
@@sr2sdouble You are absolutely correct. But that is what some of us have to work with and that's why my videos are largely about post solutions. working in less than ideal scenarios is a great way to get creative and push boundaries.
@@JoshuaMKerr first of all you didn't assigned the right color profile to the clip, you are basically keying a log file without a proper interpretation, second, the subject is not lighted enough. the mismatch with the backgroudn is because you are compositing a log profile subject into a srgb profile background, hence the different black values.I suggest you to learn the basics of color science, it's a tricky topic by the way
@@davideghirelli4453 You are right about the colour profile being incorrect in this example but I was aware of the mistake which is why I used a custom panasonic lut. I apreciate this doesnt change the colourspace but does help. In future examples im working purely in ACES across both sets of footage. My colour scienece knowledge is sound thank you... but well spotted.
It's a wonderful output from such a small space and equipment. I'm in the same situation just started with learning. Please keep posting more tutorials and final results. Thanks.
I certainly will.
Hi, Joshua! I think this is the first video of yours that I've ever seen, and I just wanted to say I really enjoyed it. I think you've gotten some really nice results here, especially considering the space and equipment restrictions. Even if it's a living room, it can still be quite cramped when trying to shoot with some of these setups, especially chromakey. That idea of using Unreal and the projector to throw the light on you as though you're driving is brilliant; such a simple and elegant solution. Videos like this make me excited to finally be able to return to working on my own videos again (which should happen next year), so I just wanted to say great work and I'll be sure to check out some of the other videos you've made! It's exciting to see these new workflows and ideas being shared, thank you! :)
I'm thrilled with how many people I have reached with this video and am very excited to get onto the next few videos. It's a brand new frontier and I want to be there to help filmmakers navigate it. I certainly don't come from a game dev background but am putting in hours to learn and pass on the knowledge.
Your comment means a lot, I am very encouraged.
What a surprise to see you popping in the comments of this awesome video RUclips just recommended me to watch ahahah ! 😊
@@Rafu_ytb Haha! Hello, Cy! Small world :)
@@ClassyDogFilms I know right? I'm hopping to dive into the UE thing, I really believe it's the future of film making and I already see one or two ways I could use it ^^
@@Rafu_ytb Ah cool! That's great; yes, I think there are a lot of tools in UE that will make it an extremely valuable software for filmmakers to learn.
That dynamic lighting with the projector is a great idea
It is quite good but I'm now experimenting with controlling lights with unreal engine. Might give better results
good video and good observations about croma...
Thanks!
Man. Ask me one thing you did easily and other guys don’t know about. That’s using the bounce card to reflect the car light effect from unreal engine. You nailed it and you solved a problem I’ve been finding difficult to solve. Simple for you but great solution for me. Keep it going man 👍
By the way, what am talking about is around 2:50 of the video. Am really impressed and this goes a very long way with the production process
Yes its a good solution to getting light from Unreal into the real world. I have not done it enough to perfect and theres a lot of difficulties around it depending on whether you're working in after effects or bringing the video into Unreal. Very promising though and gives us indie filmmakers a lot of encourangement.
Yeah man. You’re gonna be huge. Keep going. Future is yours
very kind of you to say that. Ill never stop haha
I absolutely love your video, they are very inspiring, I’m starting in the virtual production world, my channel is super new, but I have been doing video production for 3 years, and recently in a passion for the convenience and amazing things you can do with unreal engine and a green screen, I’ll binge watch your videos for sure
Love your comment. It's nice to see that positivity and energy. If you are getting started with VP you might find my discord useful. Would you like an invite?
@@JoshuaMKerr absolutely, I need to understand what I need to use my DSLR cameras to send live tracking to my computer
Vive trackers are great for starting out. Here's an invite link discord.gg/bK6ktswd
A lot of cool tips. That supercomp was pretty cool. (Was there some sort of fake glass between you and the scene at any point in the process?)
It would be interesting to find a technique to allow light from the scene behind your head to spill forward into the back of your head... similar to how you are projecting light from the side of the car.
That would allow some Subsurface Scattering to come thru the edges of your ears, and make it even more realistic.
Yeah, all good ideas.I did some more tests with a projector giving backlight in another video I think.
Nice video - excited to see how things turn out with the Vive on your camera
Cheers! So am I. Will post an update soon
So you need one Base Station and one tracker, is that correct? Can you make a Video about Setting this up and import the tracking data into Unreal?
I use 1 base station and 1 tracker yes. I am planning a video that deals with tracking data. Luckilly since 'livelink' this has become very simple to do.
Awesome video, thank you so much for this walkthrough. It's very inspiring to see the result you've got with so much ingeniosity (is this even a word?). I really loved it, and I'm looking forward to seeing more! Cheers, mate 👌
I'll take ingeniosity...if it wasn't a word before, it is now... Glad you're enjoying my work.
have you tried rear projecting a green screen so you don't have to worry about black levels
I have. It works quite well.
Using a projector to shine a green behind the talent. Of course this is only useful in certain situations.
Im mainly exploring how to acheive results in a small workspace.
Excellent. Subscribed. wanting to try similar in the same environment using FCPX.
So youre doing some green screen work? Are you using Unreal for backdrops?
Maybe i missed it what codec did you export with mp4 or pro res
For the background or the final clip?
Hi, Joshua! what vive tracker can working on only one base station?
im using vive 2.0
Use rim light and the problem should go away.
Cheers. I've improved it a lot since I posted this but you're right, a rim light would go a long way here.
Thanks so much bro for video
You're welcome mate
Great job man. I’d get that headrest up higher behind you though. Don’t know any cabs with a headrest that low. That may actually be a decent prop to invest in. You can find car seats they’ve been converted into office chairs too…
Glad you liked the work man! Mind you a tonne of work has been done since then. Can't wait to showcase it a bit more.
Great start. Consider adding a small amount of shake to your layer. It doesn’t have to match the background, just move as well.
I certainly will be. Theres some interesting methods using unreal for this
@@JoshuaMKerr I was just thinking the same thing as HOGO... Well done Joshua. Have you explored the tracking possibilities in Unreal for different shots that might require a bit more than just a camera shake? I've done a few test with double tracking footage and double masking from Blender to Fusion and then Resolve for color correction. To be honest I still have a lot of work to do in order to have it look as good as you did on this test. Good job.
@@almanages There are a few methods and Im keen to cover them all. Theres basic camera shake blueprints, recording tracking data live and also importing tracked camera data from after effects. Loads of fun.
Genius! Thanks for sharing!
no worries. thanks for watching
Gotta dig in this, looks awesome
Its been getting better since then too. More vids to come
@@JoshuaMKerr I am also going to try doing an real time unreal engine video. Are you going to try this as well?
Im making a film in unreal and just documenting interesting parts of the process
some great tips and advice here - looking forward to how you get on with the Vive tracking - EVERYONE wants to recreate the Mandolorian in their living room!! lol
Thanks. I maintain that its only going to get easier and easier. With a level playing field then the only variable is your storytelling and ideas.
I can't find anywhere a tutorial on placing a keyed footage into Unreal Engine 3D scene. Not for gaming, but just to make some camera moves (tracking not necessary). Do you know how to make it properly?
Coming soon ;)
@@JoshuaMKerr oh, that would be awesome
Hi Joshua, nice your vvideo! I just started with Unreal Engine, i want buy my track, what kit you use to make the track shot and how you mount on your camera? l, i have one Panasonic Lumix GH4, can you please help on this question? thanks !
Hi, I just have a Vive 2.0 tracker and base station. Seems to do the job for very simple tracking. But I am exploring other methods.
@@JoshuaMKerr I gonna guy my set to start my experiments and always gonna check here your progress, keep going 😎
you are a motivation to me
Comments like this are motivation to me.
I ca't get the dayum video to import in UE5.. no format works :(
You need to import an image sequence. I have videos on my channel showing the process.
Hi , do you know about Aximmetry? I wish if unreal engine can project lights and shadows automatically like Aximmetry
Hi there, Ive never used Aximmetry but I've heard good things.
@@JoshuaMKerr the problem with Aximmetry is that it's so CPU and GPU resources demanding, so I with if we could do the job within unreal
Have you watched my videos about shadows in Unreal?
@@JoshuaMKerr honestly no, but are shadows are automated. ?
If you can recommend me a video
Can do. What's you're biggest problem with shadows just so I understand.
Love your video what type of projector were you using in this video
Good question. I believe this was an optoma GT 1080e. Short throw.
Great work!
Thank you so much
Nicely done. Although for all that work, I have to imagine it might've been easier to actually shoot that in a real car at night.
For this single closeup shot, yes I agree. But suppose you want to do more world building, wider shots and difficult camera angles that are out of range for a lot of indie creators? Simply driving around in a car might now execute on a big vision. These green screen and keying techniques will be useful for more than just this example.
@@JoshuaMKerr That's a good point.
THIS is superb!!
Glad youre enjoying the content
Hi, how do you record the real footage simultaneously with ue environment?
There's a bunch of ways and the best would depend on your workflow. I filmed my greenscreen plate my sequence was playing in unreal (for lighting) but I exported the unreal sequence seperately and synced the fooatge afterwards in After Effects. The unreal scene was exported from the sequencer tab but you could use movie render queue also.
@@JoshuaMKerr Is it not difficult to match afterwards the two camera movements? Okay, when shooting on tripod it is not so difficult but when shooting handheld. I'm a very beginner in this genre. Did made renderings in other DCC's and with lot of tracking and masking I composed the stuff together. But now I look for VP solutions. Here are lots of tuts about this and no one shows how to record this stuff together. Thank you :)
I understand. Well this example was recorded on a tripod for ease but i have done some tracking tests that seemed to work. The method of recording both at the same time requires a live tracking solution such as a vive puck. It is possible to then import this data into unreal using it's 'take recorder' while you film with your main camera. They would still need syncing in post but this can be done but making some quick movements with the camera at the beginning of a take and finding that place in both the foreground and background plates.
I'm afraid I don't have any tutorials or demos on this yet. I want to cover the basics before moving to more advanced bits lke this.
@@JoshuaMKerr Thank you! Take recorder was the missing part. I try to make it on low budget before I decide to invest more for it. For now I got the tracking work with a simple iPhone but have no live feed (have to wait for the capture hardware to come). Thank you for the advices!!!!
@@DGFA- No worries, let me know how it goes!
cool and lovely result. Just subscribe to see more of your content. Cheers !
Hi thanks! Glad you liked it. The result improves in the more recent videos.
@@JoshuaMKerr Diving in your chanel now to see more then ^^
Really insightful video. Refine Soft Matte - who knew? Thanks!
Really good tool. Think ill be talking about rotoscoping next.
Dude. This is amazing. I'd love it if you ever collabed with Dr.Disrespect, I could see this tech and his character go hand in hand and make for some amazing content!
Haha you're right. That would be quite awesome
Great! Work
Thanks!
tell me what kind of tracker do you have?
Its a vive 2.0. Working on some content about tracking too
Joshua try the chroma key solution in Unreal engine
Oh... I have. Unless it's been improved I'm going to leave composure well alone.
Nice job on this!
Thanks man. You should see it now
@@JoshuaMKerr looking into Unreal. Pretty new to this. Looking into building a machine to run it. Any suggestions?
@@angelgcastro1Youll need a good graphics card for sure. And they're quite expensive these days. Might want to wait for the price to go down.
WOW!
Glad youre enjoying the videos!
incredible! 👍😱
Thank you! Cheers!
wow spiderman !!!
I will take that as a compliment :)
Спинка кресла в машине очень дрожит и видно, что тело на месте, а машина - дрожит. Сгладить бы задний план и точнее сделать трекинг - было бы круче! А идея, конечно интересная)
Completely agree. can't wait to show you version 2
@@JoshuaMKerr Я заинтригован!)))
Wicked
try to work on DaVinci resolve.
DaVinci is great software. Probably going to take a lot to get me to move from Premiere.
@@JoshuaMKerr will take days and you will be amazed how easy and fast to apply your ideas. time is a great factor you will need it to be more efficient as pro. but if you have a team to work with you it's okay to use premier.
I know how to use DaVinci but choose not to. If my clients move over to it then id definitely switch too.
I know who you are..... "Geneous"
Very kind of you
You look like teenage Micheal from GTA 5
Not bad for a guy in his mid 30s
Dude looks like bully maguire
Ill take it
Ты снимаешь себя очень близко к зеленому фону, понятно почему у тебя будут артефакты
Of course. But the point of these videos is to get the best results in a very small space. In this case my living room. If I had more room to work with I would absolutely get as far away as possible.
@@JoshuaMKerr тогда у тебя будут проблемы с отражённым светом.
Тут либо снимаешь в большой комнате и хороший результат получаешь, либо снимаешь в узком пространстве и работаешь с обработкой ... Вариантов всего два .
@@sr2sdouble You are absolutely correct. But that is what some of us have to work with and that's why my videos are largely about post solutions. working in less than ideal scenarios is a great way to get creative and push boundaries.
"I hate greenscreen"
shows tutorial on how to do stuff with greenscreen
Yup
Try white screen
Been thinking about it actually. Have you done it before?
you are not keying properly
Tell me more. Happy to learn
@@JoshuaMKerr first of all you didn't assigned the right color profile to the clip, you are basically keying a log file without a proper interpretation, second, the subject is not lighted enough. the mismatch with the backgroudn is because you are compositing a log profile subject into a srgb profile background, hence the different black values.I suggest you to learn the basics of color science, it's a tricky topic by the way
@@davideghirelli4453 You are right about the colour profile being incorrect in this example but I was aware of the mistake which is why I used a custom panasonic lut. I apreciate this doesnt change the colourspace but does help. In future examples im working purely in ACES across both sets of footage.
My colour scienece knowledge is sound thank you... but well spotted.
Unreal Engine in the title and 80% video about After effects
Part 1 in a series. This video is an important step toward working in the engine for filmmaking. Next video is all in unreal.