Wow, impressive ! Is it possible to download your Unity project, or at least test your game by making your build available ? In any case, congratulations on your well-balanced project !
Looks awesome, so I'm guessing the some of the visual suspension is physics driven too? Or just visual? Be interesting to talk to someone else going about vehicle physics.
Thanks. No it is not truss physics. I did tried truss physics before, it's great, but it's a bit too "heavy" for my old notebook, so I implemented it myself.
@@NewLife973 No, that asset you mentioned is for full softbody (I believe), but the rim needs to be a hard body. Actually I did search around for some ready-made solutions, but in vain, so I ended up implement it myself
Amazing :o
Wow, impressive ! Is it possible to download your Unity project, or at least test your game by making your build available ? In any case, congratulations on your well-balanced project !
Looks cool! I use truss for car deformation and for the tires. I now truss can be a little bit heavy but my pc can handle it well.
Thanks. Truss is awesome, but it sometimes crash my PC...
@@andvgraphics415 i have the same with my pc. It did crash 3 Times in 30 minutes
Looks awesome, so I'm guessing the some of the visual suspension is physics driven too? Or just visual? Be interesting to talk to someone else going about vehicle physics.
Thanks. Under the hood they are just some spring joints connecting some rigid bodies, so they are kind of physics driven, with the visuals on top.
@@andvgraphics415 Android pls
It's look great. Can you say little more about your type wheels?
Full video car rig and animation tutorial
Cool. How did you implemented all this stuff? Did you use truss physic?
Thanks. No it is not truss physics. I did tried truss physics before, it's great, but it's a bit too "heavy" for my old notebook, so I implemented it myself.
@@andvgraphics415 wow can you please tell more about this? Is this an external plugin or is made with C#? Are you going to sell this as an asset?
@@NewLife973 no i don't have plan to sell this. I just used some basic rigidbodies and spring joints to simulate the softbody wheels.
@@andvgraphics415 are you using something like this assetstore.unity.com/packages/tools/physics/defkit-50767?
@@NewLife973 No, that asset you mentioned is for full softbody (I believe), but the rim needs to be a hard body. Actually I did search around for some ready-made solutions, but in vain, so I ended up implement it myself
how to make this car physics? car suspension is super maked 👍 please share it me. i need it
Pls create game android :(