Absolute magic how you're able to break down these mechanics into so many understandable steps and explain them so well. I am so freaking impressed, André!
just wow! i've requested this on the comments of 2 previous videos and now here it is! i've insta liked the video before watching it,everything is so well explained ...you're amazing and your channel its a super motivator to go deep dive into game development! Thanks and keep up!
Great to hear from you again! This channel is a MUST WATCH for every game developer. Thanks for your hard work and contribution for the entire scene! Um grande abraço!
These kinda videos make me cry. Cause it's so evident that you love what you're doing, you're enjoying solving creative problems and in the end it pays off so fucking much!
Dude....you're SOOO GOOD, this is an amazing portfolio as well. Please, don't stop making these videos, I'm learning soooo much and you're giving me a new perspective on a lot of mechanics, and I'm pretty sure everyone else thinks the same way. Looking forward to seeing all your projects in the future!!!
No words to describe such a good job. I am a mobile developer and I am really trying to enter the games world. It is fantastic seeing how the actions behind the scenes. Thank you, mate, I hope one day I can contribute to your incredible job.
Samyam rep'd this video didn't know it was 3 years ago though, man YT algo didn't love me. Still fantastic, the lack of showing explicitly how to do this helps me now appreciate how much I have progressed as a developer. I use godot but making this provided some powerful insight into exactly what I can do for managing my enemies.
Wow! I have been pulling my hairs out for the past few months to figure out the arkham style combat system. And you, sir, just made it look so damn easy. thanks for this! Subscribed.
It's really cool how you pulled this off and it's awesome you open sourced it, I just saw the latest movie and was playing Arkham Knight, so I watched this video again :) this is a really cool channel as a whole
Someone in an online group I'm in was looking for something like this just recently. I was only able to give a rough suggestion on how I thought it could be done so this is much better! Also, I'd like to reiterate my request for you to consider making the snake movement of Snake Pass. Thanks!
Thank you for the explanation and the files! Just discovered this channel and subbed immediately once I saw the quality and generosity of your content.
Missed these! They really give you such a good appreciation for mechanics and features of games! Especially in this the camera change on the last enemy! Wondering, Shadow of War's nemesis system, could you recreate that? Or would Warner Bros hunt you down due to the patent?
I always like these videos especially to replicate the systems that means if anyone can make a make a combat system that means higher variety of games with special combat systems special abilities like superpowers and such
My absolute favourite part is the counter system, if you get attacked by multiple opponents at the same time Batman can counter each of them in a way that makes sense. Sidestep the first guy, catch the leg of the second guy and flip him over, the quickly spin around to throw the stumbling first guy into the third guy. And it even incorporates the environment Batman can slam an enemy into a nearby wall or bang his head against a rail
While this is highly impressive...I would suggest for devs who want to add more layers and overall have a good code architecture in place, to have a finite state machine pattern running for the player. Awesome video!
I've been looking for this but for Unreal 😭. This was still good to see hopefully through my journey of learning Unreal I can figure out how to adapt this concept for my own project.
I missed these, really cool episode bro!
Thanks Dani!!! I also missed working on these! Hopefully I’ll have more time to make more videos soon!
@@mixandjam Yeah man, would love to see more! Hope you find the time
Me too
@@Danidev waiting for new video but take your time :)
Look who developer of Muck!!
Absolute magic how you're able to break down these mechanics into so many understandable steps and explain them so well. I am so freaking impressed, André!
Can you make it full tutorial this project, iHeartGameDev?
I came here to watch this on my break from watching your tutorial haha
OK, now this tutorial is just solid gold. Absolutely amazing job!
just wow! i've requested this on the comments of 2 previous videos and now here it is! i've insta liked the video before watching it,everything is so well explained ...you're amazing and your channel its a super motivator to go deep dive into game development! Thanks and keep up!
Thanks Mace! This is a very requested mechanic but of course I always read comments and take into consideration every idea! Happy you like it!
It’s been a while!
Welcome back :D
Hell yeah he’s back!
Where are you man? Your channel is truly unique gem on its own!
Great to hear from you again!
This channel is a MUST WATCH for every game developer. Thanks for your hard work and contribution for the entire scene!
Um grande abraço!
Been a little while but instantly pressed that like button before the intro jingle finished
But then when you finish the video and wanna click that like button you can't because it's already done
These kinda videos make me cry. Cause it's so evident that you love what you're doing, you're enjoying solving creative problems and in the end it pays off so fucking much!
This is epic! I had a feeling you were going to do a tutorial about this. Great job André!
It's been a very long time since you posted a video,good to see you again
You made the combat of one of the best video games all on your own, thought you'd be rusty after a few months without a video.
Dude....you're SOOO GOOD, this is an amazing portfolio as well. Please, don't stop making these videos, I'm learning soooo much and you're giving me a new perspective on a lot of mechanics, and I'm pretty sure everyone else thinks the same way. Looking forward to seeing all your projects in the future!!!
I can't believe you finally did this! I have been commenting so many times asking for this. Thanks
This is amazing! Love the batman game series and glad to see the input system and cinemachine being used!
@The Aidency Hello!! 😁
Dude, this is incredible! I love how you get the most out of Unity's features. 👏👏👏
No words to describe such a good job. I am a mobile developer and I am really trying to enter the games world. It is fantastic seeing how the actions behind the scenes. Thank you, mate, I hope one day I can contribute to your incredible job.
Samyam rep'd this video didn't know it was 3 years ago though, man YT algo didn't love me. Still fantastic, the lack of showing explicitly how to do this helps me now appreciate how much I have progressed as a developer. I use godot but making this provided some powerful insight into exactly what I can do for managing my enemies.
I missed this series, it's so satisfying to see the logic behind a game system being broken down and recreated by scratch!
Maybe you could recreate the capture mechanic from Mario Odyssey
Make basic mario movent
Throw cappy
Check enemy tag / layer
Add enemy movement script over mario
Polish
Done
@@bezoro-personal tags are more simples also they don't require a lot of computing power as in scripts or names
This was great! Love how smooth it all looked.
What an amazing video. I hope to release videos of your quality one day!
I'm so impressed at how you break down the challenge, not to mention your skills to bring everything together. Very inspiring.
I’d love if you ever made a “assemble with care” mechanics. Cannot make that for the life of me
Omg, the timing of this video getting uploaded is just perfect. Wanted to do exactly that combat
This is my favorite video so far. I've always wondered how this is done. You really make this seem so easy and simple. Whens your next vid?? 😀😀😀😀😀😀
Wow! I've been agonising over how to do something like this for a while now. Thanks for giving me a spring board!
This is insanely crazy! Thank you so much for this! I want to implement a similar system in my game and finding this video is a complete goldmine 😭
You are GOD sent,this is what I am looking for past 2 days
Wow! I have been pulling my hairs out for the past few months to figure out the arkham style combat system. And you, sir, just made it look so damn easy. thanks for this! Subscribed.
HE'S BACK 😍😍😍
It's really cool how you pulled this off and it's awesome you open sourced it, I just saw the latest movie and was playing Arkham Knight, so I watched this video again :) this is a really cool channel as a whole
Someone in an online group I'm in was looking for something like this just recently. I was only able to give a rough suggestion on how I thought it could be done so this is much better!
Also, I'd like to reiterate my request for you to consider making the snake movement of Snake Pass. Thanks!
Great video!
Idea for the next one:
The climbing in shadow of the colossus
I wish we had a proper tutorial like this for Unreal Engine 5.
exactly, I'm about to ask A.I. to look at the transcript and translate it to UE5
Really awesome thanks so much !!!! 🥳😱🥺
Thank you for the explanation and the files!
Just discovered this channel and subbed immediately once I saw the quality and generosity of your content.
I was just thinking about an arkham unity game. Keep up the good work!
Missed these! They really give you such a good appreciation for mechanics and features of games! Especially in this the camera change on the last enemy!
Wondering, Shadow of War's nemesis system, could you recreate that? Or would Warner Bros hunt you down due to the patent?
They would totally hunt me down 😅
@@mixandjam not if we hunt them first?👀
(It's such a shame though, it's such a cool mechanic (in my opinion anyways!))
It's been a while since you uploaded! It's nice to see you again!
By the way, I LOVE Batman Arkham's combat system. It's so satisfying.
Wonderful tutorial, clear, concise, and straight to the point. Perfect for grasping the mechanics underneath. Thank you!
Just amazing. I always like the way you explain and the topics you picked.
It never disappoint! Thank you Andre.
You're a real asset to this industry my friend. Glad to see you back (hopefully)
This is exactly how my work flow with Cinemachine has been, man thank you...
Awesome! Jammo's resume is amazing: superhero, ghostbuster, swordsman...
Holy freaking crap. You actually did it. You created free flow combat. You absolute madman and genius!!!
End result gave me goosebumps
Love you bro. This was exactly what I needed. Please make more videos like this
I always like these videos especially to replicate the systems that means if anyone can make a make a combat system that means higher variety of games with special combat systems special abilities like superpowers and such
It’s awesome how easy you make it look
Incredible video! It's always really inspiring seeing what you can do with time and clever design choices. Your vids encourage me to keep learning!
I can't believe how awesome this is!
My absolute favourite part is the counter system, if you get attacked by multiple opponents at the same time Batman can counter each of them in a way that makes sense. Sidestep the first guy, catch the leg of the second guy and flip him over, the quickly spin around to throw the stumbling first guy into the third guy. And it even incorporates the environment Batman can slam an enemy into a nearby wall or bang his head against a rail
Really hard to believe how awsome it is. Thanks a lot.
I watch all your videos, they are very interesting and didactic. Congratulations !!! a hug from Brazil
Man you make it look way easier than it really is! Great job!
I waited for this moment my hole life
While this is highly impressive...I would suggest for devs who want to add more layers and overall have a good code architecture in place, to have a finite state machine pattern running for the player.
Awesome video!
Amazing work! Really like the editing showing the codes for each section.
You make me want to try unity every time you upload new movie, thanks for doing those!
This is so cool! Great source material for this game project I have in mind. Thanks!!
Excellent video and explanation!
welcome back
Superb explanation. You are a great teacher.
Awesome, my man. As always top quality content!
Welcome back! I missed these
Just the thing I was searching for.
Picture this a prototype 2 mixing jam episode I would be so pumped for that 😆😎😁 hunt ability
Great as always
It's always a good day when M&J uploads.
Absolute Great
Welcome back
I love how strong the angry red glowing eyes read.
Jammo's wake up todo list:
Violence
Violence
Violence
Violence
but glad your back hope to see more of you sooner than later :D
You're a hero! Thank you for making such amazing content.
Great video. I'd love if you'd be able to recreate the functionality of Katamari, e.g. being able to roll things up and have them appear on the ball.
so is Jammo's superhero name Jam-Man? Jamman? Mixman? what is it, andre i gotta know.
Damn you made it look so easy lol . Nice work!
Always a great content, love these .
Man, that's incredible
Bro, you are amazing I have shared your channel with my friends already
Dude this was sooo awesome, Loved it!!!!
You amazing , keep going kep going , love your stuff missed these
Fantastic recreation! I loved this video
Amazing i just love how you replicated this to be the absolute same ❤
Amazingly done!
Thank you so much!!! This is incredible 😭
you amaze me every time!
The hero we deserve
You're on a whole other level than the rest of us
This is really amazing work bro. Hope to be as skilled as you someday :)
The video I have waited for!
Like a phoenix, he returns
Yes my favorite channel uploads today :D
In my recommend there was Just Cause 4 and maybe you MixJam guy, to do the grapple, glide and parachute.
A challenge with 3 mechanics
I've been looking for this but for Unreal 😭. This was still good to see hopefully through my journey of learning Unreal I can figure out how to adapt this concept for my own project.
I would love to see a combat system like this but for a character that has super speed like quicksilver or the flash
Wow! This looks amazing :)
WOOOOOOOOWWWWW 👀
Your one of the many Unity Masters🤩
Impressive I’d give this a shot
Great video as always!!!