I saw a lot of complaints about the characters on how they don't really have any connections to one another, like how in the first game everyone's main goal was to find Le'garde for their reasons which made them all potentially cross paths with one another by chance. The contestants were just unlucky to be a part of the festival. Some people hated that, but I personally find that a lot more terrifying these people just happened to be at the wrong place at the wrong time besides two who knew what was going to happen. They thought it would be a normal trip, but it became something that would give anyone trauma for the rest of their lives without them having a say in the matter. Shows how cruel and unpredictable the fear and hunger world can be.
Fr amen! Also I feel it worth noting that multiple characters actually DO have overlapping reasons like both Olivia and Abella's one and only reason for getting on the train, their primary goal is to find Olivia's sister (I can't remember her name but the one who becomes logic in ending A, wears a white dress and red shoes). Both of them share the same goal but neither of them really disclose it to each other, just like F&H 1's common goal was "find Le'garde". (As a second example both Pav and August come with the same objective as well and find Kaiser and kill him or die trying!) Regardless the feeling that for the most part they are just random interesting but ultimately (mostly) unrelated people feels like yet another bonus to the way the game portrays this oppressive atmosphere as it doesn't care who you (the player character) are or why you're here it intends to chew you up and spit you out all the same. Love it
it also adds depth to the world not as present in the first game. People's lives are all distant and have their own problems. Much like in the real world, people are more concerned about issues specifically affecting them than the wider world around them.
Crazy how despite how disconnected the character backgrounds are, the way they interact with each other still feels 100% much more organic than the series that uses its characters as marketing: The most overrated JRPG in recent years: Octopath Traveller (especially the 2nd one, which everyone overhyped) And the fact it's 5-6x times the price of Termina is also mindboggling.
20:30 this is actually a sort of Easter egg put in by the creator of the game. The guy has an irrational phobia of button down white shirts (yea, I know, weird). The obelisk is basically him taking a jab at himself.
I do find it amaizing how the entire description of the early game and mayor can just never happen. You actually miss the best horror moment going bunker first. The amount things can diverge with your actions is super interesting, I love that in games.
Once I discovered Abella is recruitable so soon, I pretty much ALWAYS go bunker first in non-Masochism mode runs. So I hadn't gotten to experience Chaugnar's jumpscare until then. But in Maso Mode, sidestepping Chaugnar is one of my favorite moments
I've described Termina as basically "Silent Hill meets Majora's Mask meets Hunger Games." and that's had my friends instantly take a look at it and like it
I think with abella moonschorched is a mix of she’s a mechanic which back then would be seen as a male job hence being super muscular and her face I think could be she was attacked by something similar to the woodsman’s appendage and is kind of like a parasite. I love seeing commentary videos on feet and hunger you did a great job thank you
I’ve heard this theory a lot that its the woodsman’s appendage that makes her face look like that, and I’ve gotta say that cant be true because if you bring Abella to the tower and moonscorch her there she still has the elephant face. Not to mention if I remember correctly, if the appendage gets you, you can’t escape the fight unless someone else kills him, which can’t happen because Abella comes alone and the woodsman isnt dead after her moonscorch. Honestly I just think her moonscorch is just as normal as the other contestants’ and her’s is just themed around her stress of being a woman in such a heavily male line of work. And considering it’s the 1940’s, she’d probably be judged for it compared to someone in modern day.
@@slysamuel5902yeah that’s fair I can see that too it does have a lot of likeness to the woodsman appendage but yeah it probably is just the being a woman in a male dominated industry
I remember hearing someone say that when asked, Miro (the game creator) said her design had something to do with her personality and I think insecurities. Had to do with her being a gentle soul at heart but struggling to not be a bit of a "bull in a China shop", represented in her "Chagnaur" form as being a giant hulking beast with unbelievable strength, even her idly tooting is enough to physically hurt someone that kinda thing. If I remember where the hell I heard it from I'll edit this comment tho!
By that logic my fingers, the skin on my hand and the muscles producing the force of my attack is otherworldly too. The whole body becomes and otherworldly weapon.
"A boxer who is good with his fists but not much else." Bruh, he can start with two of Karin's best skills, Escape Plan and Lockpicking. No need to have her as a party member if you grab them both.
I agree with you but there is one thing I can’t agree with all content creators bout fear and hunger one’s “overly shocking”, often considered unreal, themes (like the excess sexual violence). Although it is indeed shocking, it is pretty real. People don’t know how rapey wars, prisons and other environments with a completely unilateral distribution of power are. Up to this day it is still a very big reality and it was worse before all the emotional knowledge and modern morals we have today. I think Miro, in his berserk inspired lovecraftian dungeon of Fear and Hunger, depicted very well this unsightly reality of human nature
Yeah I always felt people who consider that stuff "cringe" or "try hard" haven't experienced even second hand a lot of trauma etc. Hell, the only reason RPGs in general don't have more nudity, when it would be totally logical (the cave monster or tribal lord just happens to have a loin cloth or has no genitals? Really? lol) is because it hurts marketability and ESRB ratings. Otherwise it'd be very logical cuz that's how life is, especially in the past or in certain areas, cultures, or surrounding certain topics etc.
Personally it’s one of the things that really shows the depravity of the dungeon, this is the darkest place imaginable, and it definitely feels like it with the threat of a struggle cuddle really sells that. the debuff is always a death sentence and something that once it happens once, your extra careful next time round. the dagger dick enemy was my worst nightmare on my first playthrough
it's true, yes. at the same time, even while knowing, I really prefer to not see to much of that stuff. I'm pretty desensitized to that stuff, since I was a kid I would watch fucked up stuff, execution or torture videos, war clips and similar stuff. pure sexual violence too, no problem with anything. however, if I stop being a watched and actually get in there, if I emphatize with what I see, that becomes too much and it feels bad. a videogame let me immerge totally, seeing to much of that would just make me feel bad. which isn't a bad thing per se! feeling bad is still feeling and it's good to feel that, it's just that I have a capacity and seeing the truth too much may be, in fact, too much. better if most people are dead and the streets are empty.
Marina was born as a boy, but her mother did hide her gender (or maybe even changed it by magic) to spare her fate of becoming dark priest. She now clearly identifies as a girl, so she is trans character, but that entire backstory weights on her and this seems to be what inspires her Moonscorched form.
Marina is still biologically a guy, but for all intents and purposes Marina is a woman. If you get yourself caught by Needles or godforbid *cough* Masturbate skill *cough* you'll realize she schlonks differently. Also losing to the priest and being crucified you'll see how different Marina's body is compared to the others like Karin or Abella. Still a girlboss though
Most people's first playthrough from what I've heard (and experienced) wander down to the bunker and do that ending first. I've never experienced an rpg with so much replay value from all the hypothetical things can happen.
12:00 it seems as though the New gods summoned the Player character and the Old God's apprentice Perculé tooks us away before they could make their proposition. I saw the Tormented one and the Conquistador looking ass New gods that we killed in Fear and Hunger 1.
Im surprised you didnt include the music from the orphanage. That music makes me feel the only time ive ever felt really sad and like crying, but still on edge and tense. The music is so sad, and when i went there i went there and levi. Hearing the music and watching levi comment on how this was the orphanage he grew up in was super emotional.
I think Pocketcat is based on the work of an artist named Louis Wain (1860-1939). Although Louis Wain was relatively well known for his early works featuring anthropomorphic cats published in scores of magazines and childrens books. He ultimately become famous for his decent into madness. Which gave his later works (again featuring anthropomorphic cats) unsettling and psychotic quality's. Plus when you look at Miro Haverinen (the Fear and Hunger dev...) horrifically twisted character designs it's pretty obvious that his artistic style is based on a dark and macabre type of abstract surrealism. Another hint backing up this idea can be found when you talk to Pocketcat in the Museum (Fear and Hunger 2 Termina) as I don't believe it's a mistake that yourself and Pocketcat have your conversation while standing in font of a massive copy of "Guernica". One of Pablo Picasso's most famous and disturbing paintings, Guernica was inspired by the 1937 Spanish civil and is known because of its powerful abstract portrayal of universal suffering, especially that of innocent victims..
There is an ending where you dont have to kill everyone you def gotta go find the truth but you can save people i believe but like he says you gotta go play it
@@Beeyo176 No one gets scorched, no one dies, no one gets hurt. You do it with minimal saves, as a specific character and never go for the tower. Your character is the only casualty.
@@Beeyo176 there is 2 very very specific characters that can do the run, one of them needs to do it in the first day with no saves and the other one can save for the first day but has to be done ASAP anyways to prevent other moonscorched
Spoiler: I guess Rher, the master of Pocketcat, chooses the most desperate individuals to become a new incarnation of Pocketcat. This is why Daan, who basically has nothing and nobody to live for anymore after the events of Termina, gets coerced to become the new Host of the spirit which is Pocketcat.
It's also said that Blank Souls, such as Daan's, are the ones haunted to become new Pocketcats, which explains why he was following Daan before the festival even started.
@@joehanson1187 both in his last dialogue with pocketcat when moonscorching and the dialogues saying ONLY to him that "he recognized him" and "feel he saw he before" heavily implies Pocketcat was already following him. Is very creepy knowing that in all but ending A, Daan turns out to become Pocketcat anyways, unless you kill him as Daan before Day 2 (I believe he moonscorches by Night?).
27:52 Dan may have been SA as a child which maybe why his parents disappeared....Tool has a Song "Prison Sex" in which the following is stated 'Do unto other, what has be done to me'.....very powerful in the circle of SA children.
i thought the same, especially because it is said that his parents tried to pass sylvian’s healing gift to him… plus, it is canon that pocketcat has followed him his entire life, probably because of his blank soul
In the first game, if you tried to marriage with the girl, the game used to insta kill you as the god Sylvian didn't approve of it. The game very explicitly says the gods do NOT condone r-wording and abusing children, BUT, Daan still definetly seems to have some kind of perturbance related to Sylvian and his parents, which may even be SA.
On another video, I read a very interesting interpretation of the Moonschorched: They're not made after how they see themselves, so much as how Rher (or Sulfur) sees them. Rher is a trickster god, and he despises humans. he seeks to expose the truth about them, but the "truth" in this case might just be the insecurities, the things that people hide or don't talk about, not so much the things that define them. Like you said, Marcoh is a gentle giant, caring not only for his sister, but also for Olivia, whom he tries to empower by giving her a wheelchair (he doesn't even coddle her in that sense). Marina is a brilliant occultist, and quite outspoken, but Rher sees only the shadow of her Father, and what the other priests see her as (which is an unfairly disgraceful view, the other Black Priests really suck). Daan is a bit different, it's one of Rher's Servants directly interfering, but the point I think still stands. People are corrupted, but not because of themselves, but because Rher hates them, and Sulfur likes to see them suffer and harm each other in their worst form.
correction: Rancid is not a wolf, he's a sergal. Which.. is literally a race on its own the closest i can describe it is a land shark that has fur. They're quite amazing actually
Karins moonscorched form also pays homage to Louhi, an evil with and goddes from finnish mythology who turns into an eagle carrying an army on her back in the finnish national epic the Kalevala
The moonscorched engineer is a bit of a poor design because it is actually meant to look more like a mosquito than an elephant. Since her fear is to be a bloodsucker to everyone and the reason it is male is because she has a distinctly male job as an engineer.
The mages mastermind form is actually about his fear of being controlled. It's meant to represent one of those zombie ant fungi controlling him. That's also why the rest of his body looks so unchanged.
Chaugnar looks elephant-like bc Abella was (idk if it was technically confirmed, but it seems extremely obvious if you think about it) hit by the same kind of Parasite that is attached to the Woodsman. The reason the body is almost completely masculine is likely due to the way she views herself, being in a trade and physically fit, as opposed to a delicate woman (which is what you were encouraged to be, especially back in the 40s). And Marcoh is holding a "man" down as the Giant because he kills a man in a boxing match, and thay guilt sticks with him until death. Those are just two things i wanted to say about moonscorched forms, but all 12 of them are pretty damn great for their own reasons. I love how their forms fit their personalities and stories. Sort of like the New God forms of all 4 Main Protags in Funger 1, but with different design theming.
Awesome. Interesting hearing your perspective on this game. Been hooked on Fear and Hunger content lately. Nice work. Will check out your other channel.
The Machine God ending needs a little more fleshing out but is undoubtedly the best ending, especially when playing as Olivia. It actually feels like a gratifying conclusion
The reason why the ghosts kids are still vulnerable to fists it's proabably because, in life, they were abused and beaten constantly, so fragments of their former life still haunts them, even in death they are still those same kids with the same fears.
Mirro has actually stated he hasn't played Majora's Mask and that the only influence it had on the game is that he went out of his way to make sure Rher didn't look like the moon from MM.
More about the parallels to Majora's Mask, If you talk to The Pocketcat in battle (more specifically Daan's version) he will comment on how the festival seems oddly familiar. He comments on the Bremen Army getting involved, the Owl Cultists being guerrilla fighters with blowguns, and an important tower in the central square that is close to the moon, among the other things you mentioned.
I loved the video, but to note a few things: 9:50 Maybe this is on me for missing something, but when did the game say Daan's medical skills, that he was taught by a licensed modern doctor, were frowned upon? He's just a normal doctor in that regard. 11:50 "Perkle" is pronounce Per-keh-leh, it's Finnish, also he's not wearing a mask as far as I can tell, but has blue facepaint. 11:58 Termina isn't near it's already ongoing, possibly for a month now, you arrive 3 days before it ends. 12:22 Pocketcat lampshades the whole Majora's Mask connection later in the game, it's kinda funny actually. 13:50 That gunner is always there, to the right by the server, he's not random. 20:29 Apparently that's based off an artwork Miro saw that freaked him out. 21:25 You can just explore clockwise through the unlocked door on the left instead of falling down. But falling down *is* faster. 22:44 That's a horse. 28:00 Of course this is conjecture on my part too, but I see Chaugnar as Abella's response being forced into a masculine job by circumstance and possibly thus having her femininity denied to her. Some people think the elephant head is due to the parasites like the one that got the Woodsman but I don't buy it personally.
I honestly kind of hope they don't add the other contestants. I like the dynamic of them being npcs. And I feel having 8 characters is already good enough. As much as people want Tanaka. Bless up Tanaka😔🙏
I dunno, Pav and Henryk have their own stories going on that I'd love to learn more about. Tanaka (and Marcoh) are both way more interesting as NPCs though.
It's worth mentioning, that certain elements of F&H: 2 were not created by creator, but rather "borrowed" from Silent Hill: like alternate world and Neighbors (litteraly Silent Hill 3 copy pasted enemies). Not to undermine the game, but still worth mentioning
Heres my thoughts about each moonscorch form from F&H 2 and what they represent (spoilers ahead) Levi: his from is meant to reflect his pain and trouble past, how he feel like a weapons to be usef in war and not a living being Marina: her form takes on her gender identity and has she feels strained by her father, carrying the weight she felt from it Daan: he forms being pocketcat is based on his pain and immense suffering, pocketcats looks for those who suffered so much and gaslights them to dawn the new role of pocketcat Abella: her form being very tall and muscular represents the stereotype of her job being a mans job, and her face being effect from the parasite from the woodsmen O'saa: his form is meant to shows how he feels trapped and lacks freedom, feeling his being controlled by nas'rhar, the wizard head from F&H 1 and doesnt to be controlled Olivia: her form being ironic that shes a machine despite being a nature lover/botanist reflects how she hated being stared at or being treated differently as pity or sorrow. Marcoh: his giant form also reflects him being bigger and stronger then others, feeling like a monsters thats only good for fighting, the slamming the body is referencer what he did to his former boss to escape his criminal life with sister Karin: her forms is how shes views herself as reporter, a Valkyrie who swoops in taking the spoils to fuel her story and carrying the weight to press her story forwards for everyone to know.
I like the lore expansion, bigger map & more characters. I also like that during fights enemies can't no longer attack after being killed. That was such a bullshit mechanic, extremely unfair and you could do absolutely nothing about it. What I don't like is the days mechanic. You basically have to play the game over and over again (not in a fun way) to discover where other characters are & how you can save them. Or just play wiki-simulator.
Musical theory is still human creation and there is not just one but many, heavily dependant on things like culture. There is no objective truth taking that into consideration. You can tell if something is technically good, but technicality doesn't make a piece compelling. Anyone worth their salt studying any artistic theory, whether it's painting or music knows that
I haven't finished the game, but with the 14 hours I have (haven't finished it XO) I'm not so sure I'd say it's the perfect squel... that being said, I haven't completed the game and I'm stuck at the trio boss in the city.
@@kirokye whenever you need to use the hexen, you have to sleep and skip time. Plus, instead of having your own agenda and slowly getting enveloped into a nightmare such as the first game. The 2nd game, you're just plopped into a horror town. It's a great game, and I love both of them (I'm more biased toward the first game ngl tho), but to call it the perfect squel. Ehhh. Plus, idk maybe it's just because I haven't beat it or looked to anyone for guidance, but it seems impossible to get OP and a lot of the enemies are just road blocks.
@@reactoryt9714 considering your gameplay issues, termina is very similar to the first game in that it really encourages experimentation. it just takes more patience considering in the first game you had four characters to choose from whereas in termina, you have 8 characters to choose from AND a skill tree (the hexen). you can get far more op than you ever could in the first game but you need to mix and match the player character, party members and equipment. otherwise, i think they’re on par with each other. fear and hunger has the better atmosphere of the two but i feel that termina is more diverse and offers more interesting characters and relations between characters
I am playing this right now so I can't watch it all, but personally I'd say that while this game is good it doesn't live up to its predecessor. Unless for the sanbox nature I feel like it's a downgrade from the first one
I saw a lot of complaints about the characters on how they don't really have any connections to one another, like how in the first game everyone's main goal was to find Le'garde for their reasons which made them all potentially cross paths with one another by chance. The contestants were just unlucky to be a part of the festival. Some people hated that, but I personally find that a lot more terrifying these people just happened to be at the wrong place at the wrong time besides two who knew what was going to happen. They thought it would be a normal trip, but it became something that would give anyone trauma for the rest of their lives without them having a say in the matter. Shows how cruel and unpredictable the fear and hunger world can be.
Fr amen! Also I feel it worth noting that multiple characters actually DO have overlapping reasons like both Olivia and Abella's one and only reason for getting on the train, their primary goal is to find Olivia's sister (I can't remember her name but the one who becomes logic in ending A, wears a white dress and red shoes). Both of them share the same goal but neither of them really disclose it to each other, just like F&H 1's common goal was "find Le'garde".
(As a second example both Pav and August come with the same objective as well and find Kaiser and kill him or die trying!)
Regardless the feeling that for the most part they are just random interesting but ultimately (mostly) unrelated people feels like yet another bonus to the way the game portrays this oppressive atmosphere as it doesn't care who you (the player character) are or why you're here it intends to chew you up and spit you out all the same.
Love it
it also adds depth to the world not as present in the first game. People's lives are all distant and have their own problems. Much like in the real world, people are more concerned about issues specifically affecting them than the wider world around them.
People want everything to be a Friends sitcom. Corny.
Crazy how despite how disconnected the character backgrounds are, the way they interact with each other still feels 100% much more organic than the series that uses its characters as marketing:
The most overrated JRPG in recent years: Octopath Traveller (especially the 2nd one, which everyone overhyped)
And the fact it's 5-6x times the price of Termina is also mindboggling.
20:30 this is actually a sort of Easter egg put in by the creator of the game. The guy has an irrational phobia of button down white shirts (yea, I know, weird). The obelisk is basically him taking a jab at himself.
these games prove that RPG maker isn't at fault, with enough vision you can make great games
completely agree
Another I would like to add would be BLACKSOULS, while the 1st is rougher on the edges, the 2nd is miles ahead, not too dissimilar to F&H
@@Tam-Ezrac Yo how do you legally purchase a actual copy of Black souls I want to support the developers with my purchase
@@broderickblackSearch up [BLACKSOULS DLsite] and the games should pop up
Isn't that shit gross?
I just love hearing commentary on Fear and Hunger, good ass bed time sleep aids
I agree! One of the reasons i made it. I love listening to people talk about it
I concur, I love relaxing and dozing off to this.
Thats literally why i put this video on, to go to sleep while listening to this.
Sleep AIDs? Haven't heard of that status effect
@@Laucroni searched on Google and instead I got Insomnia on the results
I do find it amaizing how the entire description of the early game and mayor can just never happen. You actually miss the best horror moment going bunker first. The amount things can diverge with your actions is super interesting, I love that in games.
Once I discovered Abella is recruitable so soon, I pretty much ALWAYS go bunker first in non-Masochism mode runs. So I hadn't gotten to experience Chaugnar's jumpscare until then.
But in Maso Mode, sidestepping Chaugnar is one of my favorite moments
I've described Termina as basically "Silent Hill meets Majora's Mask meets Hunger Games." and that's had my friends instantly take a look at it and like it
Yeah that’s about right sounding
...meets Battle Royale.
@@anon2034with a legacy of Berserk
@@anon2034So the Hunger Games then...
I think with abella moonschorched is a mix of she’s a mechanic which back then would be seen as a male job hence being super muscular and her face I think could be she was attacked by something similar to the woodsman’s appendage and is kind of like a parasite. I love seeing commentary videos on feet and hunger you did a great job thank you
I could see that. That makes sense. Also thanks!
Something about her being in a masculine profession is the elephant in the room
I’ve heard this theory a lot that its the woodsman’s appendage that makes her face look like that, and I’ve gotta say that cant be true because if you bring Abella to the tower and moonscorch her there she still has the elephant face.
Not to mention if I remember correctly, if the appendage gets you, you can’t escape the fight unless someone else kills him, which can’t happen because Abella comes alone and the woodsman isnt dead after her moonscorch.
Honestly I just think her moonscorch is just as normal as the other contestants’ and her’s is just themed around her stress of being a woman in such a heavily male line of work. And considering it’s the 1940’s, she’d probably be judged for it compared to someone in modern day.
@@slysamuel5902yeah that’s fair I can see that too it does have a lot of likeness to the woodsman appendage but yeah it probably is just the being a woman in a male dominated industry
I remember hearing someone say that when asked, Miro (the game creator) said her design had something to do with her personality and I think insecurities. Had to do with her being a gentle soul at heart but struggling to not be a bit of a "bull in a China shop", represented in her "Chagnaur" form as being a giant hulking beast with unbelievable strength, even her idly tooting is enough to physically hurt someone that kinda thing.
If I remember where the hell I heard it from I'll edit this comment tho!
I’d argue that fists count as otherworldly weapons
You’re using your body, and by extension, your spirit.
By that logic my fingers, the skin on my hand and the muscles producing the force of my attack is otherworldly too. The whole body becomes and otherworldly weapon.
"A boxer who is good with his fists but not much else." Bruh, he can start with two of Karin's best skills, Escape Plan and Lockpicking. No need to have her as a party member if you grab them both.
Bare Fisted Proficiency >>>>
@@heyygallo Yeah and you get that for free with two of Karin's best skills.
Daan becomes Pocketcat for reasons. Daan is a favorite of a certain god, along with carrying the Blank Soul.
There's a video explaining soul types. If I'm not wrong, it is BECAUSE Daan has a blank soul that he becomes Pocketcat.
He’s also what scientists like myself call, “à big pussy” so that’s important too
btw the reason for the neighbors having button up shirts and that shirt obelisk thing is bc the creator has a phobia of button up shirts
29:56 dysmorphia isn't a need to be beautiful. It manifests in ones desire to be anything else, rather than how they currently look.
I agree with you but there is one thing I can’t agree with all content creators bout fear and hunger one’s “overly shocking”, often considered unreal, themes (like the excess sexual violence). Although it is indeed shocking, it is pretty real. People don’t know how rapey wars, prisons and other environments with a completely unilateral distribution of power are. Up to this day it is still a very big reality and it was worse before all the emotional knowledge and modern morals we have today. I think Miro, in his berserk inspired lovecraftian dungeon of Fear and Hunger, depicted very well this unsightly reality of human nature
Yeah I always felt people who consider that stuff "cringe" or "try hard" haven't experienced even second hand a lot of trauma etc. Hell, the only reason RPGs in general don't have more nudity, when it would be totally logical (the cave monster or tribal lord just happens to have a loin cloth or has no genitals? Really? lol) is because it hurts marketability and ESRB ratings. Otherwise it'd be very logical cuz that's how life is, especially in the past or in certain areas, cultures, or surrounding certain topics etc.
Not enough sexual violence IMO. First game was far more overt with it, while the second game seems to shy away from it more often than it should.
Personally it’s one of the things that really shows the depravity of the dungeon, this is the darkest place imaginable, and it definitely feels like it with the threat of a struggle cuddle really sells that. the debuff is always a death sentence and something that once it happens once, your extra careful next time round. the dagger dick enemy was my worst nightmare on my first playthrough
Yes, males make our world hell.
it's true, yes.
at the same time, even while knowing, I really prefer to not see to much of that stuff.
I'm pretty desensitized to that stuff, since I was a kid I would watch fucked up stuff, execution or torture videos, war clips and similar stuff. pure sexual violence too, no problem with anything.
however, if I stop being a watched and actually get in there, if I emphatize with what I see, that becomes too much and it feels bad.
a videogame let me immerge totally, seeing to much of that would just make me feel bad. which isn't a bad thing per se! feeling bad is still feeling and it's good to feel that, it's just that I have a capacity and seeing the truth too much may be, in fact, too much.
better if most people are dead and the streets are empty.
5:45 Miro writes all the music himself. And he'd never written or even seriously played music in his life before F&H1 either. 🤷
The music is maybe my favourite part of Termina, absolutely crazy the amount of talent that dude has.
Small correction is that the developer is Finnish, not Danish 💕
Finish people are sadistic and cruel
@@admiralbg9854💀
@@admiralbg9854I love how slavic people are all different flavours of fucked up
Marina was born as a boy, but her mother did hide her gender (or maybe even changed it by magic) to spare her fate of becoming dark priest. She now clearly identifies as a girl, so she is trans character, but that entire backstory weights on her and this seems to be what inspires her Moonscorched form.
Marina is still biologically a guy, but for all intents and purposes Marina is a woman. If you get yourself caught by Needles or godforbid *cough* Masturbate skill *cough* you'll realize she schlonks differently. Also losing to the priest and being crucified you'll see how different Marina's body is compared to the others like Karin or Abella.
Still a girlboss though
So he is a mutilated male. Got it.
She didn’t change Marina’s gender, the she has the male animation for the ‘masturbation’ skill
So he is a man.
holy shit, you didn't say "without further ado" after that intro. A+.
Most people's first playthrough from what I've heard (and experienced) wander down to the bunker and do that ending first.
I've never experienced an rpg with so much replay value from all the hypothetical things can happen.
I like how needles looks inspired by art the clown including the action where if you take out one of his arms he pulls out a gun and shots you
12:00 it seems as though the New gods summoned the Player character and the Old God's apprentice Perculé tooks us away before they could make their proposition. I saw the Tormented one and the Conquistador looking ass New gods that we killed in Fear and Hunger 1.
Im surprised you didnt include the music from the orphanage. That music makes me feel the only time ive ever felt really sad and like crying, but still on edge and tense. The music is so sad, and when i went there i went there and levi. Hearing the music and watching levi comment on how this was the orphanage he grew up in was super emotional.
I think Pocketcat is based on the work of an artist named Louis Wain (1860-1939). Although Louis Wain was relatively well known for his early works featuring anthropomorphic cats published in scores of magazines and childrens books. He ultimately become famous for his decent into madness. Which gave his later works (again featuring anthropomorphic cats) unsettling and psychotic quality's.
Plus when you look at Miro Haverinen (the Fear and Hunger dev...) horrifically twisted character designs it's pretty obvious that his artistic style is based on a dark and macabre type of abstract surrealism. Another hint backing up this idea can be found when you talk to Pocketcat in the Museum (Fear and Hunger 2 Termina) as I don't believe it's a mistake that yourself and Pocketcat have your conversation while standing in font of a massive copy of "Guernica". One of Pablo Picasso's most famous and disturbing paintings, Guernica was inspired by the 1937 Spanish civil and is known because of its powerful abstract portrayal of universal suffering, especially that of innocent victims..
I will have to research Louis Wain. Thank you for the insight
There is an ending where you dont have to kill everyone you def gotta go find the truth but you can save people i believe but like he says you gotta go play it
There isn't...yet.
@@Beeyo176there’s a way to save everyone except for the main character, you just have to do things very specifically
@Gooblerr What about August? And would you consider someone who is Moonscorched as being "saved"?
@@Beeyo176 No one gets scorched, no one dies, no one gets hurt. You do it with minimal saves, as a specific character and never go for the tower. Your character is the only casualty.
@@Beeyo176 there is 2 very very specific characters that can do the run, one of them needs to do it in the first day with no saves and the other one can save for the first day but has to be done ASAP anyways to prevent other moonscorched
99.9% of this video- Super insightful game study.
.1% of the video- Perkle.
I like per kel
Right hand to Gro-Goroth this is one of my favourite videos on F&H!
I love this game and it's world building so very much.
Spoiler:
I guess Rher, the master of Pocketcat, chooses the most desperate individuals to become a new incarnation of Pocketcat. This is why Daan, who basically has nothing and nobody to live for anymore after the events of Termina, gets coerced to become the new Host of the spirit which is Pocketcat.
It's also said that Blank Souls, such as Daan's, are the ones haunted to become new Pocketcats, which explains why he was following Daan before the festival even started.
@@ramrd5779 I actually didn't know he was haunted by Pocketcat even beforehand, Crazy!
@@joehanson1187 both in his last dialogue with pocketcat when moonscorching and the dialogues saying ONLY to him that "he recognized him" and "feel he saw he before" heavily implies Pocketcat was already following him. Is very creepy knowing that in all but ending A, Daan turns out to become Pocketcat anyways, unless you kill him as Daan before Day 2 (I believe he moonscorches by Night?).
Levi and his moon scorched form really hit me in a way I didn’t anticipate. Was Miro in a military or something himself at some point?
I believe so, he is from Finland and I’m like 90% sure Finland has mandatory conscription
27:52 Dan may have been SA as a child which maybe why his parents disappeared....Tool has a Song "Prison Sex" in which the following is stated 'Do unto other, what has be done to me'.....very powerful in the circle of SA children.
i thought the same, especially because it is said that his parents tried to pass sylvian’s healing gift to him… plus, it is canon that pocketcat has followed him his entire life, probably because of his blank soul
Sylvian cultists probably s.a him
In the first game, if you tried to marriage with the girl, the game used to insta kill you as the god Sylvian didn't approve of it. The game very explicitly says the gods do NOT condone r-wording and abusing children, BUT, Daan still definetly seems to have some kind of perturbance related to Sylvian and his parents, which may even be SA.
@@ramrd5779makes sense since his parents "Disappeared" after teaching him.
On another video, I read a very interesting interpretation of the Moonschorched:
They're not made after how they see themselves, so much as how Rher (or Sulfur) sees them.
Rher is a trickster god, and he despises humans. he seeks to expose the truth about them, but the "truth" in this case might just be the insecurities, the things that people hide or don't talk about, not so much the things that define them.
Like you said, Marcoh is a gentle giant, caring not only for his sister, but also for Olivia, whom he tries to empower by giving her a wheelchair (he doesn't even coddle her in that sense).
Marina is a brilliant occultist, and quite outspoken, but Rher sees only the shadow of her Father, and what the other priests see her as (which is an unfairly disgraceful view, the other Black Priests really suck).
Daan is a bit different, it's one of Rher's Servants directly interfering, but the point I think still stands. People are corrupted, but not because of themselves, but because Rher hates them, and Sulfur likes to see them suffer and harm each other in their worst form.
correction: Rancid is not a wolf, he's a sergal. Which.. is literally a race on its own the closest i can describe it is a land shark that has fur.
They're quite amazing actually
I see Funger video, I leave a like and a suscription.
average based fear and hunger enjoyer
Karins moonscorched form also pays homage to Louhi, an evil with and goddes from finnish mythology who turns into an eagle carrying an army on her back in the finnish national epic the Kalevala
Both games in this series have become some of my favorite games ever created. It's just so well made
The moonscorched engineer is a bit of a poor design because it is actually meant to look more like a mosquito than an elephant. Since her fear is to be a bloodsucker to everyone and the reason it is male is because she has a distinctly male job as an engineer.
The mages mastermind form is actually about his fear of being controlled. It's meant to represent one of those zombie ant fungi controlling him. That's also why the rest of his body looks so unchanged.
Good ass video I just wrote my review on backloggd how much I love this game and how good it is as a sequel both writing wise and gameplay wise
Hard agree
Chaugnar looks elephant-like bc Abella was (idk if it was technically confirmed, but it seems extremely obvious if you think about it) hit by the same kind of Parasite that is attached to the Woodsman. The reason the body is almost completely masculine is likely due to the way she views herself, being in a trade and physically fit, as opposed to a delicate woman (which is what you were encouraged to be, especially back in the 40s).
And Marcoh is holding a "man" down as the Giant because he kills a man in a boxing match, and thay guilt sticks with him until death.
Those are just two things i wanted to say about moonscorched forms, but all 12 of them are pretty damn great for their own reasons. I love how their forms fit their personalities and stories.
Sort of like the New God forms of all 4 Main Protags in Funger 1, but with different design theming.
i just watched sovereign's lore playthrough yesterday. this is a whole lot different.
i had no idea this game was made in rpg maker, insane
The desperation ost for me is just perfect. its makes you feel like "Well, you fucked up."
Fear and Hunger 2 is Silent Hill meets Berserk meets Majora's Mask.
Wow I haven't played either game but "breath of the moon" sent chills down my spine and gave me gooosebumps
Awesome.
Interesting hearing your perspective on this game.
Been hooked on Fear and Hunger content lately.
Nice work.
Will check out your other channel.
The Machine God ending needs a little more fleshing out but is undoubtedly the best ending, especially when playing as Olivia. It actually feels like a gratifying conclusion
When you didn’t get the elephant one then got to Olivia and said “this is my FAVORITE TRANSFORMATION” I died lmao
**stinger is pulsating**
But with a twist this time
In your face (woodsman battle)
The reason why the ghosts kids are still vulnerable to fists it's proabably because, in life, they were abused and beaten constantly, so fragments of their former life still haunts them, even in death they are still those same kids with the same fears.
ooo I like that theory!
@@Pugsr I don't remember where i read it, but we se if that holds up on the next update.
Mirro has actually stated he hasn't played Majora's Mask and that the only influence it had on the game is that he went out of his way to make sure Rher didn't look like the moon from MM.
Miro is finnish, not danish-
More about the parallels to Majora's Mask, If you talk to The Pocketcat in battle (more specifically Daan's version) he will comment on how the festival seems oddly familiar. He comments on the Bremen Army getting involved, the Owl Cultists being guerrilla fighters with blowguns, and an important tower in the central square that is close to the moon, among the other things you mentioned.
The youtuber Lucky has a really good video breaking down the designs of the moonscorched btw
Marco is carrying a body beacuse the weight of the person he killed make him feel like a monster.
I loved the video, but to note a few things:
9:50 Maybe this is on me for missing something, but when did the game say Daan's medical skills, that he was taught by a licensed modern doctor, were frowned upon? He's just a normal doctor in that regard.
11:50 "Perkle" is pronounce Per-keh-leh, it's Finnish, also he's not wearing a mask as far as I can tell, but has blue facepaint.
11:58 Termina isn't near it's already ongoing, possibly for a month now, you arrive 3 days before it ends.
12:22 Pocketcat lampshades the whole Majora's Mask connection later in the game, it's kinda funny actually.
13:50 That gunner is always there, to the right by the server, he's not random.
20:29 Apparently that's based off an artwork Miro saw that freaked him out.
21:25 You can just explore clockwise through the unlocked door on the left instead of falling down. But falling down *is* faster.
22:44 That's a horse.
28:00 Of course this is conjecture on my part too, but I see Chaugnar as Abella's response being forced into a masculine job by circumstance and possibly thus having her femininity denied to her. Some people think the elephant head is due to the parasites like the one that got the Woodsman but I don't buy it personally.
Sound design in Fear and Hunger 1/2 is on par with Akira Yamaoka. Simply amazing
I didn’t realize Charlie from IASIP made game reviews, thats pretty sweet
The shirt obelisk exists bc Miro has a fear of buttoned shirts for some reason.
it's not called irrational fear for no reason, y'know.
I'm pretty sure Abella's "moonscorched" is actually her having a parasite similiar to the one on the woodsman on her face.
I thought that was you screaming at first lmao.
miro said tanaka and pav should become playable, but the guy has also been planning to publish the fishing update since july… so……. (he’s such a mood)
Perkele is a Finnish word meaning “Devil” or “Evil Spirit”
There is a video explaining what each moonscorch means...
Also its speculated that the spirit of pocketcat needs a new vessel every once in a while...
My favorite thing about moon scorch Valkyrie is that Valkyries aren't birds
I honestly kind of hope they don't add the other contestants. I like the dynamic of them being npcs. And I feel having 8 characters is already good enough. As much as people want Tanaka. Bless up Tanaka😔🙏
Rest in peace tanaka. My man's cannot stay alive.
I dunno, Pav and Henryk have their own stories going on that I'd love to learn more about. Tanaka (and Marcoh) are both way more interesting as NPCs though.
from what we know Miro wants to make every contestant playable
if I remember right Chagnaur is a cthulhu reference,some sort evil elephant god or soemthing
@Pugsr If you check Worm Girl's video on this game, she tells how Abella got her Moonscorched form.
I havent heard of the video but now I am interested and will check it out
loved this video, it makes me want to play the actual game
I always thought the war referenced was ww1, even the Bremen nation was always the German empire in my headcannon
There was a first great and second mentioned in the game. This game references WW2. The two wars aren't so far between dates anyway.
It's worth mentioning, that certain elements of F&H: 2 were not created by creator, but rather "borrowed" from Silent Hill: like alternate world and Neighbors (litteraly Silent Hill 3 copy pasted enemies). Not to undermine the game, but still worth mentioning
I mean the creator is finnish, have you seen the games that come out of there
Dann also starts with a pistol if you select infantry instead of medic
Bro you should totally start a Silent Hill analysis series!
I might do one based on the remake when that comes out.
Why am i just now realizing that Termina is the same city as in Majoras Mask....man im slow😂😂😂
THATS A BUG THATS A BUG THATS A BUG
Heres my thoughts about each moonscorch form from F&H 2 and what they represent (spoilers ahead)
Levi: his from is meant to reflect his pain and trouble past, how he feel like a weapons to be usef in war and not a living being
Marina: her form takes on her gender identity and has she feels strained by her father, carrying the weight she felt from it
Daan: he forms being pocketcat is based on his pain and immense suffering, pocketcats looks for those who suffered so much and gaslights them to dawn the new role of pocketcat
Abella: her form being very tall and muscular represents the stereotype of her job being a mans job, and her face being effect from the parasite from the woodsmen
O'saa: his form is meant to shows how he feels trapped and lacks freedom, feeling his being controlled by nas'rhar, the wizard head from F&H 1 and doesnt to be controlled
Olivia: her form being ironic that shes a machine despite being a nature lover/botanist reflects how she hated being stared at or being treated differently as pity or sorrow.
Marcoh: his giant form also reflects him being bigger and stronger then others, feeling like a monsters thats only good for fighting, the slamming the body is referencer what he did to his former boss to escape his criminal life with sister
Karin: her forms is how shes views herself as reporter, a Valkyrie who swoops in taking the spoils to fuel her story and carrying the weight to press her story forwards for everyone to know.
Less than a minute and a half into the video and you shit on the developer and get his nationality wrong
Wait, have the Pugsr 2 channel doesn't exist?
Calling Rancid the SERGAL a wolf is a crime
"There is no absolute truth"
Is that statement an absolute truth? :)
Me seeing my dud attacking a vilager right after he sets up a bear trap: NO! NO! SHIT
Just started the video, small note. Miro is Finnish, not Danish
I like the lore expansion, bigger map & more characters. I also like that during fights enemies can't no longer attack after being killed. That was such a bullshit mechanic, extremely unfair and you could do absolutely nothing about it. What I don't like is the days mechanic. You basically have to play the game over and over again (not in a fun way) to discover where other characters are & how you can save them. Or just play wiki-simulator.
30:48 Bookmark
Mixing up Finnish and Danish people is such an American thing to say/do
Lisa the painful. This might top the "best RPG maker game"
Marina is the scariest part about the game
i think needels is extremly inspired by art the clown
Looks like majora's mask but 2D
your voice feels so quiet in comparison to all the rest of the audio
I absolutely can use musical theory to tell you objective truths about music
Musical theory is still human creation and there is not just one but many, heavily dependant on things like culture. There is no objective truth taking that into consideration. You can tell if something is technically good, but technicality doesn't make a piece compelling. Anyone worth their salt studying any artistic theory, whether it's painting or music knows that
29:52 not apperance, life.
EMETOPHOBIA MENTIONED 📢📢
Could I ask what the song at 9:20 is called 🥺🫶
I believe it is "Ashes of war" its in the Fear and Hunger 2 OST
I haven't finished the game, but with the 14 hours I have (haven't finished it XO) I'm not so sure I'd say it's the perfect squel... that being said, I haven't completed the game and I'm stuck at the trio boss in the city.
why isn’t is the perfect sequel? I agree that it’s easier than the first game but could you elaborate on that?
@@kirokye whenever you need to use the hexen, you have to sleep and skip time. Plus, instead of having your own agenda and slowly getting enveloped into a nightmare such as the first game. The 2nd game, you're just plopped into a horror town. It's a great game, and I love both of them (I'm more biased toward the first game ngl tho), but to call it the perfect squel. Ehhh. Plus, idk maybe it's just because I haven't beat it or looked to anyone for guidance, but it seems impossible to get OP and a lot of the enemies are just road blocks.
@@reactoryt9714there's a hexen in the orphanage, no need to sleep to use that
@@kalfu5194 as someone who has not gotten to the orphanage💀 good to know
@@reactoryt9714 considering your gameplay issues, termina is very similar to the first game in that it really encourages experimentation. it just takes more patience considering in the first game you had four characters to choose from whereas in termina, you have 8 characters to choose from AND a skill tree (the hexen). you can get far more op than you ever could in the first game but you need to mix and match the player character, party members and equipment.
otherwise, i think they’re on par with each other. fear and hunger has the better atmosphere of the two but i feel that termina is more diverse and offers more interesting characters and relations between characters
The creator is Finnish, not Danish but cool video nonetheless
I LOVE MARINA
Next time, please move the mouse out of the screen. For the love of god
I am playing this right now so I can't watch it all, but personally I'd say that while this game is good it doesn't live up to its predecessor. Unless for the sanbox nature I feel like it's a downgrade from the first one
6.66 subs dang
You have trouble talking don’t you?
Wish it performed better. Plays like shot on Steam deck.
You are also wrogn about Boruto. Its better.