Intercepting a truck at a speed of 55 km/h with a jetpack... All the action takes place on the moon, and the truck doesn't have a driver. It's rare to see scenes like this even in movies
I'm really looking forward to KSP 2, but I have to say, there's a few things that KSP 2 needs to address and a few that it should address before I contemplate buying it. I want to see bugfixes, wheels and landing gear need to work properly (i hate that driving rovers feels like skidding on greased up ice), robotics need to work properly. It also wouldn't hurt if the game ran more stable and allowed for larger and more complex craft without massive performance losses. But frankly, I expect KSP2 to be a dumbed down mess, but maybe that's just my cynicism speaking.
Nice truck capture! I know that driving in KSP has always been “janky”, but it infuriates me every time I loose control of a rover and remember that they made driving worse with the version 12 update, and it will never get fixed. I had some fun rover designs that worked great froren 12 that are now slippery/slidy death traps.
You can override wheel friction with the tweakables menu. I do that all the time. So far, I've only tried turning the friction up to 10 and building the rover incredibly wide and low so it doesn't flip. It's pretty awesome when you can drive along 60 degree side-slopes on Kerbin, though I guess I'll get to a balanced approach eventually. I don't have a cure for the weedy little baby torque limiter, but there is a relevant override for that too, I just haven't figured it out yet. Though to be fair, none of this takes into account the fact that grass is kind-of slippery and reggolith is often lots of tiny stones which can roll over each other.
So many cupulas! So. Many. Cupulas. About your mustang wrangle, I used to do something similar to that in orbit. If I was bored, I would start a spin -- how fast a spin depended on how bored I was -- then turn SAS off and go EVA, usually getting flung off as soon as I stepped outside. My challenge was to then time my approach back to the spinning vehicle such that I could grab a ladder at the exact moment it spun by me without me first getting bounced off of the vehicle.
This video right here is the poster child for KSP! You have Intricate, Kraken attracting vehicles built to perform amazing space missions. A terrible disaster that most certainly could never have been avoided in any way. And to top it all off one of the original Kerbals saving the day! Im glad i found this channel
Even though you can't often makes videos right now, I'm glad you still try, and we get these nuggets every once in a while. Not a big fan of watching streams, else I'd be trying to attend, but I'm glad that works for ya too. ^^
What an intense and masterfully executed operation to stop the out-of-control crane! Love the design of the small base, too. No one makes KSP stuff that looks like the 70s NASA concept art style down as much as VAOS!
Great channel logo update. Men oh men I missed this types of video sooo much, great video buddy. Before I forget pitching you an idea. Can you try and dock two space craft while they are traveling through the deapest trench on the moon. I seen a video someone doing it and it was really cool. You can the the periapsis to travel through it.
Lovely cinematic, good machinery, good base! Eee old space art! hehe I go nuts for that. I don't know about the boom for sure, but I do know it applies to the horizontal arm at the base of the sail in sailing yachts. When the boat tacks into the wind, that thing has to swing across the deck, and if it hits you in the head, you're sure going to feel like something went "boom!" lol But I think the term might be older than that style of rigging. Them kerbals and their happy faces making me laugh in the middle of seriously thrilling action! :D I love it, and that was cool!
Meanwhile I just gave up doing proper cranes in KSP and do container cranes xD For all man kind is basically KSP level of accuracy ;-). Space Shuttle to the Moon with closed cargo bay doors and no extra tanks, Buran using solid fuel boosters and other questionable shenanigans.
KSP is a bit careless about cooling and freely allows restarting rocket engines, but when it comes to orbital mechanics it's actually a little harder than real life because all the parts are a little heavier; It just has smaller planets, orbits, and star. If it allowed a modern sci-fi level of "questionable shenanigans," I'd have a lot more finished projects and a lot fewer failures.
The video was fantastic! Loved the moon base! It is really so funny to listen to your comments and especially the bloopers! haha! Just renewed the Join thingy! Awesome!!! =)
Yeah! That's the stuff! I spent soooo much time trying to get my mun base to connect; your crane works much better. Excellent cinematic, of course, and in period style even! The music sounds like early 1980's synth marketing promo stuff, except it's missing the logo swoosh noise. The only thing I would change is the music for Bill's dramatic rescue scene shouldn't have Doom Eternal but something more like Dueling Banjos or Foggy Mountain Breakdown. (Maybe someday, for the Director's Cut?)
Oh, almost forgot, speaking of period style... I certainly noticed your interstage fairing separation clip looks just like the beautiful iconic one from Apollo. Great job building your launcher that way!
Hey VAOS, I have a question. Did you manage to solve the issue with the robotics? I just threw a whole bunch of stuff on the moon and started building a mining facility, but I noticed after a while that when jumping back and forth between vessels that the robotics start to shift from their original place and it's ruined my build. It's really frustrating and I wonder if there's a fix to keep things in place?
other then locking them before you leave… the only thing you can do more, is set them back to their compact position then lockthem before leaving. sorry i can’t help anymore than that. 🫡
@@vaos3712 Ahh, yes that's the way to keep the parts themselves from moving. But I mean, they shift from their built position. Like if I stuck a hinge to a fuselage or rocket piece, it appears the robotics identify as different pieces and over time they will shift from the parts they're attached to, making it only playable for a few saves. It has been a bug for 4 years appearantly. It's really stupid they never fixed it. When you send a ship far out into space and it's engines contain robotics, it means the ship can become unflyable and will never be able to return home. Out of all the bugs, this one really sucks.
@@timspiker that does suck. had the same problem with the Duna Colony series long time ago. fixed it by making the craft with as few parts as possible. Auto strut and rigid attachment EVERYTHING. it worked 75% of the time. hope this helps
I try to replicate your crane Vaos, but when moving around the objects this become physic less to other parts except of the ground. Any help? I like your vids !
go to settings, look for advanced tweekables, click it. now in your part window it will say, same vessel interaction. click it. now that part will interact with any other part that also has its “same vessel interaction “ turned on. like the loading bed and the bottom of the habitat, even if they are one vessel. good luck 👍
Bro, I tried building that truck delivery system you got there.. and my shit looks like an accordion dropping to the mun. 😂😂😂 it’s all out of control. Not stiff enough but I pretty much copied what you got there.. but my rig certainly doesn’t fly like that ….
@@vaos3712 on some stuff like the tanks.. to the truck.. and I put real struts too. The problem is that the girders seem attached to the gas tanks in the VAB but they usually detach from one side during flight. I ended up getting three trucks on the mun but it wasn’t pretty. 😂😂 do you have a video on how you build that from start to finish? The truck is bad ass! I modified it a little bit but it’s super functional and fun to use.
@@Cptpaul12 I’ll have to check to see if i still have the craft file. Try turning on Ridgid attachment on all parts and auto strut all parts, cycle Through the auto strut on each part , example: one part is strutted to heaviest part , next part strutted to grandparent, so on and so forth keep cycling so that all parts are strutted to different parts like a web. Other then that, I couldn’t tell you what’s wrong. Hope this helps 😎👍
Great job on that amazing rover rescue! That was Super intense. I think my previous comment disappeared as I had a link in it Anyways, Check out RSE mod (Rocket Sound Enhancement) It modifies the craft sounds with options for mach cone/sonic boom, realistic vacuum dampening Like real nasa feels
Man, Apollo era moon bases and NASA concept art is the best. You should recreate some more! This is a cool aerospace website you could use for inspiration: media.defense.gov/2021/Apr/06/2002615086/-1/-1/1/RECOVERABLE%20BOOSTERS.PDF
Hi VAOS how's goin'? could you do the "Soviet style Moon base" too? please do it (even if you are the "America!" person) it could be very interesting seeing your first Soviet-like moon base!
Hey VAOS, I've got an idea that I've been working on for a year that I want you to take a crack at. Don't worry, its not a large project. I've been trying to make a rover with a trailer bed that's expandable... to about 20 meters.
I want it to have a sky crane docking pad on it. I've worked out a sky crane design on my own using information on KAL units from a channel named "urban venture" (makes you a KAL wiz instantly). It can augment it's thruster orientation vertically as well, to better align with the new center of mass that comes with every payload.
It's also pretty smart to have the underside of the vehicle act as a sort of fuel store, so it can both help maintain a low center of mass while transporting builds, and can serve as a fuel transporter itself.
I was also thinking of having the base fuel store be a modular array, so I could make new fuel tanks for different kinds of fuel if needed. Future proofing, and all.
Intercepting a truck at a speed of 55 km/h with a jetpack... All the action takes place on the moon, and the truck doesn't have a driver. It's rare to see scenes like this even in movies
This is so cool, and the rover running wild looked like some plot from "for all mankind"
"32 minutes past the hour" gives me goosebumps every time
It’s wonderful that we’ll be able to pull off even cooler, more appropriate stuff like this in KSP 2!!!
And it will be a actual game mechanic
I'm really looking forward to KSP 2, but I have to say, there's a few things that KSP 2 needs to address and a few that it should address before I contemplate buying it. I want to see bugfixes, wheels and landing gear need to work properly (i hate that driving rovers feels like skidding on greased up ice), robotics need to work properly.
It also wouldn't hurt if the game ran more stable and allowed for larger and more complex craft without massive performance losses.
But frankly, I expect KSP2 to be a dumbed down mess, but maybe that's just my cynicism speaking.
@@h.a.9880 you will be able to make transfer routed by rover so they should fix the physics
@@Agge1 It's also a new engine, so hopefully, it'll be one that can handle the alien and outrageous concept of wheels better than unity did...
@@h.a.9880 they fixed the gear and wheels they said it themselves and also performance is also said to be fixed
Nice truck capture! I know that driving in KSP has always been “janky”, but it infuriates me every time I loose control of a rover and remember that they made driving worse with the version 12 update, and it will never get fixed. I had some fun rover designs that worked great froren 12 that are now slippery/slidy death traps.
You can override wheel friction with the tweakables menu. I do that all the time. So far, I've only tried turning the friction up to 10 and building the rover incredibly wide and low so it doesn't flip. It's pretty awesome when you can drive along 60 degree side-slopes on Kerbin, though I guess I'll get to a balanced approach eventually.
I don't have a cure for the weedy little baby torque limiter, but there is a relevant override for that too, I just haven't figured it out yet. Though to be fair, none of this takes into account the fact that grass is kind-of slippery and reggolith is often lots of tiny stones which can roll over each other.
Damn, what a heroic rescue by Bill
So many cupulas! So. Many. Cupulas.
About your mustang wrangle, I used to do something similar to that in orbit. If I was bored, I would start a spin -- how fast a spin depended on how bored I was -- then turn SAS off and go EVA, usually getting flung off as soon as I stepped outside. My challenge was to then time my approach back to the spinning vehicle such that I could grab a ladder at the exact moment it spun by me without me first getting bounced off of the vehicle.
neat, there's even rover with "boom" to pickup arrived structure.. will replicate it..
6:21 fast and furious in KSP
This video right here is the poster child for KSP! You have Intricate, Kraken attracting vehicles built to perform amazing space missions. A terrible disaster that most certainly could never have been avoided in any way. And to top it all off one of the original Kerbals saving the day! Im glad i found this channel
Even though you can't often makes videos right now, I'm glad you still try, and we get these nuggets every once in a while.
Not a big fan of watching streams, else I'd be trying to attend, but I'm glad that works for ya too. ^^
What an intense and masterfully executed operation to stop the out-of-control crane!
Love the design of the small base, too. No one makes KSP stuff that looks like the 70s NASA concept art style down as much as VAOS!
Dude, rapid deploy defensive base from orbit for supporting a ground team in trouble. Walls, armored shelter, shielded power and comms.
Brilliant flying. I’d really love to see a mun station built and assembled on the surface with realistic launches for all the sections.
5:44 the new Fast and Furious movie looks great!
f1
Bill Kerman, Action Hero
Now this is cool, I'm surprised the joint has that much strength to be a crane arm but I guess it makes sense on the mun
Great channel logo update. Men oh men I missed this types of video sooo much, great video buddy. Before I forget pitching you an idea. Can you try and dock two space craft while they are traveling through the deapest trench on the moon. I seen a video someone doing it and it was really cool. You can the the periapsis to travel through it.
Lovely cinematic, good machinery, good base!
Eee old space art! hehe I go nuts for that.
I don't know about the boom for sure, but I do know it applies to the horizontal arm at the base of the sail in sailing yachts. When the boat tacks into the wind, that thing has to swing across the deck, and if it hits you in the head, you're sure going to feel like something went "boom!" lol But I think the term might be older than that style of rigging.
Them kerbals and their happy faces making me laugh in the middle of seriously thrilling action! :D I love it, and that was cool!
kranes/Tugs and other vehicles of that kind could be a good idea for a series...
When the river kept going in reverse 😂
Cant wait to see the full process of base building
Meanwhile I just gave up doing proper cranes in KSP and do container cranes xD
For all man kind is basically KSP level of accuracy ;-). Space Shuttle to the Moon with closed cargo bay doors and no extra tanks, Buran using solid fuel boosters and other questionable shenanigans.
Dont forget SSTO from Earth to Mars, or a NERVA powered space shuttle that can somehow lift its own weight
KSP is a bit careless about cooling and freely allows restarting rocket engines, but when it comes to orbital mechanics it's actually a little harder than real life because all the parts are a little heavier; It just has smaller planets, orbits, and star. If it allowed a modern sci-fi level of "questionable shenanigans," I'd have a lot more finished projects and a lot fewer failures.
The video was fantastic! Loved the moon base! It is really so funny to listen to your comments and especially the bloopers! haha! Just renewed the Join thingy! Awesome!!! =)
Yeah! That's the stuff! I spent soooo much time trying to get my mun base to connect; your crane works much better. Excellent cinematic, of course, and in period style even! The music sounds like early 1980's synth marketing promo stuff, except it's missing the logo swoosh noise. The only thing I would change is the music for Bill's dramatic rescue scene shouldn't have Doom Eternal but something more like Dueling Banjos or Foggy Mountain Breakdown. (Maybe someday, for the Director's Cut?)
Oh, almost forgot, speaking of period style... I certainly noticed your interstage fairing separation clip looks just like the beautiful iconic one from Apollo. Great job building your launcher that way!
@@DistracticusPrime I liked the ring drop too, and the music. :)
4:54 that truck delivery lander looks so cool! 😳
The first rocket is the most stupid yet funny thing ive seen 😭😭
I really love your ksp videos its so jaw dropping and fun to watch!
Vaos should try making a space equivalent to an aircraft carrier, something that can carry armed ssto like fighters and act like a capital ship
Use separator on the torpedo and missile so it doesn’t drain fuel from them
Man, i wish more people viewed your vids and stuff, all of them are amazing! (bill was quite cool)
Hey VAOS, I have a question. Did you manage to solve the issue with the robotics? I just threw a whole bunch of stuff on the moon and started building a mining facility, but I noticed after a while that when jumping back and forth between vessels that the robotics start to shift from their original place and it's ruined my build. It's really frustrating and I wonder if there's a fix to keep things in place?
other then locking them before you leave… the only thing you can do more, is set them back to their compact position then lockthem before leaving.
sorry i can’t help anymore than that. 🫡
@@vaos3712 Ahh, yes that's the way to keep the parts themselves from moving. But I mean, they shift from their built position. Like if I stuck a hinge to a fuselage or rocket piece, it appears the robotics identify as different pieces and over time they will shift from the parts they're attached to, making it only playable for a few saves. It has been a bug for 4 years appearantly. It's really stupid they never fixed it. When you send a ship far out into space and it's engines contain robotics, it means the ship can become unflyable and will never be able to return home.
Out of all the bugs, this one really sucks.
@@timspiker that does suck. had the same problem with the Duna Colony series long time ago. fixed it by making the craft with as few parts as possible. Auto strut and rigid attachment EVERYTHING. it worked 75% of the time.
hope this helps
@@vaos3712 Thanks, I'll try that out. Shame I have to delete my facility, it was half assembled... Done with crane on the mun. You know the pain :(
Will you make a tutorial on how to make basses in ksp and how to get them to planets and stuff related to that like connecting etc. awesome video
James Bond level truckchase!!
Always got some awesome creations man!
Whats the song at 1:27? The link in the description is incorrect.
Edit: it is Fractals by Karl Casey but slowed and reverbed.
can't wait to do stuff like this in ksp2
Cool base !! Mad jetpack skills !!!! 😂😁👍
That was epic bro! And all in an 8 min vid! I guess I need to work on my editing😆. Any advice?
damn now i want to build a kolony with that super complicated mod an my own version of this crane thingy, very inspirering
Dude this video is amazing!!!! Definitely subscribing
You gotta see the show, it’s amazing
Damn you set that crane to debris after that hijink XD
Near future or modern is my favorite space aesthetic
OH MY GOD WHY DO YOU HAVE SOO LITTLE SUBSCRIBERS, THIS IS GOLD
what a rescue! very cool video, like always
Your new channel Icon looks great
Super! Danke! 🍻👍
Vaos you should definitley watch for all mankind
Same here. I'm too cheap to subscribe to yet another channel for just one show. However, I saw the Sea Dragon clip on YT and got a kick out of that.
I try to replicate your crane Vaos, but when moving around the objects this become physic less to other parts except of the ground. Any help? I like your vids !
go to settings, look for advanced tweekables, click it.
now in your part window it will say, same vessel interaction. click it.
now that part will interact with any other part that also has its “same vessel interaction “ turned on.
like the loading bed and the bottom of the habitat, even if they are one vessel.
good luck 👍
Dude your shit is always so interesting love ur content bro. keep it up 👍👍👍
New Fast and Furious! 😂🤣😂
I couldn't get a crane working properly so I just made each module have it's own drive system. I will try your way and see if I can master that.
would love to learn how to land a craft like you did that rover lander... I have a hard time landing these things T_T
TO THE MMMOOOOOOOOONNNNNNNN
could you try doing a series with kerbalism i think you'd find it interesting
I’m trying to copy this but I can’t figure out the proper support bases to put on the modules without it saying I’m on a collision course
Yes a new video
Bro, I tried building that truck delivery system you got there.. and my shit looks like an accordion dropping to the mun. 😂😂😂 it’s all out of control. Not stiff enough but I pretty much copied what you got there.. but my rig certainly doesn’t fly like that ….
Did you use Auto Strut ?
@@vaos3712 on some stuff like the tanks.. to the truck.. and I put real struts too. The problem is that the girders seem attached to the gas tanks in the VAB but they usually detach from one side during flight. I ended up getting three trucks on the mun but it wasn’t pretty. 😂😂 do you have a video on how you build that from start to finish? The truck is bad ass! I modified it a little bit but it’s super functional and fun to use.
@@Cptpaul12 I’ll have to check to see if i still have the craft file. Try turning on Ridgid attachment on all parts and auto strut all parts, cycle Through the auto strut on each part , example: one part is strutted to heaviest part , next part strutted to grandparent, so on and so forth keep cycling so that all parts are strutted to different parts like a web. Other then that, I couldn’t tell you what’s wrong. Hope this helps 😎👍
@@vaos3712 thanks, dude! I’ll try that
Bro, did you get a new pc
I saw the little crane truck and I had to watch. Love your work!
song at 1:27 anyone?
Fractals - Karl Casey slowed and reverbed
This inspired me to build my first base. 50/50 success/swearing
Try turning off HDR in TUFX to avoid that Xray-Effect on parts
Chad moon base
Great job on that amazing rover rescue! That was Super intense.
I think my previous comment disappeared as I had a link in it
Anyways, Check out RSE mod
(Rocket Sound Enhancement)
It modifies the craft sounds with options for mach cone/sonic boom, realistic vacuum dampening
Like real nasa feels
ruclips.net/video/UIU_ANJYSY8/видео.html
Man, Apollo era moon bases and NASA concept art is the best. You should recreate some more! This is a cool aerospace website you could use for inspiration: media.defense.gov/2021/Apr/06/2002615086/-1/-1/1/RECOVERABLE%20BOOSTERS.PDF
I think you would have some fun recreating the Sänger II
9 views and 6 likes I love that ratio :D
Hi VAOS how's goin'?
could you do the "Soviet style Moon base" too?
please do it (even if you are the "America!" person) it could be very interesting seeing your first Soviet-like moon base!
Impossibly flat portion of the moon, I would’ve broken a wheel in like 10 seconds if that was my moon crane
Today is a good day
Cool man
Hey VAOS, I've got an idea that I've been working on for a year that I want you to take a crack at. Don't worry, its not a large project. I've been trying to make a rover with a trailer bed that's expandable... to about 20 meters.
I want it to have a sky crane docking pad on it. I've worked out a sky crane design on my own using information on KAL units from a channel named "urban venture" (makes you a KAL wiz instantly). It can augment it's thruster orientation vertically as well, to better align with the new center of mass that comes with every payload.
It's also pretty smart to have the underside of the vehicle act as a sort of fuel store, so it can both help maintain a low center of mass while transporting builds, and can serve as a fuel transporter itself.
I was also thinking of having the base fuel store be a modular array, so I could make new fuel tanks for different kinds of fuel if needed. Future proofing, and all.
Hey, I haven’t seen For All Mankind either, think you’re a wrong person Xd
You sound conservative. I like it.
😀
Space clut
Cult**
e