I'm thoroughly sold. As someone who's been practicing UE blueprint for just a year now, the small things I noticed in just the gameplay looked intricate.. those animations are pretty seamless.
I don’t have an X subscription so I wanted to ask what would happen if you kill a whole race and what would happen if you left a little bit alive so they can spawn and you can farm them as I think that it’s going to be like a reproduce thing where they can spawn as long as there is a male and female? So can you capture some of them?
We do if they are finishing engine just by now or it's honestly in ready state then game will be maybe two years still in development usually you want to take at least 5 years for engine development and 2-3 years for game including bug testing.
Yes because that's definitely what devs do, they spend years making a game just to play it for themselves instead of releasing it (they definitely can do that at any point) and actually making money. Like dude are an idiot or something?
F2P is a major concern for me. Riot and their $500 skins are a prime example of corporate greed, and these type of games always try and exploit their uses when it comes to modded or user generated content. Roblox, Minecraft Bedrock, Fortnite, etc... There's a good chance we get hit with premium currencies, skin packs, paid mods, and possibly even server related subscriptions. I just hope it is a paid game. I do not want another disappointment.
@@dwarfed7695 Paid cosmetics are only a fraction of the issue, as a lot of the time, it extends to using dark patterns and exploiting users FOMO (fear of missing out) in hopes that they'll buy every overpriced and "limited" skin pack in the store. This is what seasonal battlepases and shop rotations were designed to do, in conjunction with using premium currencies to obfuscate how much an item truly costs. Instead of saying "$20" they instead say "2,000 funny credits," and our lizard brains will forget how much that really is. I'm okay if the skin packs are just there for anyone to pick up at any time as an extra way to show support, but that's rarely the case. Also, it's Riot Games. They sell LoL skins for $500 usd a pop and wait for the whiles to roll in. Hell, even Minecraft Bedrock does this stuff.
@@dwarfed7695 Paid cosmetics are only a fraction of the issue, as a lot of the time, it extends to using dark patterns and exploiting users FOMO (fear of missing out) in hopes that they'll buy every overpriced and "limited" skin pack in the store. This is what seasonal battlepases and shop rotations were designed to do, in conjunction with using premium currencies to obfuscate how much an item truly costs. Instead of saying "$20" they instead say "2,000 funny credits," and our lizard brains will forget how much that really is. I'm okay if the skin packs are just there for anyone to pick up at any time as an extra way to show support, but that's rarely the case. Also, it's Riot Games. They sell LoL skins for $500 usd a pop and wait for the whiles to roll in. Hell, even Minecraft Bedrock does this stuff.
"Game as a service"... those 4 words couldn't have killed my optimism for this game any quicker. I just want to buy a game, own it, and play it whenever I want, not for companies to eventually shut it down and say "Okay, no longer." I'm constantly adding more and more high budget games onto the list of "reasons you can't trust big companies". When will there be another classic game made by people with a big budget? Never. Well, besides baldur's gate 3, I suppose.
How many game dev job postings have you watched across the industry? I know I am not this aware of any besides the ones for Hytale, but I can see why this is a worthwhile note to have for a game that isn't planned to be a typical game-as-a-service trash heap, but is intended to be updated well into the future similarly to Minecraft. It's simply casting a very broad net into the job market, which with so many free-to-play game-as-a-service instances having come out over the past decade is bound to have a lot of people with experience working in the kind of environment where you just keep adding onto and refining what is already there. 10:33 even officially confirms this line of thinking more or less. Plus, remember that the baseline for what they want to have on the team are people who like to play games themselves and want to genuinely make something for players to enjoy. And someone coming from that side of the industry by now would be quite likely to have figured out what makes for a bad implementation of this kind of approach, perhaps even imagined what a more player favored way of going about things would look like, but were never allowed to do things that say because most of the places hiring in that field are just grounded in greed. Worth noting too, Warframe is a free to play game of constant updates. Just one of those few examples to show that they aren't all bad and hyper greedy. There are some diamonds in the rough and it's all about the fundamental approach.
@@radonbox6569 Aha... and depression on the grounds of one note in a job posting (Edit: a note which is actually more deliberately focussed on just the updating side of those types of games - seriously, just read the job posting in full before you go off on details like this), that got a sensible explanation is a better idea than being like me and trying to figure out why someone would make that move without malicious intent? Not to mention that even if I'm wrong on that front, those games aren't all bad. It's just that it has been used way too much in the realm of corporate greed, so there are plenty of bad examples to look towards. What about the good ones, like... I realize this only literally now: All of Riot's own games. They are free to play and keep on being serviced with more updates and besides Legends of Runeterra, I'm not aware of you being able to even get anything beyond cosmetics by sinking money into them.
I really hope it's not a free-to-play game so you have to buy stuff in the game you really want. Those games aren't my favorites. I just hope it will be pay-to-play with free updates, just like Minecraft.
That would be nice. That way we would have access to material we actually want as a playerbase. Idk though, the company seems to value its playerbase well (unlike Sony.. -.-), so I am holding out faith.
That's what i would like too i wouldn't mind to actually buy it for even 40-50$ and then actually play it without limitations but if they say live service then it's probably going to be F2P with skins. Which currently looks like this is the case and im not really fan of it, since they are marketing it as something that will be possible to mod or create your own mods to this and community always create better stuff then original creators which also brings me to the next thing and that is i don't fully trust Riot. Let's say you have a mod like in Minecraft that is called that time i got reincarnated as a slime which is a modpack created along manga/anime i can't imagine Riot letting this thing be because of copyright in minecraft nobody really can't do anything with it since you can download and share mods as you wish.
@@scourgehh714 for a triple A game yeah, but this doesn't seem like that kinda game even if it has many years of dev. that's not to say it wouldn't be worth it, i'd even pay $70 if hytale ends up being great
@@jeffersonbellon4432 If you are making minimum wage in the US and you can't afford one a single 20$ game you are doing something wrong in life and I mean something really wrong.
Free to play sounds like it is going to be a torn in the side of modding. If I have to pay for skins and can't make my own, that is gonna SUPER BLOW, and very negatively impact the experience in the long run. (Well, at least for single player and community run server)
yeah i really hope mods and skins wont be behind a paywall. also werent they also making dev tools for us to make our own skin inagine if we have to pay for that despite us making it ourselves that'd be really irritating and not worth the effort for players to create hence not as large of a variety of skins
Don't worry. Paid skins only make money in social games. Hypixel might make their official servers free and go for a hybrid model, but F2P model for Hytale is pretty much impossible. Any game that has a single-player mode is guaranteed to be P2P to some degree (As long as we exclude pay-to-win from the conversation). This is especially guaranteed giving their commitment to modding, which as you've figured out, would directly conflict with the existence of a skin shop. To put it simply, if Hytale goes F2P, how will Hypixel monetize people who play vanilla Adventure Mode singleplayer?
Imagine how cool the magic could be if they make a whole system for it, like mixing 2 different magics, making it into a purple lightning ball the destroys anything in its path, or something
What happens if the game turns out be like really crappy and very unfun to play? I hope that not the case Imo it would be best to make the game f2p so you won't lose money tbh
@@Minecrayey F2P would require them to push microtransactions harder to keep the game developed, and it would also enable cheaters to just jump back in with no issue.
They have the mentality of not wanting to build up too much hype remember that alright? Might affect why they show so little now so they will show stuff later.
@@Emboarisk well if their goal is to not build hype or even show evidence the game is still in development, they are doing a great job of it. Few people are convinced the game is even still coming ever.
@@Brenden-H I don't think their goal is to necessarily go all in on marketing yet. This seems more like a "We promise the game is still coming. We'll have more info when we get there and when we get closer to a concrete release date." After all, why put all your eggs in one basket when the basket isnt even ready yet?
@@CeaerCeaer fine, sure. But in that case, I will act as if this game doesn't exist because it simply doesn't yet. When and if it does release, ill look at the community feedback from actual players and Ill either be pleasantly surprised or say "oh well, saw this coming". If games like No Man's Sky or Cyberpunk 2077 have taught us anything its that hype around something that doesn't yet exist is usually a marketing trick and we will get disappointed. I don't care what they promise, for all we know there is no game, it is all faked, and the "news" about it is to generate donations for a game we will never see. I'd love to be proven wrong, but I just can't keep up with the cycle of hype and being let down anymore. Fool me once, shame on you. Fool me twice, shame on me. Fool me 8 times and I finally see the pattern and refuse to be fooled a 9th time.
Appreciate you collecting the monthly updates and responses for us. I believe the extended wait was worth it, and this will be a big, dense game of discovery. Was very glad to hear the announced world won't be all there is. Maybe it extends further? And all the interactions with animals and creatures in these clips look cool.
Yeah, I've come to realize that this channel likes to overhype things just a bit, probably to keep people engaged while he tries to do what many have deemed to be the impossible, staying a primarily Hytale content creator even over the long stretch between the first initial and future second real hype cycles. Best to take things with a grain of salt around here. When the hype is back, it'll be a second trailer making it official. Until then, considering Hytale non-existent is actually a perfectly viable approach. The whole development has become an anomaly at this point and we are seeing it in a phase in which games of its scale are not meant to be publicly known.
"It's huge" was more in reference to John saying they've overhauled a lot of Orbis and expanded their scope a lot. But we did also get a blog post today!
The different crafting tables for different things remind me of Enshrouded in that respect. Yes it is, In my opinion, a better and more fun way to do the crafting system in games. A sense of progression and reward for additional work. Plus it helps with organization instead of scrolling through just one table menu. Plus adds MORE variety for decor too. Smithy Table, Carpentry Table, Loom, Forge, Kiln etc etc.
free 2 play means its super easy to sign up and cheat or do other malicious stuff, which would empower riot to slap the game with vanguard. id hate to be so hyped for the game and then not be able to play because i refuse to install a trojan on my pc.
5:00 As someone who plays terraria frequently, the whole _getting a new anvil and mining a super rare ore just to improve your furnace so you can never use the aforementioned ore again_ gimmick gets old fast.
@@theopendoorev It definitely needs some kind of call to action at the start. I've seen a lot of people get overwhelmed/bored with the sandbox style of Minecraft but they get sucked into a game like Valhiem.
@@theopendoorev I'm not saying they shouldn't have you upgrade stuff, it just shouldn't be an incredibly rare yet otherwise useless material fetch quest. They need to strike a balance between the 2 sandboxes crafting systems. (Also Minecraft has it's fair share of stations in the modern game if you wanna maximize your equipment, it's just that enchanted iron or plain diamond is usually more than plenty for most vanilla encounters...)
I honestly think they should do something like the Minecraft Marketplace. The marketplace is a great idea in concept, but horrible in execution. Basically allow anyone to create things and put them up on a marketplace type shop. Allow users to charge if they want, with hytale taking a small cut. It seems like they are focusing on making hytale a tool. They get a constant source of income and they aren't blocking people from playing parts of the game. It's honestly the best of bedrock marketplace combined with the best parts of Roblox. It will also force Mojang/Microsoft to step up thier game because creators would rather have the freedom to do what they want. That is why Minecraft mods are so popular. I am so freaking excited though.
that is NOT the idea of the marketplace at all lmfao if this game took modding support the route of minecraft bedrock edition it would be dead in the water on release
The biggest issue (along with tax garbage) is liability, if a mod harboring malware were to be listed on this official, in-game marketplace, Hytale would be responsible for the damage. Intensive vetting would be a be a necessity, and that’s why the Minecraft marketplace is the way that it is, besides the need for content censorship.
@@MrRafagigapr Massive cope. Vintage Story simply doesn't have the vision and potential Hytale does. There's a reason Hytale got 60 million views on its reveal trailer and Vintage Story has 500k.
@@theblackspark2644 same way diablo 4 is way more popular than path of exile , marketing budgets are what make something popular , good developers is what make a game good . Go to google trends and check how much more popular vintage story is worldwide than hytale
i REALLY do not want hytale to be free to play with buyable cosmetics, addons and whatnot, this would limit your possibilities SO much. i would rather pay 60 bucks and get my game in its entirety rather than have it free with less control over who can play and not being able to make my own stuff and all
some Hytale fan might end up stalking Jon Hendricks just to get a picture of his leg PS: if a Hytale dev is reading this, pleease, please don't fill the game with microtransactions. literally Every Single Hytale fan out there is perfectly fine with paying $20.
you think the devs have even a single iota of power to decide that? It's all in the hands of their bosses' bosses' bosses' hands, i.e., Tencent's hands, whether to microtransaction the hell out of the game or not. (they will)
@@ArtificialDjDAGX yeah, I know it's more complicated than that, but there are examples of community driven ecosystems. Take TF2's cosmetic system, for example. there are entire servers devoted to trading rare hats, and all of the prices (although high) are all decided by the players. the steam workshop is an even better example of this. basically any game with a Workshop is packed full of free stuff to try out. this sort of system is what Hytale needs! something that works with the community rather than against it. (other examples: Rec Room contests, Roblox[sort of], Fortnite[skins+creative], LEGO IDEAS [via BrickLink]) The reason i'd want the Hytale devs to know about it, is because they have a larger influence than we do, even if that influence is small. plus Epic Games has already put a surprising amount of trust into Hytale studios, so who knows? maybe they have more control over those decisions than we think? that's just speculation, though. you might say that my argument is meaningless to the stockholders funding everything, and you're mostly right. companies like Tencent, Blackrock, and Vanguard seem to only ever put their interest towards money, and it's nearly impossible to persuade them otherwise; but, a community driven system can be really profitable. the CEO of steam, Game Newall, has a net worth of $4.3 Billion mackaroonies! plus, if Microtransactions do directly affect the game's quality, I doubt It will preform very well in the long run. businessmen don't really think about the future like that, though. you know what? Ima' turn this into a standalone comment! gimme a sec...
When this game drops, it better be a satisfying $60 standalone game. I don't want this game to be cheap, it being cheap at this point would just mean it's going to need microtransactions to stay alive and it'd either be super successful and predatory or it'd fail and dry up.
This game can only go two ways, either it’s gonna be crap and the hype of years is for nothing, or orrr it’s gonna slap and be one of the greatest games in a while. Hope for the best for the community
likely the hype is for nothing. If I've learned anything the past 6 years, it's that you shouldn't be hyped until it drops and is proven to actually be good. We will see, but don't hold your breath. Its best to assume this game doesn't exist and maybe we will be surprised one day if it releases and turns out to be good.
I'm honestly running middle of the road with my expectations still. The adventure mode has me intruiged for its worldbuilding and more the foundations of its gameplay systems than the systems themselves. I don't doubt they could pull off perfection in theory, I just keep my expectations appropriate for the fact that this is their first shot at game development, even with all the reworks and revisions done over the years. On the multiplayer front, well that's just Hypixel's forte. Yes, it's mostly a different team from the server team, but they still have that experience to call on freely in theory. Suffice it to say, that front is bound to be pretty solid on the conceptual front. What really makes me interested though and where I don't see any doubt being reasonable, is the creative / content creation / modding tools side of things. Given that it's planned to be more or less the exact tools the devs have used and honed for themselves for years now, having every incentive to make things as flexible and easy to use as they can manage, those will be the kicker in my mind. The creator marketplace is something I donwright expect to start off a bit faulty, because how many times have you seen anything of that sort ever work smoothly out the gate, but once that is doing fine, Hytale will be capable of just supporting itself by the looks of things. I don't bet on the devs to create some lofty goal of a perfect masterpiece for my hype, I just bet on the devs doing something cool with and within their workspaces so there is something nice to experience, look to as reference and build off of into the future.
@@triggerhappy4199 No Man's Sky came out this decade. Cyberpunk 2077 came out this decade. Starbound came out this decade. If this decade has taught us anything it should be to not hype games at all. There is a good chance this game is dead and wont even ever release. It sounds like a good game, but we have heard that over and over and over before. Ill believe it when it actually comes out and people play it and its proven to be good after its released. (that goes for everything from games to movies these days)
Just like, wait for the fucking game to release? There are a ton of F2P games that are fun and not predatory (tho for some reason crowds somehow prefer the predatory ones)
@@ZedDevStuff F2P games need monetization and even if it's "just cosmetics", I don't care. I don't want no microtransactions. Have people earn such things through in-game actions, quests, challenges. Put a 20-30 Dollar/Euro/Pound price tag on it and let people enjoy it. It's simple.
so if im understanding orbis isnt like the infinite generation Minecraft has? cause personally a world that randomly generates every new world is super huge for replayability and just always massive for exploration and on top of that a respawn for any dungeon would be amazing for farms for basic loot im unsure if this is gonna play like a elder scrolls with a fixed world but replayed dungeons aspect im really hopeing it plays like minecraft in its own way and just way more exciting .
in previous blogposts they said that while the main story of hytale takes place on orbis itself, you can travel outside of its bounds if thats not your thing. so to my knowledge it does have infinite generation!
The plan has been an infinite world, at least at the time of the January 2019 "Worldgen Introduction" blogpost, where there is specific mention made of the "infinite lands" beyond Orbis' oceans. This wording, paired with some other things, most notably the old Orbis concept art, where it's depicted as a planet with a prominently diverse landmass surrounded by water, surrounded by more generic land segments, makes me think that you do spawn on a more structured main continent (still procedurally generated, but you just won't find yourself looking at zone 6 from like a zone 1, no matter what), where all the main story quests and stuff take place if you choose to engage with them. If you then effectively were to just nope off of the entire continent at your earliest convenience, nothing major would stop you apart from the expanse of ocean, before you land on the shores of a much more Minecrafty procedural area containing a mix of all the zones and biomes in patterns that hopefully make sense, but lack the main story content, only giving you the more reasonable side objectives to optionally engage with (hopefully portal dungeons are out there too and not just on the main continent). Actually, a serviceable reference might be Minecraft's Better End mod. You can engage with the story (killing the ender dragon) or make the tough journey beyond the 1km void gap immediately and enjoy the world at your own pace.
This is wonderful news! Thank you for putting this video together! Your videos are wonderfully professional and I greatly appreciate it. One thing, again I find myself struggling to pay attention to your voice because the music volume is just a little high. I still really appreciate the effort you put into these videos and I always look to you for gaming news!
i just hope that Hytale dosnt die off after launch since it was in development for so many years with so little hype outside of the close-knit community receiving some news sometimes
Well, hype isn't the point currently. I'm pretty sure the devs know that no community can healthily stay hyped for this long, so they just chose not to go down that route. They definitely did say too, that when it's time to get hyped again, they will roll out with a second trailer and such. Sure, I doubt there will be the 50 million viewers wave like last time but they definitely won't just drop a playable version of the game in an even remotely similar manner to any of the blogposts.
After seeing what riot is up to in the monetization department as of late within league (if you know you know), I truly hope that Hypixel is staying true to their word about riot having no final “say” about anything in the game, and truth be told I wish they didn’t have any influence over Hytale at all anymore.
Welcome to Riot Game's "Free-to-play" system. By this point they should just drop a beta for free out of the shame as game developers and quit fooling people.
It's honestly so refreshing hearing them talk about gameplay systems that are obviously taking queues from some of the all time greats in the genre. Terraria, Valheim, Outward, Grounded. Hell, there's even some Elden Ring inspiration in some of these design choices in my opinion. All these games have some of the best and most rewarding progression systems in all of gaming and i think its a clear indicator that the extra wait for Hytale might just end up being worth it. I hope one day they will release an indepth look at the version they had on hand when the trailer dropped, just as a way for everyone to see where their time and effort went, and so people can understand how important it can be to completely rework a game from scratch in order to make changes you otherwise wouldnt be able to if the game was live. I have a very good feeling Hytale is going to usurp minecraft in overall sales one day and I hope so because they deserve it also, i have a very strong feeling certain servers will be free to play, and the story mode and full access to mods / content development tools will be around 30 - 40 bucks. i think its the most logical execution given the mod creation toolkits theyre going to be releasing. the game cannot be free to play while offering unlimited single player content. that would never work
I must say, if Hytale turns out with micro-transactions that will be an instant no for me, considering how long I have been invested in it I hope it doesn't turn out that way.
@@triggerhappy4199 Micro transactions are bad 100% of the time imo. Anything small you could sell after the game launches could be better integrated into the progression of the game itself.
I really like the way John said the reason why he wanted people with live service experience was so they could do good updates quickly. He definitely could’ve worded it better but the way he said it makes me lean towards Hytale NOT being f2p, which is honestly the best direction the game can go.
I've been waiting for Hytale since I was in elementary school, I have a driver's license, I have graduated highschool, I've had jobs. I swear if they make the game f2p it's over
i gotta be honest, the free-to-play live service model is crashing and burning and i would frankly love to pay 30-60 bucks for a high-quality, fleshed out experience where im not berated by ads for flashy cosmetics
Once Hytale got picked up by Riot I knew to temper my interest in the game. TenCent is the financial powerhouse behind Riot which means this game WILL have microtransactions and the more willing the playerbase is to open their wallets, the higher the spending ceiling is going to rise. That said, I'm hoping it stays reasonable but with how invested the community around this game is I expect share holders are hoping to see $300+ dropped per person per fiscal year. And that's not a high mark to hit when they end up announcing the 3 types of currency (pure speculation on my part but doesn't seem far fetched, 1 Creator based Currency, 1 Paid based Currency, and 1 Playing/Achievement based Currency) Use the Creator based currency as interchangeable to keep the creation economy in house and giving 'value' to the earn in game currency and then purchased currency to round everything out and let players 'pay for convenience' or cosmetics. It's just hoping that everything stays reasonable but it'll likely end up in some kind of Roblox/League of Legends hybrid economy system that will turn a section of players away from the game. At the end of the day, this is neither good nor bad, it's just business (and speculation) but servers, updates, staff, production, and shareholders all cost money and TenCent really, really, really, likes getting all the money they can. So, I expect the cost of things to end up being just above the casual player's purchase threshold, much like Fortnite but also in a much more scummy multiple currency based type of way.
I wonder how bad of an idea it would be to do the inverse of that. Make the tools, multiplayer and community aspects free, while making the singleplayer a paid thing. My thinking is that that kind of approach could give you the easiest access to Hytale as a platform and an engine, while also having a good fundamental product to sell in the form of the adventure mode, which would presumably come with the full access to its assets once you own it. I'd certainly pay for the singleplayer more likely than the multiplayer, even though my goal with Hytale will be to get into modding and slowly advance up to more deviating game development within that engine. And considering this kind of approach is literally what their stated expectation is for Hytale players (I don't recall where, but some of their earliest stuff on the site says they want to give others the same opportunity of going from modders to game devs that Minecraft gave them), this seems like they would be thinking along a similar line.
@@remor698The reason for why he said it the way around he did is because the pool and extent of cheaters in online games is far higher for free to play games. They then are basically forced to add in kernal level anticheat to stop the high number of cheaters.
@@josephbolton5893 Ah, right, the good old debate between accessibility and security. Can't weigh that then, the pros and cons are too closely matched, especially with Hytale looking to be not just a versatile game like Minecraft is, but also a creative platform, loosely tending towards a Roblox approach and those kind of just need to prioritize both of those aspects.
hope we can get necromancy in hytale, but also hope the magic isnt going to be like other action RPG's where we craft a staff then craft the ammo, I actively hate those systems.
When hytale was first announced I was still in junior high and had just moved into my new house. I remember being so excited to play it. I am now going off to college in the fall and I could not care less about the release date. My old room I had when hytale was released is now a shed. Rain leaks in from the ceiling and it no longer has power. Even my new room has walls that are faded and paint that is peeling. The vast majority of people who enjoyed minecraft back then are too old to enjoy hytale now. Sure there will be some that discover the game once it comes out but it is sort of sad to think that almost everyone that hyped up hytale when it was announced will likely have forgotten about it when it comes out.
the problem is they wont release a fricking beta so hype is going to die and worse they don't even have a magic system or set date. im done simp-hyping
I mean...I was just starting college when I found out about Hytale. I'm almost 25 now and I'm still looking forward to it. I think there will still be people who are eager to play it when it comes out.
I hadn't heard that news about hiring devs with live service game skills... If Hytale becomes free-to-play, I might actually not pick it up. I've been incredibly hyped ever since the first trailer, but thinking about Hytale being flooded with microtransactions to make up for the game being a free live service, I don't think I'll actually be able to stay hyped about it enough to play it. And that makes me really sad. PLEASE just make Hytale a one time purchase paid game like Minecraft or Terraria, please.
"Riot Games come to destroy the project" - Elisée, Punkeel, Simon (Hypixel) "In 2015, Tyron was hired by Hypixel to work on their standalone game Hytale, however the game in planning was also not the experience either of them envisioned" - Tyron, Original Hytale Engine creator and Vintage Story creator
Great, one quote that would be very helpful to know the context of and one quote by someone who, yes did go and create something very cool, but also left the project sometime in 2016 presumably, so he never got to see what became of it 2-3 years later when the trailer dropped, let alone how it developed after. Also, Tyron's personal site has that quote only reference his own vision not being met, but as I said, fairly irrelevant regardless. Nothing to churn a rumor mill over. This is better left for like a post mortem if the game somehow dies early (which how on earth would it, the dev tools are at the very least a guarantee and those by themself sound awesome enough).
All I want for herald is for people to just be able to look at you and see you are an avatar so whenever you beat a boss they will say “witless avatar… why covet destined death.”
@@cartersouthernWhatever Hytale ends up becoming, I wouldn’t ever think it to be a failure. This team has indeed put a significant amount of time into development, but that’s all because of the care and dedication they have for making it what they envision. The scope of the game is getting larger because they know how awesome they want it to be, and they’re working toward it. Needless to say, I’m excited as hell
*I know it's Hytale OST, but what ONE* is it at 2:55.. (desc says all music is from Hytale Ost) I went through the 14 songs on their official RUclips and did not find this one. None of them have that drum..
@@batbade1 Well you found me something super nice! But I can't find what song within Slamma's lofi hytale video that the one at 2:55 is located.. I listened to them all and I didn't hear the specific one.. T.T
The problem with F2p is usually most games that are free that have cosmetics and skins in a store, can only be bought through the store and only through the in game currency you have to pay for with money. Most of them don’t let you earn that currency to get skins or cosmetics, because they want to make money. But some f2p games do, overwatch and League of legends both let you earn the in game currency that lets you unlock skins but only through playing for a long time, it’s a good system I hope is in Hytale, you can either pay for cosmetics or earn the currency by playing the game for a while to unlock them for free.
The only problem with Hytale is the environment it is in now. It was originally a minecraft successor, a sandbox RPG, but now it seems like it could become a live service MMO😭
I always get a little worried when we get new news, you said it yourself the scope is widening, and that doesnt tend to be a great thing for online games.A lot of history of them biting off way more than they can chew
I hadn't heard anything about this game in years -- I was actually wasn't sure if it was still under development, or if it had been cancelled/abandoned or stuck in development hell. Nice to hear its still going.
Free-to-play is a bad idea for this game. They'd be better off having a free-to-play demo where you're either on a time limit but the time limit only decreases when you're in game or being confined by invisible walls on all 4 sides keeping you stuck within maybe a 2K block radius or something until you pay to let you loose in the world or something.
This should be a paid game like minecraft, i feel like it being a frer to play to be abit of a concern, like what riot is doing rn now, i want it to be like minecraft😊
I hope Hytale is not free, because when spending money on it, it makes you want to explore it more and notice all the cool details, because if it was free, someone might just download it and glance over a lot of things and not really care much because they didn’t need to work for it or pay for it
@@Wolfie_Craft tf is that dumb logic. I got games i bought for 60 bucks and only played it for like 10 hours and i got f2p games where i played it for over 1000 hours. It has nothing to do with fucking paying for the game. Its preference, and yes what you said was pretty dumb
@@dawensci7134 that's the thing. free to play games tend to be designed with artificial player retention, for example, gachas, cosmetics, boosts, etc. They need to make money still afterall. Theres a difference between free game and free to play game afterall. Remember that time a kid spent 10000 dollars on sonic forces speed battle and apple couldn't reverse it and sega wouldn't be able to without apple's involvement? Or how free to play games target Whales rather than players? I'm not against free to play, but I'd rather pay a one time fee to access a game than know that people are spending so much money and going bankrupt because of addictions.
The reason it SHOULDN'T be free isn't because of commitment, it's because it would be loaded with microtransactions and developed in a way to incentivize the player to buy said microtransations, I would be severely dissapointed to habe waited since 2018 to just see another microtransaction skinnerbox game
pls don't make it free to play, that always has some sort of negative consequence. I rather pay for the game once a fair price and then be left alone regarding monetization.
I hope Hytale is not going to be free to play game. If so, there will probably be paid addons, marketplace etc... and maybe mods will be behind a paywall too.
We'll be LIVE discussing the NEW Blog Post from Hytale/Hypixel Studios after this video!
awsome :D
I'm thoroughly sold. As someone who's been practicing UE blueprint for just a year now, the small things I noticed in just the gameplay looked intricate.. those animations are pretty seamless.
Finally 😊
what will come first hytale or silksong
I don’t have an X subscription so I wanted to ask what would happen if you kill a whole race and what would happen if you left a little bit alive so they can spawn and you can farm them as I think that it’s going to be like a reproduce thing where they can spawn as long as there is a male and female? So can you capture some of them?
At this point we gonna get GTA 6 before hytale
Welp, slow and steady wins the race :P
Bot type comment
We do if they are finishing engine just by now or it's honestly in ready state then game will be maybe two years still in development usually you want to take at least 5 years for engine development and 2-3 years for game including bug testing.
@@FoxfurYT not always
@@axtra9561 tell me you don't understand game development without telling me you don't understand game development lol
The real hytale is the friends we made along the way
deep…
?
The only hytale we'll get for awhile
Lol
The hytale.... THE HYTALE IS REAL!
@@hggpi can we get much higherrrr
imagine hearing about hytale before starting highschool, and now youre in the university and hytale still hasnt released
Yup, my situation
Me too
imagine playing gta 5 in 5th grade and graduating university before gta 6 releases
I heard about it in 11th grade and now im 5 years into the military LOL
@@ReIic2Someone is not gonna make it to the release…
HUGE UPDATE!! BIG NEWS (The devs are still playing the game in their office and still have no plans to release it)
Yes because that's definitely what devs do, they spend years making a game just to play it for themselves instead of releasing it (they definitely can do that at any point) and actually making money.
Like dude are an idiot or something?
best comment right here
best comment right here
Seriously it's like I see two posts a year about this game. Just make a vid when it gets a solid release date.
best comment right here
my 3 year old saw my screen and asked what game this was. I told her when she's old enough to play it it will probably be out
Lmao frr
Imagine your daughter telling your granddaughter that it eventually will come out lol
@@Blacksoul444 Grandma said it would be out when i was a girl... we are still waitting sweetheart now its your turn
Haha, she was not even born when they announced it.
@@nathanc8478 wow didn't think of that
F2P is a major concern for me.
Riot and their $500 skins are a prime example of corporate greed, and these type of games always try and exploit their uses when it comes to modded or user generated content.
Roblox, Minecraft Bedrock, Fortnite, etc...
There's a good chance we get hit with premium currencies, skin packs, paid mods, and possibly even server related subscriptions.
I just hope it is a paid game. I do not want another disappointment.
Riot definitely is a bit of a issue when it comes to monetization make it a paid game man
Now people are complaining about monetization in the form of cosmetics... its the only way they make money
@@dwarfed7695 Paid cosmetics are only a fraction of the issue, as a lot of the time, it extends to using dark patterns and exploiting users FOMO (fear of missing out) in hopes that they'll buy every overpriced and "limited" skin pack in the store.
This is what seasonal battlepases and shop rotations were designed to do, in conjunction with using premium currencies to obfuscate how much an item truly costs.
Instead of saying "$20" they instead say "2,000 funny credits," and our lizard brains will forget how much that really is.
I'm okay if the skin packs are just there for anyone to pick up at any time as an extra way to show support, but that's rarely the case.
Also, it's Riot Games. They sell LoL skins for $500 usd a pop and wait for the whiles to roll in. Hell, even Minecraft Bedrock does this stuff.
@@dwarfed7695 Paid cosmetics are only a fraction of the issue, as a lot of the time, it extends to using dark patterns and exploiting users FOMO (fear of missing out) in hopes that they'll buy every overpriced and "limited" skin pack in the store.
This is what seasonal battlepases and shop rotations were designed to do, in conjunction with using premium currencies to obfuscate how much an item truly costs.
Instead of saying "$20" they instead say "2,000 funny credits," and our lizard brains will forget how much that really is.
I'm okay if the skin packs are just there for anyone to pick up at any time as an extra way to show support, but that's rarely the case.
Also, it's Riot Games. They sell LoL skins for $500 usd a pop and wait for the whiles to roll in. Hell, even Minecraft Bedrock does this stuff.
those $500 skins are primarily for Korean audiences, because of their idiotic "work hard, game hard" culture.
"Game as a service"... those 4 words couldn't have killed my optimism for this game any quicker. I just want to buy a game, own it, and play it whenever I want, not for companies to eventually shut it down and say "Okay, no longer." I'm constantly adding more and more high budget games onto the list of "reasons you can't trust big companies". When will there be another classic game made by people with a big budget? Never. Well, besides baldur's gate 3, I suppose.
How many game dev job postings have you watched across the industry? I know I am not this aware of any besides the ones for Hytale, but I can see why this is a worthwhile note to have for a game that isn't planned to be a typical game-as-a-service trash heap, but is intended to be updated well into the future similarly to Minecraft. It's simply casting a very broad net into the job market, which with so many free-to-play game-as-a-service instances having come out over the past decade is bound to have a lot of people with experience working in the kind of environment where you just keep adding onto and refining what is already there.
10:33 even officially confirms this line of thinking more or less.
Plus, remember that the baseline for what they want to have on the team are people who like to play games themselves and want to genuinely make something for players to enjoy. And someone coming from that side of the industry by now would be quite likely to have figured out what makes for a bad implementation of this kind of approach, perhaps even imagined what a more player favored way of going about things would look like, but were never allowed to do things that say because most of the places hiring in that field are just grounded in greed.
Worth noting too, Warframe is a free to play game of constant updates. Just one of those few examples to show that they aren't all bad and hyper greedy. There are some diamonds in the rough and it's all about the fundamental approach.
All "As a service" means is that it'll be free with in-game purchases, knowing hypixel it'll probably just be some cool cosmetics.
@@remor698Delusion
@@radonbox6569 Aha... and depression on the grounds of one note in a job posting (Edit: a note which is actually more deliberately focussed on just the updating side of those types of games - seriously, just read the job posting in full before you go off on details like this), that got a sensible explanation is a better idea than being like me and trying to figure out why someone would make that move without malicious intent?
Not to mention that even if I'm wrong on that front, those games aren't all bad. It's just that it has been used way too much in the realm of corporate greed, so there are plenty of bad examples to look towards. What about the good ones, like... I realize this only literally now: All of Riot's own games. They are free to play and keep on being serviced with more updates and besides Legends of Runeterra, I'm not aware of you being able to even get anything beyond cosmetics by sinking money into them.
it’s competing with minecraft, why wouldn’t it be live service just like minecraft is?
I really hope it's not a free-to-play game so you have to buy stuff in the game you really want. Those games aren't my favorites. I just hope it will be pay-to-play with free updates, just like Minecraft.
That would be nice. That way we would have access to material we actually want as a playerbase. Idk though, the company seems to value its playerbase well (unlike Sony.. -.-), so I am holding out faith.
That's what i would like too i wouldn't mind to actually buy it for even 40-50$ and then actually play it without limitations but if they say live service then it's probably going to be F2P with skins. Which currently looks like this is the case and im not really fan of it, since they are marketing it as something that will be possible to mod or create your own mods to this and community always create better stuff then original creators which also brings me to the next thing and that is i don't fully trust Riot. Let's say you have a mod like in Minecraft that is called that time i got reincarnated as a slime which is a modpack created along manga/anime i can't imagine Riot letting this thing be because of copyright in minecraft nobody really can't do anything with it since you can download and share mods as you wish.
It looks like hytale will have a marketplace from what I’ve seen, if it does I hope it will be a good one.
If it's free to play it won't be as free as we think I think if it were to be free we wouldn't be able to get all the features.
@@batbade1 I've yet to see a good one personally.
i really hope it's $25-$40 instead of free-to-play, i would rather just buy the game
Agreed
Right however this is riot games. They will charge you big in micro transaction. And most 😂 toxic players have money.
$40? Bro I'm 2024 with this many years of development? Do you want the game to go bankrupt? 70 is the going rate
@@scourgehh714 for a triple A game yeah, but this doesn't seem like that kinda game even if it has many years of dev. that's not to say it wouldn't be worth it, i'd even pay $70 if hytale ends up being great
@@scourgehh714That's because studio's don't know how to manage their money, and a convenient excuse to make more money from customers.
I can't wait to play this in 2036 on Windows 13
I'd preferred purchase to play, $20 in, and some cosmetics along the way. Predatory monetization just ain't it.
Yep
Yes, dont wanna deal with to many cheaters. Pls no F2P
Not everyone has the money to do so
@@jeffersonbellon4432 If you are making minimum wage in the US and you can't afford one a single 20$ game you are doing something wrong in life and I mean something really wrong.
@@lights_utopia1130 the US isn’t the whole world buddy, 20 bucks is surprisingly alot in SEA, shockers lmao.
Free to play sounds like it is going to be a torn in the side of modding. If I have to pay for skins and can't make my own, that is gonna SUPER BLOW, and very negatively impact the experience in the long run. (Well, at least for single player and community run server)
Agreed ftp seriously hurts modding and player creativity
yeah i really hope mods and skins wont be behind a paywall. also werent they also making dev tools for us to make our own skin inagine if we have to pay for that despite us making it ourselves that'd be really irritating and not worth the effort for players to create hence not as large of a variety of skins
Don't worry. Paid skins only make money in social games. Hypixel might make their official servers free and go for a hybrid model, but F2P model for Hytale is pretty much impossible. Any game that has a single-player mode is guaranteed to be P2P to some degree (As long as we exclude pay-to-win from the conversation). This is especially guaranteed giving their commitment to modding, which as you've figured out, would directly conflict with the existence of a skin shop.
To put it simply, if Hytale goes F2P, how will Hypixel monetize people who play vanilla Adventure Mode singleplayer?
Imagine how cool the magic could be if they make a whole system for it, like mixing 2 different magics, making it into a purple lightning ball the destroys anything in its path, or something
Maybe Light Magicks?
Ok that just sounds like hollow purple
You just described Hollow Purple
i'm gonna drop hollow purple on varyn
Imaginary Technique:
I think it'll be better for the health of the game to be paid, over F2P.
100% agree
What happens if the game turns out be like really crappy and very unfun to play? I hope that not the case
Imo it would be best to make the game f2p so you won't lose money tbh
@@Minecrayey F2P would require them to push microtransactions harder to keep the game developed, and it would also enable cheaters to just jump back in with no issue.
The Hytaleteam is cooking and I am still hyped(for all these years)
+1
They just keep telling us that they’re “on track” and “smashing goals”, yet we’re still getting the same old clips.
Ur right it does suck but at least its not being rushed under a release date
They have the mentality of not wanting to build up too much hype remember that alright? Might affect why they show so little now so they will show stuff later.
@@Emboarisk well if their goal is to not build hype or even show evidence the game is still in development, they are doing a great job of it. Few people are convinced the game is even still coming ever.
@@Brenden-H I don't think their goal is to necessarily go all in on marketing yet. This seems more like a "We promise the game is still coming. We'll have more info when we get there and when we get closer to a concrete release date." After all, why put all your eggs in one basket when the basket isnt even ready yet?
@@CeaerCeaer fine, sure. But in that case, I will act as if this game doesn't exist because it simply doesn't yet. When and if it does release, ill look at the community feedback from actual players and Ill either be pleasantly surprised or say "oh well, saw this coming".
If games like No Man's Sky or Cyberpunk 2077 have taught us anything its that hype around something that doesn't yet exist is usually a marketing trick and we will get disappointed. I don't care what they promise, for all we know there is no game, it is all faked, and the "news" about it is to generate donations for a game we will never see.
I'd love to be proven wrong, but I just can't keep up with the cycle of hype and being let down anymore.
Fool me once, shame on you. Fool me twice, shame on me. Fool me 8 times and I finally see the pattern and refuse to be fooled a 9th time.
Just happy my great grand kids can play this, the future looks good.
Appreciate you collecting the monthly updates and responses for us.
I believe the extended wait was worth it, and this will be a big, dense game of discovery.
Was very glad to hear the announced world won't be all there is. Maybe it extends further?
And all the interactions with animals and creatures in these clips look cool.
Any mention of "free to play" and "live service" makes me incredibly nervous.
if it’s competing with minecraft why wouldn’t it also be live service just like minecraft?
@theopendoorev Minecraft isn’t live-service in the way most would define live-service, with exception to some of Bedrock Edition’s crummier features.
@@MumflrFumperdink-ev8hw they add new content every year, that’s live service
@@MumflrFumperdink-ev8hwmincraft bedrock is a live service and paid game at the same time lol
ill see yall in 2 years when i remember this game again
It's MINOR, huge would be a release date or beta testing, this is tiny thimble of water in the information drought that is this dumpster fire
Yeah, I've come to realize that this channel likes to overhype things just a bit, probably to keep people engaged while he tries to do what many have deemed to be the impossible, staying a primarily Hytale content creator even over the long stretch between the first initial and future second real hype cycles. Best to take things with a grain of salt around here.
When the hype is back, it'll be a second trailer making it official. Until then, considering Hytale non-existent is actually a perfectly viable approach. The whole development has become an anomaly at this point and we are seeing it in a phase in which games of its scale are not meant to be publicly known.
"It's huge" was more in reference to John saying they've overhauled a lot of Orbis and expanded their scope a lot. But we did also get a blog post today!
@@kweebec wow so huge
@@kweebec I'm pressing the "do not recommend channel" button... again.
@@kweebec No, you just do clickbait and you know that, liar
Live service game? Oh boy, this is gonna end bad………..
If it genuinely becomes a live service game, I promise you people are gonna nuke the planet
The different crafting tables for different things remind me of Enshrouded in that respect. Yes it is, In my opinion, a better and more fun way to do the crafting system in games. A sense of progression and reward for additional work. Plus it helps with organization instead of scrolling through just one table menu. Plus adds MORE variety for decor too. Smithy Table, Carpentry Table, Loom, Forge, Kiln etc etc.
free 2 play means its super easy to sign up and cheat or do other malicious stuff, which would empower riot to slap the game with vanguard. id hate to be so hyped for the game and then not be able to play because i refuse to install a trojan on my pc.
Agreed fuck riot for that shit ain’t no way we allowing a Trojan on to our computers
who gives a shit?
5:00 As someone who plays terraria frequently, the whole _getting a new anvil and mining a super rare ore just to improve your furnace so you can never use the aforementioned ore again_ gimmick gets old fast.
Agreed
rather that then end up like minecraft and give players no incentive to build anything
@@theopendoorev It definitely needs some kind of call to action at the start. I've seen a lot of people get overwhelmed/bored with the sandbox style of Minecraft but they get sucked into a game like Valhiem.
@@theopendoorev I'm not saying they shouldn't have you upgrade stuff, it just shouldn't be an incredibly rare yet otherwise useless material fetch quest.
They need to strike a balance between the 2 sandboxes crafting systems.
(Also Minecraft has it's fair share of stations in the modern game if you wanna maximize your equipment, it's just that enchanted iron or plain diamond is usually more than plenty for most vanilla encounters...)
at this point im literally going to go to uni before hytale comes out wtf lmao
i'm already in uni and still waiting lmao
Same bro , when hytale announced i was in fundamental school
been here since the trailer. mid 20s now lmao. its fine tho, plenty of other games to focus on until then.
I was in high school when the trailer came out and now i'm fucking graduating uni
when hytale was first announce I was in high school, now I already graduate uni and I am still waiting.
This is good, they are actually preparing to drop the game full developed then half made and early
I've been waiting for this game for years now, and I am still looking forward to it, I hope it comes out soon, can't wait.
4:22 if they are taking inspiration from terraria and valheim, Hytale is going to be the best game ever
I honestly think they should do something like the Minecraft Marketplace. The marketplace is a great idea in concept, but horrible in execution.
Basically allow anyone to create things and put them up on a marketplace type shop. Allow users to charge if they want, with hytale taking a small cut.
It seems like they are focusing on making hytale a tool. They get a constant source of income and they aren't blocking people from playing parts of the game. It's honestly the best of bedrock marketplace combined with the best parts of Roblox. It will also force Mojang/Microsoft to step up thier game because creators would rather have the freedom to do what they want. That is why Minecraft mods are so popular.
I am so freaking excited though.
that is NOT the idea of the marketplace at all lmfao
if this game took modding support the route of minecraft bedrock edition it would be dead in the water on release
The biggest issue (along with tax garbage) is liability, if a mod harboring malware were to be listed on this official, in-game marketplace, Hytale would be responsible for the damage. Intensive vetting would be a be a necessity, and that’s why the Minecraft marketplace is the way that it is, besides the need for content censorship.
It's not vaporware. It's not vaporware. It's not vaporware...
yeah the real hytale is vintage story at this point there is no way the 200 years company made a better game
@@MrRafagigapr Massive cope. Vintage Story simply doesn't have the vision and potential Hytale does. There's a reason Hytale got 60 million views on its reveal trailer and Vintage Story has 500k.
@@theblackspark2644 same way diablo 4 is way more popular than path of exile , marketing budgets are what make something popular , good developers is what make a game good . Go to google trends and check how much more popular vintage story is worldwide than hytale
@@theblackspark2644 go to google trends vintage story is 600% more popular than hytale worldwide despite not even being released on steam lmao
Yes it is, bud. I'm so sorry that you had to know, some kids believe in Santa, others believe in Hytale. But all of them have to grow up some day.
i REALLY do not want hytale to be free to play with buyable cosmetics, addons and whatnot, this would limit your possibilities SO much.
i would rather pay 60 bucks and get my game in its entirety rather than have it free with less control over who can play and not being able to make my own stuff and all
If we get to make fully customizable skins and the ability to make mods, I’ll get this one. In the mean time, I shall watch in interest
some Hytale fan might end up stalking Jon Hendricks just to get a picture of his leg
PS: if a Hytale dev is reading this, pleease, please don't fill the game with microtransactions. literally Every Single Hytale fan out there is perfectly fine with paying $20.
Agreed I’d pay 20$ without a question
you think the devs have even a single iota of power to decide that? It's all in the hands of their bosses' bosses' bosses' hands, i.e., Tencent's hands, whether to microtransaction the hell out of the game or not. (they will)
microtransactions in some way were always a given
I would even be fine with 60-70$ just to not have to deal with mtx and battle passes.
@@ArtificialDjDAGX yeah, I know it's more complicated than that, but there are examples of community driven ecosystems. Take TF2's cosmetic system, for example. there are entire servers devoted to trading rare hats, and all of the prices (although high) are all decided by the players. the steam workshop is an even better example of this. basically any game with a Workshop is packed full of free stuff to try out.
this sort of system is what Hytale needs!
something that works with the community rather than against it. (other examples: Rec Room contests, Roblox[sort of], Fortnite[skins+creative], LEGO IDEAS [via BrickLink])
The reason i'd want the Hytale devs to know about it, is because they have a larger influence than we do, even if that influence is small. plus Epic Games has already put a surprising amount of trust into Hytale studios, so who knows? maybe they have more control over those decisions than we think? that's just speculation, though.
you might say that my argument is meaningless to the stockholders funding everything, and you're mostly right. companies like Tencent, Blackrock, and Vanguard seem to only ever put their interest towards money, and it's nearly impossible to persuade them otherwise; but, a community driven system can be really profitable.
the CEO of steam, Game Newall, has a net worth of $4.3 Billion mackaroonies!
plus, if Microtransactions do directly affect the game's quality, I doubt It will preform very well in the long run. businessmen don't really think about the future like that, though.
you know what? Ima' turn this into a standalone comment! gimme a sec...
When this game drops, it better be a satisfying $60 standalone game. I don't want this game to be cheap, it being cheap at this point would just mean it's going to need microtransactions to stay alive and it'd either be super successful and predatory or it'd fail and dry up.
With games of today, im not holding my breath on this.
Once gta 6 comes out the copypasta will be “wow we got ___ before Hytale”
This game can only go two ways, either it’s gonna be crap and the hype of years is for nothing, or orrr it’s gonna slap and be one of the greatest games in a while. Hope for the best for the community
likely the hype is for nothing. If I've learned anything the past 6 years, it's that you shouldn't be hyped until it drops and is proven to actually be good. We will see, but don't hold your breath. Its best to assume this game doesn't exist and maybe we will be surprised one day if it releases and turns out to be good.
I'm honestly running middle of the road with my expectations still.
The adventure mode has me intruiged for its worldbuilding and more the foundations of its gameplay systems than the systems themselves. I don't doubt they could pull off perfection in theory, I just keep my expectations appropriate for the fact that this is their first shot at game development, even with all the reworks and revisions done over the years.
On the multiplayer front, well that's just Hypixel's forte. Yes, it's mostly a different team from the server team, but they still have that experience to call on freely in theory. Suffice it to say, that front is bound to be pretty solid on the conceptual front.
What really makes me interested though and where I don't see any doubt being reasonable, is the creative / content creation / modding tools side of things. Given that it's planned to be more or less the exact tools the devs have used and honed for themselves for years now, having every incentive to make things as flexible and easy to use as they can manage, those will be the kicker in my mind.
The creator marketplace is something I donwright expect to start off a bit faulty, because how many times have you seen anything of that sort ever work smoothly out the gate, but once that is doing fine, Hytale will be capable of just supporting itself by the looks of things.
I don't bet on the devs to create some lofty goal of a perfect masterpiece for my hype, I just bet on the devs doing something cool with and within their workspaces so there is something nice to experience, look to as reference and build off of into the future.
Hopefully riot doesn’t ruin one of the most hyped games in the past decade
@@triggerhappy4199 No Man's Sky came out this decade. Cyberpunk 2077 came out this decade. Starbound came out this decade. If this decade has taught us anything it should be to not hype games at all. There is a good chance this game is dead and wont even ever release. It sounds like a good game, but we have heard that over and over and over before. Ill believe it when it actually comes out and people play it and its proven to be good after its released. (that goes for everything from games to movies these days)
If Hytale goes free to play as a "live service", I'm out. It would be the biggest disappointment after such a long time.
Just like, wait for the fucking game to release? There are a ton of F2P games that are fun and not predatory (tho for some reason crowds somehow prefer the predatory ones)
@@ZedDevStuff F2P games need monetization and even if it's "just cosmetics", I don't care. I don't want no microtransactions. Have people earn such things through in-game actions, quests, challenges. Put a 20-30 Dollar/Euro/Pound price tag on it and let people enjoy it. It's simple.
@@Cedar77ok that's fine. Don't play it. I'll be having fun playing a game for free without complaining about ethics and monetization.
Riot doesn’t have the greatest track record of having a good live service model
@@ZedDevStuff coming from riot, the guys with a 500 dollar skin recently? i doubt
so if im understanding orbis isnt like the infinite generation Minecraft has? cause personally a world that randomly generates every new world is super huge for replayability and just always massive for exploration and on top of that a respawn for any dungeon would be amazing for farms for basic loot im unsure if this is gonna play like a elder scrolls with a fixed world but replayed dungeons aspect im really hopeing it plays like minecraft in its own way and just way more exciting .
in previous blogposts they said that while the main story of hytale takes place on orbis itself, you can travel outside of its bounds if thats not your thing. so to my knowledge it does have infinite generation!
The plan has been an infinite world, at least at the time of the January 2019 "Worldgen Introduction" blogpost, where there is specific mention made of the "infinite lands" beyond Orbis' oceans.
This wording, paired with some other things, most notably the old Orbis concept art, where it's depicted as a planet with a prominently diverse landmass surrounded by water, surrounded by more generic land segments, makes me think that you do spawn on a more structured main continent (still procedurally generated, but you just won't find yourself looking at zone 6 from like a zone 1, no matter what), where all the main story quests and stuff take place if you choose to engage with them. If you then effectively were to just nope off of the entire continent at your earliest convenience, nothing major would stop you apart from the expanse of ocean, before you land on the shores of a much more Minecrafty procedural area containing a mix of all the zones and biomes in patterns that hopefully make sense, but lack the main story content, only giving you the more reasonable side objectives to optionally engage with (hopefully portal dungeons are out there too and not just on the main continent).
Actually, a serviceable reference might be Minecraft's Better End mod. You can engage with the story (killing the ender dragon) or make the tough journey beyond the 1km void gap immediately and enjoy the world at your own pace.
I think I'd rather Hytale be buy-to-play. People are likely to value the game more if they have to buy it.
Ironic another blog post came out today as well, too bad it's just a technical update and not a full blog post
The only thing I fear is that they add Vanguard anticheat to it, then I'm out even before I've played it.
At this point star citizen is going to release before this game
This is wonderful news! Thank you for putting this video together! Your videos are wonderfully professional and I greatly appreciate it.
One thing, again I find myself struggling to pay attention to your voice because the music volume is just a little high. I still really appreciate the effort you put into these videos and I always look to you for gaming news!
i just hope that Hytale dosnt die off after launch since it was in development for so many years with so little hype outside of the close-knit community receiving some news sometimes
Well, hype isn't the point currently. I'm pretty sure the devs know that no community can healthily stay hyped for this long, so they just chose not to go down that route. They definitely did say too, that when it's time to get hyped again, they will roll out with a second trailer and such.
Sure, I doubt there will be the 50 million viewers wave like last time but they definitely won't just drop a playable version of the game in an even remotely similar manner to any of the blogposts.
After seeing what riot is up to in the monetization department as of late within league (if you know you know), I truly hope that Hypixel is staying true to their word about riot having no final “say” about anything in the game, and truth be told I wish they didn’t have any influence over Hytale at all anymore.
free to play with a game this big is a MASSIVE red flag
Agreed
Maybe only the multiplayer?
Welcome to Riot Game's "Free-to-play" system. By this point they should just drop a beta for free out of the shame as game developers and quit fooling people.
Can’t wait for the free to play, pay to enjoy, system in this game 🙄
they can earn money from servers just like roblox
8:53 That guy looks familiar.
"free to play"
death knell for modding or accessible character customisation, one of the two
Which is weird cause wasn't this game/engine meant to be a platform for creating your own content? Wasn't modding meant to be built into the game?
@@ReiseLukasi’m really concerned about them following in mojangs footsteps here
@ReiseLukas within a Hytale-sanctioned program with extensive guardrails, most likely.
Imagine KC meeting Hendricks at riot with a bunch of other yts and they all pick him up and inspect his leg tattoo for lore bits
I Really hope this wont become a F2p With THOUSANDS of cosmetics that are all locked behind a paywall instead of just paying 50-70 Dollars upfront
It's honestly so refreshing hearing them talk about gameplay systems that are obviously taking queues from some of the all time greats in the genre. Terraria, Valheim, Outward, Grounded. Hell, there's even some Elden Ring inspiration in some of these design choices in my opinion. All these games have some of the best and most rewarding progression systems in all of gaming and i think its a clear indicator that the extra wait for Hytale might just end up being worth it.
I hope one day they will release an indepth look at the version they had on hand when the trailer dropped, just as a way for everyone to see where their time and effort went, and so people can understand how important it can be to completely rework a game from scratch in order to make changes you otherwise wouldnt be able to if the game was live. I have a very good feeling Hytale is going to usurp minecraft in overall sales one day and I hope so because they deserve it
also, i have a very strong feeling certain servers will be free to play, and the story mode and full access to mods / content development tools will be around 30 - 40 bucks. i think its the most logical execution given the mod creation toolkits theyre going to be releasing. the game cannot be free to play while offering unlimited single player content. that would never work
I must say, if Hytale turns out with micro-transactions that will be an instant no for me, considering how long I have been invested in it I hope it doesn't turn out that way.
Same microtransactions are fine usually but it’s worse on a ftp model even worse on a live service model too
@@triggerhappy4199 Micro transactions are bad 100% of the time imo. Anything small you could sell after the game launches could be better integrated into the progression of the game itself.
have fun buying minecoins
I really like the way John said the reason why he wanted people with live service experience was so they could do good updates quickly. He definitely could’ve worded it better but the way he said it makes me lean towards Hytale NOT being f2p, which is honestly the best direction the game can go.
I guess we will get hytale AFTER gta6
I've been waiting for Hytale since I was in elementary school, I have a driver's license, I have graduated highschool, I've had jobs.
I swear if they make the game f2p it's over
i gotta be honest, the free-to-play live service model is crashing and burning and i would frankly love to pay 30-60 bucks for a high-quality, fleshed out experience where im not berated by ads for flashy cosmetics
Once Hytale got picked up by Riot I knew to temper my interest in the game. TenCent is the financial powerhouse behind Riot which means this game WILL have microtransactions and the more willing the playerbase is to open their wallets, the higher the spending ceiling is going to rise. That said, I'm hoping it stays reasonable but with how invested the community around this game is I expect share holders are hoping to see $300+ dropped per person per fiscal year. And that's not a high mark to hit when they end up announcing the 3 types of currency (pure speculation on my part but doesn't seem far fetched, 1 Creator based Currency, 1 Paid based Currency, and 1 Playing/Achievement based Currency) Use the Creator based currency as interchangeable to keep the creation economy in house and giving 'value' to the earn in game currency and then purchased currency to round everything out and let players 'pay for convenience' or cosmetics. It's just hoping that everything stays reasonable but it'll likely end up in some kind of Roblox/League of Legends hybrid economy system that will turn a section of players away from the game. At the end of the day, this is neither good nor bad, it's just business (and speculation) but servers, updates, staff, production, and shareholders all cost money and TenCent really, really, really, likes getting all the money they can. So, I expect the cost of things to end up being just above the casual player's purchase threshold, much like Fortnite but also in a much more scummy multiple currency based type of way.
glad to see some hytale news I havnt seen any in awhile
I feel my 2025 release prediction getting stronger every day! Wild to think I was 19 when the game was announced and I'm about to turn 25 in a month.
Bro, literally same! I'm turning 25 in december. Honestly i think the game is going to be released in 2026-2027
turned 25 this year. known this game since the trailer. Still excited but obviously way more tempered. man, almost 6 years already.
21 this year wild this game might come out when I’m 23 lmao
I'm rooting for them, Mojang could use a competitor
If they want to make it free to play. They should make singleplayer base game free to play and online multiplayer version $30 or something
I wonder how bad of an idea it would be to do the inverse of that. Make the tools, multiplayer and community aspects free, while making the singleplayer a paid thing.
My thinking is that that kind of approach could give you the easiest access to Hytale as a platform and an engine, while also having a good fundamental product to sell in the form of the adventure mode, which would presumably come with the full access to its assets once you own it. I'd certainly pay for the singleplayer more likely than the multiplayer, even though my goal with Hytale will be to get into modding and slowly advance up to more deviating game development within that engine.
And considering this kind of approach is literally what their stated expectation is for Hytale players (I don't recall where, but some of their earliest stuff on the site says they want to give others the same opportunity of going from modders to game devs that Minecraft gave them), this seems like they would be thinking along a similar line.
@@remor698The reason for why he said it the way around he did is because the pool and extent of cheaters in online games is far higher for free to play games.
They then are basically forced to add in kernal level anticheat to stop the high number of cheaters.
@@josephbolton5893 Ah, right, the good old debate between accessibility and security.
Can't weigh that then, the pros and cons are too closely matched, especially with Hytale looking to be not just a versatile game like Minecraft is, but also a creative platform, loosely tending towards a Roblox approach and those kind of just need to prioritize both of those aspects.
hope we can get necromancy in hytale, but also hope the magic isnt going to be like other action RPG's where we craft a staff then craft the ammo, I actively hate those systems.
When hytale was first announced I was still in junior high and had just moved into my new house. I remember being so excited to play it. I am now going off to college in the fall and I could not care less about the release date. My old room I had when hytale was released is now a shed. Rain leaks in from the ceiling and it no longer has power. Even my new room has walls that are faded and paint that is peeling. The vast majority of people who enjoyed minecraft back then are too old to enjoy hytale now. Sure there will be some that discover the game once it comes out but it is sort of sad to think that almost everyone that hyped up hytale when it was announced will likely have forgotten about it when it comes out.
how cheap was your "house" if the ceiling already broke down
the problem is they wont release a fricking beta so hype is going to die and worse they don't even have a magic system or set date. im done simp-hyping
I mean...I was just starting college when I found out about Hytale. I'm almost 25 now and I'm still looking forward to it. I think there will still be people who are eager to play it when it comes out.
@@alec6092 sorry to tell u this but your having a psychotic episode
Damn dude wrote a poem
Ah yes. Let's review this in 5 years.
Oh good, they're still working on the engine.
Just five or ten more years then!
Until they need to rework it for the 3rd time and add another 3 year delay
what I'm astonished by is when Hytale was announced I was in middle school, and now I'm getting ready to head to university, and I'm still hyped!
I hadn't heard that news about hiring devs with live service game skills... If Hytale becomes free-to-play, I might actually not pick it up. I've been incredibly hyped ever since the first trailer, but thinking about Hytale being flooded with microtransactions to make up for the game being a free live service, I don't think I'll actually be able to stay hyped about it enough to play it. And that makes me really sad.
PLEASE just make Hytale a one time purchase paid game like Minecraft or Terraria, please.
Hearing that it might be free to play destroyed alot of hope i have for this game... :(((
"Riot Games come to destroy the project" - Elisée, Punkeel, Simon (Hypixel)
"In 2015, Tyron was hired by Hypixel to work on their standalone game Hytale, however the game in planning was also not the experience either of them envisioned" - Tyron, Original Hytale Engine creator and Vintage Story creator
when was this said?
@@jordans9801 Weird, my comment is censored when I want to answer you... (suspect)
@@Linuxydable very weird...
@@jordans9801 media
Great, one quote that would be very helpful to know the context of and one quote by someone who, yes did go and create something very cool, but also left the project sometime in 2016 presumably, so he never got to see what became of it 2-3 years later when the trailer dropped, let alone how it developed after. Also, Tyron's personal site has that quote only reference his own vision not being met, but as I said, fairly irrelevant regardless.
Nothing to churn a rumor mill over. This is better left for like a post mortem if the game somehow dies early (which how on earth would it, the dev tools are at the very least a guarantee and those by themself sound awesome enough).
DUDE I can't wait to build in this game😭
Dear God please don't make it free to play and add a bunch of MT
All I want for herald is for people to just be able to look at you and see you are an avatar so whenever you beat a boss they will say “witless avatar… why covet destined death.”
Everyone is thinking of hytale as the next Minecraft when in reality it’s the next Roblox.
Legit probably. Like on all reality it might very well suck
@@thelemon5069 if hytale sucks I will probably just die on the spot. A fucking decade of commitment for a failure
@@cartersouthernWhatever Hytale ends up becoming, I wouldn’t ever think it to be a failure. This team has indeed put a significant amount of time into development, but that’s all because of the care and dedication they have for making it what they envision. The scope of the game is getting larger because they know how awesome they want it to be, and they’re working toward it. Needless to say, I’m excited as hell
@@jettrom609 tell that the the other guy not me
@@cartersouthern fair
*I know it's Hytale OST, but what ONE* is it at 2:55.. (desc says all music is from Hytale Ost) I went through the 14 songs on their official RUclips and did not find this one. None of them have that drum..
Oh that’s slamma’s Lofi hytale ost.
@@batbade1 Well you found me something super nice! But I can't find what song within Slamma's lofi hytale video that the one at 2:55 is located.. I listened to them all and I didn't hear the specific one.. T.T
@@Dubstequtie Now that I think about it, that doesn’t sound like any of her songs, I might be wrong.
The problem with F2p is usually most games that are free that have cosmetics and skins in a store, can only be bought through the store and only through the in game currency you have to pay for with money. Most of them don’t let you earn that currency to get skins or cosmetics, because they want to make money. But some f2p games do, overwatch and League of legends both let you earn the in game currency that lets you unlock skins but only through playing for a long time, it’s a good system I hope is in Hytale, you can either pay for cosmetics or earn the currency by playing the game for a while to unlock them for free.
personally would prefer hytale wasn't f2p. i'd rather just buy the game.
So what date and month will the Hytale game be released?will there be a beta test?
Mojang: anyway here's a penguin
Pingvin!
I'll complain about minecraft updates anyday but at least I can play the game.
The only problem with Hytale is the environment it is in now. It was originally a minecraft successor, a sandbox RPG, but now it seems like it could become a live service MMO😭
they clearly want hytale to be the new roblox
What I say is riot can go fuck themselves for trying to turn this game into a microtransaction infested landscape
I always get a little worried when we get new news, you said it yourself the scope is widening, and that doesnt tend to be a great thing for online games.A lot of history of them biting off way more than they can chew
F2P got me worried...
I hadn't heard anything about this game in years -- I was actually wasn't sure if it was still under development, or if it had been cancelled/abandoned or stuck in development hell. Nice to hear its still going.
I thought it was stuck in development hell and fucking died
no the engine just wasn’t powerful enough so they started over and expanded the scope after they got help from riot
Free-to-play is a bad idea for this game. They'd be better off having a free-to-play demo where you're either on a time limit but the time limit only decreases when you're in game or being confined by invisible walls on all 4 sides keeping you stuck within maybe a 2K block radius or something until you pay to let you loose in the world or something.
This should be a paid game like minecraft, i feel like it being a frer to play to be abit of a concern, like what riot is doing rn now, i want it to be like minecraft😊
The real question is whether various servers will have autonomy or there will be chat reporting/censorship like in Minecraft.
I hope Hytale is not free, because when spending money on it, it makes you want to explore it more and notice all the cool details, because if it was free, someone might just download it and glance over a lot of things and not really care much because they didn’t need to work for it or pay for it
I dont really see that, there are plenty of free games like WoW
@@SolarDaisy yeah but… just look at Minecraft, I feel like making you pay gives you a reason to play, or something
@@Wolfie_Craft tf is that dumb logic. I got games i bought for 60 bucks and only played it for like 10 hours and i got f2p games where i played it for over 1000 hours. It has nothing to do with fucking paying for the game. Its preference, and yes what you said was pretty dumb
@@dawensci7134 that's the thing. free to play games tend to be designed with artificial player retention, for example, gachas, cosmetics, boosts, etc. They need to make money still afterall. Theres a difference between free game and free to play game afterall. Remember that time a kid spent 10000 dollars on sonic forces speed battle and apple couldn't reverse it and sega wouldn't be able to without apple's involvement? Or how free to play games target Whales rather than players? I'm not against free to play, but I'd rather pay a one time fee to access a game than know that people are spending so much money and going bankrupt because of addictions.
The reason it SHOULDN'T be free isn't because of commitment, it's because it would be loaded with microtransactions and developed in a way to incentivize the player to buy said microtransations, I would be severely dissapointed to habe waited since 2018 to just see another microtransaction skinnerbox game
If they deliver on these hints and provide some in-engine footage this year, then Hytale will have regained my full attention.
pls don't make it free to play, that always has some sort of negative consequence. I rather pay for the game once a fair price and then be left alone regarding monetization.
i mean. minecraft is pay to play but there's still microtransactions
@@bluebin2242 we don't talk about bedrock.
@@bluebin2242not for java
0:53 spending the first half of 20 20 floor
I hope Hytale is not going to be free to play game. If so, there will probably be paid addons, marketplace etc... and maybe mods will be behind a paywall too.
If Hytale is ANYTHING similar to WynnCraft. I am going to love it.
... when it releases
It’s been 5 years since it’s been announced
So we really dont know yet when a beta is . or when the game will release huh
I'm glad the devs are having fun play testing their game nobody gets to see or experience.
I have been following this game since elementary school. And now I'm about to graduate high school. This is crazy.
It will be release in 2040