Light No Fire: The First ‘REAL’ Open World Game

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  • Опубликовано: 26 сен 2024
  • Light No Fire, is what the developers are calling the first "Real" Open world game...
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Комментарии • 3,8 тыс.

  • @palleppalsson
    @palleppalsson 8 месяцев назад +10871

    -Where did you spawn?
    -North pole.
    -Ok, we'll see you in two months, start walkning.

    • @jamescatchot10
      @jamescatchot10 8 месяцев назад +518

      Hopefully you can pick a general region at least. lol

    • @carlcarlson5553
      @carlcarlson5553 8 месяцев назад +308

      @@jamescatchot10 You will prolly be able to spawn with people

    • @col2212
      @col2212 8 месяцев назад +1123

      > 2 months later
      -Bro I made it, where you at?
      -Dude we are playing GTA 6 now.
      -Fuck..

    • @kvarnerinfoTV
      @kvarnerinfoTV 8 месяцев назад +130

      Two months....2000 you could travel about 2000 kilometers in 2 months, imagine if your friend landed in Italy...not mentioning something like Brasil or Australia😅😅😅😂

    • @dh8203
      @dh8203 8 месяцев назад +66

      I'm guessing initial spawns won't just be random coordinates and everyone will spawn in the starting region.

  • @Noum77
    @Noum77 8 месяцев назад +2930

    "You see that mountain? You can go there"
    - Todd Howard while playing Light No Fire

    • @malingen6038
      @malingen6038 6 месяцев назад +9

      lol

    • @joefawcett2191
      @joefawcett2191 5 месяцев назад +54

      you just open the menu and go through 3 loading screens

    • @rtbwolf
      @rtbwolf 4 месяца назад +2

      Lol

    • @Mandrake42
      @Mandrake42 3 месяца назад +9

      @@joefawcett2191Naw, that's Starfield :P

    • @TheUnderscore_
      @TheUnderscore_ 3 месяца назад +8

      @@joefawcett2191It'll prob be the same as Minecraft, gradual chunk loading and all that. Definitely more optimized too. Whether it'll overall be faster or slower than Minecraft's loading I have no clue.

  • @Pootie-jk9ff
    @Pootie-jk9ff 6 месяцев назад +336

    Anybody else like the idea of building a boat and it taking you literal real life days or even longer to cross an ocean? And being the first one to cross said ocean

    • @akhiryugo6361
      @akhiryugo6361 2 месяца назад +31

      that would mean the mountable monsters or animals you get that swims and flies would have some sort of limitations like how long they could swim and stay alive and be attacked by other creatures that wouldn't happen with a ship. But that ship would also have some sort of maintenance.

    • @blackheavymetalman
      @blackheavymetalman Месяц назад +20

      I love the idea but I refuse to do it because thats not for me

    • @balla2172
      @balla2172 Месяц назад +1

      That would be sick

    • @user-pe9qg3hg3k
      @user-pe9qg3hg3k Месяц назад +44

      The unemployed will get there first, my friend. The unemployed will get there first.

    • @BlackSoulMoV
      @BlackSoulMoV Месяц назад +2

      @@akhiryugo6361 Seems like it'd be easily fixable by adding a stamina system to creatures or allowing boats to carry loads of items, making them worthwhile

  • @fallenangel4034
    @fallenangel4034 8 месяцев назад +5578

    I trust him. Even if the game flops again. I 100% believe that eventually he'll turn it into a masterpiece

    • @realmarsastro
      @realmarsastro 8 месяцев назад +387

      *they'll turn it into a masterpiece
      Sean Murray is not making this game alone, he doesn't get all the credit for the work of Hello Games lol

    • @esc5085
      @esc5085 8 месяцев назад +390

      No this is a horrible mindset.. how about they make it good on launch and add updates in the future

    • @Ohhsoodead
      @Ohhsoodead 8 месяцев назад +199

      @@esc5085 Exactly. Ppl should be getting what they are promised in this industry. We shouldn't settle for less. Settling for less is what got us into this mess.

    • @BrockA_YT
      @BrockA_YT 8 месяцев назад +77

      I trust that he won't make the same mistake again, as in promising a date that doesn't actually work. It seems they've been working on this for half a decade now so release is probably within 2-3 years from now.

    • @anthonyzeedyk406
      @anthonyzeedyk406 8 месяцев назад +56

      @@OhhsoodeadPeople were given exactly what they were promised, they just didn't listen when Sean Murray said the game wouldn't be finished at launch.

  • @bblvrable
    @bblvrable 8 месяцев назад +2832

    I think when Sean says the first "true" open world, he's referring specifically to the size. There's been plenty of "open worlds" that were the size of a large city, or in some cases a pretty sizable region. But even in No Man's Sky, the largest planets can still be walked around in a day, with little variation in biomes and regions, so they're not really "worlds" as we know it, they're "worlds" as we accept them in video games given their limitations. Light No Fire appears to aim to create a 1:1 full planet with varying biomes and regions. So far as I know, that's never been done before.

    • @coltonpatrick4978
      @coltonpatrick4978 8 месяцев назад +85

      Idk about walked around in a day

    • @aeriagloris4211
      @aeriagloris4211 8 месяцев назад +189

      With the advances that have been made in AI in the past year, it's possible they could harness these advancements for procedural generation while also harnessing all of the skills they've learned the past decade to create one of the most compelling games ever made. I'm really hyped.

    • @AidAin21
      @AidAin21 8 месяцев назад +152

      Minecraft

    • @gerardscott9180
      @gerardscott9180 8 месяцев назад +84

      Yeah people are thinking to small with just expecting different biomes. If it’s a true planet like earth small countries alone have several biomes and wildlife and plants that are unique to even neighboring countries and that’s just in one continent. If it’s what he says it is it will be mind blowing. Or just a large 360 map and not even close to earth

    • @TE5LA-GAMING
      @TE5LA-GAMING 8 месяцев назад +9

      ​@@AidAin21Exactly

  • @realslimshady9918
    @realslimshady9918 Месяц назад +190

    No Man's Sky is the prime example of a redemption arc for a development studio. 8 years of updates, all for free, giving more content than was even promised. No Man's Sky broke my heart at release but it also restored my faith in Hello Games with their commitment to make the game the best it could possibly be. Honestly wish more studios had that drive and passion.

    • @prototype8137
      @prototype8137 Месяц назад +6

      To be fair it was damage control. He lied and released a broken game then he fixed it over time but only after players discovered his lie.
      If Sean murray wanted to just cash in and leave the industry he would have left it. But he wanted to make more money in the industry so he had to cover his tracks and turn himself from a villain to a hero to the naive.
      The only reason he gave you free updates was because he wants to milk the industry more.

    • @bsebire
      @bsebire Месяц назад +4

      Don't think of fixing NMS as charity. His options were fix NMS, or close the studio. No one was going to buy another game from them if NMS was never fixed

    • @realslimshady9918
      @realslimshady9918 Месяц назад +3

      @@bsebire yeah, completely agree with you. The fix came in the following 2 years and was necessary for them to remain in the industry. But the next 6? An unexpected bonus certainly.

    • @urgrannyshero6337
      @urgrannyshero6337 Месяц назад +5

      @prototype8137 from what I understand he didn't lie, Sony forced them to release the game before it was ready resulting it the tragic start of the game.

    • @theguy2324
      @theguy2324 Месяц назад +1

      Still nowhere near what he said it will be just now on the surface what he said but it took like 8 years

  • @Joe-vz1ck
    @Joe-vz1ck 8 месяцев назад +1161

    the colors are a huge plus for me. i would play it just because of how vibrant the world is

    • @blackopps01
      @blackopps01 7 месяцев назад +4

      then play no man sky its the same just with multiple hundreds of trillions of planets.

    • @gun4funofficial937
      @gun4funofficial937 7 месяцев назад +54

      @@blackopps01NMS is extremely desolate & lonely of a game.

    • @Cyril86
      @Cyril86 7 месяцев назад +8

      @@gun4funofficial937 It really isn't very lonely anymore.

    • @tonybablony2041
      @tonybablony2041 7 месяцев назад +18

      @@Cyril86yes it is, it’s so boringly lonely.

    • @Dark__Thoughts
      @Dark__Thoughts 6 месяцев назад +4

      Seems a bit more toned down compared to NMS, but for me that's a plus.

  • @stuart7415
    @stuart7415 8 месяцев назад +975

    Can't wait to play this in 2030, it's gonna be great.

    • @matheusalvarenga7820
      @matheusalvarenga7820 7 месяцев назад +47

      It sure will. I hope they don't rush it like it happened with NMS

    • @MrPlumloko
      @MrPlumloko 7 месяцев назад +30

      its been in the works for 6 years gotta be close.

    • @zxph
      @zxph 6 месяцев назад +16

      Cmon man don't say that 😂 Im hoping they learned from NMS and the game will be better on release

    • @artua7461
      @artua7461 6 месяцев назад +26

      They've been working on this for 6 years now. Plus, Sean has said they don't want a lengthy marketing period. They have also said that all trailer footage is in game and from actual multiplayer. given all this, I think we're looking at mid 2024 to mid 2025 release.

    • @dmsys6516
      @dmsys6516 5 месяцев назад +5

      @@MrPlumloko Ain't no way with its scope

  • @InkawgNeetoh
    @InkawgNeetoh 3 месяца назад +34

    No Man’s Sky isn’t just repetitive, you can walk around the circumference of each planet in something like 8 hours. He’s talking about a world like our own, in which 8 hours of walking means 16 miles and if you’re lucky you might reach the next town over. I respect it!

    • @tarkelson2457
      @tarkelson2457 Месяц назад +5

      Bro if you can only go 16 miles in 8 hours you have some serious health problems

    • @yorgosprotogeros3541
      @yorgosprotogeros3541 2 дня назад

      No man’s sky is super repetitive. You have like 10 different types of planets and each of them have 1 biome. After 4h of gameplay you see the pattern.

  • @headcode
    @headcode 8 месяцев назад +1018

    I would love to see a mechanic in a game like this where, when you logout, your character stays in-world but as an NPC. Maybe your character owns a smith, when you log out, other players can go to your smithing shop and pay for services. You log back in with more coin, fewer materials and you can go out and gather more materials, adventure, whatever. When you log out, you get a prompt asking what you want NPC-you to do while logged out... Run the shop? Gather mats? Sleep? And if there are different server types (PvP / Peaceful), your character could either engage in combat to defend his goods and home, to respawn on a timer back in his shop/home, or be unkillable, like the companions in Skyrim.

    • @joso7228
      @joso7228 8 месяцев назад +32

      Could you set up Multi-NPCs to generate Coins for your Fantasy Corporation?

    • @theinternet6313
      @theinternet6313 7 месяцев назад +125

      This would be a really cool feature on paper, but in practice it would turn into people funneling into the most populated place and then there being 400 blacksmith npc's or more in one spot all trying to sell stuff. And then it would create "bots" basically, like @joso mentioned. Im sure it isnt impossible but it would have to implemented carefully

    • @vincea1830
      @vincea1830 7 месяцев назад +14

      This is stupid. Dont ever become a dev.

    • @justtekina6709
      @justtekina6709 7 месяцев назад +21

      It's called afk fishing

    • @lookatel3658
      @lookatel3658 7 месяцев назад

      ​@@vincea1830This is stupid. Don't ever exist again.

  • @TooJesT1
    @TooJesT1 8 месяцев назад +1122

    I really admire Sean's confidence and resolve, even after all the NMS rollercoaster.

    • @autumngust519
      @autumngust519 8 месяцев назад +72

      He's not only had time to recover, but time to enjoy redemption. He's probably fine.

    • @JosamaBinBiden
      @JosamaBinBiden 8 месяцев назад +81

      Sean and his team really showed a sense of accountability with NMS. They owned up, continued the project and still got it to where they promised.

    • @PeterPanbe
      @PeterPanbe 8 месяцев назад +41

      I'd say how he reacted to the NMS rollercoasted I would call him very very dedicated. In the end NMS changed a lot without exploiting monetization. I respect this guy.

    • @ethanfreeman1106
      @ethanfreeman1106 8 месяцев назад +8

      more than confidence and resolve, it's got to do with his passion for video games.
      confidence and resolve are forceful, self-assertive concepts. they're one-sided, and can often be tiring. like the concept of "determination" in undertale. loved that game.
      passion is not the opposite of that. it is the natural flow of following your inner desires. it's not like stardew valley was made because concerned ape had confidence that it would succeed or resolve to give up on everything else, even though both of those happened to be true. it was made because someone had fun making it. because being the biggest nerds that they are, making a video game ends up being the ultimate video game that they get to play.
      listen to sean murray talk. this guy is a certified nerd with almost no social skills aside from a particular set he had to built through that last roller coaster ride (in space) with no man's sky. and yet he almost seems like he's sparkling. with joy. he can't contain himself when he wants to share with other people the vision he has for something that's potentially so, so fun. imagine the possibilities! honestly, i'd be the same too, if i were in his position. i doubt anyone wouldn't.
      imagine this: being the nerd that you are, having passion for the things that you do, and having the power to create whatever the hell you want, without having to build yourself up, because you already did that. what kind of games would you want to create?
      if it was up to me, i'd create the best game that could possibly exist, and let other people play the hell out of it. i'd want them to have FUN. they have fun playing, and in turn, i'm going to have SO MUCH FUN creating it.
      this, this is the difference between sean and todd.
      it's not like todd is any less confident, or less resolved than sean. if anything, todd has every reason to be more confident, considering his seniority in the industry, his experience managing a way bigger company; and of course it shows in the way he's been talking to the media, answering questions, attending interviews, and up there promoting his company's products very, very aggressively. todd even lies with confidence. you can't gaslight your audience into buying your game and products, and turn them into a cult who'll defend everything that you say or do, without having a bit of confidence yourself. and if you weren't resolved, you couldn't keep up doing it for years. and that's why todd's characteristics are admirable, in a way.
      what todd lacks is a crucial thing. a passion for something that you do. a passion to have fun, and to share that joy with others.
      bethesda has been creatively bankrupt for years. we've all seen the signs. now we have irrefutable evidence, proven by nothing other than the very experience of the players who go into it. proven by you, if you have bought and played the game, the game that was marketed to you, advertised and hyped up thoroughly, every bit along the way. it sold very well, but as a corporate product, designed by a board of corporate meetings, incompetent leaders and uninspired employees who go to work for a paycheck.
      starfield, the definition of 'mid.'
      as a consumer product, it sold way more than no man's sky could ever hope to achieve. it succeeds in that sense. that popular 7/10 score is NOT a bad score, because the game has just enough polish and effort spent on it, it can't fall below a certain level of production value, you know, as a piece of software product, if not also a little pricey.
      but as a 'game,' it's severely missing the point. todd and bethesda can't make truly 'fun' games anymore, because they themselves don't know how to have fun. just look at starfield. playing the game seems like work. all you do is some repetitive chores, with the promise of an 'adventure,' but once you get there, the reward is actually just more chores to do. this was the kind of exchange that happened: the developers put in the effort to do the chores to earn money, and the players put in money to buy the chores that the developers created for them. it's still a fair deal, because you get what you pay for, and what you choose to buy with your own money is entirely up to you. but it's the worst case scenario, where it's just a situation where that positive number of money spent equals net misery. that abstract imaginary value now represents nothing other than a pointless exchange of equally tedious activities. it's work disguised as a game. it's work, except you pay to have more work to do, rather than getting paid to do it.
      anybody who knows what a 'fun' game is, what 'discovery' truly means, what an 'encounter' ever entails, what 'character' inspires, and what 'accident' and 'surprise' are capable of bringing about, knows that none of those concepts ever really applied to starfield. it is a game that has no soul. it has the shiny shell of a game, and seats in a neat, tidy package, and has the label of a game, but isn't really a game. technically, it is-but no, not spiritually.
      but our sean, our old friend sean, our buddy murray man, our no man's sky miracle baby, he gets it. i trust that he gets it.
      let's put it this way. sean could start a religion and i'd be one of his devout believers. he could fail, again, and badly, and i'd still follow. i trust that he will do me right. he has done it once. he'll do it again. he's one of us. we all share his vision. we all want to have fun. he's just way ahead of the game, and is even actively creating games for us to play. he's shown us how skilled he is. he's shown us the results. he's confronted his worst enemies, and overcome tremendous adversaries. he's gained the trust of the people, and deservedly so. he's the hero of this story. nothing can stop him now. nothing will dare stand in his way to defeat the devil. the ultimate, final boss, the big bad, the evil overlord of the gaming world. the corporate soul-sucking parasites whose only purpose is to earn money while pandering to some stupid social agenda and ducking and weaving through some political scenes, because they're snakey sneaky in that particularly squirmy way.
      the ultimate battle between him and todd will be legendary. and sean will emerge, ever victorious. because he has something that todd has lost sight of long, long ago. and it's neither confidence nor resolve, but simply a desire to create a good, fun game for people to play. *a true passion for gaming.*
      and us gamers? we'll have one heck of a fun game to play.
      (or watch other people play, but hey, whatever's fun, is fun.)
      tl;dr yes 'heart' is a real life superpower

    • @archonthaaproducer
      @archonthaaproducer 7 месяцев назад +8

      I'm pretty sure Sony was rushing them to release NMS. You can look at the old press releases and you can tell how nervous he was

  • @odstethan15
    @odstethan15 3 месяца назад +74

    I *REALLY* hope they deliver on this. This would be so cool.

  • @XiiJWCiiX
    @XiiJWCiiX 8 месяцев назад +1016

    Just started playing NMS for the first time on 12/26/23. I'm hooked. The fact that all update content was free and NO micro-transactions makes me love it even more. I hope LNF follows this same model. It's a shame a lot of other game studios don't do this as well.

    • @BigSchu22
      @BigSchu22 8 месяцев назад +34

      Same, I picked up a copy on sale around the time Starfield released and decided to finally give it a try. I've already got 100+ hours. Though, I will say the end game is a bit lacking and I'm getting tired of a lot of fetchy-quests, but the fact that I can re-do all these old expeditions for really amazing awards, and all of the other content over the last 7 years is incredible!

    • @nateserfass3890
      @nateserfass3890 8 месяцев назад +29

      I started playing no man’s sky on day 1 and honestly the fact that they were able to take it from the worst space game I’ve ever played to one of the best is amazing

    • @nerdjournal
      @nerdjournal 8 месяцев назад +16

      I have about 250-300 hrs in NMS. If he can harness anything near the quality of fun NMS offers... I'm excited. I love minecraft, valheim, and NMS. Light No Fire sounds like a game made specifically for my tastes. I can't wait to see what he brings. No matter what, we know he will continue to work on it until it is what he envisions. Even if it takes a long TIME.

    • @ailurusfulgens1849
      @ailurusfulgens1849 8 месяцев назад +8

      For all the good there is to say about NMS I still think it's a very shallow game with a lot of content bubble but very little interaction between systems. I'm sure the team can build a proper open world, that's fine, but I'm dubious about their ability to make an actually engaging game without ressorting to sheer feature creeping.

    • @jefferylittleton1005
      @jefferylittleton1005 8 месяцев назад +6

      ​@@ailurusfulgens1849I feel the same way about NMS, but I'm hopeful for this project.
      I think the shallow systems of NMS were largely due to the fact that the game started as something much less than it became. I feel like many of the features added to NMS were never meant to be there in the first place, so you can feel that in the implementation.
      With Light No Fire, if they have these mechanics and systems in mind from the onset, then they can make it feel much better and more fun.
      Consider me cautiously optimistic.

  • @rewrose2838
    @rewrose2838 8 месяцев назад +1801

    I hope they have actual timed fantasy events - like, a powerful herb that only grows once every 100 years in-game, or a huge sea monster that migrates from one ocean to another every 4 years, or a continent wide storm that rages every 50 in-game years etc

    • @DlolFace
      @DlolFace 7 месяцев назад +126

      As much as how good that sounds, i think adjusting in game years to real life would be very difficult

    • @darkdruidsvale
      @darkdruidsvale 6 месяцев назад +223

      @@DlolFace i think their talking in game years not IRL years, id assume 100 years would be like maybe a couple months depending on the D/N cycle and how long a year is

    • @mrchackerify
      @mrchackerify 6 месяцев назад +22

      This has to be, or become, a feature!

    • @Evtascafiltpvadcsflloliltefsat
      @Evtascafiltpvadcsflloliltefsat 5 месяцев назад +27

      On top of that I really hope when they add stuff in content updates they make it work in the context in the game. For example if a tier of armor comes out “a new mineral was discovered in the depths of the earth!” Or if they add new creatures “a once thought extinct species has been found coming out of hiding!” And ect

    • @Evtascafiltpvadcsflloliltefsat
      @Evtascafiltpvadcsflloliltefsat 5 месяцев назад +10

      Helldivers 2 also did a thing where a content updates were elevase depended on server wide order where you had to hold off and attack on a factory that created a mech that would later become wide spread, I hope they do something similar

  • @tastycake413
    @tastycake413 2 месяца назад +74

    Spore did the "real open world planets" back in 2009 😁

    • @ByGraceThroughFaith777
      @ByGraceThroughFaith777 Месяц назад +5

      Yeah but there was no carbon-tax mechanics.

    • @ohheyitscyber2848
      @ohheyitscyber2848 Месяц назад +12

      Minecraft worlds have a surface area of about 9.3 billion square kilometers, over twice the size of earth

    • @tastycake413
      @tastycake413 Месяц назад +4

      @@ohheyitscyber2848 Minecraft released in 2009 too, though Cave Came wasn't as big as the full release, so Spore did it first

  • @pastamethis
    @pastamethis 7 месяцев назад +67

    I have the following concerns:
    - When you have big maps population density can get sparse. Especially if there are no central hubs
    - If there are flying mounts, social encounters become even less likely
    - If its gonna be so big, its single player content needs to hold up on its own

    • @Metaknight251
      @Metaknight251 Месяц назад +3

      It’s probably going to be geared with that in mind. They know how lonely it can be to play No Man’s Sky. Hell, stumbling across a player randomly without matchmaking seems like the rarest thing you can find. With their history, they’ve learned from this and will probably keep it single player/co-op focused

    • @shibibi1
      @shibibi1 Месяц назад +1

      I look towards things like Minecraft for examples of how this kind of thing can turn out.
      Minecraft worlds are also unlimited open worlds with no boundaries and have online access. Plenty of online servers have PC towns with trade systems and cooperation etc and others are far more individual with pvp leading to people spreading out.

  • @MothFable
    @MothFable 8 месяцев назад +487

    This is gonna be the first game I can think of where you can genuinely form empires full of just players and no npc’s. That’s an incredible thought

    • @Floyd1138
      @Floyd1138 8 месяцев назад +48

      eh? you are assuming every single player can be in the same instance at same time? nah , multiplayer will be probably 32-64 players in each instance, like NMS.

    • @MothFable
      @MothFable 8 месяцев назад +16

      @@Floyd1138 we will have to see, it’s still an interesting idea to think of from a cool things standpoint

    • @Floyd1138
      @Floyd1138 8 месяцев назад

      nah its not happening, just building your hype into non realistic expectations, however if me and 3 friends can attack you and your 3 friends at your base coz its close to our s then great im all up for pvp fights@@MothFable

    • @JohnDoe-bh2lp
      @JohnDoe-bh2lp 8 месяцев назад +4

      Elder Scrolls Online tried that with one mega server for all the players and it kept crashing

    • @haramberinokripperino7770
      @haramberinokripperino7770 8 месяцев назад +24

      @@JohnDoe-bh2lpthat’s a 10 years old game though. I know that Star Citizen is “about” to drop server meshing (knowing their speed could mean it could release in 2-4 years), they want to make a single server made of a lot of smaller servers that can talk to eachother and pass data seamlessly. Maybe that’s what this game wants to do too

  • @doctorduck2000
    @doctorduck2000 6 месяцев назад +39

    One of my main problems with No Man's Sky is that the ability to find other players and their bases seems so incredibly unlikely to just happen upon, given how many planets and systems there are in the game. I'd love to see them make it very possible and actually a central mechanic of the game to be able to find man-made things across the world.
    Edit: Also idk if this game is planned to have VR support, but if it does, it better actually work and not be a laggy unplayable mess like NMS.

    • @opluxna2120
      @opluxna2120 4 месяца назад +5

      You can use station portals to go to player bases. Its a universe, hard to find a house on a planet in a system in a cluster, in a galaxy

    • @doctorduck2000
      @doctorduck2000 4 месяца назад

      @@opluxna2120 But not all player bases, only those of which you’re in the same server as and certain featured ones

    • @opluxna2120
      @opluxna2120 4 месяца назад

      @doctorduck2000 they wipe the bases here and there, some are buried by planet resets

    • @otknott9699
      @otknott9699 3 месяца назад

      I play nms sky vr on psvr 2 and it works fine?

    • @doctorduck2000
      @doctorduck2000 3 месяца назад

      @@otknott9699 That's because it's actually optimized for psvr 2 because everyone has the same console with the same specs.

  • @Games4Kickz
    @Games4Kickz 8 месяцев назад +701

    The guy lived through how NMS released, kept at it and came out the other side with one of the best games. He is so passionate about the things he talks about and his excitement is very infectious. I can't wait to see what the next game will be like.

    • @chrismeandyou
      @chrismeandyou 8 месяцев назад +10

      Ir's a completely boring game from release to now.
      star citizen already did this and there is no reason to believe a single word that liar says.

    • @hawkterb78clips29
      @hawkterb78clips29 8 месяцев назад

      Lol

    • @MicDubTV
      @MicDubTV 8 месяцев назад

      You're a clown.@@chrismeandyou

    • @dh8203
      @dh8203 8 месяцев назад +47

      @SioMuggin Not to mention the multiple DLCs worth of content that was never promised, but they delivered anyway at no additional charge!

    • @Patch.of.clover
      @Patch.of.clover 8 месяцев назад +35

      @@chrismeandyouYou don’t have to like the game, but the man stuck at it. Y’all think he’s a liar because he couldn’t accomplish what we wanted at launch. But I truly believe he had his entire soul in that game. He wanted it to be amazing, he wanted to make something incredible, not for the money, but because he thought it would be fun. I can’t fault him for that.

  • @ImotekhtheStormlord-tx2it
    @ImotekhtheStormlord-tx2it 8 месяцев назад +704

    their engine is amazing when it comes to its art style, optimization and potential. i hope they succeed.

    • @williamwolfe962
      @williamwolfe962 8 месяцев назад +15

      Yeah the optimization is incredible... /s everytime I see my GF playing the game it's running at 15 frames and when the game is actually running nice, she calls me into the room because she thinks the TV has gone back to the soap opera mode that we hate.

    • @UzukagureDant
      @UzukagureDant 8 месяцев назад +21

      Yeah.. no, no man sky optimization is pretty terrible if you ask me.

    • @Forshen
      @Forshen 8 месяцев назад +3

      no mans sky is ugly tho...

    • @JustxLiving909
      @JustxLiving909 8 месяцев назад +9

      What you running it on console or potato 🥔

    • @Sharpzee
      @Sharpzee 8 месяцев назад +23

      @@williamwolfe962 huh? even my ally can play no mans sky at 60fps with tweaks and my pc can run it at stable 144 on ultra what is she playing on? xbox 360?

  • @userunknown7267
    @userunknown7267 Месяц назад +4

    I’m less worried about the quality of the game but what it will take to run it

  • @LordAndo57
    @LordAndo57 8 месяцев назад +509

    "Bro, where did you spawn?'"
    "uh... it says butt-face mountain? That can't be right."
    "Oh yeah, just past Poop valley, by Ligma rock!"

    • @ZenfulHaze
      @ZenfulHaze 7 месяцев назад +37

      Honestly... that humor is beyond me.
      either i'm too old or that's just too immature for me o.O
      i genuinely would be demotivated from playing the game if everywhere i'd look i'd see toxic commentaries like that ^

    • @OBsurdityTV
      @OBsurdityTV 7 месяцев назад +38

      @@ZenfulHazeYou can't actually be that much of a baby?

    • @ZenfulHaze
      @ZenfulHaze 7 месяцев назад +6

      idk if it makes me a baby o.O@@OBsurdityTV

    • @OBsurdityTV
      @OBsurdityTV 7 месяцев назад +31

      @@ZenfulHaze quitting over some goofy names in a MULTIPLAYER video GAME you paid FOR is CRAZY.

    • @zxph
      @zxph 6 месяцев назад +13

      @@OBsurdityTV to be fair he never said he'd quit. just that it would be demotivating. I don't think it would be that much of an issue, though. it's hard to imagine they won't have at least some basic name filtering in there.

  • @pain3dw
    @pain3dw 8 месяцев назад +433

    NMS Release, i've been there, played it, took the emotional rollercoaster of years of further development of NMS and i say: Even if Sean fail again with his ambitions at launch, he is one of the few persons in this world i have total trust in, that he will go on to work on his vision of a game and make it into something great. NMS today is beautiful und fun. It took years for it to get there, but Sean delivered. I will trust him to do it again.

    • @ChristmasLore
      @ChristmasLore 6 месяцев назад +17

      Not sure the public at large would forgive a second butchered launch

    • @chickenmadness1732
      @chickenmadness1732 6 месяцев назад +11

      @@ChristmasLoreI didn't. I know what to expect now and I'm not buying it lol.

    • @platoniczombie
      @platoniczombie 4 месяца назад +2

      The irony is I liked the release of No Man's Sky. I liked the first person solo journey way more than what it is now.

    • @vytautaszygelis1106
      @vytautaszygelis1106 4 месяца назад +2

      @@platoniczombie Then youll be happy about the latest update. Lol.

    • @paoweeo
      @paoweeo 3 месяца назад +2

      I’ll wait for the game to be good then, not at launch

  • @lukejohnson7282
    @lukejohnson7282 7 месяцев назад +6

    I know it’s unlikely because of server capabilities but I hope that they start everyone at the same spot or same few spots kind of like elite dangerous. The idea of leaving the settled areas and entering the frontier to explore would be amazing. Setting up a little village on a prairie somewhere far away from civilization with the boys just hunting and gathering and exploring the area would be peak gaming.

  • @heypistolero
    @heypistolero 8 месяцев назад +218

    Sean Murry is a hero to the gaming world,
    He alone finally convinced millions of gamers that pre-orders are stupid.
    Thank you Sean, for all your hard work!

    • @rath6375
      @rath6375 4 месяца назад +7

      It was a good lesson. And you might say that their game then became for a lot of people the exception which proves the rule.

    • @SleepingPanda700
      @SleepingPanda700 4 месяца назад +9

      People will still pre order, no people did not learn their lesson

    • @sg6876
      @sg6876 2 месяца назад +1

      And no one ever pre ordered ever again, and all games that people paid for were fully completed on release without complaints, and nobody every paid for dlc's of stuff that was promised in initial releases. The end.

  • @vexmyth0clast
    @vexmyth0clast 8 месяцев назад +1484

    Say what you want about Sean Murray but No Mans Sky has become one of, if not the best space exploration game.
    Edit: This is an opinion you’re welcome to have your own. And yes I’ve played Star Citizen and Elite dangerous and just about any other space exploration game on pc.

    • @Ziggyvu
      @Ziggyvu 8 месяцев назад +85

      Yea it only took lying before release then waiting for 5+ years of patches to fix it

    • @rekklintheshadow1680
      @rekklintheshadow1680 8 месяцев назад +14

      Elite Dangerous is pretty solid. Imo.

    • @leoleo1035
      @leoleo1035 8 месяцев назад +161

      They fixed within the first year. All subsequent patches are extra.
      Not saying they're in the right for lying in the first place, but at least get your facts straight.@@Ziggyvu

    • @DM-CW
      @DM-CW 8 месяцев назад +94

      @@Ziggyvu least we got real results, some games like star citizen have still not reached expectations

    • @Prawnsacrifice
      @Prawnsacrifice 8 месяцев назад +20

      When the bar is that low who cares 😅

  • @gecho8848
    @gecho8848 6 месяцев назад +14

    Honestly with how they have been over the years I trust them to at least really try to do something great. Not enough that I'll preorder or anything, but I do really think this game could be great. Theoretically even though it's a whole earth sized planet, that's still more focused than an infinite universe with a lot of shallow planets. So hopefully they can make it a deeper experience and focus on fleshing that out even further after release, because lets be real it's definitely gonna need some work after release.

  • @labraderp
    @labraderp 8 месяцев назад +148

    Sean is handling the project much better than NMS. No date, small teasers, not over selling but stating their goal... I'm excited.

    • @americankid7782
      @americankid7782 4 месяца назад +11

      I think Sean and the Team learned a lot from the Marketing of No Mans Sky and are trying their best not to overpromise this game.

    • @alexjackyperson101
      @alexjackyperson101 3 месяца назад +2

      ​@@americankid7782 I'm curious how's the game go be

    • @joshua.h
      @joshua.h 3 месяца назад

      I'm really hopeful with this one. I love NMS and that game has a kind of weak foundation due to all the struggles the team went through so I can't wait to see what they can do with more experience under their belt.

    • @Chuckichanly
      @Chuckichanly 2 месяца назад

      "not overselling but stating their goal" how do you know he is not overselling? Did you play the game?

    • @RidoDrago
      @RidoDrago 2 месяца назад +2

      ​@@Chuckichanly how do you know he is overselling? Did you play the game?

  • @toreyzyre
    @toreyzyre 8 месяцев назад +178

    Normally, I'm not a survival player, but honestly after dipping my toe into No Man's Sky, and seeing how far they brought it, and the respectable manner in which they did... I'm on board fort whatever this is. Be it more fresh hell, or a polished experience, I'm in.

    • @steazymccheesy2649
      @steazymccheesy2649 8 месяцев назад +8

      No man's sky honestly wasn't that bad on release, i was loving the whole concept of complete freedom even if the world felt empty mostly.
      Nothing sicker than hopping on your newly aquired spaceship and flying to the nearest planet without loading screens!

    • @Patch.of.clover
      @Patch.of.clover 8 месяцев назад +8

      @@steazymccheesy2649that’s what I’ve always said. NMS, in my opinion, wasn’t bad on release, it just wasn’t what they had sold people on. I get why people were upset with that, but even at the start, it was a good and fun game, just unpolished.
      Now? It’s an incredible game. Not for everyone, I admit, but I personally think it’s fantastic.

    • @benlee8225
      @benlee8225 8 месяцев назад +2

      @@steazymccheesy2649 what i miss from the old versions of the game was spire towers of herbridium or the blue crystal that you mind with the terrain manipulater now all thos espots are just in the ground.

    • @CosplayZine
      @CosplayZine 8 месяцев назад

      @@steazymccheesy2649 When they can lower the bar of what they'll gonna give you then they don't have to make good games. You'll play anything they have offer.

  • @RangerHouston
    @RangerHouston 29 дней назад +1

    I think there’s one thing that sets Hello Games apart from other devs and it’s true heart. NMS had a bad launch but they put their hearts and souls into turning it into something great that has truly broken boundaries.
    I fully trust them. Even if it’s a rough launch I trust that they care enough to work their butts off again to deliver something worthwhile.

  • @Gruso57
    @Gruso57 8 месяцев назад +96

    The idea of having a shared earth is cool but it reminds me of my first time joining a pve ark server for the first time. Waking up on a beach, seeing massive player bases all around, and nowhere to actually build because players hoard all the area with floor tiles spread out

    • @DEATHbyCAI
      @DEATHbyCAI 8 месяцев назад +46

      I thought the same, but if it's genuinely going to be as big as a real planet there should be plenty of space for billions of players right?

    • @WolfHasCome
      @WolfHasCome 8 месяцев назад +19

      @@DEATHbyCAI Yeah you'd have a HUGE range to spawn into, and if you think about the total population of gamers, that's a ton to explore for years to come, if they can create the depth to go with the surface area lmao. I have faith though.

    • @alchemi8085
      @alchemi8085 8 месяцев назад +23

      If I did the math right, for an earth-sized planet and 1 million players, each player would have roughly 200 square miles to themselves. I don't think finding your own little piece of the pie will be an issue.

    • @javannapoli2018
      @javannapoli2018 8 месяцев назад +26

      Multiple billions of people over thousands of years haven't even been able to cover a fraction of our real earth.
      If Sean isn't exaggerating about the size of the game world, you won't need to worry about there being too much player created stuff around, lol.

    • @michaelboyes5849
      @michaelboyes5849 8 месяцев назад +10

      The game isn't even remotely like real life though. In the game, there can't be billions of poor player characters who take up virtually no space. Players wouldn't play that. Every character needs to be their own hero, in a sense, and thus have their own bases etc.

  • @TheMineHackSwe
    @TheMineHackSwe 4 месяца назад +5

    I can' wait for the speed run of who can circle the planet first

  • @skydriver5709
    @skydriver5709 8 месяцев назад +90

    If they can deliver, this could be amazing... if they can deliver. I see more role playing potential in this game than I've seen in any survival game so far. Community groups with hundreds of active members can establish themselves in certain areas on the planet and create civilizations. For me, that's huge.

    • @TempoNama
      @TempoNama 8 месяцев назад +2

      Hello Games and delivering is one true juxtaposition.

    • @ethanfreeman1106
      @ethanfreeman1106 8 месяцев назад

      they can, and they will. i truly believe.

    • @RAndrewNeal
      @RAndrewNeal 8 месяцев назад +3

      It's Second Life, but it isn't a racket to sell fake real estate and people actually want to play.

    • @ancientsalt4291
      @ancientsalt4291 6 месяцев назад

      ​@@TempoNama😢one pub😢😢pop😢😊

    • @ancientsalt4291
      @ancientsalt4291 6 месяцев назад

      ​@@RAndrewNeal b5 NJ

  • @burgercakes
    @burgercakes Месяц назад +3

    It’s only a matter of time till I spawn in that game wander into a cave and can’t see anything whatsoever

  • @01Grytz
    @01Grytz 8 месяцев назад +45

    From what No Mans Sky got released as to what it is today, I have no shame in saying that I actually believe in Hello Games to produce something amazing in Light No Fire. I think there was a lot of learning from that whole process and if they can actually deliver on release this time, imagine what Light No Fire will be in another 5 years after its release.

    • @retardedmonkey9000
      @retardedmonkey9000 7 месяцев назад +1

      no mans sky is still shit to this day, cant believe they didnt get sued for false advertising

    • @ZeallustImmortal
      @ZeallustImmortal 4 месяца назад

      ​@@retardedmonkey9000Nope, its fantastic.

  • @LightOfReason7
    @LightOfReason7 8 месяцев назад +15

    No boundaries doesn't mean no loading screens. It means no boundaries; no messages that say you can't go that way or something similar. Being able to go completely around the planet would be really cool

  • @PerceusAdalian
    @PerceusAdalian 2 месяца назад +6

    2:10 bro humbled Sean *and* roasted Bathesda.. someone stop him, he knows too much 😂😂

  • @CHEFPKR
    @CHEFPKR 8 месяцев назад +161

    I'm really, really excited for this one. Having communities, guilds and clans develop thanks to the area you are in seems wild.

    • @aeriagloris4211
      @aeriagloris4211 8 месяцев назад +19

      Can you even imagine starting a small home next to some obscure lake in the woods that feeds into a mountain, then one day randomly you meet a random player in the woods and invite them to build near you, and it starts a small community, eventually maybe you find another community and you want to raid them or something..

    • @MartyCart
      @MartyCart 8 месяцев назад +9

      I'm 27-years-old with a full time career and little time to dedicated to "open world" games... But I can see myself easily dropping 1000 hours in this.

    • @wabalabavxx
      @wabalabavxx 8 месяцев назад +5

      don't worry. within a month all the lands will belong to one single group. just like every other MMO

    • @MartyCart
      @MartyCart 8 месяцев назад

      @@wabalabavxx I hope they have something that deters that. I didn't even think about that.

    • @codynuckles633
      @codynuckles633 7 месяцев назад

      @@wabalabavxx If its true that everyone plays on the same map and that it is 1:1 to the earths size, that is HUGE. That would take much much longer than a month for one group to take control of it. Atleast we hope

  • @gerritcoonraad1994
    @gerritcoonraad1994 8 месяцев назад +100

    Honestly Shaun has a lot passion for his work. And I'm excited to see what he will do.

    • @the11382
      @the11382 8 месяцев назад +6

      Hopefully Shaun doesn't become like Todd Howard. He did stop making some of Howard's mistakes.

    • @angeloflores2614
      @angeloflores2614 8 месяцев назад

      Yea right the guy have that passion he just lack resource i think

  • @RSofficial22
    @RSofficial22 6 месяцев назад +24

    If they could utilize the server meshing technology that star citizen is developing this game could be truly epic

    • @simfilesymlink4593
      @simfilesymlink4593 2 месяца назад +1

      you know it's completely different engine... right?

    • @DromeG60
      @DromeG60 2 месяца назад

      @@simfilesymlink4593 Why would that matter? The idea of server meshing has very little to do with the engine itself.

    • @robenriven
      @robenriven Месяц назад +1

      @@DromeG60 you dont know what you are talking about

    • @DromeG60
      @DromeG60 Месяц назад +1

      @@robenriven I’m a developer.

    • @rinsonator1668
      @rinsonator1668 Месяц назад +1

      @@DromeG60because it could be expensive to get from SC team. The idea is public but the actual tech is RSI property.

  • @cocoxcocoa
    @cocoxcocoa 8 месяцев назад +114

    The idea of there being actual mountains that take hours to climb, or oceans that go miles deep, is what really intrigues me. One thing I have always hated about video game mountains, especially in open worlds, is that they are usually very small compared to real life mountains.

    • @TheRealAlpha2
      @TheRealAlpha2 8 месяцев назад +22

      A game with real scale would be an innovation enough when you look at games that are supposed to have "real world" equivalents but you can drive across a "continent" like North America in under 3 hours of his speed racing. None of that 0.1 in game mile = 100 miles IRL BS.

    • @Gruso57
      @Gruso57 8 месяцев назад +17

      What's intriguing about spending hours of real time in a video game climbing a mountain? There's a reason environments are scaled down. Unless you plan on wasting your life playing games all day

    • @leesinclair5236
      @leesinclair5236 8 месяцев назад +11

      It's intriguing because it's a persistent shared world, so at that true scale people will be hopefully exploring and finding/ naming new things and places for years to come.
      It's hopefully not going g to be possible for a streamer to just jump on 24/7 and go find all the cool places in the first couple days for example

    • @alexhobbs1208
      @alexhobbs1208 8 месяцев назад +5

      Because real life is fucking boring

    • @arstulex
      @arstulex 8 месяцев назад +16

      @@Gruso57 You're thinking about it from the wrong angle.
      I think the best analogy I can use here is Elite Dangerous. If you're not aware, Elite Dangerous is a space flight simulator game which has a 1:1 scale replica of the Milky Way galaxy within it.
      There are people who go out on expeditions spanning real life months to reach certain points of interest, such as the center of the galaxy. They do this in groups (though not necessarily all playing at the same time) and update each other on their progress.
      The idea isn't that you would spend hours holding W to walk up a mountain. Reaching the top of the mountain would simply be a long-term goal that spans multiple play sessions, with each play session having its own gameplay along the way. Camping at various points up the mountain, finding a point of interest that leads you on a tangent, things like that.

  • @markclintworth3522
    @markclintworth3522 7 месяцев назад +3

    I think the difference between then and now is they won't have a pressured deadline. They can take their time with it and make it a great game.

  • @DM-CW
    @DM-CW 8 месяцев назад +82

    this is why small studios should fight being purchased. this looks like a labor of love that a big AAA studio from the big guys would never have taken such a risk.

    • @johngrizzle
      @johngrizzle 8 месяцев назад +4

      Sure but most people who run small studios would rather have the money.

    • @xHeLLz
      @xHeLLz 8 месяцев назад

      @@johngrizzlelmfao and you think AAA companies don’t want the money holy shit you’re a joke

    • @l-dog
      @l-dog 8 месяцев назад +7

      ​@@johngrizzlemost small studios fail after their first game. Hello Games would have failed too, if Sean didn't sell his house and lie a bit 😂

    • @007LvB
      @007LvB 8 месяцев назад

      Not like the won't take a risk. More that their investors and shareholders want to know the selling prospect of a game before giving it the green light. So if you cannot convince them a concept will do well, then they won't allow the developer to start making it. This is why innovation happens from the bottom, and not only in video games, mind you.

  • @namlocnz
    @namlocnz 8 месяцев назад +165

    I think Sean and his team deserve more respect than what you're offering. So many developers would have walked away but they stuck at it and released several free expansion sized updates

    • @eleminatus
      @eleminatus 8 месяцев назад +10

      So what?! Those updates added so little, and their features are so superficial that it did so little to improve the game...

    • @1dfkronnie235
      @1dfkronnie235 8 месяцев назад +50

      @@eleminatus​​⁠have you ever played the game or are you saying that just bc lol? doubt a game that did little to add to the game after release, when it was already not being received well is still being talked about years later by just adding “superficial features”😂

    • @CovntFapula-uc1gl
      @CovntFapula-uc1gl 8 месяцев назад +2

      Settle down.

    • @pricefieldx
      @pricefieldx 8 месяцев назад +43

      ​@@eleminatus"say you haven't played the game since launch without saying it"

    • @hulkman245
      @hulkman245 8 месяцев назад +7

      Still doesn't take away that they brought out a non finished game

  • @ConnorSinclairCavin
    @ConnorSinclairCavin Месяц назад +2

    I would love it if, instead of official names of Anywhere, to get people to use your name you made, its up to You to spread the name long and far, making for dynamic naming trends flowing along with the growth of in game culture…

  • @TorQueMoD
    @TorQueMoD 8 месяцев назад +15

    I think what he means when he says the first real open world, is that they're taking everything they designed for No Man's Sky, and just packing it all into one planet. So not only is it going to be actually planet sized in terms of scale (which no, the planets in No Man's Sky are not actually planet sized), but it's going to be as varied as Earth. I can't wait for this game because I much prefer a fantasy setting and to be honest, I think Hello Games have earned our trust now.

  • @Relhio
    @Relhio 8 месяцев назад +104

    I really like the engine and what they've done with NMS. The progression was really enjoyable, let's hope they've learned their lesson.

  • @Fraser2k22
    @Fraser2k22 8 месяцев назад +38

    as long as it has a good launch im certain the game will keep getting updated like nms did, all i need it to have is a good launch thats all i need. dont let me down hello games

    • @thatonepenguinperson618
      @thatonepenguinperson618 8 месяцев назад +7

      They'll update it regardless of how it launches if we go by their history with No Man's Sky

    • @heypistolero
      @heypistolero 8 месяцев назад

      Yeah, they are known for having good launches lmao
      Just wait a year after release and you'll be fine

  • @Chaznar27
    @Chaznar27 8 месяцев назад +23

    I think that last point to how so much of it feels like NMS is exactly what gives me a little hope for OTHER systems in the game to be enhanced. Because they can draw on the visual assets, the ship flight for their mounts, all of that, they don't have to spend any time developing it, which hopefully leads to them working hard on other systems with their time.

    • @bofa722
      @bofa722 8 месяцев назад +2

      They really need to nail the combat in this one. NMS had awful combat

  • @BoshDSpartacus
    @BoshDSpartacus 7 месяцев назад +1

    I'm glad they haven't released more news about the game, like the release date so they don't have a set deadline and they have freedom to fully polish the game

  • @Haz-Zzz
    @Haz-Zzz 8 месяцев назад +15

    Flying mounts and teleporters will be a huge thing for a earth sized map.. maybe a few thousand hubs (small cities) for players to hang out, teleport around (for resources and (?)dungeons). The server/database will be humongous if players are allowed building.. if not, playerhousing will most likely not be optional unless they will have full time people just placing out houses for the hundreds(if not millions) of players who want a part of this huge adventure..
    Its an epic task to do, and the funding required would be astronomical. I wish someone pulls it off thou.. As long as its a fantasy world.

    • @bofa722
      @bofa722 8 месяцев назад

      Why tf would people be full time placing houses for players? Just build it yourself it's not that deep

    • @ZeallustImmortal
      @ZeallustImmortal 4 месяца назад +1

      ​@@bofa722Guarantee people will "hire" eachother to do builds. Not everybody is going to want to build their own home.

    • @ismichi
      @ismichi 4 месяца назад

      @@bofa722 Dude, I don't even build or furnish my own home in The Sims

  • @nicrox2000
    @nicrox2000 8 месяцев назад +14

    Truly it will be the first game where "if you see a thing, you can go to it." I can't wait!

    • @concept5631
      @concept5631 4 месяца назад +2

      So Bethesda without the disappointment?

  • @aeolussvichi7680
    @aeolussvichi7680 Месяц назад +1

    I think what he means by real open world is that yes it’s open but also alive, unlike the planets in nms where they were open but essentially dead. Much like current open world games where it’s a sandbox with limited points of interest. And since it’s also a mp game I imagine players will also populate the world along with npcs that will also be varied when compared to nms and other similar games.

  • @TheDeconstructivist
    @TheDeconstructivist 8 месяцев назад +9

    If anyone can do this, it's Hello Games. Honestly, this time around, even if it ends up being a mess at launch, they have my goodwill. I fully believe they will ultimately deliver, even if it takes a few years.

  • @figbloppa7183
    @figbloppa7183 8 месяцев назад +23

    There's one thing I know for certain with this being by hello games, even if the game is bad at release, it won't stay that way.

  • @EmeraldWizardStudios
    @EmeraldWizardStudios Месяц назад +1

    God I hope this actually is “earth” size and proper game

  • @mattygaga2013
    @mattygaga2013 8 месяцев назад +14

    3:40 his quote of "the first *real open world*" is meaning something like this: every game that's presented on planet earth has had "map boundaries" whereas this will be the first "real, open, unrestricted earth-sized map". Learn some nuance dude.

    • @dylandoran-smith4459
      @dylandoran-smith4459 Месяц назад +1

      Minecraft doesn't count?

    • @mattygaga2013
      @mattygaga2013 Месяц назад

      @@dylandoran-smith4459 nope because until 2018 I believe, minecraft was just one tile map.

  • @professorgoat1099
    @professorgoat1099 8 месяцев назад +6

    He's the type of person Todd Howard larps as..
    Even if they fall short, we all know they'll work towards that goal after-the-fact, then proceed far past it. All for free.
    No Man's Sky is a legendary game for a reason.. it started out as that orphan kid who stole your watch, then became a billionaire philanthropist who turned around and rebuilt his orphanage into a marbled plaza and replaced your watch with a ferrari.

  • @goldfishmentality
    @goldfishmentality 6 месяцев назад

    Now that star citizen has figured out server meshing "seamless transition to new servers without loading" it actually makes me believe he's telling the truth when he says everyone shares the world together

  • @spicydeath82
    @spicydeath82 8 месяцев назад +7

    they have released a smaller game since no man's sky, it's called the last campfire. it's an exploration puzzle game. it's overwhelmingly positive on steam reviews.

  • @MomoDontKnow
    @MomoDontKnow 8 месяцев назад +13

    I hope they pull this off. After seeing the up and downs of No Man's Sky and them pulling through, I can't help but WANT this to happen.
    It also looks like a universe my friends and I would love to tackle.

  • @PlayerZer000
    @PlayerZer000 4 дня назад

    As long as Sony doesn't push them to release an unfinished game, then I'll trust its really that good

  • @mysticalword8364
    @mysticalword8364 8 месяцев назад +14

    >story about climbing a giant mountain to reach the vista for a sense of wonder and exploration
    >immediately cut to people flying around on dragons at 100mph

  • @PwnUWithEz
    @PwnUWithEz 8 месяцев назад +14

    The coolest thing and big reason to explore in NMS was the building aspect, but also felt pointless when you rarely would encounter other players to make use/show off your bases. I think its smart they making next game 1 world so when you build it will add social and communal aspects (similar to pax dei but in this setting).

    • @aeriagloris4211
      @aeriagloris4211 8 месяцев назад

      Bingo

    • @dh8203
      @dh8203 8 месяцев назад +5

      Would be doubly cool if the crafting and economic aspects of the game have enough complexity and depth to drive the growth of player towns because it's more convenient to trade with other players for what you need than it is to try to master mining, and building, and brewing, and weapon crafting, and armor crafting and enchanting, and farming, and beekeeping, and dragon training.....

    • @sterlingarcher5698
      @sterlingarcher5698 8 месяцев назад

      Hoping there are RTS aspects. You initially start on your own, build farm, forge etc. Then when ready to explore, build farmers hut, woodcutter and mining hut etc and this attracts/ creates NPCs to manage the settlement whilst you go out and explore

  • @thatguy_5240
    @thatguy_5240 3 дня назад

    For scale comparison, planets' surface area in no mans sky are on average about 800 square km. Earth is about 510,000,000 square km
    edit: people seem to forget No Man's Sky was published by Sony. Sean over-promised, for sure, this isn't an excuse for him on that, but Sony was breathing down their neck the whole time, trying to force them to get the game out the door, and when Sean went to them asking for more time, they gave him like 2 weeks. Light No Fire is being independently published by Hello Games. They're in no rush, and I can promise you they don't want a repeat of No Man's Sky's launch.

  • @jonpro9637
    @jonpro9637 8 месяцев назад +14

    What I want are quests. If they figure out how to add meaningful questing to their procedural tech then it'll be legendary.

    • @Creslin321
      @Creslin321 8 месяцев назад +1

      What I would love to see, and I’ve wanted this for years, is a quest system where the players are the quest givers. I feel like this game could actually do this because you have so many players that are going to need to build buildings, villages, cities, etc.
      This will require resources, and it would be really cool if the building players could post quests for adventuring players to do. A real kind of “quest economy.”

    • @doneuplikeakipper6512
      @doneuplikeakipper6512 8 месяцев назад +1

      This. As much as a massive world to explore is exciting, I dont see.myself wasting my time just exploring for tbe sale of it if there isnt a goal system (quests) with terwards for it. I just dont have tone to waste just sinply walking around fornthe sake of seeing pretty and cool landscapes.

    •  8 месяцев назад +1

      This is the holy grail of procedural generation. I think what is needed is a background story generator, and it needs to be running inside the real universe and connect to it. Think of that voxel detective game that I forgot the name of combined with the story from dwarf fortress and a huge universe on which it runs, and allow us to affect characters after and before quests.

  • @Evravon
    @Evravon 8 месяцев назад +51

    We have a LNF subreddit and discord server, and it's insane how quickly people took interest when this was announced. The hype for this game is truly unreal. Hello Games has built a reputation that makes us incredibly excited. EDIT: I also posted this vid in the discord server so if you see me, make sure to say hi.

    • @J-_-S
      @J-_-S 8 месяцев назад +7

      people always hype about something... new game "Uh ooooh"
      wait until its out and see what game can offer instead losing grip of reality

    • @Evravon
      @Evravon 8 месяцев назад +8

      @@J-_-S Who said anything about losing their grip on reality? What?

    • @sneaky5141
      @sneaky5141 8 месяцев назад

      look at what happened with no mans sky. ​@@Evravon

    • @Evravon
      @Evravon 8 месяцев назад +1

      @@sneaky5141 True, but we can hope they learned from that. They have cultivated a really loyal community due to the time and effort they put into fixing their past mistakes.

    • @sneaky5141
      @sneaky5141 8 месяцев назад

      @@Evravon im not talking about hello games im talking about gamers.

  • @Gaz4113
    @Gaz4113 Месяц назад +1

    "The size of earth." Fuck me, when will they learn?

  • @GenuineGameplaysOfficial
    @GenuineGameplaysOfficial 8 месяцев назад +5

    I cannot freaking wait for this game, it'll be fire. I now have full trust on this dev team & will buy the highest costing edition ofi t to support them

  • @kblr2028
    @kblr2028 8 месяцев назад +17

    Tbh he has more than delivered and made up for on no man's sky no other AAA game developer care

    • @Jintorax
      @Jintorax 8 месяцев назад +2

      Honestly ? The game is still pretty shallow... I mean, they reworked and added a lot of mechanic yes, but most of them are their own thing and are mostly a glorified ressource sink.
      Just look at the Colony system for example. Yeah, you see the colony expand and have some kind of decision making for what they are building, but it's very limited, you have no control over whatever happen or the style of the buildings, the colonist are basically just there to fill the space... In the end, it's useless.
      The planet base system and, in a smaller scale the freighter system are the only system that actually got a use, the freighter giving you access to your ressources almost anywhere and the possibility to store ships, while the base system farm them (but need you to get them out).
      Other than that ? I don't see much. You basically farm to... Be able to farm more... The colony could have been a way to give some kind of "end goal", but between all the limitation and the DAYS it take to accomplish anything because it takes them more time to build a single building than it take you to fully explore hundreds of planets.
      Yeah, they expanded the planet and fauna generation, but it still pretty basic and sometime give strange result. Trading system ? Meh, just find a selection of 3-4 system to make a trade route and you're basically rich as long as you don't take an hour to load after teleport. Fauna are still repetitive and Aliens are just merchant that will, at best, walk while making noise, in a random location that give you different terminal.
      Basically, they didn't ABANDON the game. But let's be frank, the game is clearly never gonna get out of this state of unconnected, shallow content.
      They want to make it Med-Fantasy ? Cool, but they need to put actual thoughts on the gameplay first. Exploration is fun the first feww hours, but exploring some kind of repetitive procedurally generated world with retarded roaming AI is not gonna do it.
      They want to impress me ? Make it a living world that don't actually need the players to exist instead of some kind of resking, since they apparently want to use AI. Like some kind of dynamic thing, even Guild wars 2 world is more alive that NMS.

  • @QuesoCookies
    @QuesoCookies Месяц назад +1

    I certainly hope the planet is a lot bigger than earth. Otherwise, we're gonna have it mapped in a couple months, tops, especially if there's native multiplayer support with some kind of fast travel system to ensure we can actually play together. A lot of people are going to make it their life's mission to be the ones being the first to discover things, and the mounts will make rapid exploration really easy. I hope they make exploration quite expensive, but then that'd defeat the primary appeal, so... I don't know. Looking forward to seeing how they address this.

  • @jdhi5279
    @jdhi5279 8 месяцев назад +7

    I hope this game has some cave systems and such. Doesmt have to be too extensive. But I would love to stumble upon some wild caverns ripe for building in.

  • @clarkmeyer7211
    @clarkmeyer7211 8 месяцев назад +38

    I have faith in their game even if it starts out bad. Let's just hope that it starts out well because despite how good no man's sky is now they definitely took a big hit with a bad first impression. I think after how they worked on fixing the game they definitely deserve to have a successful launch of their next game

    • @floatingdisembodiedhead8975
      @floatingdisembodiedhead8975 8 месяцев назад +3

      Yup hope they actually learn from their previous experience and deliver the game like they advertised.

  • @s7ai
    @s7ai 3 месяца назад +4

    6:18 BABY SKELETONS FTW

  • @ghostl337
    @ghostl337 8 месяцев назад +34

    What he means by "real life planets" is it will try to simulate what you would see in our world, mountains as tall as... mountains. Not just a "mountain" that in real life would just be as big as a large hill, but something that would take a while to actually hike up and when you get to the top you can see over the horizon, maybe even some reaching above the clouds. A world with vast oceans, huge lakes and rivers spanning across real sized continents. I really just hope that the combat is fleshed out in this game to give us things to do, not just thinks to explore and look at. NMS combat was bland and boring. No real combat mechanics.

  • @ATXAdventure
    @ATXAdventure 8 месяцев назад +12

    Sean had a tough road after NMS, glad to see he embraced the redemption ark, I feel confident his new venture will be much better at launch.

  • @Riley_Shwortsnozzle
    @Riley_Shwortsnozzle 7 месяцев назад

    Felt like this is where companies should have started. Make a fully fleshed out world and the recipe for what that actually looks like, then that recipe could be used to make a more fleshed out and interesting universe

  • @polyliker8065
    @polyliker8065 8 месяцев назад +7

    I just really hope they learnt a lot from doing nms and bring those lessons along. If i see that then ill keep supporting them so that eventually these passion projects set the stage for more large and amazing game worlds.

  • @gambet29
    @gambet29 8 месяцев назад +25

    I feel like there is no reason to be cautious.Sean and Hello Games have more than redeemed themselves

    • @xHeLLz
      @xHeLLz 8 месяцев назад +3

      For real, if it’s not complete on release you know it will be but I doubt it won’t be complete on release

    • @Sasq420
      @Sasq420 8 месяцев назад +6

      People like you convinced me to purchase NMS. Explain yourself, in what way have they redeemed themselves? Do you enjoy holding L2 to dogfight? Do you really expect us to consider the derpy pos creatures found to qualify as redemption? How many camps with mapping needles did you find on the bottom of a lake that looked exactly the same as the ones on land?
      How many 'settlements' did you encounter that were the same 2-4 buildings that had the same pathetic consoles for gathering credits from or a healing station? Did you build a massive base to house your two work consoles and teleporter? If so, what was your incentive?

    • @projectgg6730
      @projectgg6730 8 месяцев назад +2

      @@Sasq420 bro just because you don't like the game doesn't mean it's bad. If you compare the launch of the game to now in 2024 it is far more than originally promised. If it is bad then the player numbers wouldn't make sense would it?
      You can dislike the game for the reasons you say and that's totally fine but there's no reason to be all snarky about it. And you don't need to be hatin on people who do enjoy it. Maybe this game just ain't for you and that's fine

    • @kettelbe
      @kettelbe 8 месяцев назад +4

      Still can be cautious lmao. Sheep

    • @kettelbe
      @kettelbe 8 месяцев назад +2

      ​@@projectgg6730still he s right

  • @grimmelee
    @grimmelee 10 дней назад

    I’m gonna be a rabbit man and build a castle with a moat and figure out nuclear fission.

  • @Atrivion
    @Atrivion 8 месяцев назад +12

    This idea is splendid. As long as it comes with Co op I'll buy it eventually. Just the genre me and my friends love to play.
    Even if they cant live up to their sale speeches, like NMS at the launch. =)

  • @acire8188
    @acire8188 8 месяцев назад +6

    This sounds like the type of game I've truly been wanting for a long time. I really hope that they deliver exactly what they say, and if they do, I think me and my friends are gonna lose hours, and hours into this game.
    I'm not gonna get my hopes up too much though. Not until I get my hands on the game and see it for myself.

    • @parcevall9477
      @parcevall9477 8 месяцев назад +1

      yeah, I think things like this are finally becoming possible with the advent of new technologies. and to imagine that peak gaming for me started as a DS Lite lol. Cant wait to see where the future takes us.

    • @acire8188
      @acire8188 8 месяцев назад

      I grew up playing Nintendo 64, gamecube and gameboy. We have for sure gotten far since those times. Sadly, a lot of game has lost most of the charm over the years, but every now and then you find some gems. But an open world like this sounds right up my alley.@@parcevall9477

  • @Scurvy_Soso
    @Scurvy_Soso 7 месяцев назад +1

    Honnestly, they way they brought no man sky around, it can be a pretty awesome game

  • @Shikori_Tsuru
    @Shikori_Tsuru 8 месяцев назад +8

    One of my favourite games out of those I saw at TGA, looks awesome so far.

  • @Rossi_83
    @Rossi_83 8 месяцев назад +5

    The most important is that the world, no matter how big, has to be filled with quality content, addictive gameplay, good story, music etc.

    • @saltycarl6581
      @saltycarl6581 8 месяцев назад

      Hello games has some sort of tech for making dungeons, they had presentations about it but it was never used in no man's sky. lets hope they understand depth is needed for a game like this.

    • @pereshark
      @pereshark 8 месяцев назад

      @@saltycarl6581it is used on NMS, they are called derelict freighters.

  • @JarredBoyer-b7i
    @JarredBoyer-b7i 6 месяцев назад

    "come on baby light no fire , come on baby light no fire , do not set the night on.....FIREEE ...YEAH!

  • @Nubsauce
    @Nubsauce 8 месяцев назад +61

    I honestly think this game will be a hit. He learned from his mistakes with No Mans Sky and look at where that game has come. Its a beautiful game now that has a lot of content and stuff to do. So I have high hopes for this one being on 1 planet and not a whole universe.

    • @amalekedomite
      @amalekedomite 8 месяцев назад +7

      "he learned from his mistakes with no mans sky"
      [citation needed]. He sold a piece of crap with lies, then used the money he was paid for that piece of crap to polish it a bit.

    • @fatbroccoli8
      @fatbroccoli8 8 месяцев назад +2

      I'm gonna buy it on launch because I feel bad about getting Nomansky so cheap and it getting so many updates for free

    • @Nubsauce
      @Nubsauce 8 месяцев назад +7

      @user-ef5ug6jx5n Yes. We all know the launch of NMS was a huge wtf moment for everyone. The backlash he received was massive, and he literally had to earn the community's trust back. That is where he learned from his NMS mistake. It took a LONG time for the community to trust the guy again, but he delivered on the visions, and NMS is a top, if not the best, space sandbox because of it.

    • @DrewSteezy
      @DrewSteezy 8 месяцев назад +1

      @@Nubsauceno, he HAD to fix this game or him & his friends would have no job lol.
      It’s not because he wanted too. He literally had no choice, or he’d have no income.

    • @fidelramen5202
      @fidelramen5202 8 месяцев назад +4

      @@DrewSteezy but they fixed it didn't they? I bought NMS back then and I literally refunded right there and then, buying it last year was one of the best purchase I've done.

  • @moneymike787
    @moneymike787 5 месяцев назад

    With what they did with No Mans Sky over the years and not charging for ANY of it, i can't even imagine how awesome this game will be

  • @TheOnlyTony03
    @TheOnlyTony03 8 месяцев назад +5

    The idea of a consistent multiplayer earth is very interesting, would love to join in a month or two after release and encounter on my own player built cities

    • @bofa722
      @bofa722 8 месяцев назад +6

      If that is the case, how long do you think it'll be before we have full on wars going on in some of the game's countries?
      I give it a week or two at most lol

    • @orbbb24
      @orbbb24 4 месяца назад

      @@bofa722 I'm late to the party here, but we could have EVE Online levels of shenanigans if Light No Fire lives up to the claims. People infiltrating super powers and getting close to leaders only to assassinate them and take over command. Civilizations built from the grond up only to be burnt back down because those in charge got bored and want to see the world burn. Imagine even small 100-200 person communities getting built somewhere remote. A year or two later a super power stumbles upon them and just smushes them like ants. Perhaps I'm allowing my imagination to run wild, but a game that actually delivers on being the size of Earth really could deliver on all these scenarios.

    • @ismichi
      @ismichi 4 месяца назад +1

      @@bofa722 I hope that's a later update thing, so less PVP players have some time to get invested... tho I do hope nature/creatures in-game can damage our stuff at launch. I need a reason to reinforce and kill excessively lol

  • @MythicMagus
    @MythicMagus 8 месяцев назад +9

    I honestly really like the sound of improving the procedural generation tech they cooked up in NMS and applying that to a single giant planet. If they can manage to make the combat good and add more interesting stuff to interact with in the world this game could be really good.
    I'm very interested to see what this game looks like at launch.

    • @benlee8225
      @benlee8225 8 месяцев назад

      be interesting to see if each planet generated is new like each world you play on is like a minecraft world seed. so when you go multiplayer your traveling on that worlds timeline or that itereation of the world. IT be boring if were all just playing on same planet and starter area gets coverd in huts

  • @Anchor_Productions
    @Anchor_Productions 4 месяца назад

    This could truly be the first game that history is written by the players. Where empires can truly be built. This is highly ambitious but I’m here for it

  • @Wurps
    @Wurps 8 месяцев назад +5

    This being by the makers of No Man's Sky has me hesitate, good on them for making that game less bad over time but even when I first tried it super late after the fixes it was still outrageously boring and shallow. Making a game appear good and actually be fun are two different skillsets, and I don't know if they have both of them.

    • @xHeLLz
      @xHeLLz 8 месяцев назад

      Then you barely played. There is literally HOURS of content to do.

    • @HollowBagel
      @HollowBagel 8 месяцев назад +1

      @@xHeLLz Oh my golly, entire HOURS of content?

  • @kresimircosic9035
    @kresimircosic9035 8 месяцев назад +18

    their studio went from the biggest scam games to one of the best in the industry, if not industry leading - insanely good and I am glad

    • @inviktus1983
      @inviktus1983 8 месяцев назад +2

      what are they leading in? sneakily releasing early access games disguised as finished games and charging full price but taking years to actually complete the game? yeah definitely leading in that regard.

    • @DigiDoesStuff
      @DigiDoesStuff 8 месяцев назад

      Watch "The Engoodening of No Man's Sky" by InternetHistorian if you think NMS was ever a scam

    • @Playful2504
      @Playful2504 8 месяцев назад +2

      @@inviktus1983 In terms of procedural generation, they are leading. Of course they are not the only ones to use it, but they have done what none other could replicate to this day, creating more or less a universe. Even Elite Dangerous which is massive isn't even remotely close in terms of size, let alone have planet surfaces with actual stuff on it.
      We can forgive Hello Games after what they have done to pick the game back up and turn it into something way more than it was planned to be. Don't be spiteful all your life, they clearly misscalculated (quite a lot) with their release and fucked up, but it's time to move on.
      With this mistake in mind, Sean knows that he cannot afford to mess up once again.

    • @heypistolero
      @heypistolero 8 месяцев назад +4

      "One of the best in the industry"
      Do you think you might be exaggerating there a little?

    • @inviktus1983
      @inviktus1983 8 месяцев назад +2

      hapless fanboyism at its finest.@@heypistolero

  • @crusaderofthemoistening9096
    @crusaderofthemoistening9096 7 месяцев назад +1

    Sean is really a man who cares about his games. You can’t keep going at him about it nearly 8 years later. No man’s sky nowadays is one of the best games ever. Let him cook dude and pipe down.

  • @jyoblog
    @jyoblog 8 месяцев назад +4

    They're already experienced in making NMS a VR game. I hope they make this VR ready as soon as possible! ❤

    • @aeriagloris4211
      @aeriagloris4211 8 месяцев назад +1

      Yesss

    • @capolean2902
      @capolean2902 8 месяцев назад +1

      that would be dope i played nms vr with my friend who’s on ps5

  • @bararobberbaron859
    @bararobberbaron859 8 месяцев назад +4

    I'd be super interested in seeing villages and cities pop up, when a new person comes across it, do they build nearby because neighbors are handy? or do they move a bit further along so as to maintain the solo feeling? Because in real life the ease of access to resources (along rail lines, on the edge of rivers etc.) seems to have caused much of the growth. Also, 8 Billion people is too many for earth maybe, but even if LNF gets 8 million concurrent players at all time, isn't a world going to feel empty when we get 0,1% density? I admire ambition, but it feels like this game only works if we don't want to settle and "live" in the game for a good while. Leaving your home, walking down the street, picking up your mates to go adventuring sounds awesome. But with 0,1% of the density, I fear it's always going to feel kind of empty. How would New York look with only 11.000 citizens? That'd just be a village with at most a midrise or 2 right?
    I will give it a shot because I know what these devs can do and I admire their tenacity, but I'm very skeptical about this scope being a good idea. Just because you could doesn't always mean you should.

    • @molybdaen11
      @molybdaen11 8 месяцев назад +2

      And what happens when one player build huge parts of a town or long roads and then just goes offline for half a jear?
      Can anyone modify it?
      Does it vanish?
      Do you have to buy it?

    • @JustTryingToGetAYTPlayButton
      @JustTryingToGetAYTPlayButton 8 месяцев назад

      It probably won’t feel that empty as people will clump up in cities or that’s most likely

    • @Churi_Venatriss
      @Churi_Venatriss 7 месяцев назад

      Now see, I’m completely fine with that. I DON’T want people around, especially the immature, toxic kinds that a lot of gamers tend to be. IRL, I live quite rural, the closest town to me is 7,000 people. It’s the largest town I’ve ever lived near, and honestly, even that’s almost too big for me.

  • @BritishBoy
    @BritishBoy 4 месяца назад

    The issue with an idea for a game like this is that it only feels big if it's hard to get around quickly, but it's only enjoyable if you're not super slow. The world is big enough to hold a TON of people, but if there aren't a ton of people in it then it feels empty. It needs to have the perfect balance of transportation, population, and scale to be successful.

  • @DawnChatman
    @DawnChatman 8 месяцев назад +21

    I couldn't help myself... I wishlisted the game while he was still being interviewed. 😂 It took a while, but I love NMS. If they can re-create that experience in a fantasy world, as one world, I'm there for it.

  • @unstopology
    @unstopology 3 месяца назад

    Even if it's 80% of what he's saying, at launch, I'd be happy. My problem with previous open worlds is the lack of busy villages/cities. Also, I'm sure he's learned a ton about seamlessly loading areas, which really helps with the immersion.

  • @accelerationnation8171
    @accelerationnation8171 8 месяцев назад +17

    Is the first real open world in the room with us now?