Fun fact: Latin was the official language of the Bible and the language at European courts prior to the national languages replacing Latin with the emergence of nationstates and nationalism.
they don't want to start battles if your over combat width in general, idk the actual reason for poor reinforcements but i believe its to do with the AI not calculating proper (or not calculating in time before the battle is over) if all the nations were to reinforce in the area, but this is just an opinion and idk exactly how it works
am not 100% exact on the reason that makes AI behave this way and probably would need to do a lot of testing to try figure out exactly but i believe it was to do with AI not wanting to reinforce a battle unless they calculate their gonna win and because their so many country's calculating their win chances i don't think the AI calculates proper if everyone starts reinforcing and then the battle is over and AI wont engage really ever on a over combat width stack (at least early game cant speak for late game ) as i said these are just my opinion of how it works but idk the facts
@@bastercalltv5051 yes i believe so but its just an opinion also other factors play a roll like army quality but i think the main reason is poor AI calculations
@@De-ValoisIn the end only this wonky behavior allows for complete underdog strategies. However, knowing this "mechanic" is crucial and it is nowhere explained.
instead of avoiding coalition's today we fight
save file can be found in discord
that coalition war was therapeutic
Omg did you almost depopulate the entirety of Europe just to unify some boot?
XD yeah pretty much
Уничтожить коалицию вместо того, чтобы не допускать ее поялвления, гениально
That farm was fucking insane
My guy this is an insane playthrough
Coalitions can not stop the God of Kingdom
Fun fact: Latin was the official language of the Bible and the language at European courts prior to the national languages replacing Latin with the emergence of nationstates and nationalism.
So does the AI just not want to reinforce the battles if you send a large enough stack in...?
depends on troops quality, but usually yes
they don't want to start battles if your over combat width in general, idk the actual reason for poor reinforcements but i believe its to do with the AI not calculating proper (or not calculating in time before the battle is over) if all the nations were to reinforce in the area, but this is just an opinion and idk exactly how it works
good, as always
How come they didn't all dogpile into the battles like normal?
Asked myself the same. The AI just standing by and watching is super rare
am not 100% exact on the reason that makes AI behave this way and probably would need to do a lot of testing to try figure out exactly but i believe it was to do with AI not wanting to reinforce a battle unless they calculate their gonna win and because their so many country's calculating their win chances i don't think the AI calculates proper if everyone starts reinforcing and then the battle is over and AI wont engage really ever on a over combat width stack (at least early game cant speak for late game ) as i said these are just my opinion of how it works but idk the facts
@@De-ValoisAh you mean that the AI is unable to think "as one" in such scenarios. This would also explain wonky ally behavior.
@@bastercalltv5051 yes i believe so but its just an opinion also other factors play a roll like army quality but i think the main reason is poor AI calculations
@@De-ValoisIn the end only this wonky behavior allows for complete underdog strategies. However, knowing this "mechanic" is crucial and it is nowhere explained.