Can you Hide From my Super Hearing Helmet?

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  • Опубликовано: 24 ноя 2024

Комментарии • 1,8 тыс.

  • @dudedude3972
    @dudedude3972 4 месяца назад +8303

    Oh yea, that opening shot wasn't horrifying at all

    • @AiroxCC
      @AiroxCC 4 месяца назад +55

      Fr

    • @bobbywastaken
      @bobbywastaken 4 месяца назад +72

      Nothing short of just regular corridor crew shenanigans!

    • @ryanconran7940
      @ryanconran7940 4 месяца назад +42

      Straight nightmare fuel

    • @tbotalpha8133
      @tbotalpha8133 4 месяца назад +83

      "How about I shuffle the functions of every hole in your face?"

    • @eTiMaGo
      @eTiMaGo 4 месяца назад +4

      hear hear :D

  • @SomeLutefisk
    @SomeLutefisk 4 месяца назад +672

    It'd be cool if they tried this game in the dark, so the hearing person has an advantage.

    • @jabz1582
      @jabz1582 2 месяца назад +57

      Maybe partially lit like a broken down building whose wiring and lighting is partially shot due to whatever plotpoint catastrophy. Flickering lights and all

    • @GageKelley-r2v
      @GageKelley-r2v 2 месяца назад +28

      I think they need to actually set that up, and play more rounds. I love tjis concept, because there's a Korean game called zombie that is basically this, but no tasks or special gear.

    • @nighpaw4651
      @nighpaw4651 20 дней назад +1

      I think if they had rules on clothing, like you have to wear shoes because whatever lore they create for this setting or something

    • @GageKelley-r2v
      @GageKelley-r2v 20 дней назад +1

      @@nighpaw4651 that makes sense.

    • @ktownbro6195
      @ktownbro6195 20 дней назад

      hearing person has the advantage. they cant die

  • @ChaseSchleich
    @ChaseSchleich 4 месяца назад +4674

    The big difference between someone with mics on their head and the aliens from A Quiet Place is the aliens are stronger, faster, and willing to throw themselves into a wall to get a kill. If Sam had the same aggression as those aliens, he likely would have gotten more kills, but humans have caution and self-preservation, so he walked more slowly and cautiously to avoid hurting himself. The aliens don't give a crap lol

    • @tearstoneactual9773
      @tearstoneactual9773 4 месяца назад +601

      They aggro on a lot of stuff too. They would have destroyed the microwave as soon as they could get to it.

    • @vksasdgaming9472
      @vksasdgaming9472 4 месяца назад +334

      They do have caution and self-preservation as they are living creatures. Their threshold of harming themselves is just higher. Nude Emperor penguin can easily jump into freezing cold sea water and swim for several weeks. Human similarly equipped would die in minutes from same water.

    • @nemesisnick66
      @nemesisnick66 4 месяца назад +150

      the difference is the aliens were born that way and spent whole lives without sight

    • @wanderingshade8383
      @wanderingshade8383 4 месяца назад +150

      I think Sam's caution was from not wanting to break the mic setup. If he ran into a wall, it would've hurt a little but he'd be fine. But the mic setup might've been broken, and that's not something he can risk. So his movements were slow and careful because of that.
      And yet, he did an amazing job. With pure sound, he consistently located the others and he got one of them each round.

    • @vksasdgaming9472
      @vksasdgaming9472 4 месяца назад +88

      @@wanderingshade8383 Also the fact he was as inexperienced being "blind hunter" as his targets were being hunted by one.

  • @pedwardsva
    @pedwardsva 4 месяца назад +212

    So, Sam...I have a new approach for you. Some context, my Dad was born blind and was a bit of a champion for the blind community. As such, he received a number of technologies over the years that were intended to assist the blind community. One of them (from like the late 80s/early 90s) was a device that emitted ultrasonic frequencies and converted them to stereo sound. This was all done via a very clunky glasses/headphones device. But, I remember using it just for fun. It essentially allowed you to echo-locate things around you. Really solid things like walls would be converted into a high pitched static...while "softer" things like a hanging branch over the sidewalk would sound more muffled. If you really want to replicate the aliens from A Quiet Place...I think you'd want to replicate not only their elevated hearing, but also their ability to "see" via echolocation. I think this can be done with a little research. I can tell you first hand that I played around with this device and could navigate around my house and yard without peeking. Anyway...just a thought.

    • @oliverer3
      @oliverer3 3 месяца назад +16

      The thought emporium (youtube channel) did something very similar to this a few months ago if you haven't seen that video, pretty fascinating.

  • @nrgthedude
    @nrgthedude 4 месяца назад +815

    You should try setting up a vr headset with a render of the studio where the walls only appear when you're close to better reassemble echo location and let Sam move around without fear of bumping into walls and door frames

    • @levismith5169
      @levismith5169 4 месяца назад +134

      Trying to make a setup that uses actual echolocation to render the real world into VR would be so great

    • @TheAshYam
      @TheAshYam 4 месяца назад

      ​@@levismith5169 theu have pass through

    • @kamenwaticlients
      @kamenwaticlients 3 месяца назад +10

      @@levismith5169 That would be dope and sounds like a project they need to to do.

  • @Shinransa
    @Shinransa 4 месяца назад +234

    Jordan stress eating popcorn while Wren is being chased by a blind monster is a crazy visual.

  • @SimplCup
    @SimplCup 4 месяца назад +5217

    ngl, those ears on eyes at the beginning are much better composited than the third eye of Dr. Strange lmao

    • @MrMiguel211
      @MrMiguel211 4 месяца назад +263

      That's because these guys are not crunched by companies to whip up incredibly time consuming VFX shots orders every nano second

    • @legocreators
      @legocreators 4 месяца назад +185

      @@MrMiguel211i don’t want to be that guy so I want to emphasize this isn’t an attack, but Framestore the company that worked on over 300 vfx shots has over 3000 employees across their different locations around the globe and that isn’t counting freelance artists they’ll take on at times of heavy load. While they might not have that much time, I doubt corridors production pipeline is slower than a huge blockbuster movie’s. Again just sharing my opinion and not trying to be an um, actually person 👍🏼

    • @legocreators
      @legocreators 4 месяца назад +22

      Also not trying to discount either company I just see a lot of people comparing the professional vfx industry to the anime industry and the horrors you hear from those companies

    • @DJVevyVevs
      @DJVevyVevs 4 месяца назад +16

      @@legocreators I'm just going to say that the anime industry is the peak of entertainment crunch culture built up over decades. The comparisons to that are VALID, but usually exaggerated just to prove a point that crunch culture in general is bad for 99% of people.
      While yes there will be crunch when you work on several big projects in a large company unless they hire more than what would logically make sense for their profits (Not a justification, just an objective fact) it is undoubtedly nowhere near as bad as the anime industry where it is a usually 3-6 month cycle of crunch based on a weekly release cycle where actual visual production will often start within the same year of release and episodes are often worked on up until the day they're due... for the mid tier productions. Now take something like JJK, Frieren (Based), or Mushoku Tensei and you have uhhhh *VERY serious work windows. With LOTS of employees working for not very much more money than the lower average salary person.*
      Meanwhile VFX artists for big studios typically (Not always) have a lot more time to work on each shot and get paid objectively more money. Is there crunch? Yes. Am I trying to minimize what they go through or the immense amount of knowledge and work they have to put into production? No. But even with all that is it as bad as the anime industry? More often than not, *hell* no. Outside of Kyoani, he anime industry has had a problem for years now of an aging workforce behind the scenes because new employees realize how rough it is and understandably back out. You have to have an immense passion for the art to even stick it out long enough to get acclimated. The animation industry already filters people out globally and the anime industry in particular filters an even higher percentage. Shit's rough out there man.

    • @Chewchewman
      @Chewchewman 4 месяца назад +3

      still makes me cringe in discomfort

  • @timothyprescott1340
    @timothyprescott1340 4 месяца назад +587

    "How'd work go, honey?"
    "We played hide and go seek"
    "That's nice, wait what?"

    • @Birdie2003
      @Birdie2003 3 месяца назад +12

      I pee☹️...

    • @MusicMachine123
      @MusicMachine123 3 месяца назад +8

      @@Birdie2003 what 💀

    • @endavenger8504
      @endavenger8504 2 месяца назад +7

      ⁠​⁠@@MusicMachine123he pee☹️…

    • @AussieGuy-qb8mh
      @AussieGuy-qb8mh 2 месяца назад +2

      I pee☹️…

    • @Birdie2003
      @Birdie2003 2 месяца назад +3

      @endavenger8504 Excuse me, i'm a lady

  • @lanemoyer3890
    @lanemoyer3890 4 месяца назад +1255

    I think a great next edition for this would be using your guys’ 3D VR rendition of the office and replicate it so that sam can see his surroundings like echo-location but still have to track down the people by sound. Then he could REALLY chase them down!!

    • @benja_mint
      @benja_mint 4 месяца назад +151

      this is a GOOD idea, if he can move around the rooms more confidently it should work so much better

    • @sandwiched
      @sandwiched 4 месяца назад +17

      Brilliant!!

    • @shellgun4636
      @shellgun4636 4 месяца назад +25

      Also could allow for him to move at the same speed as the creatures!

    • @remainingrex9471
      @remainingrex9471 4 месяца назад +18

      I like this, I really do think this is the move

    • @loganpedersen
      @loganpedersen 4 месяца назад +6

      That would be awesome

  • @DaimonAnimations
    @DaimonAnimations 4 месяца назад +126

    Not sure about dogs but I know Cats also use their long eyebrows and whiskers to sense vibrations on the air, so no matter how quiet you are they still feel the vibrations of you getting closer to it.

    • @deathpie24
      @deathpie24 4 месяца назад +1

      Slowly put your finger near the bridge of your nose, between your eyes
      May feel weird
      Not do it with your eyes closed

    • @kirtil5177
      @kirtil5177 4 месяца назад +14

      ​@@deathpie24i dont think it works with your own finger. Most people are subconsciously aware of where their own limbs are even without seeing or hearing it

    • @deathpie24
      @deathpie24 4 месяца назад +3

      @kirtil5177 While that is true, you can still substitute it with another object
      The point is that you can sense it even if you can not see it
      You can start with your own finger and then switch it out
      Have someone else try it on you as well to have a control experiment

    • @redblue5140
      @redblue5140 4 месяца назад +1

      @@deathpie24 what supposed to happen?

    • @DeletedDevilDeletedAngel
      @DeletedDevilDeletedAngel 3 месяца назад +2

      @@deathpie24you can command the hand it’s not really fair you can always expect the hands location by feeling it

  • @andymcl92
    @andymcl92 4 месяца назад +1241

    So, sound localisation was literally the topic of my PhD. Really enjoyed this video. Some context:
    There are 4 main types of cues we use for localisation. Spectral filtering by our pinnae (the flappy bits of our ears that we see), interaural level differences (difference in sound level between ears), interaural time differences (difference in timing between ears), and dynamic cues (how those interaural differences change as we move).
    By using head-mounted microphones, Sam is getting rid of the unique spectral filtering that his ears do, simply by being the shape they are. These are cues that he's learned over his whole life, but are mainly used to give him information about the height of a sound. You could get round this by using in-ear microphones, but the compression (see below) would still alter this. You can learn new pinna cues, but it takes about a fortnight of constant use to get back to your natural ability.
    The level-difference cues are trickier to work out. Normally, we compare the difference in level between our ears since our head creates a shadow for the ear facing away from the sound. But where the mics are mounted, he'll have lost that effect. However, I don't know how directional those microphones are. Buuut, the bigger issue is the “limiter”. I don't know whether it was a hard limit, or a linear compression, or something else that was used to prevent Sam from destroying his hearing, but it makes level differences much smaller than they should be. This is something that can happen with hearing aids too, and can actually cause sounds to feel like they're at the opposite side from where they really are.
    So to the main event, time difference. A sound off to the left will reach the left ear before the right one (and vice versa). For lower pitched sounds, we can detect these tiny differences and use them to figure out the direction. Cranking the volume up won't affect this. But the fact that those mics are further apart than Sam's ears likely means he had a “zoomed in” perception of direction, which is probably what really made this possible for him after taking away all those other cues.

    • @andymcl92
      @andymcl92 4 месяца назад +106

      And since I didn't mention the dynamic cues in the main explanation, their main use is that front/back are ambiguous with just the binaural cues. But when we turn our heads (even by a small amount) the cues will change one way or the other depending on if the sound is in front or behind. Given that the microphones are directional, these aren't going to have been as important here.

    • @benja_mint
      @benja_mint 4 месяца назад +44

      for the reasons you mentioned, i did not expect this to work half as well as it did. it was pretty awesome.

    • @andymcl92
      @andymcl92 4 месяца назад +59

      @@benja_mint I think a chunk of it was Sam's knowledge of the space around him. That meant once he detected a sound, it was easier to figure out what it was and therefore where

    • @Salt_discriminater
      @Salt_discriminater 4 месяца назад +10

      Very cool. Thank you for your knowledge

    • @_ikasaki_
      @_ikasaki_ 4 месяца назад +15

      Why every social media comment can't be like this? This is cool man..!

  • @Christian_Luczejko
    @Christian_Luczejko 4 месяца назад +14

    A cool addition to this would have been a VR headset that was displaying a 3D scanned environment of the studio. That way he could see where he was walking around and not be limited by the fear of hurting himself. They’d still be invisible and he’d have to rely on his ears to find them. The monsters in the movies didn’t care if the bumped into the corner of a desk so they weren’t limited by their fear.

  • @ShutterAuthority
    @ShutterAuthority 4 месяца назад +380

    That head rig is so cool! We've got lots of tech to enhance vision, first time seeing something for sound. Also, thanks the shoutout Sam!

    • @AltonV
      @AltonV 4 месяца назад +13

      Hearing aids?

    • @ursa_margo
      @ursa_margo 4 месяца назад +2

      Good tactical earphones would do just that, in a slimmer form factor

    • @brigganthewolf1461
      @brigganthewolf1461 4 месяца назад

      ​​​​​@@AltonVHearing aids are pretty sensitive but they usually have no treble response (mine are limited to 6500Hz), and the miniscule transducer that transfers audio being picked up by the single mic on each hearing aid (as well as the AGC and mic capsule itself) adds a layer of coloration and distortion that, to the average Joe who doesn't suffer from hearing loss, would think they sound robotic (in a subtle way) and artificial. You get used to it after a while, but hearing aids were never designed to restore hearing to such individuals at a Hi-Fi level. They were simply made to amplify the specific frequencies at which each individual suffers from hearing loss, and they are certainly improving with time, but they're not perfect. They're ridiculously expensive (easily costing thousands for a pair), and for that price level you can get a really good pair of binaural in-ear microphones that are on a totally different level compared to even a typical XY config. stereo microphone. If you want to how how eerily good such mics can sound, I'd recommend you watch Oluv's Gadgets' video on the "JBL Partybox 1000 - Outdoor Sound Demo".

    • @AltonV
      @AltonV 4 месяца назад +1

      @@brigganthewolf1461 I never said that they are perfect

    • @ericvanderaa
      @ericvanderaa 4 месяца назад

      New escape room v2.0

  • @AwesmFilms
    @AwesmFilms 4 месяца назад +28

    this is such a cool idea! I think trying this out with a 360º mic may yield interesting results. Sam can only hear what's in front of him with the set up whereas the monsters would be able to have an entire spatial auditory image

  • @muditahlawat
    @muditahlawat 4 месяца назад +1978

    imagine bending down to hide near these creatures and your knees crack cuz you're old af ☠

    • @west7352
      @west7352 4 месяца назад +197

      Old, brother im 19 and i gotta streach every time i wanna bend down or else i risk the chance of looking like the default ragdoll death

    • @Music_Engineering
      @Music_Engineering 4 месяца назад +22

      @@west7352 You mean like in Fallout 3? In that case, have you leaned to fly or are you just still in orbit? :D

    • @360.Tapestry
      @360.Tapestry 4 месяца назад +24

      my right knee has been popping since i was 13.... but it hasn't deteriorated much since, either. so i can't really complain much, lest i jinx myself

    • @BlueFlash215
      @BlueFlash215 4 месяца назад +4

      ​@@360.Tapestryjust go and see a doctor. I made the mistake to not see a doctor once and it ended up me being a chronic pain patient only a year later

    • @OfficialTAC
      @OfficialTAC 4 месяца назад +9

      Bro I’m 13 and my knees crack

  • @connorallgood0922
    @connorallgood0922 4 месяца назад +11

    I think part of it comes down to the fact that the monsters are willing to get hurt, or maybe they don't really get hurt from running into walls and such, as compared to most people. We'd rather not run face first into a wall or the corner of a desk on accident, which slows our speed when doing something like this, where the monsters would just full sprint at whatever noises they heard.

  • @MattSipka
    @MattSipka 4 месяца назад +849

    13:55 Wren understood the assignment.

    • @bakedpotato7254
      @bakedpotato7254 4 месяца назад +22

      I hate it but all is fair.

    • @KaladinVegapunk
      @KaladinVegapunk 4 месяца назад +13

      haha hes got his usual cosmere shirt on, always rooting for him. dragonsteel/bridge 4/rafo, hes always got dope stormlight shirts haha
      i cant believe that audible ad he did for mistborn and warbreaker was like a decade ago

    • @jocax188723
      @jocax188723 4 месяца назад +4

      @@KaladinVegapunk Didn't Wren pop in with BrandoSando's channel for a discussion on superpowers a couple of weeks back?

    • @R0GU351GN4L
      @R0GU351GN4L 4 месяца назад +6

      That's what you call, Lateral thinking.

  • @coconut_song
    @coconut_song 4 месяца назад +104

    0:01 jumpscare
    edit: i think this is the most likes i have ever gotten i cant belive people like something i made yipee

  • @3amNightFrog
    @3amNightFrog 4 месяца назад +653

    Just imagine an already blind person and have been living using their ears who's chill enough and will take it seriously to cooperate with this

    • @preknife
      @preknife 4 месяца назад +37

      That would be cool

    • @reaganmonkey8
      @reaganmonkey8 4 месяца назад +68

      Blind person with enhanced hearing chasing me. Oh no!

    • @HesmiyuMC
      @HesmiyuMC 4 месяца назад +28

      ​@@reaganmonkey8 be like the Don't Breathe movie

    • @natan51
      @natan51 4 месяца назад +40

      There are who already do; for example daniel kish. He uses clicks to navigate the world and can even ride a bicycle He did a ted talk about it too.

    • @preknife
      @preknife 4 месяца назад +9

      @@natan51 I think he's saying have someone who's actually blind and does that try this challenge

  • @samueltukua3061
    @samueltukua3061 2 месяца назад +5

    I recently finished a class on perception as part of my neuroscience major. One really interesting thing I learned is that while many animals have far better hearing in terms of frequency range and overall sensitivity, this is only because humans traded that for something else.
    Humans have unparalleled auditory acuity and clarity. Our inner ears and auditory cortexes are highly tuned for an incredible degree of detail.
    For instance, you can be in a loud room full of people talking and yet your friend can call your name from across the room and you can hear them distinctly, locate them based on that utterance, tell who they are solely based on voice, tell what mood they are in based on their tone, and tell the level of urgency/importance in their voice.
    Most animals would fail at even hearing such a call in the first place, while almost all other animals would fail in trying to do anything more than locating the speaker.
    This ability is the result of the highly complex social lives and even more complex languages of humans

    • @samsibbens8164
      @samsibbens8164 Месяц назад

      A lot of people had auditory processing issues keeping them from differentiating between different people talking though. A friend that is right in front of me will have to yell if we're in a large public area with a lot of people
      I ended up getting my hearing checked, and I'm not hard of hearing, I actually have better than average hearing and the dpctor's device couldn't test how quiet and high of a frequency I could hear

  • @RealGeorgeLucas
    @RealGeorgeLucas 4 месяца назад +352

    Wren: this will be easy
    Sam: how easy will it be when I’m aiming a Glock at you
    Wren: 😧😧😧😧
    The rest of the crew randomly overhearing this: 😮😮😮😮

  • @hydroclaws
    @hydroclaws 4 месяца назад +9

    Best sponsorship segment I’ve ever seen 😂😂 5:05

  • @kris123o
    @kris123o 4 месяца назад +168

    Honestly this video put such a smile on my face. Corridor looks like such a fun place to work. It legit looks like just a bunch of adults who still have that childish whimsy in them allowing them to essentially play fun games like blind tag as adults xD

  • @eninkam
    @eninkam 4 месяца назад +1

    Jordan's ad spots for Vessi are so polished now, I no longer skip past them they are actually worth a watch on their own

  • @keix
    @keix 4 месяца назад +188

    really missed these types of videos, this was really awesome and nostalgic, id be dead like dean LMAO cuz of the popping ankle joints LOL

    • @DanielVCOliveira
      @DanielVCOliveira 4 месяца назад +4

      ROFL, even

    • @stillsteel.
      @stillsteel. 4 месяца назад +1

      lmfaoo!

    • @SaishiYT
      @SaishiYT 4 месяца назад +1

      Omg it feels like it's been years since the last one!

  • @fertlis7043
    @fertlis7043 4 месяца назад +2

    I think what makes the creatures from ‘a quiet place’ so scary is that they have the heightened hearing but also that they’re super fast and super durable. They don’t have to worry too much about bumping into things as they run

  • @madjangler
    @madjangler 4 месяца назад +52

    I think it’s fair to assume the creatures would also have superior audio-spatial processing, so I kind of thought you’d take it up a notch and use some kind of screen to visualize your audio input

  • @thekwoka4707
    @thekwoka4707 4 месяца назад +1

    At the end, sam talking about gulp being so recognizable is quite true. Our hearing is very much geared towards hearing minute details in specofic kinds of sounds, like speech. So the recognition of speech and similar human sounds is much further than other sounds a human might make (unclipping bags or velcro). When learning stealth stuff in the military, its very "dont speak" even if you can be quieter than other things. Since brains can recognize speech at lower volumes/greater distances.

  • @guanzhe9897
    @guanzhe9897 4 месяца назад +424

    0:00 How I imagine people when they say "I'm all ears"

  • @MichaelManus
    @MichaelManus 4 месяца назад +2

    I don't normally say this in general but that ad read was so good

  • @Jedi_Pirate
    @Jedi_Pirate 4 месяца назад +55

    I would say that getting one is still a win. As animals/monsters that have had this hearing all their lives, they have honed in to what they are hunting. They have had years to perfect the ability to pinpoint and adjust to the sounds their prey makes. Sam is going into this as a beginner, I am sure over time, he will perfect his hearing ability.

    • @aikidodude05
      @aikidodude05 3 месяца назад +2

      I mean even a loss would be a win the fact that he was able to semi track them shows that yea it could actually work.

  • @Cheese_is_Greater
    @Cheese_is_Greater 2 месяца назад +1

    The bean segment is beautiful and wonderful

  • @intuitivecat
    @intuitivecat 4 месяца назад +73

    The pinnae, or outer ear, is the primary 3d location device in humans. The reflections off of the outer ear help us determine triangulation. Analog Binaural recording demonstrates this well. When i was in a psychoacoustics class in an audio engineering program in the early 90’s, it was demonstrated with a dummy head with ‘average’ shape sculpted pinnae for ears and lav mic’s in the location of the ear drums. The instructor put a piece of paper on top of the head while we listened with headphones and it actually sounded as if the paper was on top of our own heads due to recording the comb filtering effect of the outer ear reflections. Same with location when the instructor walked to different locations while speaking. Beyond left and right, you could determine front/back. Without pinnae we can hear stereo, but the pinnae help provide up/down and front/back directionality providing spacial triangulation.

    • @marpheus1
      @marpheus1 4 месяца назад +6

      Destin from Smarter Every Day did a video about this once. He blindfolded his son and made he recognize the source of a sound, which he did with no problem. Later, Destin placed playd'oh (I think) to distort the shape of his son's pinnaes. He was clueless and unable to point the direction of the sound!

    • @NerdSnipingBatman
      @NerdSnipingBatman 4 месяца назад +7

      I have about 80 decibels of hearing loss in my left ear (my right ear is normal), so I'm basically deaf in my left ear. What's interesting is I can still locate sounds above, below, and behind me. I just can't locate sounds that are around me in a left/right sort of thing.
      Unfortunately this means for me: virtual 3d audio doesn't work for us mono hearing folks.

    • @Isnogood12
      @Isnogood12 4 месяца назад +1

      Yeah, but the problem compared to vision is that hearing only has direction and volume as paremeters, while vision also has distance/depth.

    • @Travst357
      @Travst357 4 месяца назад

      This is how ASMR works.

    • @andymcl92
      @andymcl92 4 месяца назад +3

      @@Isnogood12 Yes and no. It's worth remembering that we don't get direction for free with sound. We calculated it, and that can go wrong. Our ability varies with sound type, frequency, and direction.
      Aside from that, we do get some cues of distance. In a reverberant space that we know, we can use the timings of echoes and the direct sound to get a better idea of where in the space a sound is, almost like having extra ears. In an anechoic environment, we can use the fact that the air absorbs different frequencies differently as a rough gauge of distance. And the pinna cues and interaural differences can vary from near field to far field.

  • @shadowshot2456
    @shadowshot2456 4 месяца назад +1

    1:19 this right here is peak RUclips the audio actually being left and right is the best change to youtube

  • @DJLCBrown
    @DJLCBrown 4 месяца назад +340

    The monsters in the movie are way faster than people, right? In the game, everyone should have to walk at a medium or slow pace to mimic the disparity.

    • @stealthmode6031
      @stealthmode6031 4 месяца назад +67

      Also Sam was "blind" for a grand total of less than 24 hours (maybe), so he's extra slow.

    • @nagydani825
      @nagydani825 4 месяца назад +53

      And he also is easily hurt if he runs into something

    • @rayhan4502
      @rayhan4502 4 месяца назад +2

      Game?

    • @stealthmode6031
      @stealthmode6031 4 месяца назад +6

      @@rayhan4502 The thing in the video. It's very game-like. It's like them Node IRL games they used to make. Also some Corridor Crew ones. Though the only ones I could think of off the top of my head are the prison simulator and the drone prisoner chase games.

    • @coletrainhetrick
      @coletrainhetrick 4 месяца назад +4

      They also are worried about breaking monitors and stuff

  • @beobhan
    @beobhan 4 месяца назад +1

    I think the best part of the movie, was that it looked like you guys had a blast. Either you are really good actors or can be really happy enjoying your job :)

  • @juangrandefranco1297
    @juangrandefranco1297 4 месяца назад +74

    I once plucked some strings on my guitar and I swear I could see the vibrations coming from the strings and flowing through the space in my room! Well…uh, granted I was high af on acid, but it was still cool!!!

    • @H3X4G0N
      @H3X4G0N 4 месяца назад +6

      That mustve been sick though!

  • @chaesdoesthings
    @chaesdoesthings 3 месяца назад

    this is the first video i've seen from you guys, and this whole idea is great, and the sponsor segment is gorgeous yall are amazing

  • @NutshellRevs
    @NutshellRevs 4 месяца назад +9

    I really want this to become a regular show on your channel. Each ep can have different challenges. 🙏 SO ENTERTAINING!

    • @MasonJBean
      @MasonJBean 4 месяца назад +2

      A "Regular Show"? Like 🐦🦝

    • @Thespectacularuser
      @Thespectacularuser 4 месяца назад

      Erm regular show reference? Regular show? Mordecai? Rigby?

    • @NutshellRevs
      @NutshellRevs 4 месяца назад +1

      😂 well this has taken a unexpected Cartoon Network turn!

  • @lelonmusk4836
    @lelonmusk4836 4 месяца назад +16

    12:18 "Oh my god, I'm so hard!"

  • @heinrichollbers
    @heinrichollbers 4 месяца назад +48

    My ears enjoyed watching this video

  • @velzekt
    @velzekt 4 месяца назад +4

    This sounds like a GREAT game to play at Halloween

  • @KillerTacos54
    @KillerTacos54 4 месяца назад +14

    This is unironically one of the best videos you've ever made. So entertaining

  • @lady_draguliana784
    @lady_draguliana784 4 месяца назад

    I've seen a lot of these projects, and I like how they're approached differently by different teams.

  • @itsPoddington
    @itsPoddington 4 месяца назад +42

    This was much more entertaining than the video parodying the Quiet Place. I wonder just how precise you could get after wearing the helmet for a longer period of time

  • @OfficialTheOne
    @OfficialTheOne 4 месяца назад +9

    1:18 lol i realized i was wearing my headphone wrong way!

  • @FablestoneSeries
    @FablestoneSeries 4 месяца назад +30

    actually dolphins DO visualize sound. They have studied this. You can communicate the shape of a complex object through only the use of sound and the dolphin can then search for an object that meets that sonar signature and retrieve it.

    • @drdca8263
      @drdca8263 4 месяца назад +3

      I’ve read someone in a youtube comment write that some *people* can end up “seeing” a representation of what they perceive through hearing?
      “seeing” as in, they report the subjective experience being as if they saw something.
      Of course, “someone writing a youtube comment” isn’t a great source for this, and “a youtube comment where someone remembers another youtube comment on a different video, weeks ago” is an even worse source.
      So, you definitely should not take my comment as significant evidence that what it describes is a real thing that happens.
      But maybe enough evidence that it could be worth looking to see if there is any substantial evidence easily available?
      I believe the video the comment I saw was on the video by “The Thought Emporium” that was also about navigating through audio by a helmet kind of like in this video.
      Looking it up, I do find more trustworthy sources saying that human echolocation uses visual cortex, but haven’t found clear confirmation of the “subjectively similar to sight” claim.
      For that, I think you would need someone who had been sighted recently enough (perhaps even currently) but who had a lot of practice with echolocation-while-not-seeing-with-eyes.

  • @woodsnatural
    @woodsnatural 4 месяца назад

    I cant explain how much i love this. This trueley reminds me why i love Corridor.

  • @phirox
    @phirox 4 месяца назад +5

    I love it when there's a good challenge involved.

  • @jeffthomas9768
    @jeffthomas9768 4 месяца назад

    This is one of my favorite game activity videos I’ve seen y’all do.

  • @ElsweyrDiego
    @ElsweyrDiego 4 месяца назад +7

    one of the best episodes ever! amusement parks should have something like this!

  • @4RILDIGITAL
    @4RILDIGITAL 4 месяца назад +1

    It's incredible how much detail you've put into investigating and replicating the hearing abilities of the creatures from A Quiet Place. I was particularly impressed by your analysis of the film scenes, combining theory and practice in a fun and engaging way.

  • @JUNK_ZONE
    @JUNK_ZONE 4 месяца назад +36

    "These fuckers come right off" was hilarious. Flexing the unzip pants/shorts duo. Incredible.

  • @nunkie9023
    @nunkie9023 4 месяца назад

    Aside from all the crazy vfx work these guys do, this looks like the most fun job in the world

  • @superpotato2387
    @superpotato2387 4 месяца назад +15

    Jordan got Wren killed there haha! Great spot though behind the screen

  • @electron-1979
    @electron-1979 4 месяца назад

    These quiet videos are a blast.
    Great job guys❕️

  • @snoopymccloud1875
    @snoopymccloud1875 4 месяца назад +13

    This was amazing and we need a sequel.

  • @jackstarr02
    @jackstarr02 4 месяца назад +4

    Not me listening in mono cause I only have one earbud in 🤣🤣 1:12

  • @PureRushXevus
    @PureRushXevus 4 месяца назад +5

    I didn't need to sleep today, thanks ear-eye sam :]
    I love these types of videos from you guys though :D

  • @Pug_Gamer12
    @Pug_Gamer12 2 месяца назад +1

    This is the best sponsored segment that I’ve ever seen.

  • @DreamClinicOfficial
    @DreamClinicOfficial 4 месяца назад +11

    4:34 Although the two are often interchangeable, what Sam's describing here is a compressor; a limiter only attenuates the overall signal peaks based on a threshold (say, unity gain) whereas a compressor squashes the dynamic range between quiet and loud. I imagine he would have both on his signal chain though 😀

    • @maxdibella4215
      @maxdibella4215 4 месяца назад +1

      Well a limiter is a type of compressor. A compressor simply applies gain reduction when a signal exceeds a threshold. A limiter specifically though is often characterized by a very high compression ratio and an extremely fast attack and release time, usually used with the intention of transparently attenuating peaks, although they can be used less subtly as an effect as well. When the term compressor is used as opposed to limiter, that usually implies a much lower compression ratio, much slower attack time, and a somewhat slower release time. All compressors, limiter or not, will reduce dynamic range though. In this case, Sam was probably just using his recording device's built-in limiter for monitoring

  • @tudoeraldo
    @tudoeraldo 4 месяца назад +2

    easy, I mean, EASILY, top 5 videos of the channel.

  • @vinx312
    @vinx312 4 месяца назад +5

    6:34 unexpected turn

  • @Whoopsie.Daisy.
    @Whoopsie.Daisy. 4 месяца назад +2

    Really scratchin that Mythbusters itch with this one. Thanks guys

  • @SapientiaeQuaesitor
    @SapientiaeQuaesitor 4 месяца назад +32

    This definitely does not abide by HR rules

    • @theweirdsideofreddit3079
      @theweirdsideofreddit3079 4 месяца назад +3

      Only if HR find out and we aren’t snitches 😂

    • @carlotta4th
      @carlotta4th 4 месяца назад +8

      You could tell they realized that with the air soft gun because next run suddenly everyone was geared up properly.

  • @MeteOguc
    @MeteOguc 4 месяца назад

    This was so much fun to watch. Considering that a species as such may evolve like “Daredevil” to actually visualise from the soundscape, I am convinced that they can be a lot more lethal than the movies give credit to them.

  • @Lumpiluk
    @Lumpiluk 4 месяца назад +23

    Would've liked to see a control "group" doing the same games without enhanced hearing.

  • @SusDoctor
    @SusDoctor 4 месяца назад +2

    You should use a VR headset to be able to see the hearing, like have echolocation as well so you don't run into things.
    It could also label the direction sound came from.

  • @PreSpooky
    @PreSpooky 4 месяца назад +5

    7:40 "Pause"

  • @matheighway
    @matheighway 4 месяца назад

    I can't quite put my finger on why, but I particularly love this video. I hope you guys had huge fun making it.

  • @bongo2011
    @bongo2011 4 месяца назад +5

    Good thing you guys had music blasting the whole time so the viewers don't know anything thats happening or if the mic thingy even works! Great Editing!

  • @syr.wesfilms
    @syr.wesfilms 4 месяца назад

    WE WANT MORE CHALLENGES LIKE THIS!!!! So fun to watch

  • @DrewishAF
    @DrewishAF 4 месяца назад +24

    3:34
    22dB is a LOT. The Decibel scale is logarithmic, so each point is based on part of an exponential growth (this would be amplitude, so the growth factor is 10¹/²⁰ where increasing the amplitude 10 times is equal to 20dB.)
    If the "monster" had hearing that is 22dB then it hears about 11 times better than a human, meaning that tgwy hear things 11 times louder than a human could.

    • @tearstoneactual9773
      @tearstoneactual9773 4 месяца назад +2

      Taking that into consideration, that a human can hear a gunshot outdoors (depending on weapon and conditions) anywhere from 2 miles away to 8 miles away. So imagine drawing the attention of every one of those things in a 22 mile radius, or possibly as far as a 88 mile radius. Oh, and they're armored. And hella strong

    • @vksasdgaming9472
      @vksasdgaming9472 4 месяца назад +2

      @@tearstoneactual9773 They must use lots of brain capacity to filter such sensory stimuli and ironically enough they should be very sensitive to loud sounds and frequencies. Analogue: spend lots of time in dark to get your eyes very adjusted and then go to very brightly lit space. It hurts a lot. Maybe sounds humans think weak are so loud they cause pain and they attack everything that hurts them.

    • @bubbledoubletrouble
      @bubbledoubletrouble 4 месяца назад +1

      It is generally accepted that an increase of 10dB results in a doubling of perceived loudness. So a difference of 22dB would be a little over four times as loud.

    • @LaurieCheers
      @LaurieCheers 4 месяца назад

      @@vksasdgaming9472 > they should be very sensitive to loud sounds
      Yes, overloading them with loud sounds is a plot point in the movie.

    • @Flimzes
      @Flimzes 4 месяца назад

      3db is a doubling of sound energy, counting this out gives you a roughly 10x increase in sound energy for every 10db, 22db would be a nearly 200 times increase in energy.
      As others have mentioned, our hearing is non-linear, and a 10db increase sounds roughly twice as loud. Making 22db a perceived 4-5 times increase

  • @RedTheMagician
    @RedTheMagician 4 месяца назад +1

    Just like the film Don't Breathe 2016

  • @gutz1981
    @gutz1981 4 месяца назад +41

    'House' did a cool episode on this where a female astronaut was hearing with her eyes.

  • @lekoccice
    @lekoccice 3 месяца назад

    just watched both films thanks so much 😭

  • @DejiDigital
    @DejiDigital 4 месяца назад +4

    Oh a Sam video!! Havent had one if those in a long time.

  • @inisii2
    @inisii2 3 месяца назад

    This is kind of like a classic node video and I'm really vibing with it.

  • @LeSuper_BoB
    @LeSuper_BoB 4 месяца назад +20

    you have literally created a Minecraft Warden with a gun XD

  • @cvoges12
    @cvoges12 10 дней назад

    Feels like an old 2018 corridor crew video. Love it

  • @KandyKane1888
    @KandyKane1888 4 месяца назад +4

    Why is Luke Skywalker back? He's in literally every other episode!

  • @feelinlukey
    @feelinlukey 4 месяца назад +1

    1:05 I recently moved my desk and this demonstration help me realize I accidentally swapped my speaker pugs. F-ing thank you!!!

  • @xxmaddcadderxx
    @xxmaddcadderxx 4 месяца назад +4

    You've basically created those electronic shooting ear pro ear muffs, Lol

    • @TheRealBillix
      @TheRealBillix 4 месяца назад

      We used those during conscription, they're super cool :D

  • @Crimson_Screwball3446
    @Crimson_Screwball3446 4 месяца назад +1

    I wonder what happens if you gave the helmet to someone who's already blind.

  • @MikeIsBread
    @MikeIsBread 4 месяца назад +10

    Minecraft Warden in real life? :o

    • @deathpie24
      @deathpie24 4 месяца назад

      Needs better smell

  • @caseydenimore6315
    @caseydenimore6315 4 месяца назад

    This would make an amazing VR game, have it do like a daredevil style radar when ever a sound is made. A few environmental things that make sound naturally, like bird tweeting lighting up a portion or player steps on glass in the game, but also distractions as well a alarm clock by a mannequin, players could even try and sit so still they look like a mannequin, lots of ideas.

  • @dfgaJK
    @dfgaJK 4 месяца назад +20

    1:15 actually most people only have one ear on either side of their head 😂

    • @lavarsch
      @lavarsch 4 месяца назад +7

      "there are two of them, on either side of our head"
      either refers to both sides, not both at the same time and "two" already says there are only two :P (sorry i know you only made a joke)

    • @dfgaJK
      @dfgaJK 4 месяца назад +1

      @@lavarsch was there a comma though.... 😁

    • @lavarsch
      @lavarsch 4 месяца назад +3

      @@dfgaJK yes, saying "there are two of them..." has to be followed by a comma.

    • @dfgaJK
      @dfgaJK 4 месяца назад

      @@lavarsch it was a joke, but now I'm curious to why there needs to be a comma for it to be grammatical correct?

    • @Giga_Joe
      @Giga_Joe 4 месяца назад

      Punctuation is an interesting thing an’t it

  • @GalaxyDragonArt
    @GalaxyDragonArt 3 месяца назад +1

    The scene at the beginning is very creepy like the ears for eyes, and I’d love to make one of these and play a game with them like in the woods at night or something that would be creepy

  • @jobasces
    @jobasces 4 месяца назад +4

    I missed these!

  • @harper7563
    @harper7563 4 месяца назад

    The timing on the release of this video is PERFECT.

  • @NotAllowedToBeARealFan
    @NotAllowedToBeARealFan 4 месяца назад +60

    kinda feel like paying a blind person 120$ to shoot at you for half a day would have been both cheaper and more of a challenge than building a daredevil helmet out of professional mics.

    • @nyuto03
      @nyuto03 4 месяца назад +11

      Yeah and the blind person would have more experience in navigating around

    • @gab_gallard
      @gab_gallard 4 месяца назад +3

      They would get cancelled because a lot of people would say they are toying with a disabled person, which...you know... It would actually be true.

    • @smasher4291
      @smasher4291 4 месяца назад +6

      @@gab_gallard How is it true? Using someone with a legitimate disability to aid in your video isn't toying with them. I think I'd think it was pretty cool if I was blind.

    • @NotAllowedToBeARealFan
      @NotAllowedToBeARealFan 4 месяца назад +1

      @@gab_gallard lol, you underestimate the blind, they would lose HARD to someone with practice, look up blind basketball

    • @megapro125
      @megapro125 4 месяца назад +2

      for legal reasons around workplace safety I'm pretty sure only the owner of the company can run around blindfolded in a place with stairs and many other obstacles without it being a major liability. He could get in some real trouble if an employee did this and hurt themself.

  • @sandwiched
    @sandwiched 4 месяца назад

    I love that in the last round, your brain was beginning to enhance your ability to process and differentiate the sounds you were hearing. It makes me wonder how far it could go if you wore it for an extended period of time (like, days or weeks). It reminds me of those scientists who wore vision-flipping prism glasses for like a week or two. At first they perceived the world upside-down, but at some point their brains literally flipped the incoming signals from their optic nerves and they were seeing things "correctly" again. The crazy thing about that, of course, is that when they then removed the prism glasses, and went back to their normal, unfettered eyesight-the world was upside-down again! 🙃

  • @wirlyperly097
    @wirlyperly097 3 месяца назад +3

    7:23 went from wes to kanye wes

  • @reev3417
    @reev3417 4 месяца назад

    This was super fun to watch, more of this!

  • @mrhenk007
    @mrhenk007 4 месяца назад +9

    Wouldn't aliens with super sensitive hearing be incredibly easy to beat? Just bring em to an airport...

    • @TheKrister2
      @TheKrister2 4 месяца назад +4

      Thought about the same. Super hearing like they showed in the movie would be defeatable with just really loud noises. Like, set a radio on ear-hurting or even permanently damaging volume, and those monsters would have it 11 times worse.

    • @ghislainbugnicourt3709
      @ghislainbugnicourt3709 4 месяца назад

      We ourselves have a mechanism that protects our ears in case of loud noises, look up "Tensor tympani muscle" if interested.
      The idea is so central that I doubt the writers have neglected that detail, but to be honest I haven't seen any of that content.

    • @thepapschmearmd
      @thepapschmearmd 4 месяца назад

      @@TheKrister2 i haven’t watched it in a while, but didn’t the deaf girl do that in the first movie with her hearing aid?

    • @TheSpoonyCroy
      @TheSpoonyCroy 4 месяца назад

      @@TheKrister2 Think it was more frequency than anything because how the movie resolves the problem wouldn't make much sense if it was due to loudness. Like the usage of guns would probably be permanently damaging for creatures with that sensitivity of hearing especially indoors.I mean realistically horror movies like these fall apart once you start thinking about them at all. Like the military would probably dealt with them quite swiftly if it was a matter of loudness.

    • @Deminese2
      @Deminese2 4 месяца назад

      @@TheSpoonyCroy Yeah or you just have to accept that the monsters hearing range is absolutely insane and they are fine with even very very very loud noises. You can just write they can isolate noises at will and ignore the rest. We do that ourselves by ignoring background noise all the time.

  • @BalgaBear
    @BalgaBear 4 месяца назад +1

    The really cruddy thing is, exceptional hearing can allow you to hear a humans heartbeat from quite a distance.

  • @LambatAwal
    @LambatAwal 4 месяца назад +4

    3:44 hhmmmmmmmm

  • @joebenjamin7465
    @joebenjamin7465 4 месяца назад

    I want to see the team come up with some sort of VR sonar-esque system using this blind head-mic setup. Rather than emitting sound to image the space, is there a way to visualise audio input from the mics within the stereo field, in VR? Would require the addition of an accelerometer or something on the helmet to translate the wearer’s movement but most vr headsets have those right? Maybe the wearer would be seeing all black and sounds create visual noise. Higher amplitude = larger/brighter visual ping, different frequencies could be different colours to help contextualise what you’re ’seeing’. It would still be a fun challenge because the visualiser only clarifies stereo placement, volume and frequency input, it doesn’t give any 3-dimensional information like a real sonar system, so you’d still have to rely on your natural instincts for understanding when sounds are coming from different distances or from round corners etc.
    maybe more effort than it’s worth but I’d love a corridor crew/old school NODE or LAN party link up where they play some group games in an airsoft venue or an abandoned building

  • @kamikadzegga9188
    @kamikadzegga9188 4 месяца назад +6

    I guess you forgot about shooter games, where you can win just by listening to your opponents movement. So yeah, you can "see" with your ears

  • @flamewarrior8172
    @flamewarrior8172 4 месяца назад

    Been wearing Vessis for the last 6 months, so good!