I LOVE the idea of the Rangomu Lockstep! It's different, but the description reminds me of the "Slashing the Decks" tactic used by pairs of corvettes in some of the Star Wars Legends novels.
What age group would you recommend this series for, I’m interested in checking the sojourn out but I’m also concerned about what could be in it. What would you recommend?
@@b1narydrag0n Teen and up. There are some use of drugs, some minor sexual references and connotations, and some heavy themes of the collapse of civilisation throughout. Overall though, I would consider it perfectly acceptable for anyone over 13.
You've gotta wonder how many Indrias just died trying it. Because charging into point-blank range of a much larger ship bristling with gun turrets? That sounds like a high-risk maneuver.
Another excellent addition to Sojourn canon. I really liked the part demonstrating how the Florencia Class was employed tactically. And overall, some great effects and editing going on in this video, nice work! :)
I am currently building the ships of The Sojourn in Space Engineers and its interesting to see some of the flaws brought up in the design documentation bearing out when tested. The Huntress is a prime example of this, docking her without an RCS cluster is very challenging. The Floranica is very versatile in contrast. So great job guys!
Wouldnt that be less effective? If they stay on one side, then they are only exposed to half of tripathia's firepower, but when they are on both sides, tripathia can fire from both of its broadsides.
@@bagochips1208 surely being on both sides would overtax the inexperienced captain who would have to keep track of both ships on either side of them which would further reduce the Tripathi's effectiveness
@@henrycooper3431 The demonstration shows Indria coming around the fore of the Tripathia, and always staying around its forward section, while the Florencia is firing on its aft section where I assume the main power systems are.
Oooh do I like the look and feel of this ship. The two forks with their thrusters on both ends reminds me of a pontoon boat, and the "backpacks" just make sense for the frontier conditions it was made in.
Even outside the Sojourn universe, this is great. I reckon its even the best out of similar ships that have a similar functions but are hampered by the need to be "unique".
I'd like to see a breakdown for a Merician Treasure Ship as well as one for a First-Rate Centrum warship and the Linford Island Class from which the Florencia was modified.
Couldn't the *Rangomu lockstep be defeated* by targeting the Indria class with everything, especially the powerful coilguns, and disabling it quickly. At close range the coilguns wouldn't miss, and they would tear through the poorly armoured Indria. Then once it's no longer able to provide point defence, unleash torpedoes on the further away Flocencia class that has no point defence of its own. The coilguns can either join in the barrage or keep pulverising the Indria to confirm the kill. Another (possibly less effective) option is _not to take evasive maneuveres_ and instead fire coilguns at the Flocincia from _a stable platform,_ removing the Florencias firepower from the fray due to the difference in firepower that can be fully applied without the ship of the line pulling evasive maneuvering spoiling its aim. The Indria can be targeted with the autoguns to keep it busy and then once the long range heavy firepower threat of the Florincia is gone then the Indria can be targeted.
The Lockstep seems to be designed to work mainly against the Tripathia-class ship of the line, which lacks dedicated point defence outside of flak boats. The Indria closing to point blank range prevents the coilguns of the Tripathia from being able to lock on and fire, as it has to continually reposition to compensate for the Indria’s movements. Plus, the tactic relies on exploiting the rigid tactics of academy trained Centran captains. What you suggest is exactly what most wouldn’t think of in the moment. But yes, your suggestions are otherwise largely viable tactics.
Out of all the ships you guys have come up with for The Sojourn, this one speaks to me. She's so simple, almost elegant despite not meaning to be so. Easily my favorite of your ships. Well done!
I appreciate this content and all your work! I've become obsessed with the Sojourn and its world and I'm kinda always craving more. Vol3 can't come soon enough!!
Curious as to why it did a flip-and-burn maneuver in the last animation, to use the smaller engine array, when it already had its larger thrusters pointed forwards.
@@ItsJustVirgil They could've just fired one of the three pairs of engines on the main array if that was the goal. Given the videos on space combat that Spacedock has put out, I'd imagine the point of having engines at both ends of the spacecraft is to avoid having to flip in combat, which would expose more of the spacecraft's cross-sectional area to incoming enemy fire.
you usually don't want to slow down your torpedo and thats space that could be used for more explosives. and i think in the animated pilot they were shone to look like your standard space torpedo. ie: no fins and rcs on the nose and rear
If I were to design a space torpedo, it would be spherical or obloid, with one main engine but also systems that allow it to very rapidly spin in whichever direction is ideal (smaller thrusters/high energy RCS, or perhaps even using the warhead itself as a gyroscope such that the warhead can rotate inside the torpedo to change its direction), so that it can turn its thruster easily. Sensor systems would face every direction though, allowing it to track a target that is almost any direction relative to its front (with a degree of penalty to targets right behind it, as the exhaust could interfere with seeing stuff there).
@@SephirothRyu that's the thing. Shape doesn't matter in a vacuum, but could a spicy meatball really be called a torpedo? I feel like it would be called a guided bomb if it was anything other than distinctly oblong in one direction. 😅
@@stuchly1 I mean, when it comes down to it, the shape of a real torpedo is meant to reduce drag. Whereas a space torpedo has two things it wants to maximize. First being its ability to rapidly accelerate in the ideal direction to perform a ramming maneuver with the target. The second is being able to maximize its ability to reach the target without defense systems taking it out. The second part would make a longer, narrower torpedo work, but only if the torpedo were pointing right at the target (in a newtonian space setting, this is not what will happen since the torpedo will be pointing at the intercept point rather than the target itself). The first part (maximizing its ability to change direction) can help with the second in the event the torpedo is able to detect and attempt to dodge physical intercept munitions. In the event the torpedo is protected enough to take a hit or two from interception systems, then being able to more rapidly reorient itself will also be useful when said hits apply impulse and spin to the torpedo, thus reducing how long it is disrupted by being successfully shot and thrusting in the wrong direction. One of the least considered thing in sci-fi or games is when a munition can survive at least one or two hits from interception attempts without being destroyed, but ignores the forces those hits would naturally produce (even lasers burning away at the surface would produce some amount of thrust). Obloid shapes make it a lot easier to use internal reaction wheels too (whether using the warhead itself as one or energy capicitors or even just having dedicated reaction wheels). Something that could be useful to reduce the need to use potentially detectable maneuvering thrusters and allowing it that extra half second of being harder to see before commencing its terminal intercept burn (especially useful if launching stealth torps via EM or gravity based launchers, that then keep their thrusters off until the ideal moment as their means of minimizing the time anti-munition systems can see them, though in this case, minimizing their forward profile COULD be useful too). The term "bomb" usually seems to be used for things that don't have active thrust too (though modern ones can passively control themselves and glide, etc, via fins). Whereas our obloid space torpedo would be using active thrust to plot an intercept course with the target.
@@SephirothRyu I just would design it like a stubbier missile. Maybe like a 9mm bullet. Still only 1 set of sensors on the front with a wide field of view to save cost, like that of an air to air missile, and covered in perpendicular maneuvering thrusters like a modern ICBM interceptor.
It's a beautiful ship, but I have to ask, what happens inside the ship when the "reverse" thrusters are fired, is everything inside mirrored along the horizonta axis? Or does the ship only fire these reverse thrusters under combat conditions, when all the crew is strapped in?
Ok question: are the bow mounted drives there so the ship doesn’t have to flip and burn or are they more a big boy breaking thruster for final approach? Like I understand the latter as having powerful forward manoeuvring / breaking thruster would be very advantageous to a small agile warship. But just straight up identical acceleration and deceleration thrusters seems needlessly expensive and presents a fresh set of vulnerability’s to warships the only use I could see for something like that is are Canterbury style heavy freighters where the process of flipping and burning is a hazard to the ship, it would also mean you could have a much longer freighter and not have to worry about tortion forces (I can’t spell it but the force exerted during rotation)
Maybe I missed something or I'm interpreting too much into a B-Roll, but why was the Florencia performing a Flip-and-Burn at 7:29, when it has engines mounted at the back and front?
Sorry for the late reply. There are 6 engines on the rear of the craft but only two on the front. This would mean that there's more forward thrust than retrograde thrust, meaning that it would still slow down faster doing a flip-and-burn than using the retrograde thrusters. My guess is that the retrograde thrusters are meant for fine maneuvers such as docking rather than combat use, but that's just my headcanon.
@@A.Person.Who.Exists I think they are also used to maintain range during engagements. After a hard burn on an intercept corse you can then use them to slow down and maintain optimal fireing range for longer.
I love this ship! Anyways I’m interested in listening to this series but I’m concerned about its contents, does anyone know how age appropriate this series is?
Cool ship lore, and I hate to be that guy, but I am going to be that guy. I came across this ship via a spacedoc vid, This ships propulsion design is based on the concept of keeping the enemy at range while being able to keep guns on target, well the problem with the approach is that you have 6 engine exhaust in the rear with only 2 in the front. or 3:1. This would mean it would take 3x longer to slow down versus just turn and burn, Seeing as this ship has turret mounted weapons such a front mount engine design is actually counter productive to the concept of keeping the enemy at range, sorry but mass and inertia are a thing. Speaking of mass, those front engines when not in use will act like scoops for all the space dust and debris while the rear engines are on. This dust and debris can and will foul and possibly damage the front engines. TLDR: looks cool but would be inefficient, ineffective, and prone to constant maintenance for the forward facing thrusters.
So what systems do Sojourn ships use to keep themselves cool? I notice that the one thing you don't see too much of is any sort of cooling system on most of the ships.
Late to the talk but Sojourn ships use hull mounted radiators On the Florencia itself you can see it as the 2 orange glowly things on the back at 2:43 while Centrum design seem to put it in the sloped sides sections but on the sides facing the centrifuge section (also glowing orange) tho im not sure if that would get reabsorbed into the ship or not (im not a physicist or studying in depth about it) I think the Guinevre use the radiators panels at the back next to the engine to radiate heat
How do humans counter G forces in this universe? During the Lockstep on of the ships is going to be under constant high g forces, so how do crews not black out?
So we have a light and agile ship, right? That has weapons that can aim independently of the thrusting, right? But it can’t flip and burn? So what defines agile if Turing 180 is out of the question. It seems like it’s adding an extra cost and weight to try and solve a problem that the design already solves?
I got volume 1 through audible and it’s amazing. However it seems like volume 2 is not available there. Do you guys have any plan to release it through this platform anymore?
Unfortunately, due to exploitative business practices by Amazon, it's not sustainable for us to release individual volumes on Audible. The full season 1 box set may be on there when it comes around, but in the immediate future we have no plans to host volumes on Audible. You can learn more about our decision here: ruclips.net/video/kPbfP9ST9jk/видео.html&ab_channel=Spacedock
I love how you have front-facing retrograde thrusters so that the ship can decelerate without having to flip around, that's one detail that almost all sci-fi ignores!
@@TheChivGaming That's one thing that bothers me about Star Wars. We see they use very big and obvious reaction engines, but we never see them do a turn and burn maneuver, so how the hell do they slow down? Unless they do do it but the animators just never bother to show it on screen?
You forgot to mention the oldest MMORPG - EVE Online - 20 years. It has a gate system that let you travel from one solar system to another instantaneously!
Get The Sojourn Audio Drama here!
www.thesojournaudiodrama.com/
When are the next set of episodes coming out?
Just one thing Railgun and coil gun are two separate things getting there names from means at with projectile is propelled.
I LOVE the idea of the Rangomu Lockstep! It's different, but the description reminds me of the "Slashing the Decks" tactic used by pairs of corvettes in some of the Star Wars Legends novels.
* Rangomu :)
What age group would you recommend this series for, I’m interested in checking the sojourn out but I’m also concerned about what could be in it. What would you recommend?
@@b1narydrag0n Teen and up. There are some use of drugs, some minor sexual references and connotations, and some heavy themes of the collapse of civilisation throughout. Overall though, I would consider it perfectly acceptable for anyone over 13.
@@hshackleton678 so basically just Young Adult Fiction
You've gotta wonder how many Indrias just died trying it. Because charging into point-blank range of a much larger ship bristling with gun turrets? That sounds like a high-risk maneuver.
Another excellent addition to Sojourn canon.
I really liked the part demonstrating how the Florencia Class was employed tactically.
And overall, some great effects and editing going on in this video, nice work! :)
Do you know what kind of age group this audiobook is appropriate for?
I am currently building the ships of The Sojourn in Space Engineers and its interesting to see some of the flaws brought up in the design documentation bearing out when tested. The Huntress is a prime example of this, docking her without an RCS cluster is very challenging.
The Floranica is very versatile in contrast.
So great job guys!
In the Lockstep demonstration, I noticed that both vessels fired on opposite sides of the Tripathia-Class vessel.
Way to maximize their effectiveness!
Wouldnt that be less effective? If they stay on one side, then they are only exposed to half of tripathia's firepower, but when they are on both sides, tripathia can fire from both of its broadsides.
@@bagochips1208 surely being on both sides would overtax the inexperienced captain who would have to keep track of both ships on either side of them which would further reduce the Tripathi's effectiveness
@@E.hexzorand surely one of those coilgun round wouldnt impact the Indriya at all?
@@henrycooper3431 The demonstration shows Indria coming around the fore of the Tripathia, and always staying around its forward section, while the Florencia is firing on its aft section where I assume the main power systems are.
Oooh do I like the look and feel of this ship. The two forks with their thrusters on both ends reminds me of a pontoon boat, and the "backpacks" just make sense for the frontier conditions it was made in.
Pkease more sojourn ship breakdowns on this channel
Gorgeous as always! Love these ship designs
Even outside the Sojourn universe, this is great. I reckon its even the best out of similar ships that have a similar functions but are hampered by the need to be "unique".
I'd like to see a breakdown for a Merician Treasure Ship as well as one for a First-Rate Centrum warship and the Linford Island Class from which the Florencia was modified.
We shall have to wait and see which Ship they decide to breakdown first.
Couldn't the *Rangomu lockstep be defeated* by targeting the Indria class with everything, especially the powerful coilguns, and disabling it quickly. At close range the coilguns wouldn't miss, and they would tear through the poorly armoured Indria.
Then once it's no longer able to provide point defence, unleash torpedoes on the further away Flocencia class that has no point defence of its own. The coilguns can either join in the barrage or keep pulverising the Indria to confirm the kill.
Another (possibly less effective) option is _not to take evasive maneuveres_ and instead fire coilguns at the Flocincia from _a stable platform,_ removing the Florencias firepower from the fray due to the difference in firepower that can be fully applied without the ship of the line pulling evasive maneuvering spoiling its aim.
The Indria can be targeted with the autoguns to keep it busy and then once the long range heavy firepower threat of the Florincia is gone then the Indria can be targeted.
The Lockstep seems to be designed to work mainly against the Tripathia-class ship of the line, which lacks dedicated point defence outside of flak boats. The Indria closing to point blank range prevents the coilguns of the Tripathia from being able to lock on and fire, as it has to continually reposition to compensate for the Indria’s movements.
Plus, the tactic relies on exploiting the rigid tactics of academy trained Centran captains. What you suggest is exactly what most wouldn’t think of in the moment.
But yes, your suggestions are otherwise largely viable tactics.
God dame you and your high quality worldbuilding
Out of all the ships you guys have come up with for The Sojourn, this one speaks to me. She's so simple, almost elegant despite not meaning to be so. Easily my favorite of your ships. Well done!
Call an ambulance! I overdosed on *CHARACTER!* God I love this ship.
This craft is beautifu. Simple and easily produced.
4:35 a differentiated yet irregular shaped comet is a really fun idea
Love the voice of the narrator. Fair winds.
I really like the extra detail of ship usage and combat behavior at the end
ayy les gooo!
Welcome to the cool kids club Sock! B)
Good god, it's so cool!
And the animations and illustrations are amazing!
AMAL-KARAH!
AMAL-KARAH!
AMAL-KARAH!
AMAR-KARĀ!
AMAR-KARAH!
2:58 are those glowing things in the back radiators? nice detail!
Yup.
Always nice to see the amount of work you folks put into your ships & space warfare tactics.
Okay, the “backpack” idea was a nice touch.
I’ve been looking forward to this…
…whoops, wrong franchise. AMAL-KARAH!
I love the ship design here. It shares the grounded feel i love from The Expanse.
Same here
Finally! I love this ship and I've been waiting for this!
I appreciate this content and all your work! I've become obsessed with the Sojourn and its world and I'm kinda always craving more. Vol3 can't come soon enough!!
Oh, that was interesting. Nice little tactic there. A tank and a DPS. Cool.
Loving the clear odes to the Intrepid-class carrier from Wing Commander IV here.
Please do more videos on ships from the Sojourn!!!!
That lockstep maneuver is pure genius.
love this ship design and back story.
Very nice! I like the additional tactical info you gave in this one.
Curious as to why it did a flip-and-burn maneuver in the last animation, to use the smaller engine array, when it already had its larger thrusters pointed forwards.
Probably a combat maneuver, or something that required more precise amounts of thrust instead of the full send of the main drives.
@@ItsJustVirgil They could've just fired one of the three pairs of engines on the main array if that was the goal. Given the videos on space combat that Spacedock has put out, I'd imagine the point of having engines at both ends of the spacecraft is to avoid having to flip in combat, which would expose more of the spacecraft's cross-sectional area to incoming enemy fire.
@@ReddwarfIV Do you have a better explanation then? I'm all ears.
@@ItsJustVirgil I don't. That's why I asked about it. I was hoping the Sojourn production team might drop in with an answer.
@@ReddwarfIV when you post a question publically, regardless of who it is intended for, there will be others who attempt to bring forward answers.
the amount of money i’d pay to get an rts about The Sojourn is honestly insane
Reminds me of the Olympus class corvettes from Babylon 5: small, long service life, relayable and one of the first proper warships
I have been so busy I forgot about these. However I have rectified my error with a sub and look forward to more from this channel.......
Do the torpedos of the Sojourn look different to most other scifi properties? do they have drive cones on both the front and rear?
you usually don't want to slow down your torpedo and thats space that could be used for more explosives. and i think in the animated pilot they were shone to look like your standard space torpedo. ie: no fins and rcs on the nose and rear
If I were to design a space torpedo, it would be spherical or obloid, with one main engine but also systems that allow it to very rapidly spin in whichever direction is ideal (smaller thrusters/high energy RCS, or perhaps even using the warhead itself as a gyroscope such that the warhead can rotate inside the torpedo to change its direction), so that it can turn its thruster easily. Sensor systems would face every direction though, allowing it to track a target that is almost any direction relative to its front (with a degree of penalty to targets right behind it, as the exhaust could interfere with seeing stuff there).
@@SephirothRyu that's the thing. Shape doesn't matter in a vacuum, but could a spicy meatball really be called a torpedo? I feel like it would be called a guided bomb if it was anything other than distinctly oblong in one direction. 😅
@@stuchly1 I mean, when it comes down to it, the shape of a real torpedo is meant to reduce drag.
Whereas a space torpedo has two things it wants to maximize. First being its ability to rapidly accelerate in the ideal direction to perform a ramming maneuver with the target. The second is being able to maximize its ability to reach the target without defense systems taking it out.
The second part would make a longer, narrower torpedo work, but only if the torpedo were pointing right at the target (in a newtonian space setting, this is not what will happen since the torpedo will be pointing at the intercept point rather than the target itself). The first part (maximizing its ability to change direction) can help with the second in the event the torpedo is able to detect and attempt to dodge physical intercept munitions. In the event the torpedo is protected enough to take a hit or two from interception systems, then being able to more rapidly reorient itself will also be useful when said hits apply impulse and spin to the torpedo, thus reducing how long it is disrupted by being successfully shot and thrusting in the wrong direction. One of the least considered thing in sci-fi or games is when a munition can survive at least one or two hits from interception attempts without being destroyed, but ignores the forces those hits would naturally produce (even lasers burning away at the surface would produce some amount of thrust).
Obloid shapes make it a lot easier to use internal reaction wheels too (whether using the warhead itself as one or energy capicitors or even just having dedicated reaction wheels). Something that could be useful to reduce the need to use potentially detectable maneuvering thrusters and allowing it that extra half second of being harder to see before commencing its terminal intercept burn (especially useful if launching stealth torps via EM or gravity based launchers, that then keep their thrusters off until the ideal moment as their means of minimizing the time anti-munition systems can see them, though in this case, minimizing their forward profile COULD be useful too).
The term "bomb" usually seems to be used for things that don't have active thrust too (though modern ones can passively control themselves and glide, etc, via fins). Whereas our obloid space torpedo would be using active thrust to plot an intercept course with the target.
@@SephirothRyu I just would design it like a stubbier missile. Maybe like a 9mm bullet. Still only 1 set of sensors on the front with a wide field of view to save cost, like that of an air to air missile, and covered in perpendicular maneuvering thrusters like a modern ICBM interceptor.
A ship that's _safe to dock_ at the Sacred Cow Shipyards…
This is awesome! Can we get one on the Indria next please?
I love multi hull boats, so a space catamaran gets my like!
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That was amazing in quality of the ship & the video.
That's an awesome ship design! Makes me think a lot about the Liberator in Star Citizen...
So very cool.
Excellent video, i love the space ships.
Hell yea a whole new world of lore
A proud little ship. I like her already
Engagement for the engagement god!
Wow! Very Cool and so very well done!!
Excellent!
I would be interested in see a Frontier captain ship or that other outsider class
That was Awesome.
Rangomu Lockstep....SO DIRTY...I LOVE IT!!!!!!!!!!!!!!!!!!!!!!
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It's a beautiful ship, but I have to ask, what happens inside the ship when the "reverse" thrusters are fired, is everything inside mirrored along the horizonta axis?
Or does the ship only fire these reverse thrusters under combat conditions, when all the crew is strapped in?
Bit late of an answer, but the second one. I hope, at least. This *is* the Frontier Union Militia, after all.
I need to recreate this ship in Space Engineers ;)
Awesome
I love the backpack idea literally being called a backpack because it sits on the back of the ship and holds alot of shit
This was great
Amazing
Who else came here from the Borg Sphere episode??
Great stuff 👍
Ooh, just now noticed the radiators on the bottom.
I'm getting Anvil Liberator vibes from this ship. It's a little bit shorter though, and the Liberator is a light carrier
With that mission pod i see some similarities to the Miranda or the Akira class for ST
Ok question: are the bow mounted drives there so the ship doesn’t have to flip and burn or are they more a big boy breaking thruster for final approach? Like I understand the latter as having powerful forward manoeuvring / breaking thruster would be very advantageous to a small agile warship. But just straight up identical acceleration and deceleration thrusters seems needlessly expensive and presents a fresh set of vulnerability’s to warships the only use I could see for something like that is are Canterbury style heavy freighters where the process of flipping and burning is a hazard to the ship, it would also mean you could have a much longer freighter and not have to worry about tortion forces (I can’t spell it but the force exerted during rotation)
I love this Videos.
this is the ak of spaceships
Need to build this in space engineers.
More?
Maybe I missed something or I'm interpreting too much into a B-Roll, but why was the Florencia performing a Flip-and-Burn at 7:29, when it has engines mounted at the back and front?
Sorry for the late reply.
There are 6 engines on the rear of the craft but only two on the front. This would mean that there's more forward thrust than retrograde thrust, meaning that it would still slow down faster doing a flip-and-burn than using the retrograde thrusters. My guess is that the retrograde thrusters are meant for fine maneuvers such as docking rather than combat use, but that's just my headcanon.
@@A.Person.Who.Exists I think they are also used to maintain range during engagements. After a hard burn on an intercept corse you can then use them to slow down and maintain optimal fireing range for longer.
I love this ship! Anyways I’m interested in listening to this series but I’m concerned about its contents, does anyone know how age appropriate this series is?
Hey! The Sojourn is constructed to fit a 15+ rating.
The series has violence and injury, romance, mild harsh language and mention of narcotics.
Lets fucking GOOOOOOOOO
Cool ship lore, and I hate to be that guy, but I am going to be that guy. I came across this ship via a spacedoc vid, This ships propulsion design is based on the concept of keeping the enemy at range while being able to keep guns on target, well the problem with the approach is that you have 6 engine exhaust in the rear with only 2 in the front. or 3:1. This would mean it would take 3x longer to slow down versus just turn and burn, Seeing as this ship has turret mounted weapons such a front mount engine design is actually counter productive to the concept of keeping the enemy at range, sorry but mass and inertia are a thing. Speaking of mass, those front engines when not in use will act like scoops for all the space dust and debris while the rear engines are on. This dust and debris can and will foul and possibly damage the front engines. TLDR: looks cool but would be inefficient, ineffective, and prone to constant maintenance for the forward facing thrusters.
She sounds suspiciously like Nareena of 40k lore…….
Is there a relationship to the Terran Confederation? The insignia and coloring looks like it is a Wing Commander Capital Ship.
So what systems do Sojourn ships use to keep themselves cool? I notice that the one thing you don't see too much of is any sort of cooling system on most of the ships.
Late to the talk but Sojourn ships use hull mounted radiators
On the Florencia itself you can see it as the 2 orange glowly things on the back at 2:43 while Centrum design seem to put it in the sloped sides sections but on the sides facing the centrifuge section (also glowing orange) tho im not sure if that would get reabsorbed into the ship or not (im not a physicist or studying in depth about it)
I think the Guinevre use the radiators panels at the back next to the engine to radiate heat
How do humans counter G forces in this universe? During the Lockstep on of the ships is going to be under constant high g forces, so how do crews not black out?
So it's a space Toyota Hilux?
👍
So we have a light and agile ship, right? That has weapons that can aim independently of the thrusting, right? But it can’t flip and burn? So what defines agile if Turing 180 is out of the question. It seems like it’s adding an extra cost and weight to try and solve a problem that the design already solves?
No, it *can* flip and burn, the retrograde engines are just for in-combat use.
I got volume 1 through audible and it’s amazing. However it seems like volume 2 is not available there. Do you guys have any plan to release it through this platform anymore?
Unfortunately, due to exploitative business practices by Amazon, it's not sustainable for us to release individual volumes on Audible. The full season 1 box set may be on there when it comes around, but in the immediate future we have no plans to host volumes on Audible.
You can learn more about our decision here: ruclips.net/video/kPbfP9ST9jk/видео.html&ab_channel=Spacedock
Can anyone enlighten me as to the difference (in this context) between a missile and a torpedo? Thanks in advance.
Great voiceover, but they need to be a bit louder.
I do think its a misstep to limit the sojourn content to just the SAD channel
It's like the miranda class but cheaper
So what's with the confed flag?
do a breakdown of the indriya class outrider because I want to know
algorithm comment
I love how you have front-facing retrograde thrusters so that the ship can decelerate without having to flip around, that's one detail that almost all sci-fi ignores!
too bad it will take 3 times longer to slow down then a turn and burn maneuver.
@@TheChivGaming That's one thing that bothers me about Star Wars. We see they use very big and obvious reaction engines, but we never see them do a turn and burn maneuver, so how the hell do they slow down? Unless they do do it but the animators just never bother to show it on screen?
Because they can make super engines, but we can’t make super thrusters it just not possible.
@@RobbYarberStar Wars and Star Trek have artificial gravity and inertial dampening technology that allows them to disregard Newtonian physics.
You forgot to mention the oldest MMORPG - EVE Online - 20 years.
It has a gate system that let you travel from one solar system to another instantaneously!
👍