Simulating BeamNG Drive | Gameplay of Cybertruck transformed Trophy Truck | Unity3D soft-body [2020]

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  • Опубликовано: 13 дек 2024

Комментарии • 18

  • @ShadowTM6
    @ShadowTM6 3 года назад

    Amazing :o

  • @DomMacPayne
    @DomMacPayne 3 месяца назад

    Wow, impressive ! Is it possible to download your Unity project, or at least test your game by making your build available ? In any case, congratulations on your well-balanced project !

  • @arsylgames
    @arsylgames 4 года назад +1

    Looks cool! I use truss for car deformation and for the tires. I now truss can be a little bit heavy but my pc can handle it well.

    • @andvgraphics415
      @andvgraphics415  4 года назад

      Thanks. Truss is awesome, but it sometimes crash my PC...

    • @arsylgames
      @arsylgames 4 года назад

      @@andvgraphics415 i have the same with my pc. It did crash 3 Times in 30 minutes

  • @haktic8074
    @haktic8074 4 года назад +1

    Looks awesome, so I'm guessing the some of the visual suspension is physics driven too? Or just visual? Be interesting to talk to someone else going about vehicle physics.

    • @andvgraphics415
      @andvgraphics415  4 года назад +2

      Thanks. Under the hood they are just some spring joints connecting some rigid bodies, so they are kind of physics driven, with the visuals on top.

    • @edrascar7198
      @edrascar7198 4 года назад

      @@andvgraphics415 Android pls

  • @RadianTor
    @RadianTor 3 года назад

    It's look great. Can you say little more about your type wheels?

  • @quantumstudio5888
    @quantumstudio5888 2 года назад

    Full video car rig and animation tutorial

  • @NewLife973
    @NewLife973 4 года назад +1

    Cool. How did you implemented all this stuff? Did you use truss physic?

    • @andvgraphics415
      @andvgraphics415  4 года назад +3

      Thanks. No it is not truss physics. I did tried truss physics before, it's great, but it's a bit too "heavy" for my old notebook, so I implemented it myself.

    • @NewLife973
      @NewLife973 4 года назад

      @@andvgraphics415 wow can you please tell more about this? Is this an external plugin or is made with C#? Are you going to sell this as an asset?

    • @andvgraphics415
      @andvgraphics415  4 года назад +1

      @@NewLife973 no i don't have plan to sell this. I just used some basic rigidbodies and spring joints to simulate the softbody wheels.

    • @NewLife973
      @NewLife973 4 года назад

      @@andvgraphics415 are you using something like this assetstore.unity.com/packages/tools/physics/defkit-50767?

    • @andvgraphics415
      @andvgraphics415  4 года назад +2

      @@NewLife973 No, that asset you mentioned is for full softbody (I believe), but the rim needs to be a hard body. Actually I did search around for some ready-made solutions, but in vain, so I ended up implement it myself

  • @imperator0183
    @imperator0183 4 года назад

    how to make this car physics? car suspension is super maked 👍 please share it me. i need it

  • @LOTEEXV
    @LOTEEXV 3 года назад +1

    Pls create game android :(