I think I remember this also, was in Legion (the end of xpac before BfA prepatch but not sure) I think 🤔 EDIT: It was posted in WoD xpac 😂here is the link to wowhead (official is 404 not found 😒) www.wowhead.com/forums&topic=246988
Every class having cc in mop was a GOOD THING. it gave every class a fighting chance in pvp. You're only excuse for losing was being bad. You had every tool at your disposal and still lost. Giving everyone the ability to outplay the other classes made every pvp scenario feel like a game of chess rather than checkers. Mop was a golden age of pvp
Not sure if it's been said, but you're very mistaken about lighting bolt glyph. It was not "blatantly removed". The actual glyph was changed and the castable while moving part has been directly baked into the spell for the duration of mop. Cannot confirm for later expacs.
I liked aspect of the Fox but it was hard for the raid to realize how it helped and to take advantage... The train boss comes to mind as it being very useful but most people just didnt realize it
I get this is about abilities that were in the game the shortest. But an honorable mention has to be the original glyph of gag order. Pummel also silences enemies for 3 seconds. This was the bane of every caster existence for 3 months until they changed it to not work on enemy players.
There was a passive ability Destruction Warlocks could spec into, enabling them to move while casting. No constrictions, no "but", no conditions. It was glorious. Never had that much of a blast playing a caster. This was also MoP. The Expansion was too long, people outgeared content so quickly they could stand in most mechanics and live easily, it was such mayhem, I actually loved it. HATED getting into WoD after that, tho, with a bunch of lazy-ass people being used to getting away with shit bcs of MoP :)
Resto shaman lightning bolt on the move+the lightning bolt mana back glyph = basically impossible to run out of mana in raids. Did heroic 25mans that way, lightning bolt every2-4 heals or when ever you had to move positions. Plus bosses always seemed to have a big dps phase where they took extra damage, could go from oom to full mana in 2-3 lightning bolts.
You forgot Frostmage's Icefloes Talent, Arcane Mage Momentum and Fire Mages Scorch. They all can use a quite powerful spell while walking but with the downside of not taking Shimmer or other spells.
No mention of Guardian Druids in Legion losing their magic resist buff? Zero cooldown, 30% magic mitigation for a trivial amount of rage, they only had it for like 2 patches because of how much better they were than other tanks because of it.
Shadow of Death was awesome and fun AF! The first version of DK was soooo much fun to play! Kinda like the first version of every new class! Always so much fun until they slowly kill the entire classes identity and fun.
Worst part is that after nerfs it wasnt even OP. Blizz literally removed it because people cried too hard that warriors had 4 specs. As if druids haven't had that since day one
Glyph of Dark Apotheosis for warlocks was one of the coolest things that ever existed. I don't remember how long it was in MoP, but for demonology warlocks, they could semi-permanently shift into a half-demon form with all the armor of demon form that changed shadowbolt to be instacast at melee range, cause Chaos Wave to give you a fat ass shield, made their aggro reset an actual taunt, and could be combined with the talent Life Harvest (aoe life drain) to let demo locks actually tank. Not even a gimmick. I tanked Mogushan Vaults as a demo lock and it was my absolute favorite time in all of WoW. RIP powercreeped xpac. You were the best time this game saw lmao
Restoration Exploding Mushroom & Genesis, in Mists of Pandaria Both spells were individually powerful on their own and both removed after MoP. I think Genesis was even introduced midway through MoP, so it didn't even last a full expansion. The two used together were brokenly overpowered (and incredibly fun!) Genesis sped up the tickrate of all rejuvenation applications by either 200% or 400%, can't remember which, so imagine preparing for a large damage hit and then popping a mini-tranquillity at the right time - Any overhealing was then funnelled into Resto Exploding Mushroom and stored away up to a maximum of a percentage of the druids max HP (including bearform and health-increasing effects) and then at a click of a button, the mushroom would explode and distribute the healing to the entire raid. Even more OP when timed with the legendary healing cloak! Thok the Bloodthirsty is a great example of a raid encounter where this combo was incredibly advantageous. Very fun, I miss it :D
You could also take Soul of the Forest talent, dump a swift end and pull your whole cast on tranq to like 1.7 second. Was even faster I believe if you used the Kafa coffee from Kun-Lai. Really useful on Thok
"OP Abilities" Doesn't mention the nightmare fuel we Rogues created with BoS as you chase everyone down no matter what the wanted and broke your CC no matter how hard you tried.
People hate on MOP because it was a terrible expansion. It was the first time in WoW's history that the subscriber numbers started to really fall and a lot of the bad directions WoW has taken started in MOP like LFR. Take off the nostalgia glasses.
@@danielesquivel8936 Actually no, subscriber numbers already started to fall in early-Cata (excluding the xpac launch hype) and MoP is actually the only expansion that managed to keep a very stable subscriber count for most of its lifespan (around 7.5 million). Furthermore, in hindsight MoP is widely regarded as one of the best WoW expansions to date, often put in 2nd place after WotLK.
You missed the priest spell "Holy Diver". From the 6.0 Patch Notes: "New Spell: Holy Diver. Sends the caster down too long in the Midnight Sea." It was so OP it was removed after only one day, April 1, 2014.
Shield Slam is a baseline ability in the Shadowlands beta. You could technically play a sword and board dps if you swapped it out for mortal strike in the arms spec, since MS requires you to use a 2 handed weapon to use.
True Falcon Probably not gonna be optimal, but I'm levelling a warrior with it on the beta and it does a good chunk of damage and costs no rage and I'm having fun so who cares about "optimal"?
Burst of speed + shuriken toss + deadly throw was the greatest rogue talent combination ever. Permanent 70% speed increase, permanent immunity to slows, ranged combo generator, ranged combo spender. You were a goddamn ninja. I remember kiting mobs and players on timeless isle with this setup to great effect, running circles around them.
Yeah this was busted... they would run flags in bgs, they could choose to stay on top of anything or run away from anyone. Considering all the other CC they have it was ridiculous. In case anyone forgot here is what bgs were like: ruclips.net/video/o9J3ayUXVjw/видео.html Music is loud and terrible, but a good example: stealth in, zoom out, no one can stop them, gg.
@eafe saf I had like 1.3 mil health and like 1.7 with might of ursoc in mists. If I got someone to use a trinket, I could one shot someone through most defensive. Someone could outheal it since it took 4 seconds though
God I miss being able to cast Lightning Bolt on the move even just as a casual player. It just felt so good to be able to move and cast in dungeons. And yes, it was a default ability in MoP to be able to move and cast. I never played pvp back then so I have no idea how balanced it actually was, but it felt balanced in pve content. Shamans didn’t do as much damage as mages/warlocks, but had the mobility to make up for it. I hope it can come back in some form, it was pretty much the whole reason I started playing Shaman in the first place.
Removing Void Tendrils left Priests with no reliable CC for leveling outside of a break on damage AoE fear. PvP always ruins useful PvE talents, NEVER the other way around.
I miss the mage ability of deep freeze. It would freeze a target for a few seconds or if the target was immune to freezing the ability would do a large amount of damage. If it crit, the damage was huge.
That is one way to look at it. I remember it as being the time where you weren't even controlling your own character half the time. I know a lot of people liked MoP era pvp but frankly, I am glad we put World of CC-craft behind us.
No mention of WotLK Ardent Defender? I guess because it didn't have impact on PvP, but in PvE a 100% foolproof cheat death ability on a tank was sick. Tank dies? Now he just doesn't. Was made into a passive cheat death in 3.2, and changed into an active ability in the cata pre-patch, so it was only a thing for half an expansion. Probably one of the biggest safety blankets tanks have ever had in the game.
Honorable mention (Not removed for being over powered) But death knight blood boil animation change in early Cataclysm. It went from being nearly invisible, to a cool animation like arcane explosion, and then all kinds of people QQ'ed on the forums that it looked too good and Blizzard reverted it. The damage wasn't changed at all. Something cool was taken away to make crybabies happy.
I also wonder why it changed so drastically. Cata and Mop was Just revolutionary with new ideas. I believe it was more of a general request in the industry, because mop was extremely skill capped, thus making it less suited for more players to start, and people quiting for not being able to keep up with skills; the reason why simple braindead CoD has been more popular. Since the game now is far more available for New players and doesnt require much effort to play a big part of the game. Not a fan of that though
@@ru99414 I think player accessibility was a small portion of why they pruned it. It also is, technically, easier to balance around a smaller number of abilities with less interactions. Doesn't make it worth it though. Can't really compare it to CoD though, that's apples and oranges. CoD requires totally different skills and has an incredibly high skill cap, even if it's an "easy" shooter. Plus the typical time investment to play a game or two of CoD is totally different from hopping on WoW.
@@ru99414 GhostCrawler left the company and the game balance took an immediate left turn. I remember the first blue post from the guy who took over explaining that they were removing reforging from the game because they didn't like PUG players not getting invited to raids because (And this is literally the wording used in the blue post) "They were too lazy or couldn't afford to reforge their gear." Seriously, one of the best things that was ever added to the game was taken away because the lowest common denominator of the player base was lazy. It's been downhill ever since.
@@Davivd2 that sadly makes too much sense. I was pissed to see no reforging. The game when I tried it again in legion was just lazy in all aspects. It's good they keep the mythic raiding difficult for those who put a lot of hours into the game and is the high peak of the game. But the whole premade groups and mythic dungeon worked so different in real practice, the idea seemed good but holy shit how boring it was. I can only see it suited for kids who watch TV while playing, and it seemed like loot is the primary value. The balance between personal skill and gear is complete opposite from mop, the skill cap was so low in legion where the whole game is based on classes, specs and gear, which gets really boring in the long run when the reward for mastering your class is microscopical compared to gear.
@@Davivd2 nah dude, they removed it because it was pain in the ass to manually reforge hit and expertise to optimal levels (so you wouldnt go over and waste secondary stats). Everybody used addon anyway so it wasnt a problem. Though they should have brought it back with normal gold costs after they removed hit and expertise
MoP Pvp is one of the most skill full things ive done in a video game, i think most of us never even concidered any of the CC OP, but it was Just another thing you had to learn and look out for. I quit after mop and tried legion again for a short while, and Pvp after MoP is so meaning less. Its like a casual thing anyone can do without any preparation or experience. The way blizzard didnt take the easy way out but tried a great effort is what made mop so complicated
While everyone was broken in MoP as you said that's kinda what made it so great. Everyone was broken so you could play most specs in PvP without any issues as they still had OP things about them. I mained a hunter during MoP (it really was the golden age of the hunter) and I almost always played either survival or BM in RBG's even though MM was the better spec because I found it more fun to play those in BG's and RBG's and I played MM in arenas because it was more fun to play it there. Pretty much every spec was capable of doing some crazy shit so it kinda balanced itself out that way. Which IMO is a lot more fun than everything being the same for each class and no one being OP.
I use to play hunter in MoP pretty much casualy ( BG's, some arenas and grinding challenging old raids etc)and even though Hunter's were considered to be OP probably because their CC potentional in Arenas I never find that OPness to be true. I mean they had so many problems in PvP 1v1 againsts Locks, Spriest, Ele Shamans, Moonkins/Ferals, Rogues, Monks ...To me those classes looked like mission impossible, against casters (besides Mage's) Hunter's DPS seemed to be way low and if you add that most of them had healing abilities it was even worse. I know that this game doesn't revolve around 1v1 , buk kinda sucks because being in full grievous gear and still couldn't do a shit in damage department compared to caster classes.
See, I feel like the proper solution to these issues is just prohibit their use in PvP. A lot of these abilities were super fun an unproblematic in PvE, only an issue in PvP.
The problem with the ele shaman's being able to cast and move at the same time is that it made them viable and desired in pvp, shamans lack decent CC with frozen power requiring you to use a shock cd on frost shock and earthgrab being on a 30s cd with a root that broke on your first flame shock tic. The best mobility option in that tier was windwalk totem which gave you and your party immunity to movement effects which might seem good until you realize that it could be easily destroyed by a single wand hit (it had 5 health). Hex still allowed the player to follow you and also had a long cooldown. So your best bet was to be able to kite, so you would use your earth bind in conjunction with windwalk to limit snares and roots in order to stay ahead of your target long enough to get those procs and kill them off. It seems op until you realize that as soon as WoD came out, elemental shamans became irrelevant from then on and still are, melee have too much uptime for casters to sit still and be turrets. That's why only mages, boomkins and warlocks are doing well. Warlocks have the tank to live through some melee pressure, boomkins have some tank and mobility with instant casts and procs and mages are mages. Blizzard hasn't done anything to help elemental because they know that the only thing they can do is give them mobility and that would make them OP. Its sad and I miss my elemental shaman, but it is what it is.
So true I mained goblin ele shaman for all of cata and mop in pvp but when wod happened I was like do I have to 1/2 heal myself and dps to beat any melee classes because get away from them now.
Absolutely true. I quit playing partly thru WoD for that very reason. No matter how good I was with my ele shaman, it put me behind the 8 ball in everything I did. I would be hard to kill but couldn't really kill anything w/out having to outlast the other person while being a flagpole
Touch of Karma in MoP was pretty OP. I remember using it in BGS, id run into an enemy group pop TOK on one person. They would all attack me, then id eventually die but also watch the person who had TOK take a ton of damage and die typically. It was pretty fun. Also I miss casters being able to move and cast. I actually leveled up a Lock in MoP and ended up raiding and pvping all the time on him. Being able to move and cast made locks so much fun. After they removed it, I ended up leaving him behind.
Back in MoP, patch 5.4. Enhancement shamans can do MAD AoE damage, nearly one shotting level 90 mobs. What we did was do an AoE pull, cast Flame Shock on one target, hit that same target with Lava Lash. Doing that caused the Flame Shock DoT to spread to all nearby enemies. Then, you hit Fire Nova. All targets with Flame Shock would have an erupting nova of fire hit all nearby targets for mad damage. So it was equivalent to casting 5+ Fire Novas at a time and one of those already did heavy damage and only had a 4 or 5 second CD. I was legit able to solo run dungeons with ease on my Enhancement shaman in MoP. The glory days of Enhancement.
Stampede and Lynx rush combo. you summon your stable they deal 175% increased damage all pets get affected by bestial Wrath and the talent lynx rush would send ALL of your pets into a jumping Frenzy of death dealing 200% increased damage 9 times it was so powerful you could kill a fully armoured DK in pvp gear whilst only using a weapon.a ll the abilities included got changed almost instantly
I remember when "Lunar shower" was initally added inbetween Wotlk and Cata (patch 4.0.1 i think) for boomkins it was ridiculous in BG's (especially in AV). The tooltip said something about spamming moonfire + moving would give increased initial damage that would stack pretty high to about the same damage as starfirecasts and the manacost would at max stack be reduced to 90% less manacost. I haven't found it on any websites since all of them referr to the version of Lunar shower that also had added in sunfire (meaning: in Cataclysm).The dmg done by boomkins was often 2-3x higher then other classes in BG's. Therefor the top spot was always (either me) or some other boomkins only spamming moonfire and starfall. It only worked the OP way for some weeks until nerfed. For a PvE-andy as myself it was glorius PvP-days playing pvp without thinking and still topping the charts.
Have you done a video for abilities that never made it to Release? I'm curious because there's an old Legion pvp talent for Protection Paladin that never even made it to Beta(?) due its power: Charge of the Crusader PvP Talent Requires Paladin (Protection) Hammer of the Righteous now has a 10 yard range. If outside of melee range, you charge the target.
symbiosis was 100% overpowered. I loved that spell so much and I never even played a druid. We got the kill on the first boss in heroic mogushan vaults because our feral druid used it on me and got dispersion while I wasnt even shadow spec. She was able to soak all the things on the ground (I forget how that fight actually worked been years) and we killed the boss after I made the suggestion. We tried having me go dps and soaking them using my dispersion, but we needed me to go heals to deal with the damage. We were trying to figure out a way to get another soaker and I came up with that idea. She even was able to use her speed boost and soak a ton of them before it wore off. Also being able to use a shamans ability to move while casting was op while healing as a druid.
What about the hunter ability that reset your CDs for the major big abilities. I thinks it was for only 1 or half a patch and they removed it. It was most powerful in pvp that they make hunter due a game and kill anything in 1st 10 sec.
Impunity /ɪmˈpjuːnɪti/ Noun Exemption from punishment or freedom from the injurious consequences of an action. "The impunity enjoyed by military officers implicated in civilian killings". Imputiny /ɪmˈpjuːtinɪ/ Not a noun Not a word.
You forgot the MW talent Mistwalk which lasted from 7.0 to 7.2. It was essentially a ally shadowstep with 2 charges that also healed the target. Givin that it was on monk you could see why this talent got axed.
Using symbiosis on a shaman as a restodruid was broken af. Got spirit walkers grace, which allowed you to cast tranquility while moving. It was amazing. I loved MoP lol
Hey you forgot druids had heart of the wild in mop and this made boomkins so OP in 2s pvp you could literally 2v1 because it let you double dip and all your agility and strength into intellect making your damage and healing soar I was carrying in 2 for a long time just because I could cyclone 1 guy and kill the other in about 3 or 4 seconds it also let feral druids heal like a resto for like 45 seconds ( I think that’s how long it lasted)
This video make it seem like PvP was complete trash in mists when in fact it was one of the better times for PvP in WoW history. Yes there were some OP abilites that blizzard tryed to implement but they either nerfed them or removed them. The final patch of MoP was actually one of the most competitive and exciting PvP times in WoW. Also what you call clutter of abilities is what made it great. I mean WoD is there as proof. Yes WoD lacked content, but the biggest reason why most people stopped playing WoD even on start before we could actually see how there was no content was exactly because of PvP. Removing abilities and making classes simple really killed PvP. Just watch any youtube videos of PvP players from start of WoD. None of them were happy about PvP change. So yea....
We did The Undying achievement in wrath and our dk tank died on Kel'thuzad. But it didn't count because he was a ghoul and we got the achieve. Awesome.
I miss raise ghoul so much. It was awesome to have something unique that let players change up their play style for a few seconds. Now we just have a generic battle res.
Why MoP pvp was the best, say you wanna try out a new class: playing warrior now: stuck in roots pressing 1 button playing warrior in mop: double charge, intervene, banners, stormbolt and shockwave, shield wall, 3 stances, disarm and back then you could play multiple classes in pvp because gearing wasn't so hard.
"hunters and mages didn't like using them" ??? what is the source of this, every hunter in my guild loved playing hunter because of aspect of the fox being so OP
Yeah I'm not sure what he's talking about, I've played BM since MOP and I never complained about AotF, nor do I remember anyone else. Though I guess it's not entirely baseless, since we could already move while casting, so we didn't really see any of the benefits from using it.
What about the Glyph that gave Warriors the ability tu interupt with heroic throw. Giving them two interupts. Ofc this was in MoP. God i loved that expansion
I wanted to explain how wrong you are but then I noticed holo in your profile picture and now I'm off to re watch both seasons again for the 55th time. have a nice day
Vanilla and early TBC, windfury could proc off itself, was especially OP in early TBC when enhancement shaman could run windfury on both weapons while dual wielding. Also from early TBC, full damage lightning overload and 3.0 sec base cast lightning bolt. Did I mention that Ele and Enhancement shaman were REALLY prone to ripping aggro in TBC haha.
You forgot Freezing Arrow from Marksman PvP talent. It was added in legion but quickly removed in 7.1.5. This was the only time the spec shined in PvP till today =\
MoP was the expansion of crazy CC while Legion/BfA are the expansions of crazy self-heal. Mages with a 20% HP shield ever minute and Rogues with a 30% HP heal every 30s put hybrid classes to shame.
I remember getting the 10 min disease from stratholm on my DK and taking a long flight path to iron forge. Died mid route and my ghoul was riding the bird and jumped off 😂
Man, I have some serious fond memories of MoP and WoD pvp. I remember my warlock in wod was spec'd for self healing stuff, that boosted with stamina. So I basically built a warlock tank who's drain life healed 25% a tick. Loved it.
i remember that some april fools patchnote joke once said
-shamans can now only cast lighting bolt while moving
I think I remember this also, was in Legion (the end of xpac before BfA prepatch but not sure) I think 🤔
EDIT: It was posted in WoD xpac 😂here is the link to wowhead (official is 404 not found 😒)
www.wowhead.com/forums&topic=246988
They did the same thing about warriors not stunning with charge anymore. Then they implemented it later on lol
I think that was a TBC aprilfools
Op ability created in MOP: "Exists"
Blizz: I made a severe and continuous lapse in my judgement, and I don’t expect to be forgiven
Blizz: I'm ashamed of myself, I'm dissapointed in myself.
Bullshit, expansion was super fun.
Every class having cc in mop was a GOOD THING. it gave every class a fighting chance in pvp. You're only excuse for losing was being bad. You had every tool at your disposal and still lost. Giving everyone the ability to outplay the other classes made every pvp scenario feel like a game of chess rather than checkers.
Mop was a golden age of pvp
Not sure if it's been said, but you're very mistaken about lighting bolt glyph. It was not "blatantly removed". The actual glyph was changed and the castable while moving part has been directly baked into the spell for the duration of mop. Cannot confirm for later expacs.
MoP was the best gameplay wise for so many classes. So much more freedom and power. I miss it so much :(
I liked aspect of the Fox but it was hard for the raid to realize how it helped and to take advantage... The train boss comes to mind as it being very useful but most people just didnt realize it
I get this is about abilities that were in the game the shortest. But an honorable mention has to be the original glyph of gag order. Pummel also silences enemies for 3 seconds. This was the bane of every caster existence for 3 months until they changed it to not work on enemy players.
There was a passive ability Destruction Warlocks could spec into, enabling them to move while casting. No constrictions, no "but", no conditions. It was glorious. Never had that much of a blast playing a caster. This was also MoP. The Expansion was too long, people outgeared content so quickly they could stand in most mechanics and live easily, it was such mayhem, I actually loved it. HATED getting into WoD after that, tho, with a bunch of lazy-ass people being used to getting away with shit bcs of MoP :)
Can confirm. Deathknights coming back as ghouls was OP. Back then
Resto shaman lightning bolt on the move+the lightning bolt mana back glyph = basically impossible to run out of mana in raids. Did heroic 25mans that way, lightning bolt every2-4 heals or when ever you had to move positions. Plus bosses always seemed to have a big dps phase where they took extra damage, could go from oom to full mana in 2-3 lightning bolts.
You forgot Frostmage's Icefloes Talent, Arcane Mage Momentum and Fire Mages Scorch. They all can use a quite powerful spell while walking but with the downside of not taking Shimmer or other spells.
Surrender to madness tho, was nerfed in the prepatch for legion because we broke hellfire citadel with it
These abilities sound like the devs had actually no idea what they were doing.
No mention of Guardian Druids in Legion losing their magic resist buff? Zero cooldown, 30% magic mitigation for a trivial amount of rage, they only had it for like 2 patches because of how much better they were than other tanks because of it.
Losing gladiator stance essentially made me quit warrior. That and Demon Hunter coming out.
Mark of Ursol (guardian druids) and Phantom Singularity (affliction warlocks) should have been included. Introduced in 7.0 and removed in 7.2.5
Props on another cool video.
Shadow of Death was awesome and fun AF! The first version of DK was soooo much fun to play! Kinda like the first version of every new class! Always so much fun until they slowly kill the entire classes identity and fun.
God I loved gladiator stance :( My EXACT class fantasy only existed for 1 expansion
I feel you there...
It hurt my heart so much when they took it out I loved dpsing as a tank spec
It was so annoying in pvp god, I still have flashbacks.
Me to
Worst part is that after nerfs it wasnt even OP.
Blizz literally removed it because people cried too hard that warriors had 4 specs. As if druids haven't had that since day one
"Blizzard removed the ability of casters to move while casting" laughs in fire mage.
RIP Gladiator Stance. Only time I switched main to a Warrior. Just so damn fun.
Glyph of Dark Apotheosis for warlocks was one of the coolest things that ever existed. I don't remember how long it was in MoP, but for demonology warlocks, they could semi-permanently shift into a half-demon form with all the armor of demon form that changed shadowbolt to be instacast at melee range, cause Chaos Wave to give you a fat ass shield, made their aggro reset an actual taunt, and could be combined with the talent Life Harvest (aoe life drain) to let demo locks actually tank. Not even a gimmick. I tanked Mogushan Vaults as a demo lock and it was my absolute favorite time in all of WoW. RIP powercreeped xpac. You were the best time this game saw lmao
you can now tank as warlock in sod
Top 10 worst debuffs
Top 10 best buffs
Top 10 broken farms
Lol “imputiny”?! Man, every video, you say at least one whacky word that makes me almost spit my drink out 😂😂
Supposably
this list should be called top 10 op abilities in mist of pandaria
or maybe the most times he says *You See*
should be 9 cuz anything that stun locks a rogue is never OP
@@fkujakedmyname i miss thorns. Outhealing Rogue dps was delicious and with thorns, funny
Restoration Exploding Mushroom & Genesis, in Mists of Pandaria
Both spells were individually powerful on their own and both removed after MoP. I think Genesis was even introduced midway through MoP, so it didn't even last a full expansion.
The two used together were brokenly overpowered (and incredibly fun!) Genesis sped up the tickrate of all rejuvenation applications by either 200% or 400%, can't remember which, so imagine preparing for a large damage hit and then popping a mini-tranquillity at the right time - Any overhealing was then funnelled into Resto Exploding Mushroom and stored away up to a maximum of a percentage of the druids max HP (including bearform and health-increasing effects) and then at a click of a button, the mushroom would explode and distribute the healing to the entire raid. Even more OP when timed with the legendary healing cloak! Thok the Bloodthirsty is a great example of a raid encounter where this combo was incredibly advantageous. Very fun, I miss it :D
right this way, my lord.
You could also take Soul of the Forest talent, dump a swift end and pull your whole cast on tranq to like 1.7 second. Was even faster I believe if you used the Kafa coffee from Kun-Lai. Really useful on Thok
Yes dude, restodruid was so good in mop. What a time to be a Druid, I loved it so much
i could watch your list videos all day man. love this stuff
Same here
Same AF
I use them as sleep aids...... there's something so relaxing about the structure and the voice
I do and my circadian rhythm will never be the same lol
If you watch his lists all day, you'll watch all his videos :D
Man, I really miss Gladiator. Sword and board DPS is so fucking cool.
"OP Abilities" Doesn't mention the nightmare fuel we Rogues created with BoS as you chase everyone down no matter what the wanted and broke your CC no matter how hard you tried.
And goodluck catching that flag carrier in WSG
Me looking at the comment section: someone must have mentioned this.
Everyone: ?
Me: Imputiny, so much imputiny.
Thank you!
Like nails on a chalkboard
People hate on MOP for the art style but damn I miss how good that expac was.
MoP looks so pretty, I just got into WoW and BFA is damn boring looking
People hate on MOP because it was a terrible expansion. It was the first time in WoW's history that the subscriber numbers started to really fall and a lot of the bad directions WoW has taken started in MOP like LFR. Take off the nostalgia glasses.
@@danielesquivel8936 LFR started in Cata, Dungeon Finder started in Wotlk, which bad directions do you mean?
@@danielesquivel8936 Actually no, subscriber numbers already started to fall in early-Cata (excluding the xpac launch hype) and MoP is actually the only expansion that managed to keep a very stable subscriber count for most of its lifespan (around 7.5 million).
Furthermore, in hindsight MoP is widely regarded as one of the best WoW expansions to date, often put in 2nd place after WotLK.
@@danielesquivel8936 You are just wrong about all of this.
I think that's what I loved about MoP.
Everything was broken.
Scr8 Up Factz just so happens to be both my favorite CoD and WoW xpac. If everything is broken, nothing is broken
Ahh the days of the 2 shot penance disc priest gods
You missed the priest spell "Holy Diver".
From the 6.0 Patch Notes:
"New Spell: Holy Diver. Sends the caster down too long in the Midnight Sea."
It was so OP it was removed after only one day, April 1, 2014.
RIP
Epic
Chakra, when the walls fell.
SHINY DIAMONDS
Oh I see what you mean.
Damn, I miss Gladiator Stance so much. So much FUN.
Shield Slam is a baseline ability in the Shadowlands beta. You could technically play a sword and board dps if you swapped it out for mortal strike in the arms spec, since MS requires you to use a 2 handed weapon to use.
Blizzard: FUN DETECTED.... FUN DELETED
@@kurtkrusader Didn't think about that ngl, good idea
True Falcon Probably not gonna be optimal, but I'm levelling a warrior with it on the beta and it does a good chunk of damage and costs no rage and I'm having fun so who cares about "optimal"?
Now we dont even have stances anymore
Ask old pvp players for best pvp expansion. They said wotlk and mop.
Wasn’t Lightning Bolt castable on the move by default in MoP or am I remembering wrong?
it was on all 3 specs
@ ^This in Cata. In MoP it was baseline for all specs.
I KNEW I WASN'T DREAMING WHEN I REMEMBERED YOU COULD CAST LIGHTNING BOLT WHILE MOVING
No 'Burst Of Speed'?
My rogue literally had it active *100%* of the time.
I literally used it whenever I ran anywhere, ever.
Burst of speed + shuriken toss + deadly throw was the greatest rogue talent combination ever. Permanent 70% speed increase, permanent immunity to slows, ranged combo generator, ranged combo spender. You were a goddamn ninja. I remember kiting mobs and players on timeless isle with this setup to great effect, running circles around them.
Yeah this was busted... they would run flags in bgs, they could choose to stay on top of anything or run away from anyone. Considering all the other CC they have it was ridiculous.
In case anyone forgot here is what bgs were like: ruclips.net/video/o9J3ayUXVjw/видео.html
Music is loud and terrible, but a good example: stealth in, zoom out, no one can stop them, gg.
Ah, the good old Symbiosis! The Gun-Ther Arc-Anus of the player's spell book!
Yeah its gonna show up in another video pretty soon. I was just so unique it kinda comes up a lot lol
MoP best expansion in wow history. All noobs crying got us all pruning and boring ass classes
Agree, I think my priest was the best during MoP
The Pruning started with MoP. It began all of it. So blame MoP for ruining things.
@@GankbotShuk lol this is not true, we never had so many abilities like in MoP
@@ziggs123 The butchering of the talent trees was from MoP. So yes, it DID start with pandaland.
@@GankbotShuk you sound like those mad losers who hate on MoP "because of Panda".
Stop crying classic andy
Bear hug could do 100% of a guardian druids health as damage over a 4 second stun if you had it glyphed
Ok and that was strong? How much dps would it deal?
@@eafesaf6934 druids were always the HP meatshield, meaning tons of Heath instead of dodge or block.. so do the math
@@alihorda I don't know math
@eafe saf I had like 1.3 mil health and like 1.7 with might of ursoc in mists. If I got someone to use a trinket, I could one shot someone through most defensive. Someone could outheal it since it took 4 seconds though
100% was an exagerration, I appologize, it was only 40%
God I miss being able to cast Lightning Bolt on the move even just as a casual player. It just felt so good to be able to move and cast in dungeons. And yes, it was a default ability in MoP to be able to move and cast. I never played pvp back then so I have no idea how balanced it actually was, but it felt balanced in pve content. Shamans didn’t do as much damage as mages/warlocks, but had the mobility to make up for it. I hope it can come back in some form, it was pretty much the whole reason I started playing Shaman in the first place.
Removing Void Tendrils left Priests with no reliable CC for leveling outside of a break on damage AoE fear. PvP always ruins useful PvE talents, NEVER the other way around.
I miss the mage ability of deep freeze. It would freeze a target for a few seconds or if the target was immune to freezing the ability would do a large amount of damage. If it crit, the damage was huge.
MoP was rhe best pvp expansion ever because almost every class was viable and insane.
That is one way to look at it. I remember it as being the time where you weren't even controlling your own character half the time. I know a lot of people liked MoP era pvp but frankly, I am glad we put World of CC-craft behind us.
MoP disc priest ability: spirit shell. Use it prepull and whole raid doesnt take any dmg for 10ish sec
pvp in mop was definitely not "broken" like you said during your cover of symbiosis. In fact it was one of the best expansions for arenas
Dude told me today that MoP was only WW and Warlocks in arena :( they forgot out my DKs and Hunters :(
Mop boomkin, never forget
No mention of WotLK Ardent Defender? I guess because it didn't have impact on PvP, but in PvE a 100% foolproof cheat death ability on a tank was sick. Tank dies? Now he just doesn't.
Was made into a passive cheat death in 3.2, and changed into an active ability in the cata pre-patch, so it was only a thing for half an expansion. Probably one of the biggest safety blankets tanks have ever had in the game.
Dematerialize is one of the worse spells added in the game. I used to hate it so much. So fkn op
It made sense for monks in mop tho, they would have been way to vulnerable without it.
Honorable mention (Not removed for being over powered) But death knight blood boil animation change in early Cataclysm. It went from being nearly invisible, to a cool animation like arcane explosion, and then all kinds of people QQ'ed on the forums that it looked too good and Blizzard reverted it. The damage wasn't changed at all. Something cool was taken away to make crybabies happy.
dude moving lightning bolts made ele shaman feel so good back in Cata, before they had lasso and shit
Isn't it also true that MOP added a lot of shit and then shortly after the great purge of everything good and fun happened?
I also wonder why it changed so drastically. Cata and Mop was Just revolutionary with new ideas. I believe it was more of a general request in the industry, because mop was extremely skill capped, thus making it less suited for more players to start, and people quiting for not being able to keep up with skills; the reason why simple braindead CoD has been more popular. Since the game now is far more available for New players and doesnt require much effort to play a big part of the game. Not a fan of that though
@@ru99414 I think player accessibility was a small portion of why they pruned it. It also is, technically, easier to balance around a smaller number of abilities with less interactions. Doesn't make it worth it though.
Can't really compare it to CoD though, that's apples and oranges. CoD requires totally different skills and has an incredibly high skill cap, even if it's an "easy" shooter. Plus the typical time investment to play a game or two of CoD is totally different from hopping on WoW.
@@ru99414 GhostCrawler left the company and the game balance took an immediate left turn. I remember the first blue post from the guy who took over explaining that they were removing reforging from the game because they didn't like PUG players not getting invited to raids because (And this is literally the wording used in the blue post) "They were too lazy or couldn't afford to reforge their gear." Seriously, one of the best things that was ever added to the game was taken away because the lowest common denominator of the player base was lazy. It's been downhill ever since.
@@Davivd2 that sadly makes too much sense. I was pissed to see no reforging. The game when I tried it again in legion was just lazy in all aspects. It's good they keep the mythic raiding difficult for those who put a lot of hours into the game and is the high peak of the game. But the whole premade groups and mythic dungeon worked so different in real practice, the idea seemed good but holy shit how boring it was. I can only see it suited for kids who watch TV while playing, and it seemed like loot is the primary value. The balance between personal skill and gear is complete opposite from mop, the skill cap was so low in legion where the whole game is based on classes, specs and gear, which gets really boring in the long run when the reward for mastering your class is microscopical compared to gear.
@@Davivd2 nah dude, they removed it because it was pain in the ass to manually reforge hit and expertise to optimal levels (so you wouldnt go over and waste secondary stats). Everybody used addon anyway so it wasnt a problem. Though they should have brought it back with normal gold costs after they removed hit and expertise
Ah yes, the early wrath DK. The only class good enough to carry me to high rating in arenas
MoP Pvp is one of the most skill full things ive done in a video game, i think most of us never even concidered any of the CC OP, but it was Just another thing you had to learn and look out for. I quit after mop and tried legion again for a short while, and Pvp after MoP is so meaning less. Its like a casual thing anyone can do without any preparation or experience. The way blizzard didnt take the easy way out but tried a great effort is what made mop so complicated
Prediction: Hiru will put that dk talent from wotlk on #1
Shadow of Death?
Symbiosis 100% stood out in pvp. Feral + disc in arena meant the disc got cyclone and the feral got dispersion. Both are insane abilities to have
While everyone was broken in MoP as you said that's kinda what made it so great. Everyone was broken so you could play most specs in PvP without any issues as they still had OP things about them. I mained a hunter during MoP (it really was the golden age of the hunter) and I almost always played either survival or BM in RBG's even though MM was the better spec because I found it more fun to play those in BG's and RBG's and I played MM in arenas because it was more fun to play it there. Pretty much every spec was capable of doing some crazy shit so it kinda balanced itself out that way. Which IMO is a lot more fun than everything being the same for each class and no one being OP.
I use to play hunter in MoP pretty much casualy ( BG's, some arenas and grinding challenging old raids etc)and even though Hunter's were considered to be OP probably because their CC potentional in Arenas I never find that OPness to be true. I mean they had so many problems in PvP 1v1 againsts Locks, Spriest, Ele Shamans, Moonkins/Ferals, Rogues, Monks ...To me those classes looked like mission impossible, against casters (besides Mage's) Hunter's DPS seemed to be way low and if you add that most of them had healing abilities it was even worse.
I know that this game doesn't revolve around 1v1 , buk kinda sucks because being in full grievous gear and still couldn't do a shit in damage department compared to caster classes.
MOP WAS THE BEST FOR ME IT WHEN I PLAYED I MISS BEING A KID AND MOP
See, I feel like the proper solution to these issues is just prohibit their use in PvP.
A lot of these abilities were super fun an unproblematic in PvE, only an issue in PvP.
The problem with the ele shaman's being able to cast and move at the same time is that it made them viable and desired in pvp, shamans lack decent CC with frozen power requiring you to use a shock cd on frost shock and earthgrab being on a 30s cd with a root that broke on your first flame shock tic. The best mobility option in that tier was windwalk totem which gave you and your party immunity to movement effects which might seem good until you realize that it could be easily destroyed by a single wand hit (it had 5 health). Hex still allowed the player to follow you and also had a long cooldown. So your best bet was to be able to kite, so you would use your earth bind in conjunction with windwalk to limit snares and roots in order to stay ahead of your target long enough to get those procs and kill them off. It seems op until you realize that as soon as WoD came out, elemental shamans became irrelevant from then on and still are, melee have too much uptime for casters to sit still and be turrets. That's why only mages, boomkins and warlocks are doing well. Warlocks have the tank to live through some melee pressure, boomkins have some tank and mobility with instant casts and procs and mages are mages. Blizzard hasn't done anything to help elemental because they know that the only thing they can do is give them mobility and that would make them OP. Its sad and I miss my elemental shaman, but it is what it is.
So true I mained goblin ele shaman for all of cata and mop in pvp but when wod happened I was like do I have to 1/2 heal myself and dps to beat any melee classes because get away from them now.
Absolutely true. I quit playing partly thru WoD for that very reason. No matter how good I was with my ele shaman, it put me behind the 8 ball in everything I did. I would be hard to kill but couldn't really kill anything w/out having to outlast the other person while being a flagpole
I was waiting for Rogue's burst of speed, even in RBGS it took about the time you realise your flag was grabbed for them to cap it^^
Touch of Karma in MoP was pretty OP. I remember using it in BGS, id run into an enemy group pop TOK on one person. They would all attack me, then id eventually die but also watch the person who had TOK take a ton of damage and die typically. It was pretty fun.
Also I miss casters being able to move and cast. I actually leveled up a Lock in MoP and ended up raiding and pvping all the time on him. Being able to move and cast made locks so much fun. After they removed it, I ended up leaving him behind.
Oh man, almost forgot about tok. yeah that was a huge pain.
Back in MoP, patch 5.4. Enhancement shamans can do MAD AoE damage, nearly one shotting level 90 mobs. What we did was do an AoE pull, cast Flame Shock on one target, hit that same target with Lava Lash. Doing that caused the Flame Shock DoT to spread to all nearby enemies. Then, you hit Fire Nova. All targets with Flame Shock would have an erupting nova of fire hit all nearby targets for mad damage. So it was equivalent to casting 5+ Fire Novas at a time and one of those already did heavy damage and only had a 4 or 5 second CD. I was legit able to solo run dungeons with ease on my Enhancement shaman in MoP. The glory days of Enhancement.
Stampede and Lynx rush combo. you summon your stable they deal 175% increased damage all pets get affected by bestial Wrath and the talent lynx rush would send ALL of your pets into a jumping Frenzy of death dealing 200% increased damage 9 times it was so powerful you could kill a fully armoured DK in pvp gear whilst only using a weapon.a ll the abilities included got changed almost instantly
I remember when "Lunar shower" was initally added inbetween Wotlk and Cata (patch 4.0.1 i think) for boomkins it was ridiculous in BG's (especially in AV). The tooltip said something about spamming moonfire + moving would give increased initial damage that would stack pretty high to about the same damage as starfirecasts and the manacost would at max stack be reduced to 90% less manacost. I haven't found it on any websites since all of them referr to the version of Lunar shower that also had added in sunfire (meaning: in Cataclysm).The dmg done by boomkins was often 2-3x higher then other classes in BG's. Therefor the top spot was always (either me) or some other boomkins only spamming moonfire and starfall. It only worked the OP way for some weeks until nerfed. For a PvE-andy as myself it was glorius PvP-days playing pvp without thinking and still topping the charts.
Nice
Have you done a video for abilities that never made it to Release? I'm curious because there's an old Legion pvp talent for Protection Paladin that never even made it to Beta(?) due its power:
Charge of the Crusader PvP Talent
Requires Paladin (Protection)
Hammer of the Righteous now has a 10 yard range. If outside of melee range, you charge the target.
symbiosis was 100% overpowered. I loved that spell so much and I never even played a druid. We got the kill on the first boss in heroic mogushan vaults because our feral druid used it on me and got dispersion while I wasnt even shadow spec. She was able to soak all the things on the ground (I forget how that fight actually worked been years) and we killed the boss after I made the suggestion.
We tried having me go dps and soaking them using my dispersion, but we needed me to go heals to deal with the damage. We were trying to figure out a way to get another soaker and I came up with that idea. She even was able to use her speed boost and soak a ton of them before it wore off. Also being able to use a shamans ability to move while casting was op while healing as a druid.
What about the hunter ability that reset your CDs for the major big abilities.
I thinks it was for only 1 or half a patch and they removed it.
It was most powerful in pvp that they make hunter due a game and kill anything in 1st 10 sec.
top 10 abilities in-game that have remained completely unchanged.
Umm cheap shot?
#1 Auto Attack
Please... It's "impuNIty", not "impuTIny". Triggers me every time.
sufferrrr lol
Remember when Icy Touch for DKs would remove hots? Or when Divine Storm had a massive radius, no hit cap AND did Holy damage? good times...
I sorely miss Cascade. Would love to see it come back one day.
Best time to be a shadow priest
I wonder how many times he's talked about wrath death knights in his videos.
They bear talking about. For one patch at least, they were the most OP class in the history of the game.
Impunity
/ɪmˈpjuːnɪti/
Noun
Exemption from punishment or freedom from the injurious consequences of an action.
"The impunity enjoyed by military officers implicated in civilian killings".
Imputiny
/ɪmˈpjuːtinɪ/
Not a noun
Not a word.
If... He had... A comrade.... I... Wonder if they would... TELL.... HIM!
You forgot the MW talent Mistwalk which lasted from 7.0 to 7.2. It was essentially a ally shadowstep with 2 charges that also healed the target. Givin that it was on monk you could see why this talent got axed.
I'm still so mad symbiosis was removed. I loved being able to ignore the lightning on Lei Shen heroic because of cloak of shadows
I love your vids and would like to watch them... but I'm not because I want to avoid all spoilers of shadow lands and you show gameplay of it
Using symbiosis on a shaman as a restodruid was broken af. Got spirit walkers grace, which allowed you to cast tranquility while moving. It was amazing. I loved MoP lol
Mists of Pandaria was the best for class design. not sarcasm.
5:17 the guy in the chat who randomly got the mount, and I killed over 10k mobs for it and still don't have it :(
Hey you forgot druids had heart of the wild in mop and this made boomkins so OP in 2s pvp you could literally 2v1 because it let you double dip and all your agility and strength into intellect making your damage and healing soar I was carrying in 2 for a long time just because I could cyclone 1 guy and kill the other in about 3 or 4 seconds it also let feral druids heal like a resto for like 45 seconds ( I think that’s how long it lasted)
This video make it seem like PvP was complete trash in mists when in fact it was one of the better times for PvP in WoW history. Yes there were some OP abilites that blizzard tryed to implement but they either nerfed them or removed them. The final patch of MoP was actually one of the most competitive and exciting PvP times in WoW. Also what you call clutter of abilities is what made it great. I mean WoD is there as proof. Yes WoD lacked content, but the biggest reason why most people stopped playing WoD even on start before we could actually see how there was no content was exactly because of PvP. Removing abilities and making classes simple really killed PvP. Just watch any youtube videos of PvP players from start of WoD. None of them were happy about PvP change. So yea....
Pvp in mists was dogshit take your rose tinted goggles off. You spent more time getting CC’d than actually playing the game.
We did The Undying achievement in wrath and our dk tank died on Kel'thuzad. But it didn't count because he was a ghoul and we got the achieve. Awesome.
Nice
I miss raise ghoul so much. It was awesome to have something unique that let players change up their play style for a few seconds. Now we just have a generic battle res.
And CORPSE EXPLOSION!!!!! Best ability the game has ever made. Removed in Cata :(
I had that prismatic crystal trinket combo. IT WAS BROKEN
Still miss my Mistwalk ability. It was fun zooming around between allies.
Why MoP pvp was the best, say you wanna try out a new class:
playing warrior now: stuck in roots pressing 1 button
playing warrior in mop: double charge, intervene, banners, stormbolt and shockwave, shield wall, 3 stances, disarm
and back then you could play multiple classes in pvp because gearing wasn't so hard.
"hunters and mages didn't like using them" ??? what is the source of this, every hunter in my guild loved playing hunter because of aspect of the fox being so OP
Yeah I'm not sure what he's talking about, I've played BM since MOP and I never complained about AotF, nor do I remember anyone else. Though I guess it's not entirely baseless, since we could already move while casting, so we didn't really see any of the benefits from using it.
OMG, I remember Shadow of Death! I've been playing DK since Wrath. Those were different days.
....uhm so can we conclude that pretty much MoP was a fckup ;) jk but still
‘Overpowered early-LK DK’ *laughs in Mut-Prep rogue*
What about the Glyph that gave Warriors the ability tu interupt with heroic throw. Giving them two interupts. Ofc this was in MoP. God i loved that expansion
That was a talent in wotlk and to be fair it wasn’t that bad
Wow need to get with the program and allow a lot more movement in spellcasting again.
I wanted to explain how wrong you are but then I noticed holo in your profile picture and now I'm off to re watch both seasons again for the 55th time. have a nice day
Best WoW youtuber. Ngl
Vanilla and early TBC, windfury could proc off itself, was especially OP in early TBC when enhancement shaman could run windfury on both weapons while dual wielding. Also from early TBC, full damage lightning overload and 3.0 sec base cast lightning bolt. Did I mention that Ele and Enhancement shaman were REALLY prone to ripping aggro in TBC haha.
I remember casting aspect of the fox, ppl would rage if I forgot it lol
You forgot Freezing Arrow from Marksman PvP talent. It was added in legion but quickly removed in 7.1.5. This was the only time the spec shined in PvP till today =\
MoP was the expansion of crazy CC while Legion/BfA are the expansions of crazy self-heal. Mages with a 20% HP shield ever minute and Rogues with a 30% HP heal every 30s put hybrid classes to shame.
I remember getting the 10 min disease from stratholm on my DK and taking a long flight path to iron forge. Died mid route and my ghoul was riding the bird and jumped off 😂
Man, I have some serious fond memories of MoP and WoD pvp. I remember my warlock in wod was spec'd for self healing stuff, that boosted with stamina. So I basically built a warlock tank who's drain life healed 25% a tick. Loved it.