Well, yes, because the player can take advantage of this as the enemy ai doesn't know how to use novas. I am planning to add more features to this custom gamemode, so if you have any suggestions let me know!
@@GAMP-S add some purchases you can do with excess resources manually and increase graphite production, would certainly improve resource balance and add more strategy than commanding units
@@GAMP-SHow about adding "extractor" upgrades: eg t2 drill to t3 and later t4, additional factories that need to be rebuilt (starting as neutral husks) which are able to construct higher tier units
@@GAMP-S (im not too familiar with world processors, imagine illiterate barbarian trying to help you) You could make them separate entities >If no drill exists, spawn t2 >If t3 drill exists, remove t2 (same with t3 & t4) >If ## resources are in specified container, spawn (current tier+1)
TF you mean "if"? mindutsry *is* a strategy game. unlike what that other commenter said, its *only* a strategy game. base building and optimization of factories is strategy. in fact, removing the base building elements removes a lot of strategy from mindustry
@@hellofend4734 I am fully aware that Mindustry is a strategy game. The gamemode I am working on is meant to be like a simple version of HOI4, although in this video it doesn't look like much yet. Gosh for once I have to change the video title
Do you mean the hexes gamemode in Mindustry public servers? The problem with trying to make the gamemode based on hexes is that I would have to also make an AI that can play it
Mindustry is a strategy game, just with very complicated base building)
@@GameModder Yes, and this gamemode removes base building to make it entirely strategy
oh yeah
Of course it turned out cool...
isn't nova kind of overpowered for this? the healing negating any damage after a little bit?
Well, yes, because the player can take advantage of this as the enemy ai doesn't know how to use novas. I am planning to add more features to this custom gamemode, so if you have any suggestions let me know!
@@GAMP-S add some purchases you can do with excess resources manually and increase graphite production, would certainly improve resource balance and add more strategy than commanding units
@@GAMP-SHow about adding "extractor" upgrades: eg t2 drill to t3 and later t4, additional factories that need to be rebuilt (starting as neutral husks) which are able to construct higher tier units
@@Cyanfox3006 Yes! I will definitely add more unit tiers to the gamemode. Upgradable drills are going to be tricky but it is doable
@@GAMP-S (im not too familiar with world processors, imagine illiterate barbarian trying to help you)
You could make them separate entities
>If no drill exists, spawn t2
>If t3 drill exists, remove t2 (same with t3 & t4)
>If ## resources are in specified container, spawn (current tier+1)
TF you mean "if"? mindutsry *is* a strategy game. unlike what that other commenter said, its *only* a strategy game. base building and optimization of factories is strategy. in fact, removing the base building elements removes a lot of strategy from mindustry
@@hellofend4734 I am fully aware that Mindustry is a strategy game. The gamemode I am working on is meant to be like a simple version of HOI4, although in this video it doesn't look like much yet.
Gosh for once I have to change the video title
I am going to add more features to this gamemode other than just commanding units, currently that is just what it is.
Well, world processors add a sandbox element. I think many other genres can be recreated in mindustry
play evict or other hexes
Do you mean the hexes gamemode in Mindustry public servers? The problem with trying to make the gamemode based on hexes is that I would have to also make an AI that can play it
@@GAMP-S ai? u can just play with other players)
@@ertitup-ch9vg I could make it multiplayer, but I don't have friends...