Zul'Farrak would be on the list for me, I think it's better than Sunken Temple for big classic dungeons. It feels like a grand adventure, and doing the prison break for the first time was one of my most memorable early WoW memories.
ZF is boring. Is just a couple open hallways and a pyramid... ST is a laberynth of stairs and hallways, full of secrets, important lore ties to hakkar, the emeral dream, lots of memorable quests, great bosses! ZF has a escort boss... a freaking escort boss! And a boss you can't do if noone has made the mallet... and the boss isn't even realy cool... is a hydra... the only reazon it matters is because of a carrot trinket. Only reazon besides the trinket quest, that people run ZF, is to farm the doctor's stave which admitedly is a great weapon for casters, and some people trying to get jang'traze and Zul'traze, but lets face it, those weapons are there to bait noobs, because they don't drop.
I mean consider this, WotLK dungeons were fine at launch/ulduar but people had been farming them with ToC and ICC gear for more than a year by the time Cataclysm launched while TBC dungeons started out hard and evened out once people got higher tier gear. At that point dungeons were complete facerolls and when you've been facerolling the same dungeons over and over you might get the impression they are easy rather than you completely outgear the content. MoP was very similar and people could practically solo the launch dungeons with SoO gear and their maxed out legendary.
@@arforafro5523 I am not sure what your point is. Surely the people wanting harder dungeons wanted the TBC situation and the ones wanting easier dungeons wanted the Wotlk dungeons. You outgeared the wotlk dungeons (argueably even before you had heroic dungeon gear) much sooner than you did the TBC ones - it is not a perception issue, that was simply how it actually was numbers-wise.
@@crysosisback7115 I knew the skips, it was still too damn long. I was the one who ended up running people for their MC attunement and their Ony questline.
@@tedstudt8550 I did it for hours with my first raiding guild in Vanilla. It's what led to me ragequiting because I was getting harrassed by people who showed up late for their runs and the officers did nothing about it.
BRD will always hold a very special place in my heart. It's like the old school AV of dungeons. I honestly don't remember ever doing the dungeon and actually doing everything. Every run was different with who had what keys, who knew what tricks (lava swim), ect. Completely understand why they split it up but I'll never forget the 2 hour runs and people never knowing exactly what the hell was going on.
I remember doing the entire instance only once. It took us around 6-7 hours and like 12 different party members. Sooo many wipes and so much running, but it still is one of my fondest memories
Remember the Attunement to get to molten core and in order to reach molten core you had to crawl basically all the way through BRD just to get to the raid. (Unless you had a lock of course.)
"Ordinarily I wouldn’t ask you to assault a fortified moving train - ah, no, that’s not true. This is exactly the sort of thing I’m going to need from you. All the time. " -Archmage Khadgar
Im surprised Maraudon didnt make it into the list. I like how Maraudon starts as a ghost and demon infested cave but as you crawl your way in it starts to become a beautiful hidden garden among the mountains with sunlight coming in from above and waterfalls really giving it that feel of progressing your way into the mega-dungeon.
and one of the worst mechanics with the Abominations where they spread a disease that not all healers where able to cleanse through certain times of WoWs development after WotLK xD God it was so annoying getting the dungeon sometimes :P It always took blizz a few weeks if not months to realize they made one healer unable to get rid of diseases at some point in time.
the culling mount wasn't given to everyone and it wasn't an issue of order. there was a timer that started at whenever you start the RP at the beginning of the dungeon. you had to kill the boss towards the end of the dungeon before the timer and he dropped 1 mount that everyone rolled on and that's why people would run it multiple times. it was sort of like the first m+ before m+ was even a thought
The moment you showed HoR I got flashbacks to wotlk when everyone would mass leave that dungeon. It's a cool one but oh boy it got lumped in with the Occulus.
Your inclusion of Sunken Temple and DeadMines reminded me of Scholomance. I loved scholomance and the quest chain that gave you this slow methodical exposition of its lore from the perspective of those trapped within its halls with the super unique reward of the ghost seeing trinket. It made me super nostalgic for the old dungeon and it seems largely forgotten in modern wow, and the slog of levelling in classic has killed my drive to do it. Id love to see discussion of dungeon changes or best quests that are no longer availabe
Scholomance, Dire Maul (North) and UBRS are my favorite classic ones. I loved doing Scholo class runs (when you could still enter Scholo with 10 opposed to 5 players) and Tribute runs =)
I swear, after it was released, every other dungeon I ran was PoS. I think it was all the shaman and paladins going for that healer shield. Half the time it was just me and the healer two-manning the piggyback boss
I'd be tempted to say that every Cata dungeon is my favorite. That expansion just had amazing dungeons with awesome boss mechanics. Halls of Origination and the ZA remakes being potentially my very favorite. Nothing will top the epicness of fighting Raj in Halls of Origination when he's burning you with the power of the sun.
The best thing about Cata dungeons was how well on-point they were with their difficulty. The normal ones were easy and could be done by everyone, but the heroic ones were hard, but not impossible. I remember so many of them as fun and exciting, even tho or maybe BECAUSE we died so often because of avoidable mistakes. Trash had to be CCed and boss mechanics had to be executed well. Some of them were a bit unfair tho, like in Grim'Batol or how that was called, when the Ettin-boss in the smithy used the impale thing on the healer you'd sometimes just wipe. Or the final boss in ZG where the damage was so high that even a single missed chain meant that your healer would probably go oom.
Gotta agree that halls of reflection was incredible. My main reason for loving it is because it gave normal, dungeon only players a real taste of fear from the final boss of the xpac. I’m no raider, and I know dungeons are easy, but give me a taste of what I’m fighting against even if I don’t kill the final boss because I don’t have time for a dedicated raid schedule. Loved it for this reason
I still hate it that Artha...xcuse me.. The Lich King was a boss. I always wanted Blizzard to make The Scourge into a faction. Like how in Lotro you have the "evil" faction. I would've loved to level a Death Knight or Necro under the command of TLK and kill "goodies". I understand why they didn't though.. With all expansions planned that idea would die off real quick. How you have Legion invasions in Legion it would be cool to have Scourge invasions though. But well.... Bolvar came along and killed all the fun =(
Magister terrace!!! Is my second favorite dungeon, court of stars number 3. . 100% BRD is number one, guess adding lbrs/ubrs would be repetitive. Vanilla strat over culling Grim batol over stonecore Sunken temple is really good but hate it. Much rather have Dire maul. Deadmines doesn't make my list. Halls of valor.
When you said Stonecore I IMMEDIATELY got PTSD of the whole "FEEL THE STRENGTH OF THE EARTH" Seeing this list really did make me feel nostalgic of the first time I entered all these dungeons - great list!
In timewalking I was able to down that boss pretty much solo on my ele shaman as the rest of the group kept dying. Good times. Lava burst insta-casts and ghostwolf to kite him back and forth. I died to him many times in Cata. Revenge is best served ice-shock cold.
@@sarkaztik3228 God forbid! People try and make a living creating hollow content, better yet why don’t we just offer them our own money and cut the hollow content? Just donate to them for doing nothing, that will inspire the lazy people for sure!
Dire Maul was kind of the first Mega Dungeon! Doing the whole thing in one run during Vanilla was a lot of fun! I’m surprised Court of Stars didn’t make the list, it really stands out to me as one of the best Blizzard has done.
Dire Maul... you mean the dungeon introduced in patch what... 1.10? How can Dire Maul, a dungeon that is split into sections much like SM, with 1 section less btw (DM has 3 sections, SM has 4) be THE FIRST mega dungeon, specialy since Black Rock FuckingDeeps existed since day 1? And BRFD has a raid entrance. AAAAAAAAAAAND if you gonna say "DM is all connected" Only DM west and north can be accessed one tru the other. East has no way to jump into the others directly. Even Maraudon, for example, happened 1st, and that dungeon is so freaking HUGE, has 2 entrances, 3 sections, then a 3rd entrance so you can skip the 1st sections and go straight to Princess and the other bosses.. I'm sorry but Dire Maul, as awesome as it is, is FAR from being a mega dungeon... Even if you put it all togheter, is not even close to BRD or Maraudon. Hell i'd conseider Sunken Temple a Mega Dungeon before Dire Maul.
@@sarkaztik3228 So Violet Hold can be considered a Mega Dungeon just because MD is a concept that only matters to each one individualy? Most accepted interpretation of what a Mega Dungeon is, is a long dungeon with many wings inside the same instance and a number of bosses closer to what you'd see in a raid (9 to 12) NOW, Dire Maul and Scarlet Monastery have an actual classification, and is NOT Mega Dungeons... They are clasified as Dungeon Hubs. A place that contain several normal or small sized dungeon. Other examples ar Tempest Keep and Auchindon TBC. Maraudon is a 3 winged dungeon, they all in the same instance and perfecly connected so u can just walk tru all 3 without leaving the dungeon and has 8 bosses. BRD, well, do i need to even explain that one? Dire Maul has 3 dungeons, 2 are interconected and you can travel to the other if you have the key. East tho, is not connected. IF the wings were connected and you could complete the whole thing and kill all 15 bosses from the 3 wings connected, it would totaly be a mega dungeon, but is not.. is a Dungeon Hub, just like Scarlet Monastery.
jose juan andrade Sounds like the neckbeard is strong in you... Vanilla Dire Maul had 9 bosses in two instances, by your own definition: Mega Dungeon. You can argue semantics all you want, but Blizzard have been doing long, sprawling, multi-boss dungeons for years. Mega Dungeon is a new buzzword for things that are longer than the typical model used since early Cathedral runs became the norm. You can disagree with someone but do it politely and make sure you’re not contradicting yourself the entire time. Kay?
@@phaton89 Fine, we can identify more aspects from the dungeons that can be considered MDs and see if Dire Maul fulfill them? Kara, BRD, Maraudon, have all an identifiable Main boss, regardless the wings, in the case of Kara you have Vizadum, a very challenging (for the time and even now because of how damn easy is to screw that fight) multi-phase fight, there's no doubt he is the final dungeon boss. Mechagon has King Mechagon, same qualites, multi-phase, challenging in mythic when it came out. BRD has the Emperor, Mara has Theradrass. Dire Maul has 3 bosses that are on the same level, so no very identifable main boss, because is not a MD... is Dungeon Hub. Please get that right. Just cuz yo "feelings" dosent mean we can clasify DM as a megadungeon. They are great dungeons, just not a MD. BTW the 3 bosses i mentioned are Tholtedrin, Immoltar and King Gordok. Also, Dire Maul North "bosses" are more like "mini-bosses" and matter of a fact, you SKIP them all because the real boss and goal of that dungeon is the tribute run. If you ask most people, the only boss in DMn is King Gordok, because you dont wanna kill any other boss :)
Bring back large dungeons!! BRD was so epic. I like shorter ones too but something about the huge ones felt so epic. I wish Blizz would include a mix of large and small ones in each expansion :/
Others have probably mentioned this, but #9, Scarlet Monastery, is actually the Cathedral wing (cath) of the Scarlet Monastery, as all four wings were part of the "Scarlet Monastery." The others are, of course, the Graveyard (gy), the Library (lib), and the Armory (arms).
Classic Dire Maul North tribute run was my favorite. Had to make sure you had someone who could unlock a door, had to make a couple items so you could evade all the named mobs. Got to the final boss and all the loot would be in final chest, which had some of the best pre-raid pieces in the game.
@@Ehmbar because its hard? Yeah I do agree that some of the things in KR is hard and sometimes rather random (the trash especially). But i still think most of the mechanics are super fun and and the dungeon looks amazing and feels amazing.
My favorite is probably Stratholme from vanilla. I loved its structure how it's big, but can be done in 2 parts (Scarlet side, undead side), both halves had very memorable settings and bosses, and also the first speed run challenge which I was very pround to have done. Also, aesthetically it's amazing. It had linear parts (in the scarlet building), a non-linear open place full of patrol that was challenging to get good pulls at, some wave-based stuff before Baron Rivendare, and he was a pretty tough boss in a time when most of them were simple tank and spanks. Also like: - Magister's Terrace (TBC) - Grim Batol and Zul'Gurub (Cata) - Darkheart Thicket and Eye of Azshara (Legion) - Freehold and Shrine of the Storm (BFA)
Stonecore gave me the flashbacks of the cataclysm dungeons and the first times running them heroic with the guild and me becoming spear bait ice blocker to get to the mindbender boss in throne of tides Grim batol was also pretty memorable and I'd probably maybe slice it in on my own personal top 10, since it had the fun ol dragon hijacking and throngus going "ohohohooo dis gonna hurt" Cata dungeons were something else
Cata dungeons, especially heroics, were good because people had to dust off long unused CC abilities. Hell I remember teaching people in pug groups what CC abilities their class _had_ and putting them to use, such as shamans being able to shackle elementals, or druids to use roots or sleep.
I stopped tanking in Cata from abuse from bad dps : ( Made sure I knew mechanics, communicated, etc= nope. Would have peeps pull while we were still killing a mob pack, die to personal responsibility mechanics etc.
@@StaffordMagnus This. I'm sucker for Legion dungeon design, from lore to whatnot, but soon enough nearly everything in Legion became a good ol' no-brain Dps check. I remember Legion bosses having wipe potential mechanics, but Cata dungeons had broader distribution of strong and interesting trash mechanics. It'd be great if it was somehow possible to re-design Cataclysm with Mythic+ feature, might give WoW another go.
Sunk temple was the reason i first looked up any thing about wow on line back in the day some one had said there was a super secret boss you could summon but had to touch the statues in a certain order. I was like how the fudge would any one know that ? Lol Funny thing is i still have the folder i wrote this down in in my desk and was able to use it when we did classic sunk temple :) My fave dungeons would be Pit of Saron , Trial of the Champion , Magisters Terace , Well of Eternity and Zul Farrak
Just a correction: The mount from Culling of Stratholme.... Originaly, you'd get ONE, and you had to roll for it. I had to re-run the place several times. One time, there was a "friend" in the party who rolled NEED on it even tho he didn't had flying, and he won! And then he tried to sell it to us... And that's how he ended up being never invited again to run with us.
and you had to make it through all the scourge waves and to that boss within 25 minutes. I was a resto shaman and remember that last gauntlet filled with scourge after fighting the infinite dragons in the inn. Good times good times
also i think that only the heroic dungeon version dropped the mount. which at the time was no small feat to complete in the time limit. the masses only started getting the bronze dragon mounts later in the expansion, when they were vastly over geared for that dungeon.
@@pivkemrzli2297 Correct. Is the heroic version the one that drops the mount and you gotta make it in time before the Infinite Corrupter kills the drake :)
Court of Stars for me is probably my favorite ever. Loved all the little interactions with professions, and the bosses were fun but not overly punishing unless on high Tyrannical.
Running Dungeons the 1st few weeks of Cata was the most fun I had grinding dungeons until Mythic + in Legion. We put together a grp and did all the achievements in the 1st week.
I remember My first dungeon run like it was yesterday. It was dec 2004, i was minding My own business on My Tauren shaman in silverpine forest, then i got a whisper from this undead priest named farraj "hello, You down for a SFK run? We could use an off tank and off heals" i said: what is SFK? Farraj: shadowfang keep. It's a dungeon. After of a bit chatting, he explained to me how we were going to do pulls, when to use My taunt totems and such. After 3 hours we got to the final BOSS and we killed it. It was mindblowing, we kept playing together until legion non stop... Havent seen him since. I just hope we can get together one day to run our last dungeon together.
The title for this video should be "Most memorable dungeons" not best. I mean this list has Halls of Reflection but not Operation mechagon, thats just weird if the dungeon is judged on it's quality.
The experience of running Deadmines back in 2008 when I started playing WoW is forever imprinted into my mind. So strong atmosphere and the community. Seeing all these people gathering around the busy dungeon entrance. Nostalgia overload.
Horde here so for me it was Wailing Caverns, loved that dungeon. I mean just getting into WC and Deadmines back then was a test of your group... once you finally got together, lol.
Could we please get a video on the top 10 best/coolest boss rooms? The aesthetic of a boss room really sets the mood for the encounter and some are far greater and more memorable than others. Some of my favs: Celestial Planetarium - Algalon the Observer. The Antechamber of Ulduar - Assembly of Iron. Sulfuron Keep - Ragnaros. The Frozen Throne - The Lich King. The Celestial Watch - Netherspite. The Maelstrom - Madness of Deathwing. Forge of the Endless - Will of the Emperor. Forge of the Endless: Engine of Nalak'sha - Elegon. Temple Summit - Illidan Stormrage. Frostwyrm Lair - Sapphiron. Plenty of sweet boss rooms in both dungeons and raids over the years.
Just a little correction, blizzard stated they expected the leveling dungeons only be done ones. The endgame dungeon were designed to be run multiple times. This is the reason why dungeon like stratholm or brd have so many different themes and routes.
yea cata rework of deadmines was amazing, and having a miniraid dungeon like halls of origination was also really good, I farmed a lot that dung for trinkets
My personal all favourite dungeon is court of stars from legion. I loves the different buffs you could get depending on your class setups, and it was cool to infiltratör the enemy
Stormstout Brewery was always one of my favorites. Great setting, hilariously hectic mechanics, and to boot, a neat little search and find achievement that gives you a Hopling pet. I remember playing it on heroic during MoP and dying at least once each time because I couldn't stop laughing.
yeah, when you started with HoR, my first thought was, Really?? The only one more reviled than HoR was Occulus. People hated HoR then, in addition to just huddling in the corner people struggled with kill priority on that trash a lot, and it was tuned the highest of any of the dungeon finder dungeons, which, since that feature was added mid expansion, basically everything else was rofl stompy by then. People weren't spamming DF for gear, they were doing it for marks of valor or just the one daily for marks of frost for vendor gear, and seldom did people wanna do a harder dungeon to get that currency. The more things change, the more they stay the same. OOF, yeah, original Ozzy was SUCH a time. I liked doing it at the time, but I was in the minority of folks that enjoyed difficult dungeons with randoms. Man, I loved BRD and BRS, I got super good at navigating both of those and was always delighted when I could convince people to do the full clear with me, esp before they separated out some main objectives for a shorter experience.
I really miss Cataclysm's dungeons. They were SO fun, and though you got some shitty groups, when you got good groups who understood mechanics and worked together, it was so fun. Easier than organising a raid but still that raid feeling. Miss it a lot. The new dungeons clearly built around mythic+ are shit, imo. It's all about trash pulls.
Regarding Culling of Strathholm; another cool part is that it was loaded with easter eggs if you delayed in triggering events. Shops, npcs to talk to. It really added to it.
The culling of Statholme mount did not drop for everyone. It did if you soloed it, and it might have in later patches, but it was originally awarded to only 1 person.
i really liked culling on playthrough 1 for the story... hated it on every other playthrough. its SO much waiting around and clearing trash. just gets boring.
Halls of reflection reminds me of dungeon fillers, which were Wotlk and Legion asassults on Violet hold. Man i hated both of them because it was almost afk kill 20 adds spawning one after another, easy boss then repeat 3 times and fight medium/hard boss. Also Opening the Dark Portal (The Black Morass) was one of boring ones because of waiting time and 18 small waves of mobs.
DUDE. I didn’t even realize you had a WoW channel. I accidentally came across this, and your voice and preparation style are absolutely iconic. I love your Yugioh and D&D channels, so you’ve earned another sub here, my guy.
Giving me flashbacks to start of Cata where it was impossible to do any dungeons outside of my guild due to how hard the mechanics were & having to go into our voice chat programs to talk 'raid tactics' while doing them >.
I remember hitting 85 on my Hpal In leveling greens and almost every boss fight In the cata dungeons felt like a mythic raid encounter in terms of healing. Cata dungeons were great
I always liked to do the shortcut in challenge mode and still cutting it close to the timer. The mage trash was annoying if not handled properly as was the (optional) spider boss
Hiru talking about BRD... At the time, I played FF11. Dungeons were exactly as he said. They were essentially a town on a map, except you weren't allowed to mount up inside. Nearer the main entrance, monsters were weaker. As you ventured further in, monsters would become much stronger. At the farthest points were "Hard Notorious Monsters" that had a respawn of 72 hours, and dropped end game gear. For the first 10 years that the game existed, there was no item level or power level - gear performed a specific function and you would swap to that piece of gear to perform that function, and then switch back. HNMs that dropped the best gear would be capped around the clock, for DAYS ON END. Many class specific quests took you to the deep part of these dungeons. It was so amazing to enter a dungeon and pass buy many low level parties trying to grind experience. You might toss a heal or a Raise, then continue with your own tasks further inside. Class specific gear performed many class specific roles, and were essential to have for your end game gear toolkit (For White Mages, making your heals stronger, making your regens more potent, making your elemental resist spells more resilient). You would be looking for a treasure coffer that could spawn in a dozen spots anywhere in the dungeon, but could only be up in one place at a time. You essentially competed against other classes of comparable level to try to find the coffer first, all the while trying not to aggro the super high monsters that would definitely kill you in two to three hits. The game world felt massive without easy access to teleports, and no instancing made the world genuinely feel lived in. Your end game gear kit came from every piece of end game content (Haste for attacking, Strength for weaponskills, Regen and movement speed for idling, cure potency for healing etc etc). Developers created new gear for new content based on what was missing in the game to make the toolkit more perfect, or provided alternative means to acquiring gear that drops from the previously mentioned HNMs. What this basically meant was that gear was never replaced. Basic end game gear was crafted, could be made/bought, used, and then could be sold again when you got something from your end game activities. It might take a long time to replace that gear too, but it made gearing relatively painless all the way to end game. There were a lot of problems with the game, of course. For one, getting into an experience grinding party was a monumental time commitment. There is no auto grouping, DPS took forever to find a party, finding a tank took forever, then you would have to all travel out to the camp in the world, pray it was OPEN! And then hope that your group is competent, and also plans to stay a while. It was an all day thing, and you could walk away with a full level, or you could walk away a level lower, depending on how well the party did. You truly got to know the people you played with, you knew both the famous and infamous people on your server, and you always felt like you were working towards making your character better for good... and not just until the next raid tier. The game still exists today, but it's in maintenance mode with only 1 populated server for both the English and Japanese communities. The level cap was raised long ago, gear now has an item level, and parties can be built through recruiting NPC characters to take on the role of tank, healer, or DPS. If you were to play the game today, you would basically be playing by yourself, in a party with 5 computer controlled NPCs. All of the previously populated exping camps are vacant, any zone in the world has around 5 books to instantly teleport to, and every zone, including main cities, are vacant except for the NPCs that existed since day 1. I remember there's a quest in Lower Jeuno that you can accept before 18:00, in which you can walk through the city turning on all of the gas-lit lamps, and you're rewarded a paltry sum of money. If nobody accepts the quest, then an NPC appears at 18:00, who walks through the city instead, tasked with turning on all of the gas lit lamps. An hour in the real world equates to a day in Vana'diel. So this NPC has been turning on these lamps 24 times a day since 2002, and she will continue lighting those lamps until the servers are shut off for good...
Man. Halls of Reflection. I loved it for its challenge, and the long retreat. Wrath got SO MUCH right. Showing the somehow personal and abstract feeling of dread of the Lich King. This dungeon almost broke my small guild. Repeatedly. That opening gauntlet WAS long, and once you beat it, you felt like the hard part was over. Then the run. And the unforgiving-to-screw-ups nature. My guild was quite meh, and we ate the Lich King kill multiple times. Regularly.
Very fun dungeon! Just the right amount of difficulty for a 5-man group. If you had 2 people who could be counted on interrupting casters/stunning/line of sighting w/ aggro, it was pretty easy. Hard if your healer didn't know how to dispel/cleanse/etc... One of the best atmospheres in WoW.. such a good prelude to entering Icecrown Citadel.
I love the idea of one time huge exploratory dungeons. Getting quest items in there, completing quests outside that open up secret paths, shortcuts and new areas. Having areas with NPCs and other fun little interactions could make them feel so much more immersive than regular dungeons get to be.
I think the comments section pretty well illustrates how wide the views on this sorta topic are...but... No magisters Terrace? Damn sir. Dungeon had everything, truly. Gear useful for bleeding edge raiders, difficult on both settings, great visuals, fun and interesting boss mechanics, an obtainable mount AND pet. Then it goes above and beyond. On that deadmines scale of dungeon length, it was momma bears porridge, just right. Then to top it all off....it has possibly the best boss speech of all time. Drown in my own blood...HELL YA KAEL...HELL YA IMMA DROWN IN MY OWN BLOOD!!!!! Did I mention an iconic boss? Yep it has an iconic boss too. Little dissappointed in Culling over legit stratholme. Very few dungeons pull off having a super cool setting with a difficulty that feels calibrated with it, stratholme rocked it.
Zul'Gurub is my second favorite dungeon. The cauldron mechanics are unique, mini-bosses with extra rewards littered everywhere, an extra archaeology boss for anyone who bothered to level the profession (like me), two possible mount drops, and the final boss being one of the most unique fights in the game (and my favorite 5-man boss).
In Culling of Stratholme the boss that dropped that mount was at the end of the whole dungeon, and was on a timer; you would have to clear the whole dungeon (sans actual last boss) quickly in order to even engage him. That's probably the only dungeon with an optional speed-running mode with a unique reward that was implemented.
@@TixFrix He said CoT4 was the only one, but the cata? ZA dungeon and Legion Kara revamp had timed runs too. Since CoT4 was also heavily based on Stratholme, they aren't that different.
BRD is such a unique case. I'd love to have some big dungeons again, but the fact that shorter ones are better as general content is also true. Players even now in Classic just fashion the place into their own fast runs, like an AAA (arena, anvilmar, angerforge) run. Or princess runs or jailbreak for attunements. But that's only really possible because everyone knows about the place now, which also kinda ruins the idea of having a big exploratory dungeon.
To this day, I don't even know all dungeons and raids that are located in Blackrock Mountain. I was so overwhelmed by BRD and I kept confusing with other dungeons in the mountain. And the Cataclysm added more of them, and I didn't play the game around that time. So somehow this location is still very mysterious to me.
I'd say Maw of Souls is my favorite dungeon. I really like the aesthetics (like number 8), it was short enough to not become tedious (unlike number 10 and 2) and the bosses were decent.
I think in the future BLIZZARD should experiment with the whole BRD idea: let them make a huge dungeon like BRD, that would take hours for you and a group of friends, BUT, with guaranteed loot for everyone, so it fits the ONE BIG ADVENTURE, and that´s it. So it would really feel like a rewarding experience after all the hard work !
Really enjoyed this. Gotta say, I would advocate for Wailing Caverns being somewhere on here, for both aesthetic consistency and as the first long (90+ minute) dungeon players had access to.
I mean, idk about you but I remember Shadow Labs being one of the least popular dungeons in TBC. I mean, people mostly didn't even run it unless they were trying to get attuned for Karazhan
Shadow Labyrinth was kinda cool, but it was a pain in the ass so people weren’t exactly eager to run it. We did it when we needed it. And it was fun, for what it was worth. If I had to pick a best dungeon of BC, that’s Shattered Halls.
"Men... Women... Children... None were spared the masters wrath. Your death will be no different" 0:08 this dungeon is literally one of my favorites along with the other most hated dungeon with the Drake's (the Oculus?)
Heck yes same, minus the part about the Oculus (oh nonono though I was never one who left). The fear of Halls of Reflection was one of the things that made it so good.
I really preferred the dungeons in Cata. It required you to communicate and know what you were doing. As dps caster player most dungeon bosses are boring af. Does it have a spell shield or reflect? No then do rotation. Yes, stop rotation. Cata involved more CC, aggro management, and special mechanics so you had to participate more in the dungeon, which felt so rewarding. Tank and SPANK can be fun, as a palette cleanser. But I'd rather have a dungeon with mechanics the whole party has to deal with and not just the tank or healer.
Oh boy I remember the halls of reflection days. The dungeon was just too big brain back in the day. The mechanics really weren't too difficult, but up until then, dungeon mechanics were so fucking easy you just shit stomped through them. Until this bad boy. It actually had mechanics that if you didnt follow, you'd die. People didnt like that. So if you got queued halls, you would have a leaver 4/5 times
As a tank that was used to hard mechanics (progress raiding / trying and sometimes getting server firsts) I still think that the mechanics were not big brain, just annoying and too hard (in terms of damage dealt/required) compared to what players where used to back then. The way the adds spawned during the first two bossfights made it so frustrating because if you were unlucky there was one add in each direction. As a feral druid back then I could tank on right where it spawned, charge to the second one and taunt the third one. There was FFF for the last one but it usually didnt generate enought threat to keep it away from the healer. So if you were unlucky your healer just got smacked within seconds, resulting in a wipe. All of this assuming the usual flaws with randomly assembled groups like them not interrupting casteradds and not having optimal DPS.
I think Magister’s Terrace (heroic) was the best dungeon in WoW, mainly because it was like a small little taste of the Sunwell (if you couldn’t tell, BC was my favorite expansion). Magister’s Terrace gave you that lovely hard trash and even some of those bosses was pretty damn hard. Not to mention, Sunwell was my second raid I ever did, so I guess you can mix in a little of nostalgia in there as well.
Zul'Farrak would be on the list for me, I think it's better than Sunken Temple for big classic dungeons. It feels like a grand adventure, and doing the prison break for the first time was one of my most memorable early WoW memories.
Agreed. Zul'Farrak is my all time fav.
@@4523bgb old school scholomance wouldve made the list for me
I don't like ZF. Too much trash for too few bosses.
@@raver377 yes old school scholomance loved that place had to farm it to get enchant so ran it a lot and the lore was good to.
ZF is boring. Is just a couple open hallways and a pyramid... ST is a laberynth of stairs and hallways, full of secrets, important lore ties to hakkar, the emeral dream, lots of memorable quests, great bosses!
ZF has a escort boss... a freaking escort boss! And a boss you can't do if noone has made the mallet... and the boss isn't even realy cool... is a hydra... the only reazon it matters is because of a carrot trinket.
Only reazon besides the trinket quest, that people run ZF, is to farm the doctor's stave which admitedly is a great weapon for casters, and some people trying to get jang'traze and Zul'traze, but lets face it, those weapons are there to bait noobs, because they don't drop.
Players asking for harder dungeons than complaining that they're too hard is the most WoW thing I've ever heard.
to be fair a lot of the people who cried out for one werent the same people crying out for the other, it was just a matter of who was louder
I mean consider this, WotLK dungeons were fine at launch/ulduar but people had been farming them with ToC and ICC gear for more than a year by the time Cataclysm launched while TBC dungeons started out hard and evened out once people got higher tier gear. At that point dungeons were complete facerolls and when you've been facerolling the same dungeons over and over you might get the impression they are easy rather than you completely outgear the content. MoP was very similar and people could practically solo the launch dungeons with SoO gear and their maxed out legendary.
As someone who moved onto ff14. The dungeons were not harder, just full of lazy, shitty gimmicks
, then*
@@arforafro5523 I am not sure what your point is. Surely the people wanting harder dungeons wanted the TBC situation and the ones wanting easier dungeons wanted the Wotlk dungeons. You outgeared the wotlk dungeons (argueably even before you had heroic dungeon gear) much sooner than you did the TBC ones - it is not a perception issue, that was simply how it actually was numbers-wise.
BRD was really a dungeon straight out of a D&D campaign, it was the best in WoW, in my opinion.
First tine through yes. Repeated runs not so much.
@@ReikaLady Depends, when you know how to skip most of it, it isn't as long
@@crysosisback7115 I knew the skips, it was still too damn long. I was the one who ended up running people for their MC attunement and their Ony questline.
@@ReikaLady lava jump attune runs aren't so bad. I can get through them in about half an hour
@@tedstudt8550 I did it for hours with my first raiding guild in Vanilla. It's what led to me ragequiting because I was getting harrassed by people who showed up late for their runs and the officers did nothing about it.
Vanilla Strathholme. The storyline. Characters, and lore alone are amazing. Not to mention the visuals of outside the city let alone inside.
Getting the Deathcharger was like winning the lottery
@@LoudAlive36 i got the mount right before BFA.
poor timmy
BRD will always hold a very special place in my heart. It's like the old school AV of dungeons. I honestly don't remember ever doing the dungeon and actually doing everything. Every run was different with who had what keys, who knew what tricks (lava swim), ect. Completely understand why they split it up but I'll never forget the 2 hour runs and people never knowing exactly what the hell was going on.
I lost count how many times I did Jailbreak in this dungeon. So many fond memories.
I remember doing the entire instance only once. It took us around 6-7 hours and like 12 different party members. Sooo many wipes and so much running, but it still is one of my fondest memories
@@exeterra4825 I feel like this is when old school and new school married the best
Remember the Attunement to get to molten core and in order to reach molten core you had to crawl basically all the way through BRD just to get to the raid. (Unless you had a lock of course.)
BRD, LBRS and UBRS are some of my best memories of vanilla wow, they really felt like a DnD Dungeon Crawl game
Forgot to mention that heroic Purge of Strat also had a baller shield , the Royal crest of Lordaeron
Not to mention the fact that it looked badass
@Johnny Guillotine the only shield better than that one is the one from naxx25, the one that grobbulus drops in 10 is =/= there isnt much diff.
Still part of my Paladin transmog to this day. I have my original in void storage.
Best xmog in the game.
"Ordinarily I wouldn’t ask you to assault a fortified moving train - ah, no, that’s not true. This is exactly the sort of thing I’m going to need from you. All the time.
"
-Archmage Khadgar
Im surprised Maraudon didnt make it into the list. I like how Maraudon starts as a ghost and demon infested cave but as you crawl your way in it starts to become a beautiful hidden garden among the mountains with sunlight coming in from above and waterfalls really giving it that feel of progressing your way into the mega-dungeon.
Nobody enjoyed running Maraudon. Everyone has always wanted to do skips
I hated Mara
Utgaarde Pinnacle was such a nice dungeon. It had everything: undead, lots of treasure, giant taxidermized beasts, a mount to farm and nice music
I love that DG one of my favourite DG of all time , the only time I got a mount drop on my first time
and one of the worst mechanics with the Abominations where they spread a disease that not all healers where able to cleanse through certain times of WoWs development after WotLK xD God it was so annoying getting the dungeon sometimes :P It always took blizz a few weeks if not months to realize they made one healer unable to get rid of diseases at some point in time.
And dragons
the culling mount wasn't given to everyone and it wasn't an issue of order. there was a timer that started at whenever you start the RP at the beginning of the dungeon. you had to kill the boss towards the end of the dungeon before the timer and he dropped 1 mount that everyone rolled on and that's why people would run it multiple times. it was sort of like the first m+ before m+ was even a thought
There were technically speed runs in BC which gave rewards
Yeah, I never did get that mount.
The moment you showed HoR I got flashbacks to wotlk when everyone would mass leave that dungeon. It's a cool one but oh boy it got lumped in with the Occulus.
I had more successful pugs with HoR than Oculus.
Halls of Reflection Has one good thing when you wipe ad the end sylvanas die for good
Fuck Occulus
Hate that place
Everyone needs to output AT LEAST 6K FUCKING DPS(YES IM A TANK AND I GET MAD WHEN I WIPE BCS OF LACK OF DPS)
HoR was trash, can't believe it's on the list smh.
Your inclusion of Sunken Temple and DeadMines reminded me of Scholomance. I loved scholomance and the quest chain that gave you this slow methodical exposition of its lore from the perspective of those trapped within its halls with the super unique reward of the ghost seeing trinket. It made me super nostalgic for the old dungeon and it seems largely forgotten in modern wow, and the slog of levelling in classic has killed my drive to do it.
Id love to see discussion of dungeon changes or best quests that are no longer availabe
Scholomance, Dire Maul (North) and UBRS are my favorite classic ones. I loved doing Scholo class runs (when you could still enter Scholo with 10 opposed to 5 players) and Tribute runs =)
I really liked Maraudon and i am kind of suprised it didn't make the list. I like how it had that unique ambinet of hidden oase.
Kinda late but I agree, when I first saw earth song falls I fell in love with the view
That one's my personal favorite!
Mauradon is one of my favorites. It's definitely a big place and so much looks the same but something about it......I just love it.
as a tank back in BC I still remember the pulls for shadow labs, 1 bad pull could wipe the group quickly
To this day, I still love Pit of Saron. Even though not a lot of people know how to tank it, it's still a fun dungeon.
I swear, after it was released, every other dungeon I ran was PoS. I think it was all the shaman and paladins going for that healer shield. Half the time it was just me and the healer two-manning the piggyback boss
Pit of Saron was good. In fact all 3 of the dungeons released that patch were really good.
Farming Emblems to the limit😁😁
@@cracksinatra1049 this dude gets it loool. great times!
@@BrushfireMocha did yall realm just killed Ick and Forgemaster for higher efficiency? The infamous 4 min runs/ 10 times/hour?
Shadowfang Keep is very memorable to me
Agreed 👌
Same, running from ironforge to sfk is oddly a good memory to me in wow
It was a big step up from WC
The technical side of Grimrail Depot is just really impressive on how they make it appear like the train is moving.
Do people actually love running it though? I haven't looked back on it with much affection.
I'd be tempted to say that every Cata dungeon is my favorite. That expansion just had amazing dungeons with awesome boss mechanics. Halls of Origination and the ZA remakes being potentially my very favorite. Nothing will top the epicness of fighting Raj in Halls of Origination when he's burning you with the power of the sun.
The best thing about Cata dungeons was how well on-point they were with their difficulty. The normal ones were easy and could be done by everyone, but the heroic ones were hard, but not impossible. I remember so many of them as fun and exciting, even tho or maybe BECAUSE we died so often because of avoidable mistakes. Trash had to be CCed and boss mechanics had to be executed well. Some of them were a bit unfair tho, like in Grim'Batol or how that was called, when the Ettin-boss in the smithy used the impale thing on the healer you'd sometimes just wipe. Or the final boss in ZG where the damage was so high that even a single missed chain meant that your healer would probably go oom.
@@WundawuziAT and people didn't leave after one wipe
Gotta agree that halls of reflection was incredible. My main reason for loving it is because it gave normal, dungeon only players a real taste of fear from the final boss of the xpac. I’m no raider, and I know dungeons are easy, but give me a taste of what I’m fighting against even if I don’t kill the final boss because I don’t have time for a dedicated raid schedule. Loved it for this reason
I still hate it that Artha...xcuse me.. The Lich King was a boss. I always wanted Blizzard to make The Scourge into a faction. Like how in Lotro you have the "evil" faction. I would've loved to level a Death Knight or Necro under the command of TLK and kill "goodies". I understand why they didn't though.. With all expansions planned that idea would die off real quick. How you have Legion invasions in Legion it would be cool to have Scourge invasions though. But well.... Bolvar came along and killed all the fun =(
Magister terrace!!! Is my second favorite dungeon, court of stars number 3.
. 100% BRD is number one, guess adding lbrs/ubrs would be repetitive.
Vanilla strat over culling
Grim batol over stonecore
Sunken temple is really good but hate it. Much rather have Dire maul.
Deadmines doesn't make my list.
Halls of valor.
When you said Stonecore I IMMEDIATELY got PTSD of the whole "FEEL THE STRENGTH OF THE EARTH"
Seeing this list really did make me feel nostalgic of the first time I entered all these dungeons - great list!
Break yourself upon my body
@@lryuuzakimisamisa pls no
lryuuzakimisamisa lmao I haven’t heard that in years
@@josuf_5812 You dont do timewalking? You hear that all the damm time during cata timewalking.
In timewalking I was able to down that boss pretty much solo on my ele shaman as the rest of the group kept dying. Good times. Lava burst insta-casts and ghostwolf to kite him back and forth. I died to him many times in Cata. Revenge is best served ice-shock cold.
Really love how you just jump into it, no BS, begging or 5 hour promotion speeches, just straight into it and quality content, thanks!
Oh no, god forbid people trying to make a living. What a terrible and awful thing to do.
@@sarkaztik3228 God forbid! People try and make a living creating hollow content, better yet why don’t we just offer them our own money and cut the hollow content? Just donate to them for doing nothing, that will inspire the lazy people for sure!
Man, Maraudon never gets any love in lists like this xD
Dire Maul was kind of the first Mega Dungeon! Doing the whole thing in one run during Vanilla was a lot of fun! I’m surprised Court of Stars didn’t make the list, it really stands out to me as one of the best Blizzard has done.
Dire Maul... you mean the dungeon introduced in patch what... 1.10? How can Dire Maul, a dungeon that is split into sections much like SM, with 1 section less btw (DM has 3 sections, SM has 4) be THE FIRST mega dungeon, specialy since Black Rock FuckingDeeps existed since day 1? And BRFD has a raid entrance.
AAAAAAAAAAAND if you gonna say "DM is all connected" Only DM west and north can be accessed one tru the other. East has no way to jump into the others directly.
Even Maraudon, for example, happened 1st, and that dungeon is so freaking HUGE, has 2 entrances, 3 sections, then a 3rd entrance so you can skip the 1st sections and go straight to Princess and the other bosses..
I'm sorry but Dire Maul, as awesome as it is, is FAR from being a mega dungeon... Even if you put it all togheter, is not even close to BRD or Maraudon. Hell i'd conseider Sunken Temple a Mega Dungeon before Dire Maul.
@@josejuanandrade4439 What you personally consider a mega dungeon doesn't matter to anyone but yourself, though?
@@sarkaztik3228 So Violet Hold can be considered a Mega Dungeon just because MD is a concept that only matters to each one individualy?
Most accepted interpretation of what a Mega Dungeon is, is a long dungeon with many wings inside the same instance and a number of bosses closer to what you'd see in a raid (9 to 12)
NOW, Dire Maul and Scarlet Monastery have an actual classification, and is NOT Mega Dungeons... They are clasified as Dungeon Hubs. A place that contain several normal or small sized dungeon. Other examples ar Tempest Keep and Auchindon TBC.
Maraudon is a 3 winged dungeon, they all in the same instance and perfecly connected so u can just walk tru all 3 without leaving the dungeon and has 8 bosses. BRD, well, do i need to even explain that one?
Dire Maul has 3 dungeons, 2 are interconected and you can travel to the other if you have the key. East tho, is not connected. IF the wings were connected and you could complete the whole thing and kill all 15 bosses from the 3 wings connected, it would totaly be a mega dungeon, but is not.. is a Dungeon Hub, just like Scarlet Monastery.
jose juan andrade Sounds like the neckbeard is strong in you... Vanilla Dire Maul had 9 bosses in two instances, by your own definition: Mega Dungeon. You can argue semantics all you want, but Blizzard have been doing long, sprawling, multi-boss dungeons for years. Mega Dungeon is a new buzzword for things that are longer than the typical model used since early Cathedral runs became the norm.
You can disagree with someone but do it politely and make sure you’re not contradicting yourself the entire time. Kay?
@@phaton89 Fine, we can identify more aspects from the dungeons that can be considered MDs and see if Dire Maul fulfill them?
Kara, BRD, Maraudon, have all an identifiable Main boss, regardless the wings, in the case of Kara you have Vizadum, a very challenging (for the time and even now because of how damn easy is to screw that fight) multi-phase fight, there's no doubt he is the final dungeon boss. Mechagon has King Mechagon, same qualites, multi-phase, challenging in mythic when it came out. BRD has the Emperor, Mara has Theradrass.
Dire Maul has 3 bosses that are on the same level, so no very identifable main boss, because is not a MD... is Dungeon Hub. Please get that right. Just cuz yo "feelings" dosent mean we can clasify DM as a megadungeon. They are great dungeons, just not a MD. BTW the 3 bosses i mentioned are Tholtedrin, Immoltar and King Gordok.
Also, Dire Maul North "bosses" are more like "mini-bosses" and matter of a fact, you SKIP them all because the real boss and goal of that dungeon is the tribute run. If you ask most people, the only boss in DMn is King Gordok, because you dont wanna kill any other boss :)
Bring back large dungeons!! BRD was so epic. I like shorter ones too but something about the huge ones felt so epic. I wish Blizz would include a mix of large and small ones in each expansion :/
Others have probably mentioned this, but #9, Scarlet Monastery, is actually the Cathedral wing (cath) of the Scarlet Monastery, as all four wings were part of the "Scarlet Monastery." The others are, of course, the Graveyard (gy), the Library (lib), and the Armory (arms).
Classic Dire Maul North tribute run was my favorite. Had to make sure you had someone who could unlock a door, had to make a couple items so you could evade all the named mobs. Got to the final boss and all the loot would be in final chest, which had some of the best pre-raid pieces in the game.
even tho BFA is kinda whatever overall, i really enjoyed all the dungeons. freehold and king’s rest are some of my favorite ever
GaeFootballClub dazar is just an all around fun and good boss
Siege of boralus is great too (leaving m+ out of the equation)
You liked kings rest? I hated it, especially on tyrannical
@@Ehmbar because its hard? Yeah I do agree that some of the things in KR is hard and sometimes rather random (the trash especially). But i still think most of the mechanics are super fun and and the dungeon looks amazing and feels amazing.
Waycrest Manor tho, love the aesthetic and rly ties the Drustvar storyline
My favorite is probably Stratholme from vanilla. I loved its structure how it's big, but can be done in 2 parts (Scarlet side, undead side), both halves had very memorable settings and bosses, and also the first speed run challenge which I was very pround to have done. Also, aesthetically it's amazing. It had linear parts (in the scarlet building), a non-linear open place full of patrol that was challenging to get good pulls at, some wave-based stuff before Baron Rivendare, and he was a pretty tough boss in a time when most of them were simple tank and spanks.
Also like:
- Magister's Terrace (TBC)
- Grim Batol and Zul'Gurub (Cata)
- Darkheart Thicket and Eye of Azshara (Legion)
- Freehold and Shrine of the Storm (BFA)
How is Dire Maul not on here? So much lore and important things to do.. plus doing the tribute run was glorious
Stonecore gave me the flashbacks of the cataclysm dungeons and the first times running them heroic with the guild and me becoming spear bait ice blocker to get to the mindbender boss in throne of tides
Grim batol was also pretty memorable and I'd probably maybe slice it in on my own personal top 10, since it had the fun ol dragon hijacking and throngus going "ohohohooo dis gonna hurt"
Cata dungeons were something else
Fuck those complainers who don’t like challenges and just want to cakewalk everything.
Cata dungeons, especially heroics, were good because people had to dust off long unused CC abilities. Hell I remember teaching people in pug groups what CC abilities their class _had_ and putting them to use, such as shamans being able to shackle elementals, or druids to use roots or sleep.
I stopped tanking in Cata from abuse from bad dps : ( Made sure I knew mechanics, communicated, etc= nope. Would have peeps pull while we were still killing a mob pack, die to personal responsibility mechanics etc.
@@StaffordMagnus This. I'm sucker for Legion dungeon design, from lore to whatnot, but soon enough nearly everything in Legion became a good ol' no-brain Dps check. I remember Legion bosses having wipe potential mechanics, but Cata dungeons had broader distribution of strong and interesting trash mechanics.
It'd be great if it was somehow possible to re-design Cataclysm with Mythic+ feature, might give WoW another go.
Never forget Blackheart the Inciter MCing me and making me cast Teleport: Moonglade, fun times
Lmao
Im 100% convinced he cant fit gunther arcanus or lillian voss in this
Edit: wow he actually didnt
I havent watched the video, but I'm sure Gunther is in this list.
It's amazing no Gunther OR Lillian.
Lilian IS in Scarlet Monastery, so I guess he did slip her in.
He didn't name her specifically and he talked about the original. :)
Number 1 Gunther Arcanus 2: electric boogaloo - the movie the game now staring Lillian Voss as Lillian Voss
Sunk temple was the reason i first looked up any thing about wow on line back in the day some one had said there was a super secret boss you could summon but had to touch the statues in a certain order. I was like how the fudge would any one know that ? Lol Funny thing is i still have the folder i wrote this down in in my desk and was able to use it when we did classic sunk temple :)
My fave dungeons would be Pit of Saron , Trial of the Champion , Magisters Terace , Well of Eternity and Zul Farrak
Just a correction: The mount from Culling of Stratholme.... Originaly, you'd get ONE, and you had to roll for it. I had to re-run the place several times. One time, there was a "friend" in the party who rolled NEED on it even tho he didn't had flying, and he won! And then he tried to sell it to us... And that's how he ended up being never invited again to run with us.
and you had to make it through all the scourge waves and to that boss within 25 minutes. I was a resto shaman and remember that last gauntlet filled with scourge after fighting the infinite dragons in the inn. Good times good times
also i think that only the heroic dungeon version dropped the mount. which at the time was no small feat to complete in the time limit.
the masses only started getting the bronze dragon mounts later in the expansion, when they were vastly over geared for that dungeon.
@@pivkemrzli2297 Correct. Is the heroic version the one that drops the mount and you gotta make it in time before the Infinite Corrupter kills the drake :)
@jose juan andrade Either I was in your run or it was a common tactic cause I had the exact same thing happen to me, lol
Court of Stars for me is probably my favorite ever. Loved all the little interactions with professions, and the bosses were fun but not overly punishing unless on high Tyrannical.
Running Dungeons the 1st few weeks of Cata was the most fun I had grinding dungeons until Mythic + in Legion. We put together a grp and did all the achievements in the 1st week.
I remember My first dungeon run like it was yesterday. It was dec 2004, i was minding My own business on My Tauren shaman in silverpine forest, then i got a whisper from this undead priest named farraj "hello, You down for a SFK run? We could use an off tank and off heals" i said: what is SFK?
Farraj: shadowfang keep. It's a dungeon.
After of a bit chatting, he explained to me how we were going to do pulls, when to use My taunt totems and such. After 3 hours we got to the final BOSS and we killed it. It was mindblowing, we kept playing together until legion non stop... Havent seen him since. I just hope we can get together one day to run our last dungeon together.
The title for this video should be "Most memorable dungeons" not best.
I mean this list has Halls of Reflection but not Operation mechagon, thats just weird if the dungeon is judged on it's quality.
He said before bfa..
The experience of running Deadmines back in 2008 when I started playing WoW is forever imprinted into my mind. So strong atmosphere and the community. Seeing all these people gathering around the busy dungeon entrance. Nostalgia overload.
Horde here so for me it was Wailing Caverns, loved that dungeon. I mean just getting into WC and Deadmines back then was a test of your group... once you finally got together, lol.
Just realized, you have never done a top 10 wow boss speeches. Seems like a good one for a future video!
Kael says hi
Could we please get a video on the top 10 best/coolest boss rooms? The aesthetic of a boss room really sets the mood for the encounter and some are far greater and more memorable than others.
Some of my favs:
Celestial Planetarium - Algalon the Observer.
The Antechamber of Ulduar
- Assembly of Iron.
Sulfuron Keep - Ragnaros.
The Frozen Throne
- The Lich King.
The Celestial Watch - Netherspite.
The Maelstrom - Madness of Deathwing.
Forge of the Endless - Will of the Emperor.
Forge of the Endless: Engine of Nalak'sha - Elegon.
Temple Summit - Illidan Stormrage.
Frostwyrm Lair
- Sapphiron.
Plenty of sweet boss rooms in both dungeons and raids over the years.
Just a little correction, blizzard stated they expected the leveling dungeons only be done ones. The endgame dungeon were designed to be run multiple times. This is the reason why dungeon like stratholm or brd have so many different themes and routes.
Cata had great dungeons, i remember struggling so much at the start and still enjoying them
yea cata rework of deadmines was amazing, and having a miniraid dungeon like halls of origination was also really good, I farmed a lot that dung for trinkets
Its funny actually, ive never had as many leavers in Dungeon queue as ive had for the Culling of Stratholme. It takes absurdly too long now
Was doing it the other day and the initial role play alone takes as long as doing another dungeon.
Currently playing through classic for the first time, as my first time ever playing WoW. Deadmines is my next goal and im so excited.
I miss the Dungeons from Cata so much. I remember fondly the early days of heroics and the sense of danger they had.
My personal all favourite dungeon is court of stars from legion. I loves the different buffs you could get depending on your class setups, and it was cool to infiltratör the enemy
2:22 Do you mean Cathedral? All of them are part of the Scarlet Monastery.
I assume so
i looked for this
Presume they were known differently on US servers?
Stormstout Brewery was always one of my favorites. Great setting, hilariously hectic mechanics, and to boot, a neat little search and find achievement that gives you a Hopling pet. I remember playing it on heroic during MoP and dying at least once each time because I couldn't stop laughing.
sounds like somebody was ooked in the dooker...
Stormstout challenge mode gold was something else.
Stormstout Brewery is brilliant.
And just a pinch of... oops! Peppers! More peppers! 🤣🤣🤣🤣
Somebodys ooker got dooked
Neltharion's Lair was one of my favs as of recent, legion dungeons were so good and memorable
yeah, when you started with HoR, my first thought was, Really?? The only one more reviled than HoR was Occulus. People hated HoR then, in addition to just huddling in the corner people struggled with kill priority on that trash a lot, and it was tuned the highest of any of the dungeon finder dungeons, which, since that feature was added mid expansion, basically everything else was rofl stompy by then. People weren't spamming DF for gear, they were doing it for marks of valor or just the one daily for marks of frost for vendor gear, and seldom did people wanna do a harder dungeon to get that currency. The more things change, the more they stay the same.
OOF, yeah, original Ozzy was SUCH a time. I liked doing it at the time, but I was in the minority of folks that enjoyed difficult dungeons with randoms.
Man, I loved BRD and BRS, I got super good at navigating both of those and was always delighted when I could convince people to do the full clear with me, esp before they separated out some main objectives for a shorter experience.
To be fair, you can't blame bad players/parties for the hate that HoR got. It was fine with a good group, and terrible with a bad one.
I really miss Cataclysm's dungeons. They were SO fun, and though you got some shitty groups, when you got good groups who understood mechanics and worked together, it was so fun. Easier than organising a raid but still that raid feeling. Miss it a lot. The new dungeons clearly built around mythic+ are shit, imo. It's all about trash pulls.
Regarding Culling of Strathholm; another cool part is that it was loaded with easter eggs if you delayed in triggering events. Shops, npcs to talk to. It really added to it.
Cataclysm had wonderful dungeons. I really liked all of them.
The culling of Statholme mount did not drop for everyone. It did if you soloed it, and it might have in later patches, but it was originally awarded to only 1 person.
i really liked culling on playthrough 1 for the story... hated it on every other playthrough. its SO much waiting around and clearing trash. just gets boring.
yeah I agree, if it were up to me i wouldve replaced it with ZF or even Vault of the Wardens
This video is literally the first time I've ever seen someone like the old Sunken Temple. I was so glad Blizz fixed it in Cataclysm.
He included sunken temple but not the iconic deadmines from classic wow
What an idiot
Halls of reflection reminds me of dungeon fillers, which were Wotlk and Legion asassults on Violet hold. Man i hated both of them because it was almost afk kill 20 adds spawning one after another, easy boss then repeat 3 times and fight medium/hard boss.
Also Opening the Dark Portal (The Black Morass) was one of boring ones because of waiting time and 18 small waves of mobs.
DUDE. I didn’t even realize you had a WoW channel. I accidentally came across this, and your voice and preparation style are absolutely iconic. I love your Yugioh and D&D channels, so you’ve earned another sub here, my guy.
Blackrock Depths was absolutely legendary. And still is the best 5 man in all of WoW’s history.
Great list. My personal list would have included Waycrest Manor. I absolutely love that dungeon.
ooh, wow! you're right!
Giving me flashbacks to start of Cata where it was impossible to do any dungeons outside of my guild due to how hard the mechanics were & having to go into our voice chat programs to talk 'raid tactics' while doing them >.
I remember hitting 85 on my Hpal In leveling greens and almost every boss fight In the cata dungeons felt like a mythic raid encounter in terms of healing. Cata dungeons were great
I remember almost peeing my pants doing Halls for the first time when I was 4. It will always have a special place in my heart
My favorite dungeon ever was definitely Vault of the Wardens (Legion)
Great when you're leveling
Can’t believe Mara isn’t on list, it designed so well that alleviate the classic leveling stress immensely
Magisters' Terrace is my favorite by far!
I didn't know you have a channel for WoW... I guess the never ending joy of top 10 will never stop
Did anyone here really like the Everbloom dung!! So nice!
I did, definitely one of the more different and interesting dungeons in WoD.
I always liked to do the shortcut in challenge mode and still cutting it close to the timer. The mage trash was annoying if not handled properly as was the (optional) spider boss
Hiru talking about BRD... At the time, I played FF11. Dungeons were exactly as he said. They were essentially a town on a map, except you weren't allowed to mount up inside. Nearer the main entrance, monsters were weaker. As you ventured further in, monsters would become much stronger. At the farthest points were "Hard Notorious Monsters" that had a respawn of 72 hours, and dropped end game gear. For the first 10 years that the game existed, there was no item level or power level - gear performed a specific function and you would swap to that piece of gear to perform that function, and then switch back. HNMs that dropped the best gear would be capped around the clock, for DAYS ON END.
Many class specific quests took you to the deep part of these dungeons. It was so amazing to enter a dungeon and pass buy many low level parties trying to grind experience. You might toss a heal or a Raise, then continue with your own tasks further inside. Class specific gear performed many class specific roles, and were essential to have for your end game gear toolkit (For White Mages, making your heals stronger, making your regens more potent, making your elemental resist spells more resilient). You would be looking for a treasure coffer that could spawn in a dozen spots anywhere in the dungeon, but could only be up in one place at a time. You essentially competed against other classes of comparable level to try to find the coffer first, all the while trying not to aggro the super high monsters that would definitely kill you in two to three hits.
The game world felt massive without easy access to teleports, and no instancing made the world genuinely feel lived in. Your end game gear kit came from every piece of end game content (Haste for attacking, Strength for weaponskills, Regen and movement speed for idling, cure potency for healing etc etc). Developers created new gear for new content based on what was missing in the game to make the toolkit more perfect, or provided alternative means to acquiring gear that drops from the previously mentioned HNMs. What this basically meant was that gear was never replaced. Basic end game gear was crafted, could be made/bought, used, and then could be sold again when you got something from your end game activities. It might take a long time to replace that gear too, but it made gearing relatively painless all the way to end game.
There were a lot of problems with the game, of course. For one, getting into an experience grinding party was a monumental time commitment. There is no auto grouping, DPS took forever to find a party, finding a tank took forever, then you would have to all travel out to the camp in the world, pray it was OPEN! And then hope that your group is competent, and also plans to stay a while. It was an all day thing, and you could walk away with a full level, or you could walk away a level lower, depending on how well the party did. You truly got to know the people you played with, you knew both the famous and infamous people on your server, and you always felt like you were working towards making your character better for good... and not just until the next raid tier.
The game still exists today, but it's in maintenance mode with only 1 populated server for both the English and Japanese communities. The level cap was raised long ago, gear now has an item level, and parties can be built through recruiting NPC characters to take on the role of tank, healer, or DPS. If you were to play the game today, you would basically be playing by yourself, in a party with 5 computer controlled NPCs. All of the previously populated exping camps are vacant, any zone in the world has around 5 books to instantly teleport to, and every zone, including main cities, are vacant except for the NPCs that existed since day 1.
I remember there's a quest in Lower Jeuno that you can accept before 18:00, in which you can walk through the city turning on all of the gas-lit lamps, and you're rewarded a paltry sum of money. If nobody accepts the quest, then an NPC appears at 18:00, who walks through the city instead, tasked with turning on all of the gas lit lamps. An hour in the real world equates to a day in Vana'diel. So this NPC has been turning on these lamps 24 times a day since 2002, and she will continue lighting those lamps until the servers are shut off for good...
Man. Halls of Reflection. I loved it for its challenge, and the long retreat. Wrath got SO MUCH right. Showing the somehow personal and abstract feeling of dread of the Lich King. This dungeon almost broke my small guild. Repeatedly. That opening gauntlet WAS long, and once you beat it, you felt like the hard part was over.
Then the run. And the unforgiving-to-screw-ups nature. My guild was quite meh, and we ate the Lich King kill multiple times. Regularly.
Very fun dungeon! Just the right amount of difficulty for a 5-man group. If you had 2 people who could be counted on interrupting casters/stunning/line of sighting w/ aggro, it was pretty easy. Hard if your healer didn't know how to dispel/cleanse/etc...
One of the best atmospheres in WoW.. such a good prelude to entering Icecrown Citadel.
I have my best WoW memories in Wrath. IMO the best expansion they’ve done.
I love the idea of one time huge exploratory dungeons. Getting quest items in there, completing quests outside that open up secret paths, shortcuts and new areas. Having areas with NPCs and other fun little interactions could make them feel so much more immersive than regular dungeons get to be.
A "top 10 BFA instances" would be a fun video to look back at this xpac with. Doing it with both raids and dungeons to reach a top 10.
Are there even 10 different dungeons in bfa? I never played this xpac so im just curious
@@lerchomat 10 dungeons and 1 mega dungeon
@@lerchomat 10 dungeons and Mechagon mega dung split in 2 making it 12 dungeons for m+
Let's not forget that BRD has that "only 2 bosses" teleportation and sometimes we get the other version, where we need to fight 4-5 bosses :D
I find shado pan monastery to be one of my favorites setting wise. Other than that, its a ver,y good list
LOL, BRD. The tavern brawl. Looking for torches from those mobs before the last boss. such fond memories.
I think the comments section pretty well illustrates how wide the views on this sorta topic are...but... No magisters Terrace? Damn sir. Dungeon had everything, truly. Gear useful for bleeding edge raiders, difficult on both settings, great visuals, fun and interesting boss mechanics, an obtainable mount AND pet. Then it goes above and beyond. On that deadmines scale of dungeon length, it was momma bears porridge, just right. Then to top it all off....it has possibly the best boss speech of all time.
Drown in my own blood...HELL YA KAEL...HELL YA IMMA DROWN IN MY OWN BLOOD!!!!! Did I mention an iconic boss? Yep it has an iconic boss too.
Little dissappointed in Culling over legit stratholme. Very few dungeons pull off having a super cool setting with a difficulty that feels calibrated with it, stratholme rocked it.
Agreeeed
Zul'Gurub is my second favorite dungeon. The cauldron mechanics are unique, mini-bosses with extra rewards littered everywhere, an extra archaeology boss for anyone who bothered to level the profession (like me), two possible mount drops, and the final boss being one of the most unique fights in the game (and my favorite 5-man boss).
In Culling of Stratholme the boss that dropped that mount was at the end of the whole dungeon, and was on a timer; you would have to clear the whole dungeon (sans actual last boss) quickly in order to even engage him. That's probably the only dungeon with an optional speed-running mode with a unique reward that was implemented.
zul´aman had a timed mode too, that rewarded a mount.
@@Psi-Storm Zul'Aman was a raid though. This was the first time they did it to a 5 man dungeon.
@@TixFrix He said CoT4 was the only one, but the cata? ZA dungeon and Legion Kara revamp had timed runs too. Since CoT4 was also heavily based on Stratholme, they aren't that different.
BRD is such a unique case. I'd love to have some big dungeons again, but the fact that shorter ones are better as general content is also true. Players even now in Classic just fashion the place into their own fast runs, like an AAA (arena, anvilmar, angerforge) run. Or princess runs or jailbreak for attunements. But that's only really possible because everyone knows about the place now, which also kinda ruins the idea of having a big exploratory dungeon.
Lilian is in Scarlet Monastery, so she is in the video.
To this day, I don't even know all dungeons and raids that are located in Blackrock Mountain. I was so overwhelmed by BRD and I kept confusing with other dungeons in the mountain. And the Cataclysm added more of them, and I didn't play the game around that time. So somehow this location is still very mysterious to me.
I'd say Maw of Souls is my favorite dungeon. I really like the aesthetics (like number 8), it was short enough to not become tedious (unlike number 10 and 2) and the bosses were decent.
I think in the future BLIZZARD should experiment with the whole BRD idea: let them make a huge dungeon like BRD, that would take hours for you and a group of friends, BUT, with guaranteed loot for everyone, so it fits the ONE BIG ADVENTURE, and that´s it. So it would really feel like a rewarding experience after all the hard work !
no one liked the culling of strat after the first time
true! first time was great, after that is was shit :D
Hated it after the first lmao
It was so good the first time. I still enjoy doing it now while leveling.
Came here to say this. I hate it now when I'm leveling alts
You hush your wrong face.
I hardly know anything about DnD, but I'm subbing anyway Hiru! That and Duel Logs are great.
Really enjoyed this. Gotta say, I would advocate for Wailing Caverns being somewhere on here, for both aesthetic consistency and as the first long (90+ minute) dungeon players had access to.
Scholo, mechagon, halls of lightning, magisters terrace and upper kara come to mind for me
Here's to hoping shadowlands dungeons can compete!
The reason why everybody likes Scarlet monastery was because it had so many ads that you could boost people and experience wise
I mean, idk about you but I remember Shadow Labs being one of the least popular dungeons in TBC. I mean, people mostly didn't even run it unless they were trying to get attuned for Karazhan
Do you mean?
random comment is random. No one is talking about shadow labs
Shadow Labyrinth was kinda cool, but it was a pain in the ass so people weren’t exactly eager to run it. We did it when we needed it. And it was fun, for what it was worth. If I had to pick a best dungeon of BC, that’s Shattered Halls.
I don’t even play wow, but I still love to watch your videos. Keep up the great work!
"Men... Women... Children... None were spared the masters wrath. Your death will be no different" 0:08 this dungeon is literally one of my favorites along with the other most hated dungeon with the Drake's (the Oculus?)
Heck yes same, minus the part about the Oculus (oh nonono though I was never one who left). The fear of Halls of Reflection was one of the things that made it so good.
I really preferred the dungeons in Cata. It required you to communicate and know what you were doing. As dps caster player most dungeon bosses are boring af. Does it have a spell shield or reflect? No then do rotation. Yes, stop rotation.
Cata involved more CC, aggro management, and special mechanics so you had to participate more in the dungeon, which felt so rewarding. Tank and SPANK can be fun, as a palette cleanser. But I'd rather have a dungeon with mechanics the whole party has to deal with and not just the tank or healer.
Kinda surprised no mention of magister's terrace 😳
this list was merely a set back...
Most hated dungeon of all time, lol
Hiru and a D&D channel is like my ideal combo man!
Aaaah BRD I remember our first run back in the days. Took us around 4 hours. Still have screenshot from the last room.
thanks to you and arkest for bringing all those good old memories back!
Oh boy I remember the halls of reflection days. The dungeon was just too big brain back in the day. The mechanics really weren't too difficult, but up until then, dungeon mechanics were so fucking easy you just shit stomped through them. Until this bad boy. It actually had mechanics that if you didnt follow, you'd die. People didnt like that. So if you got queued halls, you would have a leaver 4/5 times
As a tank that was used to hard mechanics (progress raiding / trying and sometimes getting server firsts) I still think that the mechanics were not big brain, just annoying and too hard (in terms of damage dealt/required) compared to what players where used to back then. The way the adds spawned during the first two bossfights made it so frustrating because if you were unlucky there was one add in each direction. As a feral druid back then I could tank on right where it spawned, charge to the second one and taunt the third one. There was FFF for the last one but it usually didnt generate enought threat to keep it away from the healer. So if you were unlucky your healer just got smacked within seconds, resulting in a wipe. All of this assuming the usual flaws with randomly assembled groups like them not interrupting casteradds and not having optimal DPS.
I think Magister’s Terrace (heroic) was the best dungeon in WoW, mainly because it was like a small little taste of the Sunwell (if you couldn’t tell, BC was my favorite expansion). Magister’s Terrace gave you that lovely hard trash and even some of those bosses was pretty damn hard. Not to mention, Sunwell was my second raid I ever did, so I guess you can mix in a little of nostalgia in there as well.