Apologies, song list was a little late on this one: twitter.com/EyePatchWolf/status/1287069811714019328?s=20 Also, while I'm here, just wanna say big dumb videos like this are only possible because of the support I get on patreon, so if you want to kick in a buck (even a single dollar helps a bunch, the one dollar donations are what keep my income stable!) you can do that here: www.patreon.com/Supereyepatchwolf I love you, thanks for watching my video
Thank you for telling us what music you used during the video, so little content creators do this and it drives me nuts trying to find the tracks on my own lol
I'll throw in a buck. I'm a broke ass but you make some of the best content on the internet so I reckon I can manage a dollar. Thanks for these videos, they are fantastic in a way that is completely unique to you.
When a content creator is passionate about their creations, the audience will respond to it. For example, I just watched a 48 min review for Shenmue 3, a game I have had no interest in. I still have no interest in the Shenmue series, but damn was this video good.
since I have the Xbox game pass, I actually tried the first one and Yakuza 0, because I had heard so many good things from both I wanted to give them a look, and my god, shenmue fans are nostalgia blind, the first game is awful, they side content feels like filler, it tries so many things all in the wrong ways, playing yakuza you realize they pretty much took a lot from shenmue but well done, the side content in yakuza feel so natural that I kinda like it more than the main plot.
I watch Super Eyepatch Wolf to love things by proxy. He's a great, positive youtube guy that just loves talking about stuff he enjoys. So when he talks about something he dislikes or is very disappointed in, I know it's real. It's not just some jerk chasing algorithms and subscribers, he's truly letting us know what's going on in his head and his heart.
It's amazing how between shenmue 2 and shenmue 3 we had the yakuza series going through 7 mainline games starting and concluding the story of Kazuma Kiryu from age 20 to 50, introducing a new protagonist, multiple spinoff games and rebooting the franchise. Meanwhile Ryo has done nothing but drive a forklift, talk to people, and gamble for buns and wine.
"Lets make a game so niche, we had to finance it via kickstarter, even though its a known franchise with a cult following. Then, lets dumb down its combat to appeal to a wider audience." Wat?
Yeah, it's like you don't just don't listen to your audience but you don't listen to the people that aren't your audience too, the sales tell it all. Well, that's what happens when you don't play games and try to do a big game.
@@HellLord0931 Its a game where you have to play other games to pass the time until you can move forward in the game you're actually playing. Not really a game for everyone. Which is fine. But when you're in the niche, embrace the niche. Nobody is gonna put up with all the other stuff for combat that is pretty okay.
Biggest red flag here was Yu Suzuki's admission of never playing video games. This would explain why he made this game like it was still 2001, it's not that he ignored how far games have progressed since Shen Mue 2 was first released - it's actually possible that he was never aware that a lot has changed for games since then.
I still find shenmue 1 and 2 to be unique even up to this day.Most triple A games out there is the same thing. But Shen 3 for me has nothing to do with Shen 1 and 2. It's a major step backwards.
It's a SEGA game where you play as an anthropomorphic cow that knows kung-fu looking for the sailor's that killed his dad and stole all his capsule toys.@@jeansmambacraft8
I want a type of game that’s fulldive bf that u can be almost anything u want even creating ur oc if u made one irl to be exactly like that character as well as abilities etc u get the idea extremely precise character creation down to the abilities the character entirely even it can scan ur art aswell
@@hariman7727 but when you have, after 19 years of waiting, an episodic game that offers 0 narrative progression to the story, this is not a good thing.
What happened to Yu Suzuki actually happen in a lot of fields: he decided to not keep up with the modern industry, therefore the industry left him behind. I'm a engineer and this happens a lot in our field too: an engineer that was basically a god at what he did 20 years ago can become a relic of the past nowdays if he didn't updated himself to keep up with the industry.
Problem is he became even worse than in the past. If he kept it like in the original (meaning the past), this game would have been alright, but the changes were worse than actually better in essential cases... like the fighting and running/stamina... He tried to fix something that actually worked before, and like it‘s said: If it ain‘t broke, why fix it?
I used to draw a lot in school. I got pretty alright at it. As I got older I stopped for a multitude of reasons. As luck would have it, I ended up scoring graphics tablet from a family member, and then attempted to draw. It went badly. Fearing the worst, I fetched some printer paper and a pencil. Despite being older, more mature, having a more discerning eye for art... My drawings were worse than they were when I was younger, and for days no matter what I drew, I couldn't match even the worst doodles in the binder I kept full of drawings from my youth. I had to relearn how to draw. It was only after weeks of drawing exercises from free online courses, more practice and a painfully thick slice of humble pie did I finally manage to get back to where I used to be. And that was before going back to trying the graphics tablet, tech I had no experience with amd basically had to train myself as if I'd never held a pen in my life. Now imagine instead of drawing, it was making games, and the last time i made a successful videogame was when Windows 98 was the dominant operating system. Then after years of not practicing, I attempted to outdo my old game for Windows 11 using Unreal Engine, being handed millions of dollars, and having made no effort to keep up my own skills or keep up with the industry in general. That's Yu Suzuki in a nutshell.
I think sometimes we forget how easy it is to lose skills you used to have, and for a creative field like drawing, or game-making, that can be damning. I can’t imagine how crushing it must be to feel that, not just for the fans of Shenmue who backed the game, but for everyone who worked on this title…
Also, this was George Lucas between Return of the Jedi and The Phantom Menace. By the time he got around to Revenge of the Sith, George got a lot better but for many fans it was too little too late.
Yu never got forced to eat his humble pie because he clings so heavily to his reputation as an 80s and 90s Sega legend. He comes off as incredibly arrogant and out of touch and seems to still think it's 1999 when auteur pet projects were still common instead of the modern risk-averse corporate industry of big budget releases requiring maximum profitability for sequels to even be considered. His fixation with being able to interact with everything because "Open world gameplay ZOMG!" is trite and cringe because 90% of the 'interactivity' is pointless and adds nothing. Suzuki is a man in denial of the fact that the industry passed him by 20 years ago and it's honestly just sad to watch.
I actually really loved that part. It doesn't sound fun on paper, because it isn't. It's... fulfilling for other reasons other than fun. Kind of like, a lot of work. You make money which is great, but, you also have a mission. You don't have to even be a good employee, you're there for other reasons. Just to be at the docks and have a cover. But, you can also, do that and be a good employee. You can show up early. You can choose to put your mission against Lan Di aside and go play some Hang-On... or play some darts at the bar with a friend you just stumbled into, or go train at the park or dojo and say hello to your caretaker sweeping the porch, or just grab a can of juice and walk home slowly at night with the sun just barely on the horizon. You'd wake up and start a new day, and ... I dunno, it's just not something you can say. That this journey eventually leads to men trying to kill you, kidnappings, chases, deceit, broken friendships, lost loves, and the potential of the adventure ahead, was just magical. So fuck Yu Suzuki, for not loving gaming as much as he loved his ideas, because while his ideas were great, his games were just better.
For the record, at least the forklift job was direct. You're sure to get money right away from doing your job and not go through so many damn hoops and exchanges just to get money. That has a side of losing said money because gambling.
Shenmue 2: Carry boxes that also help you win the arm wrestling mini game. (Great attention to detail by the way). Also there is a song based on Delin grunt.
@@BerserkerGoji9973 maybe his son in 2113 will release a buggy osana before you jump on me that this disgrace to a virgin race will have a descendant there was this fine meme when his subreddit got hacked
Ik this is a joke but this had me thinking. Games are gonna peak with top of the line gaming visuals and performance with huge open world potentials in 20 years, or about 3 console generations (if there are that many). I'd think gaming tech by then would be undistinguishable from the top of the line CGI we've got today. Topping that would be nigh impossible
Shenmue 3 deserves deepest respect, it's same to see boxer out of hes prime fight, you still watch the show and give respect but nobody's prime last forever, same happened with designer of the game
@@jakenake3401 Except if we, as fans of that fighter in his prime, give him a massive amount of money. Then said fighter says he will work with the absolute best and that he promises the best and most intense fight yet.. only to get knocked out via tripping over the rope getting into the ring.
When a toddler can't walk 5 feet without falling down it's understandable and even a bit cute, but 19 years later that 20 something kid doing the same thing only leads you to be concerned about their wellbeing.
Unless this game was intentionally trying to continue the story as the "toddler". Wasn't the intention to make the game feel like it picked up right where it left off? Wouldn't it make more sense that maybe he's one year older, has learned new things but forgot to drop old habits I.E. the 2003 to Shenmue 2's 2002?
I wonder what this "genius" has done in his life, when Suzuki was making arcade hits in the retro days and moved on to making a beloved living karate/kung-fu series.
I got into the yakuza games last year, and saw that this looks semi similar to yakuza. I watched this video with the hope that this is a good game, and that I’d want to play it, but no. I want ABSOLUTELY NOTHING to do with this shit show. The combat, the movement, everything mentioned in this video, makes me want to fucking gouge my own eyes out. I’ll stick with yakuza
@@sprite8294 Shenmue 1 and 2 are ok, They're pretty cheap on steam, in fact I think both 1 and 2 are the price of Yakuza 0 on steam! They're interesting plays for sure, but I'm not gonna get the 3rd one any time soon. Correction: they're 10 bucks more. Strange isn't it?
It's hilarious to me that Yu Suzuki was this pioneer in adding verisimilitude to games but paid so little attention to advancing technology that he didn't realize that cutscenes are one of his newest project's biggest immersion breakers. Imagine how much more tolerable and even pleasant the stuff with the shoes and leaving the house would be if it was, say, atmospheric dialogue and animations that not only went alongside but changed slightly in response to the player's movements. Maybe add more hallspace before the sitting area, and if he walks through there he calmly pauses for a half second to slip off his shoes, while if you run he kicks them off haphazardly. Maybe if you walk slowly out of the house and out onto the street you hear your companion say a nice goodbye and Ryo looks back to respond as he walks (maybe with a cycle of evolving or randomized dialogue so it isn't the exact same goodbye every day), while if Ryo runs out of the house she calls out after him and he gives a little half-wave behind him while being like "Sorry, gotta run!" Stuff like that would add a lot more immersion without slowing the game down so much.
It wasn't him... It was SEGA, the dude probably would make it in pixel art if it wasn't because every game in the Dreamcast looked good... That was their only selling point after all, they have so few games and only 2 were actually good... Shenmue is not any of those 2, that garbage would be a failure even as a PS2 exclusive.
This. This is where having played or at least kept up with modern games would have helped. The medium has advanced so much that techniques that create verisimilitude in the 90's now have the opposite effect.
@@PEDROGARCIA-qj3grnah, quit it with this “its not the devs fault, its the publishers”. Shenmue 3 was a kickstarter project. Not publishers, no shareholders. Just invesments from the fans. And the devs still put out a shitty game by themselves.
@@zuhdibeyblade9gamers think devs can't be shitty or became shitty with time, they are glorified like artist, is the same as a famous artist or musician that drops a shitty allbum, utter fans Will defend them amwith their life and Will fe forced to like and not criticize anything about their Masters art, the same happens with devs, specially japanese, we have a previous case with mighty 99 and how awful that kickstart was and how resultes un tbat souless cashgrab, but fans "UH UH, but he's the og creator, he can't do no wrong with the franchise", it's the dame with yu zuzuki, he's just a washed up legend, and thats not an insult, it's a descripción of his actual state and push un The industry
you're also forgetting the guy didn't have performance capture, he didn't have the big tools that most AAA studios have because he had a budget quite less than what he originally had. There was a reason Shenmue was so ahead of the curb. It was because he had a budget most games didn't have back then. In this era, where budgets have sky rocketed even higher, he had a fraction of that to work with. What were you people honestly expecting from a kickstarter game?
@Shaman Xeed I think you're thinking of the one where they needed a chicken because Ed broke all the eggs they needed for an omelette and they figured a chicken would give them infinite eggs
@Shaman Xeed What's great is that a guy in real life successfully traded his way up from a paperclip *to a house.* From wikipedia: MacDonald made his first trade, a red paper clip for a fish-shaped pen, on July 14, 2005. He reached his goal of trading up to a house with the fourteenth transaction, trading a movie role for a house. This is the list of all transactions MacDonald made:[2] On July 14, 2005, he went to Vancouver and traded the paperclip for a fish-shaped pen. He then traded the pen the same day for a hand-sculpted doorknob from Seattle, Washington. On July 25, 2005, he travelled to Amherst, Massachusetts, with a friend to trade the doorknob for a Coleman camp stove (with fuel). On September 24, 2005, he went to California, and traded the camp stove for a Honda generator. On November 16, 2005, he traveled to Maspeth, Queens and traded the generator for an "instant party": an empty keg, an IOU for filling the keg with the beer of the bearer's choice, and a neon Budweiser sign. This was his second attempt to make the trade; his first resulted in the generator being temporarily confiscated by the New York City Fire Department. On December 8, 2005, he traded the "instant party" to Quebec comedian and radio personality Michel Barrette for a Ski-Doo snowmobile. Within a week of that, he traded the snowmobile for a two-person trip to Yahk, British Columbia, scheduled for February 2006. On or about January 7, 2006, he traded the second spot on the Yahk trip for a box truck. On or about February 22, 2006, he traded the box truck for a recording contract with Metalworks in Mississauga, Ontario. On or about April 11, 2006, he traded the contract to Jody Gnant for a year's rent in Phoenix, Arizona. On or about April 26, 2006, he traded the year's rent in Phoenix for one afternoon with Alice Cooper. On or about May 26, 2006, he traded the afternoon with Cooper for a KISS motorized snow globe. On or about June 2, 2006, he traded the snow globe to Corbin Bernsen for a role in the film Donna on Demand.[3] On or about July 5, 2006, he traded the movie role for a two-story farmhouse in Kipling, Saskatchewan.
This game feels like when your father comes back home after being away for more than a decade, but he only arrives to get one of the suitcases he left behind before leaving immediately.
I'd say arriving just to get some random mysterious suitcase after disappearing mysteriously for over a decade is far far better than most things he could do. I certainly wouldn't just accept him with open arms if he tried to get back into my life after over a decade.
"Well the animations don't look THAT slow and ponderous" I say, before remembering that I'm watching the video at 1.5x speed and oh noooooooooooooooooooo~
That kickstarter message from Dude Longcouch kills me. Promising to get Lan Di in honor of his own dead father, only for it to never happen in the game and for it to possibly never happen ever because of Yu's dogged belief in a fourth entry that'll probably never happen. What an insult.
I remember reading that his goal were actually 7 parts. Not sure if that is still the case but with someone who seems incapable of learning or progressing........i wouldn't be surprised.
Yeah the Japanese voice acting is alot better than the English voice acting doesn't how this game doesn't progress the story enough to make playing this game worth it
I've seen people making art out of TTS programs, "If Emperor had Text to speech device "or ZeroLenny's channel being best examples. So they are far worse than TTS.
@@ArtoriaZz2137 i dont think that the emperor is actually voice acted by a text to speach program dude its just a voice filter and purposely stiff voice acting
@@astolbro7183 no, Emperor is 100% TTS, it's both literally name of the show and everyone voice-acting is there in the credits, there is nobody voicing the throne emps.
"Nozomi was my childhood crush don't tell my wife" - Itani That one message. This man has built an entire life, grown up, learned, failed, loved in the time it took Yu Suzuki to make the same game he made so many years ago. For some reason that realization hit me especially hard.
I think the part that annoyed me the most watching this video is that the idea of the daily routine at the beginning of your day isn't even bad. The idea that you can have these small, quiet moments between Ryo and Shenhua that develop their relationship in ways a big cutscene can't is full of such potential, only to have it be utterly wasted on repeat cutscenes that only serve to waste your time. An idea with immense promise thrown down the drain, stuck in the past of 20 years ago.
Haha well to be fair you could just play it on PC..and use a trainer/mod/edit to just give yourself a fuck ton of money and avoid all the busy work ..still super dissapointing after waiting 20 years, but it does make it somewhat more bearable Still have NO clue what Yu was thinking having the 3rd game be completely filler and not progressing the story at ALL..while removing all the fun from combat I remember reading in the mid 2000s how he had like 6 episodes planned out, even a cut section on the boat between 1 & 2 1 & 2 had their padding but you always felt like you were moving forward with clues and making your way to revenge This played like a janky fan made mod I mean how the fuck did he come up with a 3000% better ending hahah?? I think this was his one shot and he blew it
You have to admit. At least that last 5% wasnt lan di making a huge man beat you in a fight and you have to go pay a man 8000 yuan to learn the same move from before and then lan di runs away after you beat the big man
Yu Suzuki: creates Shenmue Videogame industry: spends two decades improving Shenmue's realism, open world design and attention to detail Yu Suzuki: "'I'm gonna pretend I didn't see that."
It’s not a good rule for game devs, and not even just to understand how it feels to play recent stuff or compare vs their game. It’s good simply to understand what sells and what doesn’t. A grest example would be banjo kazooie and banjo Tooie, not the biggest games ever, but beloved classics. No one talks about nuts n bolts anymore, even though functionally the game worked fine, and was even fun in some ways. The point was it was too far of a depature from what worked with the franchise and it was a misstep. And it’s honestly debatable that we’ll ever see another banjo Kazooie game, despite the massive hype for them to join Smash ultimate/ the trailer reaction being so unbelievably positive. Long story short, this is games development we’re talking about. The guy could have poked his head out of the trench for a few minutes to scope out the competition. Even if he did he ignored it.
@Dan Nguyen Yeah, like L4nd0C4lr1s14n said, you're going to have a hard time doing any creative activity whatsoever if you never read books, watch movies, listen to music or play games. Art doesn't exist in a vacuum. Writers don't just write their first book after an entire life of never reading a single thing. Creative people are curious, they actively consume creative content, they're on the lookout for stuff they like, stuff that makes them tick, then they take these things apart, mix all the bits together, change some details and put it all back, and that's gonna be their first creative work. And as they grow more confident in their work, they'll start experimenting with these bits, assemble them in uncommon ways, work on them so that the work really grows to be its own thing. But the point is, you can't really make something out of nothing. The end result would most likely be the blandest, most stale thing ever. There's a reason people say "nothing is original". It's not a criticism of art, it's just a way of saying that art works through inspiration. There's nothing inherently wrong with grabbing stuff here and there to create something, you just have to give it your own personal touch without doing a complete rip-off of the things you like. It's completely different from a dealer never using their own stuff. There's nothing creative in selling drugs. The entire point of selling drugs is that you make your customers dependant on what you're selling them. If you start taking your own stuff, not only are you going to burn through your stock you're supposed to be selling in the first place, but as you become more and more dependant, you're going to end up on the wrong side of the trade. Nothing to do with art whatsoever.
@Dan Nguyen Not really. Once you spend a few years browsing the internet, you kind of stop being able to tell the difference between people being sarcastic and people actually being serious.
To be fair if you slept 11 hours a night you would probably talk like that too. If most people keep sleeping for that long their sleep pattern goes into chaos and their body almost completely stops going into REM or deep sleep and it's exhausting.
@@alienplatypus7712 It's not just about the sleep pattern. Possible causes of oversleeping include the use of certain substances, such as alcohol and some prescription medications. Other medical conditions, including depression, can cause people to oversleep. And then there are people who simply want to sleep a lot. Medical Problems Linked to Oversleeping Diabetes . Studies have shown that sleeping too long or not enough each night can increase the risk for diabetes. Obesity . Sleeping too much or too little could make you weigh too much, as well. One recent study showed that people who slept for nine or 10 hours every night were 21% more likely to become obese over a six-year period than were people who slept between seven and eight hours. This association between sleep and obesity remained the same even when food intake and exercise were taken into account. Headaches . For some people prone to headaches, sleeping longer than usual on a weekend or vacation can cause head pain. Researchers believe this is due to the effect oversleeping has on certain neurotransmitters in the brain, including serotonin. People who sleep too much during the day and disrupt their nighttime sleep may also find themselves suffering from headaches in the morning. Back pain . There was a time when doctors told people suffering from back pain to head straight to bed. But those days are long gone. You may not even need to curtail your regular exercise program when you are experiencing back pain. Check with your doctor. Doctors now realize the health benefits of maintaining a certain level of activity. And they recommend against sleeping more than usual, when possible. Depression.. Although insomnia is more commonly linked to depression than oversleeping is, roughly 15% of people with depression sleep too much. This may in turn make their depression worse. That's because regular sleep habits are important to the recovery process. Heart disease . The Nurses' Health Study involved nearly 72,000 women. A careful analysis of the data from that study showed that women who slept nine to 11 hours per night were 38% more likely to have coronary heart disease than women who slept eight hours. Researchers have not yet identified a reason for the connection between oversleeping and heart disease. Death. Multiple studies have found that people who sleep nine or more hours a night have significantly higher death rates than people sleeping seven to eight hours a night. No specific reason for this correlation has been determined. But researchers found that depression and low socioeconomic status are also associated with longer sleep. They speculate these factors could be related to the observed increase in mortality for people who sleep too much. www.webmd.com/sleep-disorders/physical-side-effects-oversleeping
@@Rubycek Ryo read all of this and took it all way too seriously, so now he thinks that if he sleeps for a minute over eight hours he'll wake up morbidly obese.
Yu Suzuki is a cautionary tale of a man who thinks he's still top of his game 2 decades later when he didn't even bother to keep up with the industry. What was revolutionary back then is nothing but a common feature or outdated now.
Adapt or die. Truth be told, there could have been something to Shenmue 3. Tighten up the combat, change the money quests into regular fetch quests, decouple health and stamina. Shenmue 3 could have at least been underwhelmingly passable rather than overtly terrible. But if you don't understand why you're wrong, you'll never get it right. Deliberately sticking your fingers in your ears and saying you know better isn't the answer. And when you have a million dollar project on your hands, is downright irresponsible
I heard a good comparison. "It's like a metal band who was shocking and outrageous and even a bit heavy in the 1980s dropping out of music and then coming back around again in the 2000s thinking they're still the hottest, meanest, heaviest shit ever, only to get scared off by Slipknot and Trivium right as Cannibal Corpse and Electric Wizard pull up as well."
Doesn't help that's there's a lot of nostalgic fools among gamers who couldn't tell the difference between good game design and outdated trash to save their lives.
"And honestly... that kills me." I had no connection to this game or this series and you got me so damn invested in 45 minutes that I feel it. It kills me to now.
Yes! This! I feel exactly the same way… I had my hands over my face after he said that for like 2 minutes just breathing that all in. Pretty amazing testament to the storyteller he is actually.
Honestly, I feel like EyepatchWolf's "body check" ending is so, SO much better than what actually happened. After decades of waiting for this confrontation, getting the unshakeable and stoic bad guy to show a faltering of his composure, to make a god-king feel an all-too mortal chill run up his spine, that is some KING SHIT. That shows true growth.
Maybe, but his humanization of him is out of character. Xiuying straight up tells you in 2 that Lan Di is mercyless and that if you fight him he WILL kill you.
The only thing I would've changed about Wolf's ending would've been the move that Lan Di uses to take down Ryo. It's established in the 1st game that this attack is lethal, so how come this attack killed Iwao, but not Ryo? Otherwise, this video's ending is superior. I would've LOVED to see some actual narrative progression in part 3, and that's what this ending delivers, especially in Lan Di's characterization. In Shenmue 1, Lan Di injures Ryo and then murders his dad Iwao to avenge someone that Iwao may have killed. He steals the family heirloom, a dragon mirror. He's committed 2 crimes: homicide and burglary. In the beginning of Shenmue 1, Ryo is a defenseless 18-year old while Lan Di is an unstoppable God who doesn't have to worry about anything. He can kill without any consequences. By Shenmue 3 under Wolf's ending, however? Ryo has grown, as has Lan Di. Although Lan Di is still stronger than Ryo, he's changed from a vengeful killer to a seriously flawed man who has enough vulnerability and humanity left in him to see that Ryo could become dangerous later because he's much more committed to avenging his dad's death than the average 18-year old would be. More importantly, maybe Lan Di spared Ryo's life because, by killing a 2nd person, he would've turned him into the very thing he despised: a bloodthirsty killer, just like the man he murdered. It was his revenge obsession that created a situation in which his victim's son will continue to get stronger and relentlessly pursue him until one of them is dead. Could there be a role reversal? Could Lan Di end up dead at Ryo's hands years later, like how Iwao ended up dead years later at his own hands? By murdering Iwao, did Lan Di just tie a noose around his neck? Maybe that's why he looks so conflicted in the final scene before the credits. He can actually feel fear and worry about the future. That's one hell of a character development from the 1st game. On the other hand, if/when Ryo becomes strong enough to defeat Lan Di in a fight (if this series continues), then players will remember how Lan Di spared Ryo's life in the 3rd game. They'll ask themselves: How much humanity does Ryo have left in him? Will he spare Lan Di, like Lan Di did for him in the 3rd game? If not, what does that say about how Ryo changed from Shenmue 1? What consequences will he face, should he choose not to spare Lan Di's life? It also ties into the series' main messages, which I always felt were, "an eye for an eye leaves everyone blind" and "if you live by the sword, then you'll die by the sword". Just freaking great, Wolf!
@@EvilRyuGuycharacter A telling you that character B is like this or like that isn't really characterisation of character B. At best, it's showing characters' reputation in the world, which may paint how he wants to be seen but not outright the truth of the matter Lan Di fights him twice wins and doesn't kill him and once, despite Shenmu trying to fight him, Lan Di Fs off on a helicopter. So Lan Di certainly WILL NOT want to kill Shenmu.
@@firecrackerjack68 Even if he released it tomorrow i wouldn't buy it lol, Yu's gone nuts, he made a game for fans that sold reasonably well but was panned by the FANS who love the series and were prepared to put up with a LOT for a myriad of issues that made the 20 year old predecessors superior to it. Now after making said game he thinks that the issue wasn't his p*ss-poor storytelling and game design, but rather his focus on the fans was the issue, and that if he just makes another one and this time makes sure it's the opposite of what the fans of the series want and expect then people will love it and he'll make a huge franchise out of the neverending story of Ryo chasing Lan Di for 20+ years around the globe. At this point Shenmue is just another grift to make money and it's a goddamn tragedy to witness such a beloved game be brought to such a low-point
Phil Fish was an indie game developer who made the 2D puzzle-platform game Fez. Phil had a habit of immediately shooting back at whoever took a shot at him, had controversial opinions such as declaring all Japanese games to be terrible, and once took a page out of Bender’s book when he told a game journalist to “compare your life to mine, then kill yourself.” This is just a few of the issues people had with him. One day he suddenly announced that Fez 2 would be cancelled, and that he was quitting the game development scene because he couldn’t handle it anymore. If you want something a bit more in-depth I recommend looking up Super Bunnyhop’s video on the guy, as he tries to play a middle ground between the frustrated dev, and the people who decided to put this random dude on a pedestal.
Fun fact: the reason why the game is just “want thing, thing too expensive, gamble money to get more money” is because that’s how they spent the budget of the game irl.
That comment in the book that the patron dedicated to their dad… the line “I will get Lan Di for you!” That was a devastating thing to see at the end of this video. I’ve never been so sad about a game series I’ve never played.
Shenmue's story is a little too similar to Terry' quest for Vengeance in Fatal Fury. Since Terry's revenge is complete why should I care for Ryo's if Yu Suzuki didn't complete it in the 3rd game?????
@@orangeslash1667 What? I don't think they're anything alike at all. Geese Howard is a Police commissioner/mobster who eventually took over an entire city and kills Terry's surrogate dad. That's the only similarity. Terry actually tried to save Geese Howard in FF3 and it was Geese who killed himself.
@@ravioli3807 Why shouldn't I compare them, Fatal Fury's Story's is still more interesting than anything Shenmue? Lets face it Yu Suzuki is incapable of evolving.
The immense pain you suffered at the hands of this game has somehow leaked through my phone screen across months and continents and given me secondhand agony
@@Shuyin781 reminds me of pretty much every episode of kitchen nightmare where the quality of the food has gone down hill but the chef is stuck trying to relive the past
@@davidreeding9176 ikr. It's often the episode where Gordon tried to make the chef realise that the past praises are making them live in the past, and the chef goes: "there's a lot of people who likes my food, I cook for the people who likes my food" or "I can't afford to lose what I have"
Let us recall that Ryo defeated Dou Niu, a crime lord with plenty of influence and the size and power to command it. And then, he gets defeated by a random bandit who isn't even connected to Lan Di, and is beaten by a seemingly random gang leader. Now, do keep in mind Ryo's the guy who defeated 70 men after facing a very skilled kung-fu master in the first game.
To be fair tho those 70 men was with help from a kung fu master who was better than he was who threw the match on purpose. Also those were untrained thugs, the kind Ryo is like Lan Di to by comparison. unskilled jobbers. As for Dou Niu he was the first big challenge for Ryo, but he wasn't anywhere near Lan Di's level, nor was he skilled at all. The dude was just a huge fat guy with negative levels of fighting skill. Were it not for his size Ryo would have no problem with him. In 3 he wrecks Chai on several occasions who used to be a major challenge for him in 1. He also now fights a Mob battle while storming the castle, this time it's fewer in number but every single one of them are martial artists. Also those guys with Lan Di should be somewhat up there in skill if they get to hang around with him as escort
Strangely, the thing that bugs me the most about Menshu the Thrice is how Ryo grabs and pick up items. It's like his arm and hand is one of those old robot claws where the actions had to be programmed in step by step. The more I think about it, the more I'm leaning towards the idea that Suzuki had his team animate him this way on purpose. I simply refuse to believe that any animator wouldn't try to animate it in a more believable way if they had the option. I guess it circles back to the whole "modern games had no influence" bit. It's not an auteur sticking to his vision, it's a person who let the world pass him by and trying to remain in his own bubble by willful ignorance. I recall the episode of Scrubs where one of the head doctors show up and is very likeable and friendly with everyone, but has no idea of any of the modern advances in medicine. Kelso confronts him about it and states that he doesn't go to medical conferences and seminars year after year for fun, but because it's his job and keeping up to speed with modern advances is not only preferable, it's crucial. Yu Suzuki needed to have a Bob Kelso on his team, clearly.
@@Ristyo1992 Thats a pretty ignorant thing to say. yakuza juvenile? Thats cute. But I ll tell you one thing. Yakuza 0 is proabbly the ONLY YAKUZA GAME I WOULD recommend. Only 0.
My mind still can't comprehend how this game both looks gorgeous and "bad" at the same time. It's probably because it looks like a heavily modded Dreamcast game or something.
No joke, I actually thought this was a Dreams game during the Dunkey video. It looks like a fan game but slightly better. Maybe it's the weird gap in quality between some models and others, or maybe it's because of the stilted dialogue/voice acting, but it just gives off the impression
It's an inconsistent artstyle; nothing really meshes with each other. Ranging from Ryu looking like he was carved from a fantastically boring block of wood to generic fighting game boss 1, to Anime tittygirl 3, none of these characters would stand to scrutiny if placed next to each other. Each of them would look fantastically out of place not only next to each other, but the world they were populated into.
It's still baffling this dude got a chance to wrap things up with this game but decided to go "COMING SOON: SHENMUE 4!" after going decades without a new Shenmue game.
What's sad is it probably wouldn't have been too difficult to provide a feeling of closure for the series while still leaving it open for future installments. Series do that all the time.
At the apple grabbing section, I wasn't paying attention about how slow the animation was, I was distracted by the shitty low quality sign that said "free"
So you repeatedly meet progressively stronger enemies who beat you in a fight, prompting you to learn a new special technique to beat them, with a lot of filler between each fight. And sometimes there's an actual really good part. Yu Suzuki might not play video games, but I feel like he's been watching a lot of anime
It's something that's intrinsic to Japan's workaholic society. Every promotion means that you have more responsibilities. But, if you want to send your kids to a better school, you have to get another promotion. So you take on a new series projects, the ones that you hope will get you promoted, but there's alot of mind-numbing work between each project. Though sometimes there's an actual really good part in that your new promotion means you get to experience economic mobility.
@@Joseph-cq3ij This made me realize that.. shenmue 3 is an idle rpg without the idle part. Imagine cookie clicker but the only thing you can do is click.
It would have been better if, after you lose to Lan Di, Ryo decides to learn a new move and you have to buy a 10000 dollar thing so some old guy can teach you the same move as the last two times.
I love your rewrite of the ending. It especially stands out to me that there's no dialogue between Ryo and Lan Di. They know the drill, Ryo despises Lan Di and Lan Di is simply annoyed by this persistent whelp and outraged when he has the nerve to strike him. It's fantastic, you're a great writer
"rest in peace, poppop. you led me to my love of gaming and consequentially to shenmue. thank you and i love you. I will get Lan Di for you!" that note from that kick starter backer killed me
Makes you feel so sorry for all those who didn't live to see the release of Shenmue 3. I don't even know if it's a bad thing that they missed the sequel or if it's a good thing that they never got to play it.
@@meltup3668 I would not say "sorry" For example I loved Longest journey and Dreamfall...and since dreamfall ends on a cliffhanger Dreamfall chapters finishes the story. It was my Shenmue 3. I would prefer not to see it.
That really, really got to me too. It's probably the most unintentionally depressing thing I have ever seen in any video game. Seriously. Shenmue 3 was a disappointment in every sense of the word, and Suzuki wants a Shenmue 4? It's never gonna happen now, certainly not the way he wants it. He had one shot and he blew it. Shenmue 3 was an amazing opportunity for Suzuki to conclude this series for the fans who gave him so much -- an opportunity most creators would never get, an honest dream come true -- and he ended it on a cliffhanger because he was so cocksure he'd get another sequel. Ryo will never avenge his father, and it's all because of one man's hubris.
As someone who hasn't played any of the game, there's something disquieting about Yu Suzuki's letter. Many creators have a story that they want to tell, which will never get a chance to see an audience. Many multi-part stories -- in books, TV, movies, video games, and so on -- don't get as many continuations as the creator wanted, and are either rushed to an abrupt finale, or are forever abandoned on a cliffhanger. It certainly seems like fans felt that Shenmue II was at that point, why they clamored for a part III. And after he and his fans must have assumed the story would never be finished, Suzuki was given a rare opportunity. Millions of dollars, to boot. And here he is, in the end credits, after a game that did not tie up the story, did not really even *progress* the story... talking about a part IV that may or may not conclude things. When the circumstances of its creation were essentially miraculous, why even entertain the possibility of further miracles? Why not tell an ending in the one opportunity you were given, in the likelihood this was your one and only chance? Why make a part III that has nothing to say, and why suggest a part IV after saying nothing? Perhaps there's a lot of meaning behind "my personal journey to complete its story". Maybe the story has very deep personal symbolism, the kind where an ending cannot simply be written, but must be discovered. Maybe, 19 years later, he still hadn't found the answers he was searching for. If that's the case, he can ask for crowdfunding for a part IV *after* he's found his answers, *after* he has something to say.
It was touted as a trilogy for like fucking ever. Finishing the trilogy for the fans should have literally been his main priority. The story in Shenmue I and II was pretty fast paced, an entire area of Japan and then an entire area of Hong Kong. It should have been about finding Lan Di and then taking it out his headquarters in China, once and for all. It was bad enough everything from Shenmue I and II being lost due to Sega licensing issues so losing all your inventory and moveset, but the story progressed at snail pace in Shenmue III, had awful filler gameplay. They changed Shenhua's face and clothing and then she was barely even in the 3rd game, despite such a build up and saving a drowning animal at the end of Shenmue II. This was Yu Suzuki's chance of a lifetime and he blew it. Any super fan who loves Shenmue III is a total liar. This game was awful. In pretty much every area, except for the scenery, which did look great in places.
Don’t worry, when the Shenmue 16 came out, the Story will finally ends, if you can imagine what kind of game would take a 16 part in Suzuki's imagination, a 3rd part will actually seems honestly a humble beginning though
I just think he should have switched medium. I think given his pedigree he could arrange to have it made into a manga. That is what Miyazaki did when the studio didn't approve his movie because he was still unproven. That is not unusual, it's actually very common in Japan. That if you have an idea that looks promising but still has doubters they first make it into a cheap manga and if it's a hit then they make it into a far more expensive movie. It is very good from a financial perspective. After all if the idea is good then you have the manga serve as free advertisement and a nice extra income to help finance the movie. If the idea is bad then it isn't too big an issue because a manga is pretty cheap to make so they won't have wasted billions of yen and thousands of skilled man hours. (Note that with "cheap" I mean relative to a movie. Not relative to other manga.)
20 years for a filler episode that ends on a cliffhanger. I've got say, as a Shenmue fan, that was bloody hilarious. Good thing I didn't pay for this one, got a copy from a friend. lol
@@SammEater mf broughy up an irrelevant game from an irrelevant studio when said game is already being fixed by former devs. This is am official 3rd Shenmue game. Hdtf is a mod. This is as uncomparable as it's unfunny.
Funny thing is that's on purpose, cause "haha it's Shenmue". Funny thing about the whole series is that it came out after Metal gear solid, if it came out earlier during the Jill sandwich era that's a good excuse to have bad voice acting, but not in this era.
"The most impressive thing you can say about Shenmue 3 is that it exists." It's said and meant so earnestly and yet it is such a backhanded compliment it makes me sad just hearing it.
Boy this video just got even harder to watch after hearing that Yu Suzuki has said there are no concrete plans for Shenmue 4 at this point. So after all this waiting, Ryu's story ends the same way it ended in Shenmue 2: a cliffhanger with no chance at resolution barring a damn miracle.
@@AuroDHikoshi What sucks hard is that well, he had this one chance to finish up the story or at least move it forward in a really good way without all the useless filler but no, he just... leaned hard into the tedium and ignored all the advances in the last 20 years. Meanwhile you've got the Yakuza series which has constantly progressed and even their mini-games play beautifully.
@@Valkod23 if the focus wasn't so drawn out on doing minor chores to the extreme... The story would have been closer to finished... Although his design choices meant he's still going with 1999 ideas
@@AuroDHikoshi At this point I'm not sure a Shenmue 4 would even be a good idea since it would just be more of Shenmue 3 and probably not moving the story forward at all.
I can’t get over the fact that those combat animations look notably worse than the original’s... the original that released almost 20 years ago on the Dreamcast.
The original games used Virtua Fighter as its fighting engine. That's years of development and iteration available to them from the start. Obviously they couldn't do that with Shenmue 3, they had to do it from scratch with a limited budget. It's pretty disappointing but that's the reality of software development when you're on your own
@@leftyfourguns Also included is the fact that the developer is completely unaware of other video games of his type, and general video game development.
@@leftyfourguns Also moving a simple model believably is much easier than a complex one. Those simple models had no deformations at all. They just had the individual models overlap. Therefore there was no deformation or anything like that. You just had the joints where they overlapped and that was it.
"I'm not saying this ending is good" Dude, I've never played Shenmue at all but I FELT your ending like these games had been close to my heart for a lifetime. You did good.
My interpretation of Lan Di pausing and sparing Ryo in Wolf's ending is that he realized he may have struck a nest he can't handle in killing Ryo's father. The fact that Ryo was able to get a decent hit on him could've told him that his days were numbered as even if Ryo failed, others could be seeking Lan Di, and they'd surely wear him down. It's even possible Lan Di may be thinking of taking Ryo as a henchman and even successor, giving meaning specifically to sparing him.
The Combat section breaks my heart. I remember dedicating in-game days to hunkering down in a park or abandoned parking lot and practicing the combinations until I could hit them every time without fail. It really was one of the most endearing qualities of the game, because when you're mugged in an alleyway the next day and you use your latest "Tiger Kick" technique to wreck those unsuspecting punks, you feel like a Kung-Fu god.
Same. My favourite thing about learning new moves in shenmue was that they didn’t tell you what to input on the gamepad, they described the move to you and you had to guess the inputs by interpreting their description. It made it so it really felt like you were trying to learn first hand the technique. It was incredible.
What's even more frustrating is that it didn't need to be this way, you could have kept the original fight mechanics while adding the stats mini games as an option for those with less skill to muddle through. This is a standard trade-off in games since forever. What a damn shame.
For the longest time I played 1 and didn't even know that was a thing, only with the HD remakes did i realize there were stats to each move but even that didn't change how I played, back then I'd practice the moves not because I thought it would buff the damage but because I wanted to improve my input and rhythm and more importantly because I believed that practicing moves was something the character would do organically, it was a way for me to get further into the character as a martial artist. Lets be honest in Shenmue 1 and even in 2 you don't get all that many opportunities to engage in free combat, other than sparring with Fuku-san and the old man in the park you're really dependent on the main story to use your skills.
I paid $100 to get my name in the credits for this game because I was such a huge fan of the series. I couldn't even get out of the first village in Shenmue 3. I was so devastated and heartbroken that I can't even bare to deal with this horrible game. Soul crushing.
It's a good game it just requires patience. It's a game you appreciate much more during the second run of the game because you understand how to play the game better.
I'm glad to see a sensible backer. Most often backers are in denial every time a game turns out to be a disaster. They've got money invested in it so they need to convince their brain that it wasn't wasted. Sometimes you see them being an apologist on Steam and Reddit, but they're really more prominent on the developer's forums because it's full of backers and there's no one there to contradict them, they just circlejerk each other.
If him following his Dream is having a piss-take at the expense of our loyalty, money, and time, then maybe some people shouldn't have their dreams come true.
Yeah, this guy comes off as pretty heartless for doing this. And I would surprised if their plan wasn't to trick "stupid" fans into funding another game. He's banking on "brand" recognition probably.
Most people don't really have this opinion though. Clickbait youtubers "have" this opinion because it gets them views. Most regular Shenmue fans just played it, enjoyed it, and moved on. These "worst thing ever" type videos are just milking ad revenue off of people that don't care for the series anyway.
@@jeanbethencourt1506 I'm not really sure what you're responding to with that comment; it has nothing to do with what I wrote. Are you new to this channel?
@@jeanbethencourt1506 Which was comedic exaggeration, to which I subsequently responded to in kind. You're making a serious assertion about your RUclips assumptions, which tells me both jokes went over your head (or you didn't even see the initial gag in the first place). But I'll respond seriously as well: if you think most people create long video essays without actually having some investment in the subject matter (especially _this_ channel of all places), then your cynicism is outweighing your rationality: it is NOT easy to put that much work into something you didn't actually care about, especially for advertiser bucks you could have earned with less work on something you genuinely felt strongly about. If it was a 15 minutes rant without any supporting arguments other than "gaem is the bad lul," then sure, you might have a point. But boy oh boy, this is not the channel for that.
@@Tenchigumi no I get it. It's just run of the mill. Pick any game with a fanbase and then make a long winded video about how "atrocious" it is and it will get almost guaranteed views. I'm not hating the player, don't get me wrong but it's definitely something any random youtube hack would do(and has done). It just reminds me of the "angry gamer" youtuber era.
@@eliasnicolasmiranda4940 no, you're just ignorant. Shenmue was supposed to be an rpg of a game called virtua fighter so ryo and a character from that game have the same moves. That character has both body check and reverse body check, It's on purpose. Just like hazuki style elbow attack is very similar to lishao taos counter elbow attack. That's how martial arts work.
@@AceFromGorillaz that was the 2 last games with the good ol Virtua Fighter engine this one on the other hand is not even Virtua Fighter is a clunky mess that tries to be VF
Yu Suzuki strikes me as a "bad ending" version of Xeno series director Tetsuya Takahashi. When Takahashi's pitch for Final Fantasy 7 was expanded into the original Xenogears, he envisioned it as it being a piece of a 6 part series with which he'd tell an overarching story, in a similar vein to Suzuki's vision of Shenmue being a story he's striving to complete. The difference arises in how Takahashi chased his goal, while Suzuki clung to it. When Takahashi realised that Square were too focused on Final Fantasy for him to ever be able to continue Xenogears, he abandoned it. He formed Monolith Soft and made another attempt at telling his story with Xenosaga. When the Xenosaga series underperformed and was forced to end prematurely, he let it go and tried again with Xenoblade Chronicles, and now with the release of XC3's Future Redeemed DLC it seems he's finally succeeded in telling his story. Yu Suzuki, meanwhile, didn't chase his dream. He just clung to it and dug his heels in. He never cut his losses with Shenmue the way Takahashi did with Xenogears and Xenosaga. He just sat there, waiting. Waiting for the opportunity to continue Shenmue for so long that when he finally got that chance, he didn't seem to know what to do with it.
Xenoblade 3 is nothing like Xenogears or Xenosaga, though? And I haven't played Future Redeemed yet, but my general experience with the last couple of Xenoblade titles has been... incredibly mixed. I could never recommend it as "a good series".
@@user-be3qc7re9o Eh... that's technically correct, I suppose. Xenogears and Xenosaga were both very troubled. Xenogears for budget planning, and Xenosaga in consistency and being cut short and cramming two or more games of plot into one game. They did a lot that's good, but they also have problems. Xenoblade - really just 2 and 3, not 1 and X - combine good moments with stuff just sort of happening for no good reason. Xenoblade 3's ending where the party doesn't seem to know what's supposed to happen after the universe is destroyed is the easiest to notice. They did a lot that's good, and Xenoblade was a really good standalone title, but Xenoblade 2 and 3 have a lot of bizarre writing decisions.
Yet he still doesn't turn into one of those angry video game reviewers that has a shitty metal theme song, like he still acknowledges that this game was made by people and that it means a lot to some people, I honestly expected this to be a bit more vitriolic based on how angry he was in the podcast but I was pleasantly surprised
@@jonnysac77 yeah dude. i can't stand angry cynical reviews like avgn or zero puncuation. when reviewers like eyepatch or nitro rad who are fair or even optimistic, when they get angry over someone or express their hate it feels way more genuine and impactful
Taylord Angry Video Game Nerd is supposed to be a parody of itself but every other game reviewer, even more analytical reviewers stole that approach without realizing that it's not supposed to be actual criticism
This game seems like what it feels like to have depression and/or ADHD, simple tasks take 10 steps and all the steps are impossible or time consuming. And nothing ever progresses despite the constant sense of busyness. I'm having a bad month
I've been having a bad couple months as well bro, it'll get better tho. If you'd like to talk just let me know dude and I'll give you my snap or something. Have a great week man
Did Yu Suzuki spend most of his time in pachinko parlours afterwards and wanted to share the same pain he's been through with players? Was this just a revenge plot?
Yu Suzuki wanted to be meta and have us realize he's the one who's Lan Di and we'll have to continue to chase him to actually make a good Shenmue game.
10:58 "he controls like a forklift, whether or not he's driving a forklift." I don't know what it was about that sentence, but I bursted out laughing. Probably the classical music behind the mildly frustrated commentary
Ok, finished the video -- good points! The alternate ending seems like a good idea, but Xiuying's teachings were on quelling the pursuit of burning vengeance, so, we'll have to see what "doesn't play video games" Suzuki can come up with next. Cheers.
@@detectivemarkseven I was actually thinking of the same ending with the single hit and the counterstrike that would defeat Ryo, except that his friends would come to overwhelm Lan Di, with something that even he couldn't face, like guns or something. It would be kind of dishonorable, but the fact that it's not the protagonist but his friends that did it would reduce the impact, since it's not their story that's personal, but the protagonist's. That way they could force Lan Di to retreat and it wouldn't really damage the way Ryo is facing him, but circumstances outside his control and would have a chance to get to fight him back in the future. The key part is that it gives progression to the story, that's the main problem, nothing changes, nothing evolves. This game is an echo chamber for Yu Suzuki. He hasn't learned anything in 20 years and feels like the guy has been frozen in time all these years, with no intention to progress the story, but to tell the story he wants however he wants despite the clear evolution in perspective and narrative we had all these years.
@@Karanthaneos no offense my guy, but that would be an even shittier ending than what we got. Spending dozens of hours grinding away at the game only to have someone else solve the problem for you is a huge slap in the face to the audience
I mentioned Shenmue 3 on this time capsule questionnaire we did in the 8th grade that I opened at a reunion a few years back. The question was “if you could have anything in the world, what would it be?” Be careful what you wish for, it just might come true.
Sorry about the Cursed Wishing Thing in yr Time Capsule, dude. That sucks when they add in a Cursed Monkey's Paw or Cursed Lantern or whatever in kids' time capsules.
I have not played any of the Shenmue games, and have not had that emotional unfulfillment that dude described, but that conceptual ending that was pitched....that gave me chills. Not because of how good it is (which I feel it is), but because it came from a place of passion and love. The NEED to have this game serve a purpose is very clearly stated in the concept. I mean, I waited 11 years for Devil May Cry 5. I get how the wait can get to you. Fortunately for me, the payoff was okay. For Shenmue fans....man, that had to suck so bad.
No, i found Shenmue 3 OK. I didn't expect it to be great, so i wasn't really disappointed. But it also could have been a lot better. I think the best comparison is Dreamfall Chapters. Probably less budget than Shenmue 3 (only 1.5 million on kickstarter, slacker campaign, then 'chapters' aka WIP or early access sales, no publisher at all, full indie), same approximate scope, a city and several villages fully modelled, actually good character models and lots of characters and assets, good(-ish) and consistent animation, good writing and voice work, and it's basically the same genre, and same length of maybe right around 20-30 hours. The game is also the 3rd part of the series that also saw its first release in 1999/2000, just like Shenmue, and also follows up from a high-budget title made several system generations ago, it was also made with a new team, and it also ran into huge production trouble and experienced a delay, and honestly in the early release stages, it looked like it was going to be a complete shit-show. But they turned it around, they had to halt the schedule for almost a year and apologise, and overhaul everything, every asset, every bit of the codebase, and made it not just a passable game, but a GREAT game. I think one big difference is that TLJ/Dreamfall series had a substantial rework and evolution between each individual entry and wasn't stuck in that 1999 time void. Also it's a dialogue-heavy series made by a world class sci-fi writer, which is ideal, who has some grasp of film direction and cinematography, not the best at it, but also helpful, and who has been continuously working on game designs without much of a break, while Shenmue is a dialogue-heavy series made by an an arcade game engineer who hasn't designed any gameplay in nearly 20 years and grew severely out of touch with just about any aspect of production, and has effectively by his own admission avoided any opportunity to improve on his deficits in the interim or any confrontation with the medium. I don't want to call Yu senile, but i mean, it looks a wee bit like that. Shenmue 3 isn't nearly as good, and it has a number of self-defeating traits. Like, it's a game about wasting time in a given place and absorbing it, the whole series is, but 3 inexplicably locks you out of content and thins out the world, by locking out side-stories by time and progression even regardless of big thresholds like when you move to a different region, for no actual good reason whatsoever. Original games didn't tend to do that. And hollowing out the fighting system was a terrible move. But i still enjoyed it.
The developer not playing games and not being influenced by modern games is like a dentist that refuses to go to other dentists and does not go to any medical/dentist conferences. Now, would you go to such a dentist to have your abscessed tooth fixed?
I’d like to remind everyone that the creator said that this was going to be a 16 CHAPTER story. So I hope everyone is ok with Lan Di getting away 12 more times and then finally in Shenmu 16 on the ps9 Ryo will finally kill Lan Di.
@@paperluigi6132 Haha yeah exactly! The most they would do for the series is a gta 3 remaster thats the same old ps2 game but in like 18k or something.
"Shenmue 3 was not influenced by modern games" Translation: "Convenience? Gameplay streamlining? Anti-frustration measures? Why the Hell would I want any of _those_ relatively recent design advancements in my game??"
@@SunlitSonata14272 Monster Hunter World, Breath of the Wild and anything Mario as well. I'm sure there are plenty more Japaense franchises which manage to be modern and accessible without losing their identity.
@@TizerisT. really? Tell me which games have revolutioned the way games are in recent years and note when thry are from, then try this statement again.
@@TizerisT. And god bless that they are like that. Now we have the american industry making games to people that doesn´t like games, and the japanese making games who like the challenge of the real videogames.
When someone tells you that all modern game remakes are soulless, show them this. It's rejuvenating to see the cult classic, _Takeshi's Challenge,_ get the reimagining it deserves.
Then "Was Shenmue ever actually good?" questioning actually becomes more pointed when you realize that even if you take into consideration the standalone concept of character-growth payoff in your rewritten ending, it wouldn't change the fact that the re-write of the battle mechanics completely throws away any of the feeling of progression from the prior two games, when the majority of that progression was based around learning the martial arts moves, to the point where my most vivid memory of Shenmue is spending hours trying to learn the very last martial arts technique before the ending credits. Shenmue is supposed to be a continuing saga where each episode builds upon the last, so Shenmue III effectively throwing out the first two games does, in fact, make them retroactively feel like wasted experiences.
That's really lame. I could overlook the little nuisances here and there like the repeat cutscenes, given Shenmue was always meant to be a slow-going experience that emphasized patience and stability, but when you take the skill factor out of the combat... pointless. I would have been content if they just made it as it was - but more like 1, not 2; 2 opened up the world and the interactivity suffered for it.
@@googleuser9383 It was good. The graphic, the movement, etc. They're all advance back then, and even now there's still some charms despite the game's flaw. Edit: Plus, wii sport isn't _that_ bad
Ryo beating Dou Niu was was *the* moment after 2 full games, it was seeing the boy finally becoming a man...in Shenmue III, Ryo gets beaten by some guy running a luck hit.
When I finished watching, my first thought was "There's never going to be a conclusion, I need to go read fanfiction theories!" And then I realized.... I've never played Shenmue. Ever. Any of them. Yet I was so angry about Lan Di, I raged at my screen over the shackled combat system, groaned every time the ball rolled around in the betting cup, perked up when Ryo did something... interesting. (Dude side stepped a flying fire extinguisher. Classily. That was style.) I think it was your delivery, I cared because you care. I genuinely want to play the first two games now, but.... not the third one. Maybe... maybe, if a fourth comes out, I'll consider it.
Apologies, song list was a little late on this one:
twitter.com/EyePatchWolf/status/1287069811714019328?s=20
Also, while I'm here, just wanna say big dumb videos like this are only possible because of the support I get on patreon, so if you want to kick in a buck (even a single dollar helps a bunch, the one dollar donations are what keep my income stable!) you can do that here:
www.patreon.com/Supereyepatchwolf
I love you, thanks for watching my video
Thank you for telling us what music you used during the video, so little content creators do this and it drives me nuts trying to find the tracks on my own lol
"Shenmu and Eye(patch) are no longer friends"
I'll throw in a buck. I'm a broke ass but you make some of the best content on the internet so I reckon I can manage a dollar. Thanks for these videos, they are fantastic in a way that is completely unique to you.
Give us the twin peaks feel so good remix!!!
You can now take a break I now this video was hard
When a content creator is passionate about their creations, the audience will respond to it. For example, I just watched a 48 min review for Shenmue 3, a game I have had no interest in. I still have no interest in the Shenmue series, but damn was this video good.
This was so entertaining I legit never saw it was 48 minutes until you mentioned it lol
I'm not even a gamer and I watched the whole thing and greatly enjoyed it
since I have the Xbox game pass, I actually tried the first one and Yakuza 0, because I had heard so many good things from both I wanted to give them a look, and my god, shenmue fans are nostalgia blind, the first game is awful, they side content feels like filler, it tries so many things all in the wrong ways, playing yakuza you realize they pretty much took a lot from shenmue but well done, the side content in yakuza feel so natural that I kinda like it more than the main plot.
I watch Super Eyepatch Wolf to love things by proxy. He's a great, positive youtube guy that just loves talking about stuff he enjoys. So when he talks about something he dislikes or is very disappointed in, I know it's real. It's not just some jerk chasing algorithms and subscribers, he's truly letting us know what's going on in his head and his heart.
he is one of my favorite content creator, you can feel his passion for what he is doing
It's amazing how between shenmue 2 and shenmue 3 we had the yakuza series going through 7 mainline games starting and concluding the story of Kazuma Kiryu from age 20 to 50, introducing a new protagonist, multiple spinoff games and rebooting the franchise. Meanwhile Ryo has done nothing but drive a forklift, talk to people, and gamble for buns and wine.
It's pretty funny when you put it like that
19 years has passed in real life
2 weeks has passed in the game
Hell, the new Yakuza protagonist, Ichiban accomplished more in one day before going to prison for 19 in game years than Ryo did in 19 real life years
Yakuza (and now Judgment) are seriously Best Shenmue Ever, I even wonder why people remember Shenmue at all - Yakuza is just BETTER.
It's pure Soul.
@@nu1x At this point RGG Studios should take Suzuki under their wing and create an convenient and fun experience
Sounds like Ryo is a man after my own heart
"Lets make a game so niche, we had to finance it via kickstarter, even though its a known franchise with a cult following.
Then, lets dumb down its combat to appeal to a wider audience."
Wat?
Yeah, it's like you don't just don't listen to your audience but you don't listen to the people that aren't your audience too, the sales tell it all. Well, that's what happens when you don't play games and try to do a big game.
in the 3rd game of a extremely niche franchise
@@valletas An* also can you explain why it's niche?
@@HellLord0931 there are many readon why but sales can give a good idea of why its niche
this review gives the reasons why its a niche franchise
@@HellLord0931 Its a game where you have to play other games to pass the time until you can move forward in the game you're actually playing. Not really a game for everyone.
Which is fine. But when you're in the niche, embrace the niche. Nobody is gonna put up with all the other stuff for combat that is pretty okay.
Biggest red flag here was Yu Suzuki's admission of never playing video games. This would explain why he made this game like it was still 2001, it's not that he ignored how far games have progressed since Shen Mue 2 was first released - it's actually possible that he was never aware that a lot has changed for games since then.
I'm willing to bet he wasn't even aware of how games looked and played in the first place.
I still find shenmue 1 and 2 to be unique even up to this day.Most triple A games out there is the same thing. But Shen 3 for me has nothing to do with Shen 1 and 2. It's a major step backwards.
It's a SEGA game where you play as an anthropomorphic cow that knows kung-fu looking for the sailor's that killed his dad and stole all his capsule toys.@@jeansmambacraft8
especially when he is on hiatus on game development.
@@jeansmambacraft8 i love you
The taking off his shoes would actually be so cool if it wasn't a cutscene and just a short animation he does before stepping onto it
That's exactly what I was thinking, and with todays ability that would be totally Doable as well.
That's what it was in shenmue 1! Dunno why it changed to a cutscene.
In Yakuza 6, the shoes just pop on and off when stepping up or down on/off the floor.
I want a type of game that’s fulldive bf that u can be almost anything u want even creating ur oc if u made one irl to be exactly like that character as well as abilities etc u get the idea extremely precise character creation down to the abilities the character entirely even it can scan ur art aswell
I love it final story animation than game ❤️❤️❤️
"We waited 19 years for a Shemue filler episode!!" Oh man, that killed me.
Shenmue was episodic game release before the term was even invented. The original felt like the tutorial town of a JRPG
@@hariman7727 but when you have, after 19 years of waiting, an episodic game that offers 0 narrative progression to the story, this is not a good thing.
@@Shuyin781 I agree 100%.
Narratively speaking Shenmue 1 could have had half of 2 packed into it, while Shenmue 2 has the rest of 2 and half of 3.
Almost sounds like Naruto filler episodes
What happened to Yu Suzuki actually happen in a lot of fields: he decided to not keep up with the modern industry, therefore the industry left him behind. I'm a engineer and this happens a lot in our field too: an engineer that was basically a god at what he did 20 years ago can become a relic of the past nowdays if he didn't updated himself to keep up with the industry.
This happens in this like pro wrestling. Look at the problems modern WWE have
Unless you code Cobol, in that case your skills never age and you make more and more money the longer you stay in your old ways lol
That just makes me sad. I hope he takes some time to update. I think he can make a good 4th one eventually
I see that in tech as well. People who are a whiz as the the complication of Dos but have trouble navigating modern Android UIs
Problem is he became even worse than in the past. If he kept it like in the original (meaning the past), this game would have been alright, but the changes were worse than actually better in essential cases... like the fighting and running/stamina... He tried to fix something that actually worked before, and like it‘s said: If it ain‘t broke, why fix it?
I used to draw a lot in school. I got pretty alright at it. As I got older I stopped for a multitude of reasons. As luck would have it, I ended up scoring graphics tablet from a family member, and then attempted to draw. It went badly. Fearing the worst, I fetched some printer paper and a pencil. Despite being older, more mature, having a more discerning eye for art... My drawings were worse than they were when I was younger, and for days no matter what I drew, I couldn't match even the worst doodles in the binder I kept full of drawings from my youth.
I had to relearn how to draw. It was only after weeks of drawing exercises from free online courses, more practice and a painfully thick slice of humble pie did I finally manage to get back to where I used to be. And that was before going back to trying the graphics tablet, tech I had no experience with amd basically had to train myself as if I'd never held a pen in my life.
Now imagine instead of drawing, it was making games, and the last time i made a successful videogame was when Windows 98 was the dominant operating system. Then after years of not practicing, I attempted to outdo my old game for Windows 11 using Unreal Engine, being handed millions of dollars, and having made no effort to keep up my own skills or keep up with the industry in general. That's Yu Suzuki in a nutshell.
So, he is Chris Chan
I think sometimes we forget how easy it is to lose skills you used to have, and for a creative field like drawing, or game-making, that can be damning.
I can’t imagine how crushing it must be to feel that, not just for the fans of Shenmue who backed the game, but for everyone who worked on this title…
Also, this was George Lucas between Return of the Jedi and The Phantom Menace. By the time he got around to Revenge of the Sith, George got a lot better but for many fans it was too little too late.
Yu never got forced to eat his humble pie because he clings so heavily to his reputation as an 80s and 90s Sega legend. He comes off as incredibly arrogant and out of touch and seems to still think it's 1999 when auteur pet projects were still common instead of the modern risk-averse corporate industry of big budget releases requiring maximum profitability for sequels to even be considered. His fixation with being able to interact with everything because "Open world gameplay ZOMG!" is trite and cringe because 90% of the 'interactivity' is pointless and adds nothing. Suzuki is a man in denial of the fact that the industry passed him by 20 years ago and it's honestly just sad to watch.
You nailed it.
Shenmue 1: Work hard, get a forklift job to earn money.
Shenmue 3: Spend all day Gambling to buy expensive wine.
I actually really loved that part. It doesn't sound fun on paper, because it isn't. It's... fulfilling for other reasons other than fun. Kind of like, a lot of work. You make money which is great, but, you also have a mission. You don't have to even be a good employee, you're there for other reasons. Just to be at the docks and have a cover. But, you can also, do that and be a good employee. You can show up early. You can choose to put your mission against Lan Di aside and go play some Hang-On... or play some darts at the bar with a friend you just stumbled into, or go train at the park or dojo and say hello to your caretaker sweeping the porch, or just grab a can of juice and walk home slowly at night with the sun just barely on the horizon. You'd wake up and start a new day, and ... I dunno, it's just not something you can say. That this journey eventually leads to men trying to kill you, kidnappings, chases, deceit, broken friendships, lost loves, and the potential of the adventure ahead, was just magical. So fuck Yu Suzuki, for not loving gaming as much as he loved his ideas, because while his ideas were great, his games were just better.
For the record, at least the forklift job was direct. You're sure to get money right away from doing your job and not go through so many damn hoops and exchanges just to get money. That has a side of losing said money because gambling.
@@Krystalmyth Never forget the racing, whatever you do.
I get the feeling that the strong men, fortune tellers, 2 martial arts masters, and villagers/city dwellers are in these gambling scams
Shenmue 2: Carry boxes that also help you win the arm wrestling mini game. (Great attention to detail by the way). Also there is a song based on Delin grunt.
Ryo sleeps 11 hours a night? No wonder he hasn't avenged his father
😂
I mean, staying in a Cave for nearly 20 years probably didn't help either.
He’s a teenager give him a break
@@CapnJigglypuff Still a teenager after 20 years? Sounds sketchy to me lol 😅
Nah, he sleeps 35 hours each time
Surely Shenmue 4 will redeem this game when it comes out on the PlayStation14 in 2090
Probably will come out before Star Citizen.
By that time, Yandere Simulator still won’t be released.
@@BerserkerGoji9973 maybe his son in 2113 will release a buggy osana
before you jump on me that this disgrace to a virgin race will have a descendant there was this fine meme when his subreddit got hacked
Ik this is a joke but this had me thinking. Games are gonna peak with top of the line gaming visuals and performance with huge open world potentials in 20 years, or about 3 console generations (if there are that many). I'd think gaming tech by then would be undistinguishable from the top of the line CGI we've got today. Topping that would be nigh impossible
**Insert Half-Life 3 joke here**
"Good morning Ryo"
"Good morning"
"Did you get enough rest?"
"Yes, eleven fucking hours"
Shenmue 3 deserves deepest respect, it's same to see boxer out of hes prime fight, you still watch the show and give respect but nobody's prime last forever, same happened with designer of the game
@@jakenake3401 Except if we, as fans of that fighter in his prime, give him a massive amount of money. Then said fighter says he will work with the absolute best and that he promises the best and most intense fight yet.. only to get knocked out via tripping over the rope getting into the ring.
@@jakenake3401 no it doesn't. He was a legend. But then he made Shenmue 3. Now he's just some dumbarse.
Imagining this with the same wooden delivery the VAs give is incredible.
I sleep 12h I feel called out
This game turned Eyepatch wolf into a Lovecraft protagonist, a mentally broken shell of of a human being.
Or lovecraft himself
I wouldn't go for a cosmic horror victim, more like something Kafka-ish. Shenmue looks more like the horror of Mundane. (never played it tho)
*His insight into matters arcane has increased*
@@breach_meidith I'm not familiar with kafka's writing. Was that before or after he destroyed the world?
@@superioropinion7116 In this case would that be a nat 20 or a 1?
When a toddler can't walk 5 feet without falling down it's understandable and even a bit cute, but 19 years later that 20 something kid doing the same thing only leads you to be concerned about their wellbeing.
This
This has to be the best metaphor I’ve seen in a while. It perfectly summarizes this game.
Unless this game was intentionally trying to continue the story as the "toddler". Wasn't the intention to make the game feel like it picked up right where it left off? Wouldn't it make more sense that maybe he's one year older, has learned new things but forgot to drop old habits I.E. the 2003 to Shenmue 2's 2002?
Damn. Perfect analogy for this game. And as I Shenmue fan, Im really crushed.
I wonder what this "genius" has done in his life, when Suzuki was making arcade hits in the retro days and moved on to making a beloved living karate/kung-fu series.
"Friendship ended with Shenmue, Yakuza is my best friend now"
- This comment section
I got into Shenmue after I got into Yakuza, so it's more like
"Friendship continued with Yakuza, Shenmue is also here tho."
I got into the yakuza games last year, and saw that this looks semi similar to yakuza. I watched this video with the hope that this is a good game, and that I’d want to play it, but no. I want ABSOLUTELY NOTHING to do with this shit show. The combat, the movement, everything mentioned in this video, makes me want to fucking gouge my own eyes out. I’ll stick with yakuza
@@sprite8294 Shenmue 1 and 2 are ok, They're pretty cheap on steam, in fact I think both 1 and 2 are the price of Yakuza 0 on steam! They're interesting plays for sure, but I'm not gonna get the 3rd one any time soon.
Correction: they're 10 bucks more. Strange isn't it?
Very original opinions here.
@@roastingpotato ey' it is what it is.
It's hilarious to me that Yu Suzuki was this pioneer in adding verisimilitude to games but paid so little attention to advancing technology that he didn't realize that cutscenes are one of his newest project's biggest immersion breakers. Imagine how much more tolerable and even pleasant the stuff with the shoes and leaving the house would be if it was, say, atmospheric dialogue and animations that not only went alongside but changed slightly in response to the player's movements. Maybe add more hallspace before the sitting area, and if he walks through there he calmly pauses for a half second to slip off his shoes, while if you run he kicks them off haphazardly. Maybe if you walk slowly out of the house and out onto the street you hear your companion say a nice goodbye and Ryo looks back to respond as he walks (maybe with a cycle of evolving or randomized dialogue so it isn't the exact same goodbye every day), while if Ryo runs out of the house she calls out after him and he gives a little half-wave behind him while being like "Sorry, gotta run!" Stuff like that would add a lot more immersion without slowing the game down so much.
It wasn't him... It was SEGA, the dude probably would make it in pixel art if it wasn't because every game in the Dreamcast looked good... That was their only selling point after all, they have so few games and only 2 were actually good... Shenmue is not any of those 2, that garbage would be a failure even as a PS2 exclusive.
This. This is where having played or at least kept up with modern games would have helped. The medium has advanced so much that techniques that create verisimilitude in the 90's now have the opposite effect.
@@PEDROGARCIA-qj3grnah, quit it with this “its not the devs fault, its the publishers”. Shenmue 3 was a kickstarter project. Not publishers, no shareholders. Just invesments from the fans. And the devs still put out a shitty game by themselves.
@@zuhdibeyblade9gamers think devs can't be shitty or became shitty with time, they are glorified like artist, is the same as a famous artist or musician that drops a shitty allbum, utter fans Will defend them amwith their life and Will fe forced to like and not criticize anything about their Masters art, the same happens with devs, specially japanese, we have a previous case with mighty 99 and how awful that kickstart was and how resultes un tbat souless cashgrab, but fans "UH UH, but he's the og creator, he can't do no wrong with the franchise", it's the dame with yu zuzuki, he's just a washed up legend, and thats not an insult, it's a descripción of his actual state and push un The industry
you're also forgetting the guy didn't have performance capture, he didn't have the big tools that most AAA studios have because he had a budget quite less than what he originally had. There was a reason Shenmue was so ahead of the curb. It was because he had a budget most games didn't have back then. In this era, where budgets have sky rocketed even higher, he had a fraction of that to work with. What were you people honestly expecting from a kickstarter game?
The "Wine and Buns" quest feels like some weird amalgamation of Takeshi's Challenge and an Ed Edd n Eddy Episode.
Yes, other cartoons had this kind of episode too, but for some reason I only remember the Edds one
You could put Ed edd n Eddy music over that quest and it would be the same
@Shaman Xeed I think you're thinking of the one where they needed a chicken because Ed broke all the eggs they needed for an omelette and they figured a chicken would give them infinite eggs
@Shaman Xeed What's great is that a guy in real life successfully traded his way up from a paperclip *to a house.*
From wikipedia:
MacDonald made his first trade, a red paper clip for a fish-shaped pen, on July 14, 2005. He reached his goal of trading up to a house with the fourteenth transaction, trading a movie role for a house. This is the list of all transactions MacDonald made:[2]
On July 14, 2005, he went to Vancouver and traded the paperclip for a fish-shaped pen.
He then traded the pen the same day for a hand-sculpted doorknob from Seattle, Washington.
On July 25, 2005, he travelled to Amherst, Massachusetts, with a friend to trade the doorknob for a Coleman camp stove (with fuel).
On September 24, 2005, he went to California, and traded the camp stove for a Honda generator.
On November 16, 2005, he traveled to Maspeth, Queens and traded the generator for an "instant party": an empty keg, an IOU for filling the keg with the beer of the bearer's choice, and a neon Budweiser sign. This was his second attempt to make the trade; his first resulted in the generator being temporarily confiscated by the New York City Fire Department.
On December 8, 2005, he traded the "instant party" to Quebec comedian and radio personality Michel Barrette for a Ski-Doo snowmobile.
Within a week of that, he traded the snowmobile for a two-person trip to Yahk, British Columbia, scheduled for February 2006.
On or about January 7, 2006, he traded the second spot on the Yahk trip for a box truck.
On or about February 22, 2006, he traded the box truck for a recording contract with Metalworks in Mississauga, Ontario.
On or about April 11, 2006, he traded the contract to Jody Gnant for a year's rent in Phoenix, Arizona.
On or about April 26, 2006, he traded the year's rent in Phoenix for one afternoon with Alice Cooper.
On or about May 26, 2006, he traded the afternoon with Cooper for a KISS motorized snow globe.
On or about June 2, 2006, he traded the snow globe to Corbin Bernsen for a role in the film Donna on Demand.[3]
On or about July 5, 2006, he traded the movie role for a two-story farmhouse in Kipling, Saskatchewan.
@@TheSecondVersion Best story ever? I think so.
This game feels like when your father comes back home after being away for more than a decade, but he only arrives to get one of the suitcases he left behind before leaving immediately.
Or worse, he only shows up because he needs/wants something, and then leaves again immediately after. That's a double oof right there.
Or he returns after a decade to call you a disappointment and then leaves forever
I'd say arriving just to get some random mysterious suitcase after disappearing mysteriously for over a decade is far far better than most things he could do. I certainly wouldn't just accept him with open arms if he tried to get back into my life after over a decade.
Like a father coming back with expired milk.
More like he shows up but then you remember he's an abusive asshole and you only thought you missed him.
"Well the animations don't look THAT slow and ponderous" I say, before remembering that I'm watching the video at 1.5x speed and oh noooooooooooooooooooo~
XD golden
same
x2 speed for me. I was horrified.
You tend to forget that wolf has also sped up the animations
Sorry but why would you watch the video 1.5x or 2x faster? I have genuine curiosity
That kickstarter message from Dude Longcouch kills me. Promising to get Lan Di in honor of his own dead father, only for it to never happen in the game and for it to possibly never happen ever because of Yu's dogged belief in a fourth entry that'll probably never happen. What an insult.
I remember reading that his goal were actually 7 parts. Not sure if that is still the case but with someone who seems incapable of learning or progressing........i wouldn't be surprised.
I think Suzuki is just an old, delusional man at this point...
@@shinrailp1416 He better start brushing up on his RPGmaker skills then
@@shinrailp1416 I know 2 was 2 of those parts
I want Shenmue 4 to exist solely for Dude Longcouch.
*Voice acting director:* Say it like you're a text-to-speech program.
*Actor:* What?
*Director:* Just do it.
Dew it!
Yeah the Japanese voice acting is alot better than the English voice acting doesn't how this game doesn't progress the story enough to make playing this game worth it
I've seen people making art out of TTS programs, "If Emperor had Text to speech device "or ZeroLenny's channel being best examples. So they are far worse than TTS.
@@ArtoriaZz2137 i dont think that the emperor is actually voice acted by a text to speach program dude its just a voice filter and purposely stiff voice acting
@@astolbro7183 no, Emperor is 100% TTS, it's both literally name of the show and everyone voice-acting is there in the credits, there is nobody voicing the throne emps.
"Nozomi was my childhood crush don't tell my wife" - Itani
That one message. This man has built an entire life, grown up, learned, failed, loved in the time it took Yu Suzuki to make the same game he made so many years ago.
For some reason that realization hit me especially hard.
- "This is the last positive thing I have to say"
-*looks at progress bar with 43 minutes left*
-"Uh oh"
"I'm in danger "
This is where the pain begins
Yup
To me that wasn't a "Uh-oh". Rather a "Oh sweet. Ma grab a packet of crisps"
@@E1N9A8N0DA bag of chips*
There, I fixed your typo buddy
I think the part that annoyed me the most watching this video is that the idea of the daily routine at the beginning of your day isn't even bad. The idea that you can have these small, quiet moments between Ryo and Shenhua that develop their relationship in ways a big cutscene can't is full of such potential, only to have it be utterly wasted on repeat cutscenes that only serve to waste your time. An idea with immense promise thrown down the drain, stuck in the past of 20 years ago.
My favorite Shenmue fight scene is the one with my patience.
Earn 5000 yuan
*Fatality!*
🤣
🤣🙌🔥❤️
Agree. As an adult i cant play this game. As a young boy yes but it took for ever
Haha well to be fair you could just play it on PC..and use a trainer/mod/edit to just give yourself a fuck ton of money and avoid all the busy work
..still super dissapointing after waiting 20 years, but it does make it somewhat more bearable
Still have NO clue what Yu was thinking having the 3rd game be completely filler and not progressing the story at ALL..while removing all the fun from combat
I remember reading in the mid 2000s how he had like 6 episodes planned out, even a cut section on the boat between 1 & 2
1 & 2 had their padding but you always felt like you were moving forward with clues and making your way to revenge
This played like a janky fan made mod
I mean how the fuck did he come up with a 3000% better ending hahah??
I think this was his one shot and he blew it
«WE WAITED 19 YEARS FOR A SHENMUE FILLER EPISODE!!! »
This is oficially the greatest quote I've heard in my lifetime.
Also the saddest.
What an empty life have you led for this to be the greatest quote you've ever heard?
@@SiMeGamer a pretty normal one.
@@morbiusv5857 well, it sure feels uninspiring.
@@SiMeGamer Like my dong.
-Hey, do you think Shenmue 3 is a good game?
-No, I haven't.
Best Comment! +10000 xp
I see...
Hi-c juice 🧃
... yeah...
no one i know talks about it, that's not a good sign
You have to admit.
At least that last 5% wasnt lan di making a huge man beat you in a fight and you have to go pay a man 8000 yuan to learn the same move from before and then lan di runs away after you beat the big man
Oof
On the plus side, the lack of plot progression means we can basically pretend this one never happened.
Pure gold
So true.
*ehehehehehe I'm the 69 like*
@@anib8863 no one cares
@@marielcarey4288 I know :,)
Yu Suzuki: creates Shenmue
Videogame industry: spends two decades improving Shenmue's realism, open world design and attention to detail
Yu Suzuki: "'I'm gonna pretend I didn't see that."
Yu Suzuki famously doesn't play video games, despite that he makes them for a living... and, god, does it shows!
@Dan Nguyen You sure about that?
There's a ton of drug dealers who are junkies themselves
It’s not a good rule for game devs, and not even just to understand how it feels to play recent stuff or compare vs their game. It’s good simply to understand what sells and what doesn’t. A grest example would be banjo kazooie and banjo Tooie, not the biggest games ever, but beloved classics. No one talks about nuts n bolts anymore, even though functionally the game worked fine, and was even fun in some ways. The point was it was too far of a depature from what worked with the franchise and it was a misstep. And it’s honestly debatable that we’ll ever see another banjo Kazooie game, despite the massive hype for them to join Smash ultimate/ the trailer reaction being so unbelievably positive.
Long story short, this is games development we’re talking about. The guy could have poked his head out of the trench for a few minutes to scope out the competition. Even if he did he ignored it.
@Dan Nguyen Yeah, like L4nd0C4lr1s14n said, you're going to have a hard time doing any creative activity whatsoever if you never read books, watch movies, listen to music or play games. Art doesn't exist in a vacuum. Writers don't just write their first book after an entire life of never reading a single thing. Creative people are curious, they actively consume creative content, they're on the lookout for stuff they like, stuff that makes them tick, then they take these things apart, mix all the bits together, change some details and put it all back, and that's gonna be their first creative work. And as they grow more confident in their work, they'll start experimenting with these bits, assemble them in uncommon ways, work on them so that the work really grows to be its own thing.
But the point is, you can't really make something out of nothing. The end result would most likely be the blandest, most stale thing ever. There's a reason people say "nothing is original". It's not a criticism of art, it's just a way of saying that art works through inspiration. There's nothing inherently wrong with grabbing stuff here and there to create something, you just have to give it your own personal touch without doing a complete rip-off of the things you like.
It's completely different from a dealer never using their own stuff. There's nothing creative in selling drugs. The entire point of selling drugs is that you make your customers dependant on what you're selling them. If you start taking your own stuff, not only are you going to burn through your stock you're supposed to be selling in the first place, but as you become more and more dependant, you're going to end up on the wrong side of the trade. Nothing to do with art whatsoever.
@Dan Nguyen Not really. Once you spend a few years browsing the internet, you kind of stop being able to tell the difference between people being sarcastic and people actually being serious.
Ryo sleeps for 11 hours a night and talks like he's been awake for three days
Been there, done that
To be fair if you slept 11 hours a night you would probably talk like that too. If most people keep sleeping for that long their sleep pattern goes into chaos and their body almost completely stops going into REM or deep sleep and it's exhausting.
@@alienplatypus7712 It's not just about the sleep pattern.
Possible causes of oversleeping include the use of certain substances, such as alcohol and some prescription medications. Other medical conditions, including depression, can cause people to oversleep. And then there are people who simply want to sleep a lot.
Medical Problems Linked to Oversleeping
Diabetes . Studies have shown that sleeping too long or not enough each night can increase the risk for diabetes.
Obesity . Sleeping too much or too little could make you weigh too much, as well. One recent study showed that people who slept for nine or 10 hours every night were 21% more likely to become obese over a six-year period than were people who slept between seven and eight hours. This association between sleep and obesity remained the same even when food intake and exercise were taken into account.
Headaches .
For some people prone to headaches, sleeping longer than usual on a weekend or vacation can cause head pain. Researchers believe this is due to the effect oversleeping has on certain neurotransmitters in the brain, including serotonin. People who sleep too much during the day and disrupt their nighttime sleep may also find themselves suffering from headaches in the morning.
Back pain .
There was a time when doctors told people suffering from back pain to head straight to bed. But those days are long gone. You may not even need to curtail your regular exercise program when you are experiencing back pain. Check with your doctor. Doctors now realize the health benefits of maintaining a certain level of activity. And they recommend against sleeping more than usual, when possible.
Depression..
Although insomnia is more commonly linked to depression than oversleeping is, roughly 15% of people with depression sleep too much. This may in turn make their depression worse. That's because regular sleep habits are important to the recovery process.
Heart disease .
The Nurses' Health Study involved nearly 72,000 women. A careful analysis of the data from that study showed that women who slept nine to 11 hours per night were 38% more likely to have coronary heart disease than women who slept eight hours. Researchers have not yet identified a reason for the connection between oversleeping and heart disease.
Death.
Multiple studies have found that people who sleep nine or more hours a night have significantly higher death rates than people sleeping seven to eight hours a night. No specific reason for this correlation has been determined. But researchers found that depression and low socioeconomic status are also associated with longer sleep. They speculate these factors could be related to the observed increase in mortality for people who sleep too much.
www.webmd.com/sleep-disorders/physical-side-effects-oversleeping
Ryo's taken way too much Adderrall and that's why he talks like such a fucking weirdo.
@@Rubycek Ryo read all of this and took it all way too seriously, so now he thinks that if he sleeps for a minute over eight hours he'll wake up morbidly obese.
Yu Suzuki is a cautionary tale of a man who thinks he's still top of his game 2 decades later when he didn't even bother to keep up with the industry. What was revolutionary back then is nothing but a common feature or outdated now.
Adapt or die. Truth be told, there could have been something to Shenmue 3. Tighten up the combat, change the money quests into regular fetch quests, decouple health and stamina. Shenmue 3 could have at least been underwhelmingly passable rather than overtly terrible.
But if you don't understand why you're wrong, you'll never get it right. Deliberately sticking your fingers in your ears and saying you know better isn't the answer. And when you have a million dollar project on your hands, is downright irresponsible
I heard a good comparison.
"It's like a metal band who was shocking and outrageous and even a bit heavy in the 1980s dropping out of music and then coming back around again in the 2000s thinking they're still the hottest, meanest, heaviest shit ever, only to get scared off by Slipknot and Trivium right as Cannibal Corpse and Electric Wizard pull up as well."
The game is like Metallica in 2023.
Same for Yuji Naka.
Doesn't help that's there's a lot of nostalgic fools among gamers who couldn't tell the difference between good game design and outdated trash to save their lives.
"We have to get to the village"
"Let´s go"
"So long"
"Be seeing you"
"Greetings"
"¿Have you heard of the High Elves?"
Is that a Warhammer reference?
@@vicdansanch oblivion
Hi DOggie, Yur my faVorite cusToMer! ByE!
which is funny because thanks to this scene I'm playing oblivion right now XD
Is that a Jojo reference?
Spongebob will get his boating license before Ryo ever beats Lan Di.
goddammit, Ryo needs to learn some heat action instead of wasting time in China searching for nothing
Underrated
Ash will have caught all Pokemon by the time Shenmue 4 comes out.
The Simpsons will end before Ryo defeats Lan Di.
Kentaro Miura will have finished Berserk before Ryo ever- actually, I take that back.
"And honestly... that kills me."
I had no connection to this game or this series and you got me so damn invested in 45 minutes that I feel it. It kills me to now.
Yes! This! I feel exactly the same way… I had my hands over my face after he said that for like 2 minutes just breathing that all in. Pretty amazing testament to the storyteller he is actually.
Honestly, I feel like EyepatchWolf's "body check" ending is so, SO much better than what actually happened. After decades of waiting for this confrontation, getting the unshakeable and stoic bad guy to show a faltering of his composure, to make a god-king feel an all-too mortal chill run up his spine, that is some KING SHIT. That shows true growth.
Maybe, but his humanization of him is out of character. Xiuying straight up tells you in 2 that Lan Di is mercyless and that if you fight him he WILL kill you.
The only thing I would've changed about Wolf's ending would've been the move that Lan Di uses to take down Ryo. It's established in the 1st game that this attack is lethal, so how come this attack killed Iwao, but not Ryo? Otherwise, this video's ending is superior. I would've LOVED to see some actual narrative progression in part 3, and that's what this ending delivers, especially in Lan Di's characterization.
In Shenmue 1, Lan Di injures Ryo and then murders his dad Iwao to avenge someone that Iwao may have killed. He steals the family heirloom, a dragon mirror. He's committed 2 crimes: homicide and burglary. In the beginning of Shenmue 1, Ryo is a defenseless 18-year old while Lan Di is an unstoppable God who doesn't have to worry about anything. He can kill without any consequences.
By Shenmue 3 under Wolf's ending, however? Ryo has grown, as has Lan Di. Although Lan Di is still stronger than Ryo, he's changed from a vengeful killer to a seriously flawed man who has enough vulnerability and humanity left in him to see that Ryo could become dangerous later because he's much more committed to avenging his dad's death than the average 18-year old would be. More importantly, maybe Lan Di spared Ryo's life because, by killing a 2nd person, he would've turned him into the very thing he despised: a bloodthirsty killer, just like the man he murdered. It was his revenge obsession that created a situation in which his victim's son will continue to get stronger and relentlessly pursue him until one of them is dead. Could there be a role reversal? Could Lan Di end up dead at Ryo's hands years later, like how Iwao ended up dead years later at his own hands? By murdering Iwao, did Lan Di just tie a noose around his neck? Maybe that's why he looks so conflicted in the final scene before the credits. He can actually feel fear and worry about the future. That's one hell of a character development from the 1st game.
On the other hand, if/when Ryo becomes strong enough to defeat Lan Di in a fight (if this series continues), then players will remember how Lan Di spared Ryo's life in the 3rd game. They'll ask themselves: How much humanity does Ryo have left in him? Will he spare Lan Di, like Lan Di did for him in the 3rd game? If not, what does that say about how Ryo changed from Shenmue 1? What consequences will he face, should he choose not to spare Lan Di's life? It also ties into the series' main messages, which I always felt were, "an eye for an eye leaves everyone blind" and "if you live by the sword, then you'll die by the sword".
Just freaking great, Wolf!
@@EvilRyuGuycharacter A telling you that character B is like this or like that isn't really characterisation of character B. At best, it's showing characters' reputation in the world, which may paint how he wants to be seen but not outright the truth of the matter
Lan Di fights him twice wins and doesn't kill him and once, despite Shenmu trying to fight him, Lan Di Fs off on a helicopter. So Lan Di certainly WILL NOT want to kill Shenmu.
@@altxogershavelayers5166 Shenmue's the name of the game itself. The protagonist's name is Ryo Hazuki.
"The problem is Ryo controls like a forklift whether or not he is actually on a forklift"
That one got me good
I operate a forklift and have also played this game. Forklifts are literally way more maneuverable than the game
“I made Shenmue 3 for the fans. I want to make Shenmue 4 for everyone.”
Good luck.
accidentally switched them around
Shenmue 4 summer 2049
@@firecrackerjack68 Even if he released it tomorrow i wouldn't buy it lol, Yu's gone nuts, he made a game for fans that sold reasonably well but was panned by the FANS who love the series and were prepared to put up with a LOT for a myriad of issues that made the 20 year old predecessors superior to it.
Now after making said game he thinks that the issue wasn't his p*ss-poor storytelling and game design, but rather his focus on the fans was the issue, and that if he just makes another one and this time makes sure it's the opposite of what the fans of the series want and expect then people will love it and he'll make a huge franchise out of the neverending story of Ryo chasing Lan Di for 20+ years around the globe.
At this point Shenmue is just another grift to make money and it's a goddamn tragedy to witness such a beloved game be brought to such a low-point
Piss isnt a swear word
Let him be
I feel Yu Suzuki should just release a manga of the story. I know the entire story won't be release in game mode anytime soon.
At this rate we'll get Half life 3, a new F Zero game and Yandere Simulator first.
@@Superluigi881 - Give Suzuki some credit. Yandev will probably go the route of Phil Fish before he finished the game.
@@LucaxCorp What happened to Phil Fish?
@@LucaxCorp yeah who's phil fish
Phil Fish was an indie game developer who made the 2D puzzle-platform game Fez. Phil had a habit of immediately shooting back at whoever took a shot at him, had controversial opinions such as declaring all Japanese games to be terrible, and once took a page out of Bender’s book when he told a game journalist to “compare your life to mine, then kill yourself.” This is just a few of the issues people had with him.
One day he suddenly announced that Fez 2 would be cancelled, and that he was quitting the game development scene because he couldn’t handle it anymore.
If you want something a bit more in-depth I recommend looking up Super Bunnyhop’s video on the guy, as he tries to play a middle ground between the frustrated dev, and the people who decided to put this random dude on a pedestal.
Fun fact: the reason why the game is just “want thing, thing too expensive, gamble money to get more money” is because that’s how they spent the budget of the game irl.
Is this literally true or are you just memeing
That comment in the book that the patron dedicated to their dad… the line “I will get Lan Di for you!” That was a devastating thing to see at the end of this video. I’ve never been so sad about a game series I’ve never played.
Same, that line killed me. I can relate to that note in particular. I sincerely hope we can someday get Lan Di.
@@EmeraldLance I don't think the story will go down that path lol, Ryo is just a kid. No way he's ever going to beat Lan Di.
@@retrogamelord3763 it's fictional lol
@@Drago02129 I know. This series is down to earth, Ryo isn't going to gain a super power and beat up Lan Di.
I don't know how Yu Suzuki managed to completely misread the room as bad as he did. "Shenmue 3 was for the fans." Like, how?
The Witcher 3
-Blood and Wine
Shenmue 3
-Buns and Wine
I guess that old man is a vampire.
Explains a lot honestly.
@Matthew Anthony I like how this comment in the third of this thread
Blood and wine could be it’s own game lol
*Buns and grape juice
JA, BUNS AND WINE
>comes face to face with the antagonist after 18 years
>can't even hit him once
exdee
Shenmue's story is a little too similar to Terry' quest for Vengeance in Fatal Fury. Since Terry's revenge is complete why should I care for Ryo's if Yu Suzuki didn't complete it in the 3rd game?????
@@orangeslash1667 What? I don't think they're anything alike at all. Geese Howard is a Police commissioner/mobster who eventually took over an entire city and kills Terry's surrogate dad. That's the only similarity. Terry actually tried to save Geese Howard in FF3 and it was Geese who killed himself.
@@BoozeAholic At least Geese is defeated. Why Should should I care for Ryo's quest for Vengeance if it's not done, unlike Terry's??
@@orangeslash1667 You probably shouldn't.
@@ravioli3807 Why shouldn't I compare them, Fatal Fury's Story's is still more interesting than anything Shenmue? Lets face it Yu Suzuki is incapable of evolving.
The immense pain you suffered at the hands of this game has somehow leaked through my phone screen across months and continents and given me secondhand agony
You don't need to be a professional chef to realize a hamburger shouldn't be charred to a crisp.
Gonna use that
And yet, some professional chefs need Gordon Ramsay to tell them how to cook an hamburger.
Maybe Yu Suzuki needs a video game Gordon Ramsay.
@@Shuyin781 reminds me of pretty much every episode of kitchen nightmare where the quality of the food has gone down hill but the chef is stuck trying to relive the past
@@davidreeding9176 ikr.
It's often the episode where Gordon tried to make the chef realise that the past praises are making them live in the past, and the chef goes: "there's a lot of people who likes my food, I cook for the people who likes my food" or "I can't afford to lose what I have"
The f*cking game is f*cking raw!
Let us recall that Ryo defeated Dou Niu, a crime lord with plenty of influence and the size and power to command it. And then, he gets defeated by a random bandit who isn't even connected to Lan Di, and is beaten by a seemingly random gang leader. Now, do keep in mind Ryo's the guy who defeated 70 men after facing a very skilled kung-fu master in the first game.
He was pathetic in this game
It's like Ryo was idle for nineteen years....
@@GrayAndGrey Suspended animation with amnesia. *S O L V E S E V E R Y T H I N G*
To be fair tho those 70 men was with help from a kung fu master who was better than he was who threw the match on purpose. Also those were untrained thugs, the kind Ryo is like Lan Di to by comparison. unskilled jobbers.
As for Dou Niu he was the first big challenge for Ryo, but he wasn't anywhere near Lan Di's level, nor was he skilled at all. The dude was just a huge fat guy with negative levels of fighting skill. Were it not for his size Ryo would have no problem with him.
In 3 he wrecks Chai on several occasions who used to be a major challenge for him in 1. He also now fights a Mob battle while storming the castle, this time it's fewer in number but every single one of them are martial artists. Also those guys with Lan Di should be somewhat up there in skill if they get to hang around with him as escort
This Game feels like when a genie grants your deepest happiest wish in a twisted way that makes you regret EVERYTHING
So, the Monkey's Paw?
Devin Boone
Yes the Monkey’s Paw.
You mean like the Wishmaster horror movies?
Like that twisted dude from twisted metal.
So, basically Norm the Genie from Fairly Odd Parents?
Strangely, the thing that bugs me the most about Menshu the Thrice is how Ryo grabs and pick up items. It's like his arm and hand is one of those old robot claws where the actions had to be programmed in step by step. The more I think about it, the more I'm leaning towards the idea that Suzuki had his team animate him this way on purpose. I simply refuse to believe that any animator wouldn't try to animate it in a more believable way if they had the option.
I guess it circles back to the whole "modern games had no influence" bit. It's not an auteur sticking to his vision, it's a person who let the world pass him by and trying to remain in his own bubble by willful ignorance. I recall the episode of Scrubs where one of the head doctors show up and is very likeable and friendly with everyone, but has no idea of any of the modern advances in medicine. Kelso confronts him about it and states that he doesn't go to medical conferences and seminars year after year for fun, but because it's his job and keeping up to speed with modern advances is not only preferable, it's crucial. Yu Suzuki needed to have a Bob Kelso on his team, clearly.
Not only is that a very astute comparison but, damn, that's a good episode. Completely forgot it existed until you mentioned it.
Shenmue walked so Yakuza could run
I don't think Shenmue even walked. More like crawled.
Judgment is closest to Shenmue in a way of its focus in investigation, even Yagami dressed like modern-version Ryo
Not really
Yakuza is this flashy juvenile game
@stockart whiteman dude......Yakuza 0>All other yakuza games and Shenmue.
@@Ristyo1992 Thats a pretty ignorant thing to say. yakuza juvenile? Thats cute. But I ll tell you one thing. Yakuza 0 is proabbly the ONLY YAKUZA GAME I WOULD recommend. Only 0.
My mind still can't comprehend how this game both looks gorgeous and "bad" at the same time. It's probably because it looks like a heavily modded Dreamcast game or something.
No joke, I actually thought this was a Dreams game during the Dunkey video. It looks like a fan game but slightly better. Maybe it's the weird gap in quality between some models and others, or maybe it's because of the stilted dialogue/voice acting, but it just gives off the impression
The graphics are good, the art style is terrible.
Environments look great but the main characters is just so bad, I mean literally anyone looks better than him even the weird other models look better
It's an inconsistent artstyle; nothing really meshes with each other. Ranging from Ryu looking like he was carved from a fantastically boring block of wood to generic fighting game boss 1, to Anime tittygirl 3, none of these characters would stand to scrutiny if placed next to each other. Each of them would look fantastically out of place not only next to each other, but the world they were populated into.
Jose 84 exactly, Ryos face is really feminine and soft even though he had a sharp masculine face in Shenmue 1&2
A guy in his twenties actually sleeping for 11 hours straight? That's it, shattered disbelief.
4:25 he can buy a chibi figure of HIMSELF in a gacha!
IMMERSECPTION
[FRENCH HORNNNNN]
Ikr?
...and yet he's sleepwalking through the entire game.
I want you to know I would sleep all day if I could and I'm 25
Heavy projecting there lol
I mean I'm 24 and I sleep 10 hours max on weekends
It's still baffling this dude got a chance to wrap things up with this game but decided to go "COMING SOON: SHENMUE 4!" after going decades without a new Shenmue game.
He never said this was the end. He never once said it. I applaud him for committing to his vision.
@@danmann861Shut up.
@@bradydavis5791 Yeah, seconded.
What's sad is it probably wouldn't have been too difficult to provide a feeling of closure for the series while still leaving it open for future installments.
Series do that all the time.
At the apple grabbing section, I wasn't paying attention about how slow the animation was, I was distracted by the shitty low quality sign that said "free"
I didn’t even notice that. This game had so many things wrong with it that something small like that is bound to get unrecognized by most players.
I wasn't paying attention to how slow it was. I was paying attention to how unnatural it looked. What kind of person grabs an apple like that?
So you repeatedly meet progressively stronger enemies who beat you in a fight, prompting you to learn a new special technique to beat them, with a lot of filler between each fight. And sometimes there's an actual really good part. Yu Suzuki might not play video games, but I feel like he's been watching a lot of anime
Nah. This is an example of the worst shounen trope.
@@Владислав-ы9м5у Dragon ball z be like.. I just need to master the ultimate form.. again.
It's something that's intrinsic to Japan's workaholic society. Every promotion means that you have more responsibilities. But, if you want to send your kids to a better school, you have to get another promotion. So you take on a new series projects, the ones that you hope will get you promoted, but there's alot of mind-numbing work between each project. Though sometimes there's an actual really good part in that your new promotion means you get to experience economic mobility.
@@Joseph-cq3ij This made me realize that.. shenmue 3 is an idle rpg without the idle part. Imagine cookie clicker but the only thing you can do is click.
@@Joseph-cq3ij bruhhh..... Damn that kinda sux LUL
It would have been better if, after you lose to Lan Di, Ryo decides to learn a new move and you have to buy a 10000 dollar thing so some old guy can teach you the same move as the last two times.
I used to have your profile picture as my phone screen wallpaper, also I agree, it would've been the _Best_ part of the game.
I love your rewrite of the ending. It especially stands out to me that there's no dialogue between Ryo and Lan Di. They know the drill, Ryo despises Lan Di and Lan Di is simply annoyed by this persistent whelp and outraged when he has the nerve to strike him. It's fantastic, you're a great writer
keep believing, no Shenmue fan likes that cheap "ending" LMFAO
@@sc0pe103they’re talking about eyepatch wolfs rewrite not the actual ending.
Man, that reimagining of Shenmue III's ending was so immersive and believable that I momentarily forgot it wasn't the actual ending
IKR IT WAS ANAZING
In anime/martial arts story standards, its actually extremely generic, but it would indeed have made the story better.
@@F34RDSoldier805 I was literally thinking "Doesn't that happen twice in Avatar"
But who cares right, nobody went broke ripping off Shakespeare
Very true
I’ve never even played shenmue 1 or 2 and that made up ending really got my attention
"rest in peace, poppop. you led me to my love of gaming and consequentially to shenmue. thank you and i love you. I will get Lan Di for you!" that note from that kick starter backer killed me
Makes you feel so sorry for all those who didn't live to see the release of Shenmue 3. I don't even know if it's a bad thing that they missed the sequel or if it's a good thing that they never got to play it.
@@meltup3668 I would not say "sorry" For example I loved Longest journey and Dreamfall...and since dreamfall ends on a cliffhanger Dreamfall chapters finishes the story.
It was my Shenmue 3.
I would prefer not to see it.
That really, really got to me too. It's probably the most unintentionally depressing thing I have ever seen in any video game. Seriously.
Shenmue 3 was a disappointment in every sense of the word, and Suzuki wants a Shenmue 4? It's never gonna happen now, certainly not the way he wants it. He had one shot and he blew it. Shenmue 3 was an amazing opportunity for Suzuki to conclude this series for the fans who gave him so much -- an opportunity most creators would never get, an honest dream come true -- and he ended it on a cliffhanger because he was so cocksure he'd get another sequel. Ryo will never avenge his father, and it's all because of one man's hubris.
Same. I’ve actually shed a few tears.
Yeah. Poor guy will never be able to get Lan Di for his father at this rate.
As someone who hasn't played any of the game, there's something disquieting about Yu Suzuki's letter. Many creators have a story that they want to tell, which will never get a chance to see an audience. Many multi-part stories -- in books, TV, movies, video games, and so on -- don't get as many continuations as the creator wanted, and are either rushed to an abrupt finale, or are forever abandoned on a cliffhanger. It certainly seems like fans felt that Shenmue II was at that point, why they clamored for a part III. And after he and his fans must have assumed the story would never be finished, Suzuki was given a rare opportunity. Millions of dollars, to boot. And here he is, in the end credits, after a game that did not tie up the story, did not really even *progress* the story... talking about a part IV that may or may not conclude things.
When the circumstances of its creation were essentially miraculous, why even entertain the possibility of further miracles? Why not tell an ending in the one opportunity you were given, in the likelihood this was your one and only chance? Why make a part III that has nothing to say, and why suggest a part IV after saying nothing?
Perhaps there's a lot of meaning behind "my personal journey to complete its story". Maybe the story has very deep personal symbolism, the kind where an ending cannot simply be written, but must be discovered. Maybe, 19 years later, he still hadn't found the answers he was searching for. If that's the case, he can ask for crowdfunding for a part IV *after* he's found his answers, *after* he has something to say.
169 👍
its called a cash cow and milking it for more money.
It was touted as a trilogy for like fucking ever. Finishing the trilogy for the fans should have literally been his main priority. The story in Shenmue I and II was pretty fast paced, an entire area of Japan and then an entire area of Hong Kong. It should have been about finding Lan Di and then taking it out his headquarters in China, once and for all.
It was bad enough everything from Shenmue I and II being lost due to Sega licensing issues so losing all your inventory and moveset, but the story progressed at snail pace in Shenmue III, had awful filler gameplay. They changed Shenhua's face and clothing and then she was barely even in the 3rd game, despite such a build up and saving a drowning animal at the end of Shenmue II.
This was Yu Suzuki's chance of a lifetime and he blew it. Any super fan who loves Shenmue III is a total liar. This game was awful. In pretty much every area, except for the scenery, which did look great in places.
Don’t worry, when the Shenmue 16 came out, the Story will finally ends, if you can imagine what kind of game would take a 16 part in Suzuki's imagination, a 3rd part will actually seems honestly a humble beginning though
I just think he should have switched medium. I think given his pedigree he could arrange to have it made into a manga.
That is what Miyazaki did when the studio didn't approve his movie because he was still unproven. That is not unusual, it's actually very common in Japan. That if you have an idea that looks promising but still has doubters they first make it into a cheap manga and if it's a hit then they make it into a far more expensive movie.
It is very good from a financial perspective. After all if the idea is good then you have the manga serve as free advertisement and a nice extra income to help finance the movie. If the idea is bad then it isn't too big an issue because a manga is pretty cheap to make so they won't have wasted billions of yen and thousands of skilled man hours.
(Note that with "cheap" I mean relative to a movie. Not relative to other manga.)
20 years for a filler episode that ends on a cliffhanger. I've got say, as a Shenmue fan, that was bloody hilarious. Good thing I didn't pay for this one, got a copy from a friend. lol
I dunno whats worse being a half life fan or an shemue fan
@@valletas half life fans get good games.
@@Kek393 Hunt Down the Freeman though. lol
@@SammEater mf broughy up an irrelevant game from an irrelevant studio when said game is already being fixed by former devs. This is am official 3rd Shenmue game. Hdtf is a mod. This is as uncomparable as it's unfunny.
@@valletas Doesn't really matter, neither of them are gonna have an ending.
The conversations sound like they were written by Tommy Wiseau.
ha ha ha, what a story, Ren
anyway, how is your sex life?
Leave your stupid comments in your pocket!
Funny thing is that's on purpose, cause "haha it's Shenmue". Funny thing about the whole series is that it came out after Metal gear solid, if it came out earlier during the Jill sandwich era that's a good excuse to have bad voice acting, but not in this era.
I did not hit her, I DID NAHT
"The most impressive thing you can say about Shenmue 3 is that it exists." It's said and meant so earnestly and yet it is such a backhanded compliment it makes me sad just hearing it.
Just like Duke Nukem Forever.
*5 minutes in*
“That’s the last positive thoughts”
Oh boy...
“We’re going in, boys.”
shut up
@ EVERYBODY SHUT UP
ah shit, here we go again
This is another FFXV, huh?
(I guess Duke Nukem Forever would be a better example)
Boy this video just got even harder to watch after hearing that Yu Suzuki has said there are no concrete plans for Shenmue 4 at this point. So after all this waiting, Ryu's story ends the same way it ended in Shenmue 2: a cliffhanger with no chance at resolution barring a damn miracle.
He isn't going to get millions to back for 4 if he tries again...
@@AuroDHikoshi What sucks hard is that well, he had this one chance to finish up the story or at least move it forward in a really good way without all the useless filler but no, he just... leaned hard into the tedium and ignored all the advances in the last 20 years. Meanwhile you've got the Yakuza series which has constantly progressed and even their mini-games play beautifully.
@@Valkod23 if the focus wasn't so drawn out on doing minor chores to the extreme... The story would have been closer to finished... Although his design choices meant he's still going with 1999 ideas
@@AuroDHikoshi At this point I'm not sure a Shenmue 4 would even be a good idea since it would just be more of Shenmue 3 and probably not moving the story forward at all.
@@Valkod23he'll try and bargain it to get 4 going that 3 was just to get the finish going...
“This is the last positive thing I have to say about Shenmue Three.”
*Me: Looks at timestamp and gasps*
This is actually terrifying, Imagine a psychological horror game where he’s a voice constantly in your head
Your comment reminded me instantly of Hellblade XD
You think this voice is bad? Clearly you have not played Deadly premonition
@@godofsin4604 but isnt deadly premonition bad on purpose tho?
@@alexknight81 the first one wasn't, the second one is
It's what I imagine James Sunderland's inner monologue sounds like
The fact that they had to use a cutscene to change shoes when modern games just do that in real time.
Realism
Brisson Kévin yeah, it wasn’t for loading, it was for realism
@Louis Wilkins "Changing your shoes takes time, so let's punctuate it with an awkward pregnant pause."
@@therussiannukekid1784 What would they be loading?
sigurdtheblue they aren’t for loading, but if they were probably something to do with an updated character model
Plot twist: Shemmue 3 is actually a sequel to 1986 Takeshi's Challenge.
I can’t get over the fact that those combat animations look notably worse than the original’s... the original that released almost 20 years ago on the Dreamcast.
The original games used Virtua Fighter as its fighting engine. That's years of development and iteration available to them from the start. Obviously they couldn't do that with Shenmue 3, they had to do it from scratch with a limited budget. It's pretty disappointing but that's the reality of software development when you're on your own
@@leftyfourguns Also included is the fact that the developer is completely unaware of other video games of his type, and general video game development.
@@leftyfourguns Also moving a simple model believably is much easier than a complex one. Those simple models had no deformations at all. They just had the individual models overlap. Therefore there was no deformation or anything like that. You just had the joints where they overlapped and that was it.
A dream is a wish your cast makes
When I saw that deep silver developed it in the opening credits I knew it was already over.
"I'm not saying this ending is good"
Dude, I've never played Shenmue at all but I FELT your ending like these games had been close to my heart for a lifetime. You did good.
I came back to this video just to rewatch that ending
I was almost ready to cry and I'd never seen or played a Shenmue game in my life
It somehow gloriously captured the futility of inevitability…but also the dignity of the struggle. It hit me where I needed to be hit today.
@@TheZackofSpades that's a really beautiful way of putting it, and completely accurate
My interpretation of Lan Di pausing and sparing Ryo in Wolf's ending is that he realized he may have struck a nest he can't handle in killing Ryo's father. The fact that Ryo was able to get a decent hit on him could've told him that his days were numbered as even if Ryo failed, others could be seeking Lan Di, and they'd surely wear him down. It's even possible Lan Di may be thinking of taking Ryo as a henchman and even successor, giving meaning specifically to sparing him.
The Combat section breaks my heart. I remember dedicating in-game days to hunkering down in a park or abandoned parking lot and practicing the combinations until I could hit them every time without fail. It really was one of the most endearing qualities of the game, because when you're mugged in an alleyway the next day and you use your latest "Tiger Kick" technique to wreck those unsuspecting punks, you feel like a Kung-Fu god.
I also liked how stuff like airing the books in shenmue II made you get better at quicktime events that would later play in combat.
Same. My favourite thing about learning new moves in shenmue was that they didn’t tell you what to input on the gamepad, they described the move to you and you had to guess the inputs by interpreting their description.
It made it so it really felt like you were trying to learn first hand the technique. It was incredible.
What's even more frustrating is that it didn't need to be this way, you could have kept the original fight mechanics while adding the stats mini games as an option for those with less skill to muddle through. This is a standard trade-off in games since forever. What a damn shame.
@@pr0ntab Now it's an RPG but without the party of characters that made it so great.
For the longest time I played 1 and didn't even know that was a thing, only with the HD remakes did i realize there were stats to each move but even that didn't change how I played, back then I'd practice the moves not because I thought it would buff the damage but because I wanted to improve my input and rhythm and more importantly because I believed that practicing moves was something the character would do organically, it was a way for me to get further into the character as a martial artist. Lets be honest in Shenmue 1 and even in 2 you don't get all that many opportunities to engage in free combat, other than sparring with Fuku-san and the old man in the park you're really dependent on the main story to use your skills.
I paid $100 to get my name in the credits for this game because I was such a huge fan of the series. I couldn't even get out of the first village in Shenmue 3. I was so devastated and heartbroken that I can't even bare to deal with this horrible game. Soul crushing.
It's a good game it just requires patience. It's a game you appreciate much more during the second run of the game because you understand how to play the game better.
could have set that money on fire and it would have been a better investment, this man finessed the fans of this franchise, myself included.
@@LeadMe2TheBlissyou aren't a real human being
I'm glad to see a sensible backer. Most often backers are in denial every time a game turns out to be a disaster. They've got money invested in it so they need to convince their brain that it wasn't wasted. Sometimes you see them being an apologist on Steam and Reddit, but they're really more prominent on the developer's forums because it's full of backers and there's no one there to contradict them, they just circlejerk each other.
That combat... oh my god. Yu Suzuki wasn't lying when he said he doesn't play video games.
He clearly does play modern video games. This ridiculous reliance on grinding over skill is present in almost every game nowadays.
especially when first two games had great combat, one reasons why i liked them was Takken style combat, I'm huge fan of Tekken series.
Tattle Boad he created one of the best fighting games and the worst .
@@kyotheman69 Virtua Fighter styled*
@@alex_de_tampa I assume best being VF4 and worst being Sonic the Fighters?
If him following his Dream is having a piss-take at the expense of our loyalty, money, and time, then maybe some people shouldn't have their dreams come true.
Yeah, this guy comes off as pretty heartless for doing this. And I would surprised if their plan wasn't to trick "stupid" fans into funding another game. He's banking on "brand" recognition probably.
You know, Stalin had a dream too - and he even fulfilled it himself.
@@sigurdtheblue Sad thing is, it would work again... easily...
Some poor die hard: "No guys, he means it this time. Just give him money and the next game will be better!"
He did what we called now an Inafune Move
“That’s the last positive thing I have to say about Shenmue III” *looks at timestamp* Oh boy, better buckle up.
I come back to this video every now and again to remind myself what true despair looks like, and find relief that the despair is not mine.
Most people don't really have this opinion though. Clickbait youtubers "have" this opinion because it gets them views. Most regular Shenmue fans just played it, enjoyed it, and moved on. These "worst thing ever" type videos are just milking ad revenue off of people that don't care for the series anyway.
@@jeanbethencourt1506 I'm not really sure what you're responding to with that comment; it has nothing to do with what I wrote.
Are you new to this channel?
@@Tenchigumi I'm responding to your comment about "despair". He's not in despair. He's just fishing for ad revenue.
@@jeanbethencourt1506 Which was comedic exaggeration, to which I subsequently responded to in kind. You're making a serious assertion about your RUclips assumptions, which tells me both jokes went over your head (or you didn't even see the initial gag in the first place).
But I'll respond seriously as well: if you think most people create long video essays without actually having some investment in the subject matter (especially _this_ channel of all places), then your cynicism is outweighing your rationality: it is NOT easy to put that much work into something you didn't actually care about, especially for advertiser bucks you could have earned with less work on something you genuinely felt strongly about.
If it was a 15 minutes rant without any supporting arguments other than "gaem is the bad lul," then sure, you might have a point. But boy oh boy, this is not the channel for that.
@@Tenchigumi no I get it. It's just run of the mill. Pick any game with a fanbase and then make a long winded video about how "atrocious" it is and it will get almost guaranteed views. I'm not hating the player, don't get me wrong but it's definitely something any random youtube hack would do(and has done). It just reminds me of the "angry gamer" youtuber era.
End of Shenmue 2: "Here Ryo, one final move scroll! It's the most powerful grab ever!"
Shenmue 3: "No grabs. What was that move? Who cares."
Ryo's moveset was gutted in S3,so many techniques that were learnt from masters throught 1&2 are completely absent.
@@MrMakinCupcakes Ryo got lobotomized off camera.
@@garrettoliva5154 I know it's bloody depressing😞
@@garrettoliva5154 still didn't fix his voice though
the whole section about beating big strong man is a cinematic masterpiece
Ah ah ah... wine and buns
@@Chris75717 OOOOHHHHHHHHH, you wanted me to TEACH you the move. That's gonna take a lot of wine and buns.
Y’all got a timestamp?
@@ashikjaman1940 It starts at 26:00
@@ashikjaman1940 27:16---35:15 The start and the end of the big strong man part.
I cannot stop watching the meltdown "WHY WHY IS THIS SOMETHING THAT YOU MADE IT'S THE SAME MOVE IT'S THE SAME MOVE YOU WERE LEARNING EARLIER WHY WHY"
*OH NO, OH GOD, IT'S BAD, 19 YEARS, 19 FUCKING YEARS, LIFE IS A NIGHTMARE DON'T EVER BELIEVE IN ANYTHING*
Actually they're two different moves but ok
@@AceFromGorillaz and it's the same fucking shoulder charge
that's fucking lazy
@@eliasnicolasmiranda4940 no, you're just ignorant. Shenmue was supposed to be an rpg of a game called virtua fighter so ryo and a character from that game have the same moves. That character has both body check and reverse body check, It's on purpose. Just like hazuki style elbow attack is very similar to lishao taos counter elbow attack. That's how martial arts work.
@@AceFromGorillaz that was the 2 last games with the good ol Virtua Fighter engine this one on the other hand is not even Virtua Fighter is a clunky mess that tries to be VF
Yu Suzuki strikes me as a "bad ending" version of Xeno series director Tetsuya Takahashi. When Takahashi's pitch for Final Fantasy 7 was expanded into the original Xenogears, he envisioned it as it being a piece of a 6 part series with which he'd tell an overarching story, in a similar vein to Suzuki's vision of Shenmue being a story he's striving to complete.
The difference arises in how Takahashi chased his goal, while Suzuki clung to it. When Takahashi realised that Square were too focused on Final Fantasy for him to ever be able to continue Xenogears, he abandoned it. He formed Monolith Soft and made another attempt at telling his story with Xenosaga. When the Xenosaga series underperformed and was forced to end prematurely, he let it go and tried again with Xenoblade Chronicles, and now with the release of XC3's Future Redeemed DLC it seems he's finally succeeded in telling his story.
Yu Suzuki, meanwhile, didn't chase his dream. He just clung to it and dug his heels in. He never cut his losses with Shenmue the way Takahashi did with Xenogears and Xenosaga. He just sat there, waiting. Waiting for the opportunity to continue Shenmue for so long that when he finally got that chance, he didn't seem to know what to do with it.
This comment is beautiful and deserves more likes ❤❤❤
ah yes, you mean like the designs he already made decades ago. this video and this comment section is full of fan boys.
Xenoblade 3 is nothing like Xenogears or Xenosaga, though?
And I haven't played Future Redeemed yet, but my general experience with the last couple of Xenoblade titles has been... incredibly mixed. I could never recommend it as "a good series".
@@AusSPIt is a good series.
Whether it lives up to Xenogears and Xenosaga is debatable.
@@user-be3qc7re9o Eh... that's technically correct, I suppose. Xenogears and Xenosaga were both very troubled. Xenogears for budget planning, and Xenosaga in consistency and being cut short and cramming two or more games of plot into one game. They did a lot that's good, but they also have problems.
Xenoblade - really just 2 and 3, not 1 and X - combine good moments with stuff just sort of happening for no good reason. Xenoblade 3's ending where the party doesn't seem to know what's supposed to happen after the universe is destroyed is the easiest to notice.
They did a lot that's good, and Xenoblade was a really good standalone title, but Xenoblade 2 and 3 have a lot of bizarre writing decisions.
Ryo grabs apples like he's a living prize grabber machine.
This is the angriest and most frustrated I've ever seen him.
Yet he still doesn't turn into one of those angry video game reviewers that has a shitty metal theme song, like he still acknowledges that this game was made by people and that it means a lot to some people, I honestly expected this to be a bit more vitriolic based on how angry he was in the podcast but I was pleasantly surprised
@@jonnysac77 yeah dude. i can't stand angry cynical reviews like avgn or zero puncuation. when reviewers like eyepatch or nitro rad who are fair or even optimistic, when they get angry over someone or express their hate it feels way more genuine and impactful
Taylord Angry Video Game Nerd is supposed to be a parody of itself but every other game reviewer, even more analytical reviewers stole that approach without realizing that it's not supposed to be actual criticism
@@jonnysac77 yeah that's true. still don't really like avgn. especially his newer episodes they aren't as funny to me as his older episodes.
To be fair, 19 years, dude. 19 years. His anticipation was old enough to consent.
This game seems like what it feels like to have depression and/or ADHD, simple tasks take 10 steps and all the steps are impossible or time consuming. And nothing ever progresses despite the constant sense of busyness. I'm having a bad month
hope you feel better
@@coldfrost3 thanks, it has gotten a little better since then I guess. Thanks bupropion
I've been having a bad couple months as well bro, it'll get better tho. If you'd like to talk just let me know dude and I'll give you my snap or something. Have a great week man
@@razrxo I too would like to join the club
Awesome description of that feeling. Hope you are better!
Wait, Ryo sleeps 12 hours a night?? No wonder it takes him so long to get through the story...
in shenmue 1 and 2 he definitely slept less.
there was just more to do ^^
Did Yu Suzuki spend most of his time in pachinko parlours afterwards and wanted to share the same pain he's been through with players? Was this just a revenge plot?
He made shenmu in the hopes of quenching his pachinko addiction.
He is still driving the forklift so he can get that one last gatchapon.
Shenmue has always been a revenge plot. And after decades Suzuki finally got his vengeance on us.
No, that's Konami with all their original IPs
Yu Suzuki wanted to be meta and have us realize he's the one who's Lan Di and we'll have to continue to chase him to actually make a good Shenmue game.
😂
10:58
"he controls like a forklift, whether or not he's driving a forklift."
I don't know what it was about that sentence, but I bursted out laughing. Probably the classical music behind the mildly frustrated commentary
Me too lol this guy has solid comedic timing
Super Eyepatch Wolf is a god at making videos :D
This poor man, this game broke him. F in chat for eyepatch boy
F
F :'(
F
F
F
Ok, finished the video -- good points!
The alternate ending seems like a good idea, but Xiuying's teachings were on quelling the pursuit of burning vengeance, so, we'll have to see what "doesn't play video games" Suzuki can come up with next. Cheers.
"I'm not saying that this ending is good, but..."
It's good bro, it's good
For real
That will be my head canon for Shenmue if this franchise never sees another entry
Eyepatch should try writing stories, it seems he is really good at them.
@@detectivemarkseven I was actually thinking of the same ending with the single hit and the counterstrike that would defeat Ryo, except that his friends would come to overwhelm Lan Di, with something that even he couldn't face, like guns or something. It would be kind of dishonorable, but the fact that it's not the protagonist but his friends that did it would reduce the impact, since it's not their story that's personal, but the protagonist's. That way they could force Lan Di to retreat and it wouldn't really damage the way Ryo is facing him, but circumstances outside his control and would have a chance to get to fight him back in the future.
The key part is that it gives progression to the story, that's the main problem, nothing changes, nothing evolves. This game is an echo chamber for Yu Suzuki. He hasn't learned anything in 20 years and feels like the guy has been frozen in time all these years, with no intention to progress the story, but to tell the story he wants however he wants despite the clear evolution in perspective and narrative we had all these years.
@@Karanthaneos no offense my guy, but that would be an even shittier ending than what we got. Spending dozens of hours grinding away at the game only to have someone else solve the problem for you is a huge slap in the face to the audience
I mentioned Shenmue 3 on this time capsule questionnaire we did in the 8th grade that I opened at a reunion a few years back. The question was “if you could have anything in the world, what would it be?” Be careful what you wish for, it just might come true.
Sorry about the Cursed Wishing Thing in yr Time Capsule, dude. That sucks when they add in a Cursed Monkey's Paw or Cursed Lantern or whatever in kids' time capsules.
I guess that time capsule was the monkeys paw.
I have not played any of the Shenmue games, and have not had that emotional unfulfillment that dude described, but that conceptual ending that was pitched....that gave me chills. Not because of how good it is (which I feel it is), but because it came from a place of passion and love. The NEED to have this game serve a purpose is very clearly stated in the concept. I mean, I waited 11 years for Devil May Cry 5. I get how the wait can get to you. Fortunately for me, the payoff was okay. For Shenmue fans....man, that had to suck so bad.
No, i found Shenmue 3 OK. I didn't expect it to be great, so i wasn't really disappointed.
But it also could have been a lot better. I think the best comparison is Dreamfall Chapters. Probably less budget than Shenmue 3 (only 1.5 million on kickstarter, slacker campaign, then 'chapters' aka WIP or early access sales, no publisher at all, full indie), same approximate scope, a city and several villages fully modelled, actually good character models and lots of characters and assets, good(-ish) and consistent animation, good writing and voice work, and it's basically the same genre, and same length of maybe right around 20-30 hours. The game is also the 3rd part of the series that also saw its first release in 1999/2000, just like Shenmue, and also follows up from a high-budget title made several system generations ago, it was also made with a new team, and it also ran into huge production trouble and experienced a delay, and honestly in the early release stages, it looked like it was going to be a complete shit-show. But they turned it around, they had to halt the schedule for almost a year and apologise, and overhaul everything, every asset, every bit of the codebase, and made it not just a passable game, but a GREAT game.
I think one big difference is that TLJ/Dreamfall series had a substantial rework and evolution between each individual entry and wasn't stuck in that 1999 time void. Also it's a dialogue-heavy series made by a world class sci-fi writer, which is ideal, who has some grasp of film direction and cinematography, not the best at it, but also helpful, and who has been continuously working on game designs without much of a break, while Shenmue is a dialogue-heavy series made by an an arcade game engineer who hasn't designed any gameplay in nearly 20 years and grew severely out of touch with just about any aspect of production, and has effectively by his own admission avoided any opportunity to improve on his deficits in the interim or any confrontation with the medium. I don't want to call Yu senile, but i mean, it looks a wee bit like that.
Shenmue 3 isn't nearly as good, and it has a number of self-defeating traits. Like, it's a game about wasting time in a given place and absorbing it, the whole series is, but 3 inexplicably locks you out of content and thins out the world, by locking out side-stories by time and progression even regardless of big thresholds like when you move to a different region, for no actual good reason whatsoever. Original games didn't tend to do that. And hollowing out the fighting system was a terrible move. But i still enjoyed it.
The developer not playing games and not being influenced by modern games is like a dentist that refuses to go to other dentists and does not go to any medical/dentist conferences. Now, would you go to such a dentist to have your abscessed tooth fixed?
Is it free?
@@garrin1220yes, and he will took off half of your tongue free of charge
Yes.
*50 years later in shenmue 4*
Ryo's new sideckick: "what's your name kind stranger?"
Ryo :"yes yes but sometimes no..."
Ryo: Do you know about a special technique in martial arts?
NPC: No, I haven't.
Do you know a place where sailors hang out?
That is damn funny. Thanks for that.
"Where do you come from?"
"Yes."
I see.
I’d like to remind everyone that the creator said that this was going to be a 16 CHAPTER story. So I hope everyone is ok with Lan Di getting away 12 more times and then finally in Shenmu 16 on the ps9 Ryo will finally kill Lan Di.
I'd say more like PS30 at this point.
@@plasmaoctopus1728 and by then Rockstar will have released GTA V once again while not even having considered a new GTA game.
@@paperluigi6132 Haha yeah exactly! The most they would do for the series is a gta 3 remaster thats the same old ps2 game but in like 18k or something.
lol he really said that? he must be delusional.
Now that's gonna take a lot of trips to the fortune teller.
"Shenmue 3 was not influenced by modern games"
Translation: "Convenience? Gameplay streamlining? Anti-frustration measures? Why the Hell would I want any of _those_ relatively recent design advancements in my game??"
This is the same as the Japanese gaming industry in general nowadays. A stubborn refusal to enter the modern age.
@@TizerisT. Depends on the company.
@@SunlitSonata14272 Monster Hunter World, Breath of the Wild and anything Mario as well. I'm sure there are plenty more Japaense franchises which manage to be modern and accessible without losing their identity.
@@TizerisT. really? Tell me which games have revolutioned the way games are in recent years and note when thry are from, then try this statement again.
@@TizerisT. And god bless that they are like that. Now we have the american industry making games to people that doesn´t like games, and the japanese making games who like the challenge of the real videogames.
When someone tells you that all modern game remakes are soulless, show them this. It's rejuvenating to see the cult classic, _Takeshi's Challenge,_ get the reimagining it deserves.
Then "Was Shenmue ever actually good?" questioning actually becomes more pointed when you realize that even if you take into consideration the standalone concept of character-growth payoff in your rewritten ending, it wouldn't change the fact that the re-write of the battle mechanics completely throws away any of the feeling of progression from the prior two games, when the majority of that progression was based around learning the martial arts moves, to the point where my most vivid memory of Shenmue is spending hours trying to learn the very last martial arts technique before the ending credits. Shenmue is supposed to be a continuing saga where each episode builds upon the last, so Shenmue III effectively throwing out the first two games does, in fact, make them retroactively feel like wasted experiences.
That's really lame. I could overlook the little nuisances here and there like the repeat cutscenes, given Shenmue was always meant to be a slow-going experience that emphasized patience and stability, but when you take the skill factor out of the combat... pointless. I would have been content if they just made it as it was - but more like 1, not 2; 2 opened up the world and the interactivity suffered for it.
No. It wasn't "good". It was "new" and "fascinating" like Wii Sports back then.
@@googleuser9383 It was good. The graphic, the movement, etc. They're all advance back then, and even now there's still some charms despite the game's flaw.
Edit: Plus, wii sport isn't _that_ bad
Ryo beating Dou Niu was was *the* moment after 2 full games, it was seeing the boy finally becoming a man...in Shenmue III, Ryo gets beaten by some guy running a luck hit.
@@Jose-se9pu I'm sorry, I read those last words as "Lucky HIt" and couldn't help but chuckle.
So basically the story is just
-find big bad man
-gamble, gamble, gamble
-find the same move over and over again
-repeat
tsk tsk.
you forgot the most important ingredients:
Wine and Buns
@@francescolombardi3438 how could i forget about that? My bad
@@rodache7200 and last but not least:
Not being able to land a single hit on the final boss, and get punkassed like a chump
That's literally what he said in the video
Sounds like life
When I finished watching, my first thought was "There's never going to be a conclusion, I need to go read fanfiction theories!" And then I realized.... I've never played Shenmue. Ever. Any of them. Yet I was so angry about Lan Di, I raged at my screen over the shackled combat system, groaned every time the ball rolled around in the betting cup, perked up when Ryo did something... interesting. (Dude side stepped a flying fire extinguisher. Classily. That was style.) I think it was your delivery, I cared because you care. I genuinely want to play the first two games now, but.... not the third one. Maybe... maybe, if a fourth comes out, I'll consider it.