This was actually a common thing Nintendo started doing in the N64 era. Development kits were expensive, and sometimes you need to start developing a game before the console was even finished being designed. But most of the game logic doesn't actually care what machine it's running on. So they'd compile games to run on PC, with a wrapper to convert the N64/GC hardware functions to Windows functions. These PC versions were never meant to be available to the public; they're just a way to quickly test changes to the game without having an actual dev unit, and with the ability to easily edit files and debug the game. Lots of things like saving and loading just won't work, but it's enough to quickly test some tweaks. I don't know for sure, but they probably still do this with modern games.
With modern titles, stuff like IL2CPP are just way too easy to use that nobody really produces content "specific" to a platform anymore. like you said, most engine code just runs regardless of hardware, so it's just a matter of kernel/console specific functions that take a week or so of changing. Very rarely do things ever get "ported" in the old fashioned sense anymore, unless if it's some high-performance, high-optimisation AAA title. Most indie games (including some of mine on various engines) are built once and modified in minor ways to port. Most commercial engines don't even require the end users or developers to do anything specific even.
Iirc, Xenoblade 3 has a PC-shader leftover in its data, so that's sure a thing. Even when the console is already available, developing it on PC is still a thing teams are going to do.
Modern Xboxes literally run a more restrictive version of regular Windows. The "desktop" is different, and it will just decline to run a lot of code that regular Windows will, but there's not really anything besides DRM and a reasonable UI to launch Windows programs that stops the programs from running on it.
That glass bottle can be found in The Forest Naval (at least in the Wii version). I distinctly remember calling it out when I played through the game again last Saturday.
The Gamecube era was wild for just how much unused content was being left intact in games. Usually it's just a dev texture or some legacy files, not a completely functional dev-build. Might've been symptomatic of the rush-jobs the lackluster sales numbers were prompting, in retrospect.
I remember that the ps2 version of Tomb Raider: The Angel of Darkness, is actually just a modified pc game. It's the pc version of the game with the exe and everything on the disk. When you put it in a pc that has windows 7, you can play the entire game it even has button prompts for the Xbox controller, and has an Easter egg from the second ps1 tomb raider hidden in its audio files.
@@redemurrdagoat how do you do it? I have the game's files extracted and don't see anything of the sort. I've also looked up your claim with nothing at all showing up.
4:24 um ACTUALLY it was used in the forest navel stage - in the middle of the water. for real though, good video. The bottle always stuck out to me because it's pretty much the only unique thing in Pikmin 1 that is man-made (besides the recurring tin cans and all those)
Haha thank you! I went to the comment section as soon as that was said. Back in the day, I thought the bottle was hiding a grandiose secret and literally spent a lot of time around it.
I'm guessing most people think it's scrapped because the water area is dark and full of Wollywogs, plus that area only exists to give a challenge for collecting a part.
@@TurtleTrademark Someone could literally write patches around the game and produce playable experience like other modders do to other games to fix bugs. So it literally doesn't even matter if it was build as "development tool" because there is still engine behind it that does same thing as the original game.
The debug mode is written in English, probably because it is far easier to display the alphabet than to display Japanese characters. The debug menus of many Japanese games are written in English. (SSBM, for example, does this.)
It could certainly help, but no the debug mode can't be completed and made to work on PC. The only reason why games likes Mario 64, Jak and Daxter, Zelda OoT, and so on are allowed to be made is because they use none of the official code. The debug version still uses Nintendo's code so it can't be used to port the game to PC. It could help find out various aspects of how to game functions though which could help in a PC port.
@@RegalPixelKingthat's not how the law works. A decompilation uses the assembly from the original program. It still counts as piracy. If it didn't then Nintendo could decompile Stardew valley or something and sell it as their own game.
@@jacobschweiger5897 No selling it is what would make it illegal. It's more like a legal grey almost akin to a fan project using characters and assets from another intellectual property.
Discoveries like this are so cool. Like the pilot episode of South Park found on a game. I wonder what else will be discovered in games from decades ago
@@Atlas_Redux as a person who has personally experienced the building process, i'd say that it makes way more sense for it to be a build for pc, especially since dolphin was released 2 years after pikmin 1 unless you're being sarcastic
@@official-obama I quote, directly from comments: " used Dolphin as an integral part of their development process. Sometimes I just wanna punch Nintendo in the face." - "is this why the dolphin emulator.." - "dolphin is the name of a free emulator that runs wii and gamecube roms on pc, and apparently nintendo used it accidentally when compiling the game." - so did anyone clock that its not actually a PC Port and its just a console version running in a dolphin emulator wrapper? " - "-/ dolphin ??? so it runs the emulator ?" - "Nintendo then: releases an official game running on Dolphin debugger" - "Wait, if nintendo hates dolphin. Why it the official game itself uses dolphin on the pc?" - "Bullshit and clickbait: it's NOT a PC game, they just put the emulator (Dolphin) capable of emulating this game on PC, "big deal"
this is similar to how i make phone games: installing the game on my phone every time i make a tiny change would take forever, so most of the time i test the changes on my desktop because that way i can start the game instantly: i don't have to click Export, i just press Play and it always opens the bleeding-edge version of the game. the major difference for me is that i make games for devices that i don't get money from when they sell, so if the phone version _and_ the desktop version are public i don't lose money from selling less phones: i _want_ to publish the desktop version too because the only difference is more people playing my game.
ruclips.net/video/jot6l8IoNSQ/видео.html Usuba itself wasn't really fixed, instead I hotwired the Giant Egg enemy to use any of Usuba's existing code. I then replaced the model and animations. It was more of an experiment to see what Uduba was supposed to do.
@@Minty_Meeo Neat, Now you should see how it's spawning code works. Even if it wasn't meant to spawn smokey proggs originally it would still be pretty funny to see.
If debug symbols are included, then yes. It's how the 3D GTA Trilogy was reverse engineered before being taken down. Many games came with them included but it takes a dedicated, a passionate team to reverse the whole process and give us a PC port. Or you can do it OpenGOAL style like the Jak & Daxter PC port team but that's even more work.
Actually, I don't think that the bottle at 4:24 is being referenced! Rather, the bottle itself is a reference. It's a bottle of Ramune, a Japanese soft drink!
Considering how nicely a lot of Pikmin 1's graphics scale to higher resolutions (a lot of it is basically vector graphics in 3D), I always thought they intended to release it on a system with higher possible resolutions than what the GameCube supported.
Can’t believe Nintendo would release such an unpolished buggy mess. I’d expect better from the same company that brought us gems like Metal Gear and Portal 2. Smh my head.
MSVCRTD isn't a Windows 98 DLL, lol. It's the debug version of Microsoft's Visual C++ runtime. An older version than what the executable expects will work fine as long as it doesn't use any newer runtime features.
This channel is so underrated and I don’t get it. The content is similar to Tetra’s but there are just not many people watching! RUclips algorithms are harsh!
I glad I have a Wii u so I can buy this without hunting a down a game cube (but I still have to for wario world) I wish I know that the first two games were available on the eshop I didn't notice for some reason despite wishing I meaning to buy a pikmin game for years now
I suspect the developers didn't think it was a risk, since you can't open GC discs on a PC. I wonder who was the first to rip the disc and find this. And what a bizarre way to develop, making it work on multiple systems. It's not like the GameCube is x86 compatible or anything. I'd have expected them to hook a GC up to a PC debugger.
It's a development tool. There's nothing bizarre about it. Almost all software is developed on and tested natively on PC. The code is being optimized in parallell for console, but you're not going to playtest on console or teststations unless you absolutely have to.
@@Atlas_Redux I've never heard of that. The idea I've always seen is that you hook up the computer to a development console, and that's where the code runs. Sure, if you're using some engine that already exists and runs on both systems, I could see doing the above (especially if you plan on a PC port in the future). But this thing seems incredibly buggy--way too buggy for playtesting. I might have imagined their being a development environment that ran on PowerPC, since that's what the GameCube uses. But on Windows x86?
A Star Fox Adventures demo disc has an old debug version left in, but it's not a PC port, and doesn't work with the files from any released version of the game, so it's not able to run.
So it's April 6th and he's still alive This was uploaded on Oct. 28th, 2020. It been 6 Months now So if he's still alive on Twitter, where the heck is he with his next video?
First off all he could just decided to never make videos again but it seems he started a new channel called "Minecraft block facts" and as that channel exploded he probably abandoned this channel sadly :(
3:38 I believe this is likely either an early model for the main game, OR part of a scrapped cutscene where Olimar goes home to his family and gets to sleep in his bed for the first time in a month, as the model looks like a robe and slippers.
Anyone find the edited description kinda weird? This video has been out since 2020, and has two different descriptions kinda mashed ontop of one another
No. Development tools are highly optimized and specifically written with the features and APIs with the specific game in mind. You can have variations of the same tools, but they will still be so different from project to project, they're unusable for anything but that specific project.
Nintendo when making Pikmin: *haha debug go bbrrrr*
Yup it go bbrrrr
69 likes lmao
its so annoying that this channel was left in the dust, it was a highly underated gem.
he has a new channel called block facts
@@LiquidORE Minecraft? 😔
@@LiquidORE wait tcco is BLOCK FACTS???
@@minix07 ya obviously 🙄
@@LiquidORE this channel was good until he left...
This was actually a common thing Nintendo started doing in the N64 era. Development kits were expensive, and sometimes you need to start developing a game before the console was even finished being designed. But most of the game logic doesn't actually care what machine it's running on. So they'd compile games to run on PC, with a wrapper to convert the N64/GC hardware functions to Windows functions.
These PC versions were never meant to be available to the public; they're just a way to quickly test changes to the game without having an actual dev unit, and with the ability to easily edit files and debug the game. Lots of things like saving and loading just won't work, but it's enough to quickly test some tweaks.
I don't know for sure, but they probably still do this with modern games.
With modern titles, stuff like IL2CPP are just way too easy to use that nobody really produces content "specific" to a platform anymore. like you said, most engine code just runs regardless of hardware, so it's just a matter of kernel/console specific functions that take a week or so of changing. Very rarely do things ever get "ported" in the old fashioned sense anymore, unless if it's some high-performance, high-optimisation AAA title. Most indie games (including some of mine on various engines) are built once and modified in minor ways to port. Most commercial engines don't even require the end users or developers to do anything specific even.
Iirc, Xenoblade 3 has a PC-shader leftover in its data, so that's sure a thing. Even when the console is already available, developing it on PC is still a thing teams are going to do.
Modern Xboxes literally run a more restrictive version of regular Windows. The "desktop" is different, and it will just decline to run a lot of code that regular Windows will, but there's not really anything besides DRM and a reasonable UI to launch Windows programs that stops the programs from running on it.
On a different note, you're a real RUclips OG.
@@ohajohahawho is a real RUclips og? You didn't tag a name.
That glass bottle can be found in The Forest Naval (at least in the Wii version). I distinctly remember calling it out when I played through the game again last Saturday.
it's in GC as well, i played it last week.
@@valegory was about to say the same thing
if I remmeber well the bottle model is different but maybe is just the lighting
its just a bottle of ramune....
Always happens. Find a channel with a neat concept and good content and they stopped posting over a year ago
@pavi7286yea
Well, fiddlesticks.
@pavi7286well they posted shorts recently and saying that they’re back
2 damn years ago, I'm sad
Bruh your channel banner is sexy
The Gamecube era was wild for just how much unused content was being left intact in games. Usually it's just a dev texture or some legacy files, not a completely functional dev-build. Might've been symptomatic of the rush-jobs the lackluster sales numbers were prompting, in retrospect.
I remember that the ps2 version of Tomb Raider: The Angel of Darkness, is actually just a modified pc game. It's the pc version of the game with the exe and everything on the disk. When you put it in a pc that has windows 7, you can play the entire game it even has button prompts for the Xbox controller, and has an Easter egg from the second ps1 tomb raider hidden in its audio files.
Like how F-Zero GX has the entirety of F-Zero AX in its files. Even accessible with an action replay code.
@xianxia2949 I had a cousin that did that. Made his own AX cabinet useing the Gx rom.
@@redemurrdagoat how do you do it? I have the game's files extracted and don't see anything of the sort. I've also looked up your claim with nothing at all showing up.
I don't think the glass bottle is unused. There's a giant ramune bottle in The Forest Naval in the final release.
Ye it isn't unused.
It's worth noting that the test map shown here has alot of the same content as the Ocarina of Time test map.
They reuse the same tech over time. It's like ID software with the quake engine or valve with source
That hidden PC port looks really cool!
The file isn't actually from Windows 98 but instead from Visual Studio 6.0.
4:24 um ACTUALLY it was used in the forest navel stage - in the middle of the water.
for real though, good video. The bottle always stuck out to me because it's pretty much the only unique thing in Pikmin 1 that is man-made (besides the recurring tin cans and all those)
Haha thank you! I went to the comment section as soon as that was said. Back in the day, I thought the bottle was hiding a grandiose secret and literally spent a lot of time around it.
That's a RAMUNE bottle!
I'm guessing most people think it's scrapped because the water area is dark and full of Wollywogs, plus that area only exists to give a challenge for collecting a part.
Nintendo: Releases a PC Port.
Nintendo: Takes down a PC Port.
Fans: *Interesting*
Technically not a pc port, it's the developer console they somehow mixed in with the actual game files
@@TheZombiesAreComing it's a full version compiled for windows
@@TurtleTrademark Not with the right attitude!
@@TurtleTrademark Pikmin single playthrough speed run any %
@@TurtleTrademark Someone could literally write patches around the game and produce playable experience like other modders do to other games to fix bugs. So it literally doesn't even matter if it was build as "development tool" because there is still engine behind it that does same thing as the original game.
Pikmin 4 happens to be a part of Real Life's Cut Content because right now it doesn't even seem like the game actually exists anymore
Oh it’s you
Wait I thought you only commented on undertale related content.
@@TGJMTheGamingJMaster they comment on everything
Hello moon
This guy collecting hearts & likes as if they were in-game currency
I wish Nintendo accidently left a Windows Executable for every game. :(
This One was probaly rushed out so quickly that they even didnt relized was left intact in the disc.
@@dynamon911nz pikmin is incredibly polished and I doubt it was rushed
Imagine an actual Animal Crossing PC port omg
*Since this dude post this video, he has never ever waked up for 2 years from now*
The debug mode is written in English, probably because it is far easier to display the alphabet than to display Japanese characters.
The debug menus of many Japanese games are written in English. (SSBM, for example, does this.)
and also because game developers still code in english 99% of the time
Even as someone who isn't a fan of Pikmin, this was still quite entertaining and insightful.
こういう裏要素的なの好きなのでありがとうございます!
freddy
Whoa I wouldn’t expect Nintendo to do that!
You're saying it like they did it intentionally. They did not. This was a debug executable accidentally included in the retail copy.
It's like nintendo's gameboy emulator for developers that got leaked
Bro did you really just comment on ur own video?
4:24
The glass bottle is actually used in game in the level "The Forest Navel", so, had to fix you there.
It’s not the same one
imagine not knowing what a gamecube is but you somehow decompiled pikmin and found this as a kid
you needed to have a gamecube, a specific dvd drive and knowledge, so probably not
@@kostya8764 how hard is it to operate a gamecube
@@kostya876499% sure i tried popping a gamecube disc in the family pc once only to be disappointed, can confirm
Also, no decompiling is necessary. You just need to get the files off the disc somehow
Decryption of GameCube disks is a relatively complex thing and would be pretty difficult to just waltz into
it's so sad he left to do block facts, this channel was so good
You know... I think this is the best game Block Facts has ever made
This was super interesting! Pikmin has a lot more history than I realized.
I wonder if the debug mode can be reverse engineered into a proper pc port of the game like what they did with mario 64.
I've been thinking about this fairly recently, like, think of the possibilities...
It could certainly help, but no the debug mode can't be completed and made to work on PC. The only reason why games likes Mario 64, Jak and Daxter, Zelda OoT, and so on are allowed to be made is because they use none of the official code.
The debug version still uses Nintendo's code so it can't be used to port the game to PC. It could help find out various aspects of how to game functions though which could help in a PC port.
This is like release mode with tools enabled and not a debug mode
@@RegalPixelKingthat's not how the law works. A decompilation uses the assembly from the original program.
It still counts as piracy. If it didn't then Nintendo could decompile Stardew valley or something and sell it as their own game.
@@jacobschweiger5897 No selling it is what would make it illegal. It's more like a legal grey almost akin to a fan project using characters and assets from another intellectual property.
Discoveries like this are so cool. Like the pilot episode of South Park found on a game. I wonder what else will be discovered in games from decades ago
No one said it was using Dolphin Emu, Dolphin is the codename for the GCN.
Tons of people are saying it uses the Dolphin emulator, read the comments.
@@Atlas_Redux as a person who has personally experienced the building process, i'd say that it makes way more sense for it to be a build for pc, especially since dolphin was released 2 years after pikmin 1
unless you're being sarcastic
@@official-obamaAnd you should learn to read context. People are SAYING it uses the Dolphin emu. They're incorrect, but they're SAYING it.
@@Atlas_Redux no one said it uses dolphin emulator, but people think it does
@@official-obama I quote, directly from comments: " used Dolphin as an integral part of their development process.
Sometimes I just wanna punch Nintendo in the face." - "is this why the dolphin emulator.." - "dolphin is the name of a free emulator that runs wii and gamecube roms on pc, and apparently nintendo used it accidentally when compiling the game." - so did anyone clock that its not actually a PC Port and its just a console version running in a dolphin emulator wrapper? " - "-/ dolphin ??? so it runs the emulator ?" - "Nintendo then: releases an official game running on Dolphin debugger" - "Wait, if nintendo hates dolphin. Why it the official game itself uses dolphin on the pc?" - "Bullshit and clickbait: it's NOT a PC game, they just put the emulator (Dolphin) capable of emulating this game on PC, "big deal"
this is similar to how i make phone games:
installing the game on my phone every time i make a tiny change would take forever, so most of the time i test the changes on my desktop because that way i can start the game instantly:
i don't have to click Export, i just press Play and it always opens the bleeding-edge version of the game.
the major difference for me is that i make games for devices that i don't get money from when they sell, so if the phone version _and_ the desktop version are public i don't lose money from selling less phones: i _want_ to publish the desktop version too because the only difference is more people playing my game.
The ramune bottle was used in the final game, you can see it in The forest navel level, inside the pool that contains three wollywogs.
Haha yes, you didn't spell my name wrong like GameXplain did. Glad I could be of any help!
Wait when did usuba get working?
ruclips.net/video/jot6l8IoNSQ/видео.html
Usuba itself wasn't really fixed, instead I hotwired the Giant Egg enemy to use any of Usuba's existing code. I then replaced the model and animations. It was more of an experiment to see what Uduba was supposed to do.
@@Minty_Meeo Neat, Now you should see how it's spawning code works. Even if it wasn't meant to spawn smokey proggs originally it would still be pretty funny to see.
"Although nintendo never release a pc game" [cries in super mario special]
They actually didn't. That was released by Hudson.
@@the-NightStar i remember nintendo releasing pc games during the dos era idk, i might be misremembering
@@koledone We have a saying in Norway: "Believe, you can do in church. The rest of us checks facts before we open our mouths."
If that was compiled as a debug build, I wonder if someone could use it to reverse engineer the game?
If debug symbols are included, then yes. It's how the 3D GTA Trilogy was reverse engineered before being taken down. Many games came with them included but it takes a dedicated, a passionate team to reverse the whole process and give us a PC port.
Or you can do it OpenGOAL style like the Jak & Daxter PC port team but that's even more work.
It's so sad when the algorithm blesses a video of a channel that's not active anymore.
The Nintendo PC game successor to Mario Teaches Typing that we have all been waiting for!!
The bottle is a marble soda bottle. Very popular in Japan. It also appears in the background of a level in Sector 2 of Hey! PIKMIN.
4:23 that’s in the game, it’s in the water in the Forest Navel, with some Wollywogs around it
R.I.P. The Cut Content Of
10 months without video
11 now D:
Because he have a new channel called Block Fact
@@EmeraldVoidz I know that
Actually, I don't think that the bottle at 4:24 is being referenced! Rather, the bottle itself is a reference. It's a bottle of Ramune, a Japanese soft drink!
Huh, this is quite interesting. Thanks for the vid.
Where have u been TCCO
Will you look at the creation of Sly Cooper, TCCO?
I even forgot I was subscribed to this guy
Considering how nicely a lot of Pikmin 1's graphics scale to higher resolutions (a lot of it is basically vector graphics in 3D), I always thought they intended to release it on a system with higher possible resolutions than what the GameCube supported.
That was…efficient, lol. You don’t waste any time.
Can’t believe Nintendo would release such an unpolished buggy mess. I’d expect better from the same company that brought us gems like Metal Gear and Portal 2. Smh my head.
bruh valve creating portal and portal 2 and this is a demo and pikmin was made in 2001
@@GabeioIDKwhat do you mean. Nintendo is a pc game company, VaLVE is a console game company
MSVCRTD isn't a Windows 98 DLL, lol. It's the debug version of Microsoft's Visual C++ runtime. An older version than what the executable expects will work fine as long as it doesn't use any newer runtime features.
When are you making a new tcco video it’s been four months now!
He mainly runs another channel called block facts now
3:40 probably from when Pikmin was still "Adam & Eve"
Damn, just found this channel... I wish hed come back and do some more Videos.
that bottle is a ramune bottle, its a popular drink in Japan
This channel is so underrated and I don’t get it. The content is similar to Tetra’s but there are just not many people watching! RUclips algorithms are harsh!
Was just about to comment the same thing, love channels that feature cut content
He has a minecraft channel callled block facts with over 1 million subscribers I think he just gave this channel up
2 years ago 😫
Great video dude!
is that Block Facts voice?
Nintendo should honestly considor releasing PC versions of their older games
they won't
Preying on nostalgia is their marketing strategy
Great Video TCCO! :D
I glad I have a Wii u so I can buy this without hunting a down a game cube (but I still have to for wario world) I wish I know that the first two games were available on the eshop I didn't notice for some reason despite wishing I meaning to buy a pikmin game for years now
Can you make "The Cut Content Of Super Mario 3D World"? This is going to be interesting!
Ah nice, a new TCCO video! Thanks!
;-;
I wonder if this “Dev build” of Pikmin would work with a GameCube controller plugged in…
5:03 Those stick sprites were used in the onion menu
I was not expecting to hear more about Kug the Sunshine oddity in a Pikmin video
This is the main reason why I bought a gamecube keyboard controller for my gamecube that has japanese pikmin 1
I suspect the developers didn't think it was a risk, since you can't open GC discs on a PC. I wonder who was the first to rip the disc and find this.
And what a bizarre way to develop, making it work on multiple systems. It's not like the GameCube is x86 compatible or anything.
I'd have expected them to hook a GC up to a PC debugger.
It's a development tool. There's nothing bizarre about it. Almost all software is developed on and tested natively on PC. The code is being optimized in parallell for console, but you're not going to playtest on console or teststations unless you absolutely have to.
@@Atlas_Redux I've never heard of that. The idea I've always seen is that you hook up the computer to a development console, and that's where the code runs.
Sure, if you're using some engine that already exists and runs on both systems, I could see doing the above (especially if you plan on a PC port in the future). But this thing seems incredibly buggy--way too buggy for playtesting.
I might have imagined their being a development environment that ran on PowerPC, since that's what the GameCube uses. But on Windows x86?
I wish more gamecube games had this left over
A Star Fox Adventures demo disc has an old debug version left in, but it's not a PC port, and doesn't work with the files from any released version of the game, so it's not able to run.
I wish more games in any platform did this.
olimar doing a massive jump is so funny
"Oh, what a shocks!! Game Developer use windows as a dev machine!?"
So it's April 6th and he's still alive
This was uploaded on Oct. 28th, 2020. It been 6 Months now
So if he's still alive on Twitter, where the heck is he with his next video?
First off all he could just decided to never make videos again but it seems he started a new channel called "Minecraft block facts" and as that channel exploded he probably abandoned this channel sadly :(
@@LetsPlayKeldeo But that doesn't explain the fact he's still alive on Twitter.
Hearing that "bbrrrrr" and you saying "zed" with a short E and a d at the end instead of "zee" with a long E made me laugh so much!! 🤣
OpenGL/Dolphin System, go bbrrrrr! 🤣
4:23 the glass bottle is used in the level with the poison mushroom boss
It’s not the same one
Imagine if someone managed to make a full HD Remake using this as a base and just working from there
that red arrow model looks a lot like the player model from the gamecube tech demo "Peach's Castle"... though it probably isn't it
Wow I put notifications on for thos channel and only randomly just figured out it uploaded ;-;
YOUR BACK!?
Very high quality videos !!! I love it
I wonder if it's possible to create a perfect pikmin pc port with this
No. You would need the source code.
Those graphics are so beautiful!
the glass bottle isn't unused, it's in the forest naval
A top level window does not exist, the application will now close. error fix?
i'm having that same error.
@ricestir2368 I found out how to fix it I'm on my phone sow later I may give the link to the tutorial👍
@@GabeioIDK please do, thx!! 😁
@@ricestir_ ok ruclips.net/video/km9fMHWkf1g/видео.html
man, i would actually play this game if it was a proper PC port. i played the Wii version for a bit, but couldn't get into it.
The moon icon's use 💀💀💀💀💀💀💀💀💀💀💀💀
3:38
I believe this is likely either an early model for the main game, OR part of a scrapped cutscene where Olimar goes home to his family and gets to sleep in his bed for the first time in a month, as the model looks like a robe and slippers.
Really? Are you sure the bottle model went unused? Isn't that the one in the forest navel around the water area?
Brrrr, so formal
Imagine some random kid in 2001 just stumbles across the pc port.
Anyone find the edited description kinda weird? This video has been out since 2020, and has two different descriptions kinda mashed ontop of one another
That glass bottle is definitely in The Forest Navel.
I have a request cut content of Mario kart 7
OK I have the gamecube disk. How do I get it on PC?
Interesting.
If it was possible to match the GameCube version i am sure more people would have played it.
This is absolutely wild. How do you just leave something like this in? Awesome though.
Nothing new and still happens. Developers and publishers does the dumbest mistakes.
cool trivia, thanks for this!
Still bugs me that he abandoned this channel and doesn’t even say anything about it no goodbye video nothing
so is this technically an official gamecube editor from nintendo
I wonder if Mario 128 was what "March of the minis" was going to be
4:23 that bottle is in forest naval frm pikmin 1. it was never scrapped frm the final game
Imagine scrolling through your Recommended and finding a random video u dont care about as a joke and then its narrated by Block Facts
Ikr
This just showed up in my recommendations.
Suddenly I want to buy Pikmin 1 for GameCube.
Pikmin PC Port.
Not even a creepypasta. Nintendo is just like that.
Vibration: bmrrr
I love it
So cool. This also means that this version can be hacked to come up with some sort of official Nintendo GameCube emulator
No. Development tools are highly optimized and specifically written with the features and APIs with the specific game in mind. You can have variations of the same tools, but they will still be so different from project to project, they're unusable for anything but that specific project.