It could just be psychological. Having a bigger target in stretched, allows you to be overconfident and take more shots more easily. Plus, there is the possibility that it slightly adjusts your mouse movement.
It's just as psychological as using a scope. You hit the targets more easily because they appear larger in your field of vision. It has exactly the same downsides as scoping also: you're no longer able to see what's going on in the periphery and movement appears faster. Playing stretched is image magnification just like scoping, the only difference is that it's on the horizontal axis only.
@@JerehmiaBoaz thing is playing native you get lower latency pros just use stretched res for only 3 reasons fps and familiarity and word of mouth that its easier to click heads I have good computer so i just play everything max to combat 1280 x 960 terrible visibility cause I cant go back to native since im already too used to it now
@@senzari It's not just "word of mouth", it really is easier to click heads simply because said heads appear larger on screen when playing stretched. Playing stretched is literally the same as playing with a scope that only magnifies horizontally. If a target is 100 pixels wide it takes up 100/1920 = 5.1% of the screen width unstreched and 100/1280 =7.8% stretched, in general targets appear 1920/1280 = 1.5x as wide on screen when playing stretched.
I'd make the usual and oversaturated joke about being early but I'll refrain myself from doing it. Here is a Sun Tzu quote instead: -If you know the enemy and know yourself, you need not fear the result of a hundred battles -Sun Tzu, the Art of War
This was everything I expected and more. Great job! I hope there will be many more episodes to come. This was a really interesting combination of esports and technical knowledge that I don't think I've seen before. And I say this as someone who doesn't play shooters at all.
I know this is an old comment but I don't play MOBAs [anymore, and I was never any good at them anyway lol] but I still appreciate LoL and DOTA tournaments. Esports are cool! I'm a bit of an FPS elitist in that CS is the perfect FPS esport IMO but I still give the others a good ol' try, and again always have enjoyed MOBAs for their skill level and teamplay. So anyway any technical analysis or whatever for any esport is always so interesting, just like any real sport honestly. These are people dedicated to being the best at their chosen field, that's always worth studying and celebrating.
it seems that it’s because it gives more FPS because less is required to be rendered. Which means that when the Monitor refreshes the higher number of frames will mean that the latest frame will be chosen which means that rendering less and having higher frame rates will mean that the latest frame is more likely to be the most up to date one
@@womato it means that more Frames are being rendered which means that when the monitor refreshes the latest Frame while be shown it’s why playing an FPS with 600+ FPS feels better than playing on 90
I think it has to do with visual stimulation, the player models appear bigger and move faster which makes your brain take notice of them faster, also it cuts peripheral vision which gives you less visual information to process and let's you focus more on the stuff that's on screen
@@Capnsensible80 the stretched models being easier to hit is wrong, playing stretched will also make your horizontal sens faster than vertical sens. i believe 3klilksphilips did a video on this.
@@filips8270 bruh a lot of awpers play 4:3 black bars which is the same character size as 16:9. and don't tell me that ropz is a bad awper and yekindar is a bad awper as well.
It's for visibility. It's easier to spot enemies, especially for pixel angles. The target literally takes up more of the screen. You lose some peripheral vision but map knowledge and game sense make up for this. It doesn't make it easier to aim. It's for visibility.
@@tojassargaja2085 the target *appears* bigger because it gets stretched horizontally. However, because the x-axis is stretched they also appear to move faster (than unstretched).
@@DeletedTaters001 A lot of the time the enemy is not moving. Becasue holding an angle or stops to shoot, what about then? When they stop the speed is the same as 16:9 speed. Because its 0.
Note, this mainly works for games that doesn't have FOV-sliders, like CSGO. In games that have FOV-sliders you can get the same effect without the negatives by just lowering the FOV. Though the thing is, most people don't know about this.
Actually, some people in 1.6 (and older) used to "stretch" their resolutions by adding small black bars above and below the screen, old CRT monitors had a settings to gradually vertically compress the image. I remember doing this in ~2005 in 1.6 and i know for a fact many people in my town did this as well since we all played at internet caffes.
Its a play between more visibility in your FOV and the choosen sensibility. It makes all models bigger so you get more feedback on where your aim is and where you need to flick to, but you need a slightly slower sensibility to make It trully perfect
the weirdest part about resolution though, is knowing what the game was meant to be for. the reason behind the meaning for stating or rather asking this, is because depending on how extreme you go with certain resolutions either stretched or lets say squeezed, the whole environment changes on that. you can get a truly stretched or rather wide view, or a truly squeezed or rather narrow view. the wide view being equivalent to a joke drunk/high view in a video game, or having motion blur, or something practically like screen tearing in the same view but not having any rendering problems. the narrow view having an alternate drunk/high view in a video or rather being in a room of weird mirrors, or viewing in some strong prescription glasses in an unintended way to see odd effects, or being in a map designed to look really awkward. these things can really change how the game is played, from making things really tall or really small, and pathways super narrow or super wide, movement of the character, view model, and visuals like crosshairs or bullets, etc. all adjust to it. you can move really fast or really slow, go really far or end up somewhere that seemed not likely with just a few key press away, you can take forever to look at something and feel sluggish or see everything but struggle to get around and, well either way, feel nauseated. im not sure how native resolution would fit into this, especially when concerning the different amounts of monitors despite their marketing, and this other point which may even be the reason why, is because pixel measurement are decided by the makers of the hardware they are portrayed on. pixels dont have a true measurement like non-digital things are given, anything can be a pixel and a pixel can represent anything (that at least is square or circle like and can fit on some kind of viewing screen).
"if the majority is doing it then there has to be something to it" Yeah tell that to the hundreds of CSGO pros that didn't use the broken SG553 for years before finding out it was an absolute laser
Financially, the AK is way cheaper, and can one tap ... that's the reason why they're not using any other weapon so to speak. The Auto Sniper is also uber powered, but cost way too much to be practical in a real match.
It's ironic that this is coming from a professor. These types of arguments are called *"argumentum ad populum"* , and they are one of the most common types of *argumentation* *fallacies* . They work by not actually addressing the problem, but rather reasoning inductively for/against it, because it's generally accepted or believed by the _perceived_ public. The problem with it is that it creates a loop/circular reference in reasoning, making this type of argument quite weak.
@@misterio10gre yeap that's why I was surprised the research didn't dive into that subject. Like how pros purposely use mice with old sensors or low hz polling rates.
Nah. I tried 4:3 on a 1440p 27” monitor and it wasn’t happening for me. Went back to 16:9 and started playing way better. Yeah things are smaller but I like how tight the game feels and the “slower feel” works to my advantage
Imo 4:3 just feels snappier, more accurate and the feeling of less input lag. Just like a fresh install of windows. And at 1440x1080 it doesn't even look much worse compared to 1920x1080.
Heard so many misconceptions about stretched res through the years, from those against it saying it "changes your sensitivity" to those in favor saying the target's become bigger. Both these things are only sort of true, your sens might be percieved as moving faster horizontally, but it won't be changed at all, if you have to move the mouse 40cm to do a 360 and then you change to a stretched res you would still do a 360 in 40cm, nothing is actually changed. And the targets aren't actually bigger in the game, they are still the same amount of "units" tall and wide. between this and your sensitivity it means that a flick that would would have missed in native wouldn't suddenly hit in stretched it would be the same regardless... Now the targets do become bigger in a sense as they are physically larger on your monitor, as in you can measure the difference with a ruler on your screen, but that's an effect similar to wearing glasses with some magnification, or literally putting a magnifying glass infront of the screen, or even just buying a bigger monitor. basically it comes down to a simple trade-off, FOV for Zoom... and in games like CS where most the fights happen right in front of you, most people looking for a competitive edge choose the zoomed image...
@@whitefox8376 you can actually play stretched and loose fps and have a sharper than native image... And I don't think the low res is why someone would fall for a fake flash. That's probably just instinct making them turn for a split second.
For me it depends mostly on the games, for fast paced games like cod, titanfall etc you would want to have the max fov because you won't know who's gonna jump around the corner and swing you but for games like cs and siege you would already ads/ prepared to know where others are gonna come from so fov doesn't matter as much so precision is given more importance so I'd rather have a bigger target
All I can say is, for me, a LONG time 4:3 user: Fatter, faster target is easier than slower, skinnier target. IDK why, my eyes just register and my hand tracks the fatter guy better, no matter how fast they're going.
I played on 4:3 for over a year, and went back to 16:9 and I personally prefer 16:9, the fov is simply what I prefer, I didn't notice a difference with my HS ration with 4:3, though I'm thinking about switching to it again, just to see if there is a difference.
Went 16:9 to 4:3, it felt different, lowered my sens a lot and got slightly better. Went back to 16:9, got a lot worse and had a lot of trouble getting back to it.
@@Malam_NightYoru I understand the difference, but I meant more about using different DPI while still having the same in game sens. Ex: 400 DPI and 2 in game sense is the same as 800 DPI and 1 in game sense. But is there a REAL benefit to either
Lots of dpi and low sens is much better than low dpi high sens, cuz whrn you have lets say 2400dpi, you move 2400pixels per inch with sens set to 1, if you lover the sens, it will still track 2400 dots per inch but move less, the oposite goes for like 400dpi and 2 sens, it moves 800pixels per inch, but the mouse tracks 400, so it skips a pixel of tracking every pixel it tracks, so theoreticly and i tested a bit, and in practise high dpi low sens feels for responcive and accurate
@@joshgarcia4223 yes 400-2 is same as 800-1 and same as 1600-0.5, but in theory 1600-0.5 is more accurste because there will be no pixel skipping per inch
Was an entertaining video! I personally play on 4:3 stretched at '1440p' because the wider player models make it easier for me to see my enemies, while the size of my display hasn't changed. As pointed out, everything also becomes wider, but my target, the centre, is larger and that's what makes it easier, at least for me, to hit my enemies. This comes from 2K hrs on comp CSGO :)
Quite some points were lost, if you ask me :-) 1. Gfx performance. Of course it's not the case of pros, but having less surface to render saves a handful of computations. I would expect also the framerate to improve a tiny tiny bit. I did it in the past when I had a low end gfx card, among other optimizations 2. Why stretching does not improve accuracy? Because PIXELS are stretched, so also the mouse pointer makes bigger steps. Of course this does nto make a target easier to aim to. You could have added a small animation for that, it's visually very easy. 3. Why stretching does improve accuracy? Because we are humans and we need to map small movements to a range of pixels. Just exaggerate: you have only TWO COLUMNS, each of 1 pixel. You need to click either one with the mouse pointer. Now make them stretch to FHD resolution, so you have two large columns each 860 physical pixels wide. The mouse resolution is still 2 on width, but is it easier to click on one of the two columns? OF COURSE YES
2:40 right click desktop → Radeon Software → cog wheel in the top right → Display → select your main display and set "Full panel" under "Scaling Mode" (enable GPU scaling if it isn't already)
PS: You *can* use stretched res in Valorant. And I mean, like in CSGO not just the UI. But only with a whole lotta hassle. If you *delete* your standard 16:9 aspect ratio or force windows to make 4:3 your standard aspect ratio, then Valorant will launch in a 4:3 (actual) aspect ratio. If you then scale to fullscreen it'll stretch just like you're used to in CSGO. But it's an absolute b*tch to get going.
I used to do this in my cyber cafe cs days!!! I told my friends about the 4:3, everyone called me crazy, but I knew it made me better at aiming somehow, I knew
My youtube is glitched or something, it said this video was called 'white people am I right?' and that it was uploaded 5 months ago edit: so apparently my youtube was putting different titles and release dates onto random thumbnails lol
This is completely unrelated to the video, but I'd just like to say that the video editor, Colten, is the literal only other person with the name Colten that I've ever seen. Not Colton, or Coltin, Colten. E gang rise up.
Its not the aspect ratio that makes the difference its the resolution itself, try out 1280 720 or other low res on 16:9 or 16:10 with less vertical pixels and most of the guys who prefer 4:3 will be comfortable, the bluryness makes it more focusable and allow you more to get a tunnel vision, less vertical pixels let feel you get zoomed in and therefore better visability (not meant to be left and right visability as you would see more on native) , except that the feel of the pace would be slower is there almost none differences
1. All resolutions are completely preference based however widescreen aspect ratios (16:9, and 16:10) allow you to see everything on your screen as the game would have it. 4:3 literally cuts off some of your peripheral vision and if you are accustomed to playing 1920x1080, probably dont even worry about it. 2. Changing resolutions is something that should be done over time or it could cause permanent damage to your eyes and cause a drastic fall off in performance.
personally, i would prefer use 16:9 cause there were too many times i saw an enemy and had to call it out to my teammates cause they just couldnt see them
"what we want to figure out is if it's actually better, not just 'feel' better" - dimitri conclusion: we won't really know 'till we test the top players who are using it. dang. I love you thescore esports but I got bamboozled on this one. I thought this show would bring empirical data and testing to definitively bring a conclusion to the topical question, but it ended with nothing more than speculations. I thought the point of this new series was to scientifically confirm if doing A, B, or C will give you an advantage in game.. But I still love you guys and I hope the next episodes will be better!
I can confirm, it doesn't matter as much as most people think. Just changed my res to 16:9 from 4:3 stretched and I can confirm, I can still hit the same shots as easily as I did with 4:3 stretched. Like I played for 2 hours and still dominated. As long as you know where to put your crosshair, it really doesn't matter what res you are playing, maybe if anything it only depends on what roles you play and how you play, because the different res have different advantages. For example I found it way easier to track people and didn't overcorrect as much as I did with 4:3. In the end I would say 16:9 is superior just because you see more, makes you more aware, like the tunnel vision of 4:3 mostly really is just a downsite imo.
one thing I'd also be very curious about is the size of monitor all the people are using. I'm sure many conform to whatever the typical LANs use but if you want a "bigger" model on screen you can go from 24->27, 27->32, or even larger than that
That can make you got "4:3"ed even without set your res to it.... It so much to the side you can focus before you can't focus the whole screen.... Yes you can move yourself further to make your eye see the whole it... But isn't kinda defeat your purpose...
@@tisanaluk in some cases sure but you’re not physically losing that visual area. It depends person to person with how good their peripheral vision is and how close they sit
Stretched is popular not because of any hard evidence that it improves skill It's popular because it's been part of counter strike since it's beginning It's popular because it's been ingrained into counterstrike culture
What do you guys think of Episode 1 of Cracked? What other tech-related esports questions do you want answered?
Pretti effin good
Do a tech video bout Bunny Hops :)
about apex legends?
Wired vs wireless maybe, or just what the best mouse/keyboard is and why
Definitely wired vs wireless
“16:9 is for casuals”
-Sun Tzu, Art of War
exactly, which is why i love it
Cracked me up 😂
I want to try stretched but my laptop gpu wont let me!
ropz whaT a Casual
@@Likexner if you have integrated gpu as well as a normal one, you need to change the settings in your integrated gpu software
It's amazing how much you managed to stretch this video.
underrated comment
Get out
No pun intended
i see what u did there
cant tell if you mean stretching the video to 15mins or actually stretching the video to 4:3 to compare
I knew before clicking this video there was going to be at least 1 wide putin joke
The 🥇 first one to reply 😲🏴☠️😜😡🫂
The 🥇 first one to reply 😲🏴☠️😜😡🫂
@@swiftypopty1102 Nobody cAAAAAAAAAAAAAAAAres
Nobody cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAres
wide putin 3k will soon be a historic moment in cs
@@swiftypopty1102 who tf asked and who tf cares
"in physics, everything is relative."
Alabama: "Allow me to introduce myself"
LMAO
Bruhhh
In alabama, Everyone is related
*but that wont stop us from doing it.*
This is even funnier when you realize JPL is based in Alabama.
As a certain "head clicker" would say: they know me for my one taps
He played black bars tho, but 1 taps are infinitely more satisfying on strechted
C'est vrai qu'il dit ça ce fou
I wonder who said that?!?!?
A quote from scream
I think it's: "Zey know me fo my one teps?"
Day 1 : Asking for "The Story of Sparkles"
"The Story of WarOwl"
"The Story of Tweeday"
"The Story of Hougangange"
"The Story of 3kliksphilip"
Why..?
Its not "Hougangange" its Hougangangungeganegagne
None of these guys play esports... Other than Jeff that 1 time so I guess he counts.
@@hankthemiltanktv1306 I mean, neither does Toast, I know he did but they barely gave note of that in the video about him.
@@yemsuh yea and neither does pokimane. That doesn't mean I think it's right.
For those of u with amds, u can still do it, open radeon software, gaming, csgo then change scaling mode to Full panel
It works. God bless u, dude.
Thanks for the tip man ! it worked for me too :D Nice and handy having just the game stretched and not the whole display :D
"Buy yourself a real graphics card" lmao
-Sun Tuz, The Art of War
Except right now, you can't 😂
I would If they where instock and isn't more expensive than a literal fokin' house
@@alosthigh-endgpu7254 costs as much as a used car ffs
dude i fucking died XD
It could just be psychological. Having a bigger target in stretched, allows you to be overconfident and take more shots more easily. Plus, there is the possibility that it slightly adjusts your mouse movement.
It's just as psychological as using a scope. You hit the targets more easily because they appear larger in your field of vision. It has exactly the same downsides as scoping also: you're no longer able to see what's going on in the periphery and movement appears faster. Playing stretched is image magnification just like scoping, the only difference is that it's on the horizontal axis only.
@@JerehmiaBoaz thing is playing native you get lower latency pros just use stretched res for only 3 reasons fps and familiarity and word of mouth that its easier to click heads I have good computer so i just play everything max to combat 1280 x 960 terrible visibility cause I cant go back to native since im already too used to it now
@@senzari It's not just "word of mouth", it really is easier to click heads simply because said heads appear larger on screen when playing stretched. Playing stretched is literally the same as playing with a scope that only magnifies horizontally. If a target is 100 pixels wide it takes up 100/1920 = 5.1% of the screen width unstreched and 100/1280 =7.8% stretched, in general targets appear 1920/1280 = 1.5x as wide on screen when playing stretched.
u gain fps ..
sportsmen are just born to cheat. they will use any fake crap snake oil as long as they think it's cheating. just look at the olympics >> chinese cups
I'd make the usual and oversaturated joke about being early but I'll refrain myself from doing it.
Here is a Sun Tzu quote instead:
-If you know the enemy and know yourself, you need not fear the result of a hundred battles
-Sun Tzu, the Art of War
Finally not a joke
god damn, finally a funny comment about being early
OmG NoT A EaRlY JOke DiSliKeD
isnt that from technoblade
@@mapleify9411 -Sun Tzu, the Art of Bacon
This was everything I expected and more. Great job! I hope there will be many more episodes to come. This was a really interesting combination of esports and technical knowledge that I don't think I've seen before. And I say this as someone who doesn't play shooters at all.
I know this is an old comment but I don't play MOBAs [anymore, and I was never any good at them anyway lol] but I still appreciate LoL and DOTA tournaments. Esports are cool! I'm a bit of an FPS elitist in that CS is the perfect FPS esport IMO but I still give the others a good ol' try, and again always have enjoyed MOBAs for their skill level and teamplay.
So anyway any technical analysis or whatever for any esport is always so interesting, just like any real sport honestly. These are people dedicated to being the best at their chosen field, that's always worth studying and celebrating.
it seems that it’s because it gives more FPS because less is required to be rendered. Which means that when the Monitor refreshes the higher number of frames will mean that the latest frame will be chosen which means that rendering less and having higher frame rates will mean that the latest frame is more likely to be the most up to date one
Yea, when I played rust stretched felt better
@@womato it means that more Frames are being rendered which means that when the monitor refreshes the latest Frame while be shown it’s why playing an FPS with 600+ FPS feels better than playing on 90
Thats pretty much always what happenes if you get more fps right
@@rubberduck8631 correct. It just happens that Streching is an easy way of forcing higher frame rates without sacrificing actual render quality
Why are people then playing almost exclusive on stretched and not on cut-off reaolution ("black bars")?
That AMD shade had me ROLLING.
SAME, i use radeon but man those were funny jokes😂
Honestly score esports is probably my favorite youtube channel,haven't missed an upload in 2 years.
Can we talk about Coltens mustache it's just soo beautiful
You can talk about my mustache as much as you'd like 😂
@@TheOnlyZoltan 100$ for your mustache
DAY 10 of asking for a The War Owl Story
Yes
we need this.
Yes please
@@saltytea7367 i agree
This would be cool
I think it has to do with visual stimulation, the player models appear bigger and move faster which makes your brain take notice of them faster, also it cuts peripheral vision which gives you less visual information to process and let's you focus more on the stuff that's on screen
I think this is the key. I don't think it provides a *mechanical* difference, but it may very well give a biological advantage.
@@Capnsensible80 the stretched models being easier to hit is wrong, playing stretched will also make your horizontal sens faster than vertical sens. i believe 3klilksphilips did a video on this.
so cheating
16:9 players in cs like Yekindar and ropz have insanely high HS% , i think that is interesting
Have you seen them playing with awp ? 16:9 players mostly are much worse at awping . Well ropz is just a goat
electronic too
@@filips8270 bruh a lot of awpers play 4:3 black bars which is the same character size as 16:9. and don't tell me that ropz is a bad awper and yekindar is a bad awper as well.
@@filips8270 bro kennyS plays blackbars, literally the same model size as 16:9
You guys forgot about sh1ro?? that kid is cracked and jacked af, him missing awp shot is only once in a blue moon. Playing on 4:3 black bars.
It's for visibility. It's easier to spot enemies, especially for pixel angles. The target literally takes up more of the screen.
You lose some peripheral vision but map knowledge and game sense make up for this.
It doesn't make it easier to aim. It's for visibility.
But if the target is bigger isnt it easyer to put your crosshair on it?
@@tojassargaja2085 the target *appears* bigger because it gets stretched horizontally. However, because the x-axis is stretched they also appear to move faster (than unstretched).
@@DeletedTaters001 A lot of the time the enemy is not moving. Becasue holding an angle or stops to shoot, what about then? When they stop the speed is the same as 16:9 speed. Because its 0.
@@tojassargaja2085 lmao
you also need to move your camera
@@TyrellW Thats true
2:27 absolute legend
the thumbnail is a work of art
Why you bully me
Ik what we all thinking 😏 that mustache on colten
smexy
* blush *
Note, this mainly works for games that doesn't have FOV-sliders, like CSGO. In games that have FOV-sliders you can get the same effect without the negatives by just lowering the FOV. Though the thing is, most people don't know about this.
cs specifically banned fov because it's a terrible game, so they started to cheat with hardware
i don't play games if i can't go 120 or 150
2:28 he actually told amd users to get a better graphics card. lmfao
Good luck buying nvidia with that price
lmao
Amd better value since 2018. Nvidia is gonna be left in the dust soon if nvidia doesnt reduce msrp and stop being greedy.
@@Yorozuya4ever They cut their MSRP drastically with the 3000 series and that led to scalpers insta-buying them all and reselling for thousands
You might want to check out Gamers Nexus video about that MSRP subject
Actually, some people in 1.6 (and older) used to "stretch" their resolutions by adding small black bars above and below the screen, old CRT monitors had a settings to gradually vertically compress the image.
I remember doing this in ~2005 in 1.6 and i know for a fact many people in my town did this as well since we all played at internet caffes.
Its a play between more visibility in your FOV and the choosen sensibility. It makes all models bigger so you get more feedback on where your aim is and where you need to flick to, but you need a slightly slower sensibility to make It trully perfect
so cheating
Imo feeling more comfortable with your aspect ratio is your own advantage
Ah jeez. This one's going to be a pretty wild ride.
morty?
Yeah I thought so to, ah jeez
the weirdest part about resolution though, is knowing what the game was meant to be for. the reason behind the meaning for stating or rather asking this, is because depending on how extreme you go with certain resolutions either stretched or lets say squeezed, the whole environment changes on that.
you can get a truly stretched or rather wide view, or a truly squeezed or rather narrow view. the wide view being equivalent to a joke drunk/high view in a video game, or having motion blur, or something practically like screen tearing in the same view but not having any rendering problems. the narrow view having an alternate drunk/high view in a video or rather being in a room of weird mirrors, or viewing in some strong prescription glasses in an unintended way to see odd effects, or being in a map designed to look really awkward.
these things can really change how the game is played, from making things really tall or really small, and pathways super narrow or super wide, movement of the character, view model, and visuals like crosshairs or bullets, etc. all adjust to it. you can move really fast or really slow, go really far or end up somewhere that seemed not likely with just a few key press away, you can take forever to look at something and feel sluggish or see everything but struggle to get around and, well either way, feel nauseated.
im not sure how native resolution would fit into this, especially when concerning the different amounts of monitors despite their marketing, and this other point which may even be the reason why, is because pixel measurement are decided by the makers of the hardware they are portrayed on. pixels dont have a true measurement like non-digital things are given, anything can be a pixel and a pixel can represent anything (that at least is square or circle like and can fit on some kind of viewing screen).
“Ok at retakes”💀💀💀
"Bigger target make easier for boom stick to click head" -Dimitri
"if the majority is doing it then there has to be something to it"
Yeah tell that to the hundreds of CSGO pros that didn't use the broken SG553 for years before finding out it was an absolute laser
this is exactly what i was thinking :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
they had reasons for not using the krieg
@@air.4s718 yea stupid reasons :>
Financially, the AK is way cheaper, and can one tap ... that's the reason why they're not using any other weapon so to speak. The Auto Sniper is also uber powered, but cost way too much to be practical in a real match.
It's ironic that this is coming from a professor. These types of arguments are called *"argumentum ad populum"* , and they are one of the most common types of *argumentation* *fallacies* . They work by not actually addressing the problem, but rather reasoning inductively for/against it, because it's generally accepted or believed by the _perceived_ public. The problem with it is that it creates a loop/circular reference in reasoning, making this type of argument quite weak.
Really hope yall keep u this series. it was fun to watch
Yeah well you also forgot to mention the fact that the experts (pros) of csgo refused to play the krieg for years only realizing lately that it was op
yup, unsurprisingly when you do the same routine for 1000+ hrs, you become pretty resistant at making a change lol
@@misterio10gre yeap that's why I was surprised the research didn't dive into that subject. Like how pros purposely use mice with old sensors or low hz polling rates.
Nah. I tried 4:3 on a 1440p 27” monitor and it wasn’t happening for me. Went back to 16:9 and started playing way better. Yeah things are smaller but I like how tight the game feels and the “slower feel” works to my advantage
"This g-fueled Fortnite kiddys" xd got me
"type in amazon or newegg..." LMAO IM DEAD
Imo 4:3 just feels snappier, more accurate and the feeling of less input lag. Just like a fresh install of windows.
And at 1440x1080 it doesn't even look much worse compared to 1920x1080.
Heard so many misconceptions about stretched res through the years, from those against it saying it "changes your sensitivity" to those in favor saying the target's become bigger.
Both these things are only sort of true, your sens might be percieved as moving faster horizontally, but it won't be changed at all, if you have to move the mouse 40cm to do a 360 and then you change to a stretched res you would still do a 360 in 40cm, nothing is actually changed. And the targets aren't actually bigger in the game, they are still the same amount of "units" tall and wide. between this and your sensitivity it means that a flick that would would have missed in native wouldn't suddenly hit in stretched it would be the same regardless... Now the targets do become bigger in a sense as they are physically larger on your monitor, as in you can measure the difference with a ruler on your screen, but that's an effect similar to wearing glasses with some magnification, or literally putting a magnifying glass infront of the screen, or even just buying a bigger monitor.
basically it comes down to a simple trade-off, FOV for Zoom... and in games like CS where most the fights happen right in front of you, most people looking for a competitive edge choose the zoomed image...
Also even though you move at exactly the same speed movement for stretched will be relatively faster compared to black bars and native res
@@whitefox8376 you can actually play stretched and loose fps and have a sharper than native image... And I don't think the low res is why someone would fall for a fake flash. That's probably just instinct making them turn for a split second.
Thank you Editor. Feels like the editor would make for a great voice in a video too.
You may see more of me yet >.
@@theScore_Colten Looking forward to it!
I thought he was actually gonna do a tutorial on how to stretch with AMD
it’s so easy bro
@keet just go to amd radeon software >settings>display>gpu scaling>enable>scaling mode on and pick full screen
For me it depends mostly on the games, for fast paced games like cod, titanfall etc you would want to have the max fov because you won't know who's gonna jump around the corner and swing you but for games like cs and siege you would already ads/ prepared to know where others are gonna come from so fov doesn't matter as much so precision is given more importance so I'd rather have a bigger target
All I can say is, for me, a LONG time 4:3 user: Fatter, faster target is easier than slower, skinnier target. IDK why, my eyes just register and my hand tracks the fatter guy better, no matter how fast they're going.
in csgo 4:3 decreases fov thats why they use it but in apex u can decrease fov yourself in the settings and get thicc enemies even on 16:9
I played on 4:3 for over a year, and went back to 16:9 and I personally prefer 16:9, the fov is simply what I prefer, I didn't notice a difference with my HS ration with 4:3, though I'm thinking about switching to it again, just to see if there is a difference.
if you have any results can you share here if don't mind you?
Dimitri: AMD you suck,Boom roasted! 😂
When this guy makes a vid it is hype
finally a video that tells you stretch res gives you "advantage" not just "its only a preference"
No it doesn't, she literally says it would need to be tested if it's placebo or actual advantages
Went 16:9 to 4:3, it felt different, lowered my sens a lot and got slightly better. Went back to 16:9, got a lot worse and had a lot of trouble getting back to it.
What you use now?
Watching this in stretched res while watching this
Ngl, will simp for the computer science professor.
:/
i feel like streched makes scoping in with a awp feel much more pleasant
Beside every other advantage, 4:3 increases fps a lot
It dosent for me :/
Colten is 100% accurate:
I DO need some Little Caesars pizza right now.
I played 2 years in 4:3 stretched but then I gave 16:10 a try, I can't go back again, it's just good.
Same, but i went from 2 years of 4:3 to 16:9, its goated
editing is insane on this video
i like 4:3 because it makes the gameplay feel more flashy if i could say, 16:9 feels a bit clumsy in my opinion especially when playing with awp
I bet everyone now wants to date the professor
I kept imagining a stretched REZ in my mind whenever they mentioned stretched "res" in this video. 😅
People are too stupid to realize that you can simply stretch 16:9 onto a 21:9 monitor and get the same effect with a bigger fov.
Do a video on high vs low DPI. NOT high vs low sensitivity, but the same sense at various DPI
High DPI is how much your mouse will "jump" by moving it.
Sensi id how much your mouse will "move" by moving it.
@@Malam_NightYoru I understand the difference, but I meant more about using different DPI while still having the same in game sens. Ex: 400 DPI and 2 in game sense is the same as 800 DPI and 1 in game sense. But is there a REAL benefit to either
@@joshgarcia4223 Oh, it would be a good thing to show
imo higher DPI came with worse precision, but i'm not sure
Lots of dpi and low sens is much better than low dpi high sens, cuz whrn you have lets say 2400dpi, you move 2400pixels per inch with sens set to 1, if you lover the sens, it will still track 2400 dots per inch but move less, the oposite goes for like 400dpi and 2 sens, it moves 800pixels per inch, but the mouse tracks 400, so it skips a pixel of tracking every pixel it tracks, so theoreticly and i tested a bit, and in practise high dpi low sens feels for responcive and accurate
@@joshgarcia4223 yes 400-2 is same as 800-1 and same as 1600-0.5, but in theory 1600-0.5 is more accurste because there will be no pixel skipping per inch
Was an entertaining video! I personally play on 4:3 stretched at '1440p' because the wider player models make it easier for me to see my enemies, while the size of my display hasn't changed.
As pointed out, everything also becomes wider, but my target, the centre, is larger and that's what makes it easier, at least for me, to hit my enemies.
This comes from 2K hrs on comp CSGO :)
So u are able to have a 1440p res while playing 4:3 stretched res? I'm just wondering because I have a 1440p monitor.
@@Dinglenuts_69 absolutely!
"If the majority are doing it there must be something to it"
Uhm ever heard of the Kreig aka sg553?
CS in 4:3 just feels right, can't explain why. But it just makes sense
I'm gonna go out on a limb here and say that the Professor likes Korean fashion.
LOVE THE PART IN WHICH COLTEN TELLS THAT AMD IS ALSO A BEAST !!!
at least us amd folks can actually buy and use our graphics cards instead of drooling at the thought of the next restock
Quite some points were lost, if you ask me :-)
1. Gfx performance. Of course it's not the case of pros, but having less surface to render saves a handful of computations. I would expect also the framerate to improve a tiny tiny bit. I did it in the past when I had a low end gfx card, among other optimizations
2. Why stretching does not improve accuracy? Because PIXELS are stretched, so also the mouse pointer makes bigger steps. Of course this does nto make a target easier to aim to. You could have added a small animation for that, it's visually very easy.
3. Why stretching does improve accuracy? Because we are humans and we need to map small movements to a range of pixels. Just exaggerate: you have only TWO COLUMNS, each of 1 pixel. You need to click either one with the mouse pointer. Now make them stretch to FHD resolution, so you have two large columns each 860 physical pixels wide. The mouse resolution is still 2 on width, but is it easier to click on one of the two columns? OF COURSE YES
Stretching doesn't improve accuracy, only makes the models more visible
i like how this video is about shooters but at 1:00 they have background gameplay of persona 5
2:40 right click desktop → Radeon Software → cog wheel in the top right → Display → select your main display and set "Full panel" under "Scaling Mode" (enable GPU scaling if it isn't already)
PS: You *can* use stretched res in Valorant. And I mean, like in CSGO not just the UI. But only with a whole lotta hassle. If you *delete* your standard 16:9 aspect ratio or force windows to make 4:3 your standard aspect ratio, then Valorant will launch in a 4:3 (actual) aspect ratio. If you then scale to fullscreen it'll stretch just like you're used to in CSGO. But it's an absolute b*tch to get going.
with all the respect, what a beautiful human being ♥
Dimitri: Hell, in Siege, you can even adjust your fov!
Apex Legends: ok
That was great, informative. I'm hoping to see next episode soon
Love how they roast one other every transitions LOL
I used to do this in my cyber cafe cs days!!! I told my friends about the 4:3, everyone called me crazy, but I knew it made me better at aiming somehow, I knew
My youtube is glitched or something, it said this video was called 'white people am I right?' and that it was uploaded 5 months ago
edit: so apparently my youtube was putting different titles and release dates onto random thumbnails lol
This is completely unrelated to the video, but I'd just like to say that the video editor, Colten, is the literal only other person with the name Colten that I've ever seen. Not Colton, or Coltin, Colten. E gang rise up.
Fun fact, Scream uses black bars instead of stretched
4:3 1024x798 is the God res
I’m sending this to atrioc, expect an angry letter from his lawyer
troc flock stand up
Its not the aspect ratio that makes the difference its the resolution itself, try out 1280 720 or other low res on 16:9 or 16:10 with less vertical pixels and most of the guys who prefer 4:3 will be comfortable, the bluryness makes it more focusable and allow you more to get a tunnel vision, less vertical pixels let feel you get zoomed in and therefore better visability (not meant to be left and right visability as you would see more on native) , except that the feel of the pace would be slower is there almost none differences
More of this, less of Live Stream Fail recap
1. All resolutions are completely preference based however widescreen aspect ratios (16:9, and 16:10) allow you to see everything on your screen as the game would have it. 4:3 literally cuts off some of your peripheral vision and if you are accustomed to playing 1920x1080, probably dont even worry about it. 2. Changing resolutions is something that should be done over time or it could cause permanent damage to your eyes and cause a drastic fall off in performance.
“For a long time the only top tier pro to play 16:9” Shroud was pretty good I would say
true xD
Shroud wasn't good enough for pro level dude. Now all he does is talk shit about the game because he sucks in it.
no
@@OltskuMP He carried his team to quarters of major, that's an achievement
@@OltskuMP he literally was one of the top pros like what
personally, i would prefer use 16:9 cause there were too many times i saw an enemy and had to call it out to my teammates cause they just couldnt see them
"what we want to figure out is if it's actually better, not just 'feel' better" - dimitri
conclusion: we won't really know 'till we test the top players who are using it.
dang. I love you thescore esports but I got bamboozled on this one. I thought this show would bring empirical data and testing to definitively bring a conclusion to the topical question, but it ended with nothing more than speculations. I thought the point of this new series was to scientifically confirm if doing A, B, or C will give you an advantage in game..
But I still love you guys and I hope the next episodes will be better!
I can confirm, it doesn't matter as much as most people think. Just changed my res to 16:9 from 4:3 stretched and I can confirm, I can still hit the same shots as easily as I did with 4:3 stretched. Like I played for 2 hours and still dominated. As long as you know where to put your crosshair, it really doesn't matter what res you are playing, maybe if anything it only depends on what roles you play and how you play, because the different res have different advantages. For example I found it way easier to track people and didn't overcorrect as much as I did with 4:3. In the end I would say 16:9 is superior just because you see more, makes you more aware, like the tunnel vision of 4:3 mostly really is just a downsite imo.
Dimitri: the highest 4:3 res is 1440x1080.
Me: *Cries in 1920x1440 custom res*
0:59 never thought I would see Persona 5 in one of their videos lol
I do my best o7
My friend is so obsessed with 4:3 that he sets it on any game he plays
He a gamer
"The difference is speed may not be as important as the difference in size"
No no, she got a point
oh no, anyways
CRACKEDDDD. this'll be my next fav thing next to your hot takes
LETS GOOO SO HYPED!
one thing I'd also be very curious about is the size of monitor all the people are using. I'm sure many conform to whatever the typical LANs use but if you want a "bigger" model on screen you can go from 24->27, 27->32, or even larger than that
That can make you got "4:3"ed even without set your res to it.... It so much to the side you can focus before you can't focus the whole screen.... Yes you can move yourself further to make your eye see the whole it... But isn't kinda defeat your purpose...
@@tisanaluk in some cases sure but you’re not physically losing that visual area. It depends person to person with how good their peripheral vision is and how close they sit
It’s crazy that this feels like a science informational video I would watch in class
better or not i did it for the fps(frame per second) :)
I love this Video Editor and how he saved AMD Fans and Whole Video by roasting him
Love you too. Thanks :D I do my part to keep Dimitri's whack tech opinions in check
what if i just buy a larger monitor? Bigger targets with the same FOV. so best of both right?
Stretched is popular not because of any hard evidence that it improves skill
It's popular because it's been part of counter strike since it's beginning
It's popular because it's been ingrained into counterstrike culture