Great work I love the articulating suspension! I am assuming from the engine sound that the there isn't wheel feedback to the powertrain yet. Looking forward to seeing your journey through vehicle physics development
Amazing! I've been working on this physics for years and just found out this. I also saw your other videos and this is soo damn realistic Subscribed👍 Edit : I was amazed by seeing the 250fps at the side omfg
@@andvgraphics415 I know that you cannot and you shouldn't reveal how you made it until you patent the code but can you at least tell how you made the suspension. Is it made with Raycast or you semulated everything with custom spring joint. Also the visual chasy is incredible you semulated everything including visual spring to rotors can you at least tell how Did you do it Please it will make my day
Nice work as always! One suggestion, try increase chassis inertia, the vehicle seems changing direction too easily. Btw, the environment is really cool! Did you do it by yourself?
Thanks. There is actually a logic to change the inertia according to the velocity so that it looks more "stable" at high speed. Will try to push the parameters a bit further. The terrain is painted using a number of very common and popular assets in the asset store including the rocks and grass, and a road building package.
How can i get in touche with you ?
Esse sistema de suspensão da Unity é bem realista
great physics
thanks
@@andvgraphics415yes
Great work I love the articulating suspension! I am assuming from the engine sound that the there isn't wheel feedback to the powertrain yet. Looking forward to seeing your journey through vehicle physics development
you are right. There is no feedback to the powertrain yet, just pure "one-way" torque the wheels
Amazing! I've been working on this physics for years and just found out this.
I also saw your other videos and this is soo damn realistic
Subscribed👍
Edit : I was amazed by seeing the 250fps at the side omfg
thanks, the fps could be better if there is less grass in the terrain
@@andvgraphics415 I know that you cannot and you shouldn't reveal how you made it until you patent the code but can you at least tell how you made the suspension.
Is it made with Raycast or you semulated everything with custom spring joint.
Also the visual chasy is incredible you semulated everything including visual spring to rotors can you at least tell how Did you do it
Please it will make my day
when will it go on sale?
It looks best When it does the steep rocky climbs.
👏👏
Thanks
Nice work as always! One suggestion, try increase chassis inertia, the vehicle seems changing direction too easily. Btw, the environment is really cool! Did you do it by yourself?
Thanks. There is actually a logic to change the inertia according to the velocity so that it looks more "stable" at high speed. Will try to push the parameters a bit further. The terrain is painted using a number of very common and popular assets in the asset store including the rocks and grass, and a road building package.
@@andvgraphics415 which packages are you using? I'm very interested cause I'm making an off-road game.
@@NewLife973 take a look at Castle Valley Collection and naturemanfacture
@@andvgraphics415 cool thank you very much!
@@andvgraphics415 what about the Trophy Truck 3D model? Did you buy it from some store? I couldn't find anything decent online.
Wow, so awesome. Would love to test it out on my mid end rig, see what the performance is, any chance for a playable demo?
thanks, yes will consider making a playable demo later
@@andvgraphics415 that would be superb!
This is so cool
thanks
This is so cool. I want to make . How can ı access Unity 3D ECS DOTS physics.
Just install the entity and unity physics and their related packages
hi do u have to play? can u plz do a build for us
if there is a large demand then I will make a build, thx
Este jogo e para mobile
@Mix Фантастик sera que rodaria em um celuar
@MIX_ FANTASTIK®™ there is a game with more realistic graphics than this one that runs smooth
Open it or else