Step one: realize you clicked on the video for the wrong reason, you'll need a couple hundred thousand "4 minutes" to actually learn and become somewhat good.
@@Noggi_3D hey bro I'm new to sculpting. I wanna make realistic characters with eyes , hair and rigging for video games. any good channel or course to get started which you would recommend.
@@ChillieGaming Head over to ArtStation, and pick up Konrad Hetko's "Realistic Face Creation in Blender." It's $50, but worth *every* cent. Nothing will make you perfect on your first try, but this will get you way farther than anything else I've seen for beginners. If you want a tutorial for full characters, with design and rigging, CG Cookie's robot tutorial is pretty good.
still better than watching a video 15 min long explaining the same thing with more words its like teacher gives you a question to write the answer in 300 words when you finish it in 30 very annoying
I really like the idea of considering the body as a combination of layers. I usually try to sculpt all in one go. I will definitely try this the next time I make characters. Thank you and good luck 🌹👍🏻
Got 2 years of experience in Blender and I tried to get into character sculpting for so long, but always fot confused on where to start, this seems to be just the thing I was looking for. Really can't thank you enough.
I understand the information is helpful about this topic, but showing time lapses and saying you can do it in 4 minutes is exactly how you turn off new creators. Basic people who aren't adept at this sort of thing just see it as a blur of information.
I appreciate the feedback. :) This video is supposed to answer the question, how you can create realistic characters in Blender. If you're interested in the full real time process, you can watch the past broadcasts on my live channel. I can't remember if I say that in the video. If not, I should've.
Yoo this is SO helpful! This channel is on if the most helpful things in general! Thank you so much :D I'll be putting this to good use on another day!
Your channel is great man! I've done some sculpting and have worked in c4d/blender for a about two years just when I have time. One of the hardest parts has just been getting a general idea of how I want to work on characters or other modeling stuff. Creating short overviews like this really helps get a general direction instead of just diving into details of something I'm not even sure if I want to use yet. It is especially important when working with a low budget laptop haha because I'll need to understand my own restrictions when working with characters until I can upgrade. Thanks a lot for putting out really useful info for free! A little bit offputting on the title and description but sure is getting click I bet ;) Anyone who has even used a 3d program should know it is not possible to do this tho lol but confusing for the super newbs. Either way big ups!:)
Yeah, I thought the title is pretty obvious, but the thumbnail kind of doubling down on it might not have been a great idea. Thanks for your perspective. It's easy to forget that lower budget setups exist if you're used to your own. I'll release a new video tomorrow that's similar to this one, which might give you more ideas for your own workflow. :)
AHHHHHHHHHHHH how did i not know about this I AM SHOCKED THIS WAS SO HELPFUL I AM GOING TO RIGHT DOWN THE LINK TO THIS VIDEO I DO NOT WANT TO LOOSE IT I WILL WHATCH THIS 10000 TIMES AND RIGHT EVERYTHING DOWN PLEASE KEEP MAKING MORE and sorry for the caps i was excited!
@@Noggi_3D hey man how do you get so many subs i have started a new channel and i am getting a good amount of views but not a lot of subs can you help ? i would really appreciate it!
Do i need to use sculpting for human creations? Because I mostly use 3d box modeling without any sculpting involved, i tried sculpting but it's just terrible for me.
Thank you for this, FINALLY someone makes a pipeline video. What about retopology though, apparently this is a crucial step, which I don't understand fully. Why go through the extensive trouble of fine detailing, only to overlay it with low poly after. Someone mentioned about baking the detail on to the low polly, but I still don't understand.
Uuuh another video idea. :D In general, retopology is important if you want to add detailed textures or animate your character. Cleaning up, or rather rebuilding your topology more structured, lets you organize and optimize your UVs easier and animations run much smoother with fewer vertices. If you plan to retopologize your sculpt, you should add detail to that new model. You usually bake detail if you need to stay below a certain vertices count. Hope this helps for now. :)
I don't understand why everyone is talking about the 4 minutes thing But, What he meant was he's going talk about that thing in 4 minutes And that doesn't make it that you can make a character in 4 minutes Yan sculpts and Blender Guru also makes these kind of titles but no one comments like this on their videos
You don't need to work at a studio before you can be a freelance artist. You could for example sell your characters on websites like turbosquid or blender market. :)
Awesome video! I have a question about Vertex Colors, though. You briefly mentioned it using it to create all the different maps. What do you mean by that? I would love to know more! I am trying to push my understanding of Blender and 3D fundamentals further and further.
Roughness, Specularity, Subsurface Scattering, etc. all have a spectrum from 0 (nothing) to 1 (maximum). Or also black (0) to white (1). So you can plug in textures, and those textures determine the value of those settings. For realistic characters, custom textures for said values are very important. But sometimes I don't want to Retopologize and UV unwrap my sculpts, so I just use Vertex painting. Vertex painting applies a color value to the individual vertices of the model, which makes it a good alternative for textures. :)
hey noggi, I've finished a sculpt using remesh, but now I have way too many vertices for rigging and animation, I made a lowpoly version of my sculpt but how can I bring the details to it [like a normal map, how do I bake one]
You can use a multires modifier + shrinkwrap to retain the details. Either keep the multires modifier once you've applied the shrinkwrap modifier or you can also "bake from multires" to turn those details into a texture. :)
hello i wa wondering if anyone could make a series of cool videos for a realistic character from creation, to rigging (eyes, mouth cavity, teeth) clothes.. i'm an average creator but i don't fing a good quick video covering the whole process without overcomplicating things.
I usually go to Pinterest, where I have a few boards for general stuff like anatomy, face + body references and inspiration. If you search noggi_now you should find my boards. If it's more specific I describe what I'm looking for in my search in different ways. I try to at least find a front and side view of my character/person. If I can't find that I'll take what I can get. On top of that I'll get references for everything I want to put special attention to. :)
Do you think I can have the same result or at least something near it , with a mouse n key because I don't have a tablet and always wanted to know if it was possible to sculpt with a mouse .?
It should be possible, it will probably just take a little longer and may be more straining for your hand because you have to click for every brushstroke. The big benefit of the tablet is that you can adjust brush strength on the fly. :)
Ah yes. Semantics. I didn't learn how to create characters in 4 minutes. I learned how to create characters in 4 minutes. Not why I clicked on this video but it's a good one nontheless.
I feel its difficult even if I try 100 times because modeling is not a problem actually the problem is the computer it crash every time while making this stuff.😅
Recuerden; Un programa no es mejor que otro, si no, todo depende de tus habilidades, si eres bueno esculpiendo, seras bueno haciendolo en zbrush, blender, mudbox, etc n,n
My character is very realiste but the problem I have is that I got 34.000.000 of faces. I guess sculpting dragons skins was I bad Idea, I'll use the normal texture instead to sculpt skin details next time x)
good video and you definitely dont have enough subscribers, wtf only 1400?!?! clickbaiting like this might even help you get more as this video seems to be blowing up... hope those titles don't become a habit tho ;)
I can understand the comments but the title is not misleading I think. It's the EXPLANATION of the process that will be summed up in a matter of 4 minutes not the process itself. Sidenote: try using clearcoat input of principled shader with bump node out and turn up clearcoat roughness or else it'll be too shiny.
ah, the good ol' "I'll do something ridiculous in only X minutes" sentence which is supposed to be ambiguous but it isn't. Great tips, however dislked.
Yes, but the video was 4 minutes long. He showed how to create a realistic character in 4 minutes. A disguised clickbait titles I'd say. Very good video anyway. Thumbs up
@@Noggi_3D i needed the honesty when i was makin stuff. Helped me get way better with character modeling and with 3D software in general . Didnt mean it in a rude way just doin tough love.
OOOHHH.. I Seee, you mean you're going to give me 4 minutes of tips on how to sculpt a character, not produce a realistic and beautiful character in 4 minutes.. LOL
Hey, It do not look like realistic at all. Like, it's all green and the ears are not shaped correctly. And I won't talk about her teeth. Dude, study anatomy.
"in the event that I am reincarnated, I would like to return as a deadly virus, in order to contribute something to solve overpopulation" - Prince Philip
why didn't you double the speed more so you could create a realistic character in just 2 minutes?
Don't give me ideas...
LOL This gave me a good chuckle
Yes, it's possible!
gear button > playback speed > 2.0
now you can follow the step by journey in 2min!
loll
Step one: realize you clicked on the video for the wrong reason, you'll need a couple hundred thousand "4 minutes" to actually learn and become somewhat good.
And at the end, you can be proud that you got good at it.
@@Noggi_3D hey bro I'm new to sculpting. I wanna make realistic characters with eyes , hair and rigging for video games.
any good channel or course to get started which you would recommend.
@@ChillieGaming Head over to ArtStation, and pick up Konrad Hetko's "Realistic Face Creation in Blender." It's $50, but worth *every* cent. Nothing will make you perfect on your first try, but this will get you way farther than anything else I've seen for beginners. If you want a tutorial for full characters, with design and rigging, CG Cookie's robot tutorial is pretty good.
@@randwilliams5552 thanks for replying and also tell me where could i learn advanced sculpting after gaining some experience
still better than watching a video 15 min long explaining the same thing with more words
its like teacher gives you a question to write the answer in 300 words when you finish it in 30
very annoying
"References are vital to making a believable character" *INSERT PRINCE PHILLIP AS GOBLIN* I'm fuckin dying :'D
Haha! References can get pretty weird. :D
I really like the idea of considering the body as a combination of layers. I usually try to sculpt all in one go. I will definitely try this the next time I make characters. Thank you and good luck 🌹👍🏻
Thank you. Yea, it really helps. 😃
Got 2 years of experience in Blender and I tried to get into character sculpting for so long, but always fot confused on where to start, this seems to be just the thing I was looking for.
Really can't thank you enough.
I'm happy I could help. :)
It was a very good one. But don't distracte people with a wrong caption
It means not ("you can make in 4 minutes") his means (" i teach you in 4 minutes")
@@autobotpdx8277 totally agreed, but you should feel the netizen is also important.
i don’t think it’s necessary to just state the video is 4minutes then lol
Still great tutorial tho
and misleading thumbnails
I understand the information is helpful about this topic, but showing time lapses and saying you can do it in 4 minutes is exactly how you turn off new creators. Basic people who aren't adept at this sort of thing just see it as a blur of information.
I appreciate the feedback. :)
This video is supposed to answer the question, how you can create realistic characters in Blender. If you're interested in the full real time process, you can watch the past broadcasts on my live channel.
I can't remember if I say that in the video.
If not, I should've.
@@Noggi_3D you shouldve specified that the explanation took 4 minutes and not the actual characters
Dude, I cant thank you enough! You are the number one resource for sculpting humans, thank you so much for your work!
Haha, thanks. I appreciate it. :D
Yoo this is SO helpful!
This channel is on if the most helpful things in general!
Thank you so much :D
I'll be putting this to good use on another day!
I'm glad to hear that. :)
I'm currently modelling a character for a horror game that I plan on making; this really helped!!
Your channel is great man! I've done some sculpting and have worked in c4d/blender for a about two years just when I have time. One of the hardest parts has just been getting a general idea of how I want to work on characters or other modeling stuff. Creating short overviews like this really helps get a general direction instead of just diving into details of something I'm not even sure if I want to use yet. It is especially important when working with a low budget laptop haha because I'll need to understand my own restrictions when working with characters until I can upgrade. Thanks a lot for putting out really useful info for free! A little bit offputting on the title and description but sure is getting click I bet ;) Anyone who has even used a 3d program should know it is not possible to do this tho lol but confusing for the super newbs. Either way big ups!:)
Yeah, I thought the title is pretty obvious, but the thumbnail kind of doubling down on it might not have been a great idea. Thanks for your perspective. It's easy to forget that lower budget setups exist if you're used to your own. I'll release a new video tomorrow that's similar to this one, which might give you more ideas for your own workflow. :)
AHHHHHHHHHHHH how did i not know about this I AM SHOCKED THIS WAS SO HELPFUL I AM GOING TO RIGHT DOWN THE LINK TO THIS VIDEO I DO NOT WANT TO LOOSE IT I WILL WHATCH THIS 10000 TIMES AND RIGHT EVERYTHING DOWN PLEASE KEEP MAKING MORE and sorry for the caps i was excited!
THANK YOU, I APPRECIATE IT. :D
@@Noggi_3D hey man how do you get so many subs i have started a new channel and i am getting a good amount of views but not a lot of subs can you help ? i would really appreciate it!
Crying at the reference. Poor prince. Forever just remembered as skin and bones.
Haha! :D
NGL, I thought it said you had *_218K subscribers_* ! You should - and you just got one more! Great work!👍
Haha, thank you! 😃
@@Noggi_3D you deserve it :D
Title needs to be fixed. Explained in 4 minutes
Definitely something to consider. :)
Nice! So good to know it's possible. My dream is to create my characters in Blender!
The dream might be closer than you think. :)
How did you get the render like that? it looks very painterly.
Fantastic video. After watching it I am still amazed about the amount of useful information you were able to squeeze in there.
Inspiring work btw
Thank you! :D
why would I dislike this? this is so cool and helpful thx!
The title and thumbnail are somewhat clickbait-y. :D
Just gained a new sub! I love how brief but detailed this video was!
That was exactly the goal, thanks. :)
I’m really curious how you did those braids!
I used the braid kink in the particle system settings. You can see the full process on my live channel if you're interested.
Glad I found ya. I love how quick and clean ya explained your process. Earned a sub.
Thank you. :)
Do i need to use sculpting for human creations? Because I mostly use 3d box modeling without any sculpting involved, i tried sculpting but it's just terrible for me.
For me it's more intuitive and faster to sculpt it. But you can also poly model characters, if that works better for you. :)
Nice! Glad RUclips sent me here :D
Thank you, and welcome. :D
Thank you for this, FINALLY someone makes a pipeline video. What about retopology though, apparently this is a crucial step, which I don't understand fully. Why go through the extensive trouble of fine detailing, only to overlay it with low poly after. Someone mentioned about baking the detail on to the low polly, but I still don't understand.
Uuuh another video idea. :D
In general, retopology is important if you want to add detailed textures or animate your character.
Cleaning up, or rather rebuilding your topology more structured, lets you organize and optimize your UVs easier and animations run much smoother with fewer vertices.
If you plan to retopologize your sculpt, you should add detail to that new model. You usually bake detail if you need to stay below a certain vertices count. Hope this helps for now. :)
@@Noggi_3D I think I understand, thanks : )
@@josephvanwyk2088 My pleasue. :)
MOAR please! very educative.
Happy to hear that. Some say there's going to be a new video out today. 👀
@@Noggi_3D Must watch
Excellent overview, and great sculpt!
Thank you! I appreciate it. :)
A big Thanks brother 👌👍👍👍
You're welcome! :)
Dude i think you did an amazing job at explaining this process
Thank you! I'm glad it was helpful. :)
You couldn't have picked a better ghoul for reference then that man... you know who...
This content is amazing, you should have more subs
Thank you, I appreciate it. :)
Awesome video man, you just got a sub
Thank you! :)
Yes, this looks just like a real orc.
The video is underrated
I appreciate it.
That's awesome!
Thanks. :)
Just subscribed, nice channel!
Thanks! :)
Fun stuff. Look forward to checking out your other tutorials. Easy sub choice 🤘🤘
Thank you! I appreciate it. ❤🤏
What happened to the other video about ultra realism but purely using nodes?
Thanks!
I don't understand why everyone is talking about the 4 minutes thing
But,
What he meant was he's going talk about that thing in 4 minutes
And that doesn't make it that you can make a character in 4 minutes
Yan sculpts and Blender Guru also makes these kind of titles but no one comments like this on their videos
I think it's because of the thumbnail, that kind of supports the idea of creating it in 4 minutes if you want to read it like that.
Cool content! Liked and subscribed! In first 450 subs :)
Keep it up, you will get more subscribers for sure! Good luck!
Thank you. :)
Dude, how do you not have more subscribers? Well, here's +1, at least 👍
Thank you! I appreciate it. :)
Gold. Instant sub.
Thanks! :)
How one can earn by doing character modelling, different ways, also if joining the studio is compulsory before working as a freelance artist.
You don't need to work at a studio before you can be a freelance artist. You could for example sell your characters on websites like turbosquid or blender market. :)
Does your workflow work as fast in 3ds max?
Awesome video! I have a question about Vertex Colors, though. You briefly mentioned it using it to create all the different maps. What do you mean by that? I would love to know more! I am trying to push my understanding of Blender and 3D fundamentals further and further.
Roughness, Specularity, Subsurface Scattering, etc. all have a spectrum from 0 (nothing) to 1 (maximum). Or also black (0) to white (1). So you can plug in textures, and those textures determine the value of those settings. For realistic characters, custom textures for said values are very important. But sometimes I don't want to Retopologize and UV unwrap my sculpts, so I just use Vertex painting. Vertex painting applies a color value to the individual vertices of the model, which makes it a good alternative for textures. :)
hey noggi, I've finished a sculpt using remesh, but now I have way too many vertices for rigging and animation, I made a lowpoly version of my sculpt but how can I bring the details to it [like a normal map, how do I bake one]
You can use a multires modifier + shrinkwrap to retain the details. Either keep the multires modifier once you've applied the shrinkwrap modifier or you can also "bake from multires" to turn those details into a texture. :)
so helpful thank you
subbing
My pleasure. :)
hello i wa wondering if anyone could make a series of cool videos for a realistic character from creation, to rigging (eyes, mouth cavity, teeth) clothes.. i'm an average creator but i don't fing a good quick video covering the whole process without overcomplicating things.
Hey man, the pixar link is linked to maintenance. I don't think that's the right link.
I just realized that I copied the maintenance link and not the original URL. It should work now. :D
Subscribed
Thanks :)
I want to learn Blender just for one reason , i desperatly want to sculpt Draka from the Warcraft movie . And all of the Orcs
That's a great goal! Keep going and you'll get there faster than you think. :)
could this workflow also be used to create a game-ready character?
also, what kind of search parameters do you use to gather reference images
Sort of. Before you can shade the character you would have to retopologize it, and you would use hair cards instead of particle hair.
I usually go to Pinterest, where I have a few boards for general stuff like anatomy, face + body references and inspiration. If you search noggi_now you should find my boards. If it's more specific I describe what I'm looking for in my search in different ways. I try to at least find a front and side view of my character/person. If I can't find that I'll take what I can get. On top of that I'll get references for everything I want to put special attention to. :)
How did you get the 2D style ?
3:14 put char in complete shadow thencut holes for interestng light effect
Prob used a sun light or something
Exactly! I used an HDRI for the Lighting and added the plane for some interesting shadows to highlight certain parts of the model.
Do you think I can have the same result or at least something near it , with a mouse n key because I don't have a tablet and always wanted to know if it was possible to sculpt with a mouse .?
It should be possible, it will probably just take a little longer and may be more straining for your hand because you have to click for every brushstroke. The big benefit of the tablet is that you can adjust brush strength on the fly. :)
Ah yes. Semantics. I didn't learn how to create characters in 4 minutes. I learned how to create characters in 4 minutes. Not why I clicked on this video but it's a good one nontheless.
did you made the retopology?
Not for this character. I used vertex colors for the textures.
how did you get the stream chat inside blender? that's so cool!
I just opened a Text edit window in Blender and put the chat overlay on top of it. :D
I feel its difficult even if I try 100 times because modeling is not a problem actually the problem is the computer it crash every time while making this stuff.😅
Haha! Maybe by saving every minute you can get there. ;D
The prince Philip goblin lmao
"Consider giving the video a like, if you liked it" bro, I did´t like it, I fckn loved it! :D
Give it a double like! ... wait...
WOW 🤩🤩🤩
Recuerden; Un programa no es mejor que otro, si no, todo depende de tus habilidades, si eres bueno esculpiendo, seras bueno haciendolo en zbrush, blender, mudbox, etc n,n
Please make a Face Sculpting Tutorial
I have something similar in mind. Soon...
@@Noggi_3D Oh Thank you I will be Wait for it
Renderman is broken when I use it it's all blank for me (sorry for bad English)
I have no experience with Renderman, sorry. Maybe something went wrong during the installation.
My character is very realiste but the problem I have is that I got 34.000.000 of faces. I guess sculpting dragons skins was I bad Idea, I'll use the normal texture instead to sculpt skin details next time x)
If you really wanna throw shade on someone, have them be your reference for modeling wrinkled goblins.
Haha! The most artistic way to insult someone. :D
Plzz don't blurr the videos like that for info....My eyes go crazy
I blurred the video when I wanted to draw attention to something specific. I'll keep that in mind, tho. Thanks for the feedback. :)
good video and you definitely dont have enough subscribers, wtf only 1400?!?!
clickbaiting like this might even help you get more as this video seems to be blowing up... hope those titles don't become a habit tho ;)
Thanks! Click baiting is not my goal. :)
how show the full langth of the process real time
I livestreamed the entire process on my live channel. The link to that is in the description.
I can understand the comments but the title is not misleading I think. It's the EXPLANATION of the process that will be summed up in a matter of 4 minutes not the process itself.
Sidenote: try using clearcoat input of principled shader with bump node out and turn up clearcoat roughness or else it'll be too shiny.
how to create a character in 5 secs loads in character done
ah, the good ol' "I'll do something ridiculous in only X minutes" sentence which is supposed to be ambiguous but it isn't.
Great tips, however dislked.
ogres are like blender models. both have layers :p
True. :D
Content is good but clickbait title earned downvote. I do this to every video that I see that's like this
You dont create realistic characters in 4 minutes. It takes months! Period!
Yes, but the video was 4 minutes long. He showed how to create a realistic character in 4 minutes. A disguised clickbait titles I'd say. Very good video anyway. Thumbs up
The one in the video took roughly 15 hours. Still more than 4 minutes, though, so you're right about that.
Thanks. I tried to make the clickbait pretty obvious. :)
Im ngl it looks mid and kinda like an early 2005 cgi cutscene
I appreciate the honesty. :)
@@Noggi_3D i needed the honesty when i was makin stuff. Helped me get way better with character modeling and with 3D software in general . Didnt mean it in a rude way just doin tough love.
OOOHHH.. I Seee, you mean you're going to give me 4 minutes of tips on how to sculpt a character, not produce a realistic and beautiful character in 4 minutes.. LOL
Exactly. :D
Title is extremely clickbait.
i wonder how many dislikes this video has :D
Currently there are 141. :)
eso no es realistico
Hey, It do not look like realistic at all. Like, it's all green and the ears are not shaped correctly. And I won't talk about her teeth. Dude, study anatomy.
Characters don't have to be human. :)
"in the event that I am reincarnated, I would like to return as a deadly virus, in order to contribute something to solve overpopulation"
- Prince Philip