Tripathia Class Third-Rate Ship of the Line | Official Ship Breakdown | The Sojourn

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  • Опубликовано: 24 ноя 2022
  • Get The Sojourn here: www.thesojournaudiodrama.com/
    Shakira Shute narrates this detailed breakdown of the Tripathia Class Third-Rate Ship of the Line from #TheSojourn Audio Drama, featuring 3D models by Azzecco, animated by Theo Bouvier. Video remastered from original release on Spacedock RUclips Channel.
    The Sojourn Teaser Trailer: • The Sojourn Audio Dram...
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    Music:
    "Fair Winds" by Sam Redfern
    open.spotify.com/track/6Zdzon...
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Комментарии • 168

  • @TheSojournHQ
    @TheSojournHQ  Год назад +26

    #TheSojourn is now available on Spotify in certain regions! Check out all the places you can get the series here:
    www.thesojournaudiodrama.com/s01v01

    • @overlordminigun6346
      @overlordminigun6346 Год назад +1

      Love the ship breakdowns you have done for The Sojourn. Would be cool to see some more! :)

    • @ganieraorison6192
      @ganieraorison6192 Год назад

      Wonderful breakdown and cool 3D model of the Tripathia-class. But I would like to know when you will make a breakdown of the 2 unknown classes of destroyer and frigate in the old breakdown.

    • @Haroro_88
      @Haroro_88 Год назад

      I hope you guys do an animation series or a movie in sequences which will be much more visual captive.

    • @reddoesthings6225
      @reddoesthings6225 Год назад

      It will forever bother me that in 2019 i made a ship in blender that looks almost identical to this ship just much lower detail

    • @TheRezro
      @TheRezro 10 дней назад

      I'm not really sure about chasers? Considering that ship has turrets. I know it is sail ship era reference. But it seams to be odd design choice. As those things has extremely limited arches and you literally can see turrets what also could shot forward. Honestly spinal mount would make way more sense, as ship actually do have blind spots directly forward and backward. What yes, can be compensated with angling. But at least chasers would make sense there.

  • @greekfire3244
    @greekfire3244 Год назад +250

    I'd love to see these ships modded into Nebulous: Fleet Command

    • @tomleon4272
      @tomleon4272 Год назад +20

      That's one great idea my guy

    • @razorback8300
      @razorback8300 Год назад +27

      Yeah that would be great. It’s nice to see another Nebulous player that game is soo underrated!

    • @SimonTheExile
      @SimonTheExile Год назад +16

      I'm old school, I would like to see a nexus mod.

    • @comediangj4955
      @comediangj4955 Год назад +3

      The gun placements seem terrible

    • @tranquilclaws8470
      @tranquilclaws8470 Год назад

      @@comediangj4955 Agreed.

  • @duaneclarence8758
    @duaneclarence8758 Год назад +140

    Oh wow, I didn't think you guys would be updating the Tripathia-Class visuals to this degree!
    Beautiful worldbuilding and starship designs as always, Sojourn crew!

  • @hoshyro
    @hoshyro Год назад +33

    The simplicity and slanted armour plating really make this ship feel like a realistic military vessel, and those multi-directional manoeuvering thrusters!
    Props to you guys, wonderful job :)

  • @davidthomas2870
    @davidthomas2870 Год назад +57

    I love that retractable centrifuge section! That's such a clever way of setting that up!

    • @morgansgames
      @morgansgames Год назад +1

      Check out the main ship in Battletech from Harebrained Schemes...

    • @wbuxtonva
      @wbuxtonva Год назад

      Not that great. The people at closest to the ship will experience a different gravity than the people out at the ends

    • @TheAchilles26
      @TheAchilles26 Год назад +12

      @@wbuxtonva that's a problem for any centrifuge, but it's likely that the quarters are concentrated at the ends.
      Frankly the extra moving parts to get damaged by enemy fire/provide structural weaknesses are a bigger issue

    • @urnad12345
      @urnad12345 Год назад

      The extra moving parts are an issue and it seems like some sort of rail system is used on the sides, complicating things even more. If I’m not mistaken then gyroscopic procession could also affect the ship’s movement when the centrifuge is on.
      One way it could be simplified is by having the centrifuges be essentially big hinges only attached to the ship at the very end of each arm, and able to swing and connect to the ship in either direction to re-orientate to thrust gravity in either direction. Less moving parts, and you could even cut out the gyroscope part entirely by just spinning the whole ship once the arms are extended out. If you’re only using the centrifuge outside of combat then there isn’t much reason to not spin the whole ship. Then the actual body of the ship will also experience some small amount of gravity inside. But if you wanted to just spin a single middle section then by using a single hinge rather than a sliding rail like the tripathia uses then the actual spinning section would only have to be as wide as the width of the hinge that attaches to the Hab arms, again cutting down on vulnerable areas.
      Tbh though having a hab arm which can re-orientate to the direction of thrust gravity doesn’t make a ton of sense in practical terms though. You’d probably only ever use it out of combat, in which case you’d only need one main engine on during those times anyways, and it would tend to be the same engine, so you’d only really have to make sure it aligns with the usual main engine. And unless this is a torch ship, which is unlikely to be efficient irl, then your hab arms would be extended during most of the long travel times anyways, in which case it might even make more sense to just have a big ass hab ring that you can detach from before entering combat, leave it somewhere safe, then come back and re-attach to it once you’re done in combat and start spinning the whole ship again to get your gravity going again.

  • @yourfriend8052
    @yourfriend8052 Год назад +49

    Those fletcher longboats look amazing, I’d love to see a breakdown on them considering they have the three variants and are small, making them relatively easy to document.

    • @koiyujo1543
      @koiyujo1543 Год назад +3

      i've been thinking about the same thing in the past

  • @unknown9126
    @unknown9126 Год назад +41

    Ship reminds me of the Stilleto from Nexus the Jupiter Incident.
    Also, I love the low profile radiators.
    Looking forward to seeing more.

    • @kelariusable
      @kelariusable Год назад +7

      I brought this up in the original video, IIRC it was stated that Daniel was a big fan of the ship in TJI and that it did directly inspire the Tripathia design. Would be a cool homage to have one show up in the story named Stiletto.

  • @cardrabitt1159
    @cardrabitt1159 Год назад +22

    Genuinely one of, in my opinion, the best looking ships in all of sci-fi

  • @95DarkFire
    @95DarkFire Год назад +3

    Two questions:
    1) Are the frontal engines on all these vessels really worth the cost? It seems easier to just turn the ship.
    2) Is it really sensible to give the ship ZERO point defense? It seems to me that this severely limits its abilities.

    • @youtubepleb
      @youtubepleb Год назад +1

      1) The forward engines are meant for use in combat, where turning the entire ship would be impractical and/or dangerous. You may be right in that it’s still a bad idea, but it seems every CDF ship has had them since its inception, and the CDF does like its tradition.
      2) This has been brought up many, many times. And the simple answer is that the Tripathia is meant for one thing and one thing only. A gun platform. It’s not designed to function alone, mostly as part of a battleline. And it’s not *entirely* without point defence. It carries both fighters and longboats for anti-missile screening.
      I think if the Tripathia was labelled a gunboat people wouldn’t ask this question as much.

  • @NemValaki
    @NemValaki Месяц назад +2

    This ship is simply gorgeous. The slanted armor and mirrored design looks amazing. The main weapons are arreyed in a manner that allows the ship to concentrate a hefty amount of blessing on both sides. I feel they could have added a few point defense turrets which would have made the ship look even more amazing but as long as the ship is complemented by other ships that are specialized in that role I can see why they went with the less costly option.
    I would love to see this ship in a space strategy game or X4.

  • @Fliuck
    @Fliuck Год назад +13

    As was said on the original, the role of the vessel, to take and give large volumes of damage, the non inclusion of any meaningful point defense renders the Tripathia a historical equal to HMS Prince of Wales and HMS Repulse sunk by land based Torpedo bombers. No government would, when faced with something like the Union war machine would allow their craft to have no point defense emplacements.

    • @voodoominerman
      @voodoominerman Год назад +3

      If that ship is ever in a position where its actively taking missile fire and isn't being supported by a fleet/flotilla, then it's already lost. No commander worth their salt would ever send it anywhere without an escort. The only time it should ever have to worry about missiles is if all of its escort ships have been destroyed or have surrendered/retreated. Which, again, means it's lost regardless of its own defensive capabilities.
      Having to dedicate enough space and mass to provide sufficient point defence would require it to lose something, likely either the launch bay or a significant part of its firepower. The first option limits its mission profile, the second just makes it worse at its main job, which is to sit in the middle of a formation and shoot stuff.
      It's better to have 2 different ships do different things very well, than to have 2 ships do everything badly. That way, if worst comes to worst, and your ship is caught alone, it can at least handle some situations. A dedicated flak boat can deal with lots of missiles, while a dedicated gun boat can deal with big ships. A middling, do-everything-badly ship can't handle either.

    • @Fliuck
      @Fliuck Год назад +7

      @@voodoominerman No ship, regadless of its role, should have to rely on any other ship to protect it from a theater of war the enemy may attack from, when aircraft began to fly and military planners noted this, every man jack said "oh damn, better stick some sort of anti air protection on this large, expensive and hard to replace ship" no shipwright (apart from suffering loss of faculties) would deploy such a vessel.
      There is no reason this craft should need to carry fighters, transfer boats yes but the fighters actively work against its stated mission goal. Better to do something really well? Well this craft is pants at being a carrier, it's not designed for rapid craft servicing, nor repair and replacement in a hurry. This is why battle carriers (Toné and Ise) were not used in combat roles, when you combine the fuel and ammunition needing to be carried to service an airwing, and the ammo, armour and weapons needed to be a battleship, you end up with a ship that's quite crap at doing both, admittedly this vessel doesn't suffer as much as Ise and Tone did in their particular roles.
      Requiring a ship to rely on its fellows for support and covering for each others defects in design is perfectly fine and happens in true designs, what makes no sense is to build in a failing to force other vessels to cover for your classes horrible failings.
      I understand where Dan is coming from in writing this and he has professed many times his distaste of silly do everything ships, but this goes far in the other direction, its writing in a flaw for the sake of having a flaw.

    • @StacheMan26
      @StacheMan26 Год назад +5

      @@Fliuck To add to this, I'm also going to reiterate what I said on the original: I find it depressingly believable that a military that has enjoyed decades of peace can get into a doctrinal feedback loop which by the end leaves them wholeheartedly believing that a fleet of hyper-specialized ships is the most tactically and economically efficient way to fight. That they will always have enough escorts to go around to protect all their capital ships no matter how dire the situation becomes, that the enemy will almost never disable or destroy enough escorts to get through to the capitals, and, most importantly, that the politicians setting the peacetime naval budget will allow them to enough money to build out a properly balanced fleet before a conflict starts and not try to cut costs such that the admiralty has to pick which parts of their interdependent fleet to build at the expense of the others, leaving them scrambling to build up the necessary supporting elements through the opening stages of a war (I.e. the USN going into the First World War with a battle line to rival the other major navies, but basically no scouting and screening elements to support it).
      Just look at what strategic bombing proponents managed in the two decades between the world wars for a real world example of a doctrinal spiral that sounds good on paper, but proves disappointing in practice.
      So, yes, I can believe the Tripathia's went to war as pure gunships with no point defense or missile armament. What stretches my suspension of disbelief is that they somehow managed to come out of the Frontier War in the exact same state. Those remaining in service by the war's conclusion should have been covered in external missile hardpoints and bolt on CIWS turrets at the very minimum, and ideally should be on their way out, replaced by a war emergency class/subclass with those features built in from the start.

    • @hanzzel6086
      @hanzzel6086 Год назад +3

      @@voodoominerman 2 (one dorsal and one ventral, mounted just in front of the rotating hab) bolt on CIWS would not have any significant impact on the ships other capabilities. But would provide a decent final line of defense that might mean the difference between "destroyed while fleeing/while it's escorts where distracted/overwhelmed" and "intact".

    • @hanzzel6086
      @hanzzel6086 Год назад +4

      @@StacheMan26 To be fair to the U.S, at the time they had very limited capital ship construction capabilites (and an even more limited budget), and the Navy believed (mostly correctly) that in the event of war they could count on 2 things: a bigger budget and that decent destroyers/cruisers could be designed built in mass within 2 years. They where half right about that second part, the "war" cruisers weren't finished till around a year after WW1 ended. And they sucked. But the Wicke/Clemson classes (although class and sub-class is closer to realty) are the 2nd and 3rd most produced (iirc, 102/109) ship classes of all time (the Fletchers come in 1st with, iirc, 127), and they where excellent ship for thier time.

  • @positronicfeed
    @positronicfeed Год назад +10

    It's a great design. I've done a Babylon 5 Omega class redesign, partly as a hobby and partly as procrastination, and you've included a lot of elements I thought of for that and a lot I haven't. The hab sections that fold up to use acceleration for gravity is ingenious.

  • @dionemoolman
    @dionemoolman Год назад +7

    This visual update is just amazing.

  • @Strykenine
    @Strykenine Год назад +27

    Wow, you guys are really getting the universe fleshed out. Great visuals.

  • @lastechocorp1841
    @lastechocorp1841 Год назад +14

    I love the design and the lore but I just can’t get over the bow mounted drives if it doesn’t have artificial gravity. Just think of it like this your standing there or walking through a corridor of a ship and all of a sudden without warning the ceiling is the floor. Or perhaps your strapped in and ready for it and just like that you go from sitting to hanging and the blood is rushing to your head.

    • @hachiroku7999
      @hachiroku7999 Год назад +1

      I think those drive cones on the bow section of the ship are just retrograde rockets. Meaning probably just normal fusion torch engines and not the powerful Drift drive that produces massive G forces. If anything the front rockets would probably create a small of amount of G forces that you may just feel a bit floaty, but not hard enough to throw you to the ceiling of the ship. But I don't know tho, I'm not a starship engineer lmao

    • @lastechocorp1841
      @lastechocorp1841 Год назад +2

      @@hachiroku7999 so great big manouvering thrusters? ok thats not suck a bad shout, but from a design perspective it feels like having a very large weak spot on the front of your warship,that said i think he did say that ship is designed to fight broadside on.

    • @hachiroku7999
      @hachiroku7999 Год назад +1

      @@lastechocorp1841 Yea true. I think Daniel wanted the ship to reference old galleon style ships by fighting broadside. But he did also mention that the ship has chaser armaments and the coil guns on the hull could swivel 360 degrees. But yea those large thrusters on the front the ship pose a big blind spot in targeting. So the Tripathia needs the assistance of Corvettes and Frigates all around

    • @kzavverr3651
      @kzavverr3651 Год назад +3

      Maybe all the crew are tasked to sit in rotating seats that adjust accordingly to the thrust vector change, such that they're facing the aft under reverse thrust, and facing forward under forward thrust. It would look weird under reverse thrust though, they'd be facing the floor.

  • @Chsae314
    @Chsae314 Год назад +11

    I absolutely adore the Tripathia class design and I LOVE the new renders and animations!

  • @Tounushi
    @Tounushi Год назад +9

    Looks like it'd fit in Nexus: The Jupiter Incident. Damn, I gotta try to finish that game.

    • @airplanemaster1
      @airplanemaster1 Год назад +2

      You're actually right on the mark lol. The Stiletto class Corvette from Nexus was the original inspiration for the Tripathia.

  • @PulsefiredGaming
    @PulsefiredGaming Год назад +10

    man, i want to 3d print these gorgeous ships

    • @electrohalo8798
      @electrohalo8798 Год назад

      Likewise, I would love to have one on my shelfs

  • @crgkevin6542
    @crgkevin6542 Год назад +12

    Gorgeous renders by Theo in this!

  • @Mobius_118
    @Mobius_118 Год назад +9

    It kind of looks like a streamlined version of the Stiletto-Class from Nexus.

    • @airplanemaster1
      @airplanemaster1 Год назад +2

      Right on the money lol. The Stiletto was the og inspiration for the Tripathia.

  • @darkleome5409
    @darkleome5409 Год назад +5

    Space engineers and Avorion players, you know what to do

    • @PraetorPaktu
      @PraetorPaktu Год назад +1

      It’s even has an achievable size.

    • @Erik_Ice_Fang
      @Erik_Ice_Fang Год назад

      Very much high on my list for new inspiration. Needs some modifications though for space engineers

  • @captwaffle1361
    @captwaffle1361 Год назад +6

    Beautiful visuals. Now I'm even more excited for the Tetrarch!

  • @autumngottlieb3071
    @autumngottlieb3071 Год назад +5

    The part that confuses me is why a navy as resource-stricken as the CDF would want to build specialized ships.

    • @TheAchilles26
      @TheAchilles26 Год назад +1

      War encourages specialized designs.

    • @hanzzel6086
      @hanzzel6086 Год назад +3

      @@TheAchilles26 They where not in a war when this first entered service though. And no, war does not like large scale, highly specialized designs like this. Because in war, you can NEVER guarantee a ship like this won't find itself without escorts. Now, if this was intended to say, defend one specific planet and did not have the ability to go anywhere else (and neither could it's escorts), I would cut it slack. But....

    • @TheAchilles26
      @TheAchilles26 Год назад +4

      @@hanzzel6086, you might be right on the timeline, I'm not sure.
      But war absolutely encourages specialized designs. "Jack of all trades" cruisers are the sort of thing PEACETIME navies build to compensate for peacetime budget cuts. Those sorts of generalist ships get torn to shreds by specialized designs once an actual shooting war breaks out.
      Mind you, the lack of point defense is rather silly even in a specialized gun platform design

    • @hanzzel6086
      @hanzzel6086 Год назад +3

      @@TheAchilles26 If this was a small scale ship class I would excuse the inclusion of star fighters and complete lack of PD because that could make sense for a very narrow and specific mission profile. But there is no way this set up makes sense for a full production warship. Thier is such a thing as over specialization, and this is it. The starfighters could never hope to be good enough at interception (and potentially surviving long enough) to serve as a primary PD, and as Prince of Wales and Repulse/Yamato discovered, you can never guarantee the presence of adequate numbers of/effective escort vessels.

    • @TheAchilles26
      @TheAchilles26 Год назад +4

      @@hanzzel6086 the lack of PD is absolutely silly, and frankly doesn't even fit the presented concept of "primarily a gun platform." A spacebound ship of the line/ship of the wall forgoing missiles is one thing, but it should be positively BRISTLING with point defense to survive the approach to its preferred engagement range. Dedicated gun platforms only make sense if they have enough PD to make missiles ineffective, and frankly if most ships have the PD to make missiles inefficient.
      I'm not defending the specific design of the Tripathia so much as the designing and construction of specialized ships in general.

  • @zebswinney9912
    @zebswinney9912 Год назад

    Love these videos. Hope The Sojourn keeps going for years to come!

  • @ShasLaMontyr
    @ShasLaMontyr Год назад +2

    Those visuals were absolutely stunning work! Makes me want a Sojourn Universe Sins 2 Mod when that games comes out or something similar!

  • @ultrajd
    @ultrajd 7 месяцев назад

    I’ve rewatched these videos many times. Each time I greatly enjoy watching them. I especially love how you have the sequences that are animated. I understand your work is that of an audio drama. Which is of course completely understandable. But I really do think that it’s some point in the future hopefully you guys Get noticed by a large production company and perhaps they could find a way to create an actual show or something. Obviously with the original production staff for the audio drama being in charge.
    I really would like to see more ship breakdowns of everything from the hero ship of the story the Guinevere I believe it’s called. And the little fighter craft.

  • @jamesmanger4392
    @jamesmanger4392 Год назад +2

    Absolutely gorgeous! A beautiful redux for a beautiful ship!

  • @flywheel88
    @flywheel88 Год назад +1

    These beauty shots are god damn gorgeous.

  • @chrisdanelon
    @chrisdanelon Год назад +4

    Beautiful visuals and great video :)

  • @Techno_Bunny433
    @Techno_Bunny433 Год назад +2

    I really like the thought that went into this design and everything in the sojourn, (i haven't gotten around to listening so the show yet so i don't know whether this is brought up)but I'm genuinely curious about how the retro-grade thrusters at the front of the ship work with thrustbased gravity? I hope someone smarter than i will answer.
    My main gripe with it is that thrust based gravity (to my knowledge) means that everyone's heads are facing the front of the ship anf their legs are facing the main engines and the thrust gives gravity.
    So theres 0 gravity when they do a 180 degree turn. And the rotating bit provides gravity when spinning and then positions itself in line with the rest of the ship for more thrust based g's.
    But when using the front 2 engines for deceleration, does everyone get put on the ceiling? How would that work, if everyones strapped in would the deceleration be too much? If people have gravity boots wouldn't the deceleration pull their legs off? I understand that flipping and burning would have a similar effect in terms of g force but you i imagine you can fare better when standing in high g's than all the blood rushing to your head when the thrust is upside down, (the retro-grade thrusters have your head facing the engines)

  • @ohnolookwho241
    @ohnolookwho241 Год назад +4

    very nice ship, one thing i've always wondered about realistic designs is what would the engine room look like and what purpose would it serve? Considering the actual engines are on the external side of the hull it does seem like and engine room wouldn't serve much purpose. Would be cool if we got an interior layout of these ships.

    • @ReddwarfIV
      @ReddwarfIV Год назад +7

      The nozzles are external. The engines themselves could well be in a pressurised space.

    • @yourfriend8052
      @yourfriend8052 Год назад +8

      The only part of the engine we see is the drive cone.
      Your interior engine room would have all the parts, reaction chambers, drift coils, fusion feed tubes, and general engineering systems. The fusion reactors ARE the engines, so they would also be in there.

  • @Daniel.Anugerah
    @Daniel.Anugerah Год назад +1

    Shout out to Theo Bouvier and their stellar animations

  • @kingsman4628
    @kingsman4628 Год назад

    One of the best and most beautiful ships ever designed... Love it!!!!

  • @frankharr9466
    @frankharr9466 Год назад

    The attention to detail certainly impresses.

  • @koiyujo1543
    @koiyujo1543 Год назад

    wonderful rework of the class, love it

  • @michellegoodman8722
    @michellegoodman8722 Год назад

    truly exelent work! I'd love to see what other centrain and union vessels look like.

  • @gregs7562
    @gregs7562 Год назад

    Very nice. I really need to check out these stories.

  • @belamaterna3701
    @belamaterna3701 Год назад +3

    Hello, I have a question regarding the engines of the ship on both ends. I assume the engines one the bow are meant to slow the ship down, right? However wouldn’t this destroy the idea of having gravity by thrust, as you are pushed in the other direction once the engines
    change burning. I mean this why the ships do a flip before decelerating in the Expanse. But maybe I got just sth wrong👀

    • @voodoominerman
      @voodoominerman Год назад +4

      As shown in the video, the ship does normally flip to slow down. However, that might not be a great idea in the middle of combat. With it's large engines, the ship can perform full speed maneuvers in both directions without slow and potentially dangerous flipping mid combat.

  • @KamepinUA
    @KamepinUA Год назад

    God damn is this amazing
    All of these shots
    That freaking living quaters centifuge
    I love this!

  • @julopabene8736
    @julopabene8736 Год назад +2

    Given this is a third-rate ship of the line equipped with forty barrels, how many guns would a second or even first-rate ship of the line carry?

  • @dinodog6068
    @dinodog6068 Год назад

    Love these designs.

  • @The-Ink-Dragon97
    @The-Ink-Dragon97 Год назад +1

    Amazing~!

  • @SimonTheExile
    @SimonTheExile Год назад +3

    It looks like the Tripathea Class has two superstructures?
    Is this not a vulnerability that can be exploited in battle 🤔

  • @cjohncarter
    @cjohncarter Год назад

    Great ship design!

  • @eageus7844
    @eageus7844 Год назад

    you should do a review of the small longboats/shuttles.

  • @PracticeNine
    @PracticeNine Год назад

    Wait, wait, wait. Guys? How the hell did I miss the release of vol 3?
    Glad it's finally out!

  • @spartanalex9006
    @spartanalex9006 8 месяцев назад +1

    If this thing is a third rate, I want to see what first rates look like.

  • @johnwade7842
    @johnwade7842 Год назад

    This ship is so well thought out. I first off thrust gravity means the ships has to have a vertical deck arrangement. And for a forward thrust gravity, the centrifuge hab would have to allign the the top towards the aft quarter of the ship in the direction of thrust, since the centripetal acceraltion for rotational gravity have a vector pushing away from the centre of rotation, which means they need to place the floor in between the crew and the rear of the ship which is exactly the way they retracted the the centrifuge. And having prograd and retrograde engines on such a large ship is a good decision considering how hard it would to rotate the ship. Also ot has a good firing ark, the main batteries cover the arcs above and bellow the ship with two sets of them behind and infront of the centrifuge to prevent the hub being in the way. The batteries also can target ships at broad side so long as they are around 20m from the hull. Then they have the retractable broadside mounts which can attack things with 20 m due to the angle of attack as well as act as a broadside. Then you have the Stern and bow chassers which can target trailing ships to close for the main batteries to be in line of sight, the only weakness of this wepon arrangement is the lack of point defence and ability to target fight craft, but this ship is meant to be supported by a battle group so that is an operational limitation not flaw in design.

  • @q.m.5454
    @q.m.5454 Год назад +1

    ooooooh! i see them Jupiter Incident inspirations here boi, NOICE! i approve

  • @dragonking3431
    @dragonking3431 Год назад +1

    It’s a great design in most aspects,better than 99% of all sci-fi designs I have seen,but I would like to critique the overspecialization and especially the gun layout,with how it is if it is facing towards an enemy ship only 4 out of the 12 guns can fire,and in a broadside only half of them can(possibly 3/4ths if it rolls a bit?),meaning it cannot focus all its firepower on the enemy,these guns should be placed superfiring on the centerline of the ship to truly get all the firepower in.The only case where this would make sense is if the guns are not very expensive in weight,cost or space taken up and are mainly constrained by power,so it has 2 sets of them,if one side of the ship first faces the enemy,gets shot up and the guns break it can simply roll around to the other,still intact side and use the other set and the other sides armor to keep fighting(and even then there are no advantages this really has over centerline,you can do the same maneuver with that). chase guns are an interesting idea but seem wasteful,they are useless in a broadside which is presumably this ships main combat position,your main guns can also do that job if positioned correctly,so I’d remove them in favor of more main battery firepower.I also don’t think that the overspecialization is such a good idea,putting a couple PDCs on there wouldn’t take up much space or weight compared to the rest of it and leaving it completely vulnerable to missiles if it’s escorts get destroyed is not a good idea. Having no missiles is a good idea though,in an environment with weapons capable of shooting them down you either want to focus everything into missiles or other things,so that if you are alone launching missiles you have enough to overwhelm defenses,and if you have other ships with you you can afford to specialize,if they get destroyed first you still couldn’t do anything with just a couple of missiles.The thrusters are great though,finally a design with retrograde thrusters,they would be a great maneuvering advantage in combat,the only improvement I think could be made is angle them all to face directly to the center of mass(like seen on the Donnager)for increased redundancy.

    • @TheAchilles26
      @TheAchilles26 Год назад +1

      I believe the gun placement is so that:
      1. It can fire against multiple angles simultaneously
      2. It can roll to give one set of guns firing lines while other guns' capacitors are recharging, keeping up a more continuous stream of fire as opposed to larger salvos with more downtime. These ARE coilguns, after all

  • @incap6038
    @incap6038 Год назад

    Hello, I've begun work on replicating the Tripathia into Starship Evo. It's already coming along very well.

  • @snowwann273
    @snowwann273 Год назад

    i dont know why lately ive been really into small and medium ship sized transports and cargo or frieght hauling style ships. the style where it looks more industrial or fuction over sleeker form that opens from the rear ramp or side doors. i blame star citizen and infinite lagrange for this new fasination of mine but im also thankful because its really cool ships and ship designs. i wish there was more and this general area of content wasnt so niche.
    i wish there was something like infinite lagrange but as a single player game while maintaining the good ship designs, the carriers look like big overwhelming carriers and the cruisers sit just right between battle cruisers that project power and the destroyers that project flexability and utility while styill being unique and diverse.

  • @thunderbug8640
    @thunderbug8640 Год назад

    This was 🔥

  • @glenndewolf9659
    @glenndewolf9659 Год назад +7

    Great video guys! I have a question about the ship though. I love that you use powerful retrothrusters, but considering the ship uses thrust gravity, wouldn't this mean that everyone gets flung into the ceiling when the ships reverses thrust?

    • @xxxdumbwordstupidnumberxxx4844
      @xxxdumbwordstupidnumberxxx4844 Год назад +1

      I'd presume that during breaking, the crew strap themselves in to prevent them from having to take a 5 minute break.

    • @voodoominerman
      @voodoominerman Год назад

      As we see in the video, the ship tends to flip and decelerate using it's prograde thrusters. I'd assume that the forward engines are for when it really needs to slow down, but can't afford to flip. For example, in a combat situation, being able to adjust velocity without turning means their guns can stay locked on target far more easily. Also, if they are in a position where they are taking somewhat inaccurate fire from the front, having to flip increases their silhouette considerably for a few seconds. In addition, their response is increased massively if they don't need to flip before engaging reverse thrust.
      I would also assume that those engines are only really used in combat, in which case everyone would probably be strapped down, like the previous comment said. They could also employ something akin to the magnetic boots in the Expanse. It would be disorienting, but a few seconds of being upside down is probably a price worth paying for the potential advantages I mentioned.

    • @yourfriend8052
      @yourfriend8052 Год назад +1

      They’re for combat.

  • @someguy7294
    @someguy7294 Год назад

    Incredible

  • @janloechelt2282
    @janloechelt2282 Год назад +1

    Nice Design, but why are the coil gun turrets all in one line preventing them to due to blocked line of sight to fire all at once straight forward or backward?

  • @Kaiju-Driver
    @Kaiju-Driver Год назад

    A very nice sounding ship. ;)

  • @TheStormWolf10
    @TheStormWolf10 Год назад

    Honest to goodness the Tripathia is one of the coolest designs I’ve seen in sci fi properties to date for a warship. I know that they purposely designed it without point defense so as to be used in conjunction with other ships but this thing would be devastating if it had them and torpedo capability. This thing could give even the expanses Donnager a run for its money lol.

  • @ComradeMarlow
    @ComradeMarlow Год назад +3

    I am absolutely in love with your ship designs here. This and the florencia, etc--all the ones I've seen. They're great. I am picky about ship design, but absolute jealous.
    I am writing my own scifi story, and though less space operatic (smaller scale), I want to get the main ship on which the protagonist lives drawn or modeled, and I've struggled SO MUCH. Then I saw the sojourn ships and was just, again, so envious

    • @hachiroku7999
      @hachiroku7999 Год назад +3

      When Dan first started the series. He made a rough outline of the Guinevere and he said it wasn’t the best drawing. But that helped him model the Guin even further so why don’t you try to do like a rough sketch of your ship. You may not know it could end up in finally modeling your ship.

  • @AdamSmith-kq6ys
    @AdamSmith-kq6ys Год назад

    ... a thought. If the central spine \ keel were reduced in profile, it'd be possible to engage broadside targets with 9 of the turrets, assuming a decent elevation to the guns, rather than angling for a level-plane engagement and restricting an engaging _Tripathia_ to six turrets only.

  • @johnwade7842
    @johnwade7842 Год назад

    So i am asuming aside from the rotation hab modual the ships inteior is alligned perpendicular to the the primmary dirrect of thrust, since you said the thrust gravity or was being used for a a difference in inertia?

  • @fakezombeyy
    @fakezombeyy Год назад

    Its a great looking ship for sure. The one problem I have with it that is the retrograde engines are fires, unless everyone is strapped in theyre all gonna get sent flying into a bulkhead.

  • @christopherwollard5117
    @christopherwollard5117 Год назад +4

    I hope you have trademarked the sojourn you guys do great star trek ship break downs it would be cool if you could turn this into a animated series for Netflix or something some day

  • @ulfsark78
    @ulfsark78 Год назад +1

    So wait a second, if it has retrograde thrusters, wouldn't the crew get SLAMMED into the ceiling if it's used?

  • @sturgeondtd9522
    @sturgeondtd9522 Год назад

    Do you have 3d STL files for these ships? They look fantastic!

  • @Foxx607
    @Foxx607 Год назад

    wish there was a kickerstarter to get a full length TV show.

  • @kaldordraigo6420
    @kaldordraigo6420 Год назад +3

    The sojourn universe needs to have an entire game with it it's a fun universe with lots of ships wouldn't mind getting an rpg game or a strategy game that takes place during the frontier war

  • @Vespuchian
    @Vespuchian Год назад +1

    If I have any complaint about this design it’s the centrifuge hab blocks. As they are there’s going to be a _significant_ difference in experienced gravity between decks while under rotation.
    Not sure if it’s a good compromise to keep the blocks as close as possible to the spine while under thrust.

    • @henrycooper3431
      @henrycooper3431 Год назад +1

      To be honest seeing how the doors are no longer connected
      I doubt they ever even put people in there when thrusting

    • @Vespuchian
      @Vespuchian Год назад +1

      @@henrycooper3431 I think the primary access is through the hub of whatever that sliding bracket's called. Either way it's an unnecessarily complicated system involving telescoping arms just so they can keep 4-way symmetry and a sleek profile under thrust.
      Both problems are removed by using fixed-length supporting arms and changing the floorplan 90 degrees so 'down' is perpendicular to both the ship's and hab's long axis while under rotation.

  • @Lamprolign
    @Lamprolign 5 месяцев назад

    I am very curious as to what a 2nd or 1st rate ship of the line would look like.

  • @pendragon0905
    @pendragon0905 Год назад

    What is the interior design like when the centrifugal section is retracted into the Tripathia's main body?

  • @CommanderWolf888
    @CommanderWolf888 Год назад

    Honestly the Tripathia is one of the most beautiful ships I've seen across all of science-fiction.

  • @stalwartteakettlepotato9879
    @stalwartteakettlepotato9879 Год назад +1

    This is a good example of how you can over specialise a ship. What is the purpose of somthing as archeic as "chaser guns" and sponson weapons on a ship with turrets. At least get rid of the those, very limited fireing arc, very limited usefulness chaser guns and add some point defence in their place. That way the ship doesn't have to pray that it's allies keep it safe every time a missail is fired at it.
    If you look at naval history, all battelships, which is what this ship is, had some level of air defence as soon as air threats became a problem. Why would you leave yourself open to an entire area of attack when the solution to it is easely implemented.

  • @Duchess_Van_Hoof
    @Duchess_Van_Hoof Год назад +1

    I realize that these ships can be so small since they have no internal FTL drives.

  • @loganmontgomery2597
    @loganmontgomery2597 Год назад

    what is this from

  • @xploslvable
    @xploslvable 9 месяцев назад

    what is the floor plan for the ships in The Sojourn, i mean are they build like THE EXPANSE (tower on its side) also does it use back Drive Systems to speed up and front drives to slow down or does it do the The Expanse flip and burn

    • @Duskbound
      @Duskbound 8 месяцев назад

      Most ships in the Sojourn have a vertical deck layout similar to the floor plans in the Expanse. Some ships, like the Guinevere, have horizontal deck layouts because they have a really expensive form of artificial gravity generation. When it comes to engines, smaller ships generally do a flip and burn while most vessels have retrograde drives to slow them down.

  • @xXd3m0lXx
    @xXd3m0lXx Год назад

    Cool animations
    aaand i wanna play nexus again xd

  • @Commando_do_justice
    @Commando_do_justice Месяц назад

    Third-rate ship-of-the-line the Trupathia-class must be a Cruiser

    • @youtubepleb
      @youtubepleb Месяц назад

      No, she’s a Third-Rate Ship-of-the-Line.

  • @JoeJohnston-taskboy
    @JoeJohnston-taskboy Год назад

    solid B5 Earth warship vibes here

  • @VectorGhost
    @VectorGhost Год назад

    I'm surprised some of these ships don't VLS cells for missiles or torpedoes

  • @snoopdadoop9652
    @snoopdadoop9652 Год назад

    Should make these things a mod for Empire at war or something

  • @ryanhasmanners9997
    @ryanhasmanners9997 Год назад

    If the decks are arranged to accommodate thrust gravity, when the forward facing thrusters are used halfway through the journey to slow down wouldn’t the floor then be the ceiling? So half the time they have normal gravity and the other everything is flipped?

    • @youtubepleb
      @youtubepleb Год назад +1

      The forward thrusters are meant to only be used in combat. In other situations the ship performs a standard flip-and-burn manoeuvre.

    • @ryanhasmanners9997
      @ryanhasmanners9997 Год назад

      @@youtubepleb thanks

  • @soljafon
    @soljafon Год назад +1

    Sojurn

  • @tokydre
    @tokydre Год назад +1

    I was watching this and instantly went... This was done by Theo wasn't it.

  • @raghknarrscott1790
    @raghknarrscott1790 Год назад

    If we built one then we built two. Then we made improvements and made two more. That’s the way black ops budgeting always works folks.

  • @nephalemmadeline
    @nephalemmadeline 5 месяцев назад

    3:55

  • @jimchanthongse2251
    @jimchanthongse2251 Год назад

    เอเตอทู.ลำนี้ใช่แล้ว.แต่ทางกานทหานเท่านั้นนะ.ลำสีเขียว

  • @SpottedHares
    @SpottedHares Год назад +1

    What problem dose the double engine solve? Unless the ability to ambush ships is a common one, and most ships are going slow enough that they can accelerate away then what use is their? They can already handle a flip and burn? Theirs no main line weapon along the core that needs the ship to line up. It just seems that the capability’s of the ship it’s self made the want of double engines pointless.

    • @TheAchilles26
      @TheAchilles26 Год назад +1

      It's for decelerating during combat when a flip and burn deceleration is suboptimal and/or especially dangerous.
      As for the commonality of ambushes....They're explicitly the dominant tactic of one side of the war

  • @soumyajyotimukherjee4752
    @soumyajyotimukherjee4752 Год назад +1

    Really nice narrator. 👍

  • @lurkingllama8364
    @lurkingllama8364 2 месяца назад

    Why does this ship have centrifuge habs? I thought they had artificial gravity in this setting?

    • @henrycooper3431
      @henrycooper3431 2 месяца назад +1

      Artifical gravity plates in the setting can easily be burned unless they create larger panels, which drive the price up alot that giving 1g gravity onto every military ships too costly

    • @lurkingllama8364
      @lurkingllama8364 2 месяца назад

      @@henrycooper3431 so full artificial gravity would be more for luxury ships then?

    • @henrycooper3431
      @henrycooper3431 2 месяца назад

      @@lurkingllama8364 only luxury ships and the Huntress (the series hero ship) one off experimental ship ever came with that yes

    • @thenightlyguy7621
      @thenightlyguy7621 2 месяца назад

      @@henrycooper3431Although, the Huntress was meant to be a full series at some point, but the project was cancelled in favor of Edric’s gate

  • @davethebeard2706
    @davethebeard2706 Год назад +1

    Thank you for using coil guns,ral guns simply make no sense du the fact that the simple act of firing the damn thing destroys it! Coil guns always made more sense to me. Beautiful design .

    • @Duskbound
      @Duskbound 8 месяцев назад

      The Sojourn uses both coil and railguns, and address this problem in the lore.

  • @melikwalker296
    @melikwalker296 Год назад +1

    First one to like and first one to comment

  • @ricreyes937
    @ricreyes937 Год назад +1

    i cant picture this ship actually having all the systems described to fit in its frame. doesn't make sense to me. also not a fan of giant thrusters on both ends very wasteful of resources i think. but the series storyline is pretty good so, keep on

  • @kenneththompson6710
    @kenneththompson6710 Год назад

    𝓅𝓇o𝓂o𝓈𝓂

  • @pearsegallagher9832
    @pearsegallagher9832 Год назад

    algorithm comment

  • @sonwig5186
    @sonwig5186 3 месяца назад

    I think the guns don't have very good positions

  • @MrQuantumInc
    @MrQuantumInc Год назад +1

    The series has an emphasis on realism, and yet we still have ships that can only aim half of their guns at their target.

  • @thnktank1
    @thnktank1 Год назад

    Thumbs up, I'd rather hear a human voice

  • @NeocadeX
    @NeocadeX Год назад

    Need to see a 1st rate, i know you do not like dreadnaughts but big capitals and supercapitals are always acceptable in 1 offs.