Top 10 Best Dungeons in World of Warcraft (Up to BFA Anyway)
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- Опубликовано: 26 июн 2024
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In this video will be going over the 10 Best dungeons in World of Warcraft history, up to Battle For Azeroth anyway.
-The List-
Intro: (0:00)
10- Halls of Reflection WOTLK: (0:07)
9- Scarlet Monastery Classic/MoP: (1:53)
8- Grimrail Depot WOD: (2:52)
7- The Stonecore Cata: (4:11)
6- Sunken Temple Classic: (6:45)
5- Shadow Labyrinth TBC: (8:23)
4- The Deadmines Classic/Cata: (10:04)
3- Return to Karazhan Legion: (11:30)
2- Culling of Stratholme WOTLK: (13:04)
1- BRD Classic: (15:12)
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Zul'Farrak would be on the list for me, I think it's better than Sunken Temple for big classic dungeons. It feels like a grand adventure, and doing the prison break for the first time was one of my most memorable early WoW memories.
Agreed. Zul'Farrak is my all time fav.
@@4523bgb old school scholomance wouldve made the list for me
I don't like ZF. Too much trash for too few bosses.
@@raver377 yes old school scholomance loved that place had to farm it to get enchant so ran it a lot and the lore was good to.
ZF is boring. Is just a couple open hallways and a pyramid... ST is a laberynth of stairs and hallways, full of secrets, important lore ties to hakkar, the emeral dream, lots of memorable quests, great bosses!
ZF has a escort boss... a freaking escort boss! And a boss you can't do if noone has made the mallet... and the boss isn't even realy cool... is a hydra... the only reazon it matters is because of a carrot trinket.
Only reazon besides the trinket quest, that people run ZF, is to farm the doctor's stave which admitedly is a great weapon for casters, and some people trying to get jang'traze and Zul'traze, but lets face it, those weapons are there to bait noobs, because they don't drop.
Players asking for harder dungeons than complaining that they're too hard is the most WoW thing I've ever heard.
to be fair a lot of the people who cried out for one werent the same people crying out for the other, it was just a matter of who was louder
I mean consider this, WotLK dungeons were fine at launch/ulduar but people had been farming them with ToC and ICC gear for more than a year by the time Cataclysm launched while TBC dungeons started out hard and evened out once people got higher tier gear. At that point dungeons were complete facerolls and when you've been facerolling the same dungeons over and over you might get the impression they are easy rather than you completely outgear the content. MoP was very similar and people could practically solo the launch dungeons with SoO gear and their maxed out legendary.
As someone who moved onto ff14. The dungeons were not harder, just full of lazy, shitty gimmicks
, then*
@@arforafro5523 I am not sure what your point is. Surely the people wanting harder dungeons wanted the TBC situation and the ones wanting easier dungeons wanted the Wotlk dungeons. You outgeared the wotlk dungeons (argueably even before you had heroic dungeon gear) much sooner than you did the TBC ones - it is not a perception issue, that was simply how it actually was numbers-wise.
"Ordinarily I wouldn’t ask you to assault a fortified moving train - ah, no, that’s not true. This is exactly the sort of thing I’m going to need from you. All the time.
"
-Archmage Khadgar
Vanilla Strathholme. The storyline. Characters, and lore alone are amazing. Not to mention the visuals of outside the city let alone inside.
Getting the Deathcharger was like winning the lottery
@@LoudAlive36 i got the mount right before BFA.
poor timmy
BRD will always hold a very special place in my heart. It's like the old school AV of dungeons. I honestly don't remember ever doing the dungeon and actually doing everything. Every run was different with who had what keys, who knew what tricks (lava swim), ect. Completely understand why they split it up but I'll never forget the 2 hour runs and people never knowing exactly what the hell was going on.
I lost count how many times I did Jailbreak in this dungeon. So many fond memories.
I remember doing the entire instance only once. It took us around 6-7 hours and like 12 different party members. Sooo many wipes and so much running, but it still is one of my fondest memories
@@exeterra4825 I feel like this is when old school and new school married the best
Remember the Attunement to get to molten core and in order to reach molten core you had to crawl basically all the way through BRD just to get to the raid. (Unless you had a lock of course.)
BRD, LBRS and UBRS are some of my best memories of vanilla wow, they really felt like a DnD Dungeon Crawl game
BRD was really a dungeon straight out of a D&D campaign, it was the best in WoW, in my opinion.
First tine through yes. Repeated runs not so much.
@@ReikaLady Depends, when you know how to skip most of it, it isn't as long
@@crysosisback7115 I knew the skips, it was still too damn long. I was the one who ended up running people for their MC attunement and their Ony questline.
@@ReikaLady lava jump attune runs aren't so bad. I can get through them in about half an hour
@@tedstudt8550 I did it for hours with my first raiding guild in Vanilla. It's what led to me ragequiting because I was getting harrassed by people who showed up late for their runs and the officers did nothing about it.
Forgot to mention that heroic Purge of Strat also had a baller shield , the Royal crest of Lordaeron
Not to mention the fact that it looked badass
@Johnny Guillotine the only shield better than that one is the one from naxx25, the one that grobbulus drops in 10 is =/= there isnt much diff.
Still part of my Paladin transmog to this day. I have my original in void storage.
Best xmog in the game.
Shadowfang Keep is very memorable to me
Agreed 👌
Same, running from ironforge to sfk is oddly a good memory to me in wow
It was a big step up from WC
Im surprised Maraudon didnt make it into the list. I like how Maraudon starts as a ghost and demon infested cave but as you crawl your way in it starts to become a beautiful hidden garden among the mountains with sunlight coming in from above and waterfalls really giving it that feel of progressing your way into the mega-dungeon.
Nobody enjoyed running Maraudon. Everyone has always wanted to do skips
I hated Mara
Your inclusion of Sunken Temple and DeadMines reminded me of Scholomance. I loved scholomance and the quest chain that gave you this slow methodical exposition of its lore from the perspective of those trapped within its halls with the super unique reward of the ghost seeing trinket. It made me super nostalgic for the old dungeon and it seems largely forgotten in modern wow, and the slog of levelling in classic has killed my drive to do it.
Id love to see discussion of dungeon changes or best quests that are no longer availabe
Scholomance, Dire Maul (North) and UBRS are my favorite classic ones. I loved doing Scholo class runs (when you could still enter Scholo with 10 opposed to 5 players) and Tribute runs =)
Utgaarde Pinnacle was such a nice dungeon. It had everything: undead, lots of treasure, giant taxidermized beasts, a mount to farm and nice music
I love that DG one of my favourite DG of all time , the only time I got a mount drop on my first time
and one of the worst mechanics with the Abominations where they spread a disease that not all healers where able to cleanse through certain times of WoWs development after WotLK xD God it was so annoying getting the dungeon sometimes :P It always took blizz a few weeks if not months to realize they made one healer unable to get rid of diseases at some point in time.
And dragons
as a tank back in BC I still remember the pulls for shadow labs, 1 bad pull could wipe the group quickly
The technical side of Grimrail Depot is just really impressive on how they make it appear like the train is moving.
Do people actually love running it though? I haven't looked back on it with much affection.
Man, Maraudon never gets any love in lists like this xD
To this day, I still love Pit of Saron. Even though not a lot of people know how to tank it, it's still a fun dungeon.
I swear, after it was released, every other dungeon I ran was PoS. I think it was all the shaman and paladins going for that healer shield. Half the time it was just me and the healer two-manning the piggyback boss
Pit of Saron was good. In fact all 3 of the dungeons released that patch were really good.
Farming Emblems to the limit😁😁
@@cracksinatra1049 this dude gets it loool. great times!
@@BrushfireMocha did yall realm just killed Ick and Forgemaster for higher efficiency? The infamous 4 min runs/ 10 times/hour?
the culling mount wasn't given to everyone and it wasn't an issue of order. there was a timer that started at whenever you start the RP at the beginning of the dungeon. you had to kill the boss towards the end of the dungeon before the timer and he dropped 1 mount that everyone rolled on and that's why people would run it multiple times. it was sort of like the first m+ before m+ was even a thought
There were technically speed runs in BC which gave rewards
Yeah, I never did get that mount.
Never forget Blackheart the Inciter MCing me and making me cast Teleport: Moonglade, fun times
Lmao
The moment you showed HoR I got flashbacks to wotlk when everyone would mass leave that dungeon. It's a cool one but oh boy it got lumped in with the Occulus.
I had more successful pugs with HoR than Oculus.
Halls of Reflection Has one good thing when you wipe ad the end sylvanas die for good
Fuck Occulus
Hate that place
Everyone needs to output AT LEAST 6K FUCKING DPS(YES IM A TANK AND I GET MAD WHEN I WIPE BCS OF LACK OF DPS)
HoR was trash, can't believe it's on the list smh.
I really liked Maraudon and i am kind of suprised it didn't make the list. I like how it had that unique ambinet of hidden oase.
Kinda late but I agree, when I first saw earth song falls I fell in love with the view
That one's my personal favorite!
Mauradon is one of my favorites. It's definitely a big place and so much looks the same but something about it......I just love it.
Magister terrace!!! Is my second favorite dungeon, court of stars number 3.
. 100% BRD is number one, guess adding lbrs/ubrs would be repetitive.
Vanilla strat over culling
Grim batol over stonecore
Sunken temple is really good but hate it. Much rather have Dire maul.
Deadmines doesn't make my list.
Halls of valor.
When you said Stonecore I IMMEDIATELY got PTSD of the whole "FEEL THE STRENGTH OF THE EARTH"
Seeing this list really did make me feel nostalgic of the first time I entered all these dungeons - great list!
Break yourself upon my body
@@lryuuzakimisamisa pls no
lryuuzakimisamisa lmao I haven’t heard that in years
@@josuf_5812 You dont do timewalking? You hear that all the damm time during cata timewalking.
In timewalking I was able to down that boss pretty much solo on my ele shaman as the rest of the group kept dying. Good times. Lava burst insta-casts and ghostwolf to kite him back and forth. I died to him many times in Cata. Revenge is best served ice-shock cold.
Stonecore gave me the flashbacks of the cataclysm dungeons and the first times running them heroic with the guild and me becoming spear bait ice blocker to get to the mindbender boss in throne of tides
Grim batol was also pretty memorable and I'd probably maybe slice it in on my own personal top 10, since it had the fun ol dragon hijacking and throngus going "ohohohooo dis gonna hurt"
Cata dungeons were something else
Fuck those complainers who don’t like challenges and just want to cakewalk everything.
Cata dungeons, especially heroics, were good because people had to dust off long unused CC abilities. Hell I remember teaching people in pug groups what CC abilities their class _had_ and putting them to use, such as shamans being able to shackle elementals, or druids to use roots or sleep.
I stopped tanking in Cata from abuse from bad dps : ( Made sure I knew mechanics, communicated, etc= nope. Would have peeps pull while we were still killing a mob pack, die to personal responsibility mechanics etc.
@@StaffordMagnus This. I'm sucker for Legion dungeon design, from lore to whatnot, but soon enough nearly everything in Legion became a good ol' no-brain Dps check. I remember Legion bosses having wipe potential mechanics, but Cata dungeons had broader distribution of strong and interesting trash mechanics.
It'd be great if it was somehow possible to re-design Cataclysm with Mythic+ feature, might give WoW another go.
Others have probably mentioned this, but #9, Scarlet Monastery, is actually the Cathedral wing (cath) of the Scarlet Monastery, as all four wings were part of the "Scarlet Monastery." The others are, of course, the Graveyard (gy), the Library (lib), and the Armory (arms).
Classic Dire Maul North tribute run was my favorite. Had to make sure you had someone who could unlock a door, had to make a couple items so you could evade all the named mobs. Got to the final boss and all the loot would be in final chest, which had some of the best pre-raid pieces in the game.
Im 100% convinced he cant fit gunther arcanus or lillian voss in this
Edit: wow he actually didnt
I havent watched the video, but I'm sure Gunther is in this list.
It's amazing no Gunther OR Lillian.
Lilian IS in Scarlet Monastery, so I guess he did slip her in.
He didn't name her specifically and he talked about the original. :)
Number 1 Gunther Arcanus 2: electric boogaloo - the movie the game now staring Lillian Voss as Lillian Voss
This video is literally the first time I've ever seen someone like the old Sunken Temple. I was so glad Blizz fixed it in Cataclysm.
He included sunken temple but not the iconic deadmines from classic wow
What an idiot
Bring back large dungeons!! BRD was so epic. I like shorter ones too but something about the huge ones felt so epic. I wish Blizz would include a mix of large and small ones in each expansion :/
Sunk temple was the reason i first looked up any thing about wow on line back in the day some one had said there was a super secret boss you could summon but had to touch the statues in a certain order. I was like how the fudge would any one know that ? Lol Funny thing is i still have the folder i wrote this down in in my desk and was able to use it when we did classic sunk temple :)
My fave dungeons would be Pit of Saron , Trial of the Champion , Magisters Terace , Well of Eternity and Zul Farrak
My favorite is probably Stratholme from vanilla. I loved its structure how it's big, but can be done in 2 parts (Scarlet side, undead side), both halves had very memorable settings and bosses, and also the first speed run challenge which I was very pround to have done. Also, aesthetically it's amazing. It had linear parts (in the scarlet building), a non-linear open place full of patrol that was challenging to get good pulls at, some wave-based stuff before Baron Rivendare, and he was a pretty tough boss in a time when most of them were simple tank and spanks.
Also like:
- Magister's Terrace (TBC)
- Grim Batol and Zul'Gurub (Cata)
- Darkheart Thicket and Eye of Azshara (Legion)
- Freehold and Shrine of the Storm (BFA)
Court of Stars for me is probably my favorite ever. Loved all the little interactions with professions, and the bosses were fun but not overly punishing unless on high Tyrannical.
I'd be tempted to say that every Cata dungeon is my favorite. That expansion just had amazing dungeons with awesome boss mechanics. Halls of Origination and the ZA remakes being potentially my very favorite. Nothing will top the epicness of fighting Raj in Halls of Origination when he's burning you with the power of the sun.
The best thing about Cata dungeons was how well on-point they were with their difficulty. The normal ones were easy and could be done by everyone, but the heroic ones were hard, but not impossible. I remember so many of them as fun and exciting, even tho or maybe BECAUSE we died so often because of avoidable mistakes. Trash had to be CCed and boss mechanics had to be executed well. Some of them were a bit unfair tho, like in Grim'Batol or how that was called, when the Ettin-boss in the smithy used the impale thing on the healer you'd sometimes just wipe. Or the final boss in ZG where the damage was so high that even a single missed chain meant that your healer would probably go oom.
@@Gegi1992 and people didn't leave after one wipe
How is Dire Maul not on here? So much lore and important things to do.. plus doing the tribute run was glorious
Just a correction: The mount from Culling of Stratholme.... Originaly, you'd get ONE, and you had to roll for it. I had to re-run the place several times. One time, there was a "friend" in the party who rolled NEED on it even tho he didn't had flying, and he won! And then he tried to sell it to us... And that's how he ended up being never invited again to run with us.
and you had to make it through all the scourge waves and to that boss within 25 minutes. I was a resto shaman and remember that last gauntlet filled with scourge after fighting the infinite dragons in the inn. Good times good times
also i think that only the heroic dungeon version dropped the mount. which at the time was no small feat to complete in the time limit.
the masses only started getting the bronze dragon mounts later in the expansion, when they were vastly over geared for that dungeon.
@@pivkemrzli2297 Correct. Is the heroic version the one that drops the mount and you gotta make it in time before the Infinite Corrupter kills the drake :)
@jose juan andrade Either I was in your run or it was a common tactic cause I had the exact same thing happen to me, lol
Gotta agree that halls of reflection was incredible. My main reason for loving it is because it gave normal, dungeon only players a real taste of fear from the final boss of the xpac. I’m no raider, and I know dungeons are easy, but give me a taste of what I’m fighting against even if I don’t kill the final boss because I don’t have time for a dedicated raid schedule. Loved it for this reason
I still hate it that Artha...xcuse me.. The Lich King was a boss. I always wanted Blizzard to make The Scourge into a faction. Like how in Lotro you have the "evil" faction. I would've loved to level a Death Knight or Necro under the command of TLK and kill "goodies". I understand why they didn't though.. With all expansions planned that idea would die off real quick. How you have Legion invasions in Legion it would be cool to have Scourge invasions though. But well.... Bolvar came along and killed all the fun =(
Could we please get a video on the top 10 best/coolest boss rooms? The aesthetic of a boss room really sets the mood for the encounter and some are far greater and more memorable than others.
Some of my favs:
Celestial Planetarium - Algalon the Observer.
The Antechamber of Ulduar
- Assembly of Iron.
Sulfuron Keep - Ragnaros.
The Frozen Throne
- The Lich King.
The Celestial Watch - Netherspite.
The Maelstrom - Madness of Deathwing.
Forge of the Endless - Will of the Emperor.
Forge of the Endless: Engine of Nalak'sha - Elegon.
Temple Summit - Illidan Stormrage.
Frostwyrm Lair
- Sapphiron.
Plenty of sweet boss rooms in both dungeons and raids over the years.
Really love how you just jump into it, no BS, begging or 5 hour promotion speeches, just straight into it and quality content, thanks!
Oh no, god forbid people trying to make a living. What a terrible and awful thing to do.
@@sarkaztik3228 God forbid! People try and make a living creating hollow content, better yet why don’t we just offer them our own money and cut the hollow content? Just donate to them for doing nothing, that will inspire the lazy people for sure!
Running Dungeons the 1st few weeks of Cata was the most fun I had grinding dungeons until Mythic + in Legion. We put together a grp and did all the achievements in the 1st week.
Just realized, you have never done a top 10 wow boss speeches. Seems like a good one for a future video!
Kael says hi
Dire Maul was kind of the first Mega Dungeon! Doing the whole thing in one run during Vanilla was a lot of fun! I’m surprised Court of Stars didn’t make the list, it really stands out to me as one of the best Blizzard has done.
Dire Maul... you mean the dungeon introduced in patch what... 1.10? How can Dire Maul, a dungeon that is split into sections much like SM, with 1 section less btw (DM has 3 sections, SM has 4) be THE FIRST mega dungeon, specialy since Black Rock FuckingDeeps existed since day 1? And BRFD has a raid entrance.
AAAAAAAAAAAND if you gonna say "DM is all connected" Only DM west and north can be accessed one tru the other. East has no way to jump into the others directly.
Even Maraudon, for example, happened 1st, and that dungeon is so freaking HUGE, has 2 entrances, 3 sections, then a 3rd entrance so you can skip the 1st sections and go straight to Princess and the other bosses..
I'm sorry but Dire Maul, as awesome as it is, is FAR from being a mega dungeon... Even if you put it all togheter, is not even close to BRD or Maraudon. Hell i'd conseider Sunken Temple a Mega Dungeon before Dire Maul.
@@josejuanandrade4439 What you personally consider a mega dungeon doesn't matter to anyone but yourself, though?
@@sarkaztik3228 So Violet Hold can be considered a Mega Dungeon just because MD is a concept that only matters to each one individualy?
Most accepted interpretation of what a Mega Dungeon is, is a long dungeon with many wings inside the same instance and a number of bosses closer to what you'd see in a raid (9 to 12)
NOW, Dire Maul and Scarlet Monastery have an actual classification, and is NOT Mega Dungeons... They are clasified as Dungeon Hubs. A place that contain several normal or small sized dungeon. Other examples ar Tempest Keep and Auchindon TBC.
Maraudon is a 3 winged dungeon, they all in the same instance and perfecly connected so u can just walk tru all 3 without leaving the dungeon and has 8 bosses. BRD, well, do i need to even explain that one?
Dire Maul has 3 dungeons, 2 are interconected and you can travel to the other if you have the key. East tho, is not connected. IF the wings were connected and you could complete the whole thing and kill all 15 bosses from the 3 wings connected, it would totaly be a mega dungeon, but is not.. is a Dungeon Hub, just like Scarlet Monastery.
jose juan andrade Sounds like the neckbeard is strong in you... Vanilla Dire Maul had 9 bosses in two instances, by your own definition: Mega Dungeon. You can argue semantics all you want, but Blizzard have been doing long, sprawling, multi-boss dungeons for years. Mega Dungeon is a new buzzword for things that are longer than the typical model used since early Cathedral runs became the norm.
You can disagree with someone but do it politely and make sure you’re not contradicting yourself the entire time. Kay?
@@phaton89 Fine, we can identify more aspects from the dungeons that can be considered MDs and see if Dire Maul fulfill them?
Kara, BRD, Maraudon, have all an identifiable Main boss, regardless the wings, in the case of Kara you have Vizadum, a very challenging (for the time and even now because of how damn easy is to screw that fight) multi-phase fight, there's no doubt he is the final dungeon boss. Mechagon has King Mechagon, same qualites, multi-phase, challenging in mythic when it came out. BRD has the Emperor, Mara has Theradrass.
Dire Maul has 3 bosses that are on the same level, so no very identifable main boss, because is not a MD... is Dungeon Hub. Please get that right. Just cuz yo "feelings" dosent mean we can clasify DM as a megadungeon. They are great dungeons, just not a MD. BTW the 3 bosses i mentioned are Tholtedrin, Immoltar and King Gordok.
Also, Dire Maul North "bosses" are more like "mini-bosses" and matter of a fact, you SKIP them all because the real boss and goal of that dungeon is the tribute run. If you ask most people, the only boss in DMn is King Gordok, because you dont wanna kill any other boss :)
Cata had great dungeons, i remember struggling so much at the start and still enjoying them
yea cata rework of deadmines was amazing, and having a miniraid dungeon like halls of origination was also really good, I farmed a lot that dung for trinkets
Just a little correction, blizzard stated they expected the leveling dungeons only be done ones. The endgame dungeon were designed to be run multiple times. This is the reason why dungeon like stratholm or brd have so many different themes and routes.
Cataclysm had wonderful dungeons. I really liked all of them.
The experience of running Deadmines back in 2008 when I started playing WoW is forever imprinted into my mind. So strong atmosphere and the community. Seeing all these people gathering around the busy dungeon entrance. Nostalgia overload.
Horde here so for me it was Wailing Caverns, loved that dungeon. I mean just getting into WC and Deadmines back then was a test of your group... once you finally got together, lol.
thanks to you and arkest for bringing all those good old memories back!
My personal all favourite dungeon is court of stars from legion. I loves the different buffs you could get depending on your class setups, and it was cool to infiltratör the enemy
Magisters' Terrace is my favorite by far!
I was happy to see Shadow Labyrinth on here. I don’t know why I remember that one so fondly but I do.
Neltharion's Lair was one of my favs as of recent, legion dungeons were so good and memorable
even tho BFA is kinda whatever overall, i really enjoyed all the dungeons. freehold and king’s rest are some of my favorite ever
GaeFootballClub dazar is just an all around fun and good boss
Siege of boralus is great too (leaving m+ out of the equation)
You liked kings rest? I hated it, especially on tyrannical
@@Ehmbar because its hard? Yeah I do agree that some of the things in KR is hard and sometimes rather random (the trash especially). But i still think most of the mechanics are super fun and and the dungeon looks amazing and feels amazing.
Waycrest Manor tho, love the aesthetic and rly ties the Drustvar storyline
The title for this video should be "Most memorable dungeons" not best.
I mean this list has Halls of Reflection but not Operation mechagon, thats just weird if the dungeon is judged on it's quality.
He said before bfa..
I hardly know anything about DnD, but I'm subbing anyway Hiru! That and Duel Logs are great.
Hiru, love you content man, keep it up!
2:22 Do you mean Cathedral? All of them are part of the Scarlet Monastery.
I assume so
i looked for this
Presume they were known differently on US servers?
Its funny actually, ive never had as many leavers in Dungeon queue as ive had for the Culling of Stratholme. It takes absurdly too long now
Was doing it the other day and the initial role play alone takes as long as doing another dungeon.
I remember My first dungeon run like it was yesterday. It was dec 2004, i was minding My own business on My Tauren shaman in silverpine forest, then i got a whisper from this undead priest named farraj "hello, You down for a SFK run? We could use an off tank and off heals" i said: what is SFK?
Farraj: shadowfang keep. It's a dungeon.
After of a bit chatting, he explained to me how we were going to do pulls, when to use My taunt totems and such. After 3 hours we got to the final BOSS and we killed it. It was mindblowing, we kept playing together until legion non stop... Havent seen him since. I just hope we can get together one day to run our last dungeon together.
really nice to see recordings from Classic
The culling of Statholme mount did not drop for everyone. It did if you soloed it, and it might have in later patches, but it was originally awarded to only 1 person.
I miss the Dungeons from Cata so much. I remember fondly the early days of heroics and the sense of danger they had.
loved this complete list. great vid 👌.
Every single video of yours is awesome.
Stormstout Brewery was always one of my favorites. Great setting, hilariously hectic mechanics, and to boot, a neat little search and find achievement that gives you a Hopling pet. I remember playing it on heroic during MoP and dying at least once each time because I couldn't stop laughing.
sounds like somebody was ooked in the dooker...
Stormstout challenge mode gold was something else.
Stormstout Brewery is brilliant.
And just a pinch of... oops! Peppers! More peppers! 🤣🤣🤣🤣
Somebodys ooker got dooked
Did anyone here really like the Everbloom dung!! So nice!
I did, definitely one of the more different and interesting dungeons in WoD.
I always liked to do the shortcut in challenge mode and still cutting it close to the timer. The mage trash was annoying if not handled properly as was the (optional) spider boss
Great video. Good list. its hard to do a top 10 like this but I think you got it pretty well right.
Hiru and a D&D channel is like my ideal combo man!
My favorite dungeon ever was definitely Vault of the Wardens (Legion)
Great when you're leveling
i really liked culling on playthrough 1 for the story... hated it on every other playthrough. its SO much waiting around and clearing trash. just gets boring.
yeah I agree, if it were up to me i wouldve replaced it with ZF or even Vault of the Wardens
You do a great job with your videos my dude
A very good list for sure !
Blackrock Depths was absolutely legendary. And still is the best 5 man in all of WoW’s history.
no one liked the culling of strat after the first time
true! first time was great, after that is was shit :D
Hated it after the first lmao
It was so good the first time. I still enjoy doing it now while leveling.
Came here to say this. I hate it now when I'm leveling alts
You hush your wrong face.
Scholo, mechagon, halls of lightning, magisters terrace and upper kara come to mind for me
Currently playing through classic for the first time, as my first time ever playing WoW. Deadmines is my next goal and im so excited.
I find shado pan monastery to be one of my favorites setting wise. Other than that, its a ver,y good list
Halls of reflection reminds me of dungeon fillers, which were Wotlk and Legion asassults on Violet hold. Man i hated both of them because it was almost afk kill 20 adds spawning one after another, easy boss then repeat 3 times and fight medium/hard boss.
Also Opening the Dark Portal (The Black Morass) was one of boring ones because of waiting time and 18 small waves of mobs.
Fantastic list!
All great runs. So hard to pick just 10 I bet. Thanks!
I remember almost peeing my pants doing Halls for the first time when I was 4. It will always have a special place in my heart
I think the comments section pretty well illustrates how wide the views on this sorta topic are...but... No magisters Terrace? Damn sir. Dungeon had everything, truly. Gear useful for bleeding edge raiders, difficult on both settings, great visuals, fun and interesting boss mechanics, an obtainable mount AND pet. Then it goes above and beyond. On that deadmines scale of dungeon length, it was momma bears porridge, just right. Then to top it all off....it has possibly the best boss speech of all time.
Drown in my own blood...HELL YA KAEL...HELL YA IMMA DROWN IN MY OWN BLOOD!!!!! Did I mention an iconic boss? Yep it has an iconic boss too.
Little dissappointed in Culling over legit stratholme. Very few dungeons pull off having a super cool setting with a difficulty that feels calibrated with it, stratholme rocked it.
Agreeeed
LOL, BRD. The tavern brawl. Looking for torches from those mobs before the last boss. such fond memories.
thank you arkest! it was actually a interesting video idea
Scarlet Mon... i assume you meant cathedral? cuz they are all called Scarlet Mon. ie: GY, Lib, Armory, Cath.... you just said SM
He's talking about all 4 of them....as a whole
@@lerchomat At one point I presumed he was trying to say that of the four, people liked doing Cathedral the most, but he flubbed and said Monastery again instead of Cathedral.
@@Leopoldshark yeah thats true but i get his point its a great dungeon overall but i prefer cathedral like most people i guess
Great list. My personal list would have included Waycrest Manor. I absolutely love that dungeon.
ooh, wow! you're right!
I didn't know you have a channel for WoW... I guess the never ending joy of top 10 will never stop
Solid list. Love most of these dungeons. Especially BRD.
In Culling of Stratholme the boss that dropped that mount was at the end of the whole dungeon, and was on a timer; you would have to clear the whole dungeon (sans actual last boss) quickly in order to even engage him. That's probably the only dungeon with an optional speed-running mode with a unique reward that was implemented.
zul´aman had a timed mode too, that rewarded a mount.
@@Psi-Storm Zul'Aman was a raid though. This was the first time they did it to a 5 man dungeon.
@@TixFrix He said CoT4 was the only one, but the cata? ZA dungeon and Legion Kara revamp had timed runs too. Since CoT4 was also heavily based on Stratholme, they aren't that different.
Giving me flashbacks to start of Cata where it was impossible to do any dungeons outside of my guild due to how hard the mechanics were & having to go into our voice chat programs to talk 'raid tactics' while doing them >.
I remember hitting 85 on my Hpal In leveling greens and almost every boss fight In the cata dungeons felt like a mythic raid encounter in terms of healing. Cata dungeons were great
Man I loved so much the ost in Halls of Reflection, especially the part where you confront Arthas.
I don’t even play wow, but I still love to watch your videos. Keep up the great work!
Man, Cata was truly the golden age of fun and hard 5 man heroics
I really miss Cataclysm's dungeons. They were SO fun, and though you got some shitty groups, when you got good groups who understood mechanics and worked together, it was so fun. Easier than organising a raid but still that raid feeling. Miss it a lot. The new dungeons clearly built around mythic+ are shit, imo. It's all about trash pulls.
A hiru video just before my lanchtime... Today was a good day
Regarding Culling of Strathholm; another cool part is that it was loaded with easter eggs if you delayed in triggering events. Shops, npcs to talk to. It really added to it.
yeah, when you started with HoR, my first thought was, Really?? The only one more reviled than HoR was Occulus. People hated HoR then, in addition to just huddling in the corner people struggled with kill priority on that trash a lot, and it was tuned the highest of any of the dungeon finder dungeons, which, since that feature was added mid expansion, basically everything else was rofl stompy by then. People weren't spamming DF for gear, they were doing it for marks of valor or just the one daily for marks of frost for vendor gear, and seldom did people wanna do a harder dungeon to get that currency. The more things change, the more they stay the same.
OOF, yeah, original Ozzy was SUCH a time. I liked doing it at the time, but I was in the minority of folks that enjoyed difficult dungeons with randoms.
Man, I loved BRD and BRS, I got super good at navigating both of those and was always delighted when I could convince people to do the full clear with me, esp before they separated out some main objectives for a shorter experience.
To be fair, you can't blame bad players/parties for the hate that HoR got. It was fine with a good group, and terrible with a bad one.
Lilian is in Scarlet Monastery, so she is in the video.
I love the idea of one time huge exploratory dungeons. Getting quest items in there, completing quests outside that open up secret paths, shortcuts and new areas. Having areas with NPCs and other fun little interactions could make them feel so much more immersive than regular dungeons get to be.
DUDE. I didn’t even realize you had a WoW channel. I accidentally came across this, and your voice and preparation style are absolutely iconic. I love your Yugioh and D&D channels, so you’ve earned another sub here, my guy.
A "top 10 BFA instances" would be a fun video to look back at this xpac with. Doing it with both raids and dungeons to reach a top 10.
Are there even 10 different dungeons in bfa? I never played this xpac so im just curious
@@lerchomat 10 dungeons and 1 mega dungeon
@@lerchomat 10 dungeons and Mechagon mega dung split in 2 making it 12 dungeons for m+
Kinda surprised no mention of magister's terrace 😳
this list was merely a set back...
Most hated dungeon of all time, lol
It's been 2 years, and we're getting another Megadungeon finally!!! YAAAYYYYYYYY
this was awesome