Meanwhile when I play CE: "is someone going out to set up solars?" >Radio silence "Hey atmos" >The two people in atmos are completely mute "Cap can I set up singulo?" >Clown was given AA and is the new captain
Since no one saw my comment, let me add this: IF YOU HAVE COMMAND ABOVE YOU, OBEY COMMAND. IF YOU DON'T LIKE COMMAND ABOVE YOU, THERE'S SOMETHING CALLED REVOLUTION!!! BUT IF THERE IS NO REVOLUTION GOING ON, THEN OBEY COMMAND, JESUS FUCKING CHRIST!!!!!! WHO WHO THE FUCK CARES IF THE AME HAS 4 CORES?!? CHIEF ENGINEER SAYS IT SHOULD HAVE FOUR CORES, WE'RE GOING TO HAVE THE SINGULO ANYWAY, WHY DO YOU HAVE TO BE SO FUCKING TOXIC THAT YOU'RE NOT ALLOWING A 4 CORE AME?!? WHO THE FUCK CARES EXCEPT YOU?!
8 months later but actually still so relatable. Learning engineering has made me experience working with a bunch of people who DONT want to respond to anything EVER over radio (they're probably too focused on something obscure surely)
"Whoever removed the beret, were gonna have a talk" Preach. The reason i play command roles is 40% teaching, 40% drip, and 20% leading the department. Drip or die
Not gonna lie, I think repairing stuff is one of my favorite things in this game. Really makes me feel good about knowing how stuff works when I can put it back together again.
It was a interesting a interesting round for me as captain having to deal with two attempts on my life first was that grenade at 12:51 and you can see the aftermath of the second one at 16:00. Also thanks for repairing all that damage and getting comms back up.
Glad to see you playing Vulture! Been my main server ever since it became available. Haven’t been playing a lot recently though due to the release of Helldivers 2.
So I was Lucas,I'm pretty sure I ate his hat (I tend to eat unattended hats and shoes),and I basically joined engineering after the other atmos tech set everything up before I even got there from arrivals,I was glad that we actually got to do a big repair job,it was fun,and the guy who emaged the door said he just did it to cause chaos "made 've doubt reality for a moment" his words lol
Hey for context im the guy who emagged evac, i just had tought itd be funny to emag it and watch sec and heads freak out as i litterally just sit at bar, and i accidentally made you question reality lmao
Oh hey, didn't know you were in that round. I was Ryder, syndicate scientist who blew up comms and tried to grenade the captain in plain sight only to fuck it all up and get unceremoniously killed without any backup options. Not my best showing. Was pretty mentally checked out. Hopefullly we can play again on better terms and when my brain fog goes away, Vulture is a nice server most times
When things go like 70% well or 80% is the best time as command. When stuff blows up but you get it fixed or when one subordinate steps out of line but the rest of your department has your back.
I was a pun pun and slimey that round. Very fun! Originally I was a borg but my brain was dropped on the floor in robotics and just before I was picked up and put on a body, hamlet wipes my brain.
a ugly station or not, aslon as it stays functional. or can be repaired to such a state, the shuttle should not be called. i feel like ss14 and even unity station should add some rules. just to make it viable for engineering to actually try, and stem the tide of damage. if anything cargo and sec should be able to be deputized, to assist in supply lines and on site security. you can only get more competent crew, if you give them time to rise up and meet the challenges. also i would love to see the idea for ss14, of a split but anchored station sections to see a chained station anchored, around a more natural scenario singulo. spin station so to speak. but that would require both anchors that are flexible in stretch and malleable form. just to give some slack on outside impacts. possibly needing similar anchor like options for distro pipes and power with a bit of extra protection. not sure how robust the orientation system, and general movement system can slack on shared impacts. i feels fairly good, but this idea is definitely upsizing it byond what it was intended for. also shuttle's might need some love for the spin station idea. lets they try to dock and just get swatted away if it spins with to much force. but dear lord that would be pain to orientate yourself to once of station.
Yeah repairs are a bit jank in ss14, somethings like reinforced walls can only be disassembled if they are wrenched down, but you can't if they are loose, doors that loose the tile beneath them bug out.
Meanwhile when I play CE: "is someone going out to set up solars?"
>Radio silence
"Hey atmos"
>The two people in atmos are completely mute
"Cap can I set up singulo?"
>Clown was given AA and is the new captain
Since no one saw my comment, let me add this: IF YOU HAVE COMMAND ABOVE YOU, OBEY COMMAND. IF YOU DON'T LIKE COMMAND ABOVE YOU, THERE'S SOMETHING CALLED REVOLUTION!!!
BUT IF THERE IS NO REVOLUTION GOING ON, THEN OBEY COMMAND, JESUS FUCKING CHRIST!!!!!!
WHO
WHO THE FUCK CARES IF THE AME HAS 4 CORES?!? CHIEF ENGINEER SAYS IT SHOULD HAVE FOUR CORES, WE'RE GOING TO HAVE THE SINGULO ANYWAY, WHY DO YOU HAVE TO BE SO FUCKING TOXIC THAT YOU'RE NOT ALLOWING A 4 CORE AME?!?
WHO THE FUCK CARES EXCEPT YOU?!
last time i was CE the station was consumed by a teslaloose
mmm clowptain
@@frong812not CE but was cargo in a shift, however the station was consumed by a singulo AND tesla (from the SM delaming)
8 months later but actually still so relatable. Learning engineering has made me experience working with a bunch of people who DONT want to respond to anything EVER over radio (they're probably too focused on something obscure surely)
Drip is in the dressers now!
Was also shocked when it changed, but makes sense
Yeah I was quite upset when I couldnt find my cmo beret anymore. Turns out it was in the dresser. Too many shifts without my trusty beret...
@@utkus70 I think I remember that shift and you walked away before I could tell you IC lol. Blue lizardman on Lizard?
Hey, I remember this round! I was playing as Carmine Clover. I actually didnt want to play engineering that round, but I ended up having a lot of fun!
Cool
Statement: Ow! will never not be funny xD
"Whoever removed the beret, were gonna have a talk"
Preach. The reason i play command roles is 40% teaching, 40% drip, and 20% leading the department. Drip or die
Drip makes you recognizable.
Losing drip, therefore, loses you cool person points.
@@cainprescott4937 Can confirm it makes you recognizable. Was wearing one and got spaced because Rev's thought I was Command. 😆
@@_Jay_Maker_ same kinda thing, one time HoP thought i was a technical assistant as the CE.
Having a training session cut short by a bomb going off, and knowing you are gonna have to go fix it is why i love this game
Jonathan died for that steel. SALVAGE FOREVER!!
They saved the station.
Not gonna lie, I think repairing stuff is one of my favorite things in this game. Really makes me feel good about knowing how stuff works when I can put it back together again.
It was a interesting a interesting round for me as captain having to deal with two attempts on my life first was that grenade at 12:51 and you can see the aftermath of the second one at 16:00.
Also thanks for repairing all that damage and getting comms back up.
Playing command is the art of molding chaos into something wonderful and probably dying trying.
Glad to see you playing Vulture! Been my main server ever since it became available. Haven’t been playing a lot recently though due to the release of Helldivers 2.
So I was Lucas,I'm pretty sure I ate his hat (I tend to eat unattended hats and shoes),and I basically joined engineering after the other atmos tech set everything up before I even got there from arrivals,I was glad that we actually got to do a big repair job,it was fun,and the guy who emaged the door said he just did it to cause chaos "made 've doubt reality for a moment" his words lol
Hey for context im the guy who emagged evac, i just had tought itd be funny to emag it and watch sec and heads freak out as i litterally just sit at bar, and i accidentally made you question reality lmao
Oh hey, didn't know you were in that round. I was Ryder, syndicate scientist who blew up comms and tried to grenade the captain in plain sight only to fuck it all up and get unceremoniously killed without any backup options. Not my best showing. Was pretty mentally checked out. Hopefullly we can play again on better terms and when my brain fog goes away, Vulture is a nice server most times
I was the captain and I only put you in crit because I had no handcuffs, we got you revived after you SSD and had Sec perma you.
When things go like 70% well or 80% is the best time as command. When stuff blows up but you get it fixed or when one subordinate steps out of line but the rest of your department has your back.
love to see more of these types of vids always fun seeing you in game too
Tip; you can extinguish people by spilling water for example, from your survival box on people
😆 Dealing with a fire anomaly right next to a welding fuel tank.
Good gameplay, i enjoyed it :) no power
We had power like 95% of the time though!
I was a pun pun and slimey that round. Very fun! Originally I was a borg but my brain was dropped on the floor in robotics and just before I was picked up and put on a body, hamlet wipes my brain.
CE can by one of the most fun command roles to play, but you do usually have to do everything
This is making me want to try and learn engi again, thanks!
Thanks for the video, it was a long time since you made a gameplay
Glad to see you enjoying yourself again!
Whenever I'm waiting for the arrivals shuttle to come I steal all the booze out of the bar
Biblically accurate hampter
engineering in MRP looks like an actual department not a bunch of fancy graytiders wanting easy access to insuls and teslaloose lmao
This was LRP
To be honest, Vulture is closer to MRP at times. It's why I play on it.
@@NotM2XSo it is Vulture. I was thinking so because i recogniced Patu and i only ever see them on Voulture.
a ugly station or not, aslon as it stays functional. or can be repaired to such a state, the shuttle should not be called.
i feel like ss14 and even unity station should add some rules. just to make it viable for engineering to actually try, and stem the tide of damage. if anything cargo and sec should be able to be deputized, to assist in supply lines and on site security.
you can only get more competent crew, if you give them time to rise up and meet the challenges.
also i would love to see the idea for ss14, of a split but anchored station sections
to see a chained station anchored, around a more natural scenario singulo. spin station so to speak.
but that would require both anchors that are flexible in stretch and malleable form. just to give some slack on outside impacts.
possibly needing similar anchor like options for distro pipes and power with a bit of extra protection.
not sure how robust the orientation system, and general movement system can slack on shared impacts.
i feels fairly good, but this idea is definitely upsizing it byond what it was intended for.
also shuttle's might need some love for the spin station idea. lets they try to dock and just get swatted away if it spins with to much force.
but dear lord that would be pain to orientate yourself to once of station.
Yeah repairs are a bit jank in ss14, somethings like reinforced walls can only be disassembled if they are wrenched down, but you can't if they are loose, doors that loose the tile beneath them bug out.
Im farming playtime for unlocking research director
HK borg was the goat
7:58 what is that hamster doing to do that?
What server is this
Emagging evac? How old is this footage
A day ago. They just Emmaged the door, not evac itself.
@@NotM2X ah
Lizard engineering is suffering why is everyone so competent there??
hi
Day 116 of asking Liltenhead to unban me in his comments