People REALLY need to learn how to re-express how much they like something with more word than just tiers again. Tier/fire/goat... PLEASE people.. you're got the entire INTERNET of synonyms to work with. A bigger thesaurus has never previously existed.
It would be scary to run away from a monster in a straight line, faster than the monster could move, only to realize that the monster takes a _straighter_ line through non-Euclidian space and still catches up.
You might appreciate one of the recent Dr who episodes that actually had something like this. "73 yards" S01E04 (or S14E04) Without going into spoilers too much there's an old lady that mysteriously remains at exactly the same distance, the Doctor is gone and Ruby has to deal with it alone so it could probably be watched without context. But regardless of if she runs towards the lady, or away, she's still there just standing and watching being all creepy. You never see her move she just shifts location
Yeah, it's a very scary concept, and I have some idea on how it might be 'explained' by the human characters in the episode. A lot of Euclid's laws were originally only written with 2d space in mind, and can break when you start discussing 3d or higher dimensions. So as an example, let's examine the 'shortest distance between two points is a straight line'. Start by drawing 2 dots on a sheet of paper, a 2d plane. Then fold said sheet of paper, into 3d space, so the points are overlapping. The monster could be folding space, or finder a shorter existing path at a higher dimension where the space is folded. Another example could be given through 3d modeling software. Because even though it's in 3d space, you have to view it through a 2d screen. Again, make 2 points from a flat 2d viewpoint, then if you rotate your viewpoint it's obvious that at some view angle these two point would be overlapped. So if the monster could swap between dimensions, it could again just swap to a higher one then move to a place where the two points would be concentric, and it may be able to travel faster than is possible in the lower dimension. (That second example is the bane of my existence in Blender. Something might look fine from one angle but looks totally janky from another.)
The system is tricked by the reflection, ends up being easier to build the reflective surface as a hole and reconstruct the space behind it than to make it solid and figure out how to change the color of the solid surface. If they had enough footage with motion leading to seeing the real space underneath the floor (assuming that's not on the ground without a basement or whatever), then the system would probably eventually figure out how to make it solid because it would be inconsistent to have the two things in the space space; but without reason to contradict the hole interpretation, it ends up being cheaper to interpret it that way.
There are interactive radiance field demos that can be run online on your browser! You can play around with the insane reflections on your own. Google for "SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration" (I can't just give the URL because the comment will be blocked otherwise.) I forget which one it is but one of the apartments in the demo has a mirror in the bedroom that you can travel into.
@@tiagotiagot I don't think "easier" is the reason why the system does it; it is just how the algorithm works. Gaussian Splats splotches color into 3d space, in such a way, that creates a 3d "model" consisted of color splotches instead of geometrical data (line, vertices, surface). When you immerse yourself inside the color splotches model, it would look as if you're looking surfaces with reflections, while the Splats model actually is just precisely sized, precisely arranged color splotches that contains relevant color-code and transparency. That is why having more hi-fidelity footage and/or giving the computer more CPU time will not give you the "solid surface", as is shown in the vid already (Sam set the iteration 20x the default). On the opposite, what photo scan does is reading the arrangements of pixels and guesswork its geometrical data. Also capturing the texture to apply to the surfaces of the geo-data.
@@haveiszalfaroqie1628 What I'm saying is that it wouldn't be a hole with a reflected space bellow if the data used to create had the camera going around and showing what really is bellow instead of just letting it guess from the view thru the reflection. The way it works is it figures out how to arrange the blobs including deforming them, altering their color depending on angle etc, such that it is consistent with all the points of view used to generate it; if there is no contradictions presented it can create absurd things mirrored spaces and holes in place of mirrors.
Corridor talking about SCP and Lovecraft makes my heart sing so much. Thank you guys! if you all got on the SCP train we could get something fantastic!!
even though hyperbolica is neat, i feel/hope someone else could do better at utilizing curved space for fun and novel mechanics; imagine if the portal gun didn't shoot portals but instead allowed you to curve/drag around a local piece of 3d space to solve puzzles, that would let the player control the reality bending instead of having some fixed curved space already set up (on an entire map).
@@lucbloom gap too big to jump? use the space-smudging device to drag and stretch that piece of space towards you, and step over the gap! And to keep local curvature from getting too out of hand, any curved piece of space springs back to normal, when you start using the device on another piece of space (kinda like how the gun from portal can only sustain 2 portals at one time)... would be really awesome to see a game like that in my lifetime.
@@sperzieb00n Try HyperRogue, it does utilize hyperbolic geometry for novel mechanics and worldbuilding. Although not in the way you mention here (it seems that would be extremely hard to implement).
I laughed, cried, screamed, and cheered when Niko said "This Corridor... is Digital". Bravo, Vince! Okay but for real those gaussian splats are incredibly cool, that's some wild tech.
That shot was so perfect I thought it was just comped real life footage, Gaussian Splatting is such an amazing tech (along with Instant NGPs if plugins ever come out for it) I really want to try that out myself Also I knew Gaussian Splats were usable in Unreal but learning it's usable in After Effects is honestly so good because I'm way more experienced in AE than in UE
I'm posting this here so it is more likely someone will see it. this video is an inaccurate portrayal of how things would work, you wouldn't be teleported back to where you started, but would slowly approach it. you would see your team in front of you and pass by them, they wouldn't just appear behind you. I thought you guys would actually get it right with reference to the maths and stuff, but perhaps movie adaptations like this is why the typical perception of what non-euclidean means is often far off from it actually means. the label of a cylinder is actually euclidean, in terms of parallel lines and angles of a triangle, and straight lines and stuff, but it is still looping. in fact this is probably an accurate two dimensional model of your looping hallway. note that when things are looping like that the world is finite, and so, you can actually explore every part of it, and are not trapped like in your dream.
I have learned so much about cinema, VFX, SFX, cinematography, movie production, and much much more from Niko. He is such a phenomenal story teller, I enjoy watching everything that he is a part of and hope to one day be able to create such well developed stories too. Thanks for such amazing content Niko!
Hey, i think a cool idea for another part would be a room where the speed of light is really slowed down. You could get weird effects like a room shortening in the direction you move, red and blueshift, time warping when you move, etc..
great idea. ive seen people simulate that before and the effect looks so cool but the simulations are more for science so the effects werent made to look good .but done with propper vfx it would be amazing
sadly the one thing my brain pictures wholly does not work with this idea even though it would be visually striking. imagine turning on the lights in the room but you only see the bulbs glow, think like TRON lines and then slowly the light spreads out across the room illuminating things like how water spreads across a floor. I say it does not work because if c were slowed, than one would not see the individual bulbs light up before the room. Well unless it was strictly reflected light that was immensely slowed and since a bulb/tube effectively omnidirectional some light does come immediately to you. Combine that with the movie trope of rows of lights coming on in sequence, one could get an interesting effect of the darkness slowly flowing away from the room. Or if the power is cut, seeing the bulbs go black and then darkness slowly consuming the room. character then flips on a flashlight and you see the beam slowly grow across the room until it strikes whatever caused the lights to go out.
1-It’s ABOUT time you guys made a full length film And thinking of Lovecraft, I’d say just go ahead and make Mountains of Madness as we have no clue of Del Toro is going to ever make one 2-Bring Neill Blomkamp on the show as a guest
The “horror” basically comes from the uncanny aspect of weird shapes just how we are creeped out by faces that are uncanny, we are also creeped out by perspectives and geometry that’s uncanny.
@@skyhawkslcb18you'd be half-correct in that statement. Because in liminal space, what's uncanny isn't the architecture itself but rather the atmosphere that the architecture gives when devoid of human presence.
I really like how you marked the sponsored segment. Clearly visible yet little disturbing in the corner, with a countdown of how long the ad runs, and the time even includes intro and outro segues. Makes it easy to just sit trough the ad. If only more creators would handle it this way! I don't even know what to say about the corridor scene, it's simply brilliant - can't wait to see stuff like this in movie productions once Hollywood manages to get their act together and start producing quality content again ;)
@@Rujewitbloodya! can’t believe it! who would leave a comment mentioning this on a video, such a bother. keep your weed induced speeches out of my day 😡 (I’m high as hell at the moment and also very freaked out by the video)
This goes underappreciated how good the writing is on these videos!! The way they explain complex stuff so casually so that anyone can understand it. Mad respect to whoever writes these!!
@@ron_sr1218 Oh, just the whole shitty bait ad-transitions that people still think are clever and then praise like good little consumers who love their ads.
You guys knocked it out of the park with this one, from story to execution. It's gonna be really popular I bet. Hopefully the next video gets a little into Gui's character since it's his POV that we start with. There's a bunch of characteristic suggestions already, like how he lives alone but has a trike outside his house, that his colleagues tell him he's not dreaming suggesting a history (or even brain/cognitive stuff, aka Gray Matter), etc
That's one of the weirdest ways I've heard someone say "Gaussian". Didn't realize that's what he said until the subtitle. Sounded like "Goshin splat" to me. Side-note; This is a good reason as to why subtitles are great, even if you understand the language.
I noted that pronunciation too. Is this way of saying it common in computer imagery? If so, cool by me. But it is certainly not the way most English-speaking physicists or mathematicians pronounce it.
Man, I am so glad I found your channel, I am a music producer and videographer. I love all of the neat little camera tricks you can do to get these amazing results. I hope to learn more from you in the meantime. Thank you!
MC Escher is one of my favorite artists too. Long time ago I was fortunate enough to see art museum exhibit of his works but also some of the plates he carved to make the prints and learn in detail how he created. Awesome to see his art helping you create this video.
2:08 RUclips surprise sponsorships are the scariest jump scares. you sit there enjoying a good video and all of the sudden "...like todays sponsor" AAaaaaaa!
I was not ready for the level of storytelling Graymatter had. I wasn’t even paying attention to the effects because I was so invested in the horror that was happening
An object or area not behaving according to your innate expectations seems incredibly unsettling. The effect of a jump scare fades with time, but reality being defied works on a fundamental level. Thank you for exploring and explaining this intriguing topic.
Regarding the volume rendering technique of Gaussian Splatting, the correct pronunciation for Gaussian is GOW-see-in. It's important to say the full name of the mathematician Gauss (gows) for the reference to be understood. Also, non-Euclidean geometry in math has specific definitions, properties, axioms, & formulas - it's not just a way to say wacky geometry as many do, and in fact the ONLY actual non-Euclidean geometry Escher used in his art was hyperbolic tiling in his Circle Limit series, most famously in Circle Limit III.
Yeah, that threw me too. Especially since "Gauss" rhymes with the English word "house" in both English and Deutsch. But as I mention elsewhere, I respect if this is how it is referred to within the field of computer imagery.
@@WhereNothingOnceWasit's not that shrooms are a form of dmt, it's just that they're in the same chemical class, tryptamines. There's also 5-meo-dmt that comes from the bufo alvairus frog.
@@WhereNothingOnceWasit’s not really known if the psychoactive compound in shrooms is the exact same thing as the tryptamine it’s compared to (4-HO-DMT) they both look extremely similar to each other, but when shrooms are eaten and then 4-HO-DMT is taken they really don’t have the same effect. It’s just that they appear similar in structure and there’s nothing else to compare it to. Shrooms most likely are a tryptamine, but that’s only believed due to comparison and lack of real understanding. They don’t really affect you as most other tryptamines do though.
The way Niko found away to make the the hall way seem unending and using a track from the outside in the corridor mind blowing His problem solving skills are amazing
Non-Euclidean should make for an amazing terror experience where you can never see the entirety of the monster that you are dealing with. Though as time passes you might realise the vastness of the creature that you're trapped in, where it's able to loop you not just in 3D space but also through time. Where you can experience the same pains, injuries and losses over and over until the beast has its fill. The truly terrifying thing is that once it's done sucking you dry if can travel through your entire exitance to hunt for fresh experiences and to feast on friends and family.... imagine a spider of infinite size and legs, which weaves its 4 dimensional webs through time to catch its prey.
I just finished Godel, Escher, Bach by Douglas Hoffsteader-- featured that Escher "Portrait Gallery" work in a chapter on strange loopy concepts like Euclidian geometry
As a lifelong Escher fan myself, I find it interesting that his work almost never has a horror vibe itself. It's certainly unsettling, but never (to me) scary. A lot of it has a sort of melancholy vibe.
Hey, I've noticed something weird. For about a year now, I haven't seen any Corridor Crew videos on my RUclips homepage. The only time I see their stuff is when I'm randomly browsing through other videos. Is it just me, or is RUclips hiding their content
I made a non-euclidean hallway for a game I was making. The only way to get to the end was to walk backwards 😂. I essentially did the same thing you guys did for my game. I had instances of a hallway that would move from behind the player and behind the door they walked through to the front of them in front of the end of the hallway. The end of the hallway was at a fixed distance from the player unless they walked backwards. I made the end of the hallway dark with a single light above the door so as the new hallways generated in the player wouldn't see the hallways sliding through the door frame. I also had the hallway lit with lights that would flicker on as they came into view. Really dig making little puzzles like that.
Something to maybe look into Re: non-euclidean filmaking is a game called 4D Golf. By grounding the whole nightmare of understanding how 4 spacial dimensions works in the context of mini-golf, it is surprisingly intuitive to understand. However, in regards to what Niko wants, the final course, "Beyond" is really something indescribable. I got over the headache that thinking in 4D causes (and I mean a real, physical headache) fairly quickly. "Beyond" caused me to nervously laugh compulsively. I did not understand how to clear "Beyond"; I bumbled my way through it blindly, like an insect ramming itself against a window, time after time, before finally making my way through the door back outside--back where things make sense. I felt the presence of an incomprehensible Old God, and my soul shivered
Non-Euclidean spaces are weird, but non-Archimedean spaces are on another level... Stuff like every triangle being an isosceles or every point inside a circle being it's center despite being different points.
It took about 2000 years for mathematicians to really understand the concept of non-Euclidean geometry & accept it as real, so I wouldn't exactly call it simple. The actual math involved is not simple either.
@@Kardashev1 Yet another reason to fucking hate them. Didn't help that I 'learned' differential geometry from a crazy Russian geometer who didn't really seem to do rigor.
@@petergerdes1094 I had a similar experience in Canada with a Russian professor in first year university honors calculus trying to teach us about Dedekind cuts before taking any rigorous set theory! I thought I was going insane for a while.
On a more subtle level, I think there is also the space-time dilatation that can bend space and time near a massive object. I'm mot sure tho, but I think we all experience It on an impossible to notice level. You can correct me if I'm wrong.
If you draw a line on the surface of a sphere it´s not a straight line. It´s not contradicting Euclid, it´s just not what Euclid was talking about. I asked like 10 mathematicians that I personally know and half of them said "non-euclidian" is a misnomer and the others I suspect are just afraid of contradicting the "canon".
9:25 - dude, you want an idea for a horror element there it is. I think this effect is creepy af. Imagine everything around you suddenly become transparent and incorporeal
The Earth's surface is literally Non-Euclidian. Any spherical object is Non-Euclidian. It's always hilarious to me for people to use it as some horror gimmick when there's nothing "law breaking" about something not being a flat plane.
@@jonathanbourret2968this is not correct. We locally live on a Euclidean plane when not considering relativistic effects. This is true because we live on the spherical manifold that is the surface of the earth. A manifold is any space that is globally curved but is locally flat. This is what allows one to have a bit of sympathy for flat earthers, because Euclidean spaces make good approximations of curved spaces on small enough scales.
Did anyone appreciate how smooth Niko rolled into and out of that sponsor. The fact that corridor can make even the sponsor segments entertaining is wild. Props to them 🎉
To be fair, HP Lovecraft was practically hyperparanoid so he was afraid of many things including: air conditioning, basically anybody who wasn't strictly Anglo-Saxon, fish, the ocean, women, open spaces, the list continues.
Watched the video first and Corridor's corridor scene was trippy and immediately felt like something you'd release for a viral clip. Definitely sold the video as all the other scenes were still camera tricks and editing which we have seen before like in the Escher staircase in Inception. Speaking of which, experienced some Gaussian splat "images" in VR (Gracia AI demo) and it's cool how light reflections on objects make the scene feel real even though the wisps and floating splotches give dream like feel. I like the idea though of having layered Gaussian images which can be great ways to add windows in VR. Also means it could be a great way to film in a closed set, then add windows into a bigger world for a more open feel
If a straight line eventually interacts with itself, it is because it is curved in a higher dimension. I.E. a seemingly straight 2 dimensional line being curved in the 3rd dimension of a sphere. You can read the paper I published about it called "Watching a Veritasium Video".
Umm, yes and no. It is true that there is an embedding theorem that says you can take any smooth finite dimensional real Riemannian manifold and embedd it in a sufficently high dimensional Euclidean space. No in the sense that you don't need to assume there is any background Euclidean geometry at all. You can just have a Riemannian manifold and directly talk about geodesics (shortest paths which is one definition of lines in Euclidean space).
The concept reminds me of Kylie Minoque's video for Come into my world by everyone's favourite nerd Michelle Gondry. Kylie walk's around the block meeting previous reiterations of herself, done impressively in one take.
Out of all the renditions of non-Euclidian geometry I ever came across "GRAYMATTER" just shot up to my #2 spot. #1 will forever be M.C.Escher. Great work as always, can't wait to see more!
Ok there’s a show from 2007 that was big in the UK, might have made it over seas. While the plots don’t rely on the Non-Euclidean setting in which all the stories happen, it is present and visible in all 100 episodes. Primarily they break the rules of perspective, permanence of scale, distance and direction are lost if you try to track where the characters are in relation to each other. The clever part is that this entire effect is not played for horror, none of the characters observe the state reality takes, they all continue as if the world makes sense, even though an observant viewer will be a little freaked out by the glaring issues this would cause. Oh the show’s name? In the night garden.
i don't think i need to mention Michel Gondry, director of "Eternal Sunshine of the Spotless Mind" and countless mind-bending music videos, but i still will! In Eternal Sunshine, he uses many similar techniques to make similar shots and for those who haven't seen his mostly practical masterpieces, i highly recommend it.
BROS WE ARE SO FUCKING BACK Your Max Payne vid years ago made me want to make movies, and right when I start taking it seriously you drop a banger like Graymatter Really looking forward to how this project evolves. Great work!
ive been working with after effects for 3 years self taught and im happy with my shit animation\ video-manipulation skills. but then i see what the program can REALLY do and i feel so small and unskilled, truly I love being humbled and can't wait to get to that skill level and knowledge!!! your a big inspiration for me to improve thank you!
A movie that goes all in on Escher inspired environments all the time, rather than using them for the occasional quick visual spectacle or gag and then mostly having regular environments, is an utterly fascinating idea. I don't usually do horror, but how good an idea this is applied to a horror story like the one you're making here really captured me.
Yoooooooooooo you guys crushed it with this one! The short was top-tier! Super inspiring!!
Yoooo
I'm confused: aren't they giving away trade secrets?
Kalki 2898 muvie VFX reactions❤
People REALLY need to learn how to re-express how much they like something with more word than just tiers again.
Tier/fire/goat... PLEASE people.. you're got the entire INTERNET of synonyms to work with. A bigger thesaurus has never previously existed.
@@YodatheHobbit 🗣🗣🔥🔥🔥🔥
After 13 years, we finally got a true corridor video.
Facts 💪🏾
And on the "2nd" Channel
@@Flipcrash it's on the main channel. "Graymatter", link is in this video's description.
Lol
Wordplay!
Only 14 years later a company named Corridor Digital made a digital corridor
It would be scary to run away from a monster in a straight line, faster than the monster could move, only to realize that the monster takes a _straighter_ line through non-Euclidian space and still catches up.
This is so trippy bro
You might appreciate one of the recent Dr who episodes that actually had something like this. "73 yards" S01E04 (or S14E04)
Without going into spoilers too much there's an old lady that mysteriously remains at exactly the same distance, the Doctor is gone and Ruby has to deal with it alone so it could probably be watched without context. But regardless of if she runs towards the lady, or away, she's still there just standing and watching being all creepy. You never see her move she just shifts location
Yeah, it's a very scary concept, and I have some idea on how it might be 'explained' by the human characters in the episode.
A lot of Euclid's laws were originally only written with 2d space in mind, and can break when you start discussing 3d or higher dimensions. So as an example, let's examine the 'shortest distance between two points is a straight line'.
Start by drawing 2 dots on a sheet of paper, a 2d plane. Then fold said sheet of paper, into 3d space, so the points are overlapping. The monster could be folding space, or finder a shorter existing path at a higher dimension where the space is folded.
Another example could be given through 3d modeling software. Because even though it's in 3d space, you have to view it through a 2d screen. Again, make 2 points from a flat 2d viewpoint, then if you rotate your viewpoint it's obvious that at some view angle these two point would be overlapped. So if the monster could swap between dimensions, it could again just swap to a higher one then move to a place where the two points would be concentric, and it may be able to travel faster than is possible in the lower dimension.
(That second example is the bane of my existence in Blender. Something might look fine from one angle but looks totally janky from another.)
@@Rygoat Eww modern Dr Who.
@@Rygoat The problem with that whole scenario is the pay off explanation the show gives is "Why explain? Its magic."
Revealing the transparent floor with the reflections underneath destroyed my brain
How ghost trapped in mirror 'lives'
The system is tricked by the reflection, ends up being easier to build the reflective surface as a hole and reconstruct the space behind it than to make it solid and figure out how to change the color of the solid surface. If they had enough footage with motion leading to seeing the real space underneath the floor (assuming that's not on the ground without a basement or whatever), then the system would probably eventually figure out how to make it solid because it would be inconsistent to have the two things in the space space; but without reason to contradict the hole interpretation, it ends up being cheaper to interpret it that way.
There are interactive radiance field demos that can be run online on your browser! You can play around with the insane reflections on your own. Google for "SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration" (I can't just give the URL because the comment will be blocked otherwise.) I forget which one it is but one of the apartments in the demo has a mirror in the bedroom that you can travel into.
@@tiagotiagot I don't think "easier" is the reason why the system does it; it is just how the algorithm works. Gaussian Splats splotches color into 3d space, in such a way, that creates a 3d "model" consisted of color splotches instead of geometrical data (line, vertices, surface).
When you immerse yourself inside the color splotches model, it would look as if you're looking surfaces with reflections, while the Splats model actually is just precisely sized, precisely arranged color splotches that contains relevant color-code and transparency. That is why having more hi-fidelity footage and/or giving the computer more CPU time will not give you the "solid surface", as is shown in the vid already (Sam set the iteration 20x the default).
On the opposite, what photo scan does is reading the arrangements of pixels and guesswork its geometrical data. Also capturing the texture to apply to the surfaces of the geo-data.
@@haveiszalfaroqie1628 What I'm saying is that it wouldn't be a hole with a reflected space bellow if the data used to create had the camera going around and showing what really is bellow instead of just letting it guess from the view thru the reflection. The way it works is it figures out how to arrange the blobs including deforming them, altering their color depending on angle etc, such that it is consistent with all the points of view used to generate it; if there is no contradictions presented it can create absurd things mirrored spaces and holes in place of mirrors.
6:15 Best explanation I've ever seen for reaching photorealism. So cool seeing it side by side.
The ‘spherical space, hyperbolic space… SquareSpace’ sponsor transition was impeccable. Wow.
I'm not even mad, it was that smooth
They should pay them double just for that reason
Here's the comment
I scream "you shameless plug!" Everytime they do it
Corridor talking about SCP and Lovecraft makes my heart sing so much. Thank you guys! if you all got on the SCP train we could get something fantastic!!
I had a similar feeling of joy at them combining my twin loves of Escher and Gaussian Splats.
I haven't finished the video yet, but hoping House of Leaves gets mentioned
1:13 My man Hyperbolica finally gets the recognition he deserves
That game is awsome. The sky scraper cleaning part was the best bit for me.
even though hyperbolica is neat, i feel/hope someone else could do better at utilizing curved space for fun and novel mechanics; imagine if the portal gun didn't shoot portals but instead allowed you to curve/drag around a local piece of 3d space to solve puzzles, that would let the player control the reality bending instead of having some fixed curved space already set up (on an entire map).
@@sperzieb00namazing! Superliminal meets Portal meets Hyperbolica. Throwing titles around and something cool is bound to fall out.
@@lucbloom gap too big to jump? use the space-smudging device to drag and stretch that piece of space towards you, and step over the gap! And to keep local curvature from getting too out of hand, any curved piece of space springs back to normal, when you start using the device on another piece of space (kinda like how the gun from portal can only sustain 2 portals at one time)... would be really awesome to see a game like that in my lifetime.
@@sperzieb00n Try HyperRogue, it does utilize hyperbolic geometry for novel mechanics and worldbuilding. Although not in the way you mention here (it seems that would be extremely hard to implement).
You’ve invented the cartoon infinite repeating scrolling background in 3d.
That's called "parallax scrolling".
I laughed, cried, screamed, and cheered when Niko said "This Corridor... is Digital". Bravo, Vince!
Okay but for real those gaussian splats are incredibly cool, that's some wild tech.
That was a great moment yes
where?
That shot was so perfect I thought it was just comped real life footage, Gaussian Splatting is such an amazing tech (along with Instant NGPs if plugins ever come out for it) I really want to try that out myself
Also I knew Gaussian Splats were usable in Unreal but learning it's usable in After Effects is honestly so good because I'm way more experienced in AE than in UE
I'm posting this here so it is more likely someone will see it.
this video is an inaccurate portrayal of how things would work, you wouldn't be teleported back to where you started, but would slowly approach it. you would see your team in front of you and pass by them, they wouldn't just appear behind you. I thought you guys would actually get it right with reference to the maths and stuff, but perhaps movie adaptations like this is why the typical perception of what non-euclidean means is often far off from it actually means.
the label of a cylinder is actually euclidean, in terms of parallel lines and angles of a triangle, and straight lines and stuff, but it is still looping. in fact this is probably an accurate two dimensional model of your looping hallway. note that when things are looping like that the world is finite, and so, you can actually explore every part of it, and are not trapped like in your dream.
@@lukefortune8314 11:34
That ad transition was so brilliant, I had to watch the whole thing! Great job!!!
Euclid is seething rn
Punching air
On his knees at a Tesco
Euclid been real quiet since this video dropped
HP Lovecraft screaming and jumping on a chair when a ball rolls into the room.
So is Gauss, apparently
I have learned so much about cinema, VFX, SFX, cinematography, movie production, and much much more from Niko. He is such a phenomenal story teller, I enjoy watching everything that he is a part of and hope to one day be able to create such well developed stories too. Thanks for such amazing content Niko!
Hey, i think a cool idea for another part would be a room where the speed of light is really slowed down. You could get weird effects like a room shortening in the direction you move, red and blueshift, time warping when you move, etc..
☝Love this! That's real sci-fi s--t right there.🍻
great idea. ive seen people simulate that before and the effect looks so cool but the simulations are more for science so the effects werent made to look good .but done with propper vfx it would be amazing
Sounds like "Wren explains relativity" video and I'm all for it!
sadly the one thing my brain pictures wholly does not work with this idea even though it would be visually striking. imagine turning on the lights in the room but you only see the bulbs glow, think like TRON lines and then slowly the light spreads out across the room illuminating things like how water spreads across a floor.
I say it does not work because if c were slowed, than one would not see the individual bulbs light up before the room. Well unless it was strictly reflected light that was immensely slowed and since a bulb/tube effectively omnidirectional some light does come immediately to you.
Combine that with the movie trope of rows of lights coming on in sequence, one could get an interesting effect of the darkness slowly flowing away from the room. Or if the power is cut, seeing the bulbs go black and then darkness slowly consuming the room. character then flips on a flashlight and you see the beam slowly grow across the room until it strikes whatever caused the lights to go out.
It would be very interesting ! 😮
1-It’s ABOUT time you guys made a full length film
And thinking of Lovecraft, I’d say just go ahead and make Mountains of Madness as we have no clue of Del Toro is going to ever make one
2-Bring Neill Blomkamp on the show as a guest
He's been trying for years now but can't get the budget for it.
The “horror” basically comes from the uncanny aspect of weird shapes just how we are creeped out by faces that are uncanny, we are also creeped out by perspectives and geometry that’s uncanny.
I believe this is due to your brain being unsure if it's perceiving a threat. So your fight or flight isn't triggered, but it could be at any point
Paradigm shift.
random thought but i always thought liminal spaces were uncanny architecture
I feel like the horror comes from the question: how do you adapt to this? and: what do you do when you can't trust any of your senses?
@@skyhawkslcb18you'd be half-correct in that statement. Because in liminal space, what's uncanny isn't the architecture itself but rather the atmosphere that the architecture gives when devoid of human presence.
I really like how you marked the sponsored segment. Clearly visible yet little disturbing in the corner, with a countdown of how long the ad runs, and the time even includes intro and outro segues. Makes it easy to just sit trough the ad. If only more creators would handle it this way!
I don't even know what to say about the corridor scene, it's simply brilliant - can't wait to see stuff like this in movie productions once Hollywood manages to get their act together and start producing quality content again ;)
My high ass thought "oh, I'll go smoke and then relax while watching some Corridor" and I was not ready for this roller coaster
Actually it was a straight line
That makes two of us 😂
Always some high guy has to leave this exact comment on literally every video on the internet
@@Rujewitbloodya! can’t believe it! who would leave a comment mentioning this on a video, such a bother. keep your weed induced speeches out of my day 😡
(I’m high as hell at the moment and also very freaked out by the video)
@@kmmz4445 Watch it again sober. How do you feel about it?
Love these play by play videos of figuring out stuff and then adapting to the problems that naturally arise.
I've been watching for 7 years, and this might be one of my favorite Corridor Crew videos to date. Good job, guys!
This goes underappreciated how good the writing is on these videos!! The way they explain complex stuff so casually so that anyone can understand it. Mad respect to whoever writes these!!
2:00 - I booed, threw my popcorn at the screen, and then grudgingly applauded.
You applaud for people who beat dead horses?
@@Wyklephephhuh?
@@OptimusSatanas Make me?
@@ron_sr1218 Oh, just the whole shitty bait ad-transitions that people still think are clever and then praise like good little consumers who love their ads.
@@Wyklepheph since when do people praise that? Is that what his comment is about ?
Chainsaw man did something similar when they were trapped in a hotel for a few days. They weren't able to leave the floor.
Something similar happened again later in an aquarium (in the manga at least. i'm sure the anime will get there at some point)
The endless hallway is a pretty old horror trope, what Corridor did was make it visually interesting and believable.
@@joekenorer The corridor to the visually stunning
You guys knocked it out of the park with this one, from story to execution. It's gonna be really popular I bet.
Hopefully the next video gets a little into Gui's character since it's his POV that we start with. There's a bunch of characteristic suggestions already, like how he lives alone but has a trike outside his house, that his colleagues tell him he's not dreaming suggesting a history (or even brain/cognitive stuff, aka Gray Matter), etc
Love this! Gaussian is the way, once you said ‘the lighting is stuck’ I knew where you were going! So happy this tech exists now.
9:58 Niko with the dad jokes. "Merry Crispness" everybody!
It all makes sense when you add a dimension. Showing it like that is much appreciated.
That's one of the weirdest ways I've heard someone say "Gaussian". Didn't realize that's what he said until the subtitle. Sounded like "Goshin splat" to me.
Side-note; This is a good reason as to why subtitles are great, even if you understand the language.
yes, Gauss was a German, it's even Gauß in many german sources, and in German au is like ow in english
I legit didn't understand either until the text popped up when referencing the Spline video. Realizing he was trying to say Gaussian hurt my soul.
@@AlienFromBeyond Trying and succeeding.
I noted that pronunciation too. Is this way of saying it common in computer imagery? If so, cool by me. But it is certainly not the way most English-speaking physicists or mathematicians pronounce it.
that's not how you make the sound for that symbol though@@priapulida
Now this is what I subbed for: Finally a video about an ACTUAL CORRIDOR!
Euclid's been real quiet since this dropped.
Man, I am so glad I found your channel, I am a music producer and videographer. I love all of the neat little camera tricks you can do to get these amazing results. I hope to learn more from you in the meantime. Thank you!
Corridor Digital making a digital corridor is crazy.
MC Escher is one of my favorite artists too. Long time ago I was fortunate enough to see art museum exhibit of his works but also some of the plates he carved to make the prints and learn in detail how he created. Awesome to see his art helping you create this video.
2:08 RUclips surprise sponsorships are the scariest jump scares. you sit there enjoying a good video and all of the sudden "...like todays sponsor" AAaaaaaa!
Being a long-time Corridor viewer, I feel like I've been conditioned to spot the "Sponsored Segment" timer in the corner.
Use Sponsorblock extension
That segue to the ad read was so damn smooth, I didn't fast forward through it out of sheer respect.
I was not ready for the level of storytelling Graymatter had. I wasn’t even paying attention to the effects because I was so invested in the horror that was happening
An object or area not behaving according to your innate expectations seems incredibly unsettling. The effect of a jump scare fades with time, but reality being defied works on a fundamental level. Thank you for exploring and explaining this intriguing topic.
That sponsor transition made me audibly laugh
next sponsor would be Audible
That was the smoothest sponsor segment transition I've seen in a while.
Regarding the volume rendering technique of Gaussian Splatting, the correct pronunciation for Gaussian is GOW-see-in. It's important to say the full name of the mathematician Gauss (gows) for the reference to be understood. Also, non-Euclidean geometry in math has specific definitions, properties, axioms, & formulas - it's not just a way to say wacky geometry as many do, and in fact the ONLY actual non-Euclidean geometry Escher used in his art was hyperbolic tiling in his Circle Limit series, most famously in Circle Limit III.
Gauß in German even
Yeah, that threw me too. Especially since "Gauss" rhymes with the English word "house" in both English and Deutsch. But as I mention elsewhere, I respect if this is how it is referred to within the field of computer imagery.
Gaussian Splat is an excellent name for a rock band.
🤓
From your opening the first SCP that came to mind for me was SCP-184
So it's like the hyper-realistic Bodycam video game while you're on DMT & Shrooms.
Fun fact: shrooms are a form of DMT. Psilocybin and psilocin specifically
@@WhereNothingOnceWasit's not that shrooms are a form of dmt, it's just that they're in the same chemical class, tryptamines. There's also 5-meo-dmt that comes from the bufo alvairus frog.
@@WhereNothingOnceWasit’s not really known if the psychoactive compound in shrooms is the exact same thing as the tryptamine it’s compared to (4-HO-DMT) they both look extremely similar to each other, but when shrooms are eaten and then 4-HO-DMT is taken they really don’t have the same effect. It’s just that they appear similar in structure and there’s nothing else to compare it to. Shrooms most likely are a tryptamine, but that’s only believed due to comparison and lack of real understanding. They don’t really affect you as most other tryptamines do though.
@@Mr.InbetweenFX no, it's well known that psilocybin and psilocin are in psilocybin mushrooms lol
The way Niko found away to make the the hall way seem unending and using a track from the outside in the corridor mind blowing
His problem solving skills are amazing
SCP-like you say? -😏🖊️
Huh. Fancy seeing you here.
Look who's here and had my same reaction hehehe
Does the 05 council know about this breach? Also is then a new instance of 087
Finding out the floor wasn't a floor at 9:32 was already pretty terrifying/trippy.
Non-Euclidean should make for an amazing terror experience where you can never see the entirety of the monster that you are dealing with. Though as time passes you might realise the vastness of the creature that you're trapped in, where it's able to loop you not just in 3D space but also through time. Where you can experience the same pains, injuries and losses over and over until the beast has its fill. The truly terrifying thing is that once it's done sucking you dry if can travel through your entire exitance to hunt for fresh experiences and to feast on friends and family.... imagine a spider of infinite size and legs, which weaves its 4 dimensional webs through time to catch its prey.
I just finished Godel, Escher, Bach by Douglas Hoffsteader-- featured that Escher "Portrait Gallery" work in a chapter on strange loopy concepts like Euclidian geometry
This is probably the best work you’ve ever put out, keep this up, the cinematography is amazing, the video itself is well put together. Keep it up!
Non euclidean geometry is just geometry that isn't in a 2D space like the geometry you do in class. But the warpy weird movie concert is awesome
Your videos are like a window into your world, love the view!
As a lifelong Escher fan myself, I find it interesting that his work almost never has a horror vibe itself. It's certainly unsettling, but never (to me) scary. A lot of it has a sort of melancholy vibe.
Hey, I've noticed something weird. For about a year now, I haven't seen any Corridor Crew videos on my RUclips homepage. The only time I see their stuff is when I'm randomly browsing through other videos. Is it just me, or is RUclips hiding their content
5:21 your doors show you don’t understand 1 point perspective, so it’s kinda amazing you’re attempting to explain non-euclidien geometry.
My favorite part was when corridor digital made the digital corridor and then corridored all over the place
Wow. The skill, intelligence, and tenacity displayed is truly awesome. As I am in awe.
20 seconds in and already having an aneurysm... gotta love corridor!
That Squarespace segue was just top notch
I made a non-euclidean hallway for a game I was making. The only way to get to the end was to walk backwards 😂. I essentially did the same thing you guys did for my game. I had instances of a hallway that would move from behind the player and behind the door they walked through to the front of them in front of the end of the hallway. The end of the hallway was at a fixed distance from the player unless they walked backwards. I made the end of the hallway dark with a single light above the door so as the new hallways generated in the player wouldn't see the hallways sliding through the door frame. I also had the hallway lit with lights that would flicker on as they came into view. Really dig making little puzzles like that.
How other games have done something like that is using camera portals and seamless teleporting. Antichamber is a really good example of it
Gaussian Splats are incredible, and the fact that you can make a pretty good one on your phone is crazy
Terrance Howard has entered the chat.
Thats Dr. Howard to you😂
1 Terrence Howard has entered the chat 1 time. That means there are 2 Terrence Howards in the chat, right? :D
That shot with the hallway broke my brain a little. Nice work!
Never ask HP Lovecraft the name of his cat
it definitely wasn't Sparky
Oh...HP Lovecraft, the world's renowned racist for his time
Not really.
@@ghostagent3552 oh look, a leftist who read a reddit post about Lovecraft.
@@ge2719 RUclips documentary but whatever
Something to maybe look into Re: non-euclidean filmaking is a game called 4D Golf.
By grounding the whole nightmare of understanding how 4 spacial dimensions works in the context of mini-golf, it is surprisingly intuitive to understand.
However, in regards to what Niko wants, the final course, "Beyond" is really something indescribable. I got over the headache that thinking in 4D causes (and I mean a real, physical headache) fairly quickly. "Beyond" caused me to nervously laugh compulsively. I did not understand how to clear "Beyond"; I bumbled my way through it blindly, like an insect ramming itself against a window, time after time, before finally making my way through the door back outside--back where things make sense.
I felt the presence of an incomprehensible Old God, and my soul shivered
13:09 MC Escher is my favourite MC
Keep your 40 I'll just have an Earl Grey tea.
Non-Euclidean spaces are weird, but non-Archimedean spaces are on another level... Stuff like every triangle being an isosceles or every point inside a circle being it's center despite being different points.
Non-Euclidean sounds fancy but it is really simple.
It's one of the few things in physics you can explain with a single picture and a few words.
It took about 2000 years for mathematicians to really understand the concept of non-Euclidean geometry & accept it as real, so I wouldn't exactly call it simple. The actual math involved is not simple either.
You've never had to compute Crystofol (sp?) symbols have you?
@@petergerdes1094 Christoffel symbols.
@@Kardashev1 Yet another reason to fucking hate them.
Didn't help that I 'learned' differential geometry from a crazy Russian geometer who didn't really seem to do rigor.
@@petergerdes1094 I had a similar experience in Canada with a Russian professor in first year university honors calculus trying to teach us about Dedekind cuts before taking any rigorous set theory! I thought I was going insane for a while.
I did a report on MC Esher in primary school in Holland. Absolute legend
If you've ever lived in the real world; you've directly experienced non-euclidean geometry.
be serious, the real world is just a right wing conspiracy
You mean specifically spherical geometry if you're looking at a globe or traveling.
I somehow instantly gravitated towards this comment
On a more subtle level, I think there is also the space-time dilatation that can bend space and time near a massive object. I'm mot sure tho, but I think we all experience It on an impossible to notice level. You can correct me if I'm wrong.
what do you mean? the real world is euclidean. Just moving around on a 3d sphere isnt non-euclidean.
If you draw a line on the surface of a sphere it´s not a straight line. It´s not contradicting Euclid, it´s just not what Euclid was talking about. I asked like 10 mathematicians that I personally know and half of them said "non-euclidian" is a misnomer and the others I suspect are just afraid of contradicting the "canon".
I got an ad during the ad. How non-Euclidean can you get?
9:25 - dude, you want an idea for a horror element there it is. I think this effect is creepy af. Imagine everything around you suddenly become transparent and incorporeal
The Earth's surface is literally Non-Euclidian. Any spherical object is Non-Euclidian. It's always hilarious to me for people to use it as some horror gimmick when there's nothing "law breaking" about something not being a flat plane.
Was looking for this comment
What’s scary is Euclidean geometry. It doesn’t exist in our world.
Pretty much nothing in the universe is Euclidean, it just appears that way to us because of our sense of scale
@@jonathanbourret2968 Incorrect. That's what is so annoying about using "non-Euclidean" as a gimmick.
@@jonathanbourret2968this is not correct. We locally live on a Euclidean plane when not considering relativistic effects. This is true because we live on the spherical manifold that is the surface of the earth. A manifold is any space that is globally curved but is locally flat. This is what allows one to have a bit of sympathy for flat earthers, because Euclidean spaces make good approximations of curved spaces on small enough scales.
Did anyone appreciate how smooth Niko rolled into and out of that sponsor. The fact that corridor can make even the sponsor segments entertaining is wild. Props to them 🎉
To be fair, HP Lovecraft was practically hyperparanoid so he was afraid of many things including: air conditioning, basically anybody who wasn't strictly Anglo-Saxon, fish, the ocean, women, open spaces, the list continues.
That transition to the sponsored segment... *chefs kiss*
This should be a thorough Research Project and submitted for a Journal review.
Watched the video first and Corridor's corridor scene was trippy and immediately felt like something you'd release for a viral clip. Definitely sold the video as all the other scenes were still camera tricks and editing which we have seen before like in the Escher staircase in Inception.
Speaking of which, experienced some Gaussian splat "images" in VR (Gracia AI demo) and it's cool how light reflections on objects make the scene feel real even though the wisps and floating splotches give dream like feel. I like the idea though of having layered Gaussian images which can be great ways to add windows in VR. Also means it could be a great way to film in a closed set, then add windows into a bigger world for a more open feel
If a straight line eventually interacts with itself, it is because it is curved in a higher dimension. I.E. a seemingly straight 2 dimensional line being curved in the 3rd dimension of a sphere. You can read the paper I published about it called "Watching a Veritasium Video".
Umm, yes and no. It is true that there is an embedding theorem that says you can take any smooth finite dimensional real Riemannian manifold and embedd it in a sufficently high dimensional Euclidean space.
No in the sense that you don't need to assume there is any background Euclidean geometry at all. You can just have a Riemannian manifold and directly talk about geodesics (shortest paths which is one definition of lines in Euclidean space).
@petergerdes1094 but what about squares though? Did you ever consider that? Squares? Checkmate.
@@petergerdes1094 This guy getting way too complex about to the point where he's missing the point.
The concept reminds me of Kylie Minoque's video for Come into my world by everyone's favourite nerd Michelle Gondry. Kylie walk's around the block meeting previous reiterations of herself, done impressively in one take.
I was just binge watching old Corridor videos 😭
Literally me
@@SamForFun I was watching GTA VR while I got this notification 😂
9 years later we got the Corridor P.T short film but not Silent Hills
Flashbacks to the stairway in Super Mario 64
Yes, they did show that flashback in this very video.
Aw shid, I missed it
It's incredible how this channel (and Corridor) evolved from amateur short movies using Adobe's After Effects, to a truly innovative cinema crew.
Out of all the renditions of non-Euclidian geometry I ever came across "GRAYMATTER" just shot up to my #2 spot. #1 will forever be M.C.Escher. Great work as always, can't wait to see more!
That segway for the SquareSpace ad was slick.
I watched the clip earlier and it completely freaked me out. well done! didn't know it was you guys until the end
Finally! Gaussian splats VFX shot! Awesome work guys! The short is amazing!
been saying it for years. a true to form SCP horror short series would be soooooooo good. you guys would feast on that
That into shot was fantastic.
Ok there’s a show from 2007 that was big in the UK, might have made it over seas. While the plots don’t rely on the Non-Euclidean setting in which all the stories happen, it is present and visible in all 100 episodes.
Primarily they break the rules of perspective, permanence of scale, distance and direction are lost if you try to track where the characters are in relation to each other.
The clever part is that this entire effect is not played for horror, none of the characters observe the state reality takes, they all continue as if the world makes sense, even though an observant viewer will be a little freaked out by the glaring issues this would cause.
Oh the show’s name? In the night garden.
Wow! Random video in my feed took me down a FUN rabbit hole! Utterly impressed, and I love horror so I'm off to watch your film next 😁💀
Niko i love that idea! good luck to you and the crew, im very excited!
i don't think i need to mention Michel Gondry, director of "Eternal Sunshine of the Spotless Mind" and countless mind-bending music videos, but i still will! In Eternal Sunshine, he uses many similar techniques to make similar shots and for those who haven't seen his mostly practical masterpieces, i highly recommend it.
BROS WE ARE SO FUCKING BACK
Your Max Payne vid years ago made me want to make movies, and right when I start taking it seriously you drop a banger like Graymatter
Really looking forward to how this project evolves. Great work!
I could fill that endless hallway with praise for Niko
Gui did a fantastic job as the lead, i really want to see him as the main character some more.
I am a research student working on problems related 3D Gaussian Splatting. This was nice to see people actually using this tech
ive been working with after effects for 3 years self taught and im happy with my shit animation\ video-manipulation skills. but then i see what the program can REALLY do and i feel so small and unskilled, truly I love being humbled and can't wait to get to that skill level and knowledge!!! your a big inspiration for me to improve thank you!
A movie that goes all in on Escher inspired environments all the time, rather than using them for the occasional quick visual spectacle or gag and then mostly having regular environments, is an utterly fascinating idea. I don't usually do horror, but how good an idea this is applied to a horror story like the one you're making here really captured me.