I think this game is actually very impressive for the 3DS and I am glad we got it on a 3D console right before the 3DS basically died. I mean, if Rayman 3D, many Switch ports, and some other 3DS ports taught me anything, it's that it's hard to replicate a previously existing experience on modern hardware, especially if there's no care put into it. There was definitely at least some care put into this game. Sure, it has problems, but I'd say it did a pretty good job with transitioning a GameCube game on the 3DS. It made me also wish we got more 3DS ports of GameCube games! Just imagine TTYD or Super Mario Sunshine on the 3DS! That would be awesome!
TTYD could work since it doesn't use the C-stick and Select can be used in place of Z. Though given how fragile the Circle Pad is, they should've changed the Super/Ultra Hammer moves and Spring Jump, along with some action commands like Shell Slam and Love Slap. Sunshine however would not work and arguably be worse than Luigi's Mansion since there would be no camera control, switching between spraying while moving and aiming would be clunky, and the spin jump would also be awful for the Circle Pad. The game really would've benefited from 60fps, as seen in future 3D Marios, which probably would've happened on the original if it wasn't rushed, but very few 3DS games in comparison to consoles ran at that framerate.
27:22 That’s not supposed to happen. That’s actually drops in the frame rate that screw up the timing. The game is supposed to run at 30 frames per second, but sometimes the game lags a little, and that’s what causes the de sync. In fact, this seems to be a common thing in the cutscenes of this game. Really strange, considering the 3DS is capable of running good looking games and keeping the frame rate steady. It might dip a couple times, but this just looks bad. EDIT: I’ve seen footage of the co-op and HOLY, is the frame rate horrible in co-op! Seriously, in the base game, the frame rate might dip occasionally, but it still generally says above 20 fps. But for the co-op, the average is about 10 fps and during combat it gets so bad, it’s almost impossible to tell what’s going on!
I entirely agree. The 3DS port is about as good as it was ever going to be. I don't blame the developers who were told to remake the game for an inferior system, but at the end of the day it just feels pointless. I really liked playing The Hidden Mansion and getting most of the achievements, but otherwise it's just a worse version of the game and I'll stick to the original as my go-to way to play.
This was a seriously great review! I really appreciate the minute details you pointed out, since I don't think I've heard people talk about most of these. Keep up the good work!
I know I'm 2 years late but I just got say that you can turn while aiming by holding down the B button and using the motion controls. You probably know this by now and I don't blame you for not knowing this because it took me a bit to realize this.
I was down for a remake of luigi's mansion getting it a fresh coat of paint, I was also surprised it got announced for the 3ds as I still did not have a switch yet(even now I still don't have one). If they just made the controls like dark moon but tweaked them it would have been alright. But, after finishing the game my god wtf did Grezzo do to the controls and the frame-rate(a little to blame). I know it's a old system(new 3ds/3ds) but how did they not tweak the game more smoothly, the revision has been out for 3 years or why didn't they make it a new 3ds exclusive if it had frame-rates as playing it on the original is a nightmare. Co-Op is a slideshow and the controls man oh man, the c-stick is even more difficult to control in this game even with the psp mod and the circle pad didn't respond to some ghost battles(toy solider boss ,final boss). It's just a worser experience, i'm glad someone pointed the issues out even further and ripped this game, not a good remake at all. I thought people were being too harsh when it was announced but god. It had flakes of charm left but at what cost. Will sub keep up the good Analyses. Also live long 3ds until the end of 2019 but no more remakes AT ALL.
The one thing I like about the controls is that you can press a button to toggle between regular and sidestep movement. So you can vacuum in the direction you walk, which you couldn't before. I find this really handy for sucking up cash.
Was debating whether or not to get this, because I wasn't sure if it added like additional story or smth. Now that I know that it's the exact same thing with only a couple differences (certain rooms that were optional are now necessary and vice versa) I won't waste my time with it
@@maxtubb Well of course if given the option to get something new one would jump towards the new. But a factor you don't seem to be considering in your statement here is that for a lot of people, TTYD is a huge nostalgia point for them. And sure, maybe TLoU is a nostalgia point for people too, but compare the remake of a 10ish year old game with a remake of a 20 year old game. TTYD could have been someone's favorite game when they were younger, and now that they're all grown up, they're being hit with nostalgia.
There's one aspect of general consensus I don't agree with: LM 3DS controls > LM 2 controls. On remake I can rotate 360 easily combining 2 buttons switftly, LM 2 is impossible. Gyroscope worked out to me cuz rotate Postelgust felt neet, precise and smooth. It's like you got more freedom of movement on the remake than the sequel. Can't believe people had a big deal with controls, but I cant expect them to agree with me, Im in minority
I think they actually nerfed the combat in this game to take into account the 3DS' unique controls, it feels easier to suck up portrait ghosts in the 3DS game than the GameCube.
Gooigi has a better backstory then Waluigi IMO Also E gadd made a full document about Gooigi’s origin, if y’all didn’t know. A RUclipsr named 24kevintendo made a video explaining the lore/reading the journal. It’s a good video I recommend if you like lore. Awesome review. Love the comparison between the OG and 3ds.
Personally, I love the new Luigi's mansion dark moon as well as the original remake. However, I 100% agree because part of my experience with these Luigi's mansion games was a mix of slight discomfort as far as control/action layout and awkwardness also because of the controls on handheld.
As someone who played this remake on a new 3ds, its not really that great with the little nub since, well its a nub that stays in place, which feels a bit stiff, the only way I'd imagine playong this tolerantly is if you had the vircle pad pro, which they stopped selling a while ago
18:14 the Ada Wong campaign in RE6 be like (the second player has no agency and cant even interact with puzzles and has no animation for using a grappling hook so you just awkwardly teleport whenever Ada grapples)
I hate it when Remakes change the atmosphere of a scene. For example, in Majora's Mash 3DS, when the moon is falling and the giants are coming, the sky is all red and the moon makes a weird noise while crashing. In the original however, it is simply dawn, and I thought this scene was beautiful that way, no need to add that red sky or anything else.
1 if you go below 90 in the final boss then heal it will not count for gold because the heath you have left isn’t the decided factor for the rank it’s the amount of damage you take so you can go into a boss fight with 50 hp and get gold (I haven’t tested not going below 90 hp but I don’t think that would work because of what they did) 2 platinum is taking 5 or less damage not 10
Most N64 games look good still in my eyes compared to say the PS1 because the N64 games had stylized cartoon graphics which age much better than the ultra realistic graphics of the 90s
The remake should have either been put on the Switch and it would have to be just like the original, or they should have keeped it the same as the original but make it exclusive for 3dses with a "C stick". Or they just shouldn't have made the remake at all.
Honestly everything about the hidden mansion you said sounded oddly familiar So I looked up a playthrough of the PAL gamecube hidden mansion version And everything you describe here about the hidden mansion is EXACTLY like it is in the PAL version Only difference is...it's not mirrored But that was pointless anyway Funny thing about the tea room in which you got a game over That was actually the room in which I got my first game over in the hidden mansion on the GAMECUBE version! Yes, it is tough But is was really enjoyable And that exploit "leaving the mansion" is not in the original from what I know Honestly I never tried it so...I really don't know but I don't think it is Edit: Because I was searching the PAL hidden playthrough while watching around 35:30 I got something mixed up You didn't get a game over in the tea room I just misunderstood that And another thing: The ghosts health wasn't increased in the original PAL version
The ONLY difference between the gamecube original and the 3DS remake is that in the latter, Dark Moon e-gadd gave LM1 e-gadd and luigi Gooigi for testing the waters for LM3, and thus coop
Also, no, the 3DS is SLIGHTLY stronger than the Gamecube. Weaker than the Wii? Yes. Than the gamecube? No. Also, this is similar to the case of GBA vs SNES. Look at Super Mario World. Now look at Super Mario Advance 2.
@@seroujghazarian6343 Uh, no the GameCube is stronger than the 3DS lmao. The GameCube can go up to either 480i or 480p, while the 3DS only goes up to 240p. The GameCube ran a ton of games at 60fps, while the 3DS mostly could only manage 30. Smash 4 alone showed all of the sacrifices that needed to be made in order for the game to run as well as it did and keep the character roster the same. The Ice Climbers were removed literally because the 3DS struggled to work them properly. There was no Events Mode or Special Orders, Trophy Rush didn't let you use customs, only 1 Target Blast Stage instead of 3, the Master Fortress wasn't in Classic Mode, no post credits scene of your character fighting in matches with the Brawl victory jingle, there were just over half the amount of trophies, only about 10% at best of the music from the Wii U was on it, with only a handful of exclusives, you can only pick between 2 song choices during regular matches, no coin battles or Special Smash, there aren't nearly as many items that can be used at once and they're either on or off, something that not even the N64 was restricted on, you can't increase the game speed in training mode, you can't watch videos like character reveal trailers, and the opening is literally just the character icons copy-pasted onto the beginning of Brawl's opening, but with no music and moves slower. Melee had at least half of these things, and could've included more if the game wasn't rushed. Luigi's Mansion only scraped by because of how much of a small game it is.
DIS VIDEO SUX ITS JUST U COMPARING THE GAMES Nah but seriously good video as usual. Ok this will sound weird but I prefer the 3DS version. Mainly cause I rarely get to play the original since I don’t get much free time home, but on the 3DS I’m able to take it out, beat a room quickly, and put it up. Though yeah it’s basically a worse version, I just think it’s more accessible.
I would have loved it to be in the Switch. Though they actually have 2 reasons as to why they chose the 3DS 1 : because they already had the Dark Moon Engine to work it. 2 : cause 3 is releasing on the switch so they didn’t want it to compete with a remake.
@@youarestinky712 First point sure. But to me it would make more sense to release it on switch so people who never played it will get more "hype" for 3. I don't know not a business person but just a thought.
IDk bro. Played this version last year and think 3DS version is fine for those like me who never played (nor had) the OG, I could get the charming of why people love first game but adapted to 3DS. The soul of the OG is still there with far less dust IMO. Aside for controls (new had an Issue with the gyroscope, I know, Im alone on this) I did watch tons of videos of the OG version and I disagree that the coat of pain in 3DS "ruin" the experience for most part (most part except final battle, with all that unnecessary shitty purple floor) just because the some parts are more pronounced than other, their fidelity is there...is not like is now a glitter my little pony on visuals.
I think this was a really fair review. I've only played the original and haven't tried this or Dark Moon, but it never sounded like the review was overly harsh - as in, every criticism seemed entirely justified. Greetings from Fawful's Minion's discord!
hmmm it was not until you point out how you wanna kept the original graphics that I realized the game cube graphics are pretty much okay for today standards. The haven't aged as badly as other consoles.
I like your take on HD remakes. For me, while I do like remakes, ESPECIALLY Wind Waker HD, which to me is a remake done fantastically, I do agree that the obsession on “modernizing” everything to the dismay of the original look and art of the game so we can have something look “HD 4K ray tracing deluxe 600fps” can be a bit tire some. The movie industry is ruined with nothing but reboots and remakes, I’d rather not have that happen to the gaming industry either. Tho I will admit, it’d be funny is Nintendo made a new system and remade LM to use it as a tech demo… again. Would be fitting.
Sorry dude, but this review needed more work. It spends way too much time pointing out (or just plain nitpicking) every tiny details or aspects of the remake such as the visuals, enemy layouts, etc, when you could of just summed them up a lot quicker. Take for example your negatives on the future E. Gadd cutscene, not only were they overstated since they really don't take away anything about the game, but you spend over 3 minutes going over them when the subject could of been addressed in less then a minute. The video overall felt bloated and drawn out, it would have been more effective to have side-by-side comparisons of both games rather then individually showing the footage. I do say, I was impressed by your knowledge of Luigi Mansion and all of it's little details. You clearly shown you know the game well, but you just dragged them out for way too long. This whole review could of been cut down to 20 minutes if paced better. It's a not a bad review, you just really need to work on your formatting and time manage. I wish you luck in the future.
I like pointing out small details, and as I said in the video I don't see an issue with nitpicks (as long as they aren't blown out of proportion). I'd rather over explain things, than under explain them, but your feedback is still appreciated and I'll work on improving it.
I think this game is actually very impressive for the 3DS and I am glad we got it on a 3D console right before the 3DS basically died. I mean, if Rayman 3D, many Switch ports, and some other 3DS ports taught me anything, it's that it's hard to replicate a previously existing experience on modern hardware, especially if there's no care put into it. There was definitely at least some care put into this game. Sure, it has problems, but I'd say it did a pretty good job with transitioning a GameCube game on the 3DS. It made me also wish we got more 3DS ports of GameCube games! Just imagine TTYD or Super Mario Sunshine on the 3DS! That would be awesome!
TTYD could work since it doesn't use the C-stick and Select can be used in place of Z. Though given how fragile the Circle Pad is, they should've changed the Super/Ultra Hammer moves and Spring Jump, along with some action commands like Shell Slam and Love Slap.
Sunshine however would not work and arguably be worse than Luigi's Mansion since there would be no camera control, switching between spraying while moving and aiming would be clunky, and the spin jump would also be awful for the Circle Pad. The game really would've benefited from 60fps, as seen in future 3D Marios, which probably would've happened on the original if it wasn't rushed, but very few 3DS games in comparison to consoles ran at that framerate.
27:22 That’s not supposed to happen. That’s actually drops in the frame rate that screw up the timing. The game is supposed to run at 30 frames per second, but sometimes the game lags a little, and that’s what causes the de sync. In fact, this seems to be a common thing in the cutscenes of this game. Really strange, considering the 3DS is capable of running good looking games and keeping the frame rate steady. It might dip a couple times, but this just looks bad.
EDIT: I’ve seen footage of the co-op and HOLY, is the frame rate horrible in co-op! Seriously, in the base game, the frame rate might dip occasionally, but it still generally says above 20 fps. But for the co-op, the average is about 10 fps and during combat it gets so bad, it’s almost impossible to tell what’s going on!
I entirely agree. The 3DS port is about as good as it was ever going to be. I don't blame the developers who were told to remake the game for an inferior system, but at the end of the day it just feels pointless. I really liked playing The Hidden Mansion and getting most of the achievements, but otherwise it's just a worse version of the game and I'll stick to the original as my go-to way to play.
The Hidden Mansion was fun for what it was, if only those controlls weren't what they are. Great vid as always.
I've been binge hearing your essays while at work, I really like how you present your opinion while being thoroughly and clear!
Love the original game it’s my favorite Luigi’s mansion game
This was a seriously great review! I really appreciate the minute details you pointed out, since I don't think I've heard people talk about most of these. Keep up the good work!
I know I'm 2 years late but I just got say that you can turn while aiming by holding down the B button and using the motion controls. You probably know this by now and I don't blame you for not knowing this because it took me a bit to realize this.
Can't watch the whole thing right now, but nice to see you back sooner then normal. I leave another comment when I watch it in full later.
This was a perfect use of your thorough comparison skills. :)
Great review overall, I just wish I had more to say.
Thanks man!
hearts did come out of the pillars in the King Boo fight on GC. it was just very rare i believe
I was down for a remake of luigi's mansion getting it a fresh coat of paint, I was also surprised it got announced for the 3ds as I still did not have a switch yet(even now I still don't have one). If they just made the controls like dark moon but tweaked them it would have been alright. But, after finishing the game my god wtf did Grezzo do to the controls and the frame-rate(a little to blame). I know it's a old system(new 3ds/3ds) but how did they not tweak the game more smoothly, the revision has been out for 3 years or why didn't they make it a new 3ds exclusive if it had frame-rates as playing it on the original is a nightmare. Co-Op is a slideshow and the controls man oh man, the c-stick is even more difficult to control in this game even with the psp mod and the circle pad didn't respond to some ghost battles(toy solider boss ,final boss). It's just a worser experience, i'm glad someone pointed the issues out even further and ripped this game, not a good remake at all. I thought people were being too harsh when it was announced but god. It had flakes of charm left but at what cost. Will sub keep up the good Analyses. Also live long 3ds until the end of 2019 but no more remakes AT ALL.
24:14 I think he still only says mirror in Spanish, because I don't remember the clothes part. I may be wrong.
The one thing I like about the controls is that you can press a button to toggle between regular and sidestep movement. So you can vacuum in the direction you walk, which you couldn't before. I find this really handy for sucking up cash.
I've never played the game and I'm probably not but still awesome video man I love the work you put into these
The Act Man sent me.
Was debating whether or not to get this, because I wasn't sure if it added like additional story or smth. Now that I know that it's the exact same thing with only a couple differences (certain rooms that were optional are now necessary and vice versa) I won't waste my time with it
@@maxtubb yeah, that and remastered graphics/audio, if we're lucky
@@maxtubb It truly is a shame. Those Yakuza games are great, very much so
@@maxtubb Well of course if given the option to get something new one would jump towards the new. But a factor you don't seem to be considering in your statement here is that for a lot of people, TTYD is a huge nostalgia point for them.
And sure, maybe TLoU is a nostalgia point for people too, but compare the remake of a 10ish year old game with a remake of a 20 year old game.
TTYD could have been someone's favorite game when they were younger, and now that they're all grown up, they're being hit with nostalgia.
There's one aspect of general consensus I don't agree with: LM 3DS controls > LM 2 controls. On remake I can rotate 360 easily combining 2 buttons switftly, LM 2 is impossible. Gyroscope worked out to me cuz rotate Postelgust felt neet, precise and smooth. It's like you got more freedom of movement on the remake than the sequel. Can't believe people had a big deal with controls, but I cant expect them to agree with me, Im in minority
I think they actually nerfed the combat in this game to take into account the 3DS' unique controls, it feels easier to suck up portrait ghosts in the 3DS game than the GameCube.
Modders, I summon you with a request of making 3DS Hidden Mansion a mod for the original! and pal version as an option too maybe.
Gooigi has a better backstory then Waluigi IMO
Also E gadd made a full document about Gooigi’s origin, if y’all didn’t know.
A RUclipsr named 24kevintendo made a video explaining the lore/reading the journal.
It’s a good video I recommend if you like lore.
Awesome review. Love the comparison between the OG and 3ds.
Personally, I love the new Luigi's mansion dark moon as well as the original remake.
However, I 100% agree because part of my experience with these Luigi's mansion games was a mix of slight discomfort as far as control/action layout and awkwardness also because of the controls on handheld.
As someone who played this remake on a new 3ds, its not really that great with the little nub since, well its a nub that stays in place, which feels a bit stiff, the only way I'd imagine playong this tolerantly is if you had the vircle pad pro, which they stopped selling a while ago
Oof, I never used one so I thought it was just a smaller circle pad.
@@TheRedGuy No, it's just a little nub and it feels bad to use in pretty much any game.
18:14 the Ada Wong campaign in RE6 be like (the second player has no agency and cant even interact with puzzles and has no animation for using a grappling hook so you just awkwardly teleport whenever Ada grapples)
I hate it when Remakes change the atmosphere of a scene. For example, in Majora's Mash 3DS, when the moon is falling and the giants are coming, the sky is all red and the moon makes a weird noise while crashing. In the original however, it is simply dawn, and I thought this scene was beautiful that way, no need to add that red sky or anything else.
1 if you go below 90 in the final boss then heal it will not count for gold because the heath you have left isn’t the decided factor for the rank it’s the amount of damage you take so you can go into a boss fight with 50 hp and get gold (I haven’t tested not going below 90 hp but I don’t think that would work because of what they did)
2 platinum is taking 5 or less damage not 10
Most N64 games look good still in my eyes compared to say the PS1 because the N64 games had stylized cartoon graphics which age much better than the ultra realistic graphics of the 90s
The remake should have either been put on the Switch and it would have to be just like the original, or they should have keeped it the same as the original but make it exclusive for 3dses with a "C stick". Or they just shouldn't have made the remake at all.
Honestly everything about the hidden mansion you said sounded oddly familiar
So I looked up a playthrough of the PAL gamecube hidden mansion version
And everything you describe here about the hidden mansion is EXACTLY like it is in the PAL version
Only difference is...it's not mirrored
But that was pointless anyway
Funny thing about the tea room in which you got a game over
That was actually the room in which I got my first game over in the hidden mansion on the GAMECUBE version!
Yes, it is tough
But is was really enjoyable
And that exploit "leaving the mansion" is not in the original from what I know
Honestly I never tried it so...I really don't know but I don't think it is
Edit: Because I was searching the PAL hidden playthrough while watching around 35:30 I got something mixed up
You didn't get a game over in the tea room
I just misunderstood that
And another thing: The ghosts health wasn't increased in the original PAL version
The PAL Hidden Mansion also had the stronger vacuum.
The ONLY difference between the gamecube original and the 3DS remake is that in the latter, Dark Moon e-gadd gave LM1 e-gadd and luigi Gooigi for testing the waters for LM3, and thus coop
Also, no, the 3DS is SLIGHTLY stronger than the Gamecube. Weaker than the Wii? Yes. Than the gamecube? No.
Also, this is similar to the case of GBA vs SNES. Look at Super Mario World. Now look at Super Mario Advance 2.
@@seroujghazarian6343 Uh, no the GameCube is stronger than the 3DS lmao.
The GameCube can go up to either 480i or 480p, while the 3DS only goes up to 240p. The GameCube ran a ton of games at 60fps, while the 3DS mostly could only manage 30.
Smash 4 alone showed all of the sacrifices that needed to be made in order for the game to run as well as it did and keep the character roster the same. The Ice Climbers were removed literally because the 3DS struggled to work them properly. There was no Events Mode or Special Orders, Trophy Rush didn't let you use customs, only 1 Target Blast Stage instead of 3, the Master Fortress wasn't in Classic Mode, no post credits scene of your character fighting in matches with the Brawl victory jingle, there were just over half the amount of trophies, only about 10% at best of the music from the Wii U was on it, with only a handful of exclusives, you can only pick between 2 song choices during regular matches, no coin battles or Special Smash, there aren't nearly as many items that can be used at once and they're either on or off, something that not even the N64 was restricted on, you can't increase the game speed in training mode, you can't watch videos like character reveal trailers, and the opening is literally just the character icons copy-pasted onto the beginning of Brawl's opening, but with no music and moves slower.
Melee had at least half of these things, and could've included more if the game wasn't rushed.
Luigi's Mansion only scraped by because of how much of a small game it is.
I bet the control problems will suck a lot if you play Luigi’s mansion on the Wii U or switch virtual store
Still baffled as to why they didn’t remake it ON THE SWITCH WHICH HAS A SECOND ANALONG STICK AND IS MORE POWERFUL THAN THE 3DS
DIS VIDEO SUX ITS JUST U COMPARING THE GAMES
Nah but seriously good video as usual. Ok this will sound weird but I prefer the 3DS version. Mainly cause I rarely get to play the original since I don’t get much free time home, but on the 3DS I’m able to take it out, beat a room quickly, and put it up. Though yeah it’s basically a worse version, I just think it’s more accessible.
If only they ported it to the Switch. If nothing else, at least more people will play Luigi's Mansion, even if it is a worse version.
I would have loved it to be in the Switch. Though they actually have 2 reasons as to why they chose the 3DS
1 : because they already had the Dark Moon Engine to work it.
2 : cause 3 is releasing on the switch so they didn’t want it to compete with a remake.
@@youarestinky712 First point sure. But to me it would make more sense to release it on switch so people who never played it will get more "hype" for 3. I don't know not a business person but just a thought.
IDk bro. Played this version last year and think 3DS version is fine for those like me who never played (nor had) the OG, I could get the charming of why people love first game but adapted to 3DS. The soul of the OG is still there with far less dust IMO.
Aside for controls (new had an Issue with the gyroscope, I know, Im alone on this) I did watch tons of videos of the OG version and I disagree that the coat of pain in 3DS "ruin" the experience for most part (most part except final battle, with all that unnecessary shitty purple floor) just because the some parts are more pronounced than other, their fidelity is there...is not like is now a glitter my little pony on visuals.
I think this was a really fair review. I've only played the original and haven't tried this or Dark Moon, but it never sounded like the review was overly harsh - as in, every criticism seemed entirely justified.
Greetings from Fawful's Minion's discord!
Thanks!
I uh prefer the king boo model in the remake...as well as the luigi one. That’s all I got
hmmm it was not until you point out how you wanna kept the original graphics that I realized the game cube graphics are pretty much okay for today standards. The haven't aged as badly as other consoles.
I like your take on HD remakes. For me, while I do like remakes, ESPECIALLY Wind Waker HD, which to me is a remake done fantastically, I do agree that the obsession on “modernizing” everything to the dismay of the original look and art of the game so we can have something look “HD 4K ray tracing deluxe 600fps” can be a bit tire some.
The movie industry is ruined with nothing but reboots and remakes, I’d rather not have that happen to the gaming industry either.
Tho I will admit, it’d be funny is Nintendo made a new system and remade LM to use it as a tech demo… again. Would be fitting.
Homer Simpson does a game review
Pretty epic
How to make me dislike Luigi's Mansion 1 even more? put it on the 3DS. (Despised this remake)
Sorry dude, but this review needed more work.
It spends way too much time pointing out (or just plain nitpicking) every tiny details or aspects of the remake such as the visuals, enemy layouts, etc, when you could of just summed them up a lot quicker.
Take for example your negatives on the future E. Gadd cutscene, not only were they overstated since they really don't take away anything about the game, but you spend over 3 minutes going over them when the subject could of been addressed in less then a minute.
The video overall felt bloated and drawn out, it would have been more effective to have side-by-side
comparisons
of both games rather then individually showing the footage.
I do say, I was impressed by your knowledge of Luigi Mansion and all of it's little details.
You clearly shown you know the game well, but you just dragged them out for way too long.
This whole review could of been cut down to 20 minutes if paced better.
It's a not a bad review, you just really need to work on your formatting and time manage.
I wish you luck in the future.
I like pointing out small details, and as I said in the video I don't see an issue with nitpicks (as long as they aren't blown out of proportion). I'd rather over explain things, than under explain them, but your feedback is still appreciated and I'll work on improving it.