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BATTLE REPORT *NEW 10TH EDITION* IMPERIAL KNIGHTS VS ULTRAMARINES | WARHAMMER 40K | GRAND TOURNAMENT
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- Опубликовано: 16 авг 2024
- 2000 Point Grand Tournament Pariah Nexus Mission Battle Report. Ultramarines vs Knights REMATCH.
0:00 Marine List
1:52 Knight List
2:34 Mission & Layout
4:31 Deployment
6:32 Turn 1
16:38 Turn 2
26:14 Turn 3
31:05 Turn 4
33:37 Turn 5
Todays video is going to include:
Warhammer 10th Edition Battle Report
Warhammer 10th Edition Imperial Knights Tactics
Warhammer 10th Edition Ultramarines Tactics
Warhammer 10th Edition Space Marines Tactics
Warhammer Strike Force
Warhammer 10th Edition Grand Tournament
#Warhammer #10thedition #battlereport
I also just realized, on T2, I could have put Guilliman into "Primarch of the XIII" ability to give him reroll battleshock and a 6" +1 OC aura. I've never used it, but it would have actually given me the primary!
I had that thought when i just watched the video. Ive never used that ability but thats a great example of when it can come up.
Just realized, if I put Uriel in the impulsor with the incursors, it can't scout now!
Always good to see the boys in blue taking on varied oppositions. I like the Knight list a lot, too.
great report. where did you get the print outs for the terrain placement?
The new terrain layouts are updated on GW's website. There's a download called Pariah Nexus Tournament Companion.
I love Imperial Knights and these are beautifully painted.
But this nearly pure shooty version is poison for my brain. Crusaders are wildly overcosted. In what world should it be 20 points more than an Atrapos? I hope you diversify your collection a bit, bud.
He actually has an Atrapos. We have all the knight variants. He's used the Atrapos a lot and always felt it under performed. With the recent point changes, it certainly warrants another look though! Thanks for the suggestion!
@@tabyrd22 The Atrapos is really swingy with the d6 and d3 weapons but with the points change I looked at everything else and I just don't think there's any competition.
An Errant shooting will kill 2 terminators, deal 6 damage to a Land Raider or 10 to a Predator (outside of 12").
The Atrapos performs the same into Terminators, deals 2 more damage to a Land Raider and 1 more damage to a Predator.
They have identical expected wounds into those targets in melee.
Granted, the Errant will spike damage within 12" and the bondsman ability is more useful but for 20 more points I'll gladly take more Movement, Wounds, and an Invulnerable Save that sticks around in the Fight Phase.
I hope that we'll see the Knights again. Lancer, Atrapos, Rex, and fill it out with Armigers. We'll see a different result!
Can you deepstrike T1??
Normally for T1 you cannot bring in any reserves, but if you have rules that let you leave the board and come back, you can return on t1 if you have the deepstrike. The Knight's mysterious guardian, a callidus assassin, Grey Knights, mandrakes from DE are just a few that have rules that allow this. This doesn't work if it's only from strategic reserves (walking on).
Why bother with Mythic Hero enhancement when there is only a single armiger? What even...