Why does DOOM 3™ SUCK so GOOD!?
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- Опубликовано: 29 июн 2023
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MUSIC USED:
Kitchen Ace (And Taking Names) - DOOM 1 OST
DOOM 3 Main Theme - Tweaker
Dark Halls - DOOM 1 OST
UNATCO Theme - Deus Ex OST
Waiting For Romero to Play - DOOM 2 OST
UNATCO Conversation Theme - Deus Ex OST
Dr Evil Theme - Austin Powers OST
Spooky Scary Skeletons - Andrew Gold
Into Sandy's City - DOOM 2 OST
Star Power Theme - Super Mario Bros OST
The Imp's Song - DOOM 1 OST
Running From Evil - DOOM 2 OST
Endgame Music - DOOM 2 OST
Special thanks to / spitfireva for the amazing thumbnail! Игры
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No.
Não
Gotta be honest...
DOOM 3 ISN'T CANON AND IS A PARALLEL UNIVERSE STORY,SINCE THE DOOM SLAYER AIN'T A SCAREDY CAT WEAKA$$ BITSH!!!
Canonically DOOM 64 is actual DOOM3...whilst DOOM3 is a non-canon nightmare...
Hey, nice video, but as an autistic myself I can't help but be a little off-put by the jab at autistic people around 1:35 into the video. I'm sorry for whining about it, or being a snowflake or whatever, but please refrain from saying stuff like that in the future. I don't think it was your intention to be harmful, and it was just going with the idea that's caught on recently of using autism as a byword for stupid or idiotic. I don't blame you, it's just that stuff like that brings the experience of the video down for some people. Sorry again, I hope you see this, bye 👋
Doom 3, much like FEAR, is one of those games that managed to master dynamic lighting that basically 0 games even came close in about 20 years.
Also mirrors that actually work...!
FEAR was leagues ahead of doom, it also had volumetric lighting, basic indirect lighting, water caustics etc etc, FEAR was basically using 8th gen console graphics techniques in 6th/7th gen era..
@@niks660097 shame that the game sucks to use with all the issues in modern hardware compared to engines like Source, for example.
@@linkfreeman1998 what do you mean? Genuinely curious. I reinstalled it recently and besides the occasional crash or screen tear of certain objects, it still seems to work fine and still feels great when you enter combat.
@@DisorientedWanderer Fear has a logitech mouse driver conflict where the game won't start. Maybe he's talking about that.
Doom3 is one of my favorite games in terms of atmosphere and sound design. The 'feel' of Doom3 has never departed my mind.
yea thats what people dont get, its one of the best horror FPS games of its time, while HL2 war revolutionary in its physics and story telling, doom 3 made modern horror games what they are today, like alien isolation and amnesia, people just shit on doom 3 cuz they expected doom or doom 2 with better graphics but thats not what the game is, i grew up with doom 1993, but doom 3 for me is a godlike horror game thats heavily underrated
@@TheHanskovbro I had to defend Doom 3 so hard back in the day. I loved Doom 3 and that’s coming from someone who played the original Dooms. I understand the criticisms but what it does well it does really well and I’d love a remake at some point.
There's a guy who's been archiving Doom3 ambient soundscapes on YT... worth a shot to look those up
The atmosphere in Doom 3 was one of the best. The ambient computers, metal knocking, pipe sounds, smoke sounds it was so good.
The discussion around Doom 3 reminds me a bit of how Far Cry 2 was received. It may be a bit unusual, a bit cumbersome, but it also does some things really, really well. If a player either doesn't care about those aspects of the game or maybe doesn't even really notice them, well, then they are probably not going to like it.
How is every one forgetting that Half Life's Story idea was a spin on the first Dooms story. Doom 3 really is what Carmac wanted to do in Doom 1.
Yeah HL elaborated on Doom and also Quake's story. HL tells the story much better with newer tech, but it was all there in Quake, the gov cover-up, facing the military then going to another dimension to defeat an entity that sends its minions into secret research facilities on Earth...
I think rather what Tom Hall wanted to do since he wrote the more realistic and story heavy aspects of Doom like the scenario that everything starts out mundane and turns into chaos.
Carmack is famous for saying "Story in a videogame is like Story in porn...".
But I do agree that throughout the years Carmacks mind changed when Doom 3 was developed
@@skornie123 Yes, you are right about that, Tom was more the story pusher than Carmac. And Half Life showed that Tom was rigth, but I also think, Doom 1/2 was not ready at the time.
Tbf at the doom 1 was considered thriller or lite horror at the time because no one game has looked like that
What if Do0mguy is related to Adrian Shephard? And why is his name spelled "Shephard" and not "Shepherd?"
PARTY ROCK PROTOCOL: INITIATE
Doom 1, 2 & 64 are classic metal.
Doom 3 is black metal.
Doom 4 & Eternal is speed metal.
64 is "shit I forgot to charge my airpods before taking the spaceship here"
Doom 1, 2, and 64 are thrash. Doom 3 is numetal. 2016 and eternal are deathcore
@@BiggityBoggity8095 I'd say 64 is more Doom Metal (Ha) given its more spookier atmosphere
1,2,64 are music, 3 is less of music, 4 and eternal are music again but now with some weed injected to it
64 is like an inbetween 1/2 and 3 because of the N64 hardware, less action packed and more horror.
I can still remember being terrified as a kid when the demons start getting summoned and never managed to beat the game. But playing it as a grown up, the game is actually a decent fps horror shooter just like fear
i think that doom 3 is a decent horror fps, but fear is the best horror fps, it's just so goddamn fun to play
@@kawaiidestruktor7809 indeed, kind of sad what happened to fear after 3. Though, the coop is fun as hell to play.
@@DN_123
Have you played TREPANG 2 yet?
@@josedorsaith5261 nope, I did notice youtube recommending me about that game. Haven't seen it yet. I assume it's some sort of fps
@@DN_123 I don't know a lot about it either. All I know is someone really loved the ai and combat in Fear and wanted to make a game in the same feel and from what I experienced in the demo, they nailed it to a T. It's extremely fun and made me reinstall fear until I can spare the money for it. If you can afford it and your PC can handle it (mine barely handled it on medium but my PC is middle of the road quality) I highly recommend trying out the demo to see if you like it before spending money on it but from what I see, mostly everyone is loving it.
I love the idea of this shredded marine struggling to hold a gun and also a torch at the same time, and just chosing to hold one or the other.
Truly marines are God's special children.
Arnold Schwarzenegger in his prime would've wound up with missing teeth if he tried to fire a shotgun one handed. The internet is full of videos of people f**king themselves up trying it.
all those crayolas addled his brain i guess, or hes never heard of DUCT TAPE
Give him a break, he's from the "special" forces
He's using his other hand to munch on UAC-issued crayons.
Then play the BFG edition, also the reason you can't do both is because it's supposed to balance out the horror and the action because you're supposed to use the flashlight to see where the enemy is in the dark and memorize where they are and actually use your brain to take them out.
But haters always look for a way to make fun of something they don't like even if it's small
Call me boring, but I actually love reading through the various emails of the employees. I like to imagine what each employee was doing when they wrote this email, what they looked like, where they worked, etc. It gives a sense of just how massive the facility really was before the invasion happened. Plus, it was my first real Doom game bar playing the original on some random site.
Nah I get you, I found it one of the best parts for some reason. Reading about two dudes bickering over DND and a stolen dice was actually kinda funny lmao
You're not alone. I know a lot of people hate text and audio logs but I enjoy them because in a quiet world full of monsters and darkness, it gives some life to the environment like how some games throw in NPCs bickering to each other in context of the world to give it life.
Wait what dnd missing dice wtf were they doing in the company back then
It was good world-building. They simply put in a lot of effort into making Doom 3 something more like Half Life. A place that isn't just there so that somebody can shoot at demons.
Same!!
Doom 3's biggest problem has always been that it's just alright when everything that was coming out around the same time was either amazing or revolutionary.
Edit: considering I accidentally started a war in the comments, I'll say this:
I think Doom 3 is a fine game, and unlike some people I don't get butthurt about it "not being a real Doom game". My point is that yes, Doom 3 is a good game, but it had this misfortune of coming out in possibly the most stacked year in gaming history and compared to the many other games coming out around the same time, it doesn't nearly have as much legacy or staying power as those other games like HL2, WoW, etc. Still Doom 3 is fun and I'm glad people are still enjoying it all these years later.
It did age better than anything from that time, though.
@independentthought3390 In some aspects, yes. I'd say Doom 3 looks better than Farcry or Halo 2, and has better lighting than Half-Life 2, but Halo 2 and Half-Life 2 are more interesting and memorable games than Doom 3. Both are still considered some of the best games of all time, an honor Doom 3 is unlikely to ever receive frankly.
@@expio4257 Just recently tried Half Life 2 for the first time in about 12 years, and couldn't even finish it. Level design is just too poor. Had no problems finishing Doom 3.
@independentthought3390 Well, that's a shame. I still prefer HL2, but you do you.
No, it was revolutionary at the time but became alright afterwards. You got it backwards.
Fun fact: The doom 3 shotgun, despite being labeled a shotgun is somehow not a shotgun, but a 300 year old blunderbuss.
nice pfp
That would explain the atrocious spread. You know you fucked up a shotgun when you have to press the barrel against your enemy for it to be effective. Plus it just looks kinda ugly.
@@DisorientedWanderer also based pfp
I've never had a problem with it, just shoot up close or try to hit the head
@@twinzzlersWrong. You have to hit the center of mass not the head, aim for the torso.
And the shotgun is supposed to be a close-range weapon, Doom 3 makes it a fucking melee weapon, it becomes more situational and less like a firearm.
It's flawed but I like Doom 3's commitment to a darker theme far more than I enjoy the doll collecting in 2016 and Eternal tbh.
I REALLY hope they make another horror-based Doom game. I love the franchise as a whole but Doom 3 was my first, and the game blew my mind as a kid. Will never forget my first playthrough
A Doom/System Shock crossover would be like a dream come true for me. So far though Doom 3 is the closest we've come to that.
i ran through doom 3 again recently, it holds up pretty well with it's lighting and cramped design. i wound up just looking up the locker codes halfway through because it's so tedious to backtrack and look for the right PDA's
good thing that doomwiki brings the PDA codes just in case, RIP martian buddy page.
You are probably the first reviewer who actually played original Doom3 (?), not the crappy BFG edition (at least HUD from OG Doom3). BFG version is easier for whatever reason, even if Doom3 was never hard. People back in a days misunderstood this game, Doom3 was slow paced FPS with "mah immersive sim" elements (System Shock 2 vibes was huge), not a meat grinder shooter, absolutly loved it (not a fan of new Doom games, I guess I just burned out at boomer shooters). And sound design was top notch.
@@Richard-vm2mf i guess he is talking about the pda system and all the interactivity this game has
@@Richard-vm2mfThis game was more interactive than half life 2 and it came before it, yet only one of them get praised by it.
@@mado-wh4jv how is this game more interactive than half life 2?
My god, BFG is SO bad compared to the original Doom 3 I think it did a disservice. I can't say I've seen too many special editions of any games that actually made it worse. The aliasing and overall lighting became awful from what I remember. The original looked way better.
Let's be honest, the BFG edition is just better. You should've been able to toggle the flashlight like any other game.
I've said before that if you take the original Doom 1 and 2, and split its elements apart: Doom 3 is if you make a horror game, and Doom 2016 and Eternal are if you make an action game.
In all honesty, I've played Doom 3 numerous times and had fun with it. I played Doom 2016 once and felt like I'd seen everything there was to see.
You can actually track the progression of Doom into becoming a horror game in Doom 3 by looking at the game releases. You have Doom 1 and 2, which are fast paced action/horror games, then there's the Playstaion port.
The Playstation port of Doom was the first good port of Doom, even with it's level changes, but it's biggest difference was the soundtrack. The soundtrack for PS Doom was ambient and horrific, changing the entire tone of the game. Coupled with the controls being slower due to the hardware, PS Doom was the first step into being more of a horror game.
Then we move to Doom 64. Neither PS Doom or 64 were developed by id, but they did share a developer, Midway Games. The entire design of 64, from the lighting to the demon designs, were clearly designed to be a horror game, and by sharing a composer, the music also reflected this.
Then there's Doom 3 which is self explanatory.
@@liamdell6319doom 1 and 2, despite popular belief, are more similar to doom 3 than the modern releases, the original game even has creepy sounding soundtracks here and there. Is hard to tell whether or not some horrors aspects of it were intentional or experimentation, but what it is a fact is that there was an attempt since the Classics to offer such experience even if it was not the center of the game.
@@mado-wh4jvthe tech limitations are what held OG Doom from being Doom 3, the game aimed at being creepy, the tech base is full of locked doors and secrets, but the same limitations had you run at 50mph and mow down mass amounts of enemies. As the games, mods and expansion progressed it moved to be focused more on challenging gameplay and that's why it's so fondly remembered IMO, that's also what modern Doom games replicate. They emulate very well the OG Doom experience for what they were instead of what they were supposed to be !
Still, I replayed D3 way more than I ever did the more recent ones, it really reminds me of the movies of the times like Jurassic Park, Virus, Resident Evil, Event Horizon all mixed together. Science was shiny and new but also dangerous, unreliable and bringing ancient mysteries to life...
DOOM 2016 has actually taken alot of inspiration from DOOM3, but the maps in 2016 are atleast memorable, then the ones in DOOM3. the enviornment in it does look good too, but 2016 did it way better imo. But I still really do like how the DOOM3 hell looks, it's sick!
Doom 3 is a terrific horror game. Just an unrelentingly chaotic experience, I was surprised how anxious I felt playing it after having beaten a number of other scary games. Doesn't deserve the hate and it certainly isn't average. As far as space horrors are concerned this is up there among the best. I feel sick thinking about playing it again lol.
Yeah this game spooked me so bad when it first came out.
I used to play Doom 3 BFG edition and get spooked. The thought of booting up choosing between gun or flashlight made me panic, so I haven’t bothered to try the original yet.
Doom 3 will always have a special place in my heart. Nothing comes close to the feeling of dread on some of the levels. And Doom 3 taught me how to code. I mean seriously it's a valuable game
As heretical as this may sound to most/some, I actually quite like Doom 3, a little bit of fun, even.
With that said, I think it would do better as a spinoff to Doom.
Nah, you’re fine. Doom 3 has always been mixed among fans it seems.
UAC be like: _"I've been getting really into 'hell'. Both as a mindset and as something to strive for, in an organizational sense. There's something intensely beautiful about it."_
(promptly gets filled with 143 rounds from my AMG)
@@thekingfishreturns POWER IN MISERY
That's interesting and all sir, but can I ask why we're making a portal that goes specifically to hell and why we keep sending 5 scientists and only one guard in to check it out? I feel like that's counter productive to our research, especially since our lead biological researcher came back with no skin.
Doom 3 is my all time favorite doom ever!! Been playing doom since 1994, and 3 is the only one in recent history that blew me away! I always go back to doom 3 continuously!
Funny thing is I didn't even know Doom 3 was considered bad until years later. When I was a kid, everyone seemed to love it and in the circles I interacted with the number of its fans rivaled those of Half-Life 2 and 3D GTA games,
Yeah, hating on Doom 3 is a very recent concept. Doom 3 was considered pretty good when it was released.
Yes exactly it was all the rage at the time
@@NKWittmann the first half of Rage was pretty good too.
@@DerMeister821 ah yes, the John Goodman car game. I thought it was alright.
It isn't really hated, the only people who hate it are the ones that got in after 2016
Prey 2017 is a very different game but it also does the interactable terminal stuff quite well, to the point I think that its particular take on it was inspired by Doom 3 and DXHR.
I was about to mention Prey's screens myself!
The original Prey had interactive screens as well but it was made on the same engine as doom 3 so I think it makes sense they'd keep that aspect.
10:23 Actually, I love games like this where you’re some random fucker just trying to survive and not a demigod, it’s why Gordon Freeman is one of my favorite protagonists. It makes it all the more badass imo. Good video
@3:41 "Story is pretty much ripped from half life" - it's the other way around. The UAC experimenting with teleporters and opening a gate to hell is mentioned in the original doom game (it also predates event horizon by about five years).
Difference is that half life begins with just another day at work. While doom 1 begins when things have already gone wrong.
"The worst thing about Hell is the paperwork"
I have watched Beetlejuice enough times to say this is true.
I LOVE Doom 3, definitely my favorite out of the series its undeniably rough around the edges but it will always hold a place in my heart.
I honestly loved Doom 3. It was more darker, and felt more like survival game than power fantasy, which makes more sense he is fighting the forces of darkness and the story was quite decent. But yeah not being able dual wield flashlight and pistol is quite stupid but i guess intentional.
It's the only gun that could feasibly be able to feature the flashlight held in the off-hand by the marine, anyway.
@@jashloseher578 yeah, it was quite stupid. Also they are on Mars but couldn't figure out to put flashlights on the armor of the Marines.
10:23 that's why I found doom 3 really engaging, you're just some jarhead caught up in Ragnarok and trying not to die. You basically are just there to shove the cube in the hellhole and then you're carted off while you have a PTSD attack. New doom games are fun, but doom 3 seemed to give it hell its horror by not having intense lore around it. It's an all encompassing dimension of pain and suffering, and listening to the audio of simon garlick being hunted by demons while watching the flames illuminate the hell door was probably one of the most effective attempts of horror in that game.
Good take.
Same
Exactly. I found Nu Doom and Eternal a little insufferable with how overpowered and badass the marine comes off.
@@711ramen4 We can't have our cake and eat it too, not with how games have evolved. OG Doom could pull off both because the lack of story and character definition/development meant you could either view/play it as a horror game or a power fantasy. This is all the justification we need to have separate kinds of Doom games. id should balance 2016 and Eternal with a return to the horror that Doom 3 tried and largely succeeded as a separate release.
You only kind of touched on my biggest issue with this game: it's fucking _boring._
I've played Half Life 2 a few times. It has over a dozen stages that stick in my memory.
I've played Far Cry once or twice. It also has extremely memorable stages.
I've played Doom 3 probably more than either, and I can't for the life of me remember most of the game. There's just nothing distinct about it. No really memorable encounters; just predictable spawn areas. "Gee, I wonder what's going to happen when I trigger this thing." No impressive or memorable locations; just dark, vaguely futuristic industrial areas and ruins. There was an opportunity for next-level environmental storytelling, and they opted for PDAs and e-mails instead.
And on that note, for being the most story-focused Doom game before Doom 2016, the characters are... non-existent. Seriously, what can you tell me about Sarge other than what you imagine from his name? Or Dr. Betruger? His name is his sole character trait. They're not characters; they're roles.
Like Quake 2 before it and Rage after it, Doom 3 was a glorified tech demo.
Playing Doom 3 was one of the most memorable gaming experiences i had as a teenager. They wanted to make a horror fps and they did a damn good job.
My problem with Doom 3 is the movement (and the shotgun) it was not meant to be a platformer. If you chose EFR in Alpha Labs 4 the jumping was hard to control forcing you to always sprint, it gets worse when you reach the hell level. It is actually good as a horror shooter game.
Good thing there isn't much platforming and the platforming parts aren't impossible
To be honest, I don't remember any of the platforming. I believe you, but even though I recently replayed it, I don't remember. Can't have been that bad ;)
The shotgun is absolutely fine besides its afx
The non-menu based screens are something I wish was used more often, but there are still games that have used it. Prey made pretty good use of it, and I think Mankind Divided did it too, though I could be misremembering things
To me, this game is the embodiment of "Not Great, Not Terrible".
Doom 3 has a special place for me, it being my entry into the series. Though it's not the best I'm still very fond of it
I just recently beat/finished all Doom 3 campaigns. if i could go back in time and do it all over again i would. 9 year old me was too scared to finish it, years later, now i just LOVE IT
Not a great Doom game but I appreciate the fact that the gameplay loop is more about exploring labyrinths with monsters hiding around corners and in closets rather than the Doom 2016 trend of locking you in an arena while monsters spawn in around you. The former feels more like Doom to me while the latter is literally Serious Sam.
DOOM 3 is the crank 2 of video games. A thing of all time
Doom 3 was an amazing game, it never sucked.
It terrified me beyond belief. I had to play with my uncle in order to beat the game. This was also my first DOOM game and I thought for a long time it was supposed to be a horror franchise. Honestly, DOOM 3 holds a special place in my heart. Its a bad DOOM game, but its a good game on its own.
Doom 3 with some mods is literally one of the most unique experiences
Akshually... SiN Episodes managed to bring the same neat touch pad like computer UI, the only little problem it had is terrible sales and "dynamic" difficulty system. And because it was going episodic. Kick ass music tho.
I guess we can give an honourable mention to Deus Ex 2011 and 2016 as well !
I loved it. Those PDAs let you dive into the atmosphere of everyone's scary experiences in this claustrophobic environment. Also the switch between flashlight and gunfight was awesome, one second you carefully explore and then you get jumped by demons and only your gunshots lighten up the room - it was so scary but when you carefully stacked your ammo and arsenal it would also turn into the typical Doom slaughterhouse.
Exactly. I really like the exploration and finding PDAs to learn more about what happened at the facility.
I’m on edge while reading since something could jump out at me while my eyes are on the PDA screen.
Started playing Doom 3, and it feels more immersive and tense than the Super Mario Edgelord crap we have now.
Even in the BFG edition, i still was paranoid because i couldn't handle some of the jumpscares and the zombies hiding in dark crevices etc
I'm 37, so I'm old enough to remember Doom when it arrived. My dad bought it and used to let me watch him play (much to my mother's chagrin). I was used to nintendo and Sega games, so this was totally new. I still play Doom 30 years later, and I consider it a contender for the title of greatest game of all time.
Always excited to see notifications for your videos on my phone. Easily the hardest I laugh every time
3:42 wasnt the original doom story about how a teleportation at a secret base went wrong their probably using the same story (kinda) as the original
It's been said this is more a sequel to Doom 1 and 2's PS1 versions. Those are slower paced, have creepy ambient music, and the best creepy lighting the ps1 could handle.
I just found this channel and I have not laughed this hard at RUclips videos in a long time. Please never stop making these videos.
1:58 that was the smoothest transition to a ad I have ever seen.
Prey 2017 doubles down on the interactive computer screens, and even updates it so you can read it from your view where you're currently standing, or a snap-to-computer-screen zoom in feature so it's full screen. Great game.
I love everything about Doom 3. The atmosphere. The sound design. The characters. The pacing. The combat. I love the flashlight mechanic. I like this idea of walking around in the dark vulnerable. Having to choose between being able to see and being able to shoot. I think it creates great tension.
I see people criticize Doom 3's protagonist because he's not some unstoppable demigod like in the 2016 reboot. I see nothing wrong with Doom 3 guy just being a capable marine 🤷♂️
I loved how immersive and spooky (at least the early game was spooky) Doom 3 was. It was one of my favorite games as a child. I was just a child, though, but I still enjoy replaying it.
I'm new to doom eternal, and I'm trying to watch different videos on it to get an idea of it, I came across your video, and I instantly liked and subscribed. Good description
Prey did the whole screen interaction thing too, give it some credit lmao
Also please review Prey Joshi man, we need to remember and celebrate the Arkane of old ✊🏾
Which prey? 2006 original or the game that was forced to be called it? Because if it's the 06 original it runs on the same engine as doom 3
The 2017 one
Quake 4 too, same engine though
I didn't like Doom3 when it came out. But recently I've tried it with doom3 VR mod and it was a total blast!
There's another youtuber that talks about doom 3 VR briefly in his video on the main game and how it has a completely different feel to the original. I wish I had a headset to try it but I worry it'd be a waste of money because my glasses might get in the way and ruin the experience.
@@DisorientedWanderer All headsets are designed with glasses in mind
@@voidfalse well shit I'm gonna have to start saving up then. They look like they wouldn't be. Or at least the psvr I checked out one day looked like it wouldn't work with my square ass nerd glasses
I personally love this game but it is very divisive and I can see why a lot of people don’t like it
Doom 1 and 2 music spread throughout this video just makes it feel phenomenal. Keep up the good work man!
OMG, the thumbnail is comedic gold with Hammonds face, I'm intrigued with video 🤣😏
Yeah, Top Gear fan here 😅
Doom 3 just needs a straight-up remake one of these days (maybe framed in the context of being a prequel to Doom 2016 or something). The atmosphere and general ambient "vibe" of the game is something I've always distinctly remembered and loved, despite the fact I don't think I ever actually beat it, despite trying multiple times over the years.
All it really needs is tighter pacing and gunplay. One of the criticisms that I occasionally see crop up is that the game tries to both be horror and action, but I think that's something that needs to make a comeback. Half-Life 1 is very much a horror game up until "We've Got Hostiles". Duke Nukem 3D's second episode also has a very creepy "Alien" thing going on, and the whole game is more dark thematically than you'd think if you've never played it. FEAR really needs no explanation.
These games made you feel like a badass *because* you're surviving a horrific experience, where the world might be coming to an end and death is around every corner, not because the main character is constantly portrayed as an unflappable, invincible badass.
I enjoyed it when it came out. I played it coop with my sister on PC and played the Last Man Standing mod.
When BFG VR Fully Possesssd was available, I played it and have enjoyed the truly perfect Doom expeirence. I used my two hands to murder demons. 10/10
9:14 you haven't played the newer PREY I take it?
And how it's done in the backend is surprisingly simple resource-wise iirc, but yeah this feature cost the devs untold amounts of time and money, and it was mentioned in interviews years after release.
Doom 3 was a game that didn't quite live up to the promise of it's E3 trailers and early tech demos, but at least it came out basically on time and was quite the decent product for that era! I've had a love hate relationship with the game over the nearly 2 decades since release, but overall I agree that it stumbled brilliantly and said "I meant to do that!" and the industry was just like "Oh yes you did! Going back to the roots, 4 player deathmatch only!"
Nice to see pyrocinical remebered the passowrd for the alterinitve account
I recently played DOOM 3's singleplayer for the first time since 2004/2005 and it was certainly different than DOOM 2016/Eternal and even the 100000000000 different high speed mods the original DOOM singleplayers gave. However, the multiplayer is a batshit crazy paced rush on par with Quake 3 Arena/Live and if you're willing to give the multiplayer a chance, I'd love to get some games in!
Joshi, please make a video about Stalker (SOC probably is the best choice), obviously you're very aware of it judging by the music in the afraid of monsters vid :D
just thinkin' bout the funny skeleton button at 6:43
I wanna say the only other game that does something similar with Doom 3's computer interaction is Prey 2017. It's handy because you can quickly "scroll" over the screen just like in Doom 3, but you can hit a key to focus on the screen when you need/want to. Also afaik Prey does something with this that I haven't seen in other games; that is when you enter keyboard mode on the computers, you can use your real life keyboard to type in passwords. It's seldom used but is shockingly fun and novel when it happens.
to paraphrase a wise man "if the worst game in your series is Doom 3, you got a pretty good one"
Exactly. These days we are getting games like Redfall and Gollum.
With all things considered, yeah pretty much.
9:14
Prey (2017) did pretty much the same for its computer interactions, but that's the only game that comes to mind
I thought of prey as well
What’s your twitch joshi??? I’ve gotta catch your streams
He streams on RUclips
"but what about Doom 3?"
Lateralus starts playing
11:15 when targets are far away or when chaingun runs out of ammo...
If you don't suck at ammo conservation and hitting your target, it's a moot point
We love a good black Joshi upload
Doom 3 is a great survival horror game, no one could convince me otherwise.
I remember the DRM on this son of a bitch refusing to let me play because I had a CD-RW on my PC and the game interpreted it as a piracy-making machine.
Honestly, my memory of this game is pretty positive and I remember it being talked about a lot. It was a great period for gaming so I guess it got overshadowed in some ways, but that's not to say people didn't love Doom 3. It was really genuinely scary, exciting, and the graphics were pretty well admired too. I guess you had to be there!
Quake 4 used the same interactive computer UI.
Doom 3 is awesome. Gameplay, graphics, sound, lighting were more than a decade ahead of everybody.
9:16 Prey! PREEEEY!
Doom 3's idea was awesome, the start was powerful and very atmospheric. The problem is that it overstays its welcome quickly after. The maps arent anything that interesting, the monsters spawn in areas you would expect them to, and often in areas that are a bit, well, shit moves on the devs just to scare you, and the game also lacks any aesthetic that made Doom so addictive. And yes, a boring ass story. It should be about scientists opening a portal to hell and you being there to stop it, that is all.
For me the biggest problem is it is an ok game on its own but people wanted more stuff like doom 1 & 2.
U forget one issue that Doom 3 is known for: optimisation. The very least minimum video card u need to have in order to run Doom 3 was Geforce 4MX, the only DirectX 7 card ever supported in the game. And itself its cuz a lot of people have that card - John Carmack already told people to not use that card playing the game. In order to properly play the game, u need at least a DX8 compatible card, but at the time it was very expensive. In comparison, Half-Life 2, if u really wanna force it, can be run with literally RIVA TNT 2 Pro (a DX6 card from 1998, mind u) as long as u have a really fast CPU for the time. Imagine, how cheap was HL2's perf requirements compared to D3's...
comparing DOOM 3 to HL2 isn't an optimization issue, it's a performance issue. the games are visually incomparable. Carmack's God status is purely derived from his ability to get black magic graphical performance from a TI-83. i don't think rational people consider DOOM3 to be under-optimized. for a decade when people would describe their PC builds, others would ask, "but can it run Far Cry?" not "but can it run DOOM?"
@@TheJacklikesvideos ooh I see.
Also, if you mention Crysis, dont forget Flight Simulator X. Oh, that one is really a benchmark for how good or bad your CPU is. And believe me even some modern systems would still struggle to run it a solid 60fps plus in all simulated areas. Nowadays you can easily run (original) Crysis with just a budget GPU and CPU.
The BFG edition fixes a lot of the problems, it makes the flashlight attached to you instead of a weapon, and introduces the lore more seamlessely throughout. In my first playthrough I figured out most of the lore about 2 hours before the finale. Then the last two hours are paying off about shit you've been having hyped up for 5 hours, and it makes the experience a lot more enjoyable.
7:08 That's Bill's voice actor from L4D lol
The OG Prey and Quake 4 both do the interactive UI on screens bit, but they were both the same IdTech4 engine.
9:18 Prey (2017) does interactive computer screens well
Finally, I was starting to get worried!
Doom3 vr, is very spooky and gives you one advantage the original game didnt, you can shoot behind corners blindly, makes the shotgun somewhat useful.
4:20
XD with the music it's to much perfect
09:14 Prey (2017) also has similar interactive computer screens
The only problem with the shotgun is its ability to hit anything, but when it does it destroys them.
This is was my brother's pre teen love. I became overhyped bcs of him. The main theme itself is classic.
That main theme is still awesome today. I used to have it as my ringtone but eventually switched to the MGS codex ringtone. May switch back because too many RUclips videos keep tripping me out when they throw that in out of nowhere
I wish games went back to stencil shadows, I personally think raytraced lighting only looks good in screenshots, in motion raytracing looks like shit as you see what should be static lights construct themselves like a fuzzy flame of light that has to visibly slowly paint itself on a wall every time you move your mouse an inch, meanwhile stencil shadows are dark enough to be used as an actual gameplay mechanic, look great in motion, and set a good moody lighting art style. The only reason Doom 3's visuals don't hold up extremely well even in 2023 is because of the character models that look like someone sculpted them with clay.
That's "3d modeling" for you. You sculpt with virtual clay. This is over 19 years ago. Processing power and rendering wasn't as good as it's now :p
Prey 2017 does the in-game computer UI thing and takes it to the next level by letting you shoot foam darts at computer screens to open doors and shit.
Dr. Malcolm Betruger looks similar to Dr. William Weir from movie event horizon
Prey 2017 has the menu system that is used in this would recommend it doesn’t get enough spotlight.
Doom 3 was slated as being too slow… but I recently watch a kill count of the game, and hot dayum!!!! The onslaught of enemies at the later part of the game is just insane, it is far from slow!!!
we need a quake 4 review
At the "Immersion" part you should have put the skyrim song in xD
every 2nd mod is immersive sth. ...
I had never played Doom 1 or 2, instead grew up on stuff like System Shock, Thief, Deus Ex. So when Doom 3 came around, I just played it like the survival horror shooter it's trying to be and frankly, had a lot of ... well, not fun per so, but lots of moments of being very impressed with the atmosphere and world design. Also, the thing they did with the UI where your crosshair turns into a cursor ON A SCREEN IN THE ACTUAL LEVEL was genius and for that alone D3 deserves to be named as one of the most influencial games in history.