Dawn of War 2 - 3v3 | Strongest Latinos + Bruce Campbell + Saint Galahad [vs] Jones + Kata + Thentos
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- Опубликовано: 22 июн 2024
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3.19.1.10320 + Elite Mod 2.9.11
Strongest Latinos | Space Marines [Apothecary]
Bruce Campbell | Ordo Malleus [Daemonhunter]
Saint Galahad | Space Marines [Force Commander]
vs
Jones | Orks [Mekboy]
Kata VII | Chaos Space Marines [Chaos Lord]
Thentos | Orks [Kommando Nob]
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Bruce didn't go after the Flash Gitz more often enough I think. He just seem to rotate to hit power or fighting other melee army, I think he could do a lot of work with his composition if he is to just run over FG and prevent them to shoot their gun.
Also, I think placing Tempest right behind the range blob like how we use Orbital is probably better than just put it right on top of them. By the time you get into melee, they would have already moved out of the snare range and it snare your own melee units instead.
Close game indeed
Tempest did some heavy lifting in that game.
Great scrap Boyz!!! Indrid thank you for the cast as always....
Comments for the Comment Throne!!!
Thank you indrid:)
Great game, especially from Jones. Love seeing plays with Call da Boyz global to turn a fight around
Nice Game! Indrid is on fire!
nice match, nice cast
Great SM hold
Holy exterminatus 30:12
Chaos Lord pretty much threw that entire match. Nvr get harness of rage with a slow hitting weapon like a Blood maul, especially if also getting Dark Halo. Should have went Lightening Claws.
Nearly got my name right
Red lost this game, Blue didn't win.
Those termis are something else, i dont know about this but having a unit able to hold 3 players with full rosters is something, 32:05 those rosters haahah, well Saint was able to carry that game in his back, so not going to say the player skill had nothing to do it, still funny.
I think about terminators ur looking at it in a Starcraft perspective where u pew pew something to death, you need some tools to counter terminators, not throw random stuff at them, if you chain stun them or slow or anything you delete them with upgraded slugga squad...
@@boghyboghy3642 👍, still very funny to see those marines with terminators armour holding entire armies.
Though i will like termis other weapon options be good too, i dont remember the last time i saw claw loyal termis or autocannon.
Dont get the hate towards terminators, u want cyclone nerfed, u want energy cost on teleport, u want them to get hit with AV weapons... They are terminators, they have to be strong like in lore or any other game, they are the chapter's finest....If they nerf them like that might as well remove them.
While I agree with lore implications being something to consider, bear in mind that: they have excellent HP pools ; excellent mobility thanks to teleport; excellent single target and multiple target damage, with the cyclone missile launcher, as well as excellent damage against both infantry and , again with the cyclone missile launcher, vehicles. The only things holding them back are being tier III, cost and not having a retreat option, the latter two being made almost moot by them having both a ton of HP and teleport. There is a guy going by OvertlyGenerous (or KlaussSchawb) who infamously beelines to tier III, getting pretty much carried until there, and then pops termies with cyclone missiles, and guess what, it works. Game balance is also important, there shouldn't be a unit which allows for something like that. For crying out loud, in this very game we saw three full rosters for red team get pretty much held back by two terminator squads.
They absolutely do not have excellent mobility, they are one of the slower units in the game. The teleport, doesn't give them extra mobility option, it's just a worse alternative to retreat which every single unit except them can already do. You have invest so much more in Librarian and other support option if you want Terminator to have decent mobility.
You already have tons of options to deal with Terminator, you have Flash Gitz which melt Terminator in an instance, You have Pergatus Inquisitor, Sorcerer that can Subjugate, even leveled T1 units like Slugga can hurt them (the loyalist Terminator don't even have melee resistance).
I think it's balance enough, Space Marines are supposed to be strong in T3 because they gave up T1 combat potential and a relatively weaker T2. If you let them go all the way to the point where they can start to field multiple Terminator, that's already on you. Overtly didn't just let his team mate carry him. He played like that solo too. He bashed your power constantly and he's very good at identifying an opportunity to 2v1 and win the fight even with his tiny army, it took more than just Terminator for him to win in T3 (and in fact, he could probably win faster if he took anything else other than his usual. Predator tank can be even harder to counter and come faster)
Terminators are very fun to kill and infinitely rewarding to do so. Even wounding a squad by killing one member or two is still a big resource sink to replace.
First, lore doesn't always translate to gameplay. How many full squads of guardsman would a single terminator kill in lore? More than in game for sure.
Second, the issue with cyclone is due to how easy it is to abuse in 3v3. It needs to be addressed, period.
@@mattjohnson8585 the same can also be applied to Flash Gitz Blaster though. Not a threat in 1v1, totally broken in 3v3. Balancing will probably never be perfect due to these 2 existed together.I think Cyclone is good enough as it is (functionality wise, if anything their other weapons probably needs a buff to be more competitive)