Great review!! I love the way you guys do your ratings and enjoy the opinions. Thanks!! I do love the aspect of the cards as a different way to determine the outcomes than dice. I love a game called Gunslinger which had a very similar mechanic. And I think that the pull of the card earned more yells of elation or more recreation of a shot to the heart than rolling dice. Keep up the great work mates!!
I like the use of activation cards. Unpredictable. Chaos management as Steve says. I've used that mechanic a couple times. And yes that apprehension that cards give a game. With the interesting mechanics I'd pay 50.
I really like this rule set, and the upcoming Feudal Patrol version in the works, but I share your frustration with the layout and design of this book. My 30-year career is in publishing, and I've been sorely tempted to start a new imprint and approach Buck about publishing new editions of these and some of his other rule sets (Gaslight, etc.) with the sort of layout and design they deserve.
A very fair review, I think. I myself share many of your views on this game. I think it has many innovative features that are in the game's favour, and it is a very fun game to play. I like the card generated activation very much. But I agree with your remarks about learning the game and, in the final analysis, whenever me and my gaming buddies want to play a WW2 game we usually end up playing Bolt Action.
We play a lot of WW2 systems in the club--at the moment that would include a lot of Crossfire, Disposable Heroes, Fistful of TOWS 3, and Rommel. Plenty of other good ones, but those are our most played right now.
@@LittleWarsTV Hope Rommel features in the new season - very curious about it. Also its gridded nature would be an interesting aspect to cover. Any chance of a rules review and/or battle video? Cheers Andrew
Great review guys. I played this at a con a few years ago, and had a pretty good time. Although the card design and implementation are brilliant, I found the game a little too card-heavy for my palette. Sill, I almost pushed play a couple of times on this game; but, the price was a little high for me. Then, I discovered Chain of Command and never really considered CP again. Have you guys ever played Crossfire by Arty Conliffe? I know it’s out of print and difficult to get; but, it is truly an amazing WW2 infantry game. Sadly, the armor rules leave a little to be desired. It uses neither rulers nor a set turn sequence.
Love Crossfire and the club has multiple copies floating around. A fantastic infantry-focused game. To say that "the armor rules leave a little to be desired" would be...a VERY kind understatement.
Been awhile since this was reviewed but glad zi have seen it. I am playing Look Sarge, No Charts so am use the the D6/card duel activation. I love it because historical games should not be tournament games. They should simulate the historical event. Just because I want my company to commander to do X does t mean he will carry out my order my way. So look at it as testing your ability to think on your feet when you commanders buck your orders. Thanks again for the review.
This sounds pretty cool and honestly I think the cards "dictating" the action has a bonus. I have plenty of friends who know about wargaming but just aren't into the heavy tactical decision process and letting the cards guide the action would be a great way to introduce them to gaming while taking some of that pressure off.
Having come to the original rule set for Combat Patrol from the sci-fi adaption of the rules, Albedo Combat Patrol 164, I have found the rules to fairly easy to grasp and the over all mechanics to be far superior to other WWII genre systems like Bolt Action.
Considering you *can't* play the game without the cards, I don't know why the full rules aren't released online for free. Sure, offer a hard copy for those that want it, but a free pdf seems obvious.
Scoring system: 60- we recommend 70- we highly recommend 80- what are you waiting for, play this now! 90- your life is not complete until you play this game 100- your life is over because you will play this game or think about it for the rest of your life!
Generally agreed, though it must be said that the use of custom cards in this game is pretty fascinating and central to the mechanical design. It's a very clever application.
Great review!! I love the way you guys do your ratings and enjoy the opinions. Thanks!! I do love the aspect of the cards as a different way to determine the outcomes than dice. I love a game called Gunslinger which had a very similar mechanic. And I think that the pull of the card earned more yells of elation or more recreation of a shot to the heart than rolling dice. Keep up the great work mates!!
I like the use of activation cards. Unpredictable. Chaos management as Steve says. I've used that mechanic a couple times. And yes that apprehension that cards give a game.
With the interesting mechanics I'd pay 50.
Can't wait for the new season guys!!!
Thanks, neither can we! Very excited to show off what we've been working on these last few months.
I really like this rule set, and the upcoming Feudal Patrol version in the works, but I share your frustration with the layout and design of this book. My 30-year career is in publishing, and I've been sorely tempted to start a new imprint and approach Buck about publishing new editions of these and some of his other rule sets (Gaslight, etc.) with the sort of layout and design they deserve.
I’m so glad you covered this, I’ve been interested in it for a long time.
You can get the rules and cards from Sally 4th in the UK.
CESI Upload Thanks, I just saw that (and edited out that part of my comment...).
A very fair review, I think. I myself share many of your views on this game. I think it has many innovative features that are in the game's favour, and it is a very fun game to play. I like the card generated activation very much. But I agree with your remarks about learning the game and, in the final analysis, whenever me and my gaming buddies want to play a WW2 game we usually end up playing Bolt Action.
Great! Another WW2 Ruleset to try! What Ruleset does your club use most for WW2?
We play a lot of WW2 systems in the club--at the moment that would include a lot of Crossfire, Disposable Heroes, Fistful of TOWS 3, and Rommel. Plenty of other good ones, but those are our most played right now.
@@LittleWarsTV Hope Rommel features in the new season - very curious about it. Also its gridded nature would be an interesting aspect to cover. Any chance of a rules review and/or battle video? Cheers Andrew
@@andrewrolph5785 You absolutely WILL see Rommel played and reviewed in Season 2!
@@LittleWarsTV still waiting for a Crossfire game and review! 😃
Hello how much longer till my friends at little wars T.V comeback with some more epic table top battles
We'll be pulling back the curtain on "Season 2" this summer! Quite soon.
@@LittleWarsTV thanks for info see you on the field
Great review guys. I played this at a con a few years ago, and had a pretty good time. Although the card design and implementation are brilliant, I found the game a little too card-heavy for my palette. Sill, I almost pushed play a couple of times on this game; but, the price was a little high for me. Then, I discovered Chain of Command and never really considered CP again.
Have you guys ever played Crossfire by Arty Conliffe? I know it’s out of print and difficult to get; but, it is truly an amazing WW2 infantry game. Sadly, the armor rules leave a little to be desired. It uses neither rulers nor a set turn sequence.
Love Crossfire and the club has multiple copies floating around. A fantastic infantry-focused game. To say that "the armor rules leave a little to be desired" would be...a VERY kind understatement.
Been awhile since this was reviewed but glad zi have seen it. I am playing Look Sarge, No Charts so am use the the D6/card duel activation. I love it because historical games should not be tournament games. They should simulate the historical event. Just because I want my company to commander to do X does t mean he will carry out my order my way. So look at it as testing your ability to think on your feet when you commanders buck your orders. Thanks again for the review.
Great review Guys! Had fun looking at this system.
This sounds pretty cool and honestly I think the cards "dictating" the action has a bonus. I have plenty of friends who know about wargaming but just aren't into the heavy tactical decision process and letting the cards guide the action would be a great way to introduce them to gaming while taking some of that pressure off.
Having come to the original rule set for Combat Patrol from the sci-fi adaption of the rules, Albedo Combat Patrol 164, I have found the rules to fairly easy to grasp and the over all mechanics to be far superior to other WWII genre systems like Bolt Action.
Considering you *can't* play the game without the cards, I don't know why the full rules aren't released online for free. Sure, offer a hard copy for those that want it, but a free pdf seems obvious.
Scoring system:
60- we recommend
70- we highly recommend
80- what are you waiting for, play this now!
90- your life is not complete until you play this game
100- your life is over because you will play this game or think about it for the rest of your life!
Sixteen players for a skirmish level game?! Does each player get two figures?
It’s probably just me but I prefer dice, not cards. There’s more of a sense of agency rolling dice than passively receiving a card.
thanks again
Lost me at "custom cards" I'd really love it if game designers would give up the MtG aspect.
Generally agreed, though it must be said that the use of custom cards in this game is pretty fascinating and central to the mechanical design. It's a very clever application.
@@LittleWarsTV That's the way it sounds, I'd certainly be willing to give it a try, but still.