I have noticed Rebelle 7 Pro has a much better behavior in oil brushes when willing to use very low pressure. They have become like more subtle (than in 6.x and previous) and behaving more similar to what I remember of traditional oil brushes. For me it's a key version, as for my workflow I had some issues with oils. Not anymore. :) I have practically all the painting apps of the market one could think of (many got them on sales days) but this is definitely my favorite for a traditional feel (more than Corel Painter 2023, Art Rage Vitae, PaintStorm Studio or Krita). The other apps have solid advantages, though (my core work for digital painting (non traditional) and graphic design is done with the Affinity suite and Clip Studio 2 EX). I just totally love the traditional feel in Rebelle (7).
I totally agree! I bet that's why the whole experience feels "snappier" as well, because it takes WAY less time to start impacting the canvas with the brushes, and there's more control over the brush's properties based on the pressure itself. SUPER great update!
I upgraded from Rebelle 5 to 7, been a bit addicted to painting, absolutely loving it. The value for me has actually been the clipping mask, perspective guide, and liquify since they enable bigger more technical paintings. Metallics, structures, and paths I tried once, feels like gimmicks, but the improved canvas interaction and brush creator has had me tinkering with custom brushes though, so I think that was a big improvement. I did notice a few issues with Nanopixel and visual settings, feels a bit broken right now, and while the canvas interaction is nice, it takes some tweaking to get it to be the same as it was in 5. Especially since I found out almost every default brush has smoothing/pressure/tilt saved per preset (was wondering if the global settings were broken). Had a bunch of other smaller glitches too with UI lagging while painting and glitching out when moving panels, but those seem fixed now. Thankfully besides Nanopixel being essentially broken right now, everything else has been fixable. Just wanted to share my experience. Thank you for the video, cool to see how others are using the program!
In which way do you notice it broken? I have been using it in Rebelle 7 Pro without much trouble, but maybe I just didn't trigger the bug. Truth to be said, tho, I don't use it while painting. I always start on an A3 or something custom in similar size (3500x2500, sth like that... as traditionally would start to lag in my 3900X, 32GB and RTX 3060 if a bit larger than that, at least in previous versions), which is enough for my detail needs "on screen", and I only activate it at export time, to get a large print or etc. I know, I lose so many features, like the special "lossless" liquify with nano activated and all.. But I am not a painter who uses liquify, anyway, unless am _quite_ in a hurry for a gig.
@@3polygons Hi, you will not loss liquify nanopixel "lossless" feature if you have nanopixel deactivated. Its the same technology, but liquify and warp doesnt need nanopixel to be turned on. Nanopixel is projected that way, that you will not loose anything during proces. So dont worry ;)
Were you able to upgrade from 5 to 7 at a reduced price (like the reduced price you pay when you upgrade from Rebelle 6 to Rebelle 7) or did you have to buy Rebelle 7 at the full price again?
You may have a huge dome, but at least it's a handsome one!! Merry Christmas and new years to you and your family, Wes!! Also... I got Rebelle 7 and holy moly the updates are incredible. The new feel to the oils and the papers and everything is chef's kiss!
It's truly amazing how good Rebelle 7 feels to use! Also, thank you for the "handsome" compliment, flattery will absolutely get you everywhere with me LOL
I’m going to go out on a limb and say that if you are the type of person who likes to dig into brush creation, then Rebelle 7 is for you. This is the first Rebelle that has me seriously considering it replacing ArtRage as my favorite natural media (read:OIL PAINTING) software….
I can't wait to dig in and start making some go-to brushes! I'm thinking a nice "canvas stamp" brush to act as a nice underpainting wash, a few custom palette knives, and some clones of some Rosemary & Co. staples from the brush collection in the office!
I've never painted traditionally but the style has always intrigued me. I've been very happy with Paintstorm Studio, but I must say Rebelle is awfully tempting. And a belated Merry Christmas to you and your family.
@@ArtOfWesGardner I suggest; "dry and dity bundle", and the legendary "Rotating light brushtips WIP" by Memileo. (Both are on krita-artist in "resources") Some from RGBA pack are cool too but I think they need some config to work well. Thank you for sharing your work. Keep it up!
New paper engine? They've barely made improvements on how paint interacts with the paper so they can release more paper for sale. Metallic engine is just ray tracing which is someone else's technology. Just like how pigments is someone else's technology. You're fooled bro. You think they would preorder price it so low if they didn't already know it was crap?@@thegochie
He'll give you (maybe, if he sees this) a better answer. But having that and a bunch of other painting apps... Krita's solid advantages over Rebelle :You can paint on a much larger canvas with ok performance. Is not the best at that, either, though ( *PaintTool SAI 2* is the total champion with _enormous_ canvases without any lag, but it has a lot fewer features).... and while you can activate nanopixel, it's not the same as being able to work in the actual pixels instead of letting it generate texture and detail. The great thing is that Nano produces results which are beyond amazing, and, surprisingly, unlike other "up scalers" like Topaz's and other, it does not "generate" some weird details in some occasions. Rebelle's nano generates paper/canvas texture and the natural behavior of paint and dry pigments over it, and is extremely faithful to your art when using nanopixel. The advantages of Krita are mostly related to the fact of having both apps different focuses. It might be for different types of users. Krita is extremely flexible. Besides Krita is open source, and is a way to help the cause (allowing people with no money to do art, easing this for many parts of the world), it also has an incredibly endless capability of customizing the brushes. Maybe the most advanced in that in the market. It also counts on a CMYK mode, which to my knowledge, is not in Rebelle, but probably you can use some proof-view mode to emulate how it'd be seen with CMYK, but as far as I know, not a CMYK mode. In fact, this is kind of unique to Krita, Photoshop (since decades), Corel Photo Paint (not Corel Painter!) and Affinity Photo, Affinity Designer. Most of painting specialized apps are RGB only, though, and thankfully, most allow to work in Adobe RGB or sRGB (both are needed for many situations). PaintStormStudio, Corel Painter, PaintShop Pro, Art Rage Vitae, all of those don't have a _full_ CMYK mode. But several can somewhat emulate it. Soon Gimp will have it. That said, I have realized with the years that it is much, much better to work in RGB. "Adobe RGB" color space if you have a wide gamut monitor ($$$$), or "sRGB" with a main stream one, and only at the end export as CMYK, and IMO, only if your print company does require it, as many _print on demand_ companies today produce better result if them making the RGB-> CMYK conversion. Rebelle is a lot better in emulating oils and watercolors. That said, Krita has very nice traditional brushes, but it is far from Rebelle's emulation. This advantage is also the reason from one of the main Rebelle's cons: As it is doing a full physic simulation all the time, canvases can't be "huge". Krita has a lot more features for digital work, filters, etc. At the same time, Clip Studio has quite more of those than Krita. Gimp would offer your more features for image editing work than all of these (I would wait for the very soon incoming Gimp 3.0 RC1 release, though). Affinity Photo would be a better "round solution" (painting and raster graphic work) than any of these. My favorite software for painting and related digital work are Clip Studio Pro or EX 2.x, Affinity Photo 2.x (much better for painting than people think), PaintStorm Studio (20 bucks, only, yet really good and versatile), Rebelle 7 Pro and PaintTool SAI 2.x. In no particular order. IMO, one can't go wrong with any of those; it's mostly about planned usage. Krita is AMAZING (not just for being free). But they keep having two features/issues in a certain way which keep me away from using it, but that's just me. Rebelle keeps popping a huge icon every time you make an UNDO, this can be annoying for some us (ugh...). It cannot be disabled !! Not even in preferences. The app can lag quite a bit in older or less powerful PCs or Macs, while Krita is somewhat snappier (it is generating a lot less simulated stuff, too). Although this is changing, as Rebelle 7 seems quite better in that regard than previous versions. But in practice, for a bunch of people willing to do just some digital painting, not necessarily imitating traditional painting feel, Krita would be a better fit. I'd argue that for those maybe even PaintTool SAI *2* is better, as its performance is way better than any of this. That thing FLIES on a potato from eons ago. And for those needing to do a lot of image editing besides painting... you might need to configure some stuff to make all work smoothly for painting, but Affinity Photo 2.x is a work horse, a global great solution. I highly recommend it for general freelancing. Meaning, if I had only Affinity Photo (and maybe Inkscape (it's free) or Affinity Designer for vectors stuff) I'd be full set up with it, no need of anything else for all my 2D work of any kind (except animation or video, of course). Long story short: besides the free vs 170 bucks or so (only the Pro version of Rebelle has nanopixel !! ), leaving that aside, Krita for more digital painting needing certain operations not available in Rebelle, but Rebelle 7 (ideally Pro!) if you want a traditional paint feel, an actual real one. All in all, though, Rebelle has been getting many of those features, like helping rules, filters, layer special abilities/modes, etc, etc. And it's only going to get better. If have no budget, the great thing is that Krita allows anyone to paint whatever, which is great news for the entire planet. And Gimp is getting really good in the nightly builds, so I am guessing the (in a month or so) Gimp 3.0 RC1 is going to be really good. Inskcape has been for a while good for graphic design, vectors stuff. With the three you can do most graphic work for free, and even use Scribus ("hard" interface, tho...) for some of the tasks (publishing books, magazines, etc) you would do with InDesign, QuarkXPress or Affinity Publisher (I know, that's a bit OT).
So I think @3polygons is right on the money, but essentially I would say that Krita should be in EVERYONE'S set of tools, it just does so much and does it well, with no money needing to be spent. I do recommend donating to the Krita Foundation if possible (so it can remain free for everyone!), but Krita's secret weapon is that it's just so damn good at a LOT of things, it can easily "close the gap" that your other preferred painting program may have. This seems like a fantastic idea for a more comprehensive video, so I'm marking it on the to-do list!
I have noticed Rebelle 7 Pro has a much better behavior in oil brushes when willing to use very low pressure. They have become like more subtle (than in 6.x and previous) and behaving more similar to what I remember of traditional oil brushes. For me it's a key version, as for my workflow I had some issues with oils. Not anymore. :)
I have practically all the painting apps of the market one could think of (many got them on sales days) but this is definitely my favorite for a traditional feel (more than Corel Painter 2023, Art Rage Vitae, PaintStorm Studio or Krita). The other apps have solid advantages, though (my core work for digital painting (non traditional) and graphic design is done with the Affinity suite and Clip Studio 2 EX). I just totally love the traditional feel in Rebelle (7).
I totally agree! I bet that's why the whole experience feels "snappier" as well, because it takes WAY less time to start impacting the canvas with the brushes, and there's more control over the brush's properties based on the pressure itself. SUPER great update!
I upgraded from Rebelle 5 to 7, been a bit addicted to painting, absolutely loving it. The value for me has actually been the clipping mask, perspective guide, and liquify since they enable bigger more technical paintings. Metallics, structures, and paths I tried once, feels like gimmicks, but the improved canvas interaction and brush creator has had me tinkering with custom brushes though, so I think that was a big improvement.
I did notice a few issues with Nanopixel and visual settings, feels a bit broken right now, and while the canvas interaction is nice, it takes some tweaking to get it to be the same as it was in 5. Especially since I found out almost every default brush has smoothing/pressure/tilt saved per preset (was wondering if the global settings were broken). Had a bunch of other smaller glitches too with UI lagging while painting and glitching out when moving panels, but those seem fixed now.
Thankfully besides Nanopixel being essentially broken right now, everything else has been fixable. Just wanted to share my experience. Thank you for the video, cool to see how others are using the program!
In which way do you notice it broken? I have been using it in Rebelle 7 Pro without much trouble, but maybe I just didn't trigger the bug. Truth to be said, tho, I don't use it while painting. I always start on an A3 or something custom in similar size (3500x2500, sth like that... as traditionally would start to lag in my 3900X, 32GB and RTX 3060 if a bit larger than that, at least in previous versions), which is enough for my detail needs "on screen", and I only activate it at export time, to get a large print or etc. I know, I lose so many features, like the special "lossless" liquify with nano activated and all.. But I am not a painter who uses liquify, anyway, unless am _quite_ in a hurry for a gig.
@@3polygons Hi, you will not loss liquify nanopixel "lossless" feature if you have nanopixel deactivated. Its the same technology, but liquify and warp doesnt need nanopixel to be turned on. Nanopixel is projected that way, that you will not loose anything during proces. So dont worry ;)
@@outtony Oh! Oki!. Good to know, thank you. :)
Nanopixel is only broken if your rig isn't powerful enough.
Were you able to upgrade from 5 to 7 at a reduced price (like the reduced price you pay when you upgrade from Rebelle 6 to Rebelle 7) or did you have to buy Rebelle 7 at the full price again?
You may have a huge dome, but at least it's a handsome one!! Merry Christmas and new years to you and your family, Wes!!
Also... I got Rebelle 7 and holy moly the updates are incredible. The new feel to the oils and the papers and everything is chef's kiss!
It's truly amazing how good Rebelle 7 feels to use! Also, thank you for the "handsome" compliment, flattery will absolutely get you everywhere with me LOL
I’m going to go out on a limb and say that if you are the type of person who likes to dig into brush creation, then Rebelle 7 is for you. This is the first Rebelle that has me seriously considering it replacing ArtRage as my favorite natural media (read:OIL PAINTING) software….
I can't wait to dig in and start making some go-to brushes! I'm thinking a nice "canvas stamp" brush to act as a nice underpainting wash, a few custom palette knives, and some clones of some Rosemary & Co. staples from the brush collection in the office!
I've never painted traditionally but the style has always intrigued me. I've been very happy with Paintstorm Studio, but I must say Rebelle is awfully tempting. And a belated Merry Christmas to you and your family.
Thank you .... Sir
Thank you! Great video!
Was waiting for you to do a video on the update. Aside from some bugs here and there from launch ive been loving it.
Thank you! Yeah, it's amazing how much the "little things" have been adding up to make this edition something truly special.
Simulation tools are pretty fun. But for that kind of use you can do the same freely with Krita, if you get the right bundle.
I definitely need to revisit Krita with some newer bundles installed, it has been a minute for sure!
@@ArtOfWesGardner I suggest; "dry and dity bundle", and the legendary "Rotating light brushtips WIP" by Memileo. (Both are on krita-artist in "resources") Some from RGBA pack are cool too but I think they need some config to work well. Thank you for sharing your work. Keep it up!
we need more of Artrage
Sounds great to me, on it!
Rebelle 7 is a slap in the face. Shiny paint? Also, the better interaction between paper and paint should be an update in the previous version.
Disagree fully. A new paper engine AND a whole new metallic engine is worthy of a new version
New paper engine? They've barely made improvements on how paint interacts with the paper so they can release more paper for sale. Metallic engine is just ray tracing which is someone else's technology. Just like how pigments is someone else's technology. You're fooled bro. You think they would preorder price it so low if they didn't already know it was crap?@@thegochie
Nah son. You just one of those people who take it in the rear and go "Thank you sir. May I have another."@@thegochie
Wes, krita vs Rebelle. Which one and why? Would love to hear your take.
He'll give you (maybe, if he sees this) a better answer. But having that and a bunch of other painting apps... Krita's solid advantages over Rebelle :You can paint on a much larger canvas with ok performance. Is not the best at that, either, though ( *PaintTool SAI 2* is the total champion with _enormous_ canvases without any lag, but it has a lot fewer features).... and while you can activate nanopixel, it's not the same as being able to work in the actual pixels instead of letting it generate texture and detail. The great thing is that Nano produces results which are beyond amazing, and, surprisingly, unlike other "up scalers" like Topaz's and other, it does not "generate" some weird details in some occasions. Rebelle's nano generates paper/canvas texture and the natural behavior of paint and dry pigments over it, and is extremely faithful to your art when using nanopixel.
The advantages of Krita are mostly related to the fact of having both apps different focuses. It might be for different types of users. Krita is extremely flexible. Besides Krita is open source, and is a way to help the cause (allowing people with no money to do art, easing this for many parts of the world), it also has an incredibly endless capability of customizing the brushes. Maybe the most advanced in that in the market. It also counts on a CMYK mode, which to my knowledge, is not in Rebelle, but probably you can use some proof-view mode to emulate how it'd be seen with CMYK, but as far as I know, not a CMYK mode. In fact, this is kind of unique to Krita, Photoshop (since decades), Corel Photo Paint (not Corel Painter!) and Affinity Photo, Affinity Designer. Most of painting specialized apps are RGB only, though, and thankfully, most allow to work in Adobe RGB or sRGB (both are needed for many situations). PaintStormStudio, Corel Painter, PaintShop Pro, Art Rage Vitae, all of those don't have a _full_ CMYK mode. But several can somewhat emulate it. Soon Gimp will have it. That said, I have realized with the years that it is much, much better to work in RGB. "Adobe RGB" color space if you have a wide gamut monitor ($$$$), or "sRGB" with a main stream one, and only at the end export as CMYK, and IMO, only if your print company does require it, as many _print on demand_ companies today produce better result if them making the RGB-> CMYK conversion.
Rebelle is a lot better in emulating oils and watercolors. That said, Krita has very nice traditional brushes, but it is far from Rebelle's emulation. This advantage is also the reason from one of the main Rebelle's cons: As it is doing a full physic simulation all the time, canvases can't be "huge".
Krita has a lot more features for digital work, filters, etc. At the same time, Clip Studio has quite more of those than Krita. Gimp would offer your more features for image editing work than all of these (I would wait for the very soon incoming Gimp 3.0 RC1 release, though). Affinity Photo would be a better "round solution" (painting and raster graphic work) than any of these. My favorite software for painting and related digital work are Clip Studio Pro or EX 2.x, Affinity Photo 2.x (much better for painting than people think), PaintStorm Studio (20 bucks, only, yet really good and versatile), Rebelle 7 Pro and PaintTool SAI 2.x. In no particular order. IMO, one can't go wrong with any of those; it's mostly about planned usage. Krita is AMAZING (not just for being free). But they keep having two features/issues in a certain way which keep me away from using it, but that's just me.
Rebelle keeps popping a huge icon every time you make an UNDO, this can be annoying for some us (ugh...). It cannot be disabled !! Not even in preferences.
The app can lag quite a bit in older or less powerful PCs or Macs, while Krita is somewhat snappier (it is generating a lot less simulated stuff, too). Although this is changing, as Rebelle 7 seems quite better in that regard than previous versions. But in practice, for a bunch of people willing to do just some digital painting, not necessarily imitating traditional painting feel, Krita would be a better fit. I'd argue that for those maybe even PaintTool SAI *2* is better, as its performance is way better than any of this. That thing FLIES on a potato from eons ago.
And for those needing to do a lot of image editing besides painting... you might need to configure some stuff to make all work smoothly for painting, but Affinity Photo 2.x is a work horse, a global great solution. I highly recommend it for general freelancing. Meaning, if I had only Affinity Photo (and maybe Inkscape (it's free) or Affinity Designer for vectors stuff) I'd be full set up with it, no need of anything else for all my 2D work of any kind (except animation or video, of course).
Long story short: besides the free vs 170 bucks or so (only the Pro version of Rebelle has nanopixel !! ), leaving that aside, Krita for more digital painting needing certain operations not available in Rebelle, but Rebelle 7 (ideally Pro!) if you want a traditional paint feel, an actual real one. All in all, though, Rebelle has been getting many of those features, like helping rules, filters, layer special abilities/modes, etc, etc. And it's only going to get better.
If have no budget, the great thing is that Krita allows anyone to paint whatever, which is great news for the entire planet. And Gimp is getting really good in the nightly builds, so I am guessing the (in a month or so) Gimp 3.0 RC1 is going to be really good. Inskcape has been for a while good for graphic design, vectors stuff. With the three you can do most graphic work for free, and even use Scribus ("hard" interface, tho...) for some of the tasks (publishing books, magazines, etc) you would do with InDesign, QuarkXPress or Affinity Publisher (I know, that's a bit OT).
So I think @3polygons is right on the money, but essentially I would say that Krita should be in EVERYONE'S set of tools, it just does so much and does it well, with no money needing to be spent. I do recommend donating to the Krita Foundation if possible (so it can remain free for everyone!), but Krita's secret weapon is that it's just so damn good at a LOT of things, it can easily "close the gap" that your other preferred painting program may have.
This seems like a fantastic idea for a more comprehensive video, so I'm marking it on the to-do list!
@@ArtOfWesGardner I totally agree with that!
@@ArtOfWesGardner Good points :)
What about gouache?