Make Yourself a FALLOUT Ghoul With VFX

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  • Опубликовано: 9 июл 2024
  • #fallout #blender #davinciresolve #vfx
    In this video, I'll show you how you can use VFX to remove your nose. This video will cover concepts like making a 3D double of your face, kitbashing 3D models together, texture painting, marker removal and more.
    Davinci Resolve:
    www.blackmagicdesign.com/prod...
    Blender:
    www.blender.org/download/
    FaceBuilder:
    keentools.io/download/facebui...
    GeoTracker:
    keentools.io/products/geotrac...
    Skull 3D Model:
    www.cgtrader.com/free-3d-mode...

Комментарии • 29

  • @atomnolly
    @atomnolly 2 месяца назад +4

    i have a computer for the first time in over a decade and there are so many things i want to try out that couldn´t before and this might be my first VFX project! thanks!

    • @retroshiftdigital
      @retroshiftdigital  2 месяца назад

      You're welcome! I'm glad you enjoyed the video. Best of luck with your next projects!

  • @onearmfrog
    @onearmfrog 25 дней назад

    Such an awesome tutorial!! Well done!!

  • @Jebarrda00
    @Jebarrda00 2 месяца назад +3

    DUDE ive been lookin for a good face double comp tut for a minut tysm

  • @ZekeFaust
    @ZekeFaust 2 месяца назад +3

    Nice work! Straight to the point without a lot of fluff. One comment is that there's a lot of unnecessary tracking. You could've painted an alpha mask for the nose in Blender which would eliminate the need for the planar track. Then to remove the dots, since you already have a head track with keen tools, you could export this as an animated FBX or ABC, bring it into Fusion, project your footage onto it with the camera and a catcher node, and then use the UV render mode of the renderer to render this projection onto a stabilized UV map which can then be painted and cloned over without doing individual point tracks for each marker.

    • @retroshiftdigital
      @retroshiftdigital  2 месяца назад +1

      Those are some really good ideas, I'll have to implement those in future shots. Thanks for the feedback!

  • @michaelwalsh5191
    @michaelwalsh5191 2 месяца назад +2

    A lot of work! Excellent tutorial.

  • @shaakircassiem6406
    @shaakircassiem6406 2 месяца назад +3

    awesome tutorial man! love seeing blender-resolve workflows

  • @LaMiteCreative
    @LaMiteCreative 2 месяца назад +1

    WOW ! Amazing work :D

  • @IndependentVFX
    @IndependentVFX Месяц назад

    This is excellent!

  • @Samjimmyjoe
    @Samjimmyjoe 2 месяца назад

    Amazing Tutorial! Thanks for your Inspiration! :)

  • @masonstrother
    @masonstrother Месяц назад

    Great work!! I might try this out.

  • @jamesmcandrew7860
    @jamesmcandrew7860 2 месяца назад

    That was very entertaining and didn't dwell on things that don't really matter! Keep it up!

  • @TheWillvoss
    @TheWillvoss 2 месяца назад

    Now move your head to the left profile, then the right profile.

  • @tlilmiztli
    @tlilmiztli 2 месяца назад

    Really good job!

  • @randombricksanimations6049
    @randombricksanimations6049 2 месяца назад +3

    This shit is heat 🙏

  • @PeeJ_ENT
    @PeeJ_ENT 2 месяца назад

    Very nice

  • @drinkingdog
    @drinkingdog 2 месяца назад

    您是一个很棒的作者,这个教程给我很大启发,我将在测试中使用它,谢谢!!!

  • @Kim-kr6of
    @Kim-kr6of 2 месяца назад

    Amazing… Could you make a tutorial for the “burned” skin aswell.
    Ty for a good video.

    • @pocarisweat_jp
      @pocarisweat_jp 2 месяца назад +1

      While it could be done digitally, I think the Fallout show did it practically with makeup and prosthetics.

    • @FlyingBanana78
      @FlyingBanana78 Месяц назад

      You could do the same process as the nose just sculpting the burned skin detail onto the mesh where you want the burned skin. Then texture it.

  • @croonyerzoonyer
    @croonyerzoonyer Месяц назад

    Nah, too much of a smooth skin.