Fusion 360 Origin Change (Align Part To Right Spot)

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  • Опубликовано: 14 июл 2024
  • How to move your part back to the origin. How to fix a downloaded part file or step file. Also, how to work with bodies and components.
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Комментарии • 50

  • @TylerBeckofTECHESPRESSO
    @TylerBeckofTECHESPRESSO  3 года назад +2

    Next tutorial needed for Fusion 360? Thoughts?

    • @georgeroper9210
      @georgeroper9210 3 года назад +1

      Hey Tyler,I would like to see you draft a semi complex part and then showing the cam to it. I've noticed that most people show you how to cam something without showing you how to draft it first.Hope that helps...

    • @gillisdebilio4516
      @gillisdebilio4516 3 года назад +3

      Hy, the topic I would like is how to copy a sketch from an existing component to a new component. Or how to extract the geometry of a part to design the workholding options for that part. It might be simple but I haven't found it yet. It is simple in mastercam with the level type interface but fusion is a hundred times better sketching.
      Keep up the good work!

    • @bridevalley
      @bridevalley 3 года назад +1

      As a Fusion 360 newcomer I'm having difficulty understanding how to export a selected component from one design into a new project. A tutorial showing how to do this would be most useful! Thanks for all the great stuff you do!

    • @surfacereflection8298
      @surfacereflection8298 3 года назад

      Could i just suggest making these videos in a darker environment? The all white is just all too much white. Everything is not exactly as clear as could be. Its all visible but its a strain on the eyes. I usually work in Dark skies but any will do.

    • @easyriderj
      @easyriderj 3 года назад

      I’m trying to think of something super hard to ask you to do next.

  • @DoctorHAXXX
    @DoctorHAXXX Год назад

    Wish I had just googled this like a few years ago.... Been working around these two very unnecessary issue rather then resolve it with a few seconds of youtube.... Finding out how to turn on timeline for imported models is gonna make modifying models way simpler!... Thanks man!

  • @buildmotion1426
    @buildmotion1426 Год назад

    Excellent tutorial. Great information delivered in a calming tone. Thank you for posting, subbed!

  • @JAYTEEAU
    @JAYTEEAU 2 года назад +1

    Brilliant thanks. Just beginning my F360 journey and this was great. Cheers, JAYTEE

  • @torquebiker9959
    @torquebiker9959 2 года назад +1

    Thanks, this was very helpful!

  • @philippe5394
    @philippe5394 3 года назад +4

    Tyler, I love these very specific little videos, they are concise, the tips are very interesting and easy to remember. And more importantly, very useful.Fusion 360 is a great tool that I use as a hobbyist usually for 3D printing.

  • @kenanpajic8470
    @kenanpajic8470 2 года назад +1

    Thank you.You saved me a lot of time!!!

  • @peterbonnell4775
    @peterbonnell4775 3 года назад +1

    Very helpful. I ran into this problem when I created a new component and needed to reference the center of a hole, which was the origin of the original component. When I activated the new one, the origin was suddenly no longer the center of the hole. The align command solved the problem.

  • @robsproducts
    @robsproducts Год назад +1

    After watching multiple styles of YT tutorials, I really like your methods bc you verbally explain the shortcuts you are using. Past YT instructors I've been drawn to do the same and help me master a program so much faster, as shortcuts are usually the last thing people learn but I think it can be so much more efficient ( at least for me) to learn the shortcuts right away. Thanks!

  • @123232ism
    @123232ism 3 года назад +2

    Tyler, Your videos are very good. Clear, concise, and easy to understand. Thanks and keep 'em coming.

  • @GaryMcKinnonUFO
    @GaryMcKinnonUFO 3 года назад

    Thanks Tyler ! Liked and subbed :)

  • @bun-tsetsng2090
    @bun-tsetsng2090 6 месяцев назад

    Helps me a lot

  • @akdefense
    @akdefense 4 месяца назад

    Thank you.

  • @1199ccc
    @1199ccc 2 года назад

    Very helpful, thank you

  • @gillisdebilio4516
    @gillisdebilio4516 3 года назад +2

    Cool, I'm gonna align myself on that new trick.

  • @manfirebirdF350
    @manfirebirdF350 Год назад

    thanks a lot!

  • @chrisnurse7658
    @chrisnurse7658 3 года назад +1

    This was driving me nuts last night, as I was importing parts from the Insert Manufacturer's part. For the love of God though, who writes software that imports things into mid-air? Don't you think the grown-ups at Autodesk would improve these basic things as default behaviours? Maybe I expect too much simplicity as a newbie. Thanks so much for making my life easier!

  • @Bianchi77
    @Bianchi77 3 года назад

    Cool video, thanks :)

  • @markvador6667
    @markvador6667 3 года назад

    Great ! Thanks a lot

  • @samehbijo
    @samehbijo 3 года назад +2

    cool tutorial , the only thig is that I want to realign the whole component ( including sketches) to the origin and it seems like your way only works on body's level

  • @6soum
    @6soum 2 года назад

    thank you

  • @jasonh3109
    @jasonh3109 Год назад

    Love the videos Sir. Any reason not to use a rigid joint? I struggle with the align tool and find joints easier. I’d love your thoughts on that topic some time. Cheers

  • @tca3899
    @tca3899 2 года назад +6

    hello, this is a nice presentation, is there a way instead of moving the object to the origin, to move the origin to the object ?

    • @jackskalski3699
      @jackskalski3699 3 месяца назад

      Yeah having like a local per component origin would be great, especially in furniture design

  • @ryanholmes5364
    @ryanholmes5364 Год назад

    Great tutorial, though how would I apply this to a mesh body from a 3D scan?

  • @testiclegrabber2347
    @testiclegrabber2347 Год назад +1

    yo is that a mountain bike frame in the thumbnail?
    and if so what is it?
    it looks like the demon child of an Evil and an ibis mojo???

  • @JeskaRain
    @JeskaRain 9 месяцев назад

    The problem I'm having is that the origin alignment doesn't match my orthographic views. Even though I can snap my model to the origin when I use orthographic view it's all crooked. Please help!

  • @ClownWhisper
    @ClownWhisper Год назад

    OK my problem is a little different I am importing a step file but it's of the entirely completed model and it's all wonky it is tilted in three different axes for some reason and it's pulled way off of the origin point so I have no idea what I'm doing and it's important that I have it at least flat and square within the environment there is a bottom plane that needs to be flat to the bottom of the environment

  • @objection_your_honor
    @objection_your_honor 2 года назад

    How do you move an entire assembly in one shot, to a new origin and different plane?
    I opened a f3d file, but the assembly is hanging upside down!
    All the parts for the assembly is in the file.
    Some parts are set to invisible. He put all the options in one file and turned off the stuff not needed!

  • @avgear2694
    @avgear2694 2 года назад

    I'm very confused, I've used all the methods but when I'm in sketch mode in the top position, the position changes to an angle. What am I missing here?

  • @djayie5061
    @djayie5061 Год назад

    how to change axis to different location not vice versa

  • @huzbum
    @huzbum 11 месяцев назад

    What if there are no points to select?

  • @mjl1966y
    @mjl1966y Месяц назад

    And none of this actually changes the origin of the body. In fact, your demo bodies don't have an origin. You're selecting different "action origins" but none of this affects that actual body or component origin. Why Fusion does not let you modify the actual origin is beyond me.

  • @djayie5061
    @djayie5061 Год назад

    ummb

  • @ronsargeant8371
    @ronsargeant8371 Год назад

    Title is misleading, the origin is not being changed.