HUGE NEWS For 2023’s Most Ambitious NEW MMO
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- Опубликовано: 25 авг 2024
- We've got some new updates for Pax Dei, the upcoming open world, low fantasy, Survival MMO with huge ambitions to advance the genre. Thanks to Call of Dragons for sponsoring today's video! Master dragons to rule this world! Download Call of Dragons here: bit.ly/CoDMons...
Thanks to today's sponsor, Call of Dragons. Master dragons to rule this world! Download Call of Dragons here: bit.ly/CoDMonster_ForceGaming
Mobile games are designed to extract money from players in any way possible. They are vapid abominations
Honestly a Conan Exiles survival rpg mmo doesn’t sound long lasting.. weird how graphics is such a huge thing everyone works on casually increasing the min/rec pc specs to a height a lot of people can’t reach
Brother, the past 15 years I just hear about the big, insane mmo rpgs in the works, I just hope to be still around when one of these actually releases.
No kidding
Well maybe we're by then in retirement and have all the time in the world to game all day :D
Yeah, totally agree... was hanging out to T&L - what a disappointment that was! Then there was New World - what a shit-show that turned out to be, not at all like it's beta's. Oh and don't get me started on the lies of Palia. I still have hopes for Pantheon (IKR), and AoC... This Pax Dei looks great. but!
@@TheRubeeRose What lies of Palia?
New World is in a good spot right now, it started off in a below average state but, they've been working on it and it's much better than it was before.
@@droodthedudewith our boomer reaction times and about 10 years total to play them
Won't hold my breath till a beta
One disappointment after another 😢
Every single game that comes out these days does not live up to the hype anymore.
Facts
An even then one should be careful
Just wanted to add, outside of my original comment, about the setting of Pax Dei:
From what I gather, it's not just "low fantasy" full-stop. It's basically, making a realistic game based on a European medieval world, but then taking all of the myths, folklore, and stories that have come up throughout the ages and letting those play out in the game. So in a sense, it's more like realistic fantasy - a big, "What if all of these stories...weren't stories?"
That's honestly a huge hook for me. I've been a fan of folklore and mythologies since childhood, and getting to see some of these things realized in a game, just all tossed together, is really exciting and engrossing. There's so much great fantasy tales to draw from the world, and many of the more local ones never see a movie or a game. It's a great pool to draw from, and I can't wait to see even more obscure things in the game.
No one should get excited about this until they actually present a working beta, too many developers promising the world in this genre.
I'm getting a lot of EVE online vibes from this, which makes sense because some of the devs worked at CCP. It seems like heartland = high sec, building areas = low sec, and the contested zones are null sec. An EVE Online in a medievil fantasy setting sounds amazing.
Exactly.
Also similar to Albion.
But third person classic MMO design. Very excited.
It got my interest when he said about CCP. If they pull this off, I will be hooked for life.
I have a sinking feeling this will be more of an Ark: Survival Evolved type game. People (and companies) just slap "MMO" onto everything that requires an internet connection nowadays. And with them working on these provinces(?) one at a time, but only having one for launch? I'd bet that means separate maps, just like Ark.
I could be totally wrong and be way happy about it if this is Low Fantasy Medieval Eve Online... hell I'd be stoked. But I'm not going to hold my breath.
The problem is that Eve isnt really a big game at this point, and survives on a small niche hardcore fanbase. This game isnt going to work without atleast 1 million players, and I highly doubt its gonna keep that.
@@TheNichq I respectfully disagree that it needs 1 million players. EVE launched in 2003, and reached a peak of around 60k+ concurrent players in 2012ish. I played this game from 2007 until 2020. It felt incredibly alive during that 2012 era, it for me was the golden era. When I played in 2020 and a few little revival attempts more recently it certainly feels dead. So yeah it does survive on a small niche hardcore fanbase, but this wasn't always the case.
I think Pax Dei will attract more people with a more interesting combat system, the medieval theme, and third person. EVE has always had the struggle of the weird combat system that turns many people off.
Having just watched a few videos reminding me about Ultima Online, it makes me wonder. What if this game was built like that? It could be so refreshing to play a new MMO where I could be a hermit in the forest few people may find. Or a witch in the swamps with a shop and bed for wandering heroes. That could be so awesome honestly. With PVP of course there'd be risk but it depends on how they build the game. I miss games that didn't immediately have a huge online database. I would love to just.. exist in a game again. Instead of feeling forced to fulfill a certain role exactly as "meta" dictates.
And play as a true rogue with a skill of snooping and stealing from other players + full loot. Being a player killer living in your own house somewhere near huge dragon nest where noobs die from 1 shot. Gosh, i miss age of shadows in Ultima Online
People who develop these games always seem to forget about human nature. Sure, it'll be great if everyone plays the game exactly as the devs want/expect them to, but more often than not these sorts of games turn into grief-fests. So far, I haven't seen any in-game mechanic that will prevent this from being a Rust/Last Oasis.
My biggest worry is it'll feel like Ark/Rust.
Literally just constant offline raiding and base wiping is what these games devolve into because people want to PvP in the least competitive scenarios possible.
Agreed. That is my major concern. If it's left to real people to act as an npc would (by being traders, etc.), there's going to be a lot of trolls or kids that ruin the game. In a perfect setting everyone would take it seriously and act like it's a real community. However, that's very unlikely. Also, I personally dislike PVP and hope they would just do something like Runescape to where it's limited to one area.
@@tlothompson6935 Exactly. Now, if they either have dedicated "RP" servers (for lack of a better term) with rule sets for like-minded players or they employ game-masters like old school WoW, then my concerns would be somewhat alleviated.
If this Game delivers on just 50% of what they promise, it will be an absolute banger and probably something people will invest 10+ years of time into, given enough support.
They especially understand the "comfy" element of building something, making it actually feel like a home you want to spend time in off adventures, not like a wooden box where you store your stuff. Thats what made Valheim so amazing and I really hope they can capture the same feeling in more realistic ways.
Looking at this im concerned about how well it will hold peoples interest. It sounds like more of a suped up single player Valheim but with LOTS of other people on the map. Sure you will have people group up to do things, but what is the driving force for them to do so? Gathering stuff to build more? The vast majority of gamers now days are casual gamers, so how will this game hold a significant player base? Unfortunately the gaming industry has taught people in MMO's to be theme park visitors. Not theme park managers.
Though Id probably play this game to scratch my builder itch. I did a lot of just building in Valheim. Spent 200 hours building a huge multi level raised mansion in my first play through. Though it is kind of disappointing that they are limiting your building areas. It was fun in Valheim finding interesting geological spots to build on.
@@Arthillis yes these kind of games always ride a very fine line, you are basically dependant on the minority of hardcore players to drive the narrative and "create" the setting the more casual players will partake in. in that setting its fun for less dedicated players because you still feel like you are contributing to the bigger cause one way or another, and the stories that come out of this player-driven stuff can be amazing. At least that how it works in EVE.
balancing the economy will be an enormous task, but if done right it could be extremely fun and engaging, if some things require extremely specific skill and/or some mats are restricted to certain areas, forcing players to trade and depend on one another. (not like in Foxhole, where everyone can do everything and the economy comes down to some hardcore players grinding literally 24/7 to give their team the edge) plus I hope they create some sort of big threat from the environment that forces people to work together, to break up the usual infighting between players. one can hope.
If they deliver 50% of their promise, on top of good combat then yeah agreed. This game will be heavily reliant on satisfying combat
Never preorder, never buy day 1, and never purchase microtransactions.
Everytime an MMORPG puts PVP as a central focus, I get a little worried. It really depends how central of a focus it's going to be. Doing it poorly will just lead to dynasties built by early players monopolising the world.
Add "no NPCs" and "player-driven" and... the overal world is so vulnerable.
AND it's a colossal map?
Oy...
Its why I'm also worried about Ashes Of Creation
I agree. PVP also isn't an interest for every mmo player so it can be alienating.
@@Kidblinks Yeah, like don't get me wrong, its cool if its optional but 9 times outta 10 most players aren't really interested in PVP centric MMOs
I think BDO does a good job of an "always open world PVP MMO" that doesn't make it feel like a dynasty gank-fest. Admittedly, the end-game castle sieges have been politics for nearly a decade; with the top few guilds trading the castle every week without a fight. However, guilds are limited in the nodes they can war over and nodes have tiers with gear caps, so veteran players can't noob stomp lower tier nodes. Also high tier guilds can't declare war on low tier guilds.
There's no penalty to dying other than time, and there's lots of ways to avoid PVP such as changing channels or using your 1 hour a day private channel. You lose karma when you gank, so you can only kill a few times before needing to grind your karma back, and there are PVP channels with no karma loss (but extra drop rate) if you want to fight over grind spots.
Some would argue that old BDO PVP was better because karma was less punishing and you lost EXP on death. It made the game feel a lot more tense and forced rivalries; but ultimately it would have bled the playerbase out and new players wouldn't be able to catch up after being stomped down so many times. As it is right now, there's functionally no point or reward in PVP other than having fun in arenas and guild wars.
Personally, I do want a solid persistent full loot PVP MMO; but I understand it's difficult to design that without giving casual players a way to contribute. Foxhole does a good job of this because logistics are so important, you could spend your entire wipe crafting and playing truck driver simulator without ever firing a single bullet and still contribute heavily. EVE online is great because you can spend your entire life in high-sec safe zones building your spread sheet empire. I hope Pax Dei is an EVE online style fantasy game where casual players have enough content in the heartlands safe zones to contribute to the PVP null-sec contested zones.
I dont think this is an actual Mmorpg, i bet they are using the term to gain attention. This seems more like a survival/extraction type game with the sandbox area in the middle.
This has been going on for the last DECADE, where the "new big MMO" or "survival RPG" with "ground breaking features and mechanics" is announced and then just fades away to nothingness.
I think these companies vastly overestimate how many players want to engage in PVP. I feel like a game like V-Rising's success is due to the ability to play solo and disable PVP. If it was strictly a PVP-server only game it wouldn't have taken off.
EDIT: Same with like you say, Valheim. That game wouldn't have taken off as some Norse Rust clone.
"We want to make PvP feel more dynamic and more about social structures, roles, and positions of power in player-formed communities instead of just a static PvP toggle or zone restrictions. We don't want PvP to feel like a separate mode and create a gap between PvE and PvP players. PvP should be an integral part of the world and economy. We plan to offer players interesting and meaningful ways to opt in and dip their toes in PvP.
The goal is to marry PvE and PvP together by offering opportunities for both to bring value to the other party - be it facing the dangers of PvP or creating the best gear for PvP players.
The Heartlands will be restricted from PvP fights. Outside the Heartlands, players will have various options to choose if and how they want to experience PvP and how much they're willing to risk in doing so.."
This game will fail if they stick to this, 100%.
there are plenty of games that you can enjoy that have no pvp. i see no reason why you should call out one that does
EvE and Albion online prove this isn't true. It's all down to how it's designed, as long as there's a lot to do without engaging in PvP, it can work well.
Clearly you just don’t like survival mmos.
@@polyspastosis it calling out when they're static the facts that PvP only games are niche? I mean this looks decent for mmo survival game, but that pvp focus is gonna be the same shit as it will be for ashes of creation. Big wake up call, but hey, i dont mind it either way ill just play for a bit and quit or dont play it.
The design/goals, look and overall what we have seen are great. I really hope Pax Dei delivers. Only issue is that Pax Dei and Ashes seem destined to launch around the same time. Plus Riot's MMO is coming, and others, etc.. I'd already be playing any of these 40+ hours a week if they were out this year. From just about a desert to a flood... haha. Especially with the TL let down.
Riot mmo loosing ghost crawler can't be a good sign for the game
@@samgoff5289 didn't know and yeah, a loss for sure. Still, it is Riot. Also, seems he left for personal reasons wrt family&friends.
Ashes is on a release schedule only a little less ambiguous than Star citizen(which at least you can play); and the Riot MMO doesn't have anything substantial coming out, as far as gameplay is concerned. I doubt either game will come out on 2025, much less out next year.
"riot mmo" is NOT coming bro.
they've got too much on their hands and its bold to say that their mmo is going to be out timely. I give it 2 more years the soonest.
Safe to assume one or more is heavily delayed and one or more will flop. You (and we) will be lucky to have the problem of two compelling, new, fun MMOs to choose between.
A minute in and you've done a good job describing why this is dead on arrival.
I think he nailed why this game is pretty much screwed when he mentioned there would be no "Quest Giver Type NPC's". That gimmick has been tried, it was called Fallout 76, and it was an absolute disaster.
Huge open world, no npc and vendors, no char classes, no quests zone?
So basically Fallout 76 launch.
This game looks great, but it seems like there is an easy solution to the PVE and PVP thing... just make PVP and PVE servers. Let people build wherever, and if you play PVP then there is a risk that your build can be targeted and destroyed. Just make it so that it's not super easy to destroy someone's house, based on what material they use to make it. If you have a wood house it's susceptible to fire, but you can coat it in some material to give it more resistance. You can't go and hit it with a sword to break it. Have some offline protections (can't destroy it 30 minutes after a player logs and for X amount of time after) and then on PVE servers there is just no PVE conflict and players can look forward to actually seeing each other.
Or do what Skyrim,Diablo 4,FO76,meet your maker,duantless,games mechanics custom building features ect has all together an put that inside this game lol kid ya not
The no vendor npc is a red flag for me, especially when the world is so big. You just found a town after 30min of walking around, want to trade what you collected, but no player is online atm in that town. Wish they would atleast allow players to build Trader Post with npc's to auto trade mats for a price the owner set up.
No NPCs is still moronic, something they will fix post launch after the complaints if they have any sense they will add them before beta.
To me it sounds like the maps need to be this massive, so there is always the sense of "If I go even further there may be something better or something yet unknown that could f*ck me up" like in some Anime where there is the Dungeon with so many levels that haven't been explored yet, because no one was strong enough to go that far.
I Hope it has controller support and team/group play. Meaning I hope you have a simultaneous progression system when playing together and separate/shared loot systems
4:30 No quest givers?! That worked out well for Fallout '76. Let's see how well it is received in this game. Casual gamers like that hand holding... so pure exploration, similar to the original Everquest will find it rough to survive in today's gaming world. Even EQ had some questing and plenty of venders.
I love the fact that there are no npc quest givers. I'm so bored with every mmo being cookie cutter quest grinding. Its about time we finally get a true sandbox mmo.
@@jeremyn4397 I guess you didn't see the uproar that '76 got. The casuals will probably complain and the devs will give in with demands.
Casual gamers shouldnt be focusing on playing sandbox survival games..
@@WastingSanityGR If I remember correctly '76 was a terrible game for MANY factors outside of just being no quest npc sandbox game. The game literally was unplayable because it was so poorly developed. There will be plenty of other MMO's for casuals to play, like Blue Protocole, FFXIV, GW2, ect.
@@jeremyn4397 I personally never purchased the game. But I did check the forums and streams on it out of curiosity. One of the glaring issues many were complaining about when it launched was that there were no NPCs in the world at all. So I would not be surprised if this game gets the same treatment.
and most footage is still landscapes and other graphical showcases. we get it, it has never been easier to make a good looking game than it is in 2023. it feels like if atleast one unreal 5 engine game focused on showing gameplay it would stand out. imagine, a game that wants to show gameplay.
"Everything is player driven"
That's an optimistic way of saying "Doomed to fail"
This one looks nice. If the PvPness is not thrust upon me, I'm hoping to play this one a lot.
PvP ruins all games with the constant whining about balancing and then the nerfing of anything interesting or cool. Have fun with your PvP, hope they make you a good game.
Don't expect us PvE players to prop up your world as we are being bend over a barrel for the
sake of your style of game play.
From my 20 years of gaming I've noticed that 80% of players don't care at all about PvP in these open mmo style games. Why the Devs keep catering to PvP is a mystery.
A good mmo takes 6-10 years to develop, how long has this one been in the works?
Besides personal plots to build stuff it would be great to be able to claim a plot of land for your guild, maybe 10 times the size or a personal plot... so you can build yourself some mega-structures, guild halls, castles...
Well, you can already build a village. I'm sure there will be some way to build a large structure. That said, I'm, not sure I support that. It was a royal nuisance in Conan Exiles. You'd have people claiming huge plots of land and littering the map with them, completely destroying the game for others.
This is exciting.
One thing I want to mention, I think world size is critical. The bigger, the better.
Why?
Long-term mystery.
That feeling we had when we played our first or second MMO was so magical not because of the gameplay or systems exactly, but because it was all novel, unique, unexplored to everyone. If a game is solved, it becomes a formula, an algorithm, and while I do expect a lot of Pax Dei to be "solved" eventually, I think a large world map enables some mystery to remain even years after launch. Discoveries awaiting the brave souls who venture out on a real expedition to the unknown, where no other player has ever been.
That is what's missing from Modern MMOs, imo.
As long as Data-miners exist, there will be no mystery. Just sayin'.
That is incredibly unsustainable to develop for a multiplayer setting tho, don't ever count on getting that feeling in an mmo outside of the launchweek and only if you're a day 1 no lifer player.
@@cerulean5032 Why would it be unsustainable?
@@KineticSymphony Because it would take a rediculous amount of time to create, but would likely take a very short amount of time for players to descovrr
@@cerulean5032 Unless I misunderstand you, with modern software creating a massive world isn't particularly difficult. Unreal Engine 5 is capable of supporting map sizes vastly larger than even the entire planet earth. Loaded on player-demand.
As far as server capacity, with Amazon cloud targets, you can create nodes per any given region and scale server capacity based on player population. Since outer regions would be sparsely populated, it wouldn't increase server requirements. In fact it may decrease them slightly.
It still would take time to populate that outer procedural wilderness with interesting landmarks, mysteries and unique items to find, to make it worth exploring. But the technology 100% exists today to do it.
This is not an mmorpg, this is an open world sandbox survival game.
God it will be so nice if one of these MMO's actually deliver. This *LOOKS* great on paper and video but we've been let down so many times... fingers crossed on this one, Im really hoping this one pans out.
Ashes of Creation is the only MMO that's coming up that I'm actually excited for. A lot of the systems of Pax Dei are directly taken from Ashes, so I'm cautiously optimistic to see how it turns out.
AoC is only hyped up because they have a charismatic lead guy and had a very successful marketing campaign. But it looks average at best, and i bet the launch will be a shit show.
@@twitchmania7614 its not about "looks" its about systems which Aoc has the best ideas of all new mmos even @Force Gaming ignores this.
Ashes of Creation is coming up slower than global average temperatures.
@@abrahamthebewildered1448 I couldn’t care less on how slow it’s taking to develop, I hope they take their time and put as much as they can into it. What matters is if the game is fun when it releases.
@@FearHype Yea... But then the phrase "Coming up" loses all meaning. If "Coming up" Can mean any game in the next 20 years, then I'm sure there will be better releases. "Taking their time" is only reasonable up to a certain point.
I really REALLY hope if I ever play this I'll actually be able to get enough space to build a decent sized house and whatever else I need. Lack of space is what killed Archeage for me the most. I really hope they don't allow a single player to take as much land as they want leaving none for others.
Added this one to steam wishlist thanks to your review. Great video. Keep em coming. Yes, it's hard not seeing a game until much later but nothing compares to the wait that Star Citizen has already put us through.
I can't seem to find it on Steam. Am I looking in the wrong place?
In Valheim I made a second world and put a base on it. In my main world, when I filled up on ore I would log out with my bag full, and login to world2 and unload my mats, then after logging back into world1 I could go through the portal to my base. Then I could hop back on world2 to grab all the ore, leaving me in my base with all the ore when logging back into world1. I found that out by mistake when I decided to start a fresh world after I learned the ropes in the first one and all my mats came with me
If the world really is that big I hope they give us more than a basic run or land mount for movement options
I got a Fallout76 trigger when mentioned the lack of NPCs... and I hope it has a PvP flag or something, so it won't alienate people who are in for the vibes and exploration only
one thing the industry taught me these past years is if its too good to be true it probably is.
I’ve wanted an eve-like fantasy mmo for a very long time.
I can imagine that there’s mostly going to be casuals. It sounds like, if you want an mmo of what Palia wants to be, you can do that in Pax Dei in the safezone, while having an outside influence. I usually don’t have much time to play anymore, but sometimes I do have sporadic time available, and it seems like I can easily scale my experience to match that need, with different type of style.
Mostly I want to go at the most dangerous zone, and find a valuable resource deposit and some water and build a settlement there… but the settlement has to be realistically aesthetically ‘planned’. Not a mess of cramped up random buildings. And if we’re strong, we will go out and demand taxes from nearby settlements, as they also did back in the day.
One day one of these various MMOs will deliver.
I love rpgs and I love sandbox games, but I truly believe that giving players that much agency over the general mechanics of the world is a really bad idea. No quest givers? No vendors? So you are alone and by yourself in a game were everything will be handled by other players... Sounds like this game will be a pain in the butt for casual players, and a very competitive and clan pvp driven game for the more hardcore gamers out there. Sadly my experience with such games hasn't been the best, npc's have a core role in games, not only from the population perspective (a player driven game with no players is just a sad empty world with nothing to do), but also they make the beggining of your journey a little bit railroaded which for most casual players is a must. Also I believe that we all learned from New World how chaotic and insane the economy can get without vendor npc (aside from the rest of things they screwed up in that game).
I feel like what western devs need to start doing is hiring korean devs for combat in their games. If it's one thing they do right it's combat.
I really wish game companies would stop with trailers until the game in question has all of it's core components fleshed out. Like I get it this is a pretty game, but it's also just showing people walk around with some base building thrown in.
I am excited about the game, it looks awesome. I do have a concern about things being purely player driven since there are no NPCs and what not. That part makes things a little skeptical imo. But only time will tell how successful such a venture is.
It means it'll end up like Eve, at least at the start, with a lot of shifty people pulling scams and griefing people into IRL suicide.
No information on the horseys seems a bit weird. In a big world like this, transportation is gonna be crucial. So how do we get them? How do you train and breed them? What terrain can they traverse? For example, can you cross a river on horseback? Can you take a friend along with you on your horse? How much stuff can they pull in a wagon? Can you hitch multiple horses on a wagon? Do they have a stamina system like in RDR2? Is there mounted combat and if so, can your horse permanently die or get injured? What do they eat and do they require rest or sleep every day?
The issue with free building in the overworld within mmos... it will only be a(very limited) matter of time before we have a giant phallic monolith in the middle of one of these settlements, and it will likely be in the middle of a player built pvp cult dedicated to sacrificing other players to said phallic monolith.
No NPC's seems like an extremely big mistake. Makes the world feel so empty. Reason is most likely soley due to adding NPC's mean you need to add lore, dialogue, cities, etc
Somebody at that studio is a troll, allowing players to build in a way that removes the spawns of mineable resources..... great
Game sounds like Albion Online made in UE5. I'm here for it.
"PVP will play a large role in this game" - ok, that's that was all the info I needed to avoid it. Thanks for summing it up quickly at the beginning.
Most excited for this and Ashes but less so when thinking about how long before either of them finally release.
This sounds like a game I would design, so I'm definitely excited. No npcs that ruin the realism, crazy exploration, players create the towns and houses, etc. Just a real life sim in medieval times that has survival elements.
Literally any time I hear a game go full HAM on all these systems and then say "btw we're pvp focused" I laugh at click away. MMOs are already for a certain breed of people, even fewer of that breed want PvP focused games. The only MMOs left standing with even a remotely reasonable pvp element are ESO and Guild Wars 2 and both rely on big battle siege warfare style pvp. So yeah, good luck to them but I don't see it working out for long, regardless of pedigree.
One way to help with the basic resource gathering later on in the game that I can think of is being able to create gardens on owned plots of land & harvesting from those gardens
A bigger map is better. A sense of isolation and being far from safety makes exploration more compelling.
Sounds like an interesting concept. However, what they really need to nail is the endgame. Because otherwise most players will just play through most of the content and leave afterwards, which in turn would lead to those building areas eventually becoming ghost towns that are usually not pretty to look at (just think of the abandoned bases in ARK, Rust or other survival games).
Also, not really having a quest system will probably alienate a lot of the more casual players, because those usually need some kind of hand-holding to stay engaged with a game. But MMOs desperately need those people because they make up such a huge portion of the overall playerbase, especially at launch. EVE online was also like that and lots of people just couldn't get into it because they were either overwhelmed or just had no idea what they were supposed to do.
I would really like to see the game succeed but there's a lot of questions that need to be answered before it releases.
Now that they've said most people won't reach the height cap for building, that's going to be what people make their Pax Dei character's life goal lol
Become an established merchant, and then introduce my own centralized currency after establishing my home base as a town and capital. I can see it now.
I would love to build a tavern in this game. It would be a place to meet and group up - before your adventure you get a cooked meal and my bard would sing a powerful hymn via voip for you
As enticing as it looks, it has a feel of a corpo game, just like Ashes of Creation, and Eve for that matter. A game made with big, highly organised groups of people in mind. Organised to the point of having attendances, schedules, targets, deadlines, long term planning and probably HR department.
I'm too old to start my shift in a game right after I come back from work.
My hope is that it'll have at least some content that single player can enjoy. But to be honest, I'm not sure if I'd wanna check it out if there was a monetary barrier to entry. Time will tell I guess.
With these huge regions THERE BETTER be a really good housing system.
Jesus! Trying not to get my hopes up but I hate it when companies announce games when they’re like one quarter to half way done. It’s a frustrating marketing tactic.
The second I heard "...PvP is going to play a fairly large role in this game...", I could already imagine the part of the playerbase that only wants to do PVE and think you're toxic if you attack them. xD
lol
So far my only gripe is that the lighting/shadows needs work and this is alpha footage so… we’ll see
I get a feel of Mortal Online and Mortalk Online 2 from the game play shown! :)
No NPCs sounds like bad idea for this style of game. Didn't Fallout 76 make the same mistake?
my main issue with a game of this magnitude is population how many people are gonna be playing this from start and continue to carry on playing this over lets say a year..
Some guy in 2028: "I rebuilt ALL of Malbork Castle in PAX DEI!"
Pax Day is honestly the *only* upcoming MMO I have any "hype" for...and I use that term loosely. I'm watching it, like the ideas, and their Discord has been very, very positive. Nevertheless, I'm hesitant and apprehensive to really dive in. But the scope and gameplay loop (as you said) seems actually manageable. Like, it sounds like a game that could actually happen, and I don't feel like they're "overhyping" it. Also, they seem pretty dug-in when it comes to their game vision...they know what they want, and aren't really interested in stuff outside of that. Lastly, the theme/world is very interesting to me, being a huge fan of RL folklore and myths.
So, overall, it seems likely to be what they're wanting, and not gimmicky. Just a game with a straightforward vision, made by people that seem passionate about it. It might actually happen, and that's why I'm even bothering to follow it at all.
Reading this back makes me realize how jaded I am with the MMO industry, lol.
Yep, I'm with ya. I think Pax Dei is the only upcoming MMO I'm truly excited for.
I wonder if my children will have the opportunity to play Ashes of Creation, Pax Dei, and Chrono Odissey...
"its a sandbox survival...." yeah no thx. those two buzzwords are already red flags for me that this game will take at least 2 years (after release) to be balanced, non abusable and actually content rich.
No vendor MPC is absolutely stupid. They help set the minimum price in the economy without them they'll ens up with everything being 0.01$ like in New World. I hope they reconsider
At least by the time these games come out my son will be in high school and I’ll have more time to play them.
I'm always wary of games with no NPC's after FO76.
no npc's, no direction, gives me Fallout76 vibes. hope not.
Pax Dei and Nightingale are games that I’m currently excited about. Hope they follow thru with their promises.
For now, I’ma stick to my Valheim and V Rising. 😌
I played the last playtest of Nightingale, and wasn't impressed. And it's basically my favorite genre of game.
Almost 1 mil subs brother, go for it you deserve it!
Most of the features they say they'll have just don't make sense. However, at least they seem to be trying new things, which is admirable.
Regions need to be big in order to satisfy resource gathering, otherwise you get into a Starbase situation where so many players tried out the game there literally were no more asteroids in the safe zone to mine.
I think they totally depend on making this game good for players that are not very eager to play PVP as well, or they risk getting way to few players to make money on having such a large game meant for many players.
They need to cater for hard core PVP players, casual PVP players and non PVP players to really make this a very popular game they can earn much money on.
If not, then the game will most likely die rather fast if only hard core PVP players are left, playing it.
The game looks and sounds wonderful, but I echo your thoughts about unrestricted PVP. You know there are those players that live to murder anyone they encounter and like you said, for those of us that just want to play, this will be a deal breaker. There are too many other choices.
I love the idea, but I also think I've heard more or less this exact pitch before. I'll check back in 2030...
Its 4 times the size and 16 times the detail to Skyrim!
0:40 you had me till "survival"
Actually 150 squre kilometers sounds somewhat small.. if you consider when Starwars Galaxies was at its height you would find an abundance of player cities all over the various planet and most of them were 250+ km2.. so if the idea is that not only will players build homes and cities BUT a large portion of the map will also be reserved for pvpve content.. it suddenly doesnt sound big at all
you gotta be very confident in your game if you wanna make it all "player driven" hope this game come out good
Hopefully they allow us to hire npc's to gather some resources. That would be nice. A fast travel system like Medieval Dynasty would fit well here as well, imo.
Part of me hopes this games has a creature taming/breeding system. One of the main things that has kept both Ark: SE and Conan Exiles alive. It also helps for an in-game trading system. I miss the good old Ark days when we would trade Iron Ingots for dinos lol
With the risks and rewards they are probably referring to a system similar as in EVE online. As you move from sec 1.0 to 0.0 the chances that a player will attack you increase a lot as other players can attack without repercussions. To balance this, PvE provides increased rewards.
No NPC vendors isn't gonna work. Everything being player driven is a point of concern for me.
They better have mounts for this game, I ain’t walking everywhere even if I can fast travel tf lol
He, like entirely too many others, seems to keep confusing MMOs, with RPGs. There aren't "MMO quest givers," there are RPG quest givers. This is the reason he claimed in an earlier video that Planet Side 2 wasn't a MMO, as it didn't have various RPG elements. I keep saying this, but MMOs are not a genre, it's a descriptive added to a genre that simply says you can actively play the game with a large number of other people, in a game that is provided as an online service.
Yeah, this is mmo survival game like ark, conan exiles and w.e. else is there. Literally everything he listed is survival game stuff. Open pvp with restricted areas for building (usually not a thing) and even then they want to do base raiding, so literally just survival game.
I think it's the first Korean MMO I see with a good UI that doesn't look like a shitty mobile one, lol. I don't want to get excited because MMO is the perfect genre to get disappointed, but so far it keeps getting better and better
It is always interesting to say "we are looking to evolve the genre" then say "so we hired all these developers from "original MMO".....
Those two statements seem to be opposites
I wonder how they’re gonna ensure the world doesnt just become ugly and cluttered in the heartlands /w building. Another worry is - what will this game feel like coming in as a new player 3+ months into its life-cycle?
This is the future og gaming, and in conjunction with NPCs doing their jobs and ofc enemies to flora you will have a recipe for success. Then also don't need more than max 1000 players in one instance. If Unreal Engine 5 gets server meshing and SOCS, then you can have thousands of NPCs and thousands of animals, and ofc human players up to 1000 players without breaking the game.
"Later this year" isn't that long :)))) I hope I get in the Alpha, the game looks really promising.
99% of all games released recently... and 100% of MMO's... have disappointed. My lone hope for the genre is Riot's project, and even then I will hold my excitement until a proper beta test.
This all reminds me so much of an ACTUAL modern take on/successor to Ultima Online. Wow. Lord British's new game doesn't match how good this looks.
IDK, man. To me this just looks like the latest in a looooong line of "HaRd cOrE SurViVal PvP SaNdBox MMO" that dies within a year of release because the first wave of players build their empire and make it a living hell for those coming after them.
Then the community starts shrinking and the hArD CoRe PlaYeRBasE just ends up eating itself up until you're left with a dead empty world and a handful of ugly player-made structures guarded by the last few dozen veterans. And good luck attracking new players after that, with 0 content because nO NpCs oR QuEsT, they just wander around the pretty vacant fields before being hunted down by some decked out max level player and quitting one hour in.
I genuinely hope I'm wrong, but we've seen it too many times.
y'know, these days "studio made up of devs from *insert big AAA studio name*", doesn't really mean anything anymore, I keep my expectation at the absolute lowest