Frostpunk: The Refugees, Extreme, Deathless, no Child Labour, Equal Ending

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  • Опубликовано: 10 янв 2025

Комментарии • 22

  • @flyingmountain4436
    @flyingmountain4436 6 месяцев назад +8

    That was brilliant. The refugees is so insanely difficult on extreme

    • @crimsonbanner
      @crimsonbanner  6 месяцев назад +3

      Thanks you, I think this scenerio is designed to be hard, so player would really consider signing child labor laws.

  • @rmnschwab
    @rmnschwab Год назад +15

    Nice. New Generation of Frostpunk players comming 👍🍻

  • @rosalbafuda5234
    @rosalbafuda5234 Месяц назад +1

    Dude, it's amazing!
    I seriously hope you will bringe eve the other DLC's and the main game too

    • @crimsonbanner
      @crimsonbanner  Месяц назад +1

      Maybe I'll do some frostpunk2 run, if I can't find playthroughs that meet the moral constrains.

  • @armandoguendulain7162
    @armandoguendulain7162 8 месяцев назад +4

    why dont you use mines? personal preference? although i must say that i'm very impressed that you managed only with thumpers

    • @crimsonbanner
      @crimsonbanner  8 месяцев назад +8

      The basic coal mine isn't strong enough for justify the cost of steam core. Besides, coal thumper can be place alone side steelworks and covered by a single steam hub.

  • @chuenlee
    @chuenlee 3 месяца назад +2

    how did you stop people from eating Raw food at day 2 ? I play and people start eating Raw Food at day 2 2000hrs

    • @crimsonbanner
      @crimsonbanner  3 месяца назад +4

      If there is as least one cook house is staffed, and that workhouse's temperature level is above Cold (-30c), than people won't eat raw food when hungry.

    • @PerfidiousGoober
      @PerfidiousGoober 2 месяца назад +2

      @@crimsonbanneroh my goodness this tip will save me so much suffering

  • @countryhumans7897
    @countryhumans7897 Год назад +2

    Cool.

  • @oyunzirvesi4898
    @oyunzirvesi4898 7 месяцев назад +1

    how do you changeing the direction of a structure

    • @crimsonbanner
      @crimsonbanner  7 месяцев назад +1

      Click the middle mouse button.

  • @assemnoot7491
    @assemnoot7491 6 месяцев назад

    There is no pause on extreme. Also if you turn off overdrive on first big temp drop med facilities dont get enough heat and you lose. Is this an old version?

    • @crimsonbanner
      @crimsonbanner  6 месяцев назад +1

      Actually, Extreme difficulty only exist after version 1.1.1. So I think what you are mention is actually survivor difficulty, which exists in all the versions.

    • @assemnoot7491
      @assemnoot7491 6 месяцев назад

      @@crimsonbanner yeah

    • @crimsonbanner
      @crimsonbanner  6 месяцев назад

      And Yes, medical posts won't be operatable after turn off overdrive on day6, if the generator is operate at level 1. Therefor, "GENERATOR POWER UPGRADE I" was researched at day6, so I could turn off overdrive after the generator operated at level 2.

  • @geoffreyburr5378
    @geoffreyburr5378 Год назад

    Why didn't you take the supplies from the bank?

    • @crimsonbanner
      @crimsonbanner  Год назад +6

      Preserving the knowledge , but there is no consequence for taking the supply.

  • @larrylindgren9484
    @larrylindgren9484 8 месяцев назад

    at -20 in the daytime there was zero reason to waste the coal turning it on. Zero.

    • @crimsonbanner
      @crimsonbanner  8 месяцев назад +7

      The most limited resources in first few days, are engineers. Burning coal with generator overdrive turning on can prevent illnesses, so only 5 engineers are required to man the medical post before days 6 . Besides, this scenario start with surplus of coal.

    • @LolGamer5
      @LolGamer5 19 дней назад +1

      The offended tone of that comment is gold. Not like he managed and did the best ending possible or anything lmfao.