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Ah yeah the typical r*tard Yuumi hater, there ain't a single smart person on the planet who would hate Yuumi, if you know how to play her you can barely carry and if you know how to play against her you can get easy double kills u all just too damn brain d*ad
We can't forget about the infamous "Yuumi's mastery curve is more in line with champions like Akali and Qiyana." Edit: There's people in these replies that *genuinely* think that Yuumi is difficult compared to other champions.
Then I guess that one streamer's feet are more skilled at playing this game than most of the Akali silver mains, since he managed to reach Masters while playing Yuumi with his feet.
Dude I read that and fucking laughed loudly. As much as I hate Qiyana, she is NOT around the same level of mastery as yuumi. At LEAST qiyana requires some skill with her ult, elements and dash. Yuumi is literally just sit on the most fed person/bruiser and press E occasionally.
@@phoenixflamegames1 yeh for real, not to mention doing the combos fast enough so people can’t just react and you just die. People think qiyana is brain dead because when they face it most likely it’s that one person who actually knows how she works and they clean down with her.
Anything you can't target is bad for the health of the game. I think in order to fix her all you need to do is make it where she can't permanently stay attached and increase the cooldown so she can't instantly reattach.
I think what they can do is that Yuumi takes % health damage whenever the teammate she's attached to is damaged. Idk though it might be just easier to remove her from game.
Give her W a timer. Give her a certain amount that she can sit on a champion. That way, she doesn't just sit afk on 1 person the whole game and does she actually need to pay attention to enemy cooldowns like they claim she has to.
it also gives her counterplay, a skill ceiling and a way higher involvement in the game. if the attach can only last 3-5 seconds or something, using her Q and E at the right time becomes so much more important, and the enemy team can actually track when her abilities are down and she is vulnerable instead of how she is rn, which is her abilities all being down and then she's still invulnerable and provides big stat buffs to her ally.
Another solution: she only gets ANY XP up to 3-5 seconds after attaching (and ofc -always - if she is NOT attached), otherwise she is blocked from sucking any XP besides over-time-gains. Keep her W cooldowns high enough to discourage w-attach-spam, and voilá, Yuumi has to fucking learn how to position herself like every other champ in the game.
That’s the most stupid idea ever if u give her w a timer people just wait until she can’t attach and jump ur adc cause she can’t heal if not attached and ur basically useless. Don’t even think about saying: “well u got to time it right”. What use is a enchanter/healer who can’t heal chip damage because she has to keep up W.
yuumi is what I needed to finally accept that league's game designers are not gonna get better. reinvent her. they did it with Asol when no one asked them to they can do it again.
That was late, i had the same notion when Fiora was reworked into an abomination against god many years prior lol. You eventually either learn to accept the chaos in stupid game design, or just abandon ship. I actually did the latter at first, then learned to appreciate the former.
Roit keeps coming out with new champions with experimental kits they can’t keep making the same champion forever but they risk creating another Aphelios you have to ask yourself : is experimentation really worth breaking the game in half?
Thing is , Yuumi works a lot like IO from dota, both grant health/movement/attack speed and good damage , the difference is IO is one of the most difficult heroes in dota because when attaches, he is targetable still and could be killed but yuumi isn't
Yep playing Io is pretty much playing a horror game against certain heroes. Playing Yuumi is pretty much playing that one broken LS Aghs patch. You buy Aghs, you infest an ally to give them insane buff, then you only pop out once in a while to give magic immunity then you hop back in. Valve removed that shit from the game very quickly.
IO and Yuumi is very different. Yuumi is IO's dumb cousin and would abandon their carry if they are caught, Yuumi can just detach herself near to a wall and walks away freely or re-atach to an ally away from harm. IO on the other hand, IO can snowball and works well with mages, if they are caught, IO can teleport back into their fountain with their attached ally then detach, IO will wait for their time to expire as they will be teleported back to their original location.
The funniest thing is that the concept of a character whose sole purpose is to be a walking buff has already been solved. It's name is Io, a hero from DOTA 2. It's basically Yummi, but with counterplay. So sad to see that the solution is right there in their faces, yet they still went for the most unfun design.
@@MineteInc Io tethers to your ally. His buff isn’t a heal, it’s just a stats buff. His offensive ability isn’t just one projectile, it’s multiple stars that rotate around him. His ult literally teleports his teammates to wherever they want to go. He’s essentially the same idea as Yuumi in terms of a squishy support that wants to be near his teammates but executed much better.
@@MineteInc Io also can heal or give mana to the ally he is tethered too but in order to do so Io must be damaged or have lower mana. If you heal the Io the ally also receives it, but the Io needs to play riskier by having lower health than normal to get max efficiency out of his kit which in turn makes him play riskier.
They just need to add one line of text to Yuumi’s W to fix her imo: “While Attached, Yuumi takes damage equal to half the damage the Anchor receives (post-mitigation) and cannot act if her Anchor is affected by Crowd Control.”
You don't want game design that punishes a player for doing what they are supposed to be doing. Better to reward or give them positive reasons to detach for long periods of time.
Yeah, so in solo q you're basically forced to deal with the consequences of your teammate's questionable choices and positioning, cause you're attached to them. I don't know, this doesn't look fair either
my suggestion is Airborne and knock up skills should detach yuumi from an ally, and would have a bit of cooldown before they can W when this happens Stuns and silence affects yuumi half of the duration (half so she can atleast have some time to react) Yuumi takes 35-50% of the damaged received by her ally
i think they tried to do something similar to what Hots have with abathur, but that character works because of how Hots works as a game, were items doesn't exist and you actually have a very high risk/high reward situation with that hero, while yuumi there is no risk, and items cover the problems she may have (mana regen/healing/dmg/etc).
Abathur is one of the most interesting champion designs. Soaking lanes, jumping from ally to ally but you need to be aware of cd. Digging to lane to help it push with Zerg passive spawn. Contesting solo objectives in f.e "Dragon Shrines". Absolutely delightful champion 🏆
She is also somewhat shares the same attach and heal mechanics with dota's Io, except you can still target, damage and kill Io. Io dies from bad positioning while in link with a hero, just like a normal enchanter support in league.
@Kimi Timoskainen the thing with abathur is that is not unkillable, it's a Tually the most easy to kill hero (murky is design to die, doesn't count), but the tower design is what keep him safe, in any other game without the walls, the shrines to heal without basing, etc. Abathur would be in trouble, and even with the map design in Hots there are some champs that can kill him effortless, that's what keeps abathur balanced in Hots after all
One easy fix, Yummi has to do 2 things before she is able to cast her heal again, 1 she has to jump out of a character and 2 she has to either land an auto attack or a damaging skill, either her Q or one hit from the ultimate. This way Yummi has to place herself in danger or jump from one character to another therefore making any strong carries more vulnerable.
the problem is than her winrate drops off a cliff because its obviously a huge nerf so they would have to buff her numbers, which in return would make her way more oppressive against anything that doesnt have a knockup. so she would loose hard to ali,rell etc but destroy leona soraka ... she'd just become a counterpick champ
Cat could have been the cutest and adorable champion in the game but Riot decided they wanted to give her abilities that would ultimately make her the most hated champion.
The issue with yuumi, esp for non-competitive play was stated well in the vid. You can absolutely destroy a yuumi in lane. However, all she needs is ONE person on her team to do well or go even and it's just over from there. Your team has to use all resources on that champ because they now have an untargetable healing machine and 2 offensive summoner spells (that heal cut barely touches) that turns them into a raid boss. The only way to even begin balancing the champ is make her targetable either directly by being able to knock her off champs or passive targeting where she receives a fraction of the damage her partner takes. But obviously the preferred method is balancing her is to delete her entirely.
I think that since her passive was reworked, Yuumi has had decent skill expression. You can definitely tell a good Yuumi player from a bad one. The only adjustment I would want to see on her now is to have her w duration limited and put on cooldown when she detaches instead of when she attaches. That or have it drain mana per second like a toggle ability.
Bruh hitting a básic attack every 15 seconds is not skill expression, it simply separates the people playing yuumi while eating vs the people actually playing with both hands
I think I figured out how to fix this champion. Give her a rework similar to Tahm Kench. Move her W to her R and her R to her W. Change it so the new W only hits 3 times so you have to land all 3 to snare and give it like a 20-25s cooldown. Give her new R a 120s, 90s, 60s cd make it so she can only attach for 10ish seconds, on attaching applies a shield to her target for like 10, 12, 15% of her max hp lasting like 3 seconds. Q is aimed exactly like current so not attached it is straight line and while attached it can be controlled, change it to always slow, while attached if it reaches larger size it now becomes a 1s stun in an area roughly the size of Karma Q. E functions exactly the same except while not attached it is a targeted heal similar range to Soraka's she can also cast on herself. Dunno if this should be passive or her ult passive but while attached 20% of her AP becomes Adaptive Force, also 20% of her armor and mr are given to the target. She loses these stats for the entire duration of her ult even if her target dies she still doesn't get these stats back until after the 10 seconds.
My problem with Yuumi is that, at late, she deals just as much damage as a midgane mage. Anyone who can heal, shield, and untargetable should not be able to do that much damage.
Mobile Legends did this right with Angela. The attaching to an ally for Angela is only on her ult with a set duration and cooldown, which means she was targetable for like most of the time in the early to mid game.
@@ratatouilledrinksclorax9897 for sure. But I wouldn't say ML is a ripoff anymore, and it hasn't been for a long time. Moonton is pretty good with kit design of the heroes, and are undoubtedly the king of mobile moba (outside China at least). All I like in Wild Rift in comparison is the pretty graphics and characters, but the game feels like a slog to play.
With Riot introducing the concept of a CGU with Aurelion Sol soon, they seriously need to consider giving one to Yuumi. Keep her visuals, completely change her abilities so that she isn't so unhealthy for the game
@@n3cr0ss46 Sure bro, she's not that good, yet she had like a 90% banrate throughout all of worlds and whoever managed to pick her had the game pretty much won.
@@n3cr0ss46 bro she is objectively badly designed. A character that cant be killed no matter what for 90% of a game is broken, regardless of how viable they are in competitive play, because you are taking away a core part of the gameplay. And of course in terms of how viable she is she is also broken. She had like 90% ban rate at worlds, and whenever she was picked she won the whole game.
Yuumi is OP in high elo and garbage in low elo when not part of a duo. For the most part, a support's job is to make your team mates do their jobs even better. Supports are a multiplier force. However, you can't multiply by zero. When your team mates are so terribly bad, enchanter and tank supports can't carry those games. Mage supports have a small chance at best if the team really does stink. What makes yuumi so effective at higher elo brackets or in a duo is that they have team mates are can generally be relied upon. This means a good yuumi can make a good team mate literally a raid boss. Since she can't be targeted, that makes the enemy have to deal with the raid boss only instead of what is making that champ the raid boss. In lower elo, yuumi is just dog poo. If you can kill the person they are riding on easily, then yuumi drops just as quickly after. That is why yuumi is so frustrating and such a dumb champion design. It also didn't help that she had one button that provided the biggest heal, the biggest shield, and speed buff at the same time for the lowest mana cost with a low cooldown out of all the league champions. It was overloaded. Sona has an ability that heals and shields others, but the heal and shield are tiny with a huge mana cost while being relatively low on cooldown. It has trade offs for use which makes Sona heal balanced. They tried to then balance the heal by making it stack based, but that really never solved that issue. The other busted thing with her is her interaction with stealth champs. She has to be stealthed by nature as well. The champ is still busted and is either pick or ban (usually the later) in all tournament games for a reason.
It's quite sad to see a genuinely fun and lighthearted character like Yuumi end up on everyone's death list because her gameplay is just THAT ANNOYING.
There's so much you can do on an enchanter support that attaches to allies than just permanently attached them to their carries. Onmyoji Arena has literally have the same type of shiki which is Mushishi. Both first skill is a poke, 2nd skill is to attached to allies, 3rd skills buffs teammates movespeed. The few key difference on what makes Mushishi enjoyable to play unlike Yuumi even tho at the face value they looks like just the same is. 1. You can't just hover around to your allies from another allies with Mushishi's 2nd, you need to get off first and the ability will cd a little before you can attached yourself to your allies again. 2. Mushishi's play style isn't just attached to your allies and poke a skill buff etc. You can do so much on her even tho you didn't attached yourself to your allies. Her 1st skill instead of a poke, when you're not attached to your any allies it's a small dash with a little cc. Her 3rd skill instead of a movespeed buff and shield to allies, it's a ms buff to you and when you run over to an enemy they got a little damage. Unlike yuumi wether you attached yourself or not she plays the same way as she does except you can't target her when she attached herself to allies. 3rd. I think the biggest key difference on Mushishi and Yuumi is their ss. While they're both enchanter support their ss is very different. WHile yuumi's ss is a damage cc type, mushishi's ss is an exactly opposite one which is a no damage ss and completely removes any cc effects on the allied you're attached to. Onmyoji knows that having a hero that can't be targetable for almost an entire game is a boring and not balanced as it is. So even tho Mushishi is literally inspired by yuumi at face value, they both play different thsn each other. One is a fun to play and fun to play against with, the other one is boring asf to play and not fun to play against with Edit: and i forgot to mention Mushishi's heal isn't just an insta heal, her poke skill, when you damage an enemy or units will heal your allied your attached on base on the damage your poke skill dealt with the problem is it's so hard to control that sometimes that skill when not use well can literally just become a useless skill at all
I remember playing yuumi in urf years ago, she enables one carry to 2v5 a team and win and at that time when a yuumi shows in an urf team against them they auto quit haha
You need to have Champions that can carry 1 v 5 for that to work in the first place. And thats the real reason Riot fucked up they introduced too many mobile tanky hypercarrys. Kayn Yone Viego Sylas Graves and the list goes on ... Try to 1 v 9 when Yuumi sits on a Lux. Yeah not going to happen.
If Riot INSISTS on keeping the attaching, either put a time limit on her attach, or she automatically detaches when her anchor is hard CC'd. But realistically, just remove the attach. Make her w link her and a target a la Rell/Taric, ezpz.
Change her like they changed soraka. Have her regular heal be really mana deficient and provide her with an empowered heal when she does use her passive. Or make her W a toggle that can provide shields and she has to be detached to choose between healing or shielding. Or make her detach when her ally is immobilized by hard cc (excluding grounded) with a small 2s cooldown so she can be focused.
HotS had a champion that attached like yuumi and it was a fun, unique, not game-destroying character. There is a way to do yuumi but she should be removed until she is reworked. 1) She should not have access to CC (at least while attached) 2) She needs a fun reason to detach for longer periods of time. if I was to rework her. Q detached is a targeted ability that damages and slows the target, while Attached no damage but follows curser and applies a shield to the first ally hit. W is the attach and detach ability with a medium cd. E detached is a targeted AOE short knockup, while attached it's the current heal. R can only be used while detached. Passive health regen while detached and drains her health for mana while attached (This design takes the enchanter roll, cuts it in half, and gives half to the attached form and the other half to the detached form)
i think adding a sort of “stamina” bar for yuumi attaching herself to ally’s would be cool to add. so to explain, the stamina bar would only be depleted by hard cc hitting her tethered champion. like she can only hold onto her ally with so much energy before it knocks her off. let’s say for example 3-5 bars and each bar is worth one hard cc. and it refills over time. so no matter who she’s on as long as her ally is getting hard cc she will get thrown off eventually and her W will be put on cd just like how it works when she’s off and gets CC’d once. this makes it so she can’t just sit on someone in the front line like a fed darius, and it makes it so that she can get targeted in a sense without being able to kill the champion she is buffing. creates counterplay and agency on both sides of the coin.
Yuumi was intended to hop on easy to kill immobile dps champions. But we all know that what makes her really OP are high DPS mobile hard to kill champions like Kayn , Akali , Yone and other bruisers (like Garen in the beginning of her reign of terror).
If riot wanna change yuumi for the betterment of players they can take a look at hero’s like IO from Dota 2, unique gameplay but not annoying to fight against or boring to watch
Io in Dota 2, in my opinion, is a better version of Yummi. Io attaches to an ally and provides healing, speed and damage boost, but it's still targetable and you can kill it.
I think making Yuumi take 35% of damage dealt to the target she is on and is affected by all CC/effects her ally is under should make her more balanced. And yes, i also mean stuff like liandri's should burn her health if the target is also burning. or just disable/delete her, might be easier.
@@leoyukiodahlgren9164 That's actually a terrible idea, would make the champion completely useless. She would never be able to go into a tank as she would just get one heal off then die while the tank is sitting at 50% health. At that point Soraka would be more useful by just sitting in base pressing R.
@@GottaLoveShuckle well they’d have to make adjustments depending on the tank and it’s stats… obviously. Like scale it according to the one she’s sitting on
@@GottaLoveShuckle No, because the 35% damage taken is pre-mitigation. This basically would force Yuumi to buy some defense stats in order to stay alive on her target longer. This in turn reduces her ability to buy AP, so it limits her damage output. Maybe 35% is too high, but that can be tweaked. I just don't think Yuumi should sit around and have 0 risk gameplay.
We have to talk about the fact that every time she's meh on a patch, she gets buff ONE OR TWO DAYS LATER AFTER THE PATCH. She's by far the only champion that gets insta hotfixed like that. It happened like 7 times over the last 2-3 seasons, while champ like Ryze stayed at 40% for months (compare to Yuumi 50%+ ban rate in EUW FOR 2 YEARS NOW). Someone/some people at Riot or in balance team just loves her thats crazy.
What I would recommend is just outright rework Yuumi. She will still have her signature possesion move but with some twist. Passive- Yuumi stacks a "shield buff" whenever she is not possesing an ally, Yuumi can gain the shield when she attacks or she can give it to an ally she possess. The longer she isnt attached the more buff she gets. Q- Yuumi shoots a wave that roots an enemy. Has 3 charges. W- Yuumi dashes through an Ally, her "Shield buff" is given to the target Ally. E- Yuumi heals and speed up her and an ally. R- Yuumi attaches to an Ally for 8 seconds, giving them stat buffs. Yuumi can recast R within the duration to move in between allies.
Yuumi's w cooldown should not go down until she hops out of a champion. I think it's bs that she can just hop out, proc her passive shield in 0.5 seconds, and then hop back in. If she hops out she should be vulnerable for an extended amount of time, ie. more than literally 1 instant cast auto attack. Riot is going in the right direction when they made it so if yuumi gets cc'd, even when she isn't casting w, it makes her w go on cd. I think it just needs a little bit more than that.
You don't want game design that punishes a player for doing what they are supposed to be doing. better to reward or give them positive reasons to detach for long periods of time
@@kroth3049 except in this case the game design is terrible and goes against the very principle of that class. Enchanters are balanced by their extremely low durability and positioning, which Yuumi throws out the window. Not to mention, it is funneling personified as a champ.
@@kroth3049 see this is the problem riot has: they don’t want to have a situation if shes nerfed too weak to the point of being unplayable, having an empty slot on the champions select screen and they can’t just buff her because then she’ll be broken again
Yuumi W, has got to be one of the most disgustingly broken abilities to ever be shat out by Uncle RITO. Up there with beta twisted fate's stupid 30s global tp, and true stealth akali fart. It leaves absolutely no room for counterplay in any way.
I don't play the game anymore but when I did Yuumi was my go too. I never won any matches but I had a ton of fun with her. I understand she's not good for the game but I would be devastated to see my little cat friend deleted.
as someone who doesnt play leauge at all but after getting sucked into this video via my youtube recommended I have a probably really terrible idea on how they could balance her why dont they instead just giving her blanket invulnerability just make it so she either tanks a bit of the damage the champion shes linked to takes so its more easy to focus fire on to Yuumi or change from absolute invulnerability instead just make it like a sorta super armor a really big damage reduction and CC duration reduction take this with a grain of salt because I dont play league thats just my probably really dumb suggestion
Yuumi is a character where the design is awesome, you love her little character because she is cute and kind of confused mage that just wants food but the ramification of her in the game and how busted she is trumps any love you could give for her.
This is exactly what happened for a bunch of smash players. Used to love meta knight, bayonetta, Sonic, and Steve on their respective games for their character but experiencing them terrorizing games in competitive smash lost any emotional attachment I can ever have with them now.
i think the best solution is whenever the ally that has yuumi on them gets stunned/knocked up yuumi automatically de-attached to them and the cd of yuumi's w should be the same as if she gets stunned whenever she tries to get on to someone (longer) BUT if she decides to de-attached before ally gets stunned/knocked-up, her w cd is still the same as normal. it will give people counter plays against yuumi without her being useless if played correctly. it will also require mastery as well if you'll pick yuumi. op champ but needs mastery - technically, like any other champs.
to be honest i really like yuumi, its fun playing her and i personaly have fun playing against her aswell. Cauze its different u need other approaches etc i hope she wont get deleted
Yuumi's core issue is that she is designed around being the champ with the least agency in the game. When you pick Yuumi, you are basically requesting your team to position for you, deliver you to key locations and act as a car for your vision control. A solo queue Yuumi is basically coinflipping 1 good team mate, because she cannot turn games on her own the way a lot of other supports can. So Riot has decided to give her untargetability, free stats when attached, a projectile that is easy to land and a heal steroid that pretty much is Lulu and Janna steroids rolled into one. If they want Yuumi to not be hated, there is no other way to do it besides removing the W. Her entire gameplan revolves around this one ability and it's the core reason people hate her. Until then, she's still going to continue to have one of the highest banrates in the game.
They can change how the w works so she is targetable for more than 3% of any given skirmish or fight. Another alternative that I have seen a lot in the comments is that yuumi takes a percentage of the damage that the ally she is attached to takes.
Removing yuumis W is Removing the champion, she is already nerfed to the ground hardly doing anything, dies in 2 hits if your conected ally dies and you want her to not be conected?
@@theye29 It's called buff her so she is allowed to be tankier? Compensating by taking power from one spot and putting it in another? That's basic game balancing, it's redistribution of her power budget
@@ApexGale i think that you dong understand that she is completely useless detached, especially now with the nerfs and how her kit works. Yuumi is DESIGNED to be attached to someone, its even in Her name (you + me)
@@theye29 yeah and over half the playerbase doesn't like it lmfao, it's not my fault you like a champ who ignores half of the basics of league of legends. so glad these incoming nerfs are gutting her, yuumi is for brainlets
I'm the opposite of the people who want yuumi deleted. I think she is a great champion for people who may have limitations or disabilities that prevent them from doing certain aspects of the game. I have trouble with misclicks due to hand tremors but someone like yuumi allows me to focus on the rest of the aspects of the game so I can enjoy it like everyone else.
@@teddyjones7444 I can give another point in yuumi´s favor, she is good for calm relaxing fun with no worries, for playing with your attention or hand in something else while also being useful to your team, to fix her, either her health and or stats lower when the heath of her host changes or just make her forbidden to use in pro play, soloQ is such an uncoordinated mess she´s just not that much of a problem there
bullshit. My friend from Croatia (Europe) peaked Diamond 2 while having one arm (he lost his other arm in a antipersonel mine explosion) and he did it while playing Kha and Vi. So please ffs cut that "limitations" bullshit because the only thing you are doing is insulting them. There are plenty of basic champions in the game people can play with one arm just fine and all it take is to buy a mice with additional buttons which you would need also in the case of playing Yuumi with one arm.
The only time I got tilted playing league before I quit playing was when a Yuumi trolled me all game and couldn’t even separate from the troll because it was literally on me all game
Here’s multiple ways to make Yuumi fair to play against: 1. make Yuumi eject from her host after the host have received 3 attacks within the few seconds. 2. Give Yuumi a resource bar similar to Rumble but the bar loads up as Yuumi squats on her host. At 50%, her abilities deal 20% less than what it’s supposed to. At 100%, she is forcefully ejected and can’t use any skills momentarily but she gains a burst of move speed. 3. Make Yuumi not attached the stronger form in terms of damage, healing and also affect multi-target (more like keep Yuumi’s current numbers whilst nerfing her attached form by a certain ratio). When she’s attached, she gets the current benefits like redirecting Q, buffing the host and healing host at a press of a button but the numbers are so gutted, youd want to really only use attached form for the damage buff.
She is very similar to IO from dota 2. But the way they are handling this way is way smarter, IO can tether to its allies and copy the target's MS, buffing and healing him. While doing that, IO player still have to move like normal, is still vulnerable and can be killed by Enemy. That's how you make a balanced character with focus on healing.
I think the way to fix Yuumi is if her W has mana cost over time or a time limit on how long she can sit on one champion before swapping champions or detatching.
My changes for Yummi: Q - can have up to 3 charges (something like Heimerdinger's turrets) and can always be maneuvered (to allow solo play). Damaging a champion with Q gives you 3 power stack, and you can have up to 10 power stacks. E - heals very little and gives move speed. For each power stack the heal is increased and the stacks are consumed. When Yuumi auto attacks a champion or objective, she gains a power stack and reduces Q cooldown.
Normally in pvp games, kill the support (who normally shields and heals) is key to beat a team because if he can't keep his team alive, the team eventually got kill. In case of don't you have to overcharge the damage to try get win even the support alive, Worlds 2022 with the joke of cut-healing makes the things even worst. Yuumi is the example how a basic but important strategy in pvp is reduced to zero, if a support with enough mana regen, good heals and be untargettable in theory makes the team invincible
I played with a Yuumi on my team for the first time today, and even before watching this vid I knew just within 5 minutes that she is so broken. The dude just spent the match on my back whilst I carried him. LIKE I WAS FREAKING FARMING FOR HIM. the heal and stuff's great and all, but still it's broken that she can be untargetable for pretty much the whole game. At some point I got fed up and just wanted to take her off but you can't. You know how broken a character is when the first time you play with them on your side you know that they need nerfs.
Heroes of Newerth (HoN) had a sup champ called empath that was similiar to yuumi, but the ability to enter an ally was her ult with a long CD and it lasted 30 seconds max. Her entire kit was built around her being a normal champ, but gave extra effects when using basic spells after ulting to get inside an ally. I would love to see a rework like that for yuumi. I would prefer the champ to be removed entirely, but that is never going to happen.
It's the easiest champion to play literally latch yourself onto someone and press keyboard. You can be drunk or high out of your mind but you're still going to carry the game because it's so stupidly broken it's hilariously sad.
The cat is also broken in wild rift. In her release, she heals soooo high even the squishies can last a full clash WITHOUT ANY SIGNIFICANT HP LOSS... Plus the mana regen that her E gives was huge. That forces Riot to remove her essential items to lessen those stats and she undergo a rework. I must say, the current Yuumi on WR is balanced. No crazy high HP and mana regen, her passive has a duration forcing her to go out in the rift and AA someone, her damage is not very impactful in any sort of way unlike League PC, and she's not 100% in any competitive scenes of wild rift (except ICONS... Her record on that is 7/10) Remember, every champion that is new can be broken and one patch will make it gone. But Yuumi is an exception to that statement.
I know someone who is trying to learn league (genuinely a new player lmao, in 2022?!) and is playing yuumi to learn. I can say Yuumi gameplay is very different with any other champion - the fact that you are learning the game without learning positioning is a huge disadvantage. Yuumi is really a toxic champ
Alot of the comments on this video are those kinda players lol. People who are using her to learn the game... while just not learning such a core mechanic like positioning. And they don't understand why that's a problem
Yuumi having the ability to be untargetable AND invulnerable is unique gameplay, but a bad game design. Yuumi being untargettable should be enough unique gameplay. Have Yuumi share the host's damage and CC received and be done with it.
Essentially do what dota did many years back with Io who tethers itself to allies and shares health and mana and such, also still targetable but can hard carry an ally with good positioning.
most people did not know it, yummi's concept comes from Empath in HoN but there are some huge difference, first going inside an allies is her ult with limited time and cooldown all of her skill is weak but compensate by active items in the game (lacking in LOL), and balanced by she cannot farm at all her heal to the host forces the host to stay at dangerous range and it is slow There are a few big mistakes on yummi 1. getting inside at low level that will easily destroy lane 2. giving strong aoe CC that is stronger than most support with similar skill (most of them are slow moving single wave of stuns) is the biggest mistake 3. did not have good ways to force her to stay outside, like duration/CD/another skillset outside/etc the basic idea of the hero is fine, but she needs actual redesign to make the whole idea work
300k mastery 7 yuumi player here: Things that would screw me over: Reduce her q slow because it actually can be surprisingly annoying late game and get rid of the percentage dmg on health on q Get reduce healing again and lessen the mana gain for her. I would usually go presence of mind so maybe nerf that like what they did with grasp on rage
How about turning her w into her ult and let her attach for just 3 seconds per unique champ so she has a max of 12 seconds invulnerability per fight. Would make her defnetly more interactive
that would also require reworking her e, otherwise she can only heal herself until 6 and then after 6 they can heal allies like 3 times a fight. at that point she's not an enchanter
In my opinion, Yuumi just needs a duration on how long she can be attached for. She needs to be have a bit more decision making and risk added to her kit.
That or do what Io from Dota does, Io is still targetable even when "attatched", well linked more like, one of the hardest supports who can easily hard carry when done right, nightmare against certain champs.
Two suggestions here, Bronze 4 mortal man to multi-million/possible billion dollar company: -If Yuumi is attached to a champion who gets hit by hard CC, she either becomes detached or becomes targettable. (you could also make it so that *she* gets hit by the CC instead and becomes targettable but that seems unfun) -Instead of Yuumi giving her attached character a shield, she takes some of the damage for the character she's attached to. In either case, there's a cost to being attached to a champion and she isn't *fully* untargetable, which is the main reason she's such a pain in the ass to deal with.
What if they remove the shield completely and Yuumi becomes the shield instead? If she W's on an ally, 70% of their hp becomes the ally's shield and she takes 30% of damage taken. Hp sharing stops when she hits 30% below and now her ally can 100% damage. And now her W becomes a double edged sword. The good benefits for this is that it prevents her ally from being one shot as she absorb 30% of the damage which can give them a chance to escape. I don't see any issues with this idea, aside from Yuumi becoming a healing tank where she absorbs 30% of her ally's damage while she heals them.
There's a big issue with that: She's called NoRRa, not Nora. That would definitely be very solid design, although reminiscent of Orianna but as an enchanter. They have more done than you might think, with Norra having an official design (an amber granny bunny with a ridiculous hat) and voice.
I actually think she's super easy to balance ngl. Stop letting her W last for most of the game. Make her run around for the majority of the game, give W a 20-30 second cooldown and make the attach last 3-5 seconds. Yuumi's kit is designed to still operate while separated from a champion, but just be stronger while attached, why not make her actually have meaningful decision-making for when she chooses to attach to an ally instead of making her be an AFK bot. I'd be fine with her damage if she actually had punishable consequences for dealing that damage and she just doesn't with her current design.
Heroes of the storm has the solution. Abathur is a champion with almost 0 combat power on his main body but an almost global ability to spawn a hat on someone's head to shield and shoot projectiles. His real body is still extremely vulnerable, the enemy just have to find it. Abathur requires a lot of map knowledge so your real body isn't caught out, it's not just a passive free ride like yuumi. He has a lot of things he can do no one else can and to see a good abathur is something pretty special.
The problem is riot sells champions and skins for premium prices, they can’t just delete them they have to rework characters, even characters that were actually broken were just temp removed until fixed. Yorick used to be a thousand times worse than Yuumi so they didn’t delete him just made his stat line so irrelevant he was unplayable it’s such a bad situation
Yuumi's SoloQ winrate is so low, because she relies on her teammates not running her into her death together with them. Do I have to elaborate further?
farming all the hate? no need to thank me thescore esports youtube, there you go, a comment longer than five words. YUUMI IS THE BEST. Not only she's a cat but she's the only character I'm willing to play just to chat with my league buddies while we play. Keep your dirty hands off of Yuumi! Thanks! Have a good day.
There's a support character in HOTS who is pretty similar to Yuumi but much easier to deal with named Abathur. But the distinct differences in gameplay make Abathur function much better and be less BS than her, especially thanks to map and objective manipulation that League just doesn't have. I'd recommend looking into Aba for making characters like that because he's always vulnerable and has to take risks all the time to be efficient.
The devs over at blizzard in my opinion where more interesting then the ones at Riot, there is no champ in HOTS that I can think of that has even the smallest amount of similarity with each other, and some of the best have such great gimmicks that make it feels so satisfying to pull off, Kel'Thuzad's chains and roots, Alaraks pulls, Diablo's flips and wall stuns, Mephisto's shade, Stukov's pathogens, The Lost Vikings, CHO'GALL. And ofc Abathur each and everyone feels so unique with their own distinct playstyle and the game using talents instead of items which can also vary up the gameplay for each champion, plus that most of the cast also has a choice of 2 ultimates which adds in some variety, and Aba had by far the best diverse build paths with talents, you could either focus for pushing lane with passive, dot the map with Mines, or go full support to help with teamfights
I rarely write my opinion on RUclips about these kind of topics, but I had to take this out of my thoughts. (Also kinda late to the topic) Yes I get that the champ has really broken "mechanics" while being stupidly easy and that point gives people the thought of "Delete this" kind of mindset, which in my opinion is such a bios take of getting rid of something, while imo her design is really unique and beloved. Instead of that, why not balancing it or hell even rework it. There has been a few champions that were also quite broken (examples: Ryze, Tahm Kench, Irelia, Fiora, ect.) but in the meanwhile got a mini rework so should be doable. The only problem is to make it unique as possible, while also making it very balanced. There is already 162 champion to date, so making something completely unique like for example Zed is tough. Also the high rated comments with a solutions or suggestions are pretty interesting.
Riot should do what they did in wildrift. Turning her heal in to "heal on attack"... After that nerf, she was tolerable to play against and it requires their team mate to attack in order to heal. Heal basically is 1/3 of the original heal so the attached player must attack 3x to get the full heal.
As main support, i like her more than i hate her and in all the time i invested playing her i will totally admit that her only real weakness its braindead team mates and even like that she is still pretty strong. So i do agree that she needs to be reworked for the sake of the game enviroment but how to do it... i dont know. To be honest, she would need an Atrox level of rework because her entire kit works around that damn W which is also the goddamn issue that everyone has. "Why not just change the detachment of the W instead of a full rework?" Because, again, EVERY piece of the kit works around the parasiting. When Yummi is not doing that, she is absolute dogshit, the passive its wasted on you, Q has a abysmal range, the W does nothing and E would only works on her. The ult its the only saving grace but if we add that she is more fragile than wet toilet paper to the mix, anyone can obliterate you before all the impacts land for the CC. In other words, you end up having an unplayable champion. She absolutely needs to go back into the drawing board more than trying to tinker on shit that wont fix the fundamental issue that is her W.
Yuumi is very similar to Mina from a now defunct moba, Dawngate. While she was still a bit frustrating to play against, Mina was a lot more fair and a lot more active, and there are a handful of major design decisions that contribute to Yuumi being a lot more frustrating. Here’s some of what mina does that Yuumi does not: -Spells are only mid-short range, about the same as vlademir -lacks sustain, only shields -Recieves 35% of the damage her host takes (in addition to what they take) -Her only CC is directly tied to jumping out of her teammate and directly onto her enemies -The cooldown for jumping onto a teammate, while short, does not start until she jumps out -She cannot jump between teammates
I hope they nerf Yuumi with a rework that goes like this: 1. Reward players who play Yuumi with the condition: - Share % damage with the attached with the Ally Champion - The Attach passive buff should be a decaying buff or actually create a rework that is about not being invulnerable and similar to a kalista tether
I personally believe shaco is far more annoying. The whole point of the shaco champ design is to infuriate the enemy team. The design of the champion itself is TOXIC. Yuumi is annoying but yuumi wasnt intended to be annoying shaco on the other hand the annoyingness is intentional. Like a shaco run at you pokes you puts a couple of traps around u then q away then comes back and repeat over and over.
Hes still way more balanced than yuumi because of an ok mobility, squishy, and you realize only need oracle lense. Yuumi is just removing the 1 con of playing a traditional enchanter support, proper front to back, besides Renata whos more warden like tbh.
For years, smites Loki got the “Loki treatment” from the devs where they never buffed him despite him being fairly bad, because if he was good everyone complained and he wasn’t fun to play with or against. Eventually they just reworked his whole kit, and now he’s fine. Why didn’t riot just - rework her. Deletion is overkill
Maybe it’s time League flips it around and takes a page out of Moonton or TiMi’s book for a Yuumi redesign. Both Angela (MLBB) and Aya (AoV) have the same attachment mechanic but neither are high level picks in competitive play. They can be situationally but both are considered liabilities in both high and low ranks, so perhaps there’s something these heroes have different than Yuumi.
My solution is to rework her Having a new passive parasite: her health will combine with the “host”/“companion” scale with current hp. But if the host die, she will also die. And change the empowered w to %hp scaling to give decaying shield.
A crazy suggestion for how yuumi could be changed: While yuumi is attached to another champion the healthbars of both champions get merged and all damage dealt to them gets split 50/50 between both of them. Also, if the champion yuumi is attached to dies, yuumi also dies (the healthbar merging and damage splitting ensures that).
what about the part where she lets u die coz she gets a better car and i thnk the merging of Hp bar will just make her be another mordekaiser or viego full of bugs
Just for the facts : In the 2022 World Championship Main Event (so not counting Play Ins) Yuumi has 95% Pick & Ban presence (2nd behind Aatrox at 100%) with the most amount of ban (68 bans out of 80 games) and a 100% winrate (8 games played, 8 games won) from 6 different players.
Reminds me a lot of Dota’s Io, the main difference is although Io is fucking strong in competitive play in the right hands, you’re also playing a horror game because every single person on the enemy team will want to kill you first every single time, and you can’t hide like Yuumi can. Your only defensive tool is to tether away, which is only possible if you have a teammate far enough away but not too far.
I think this shows that quality is better than quality. League gets more and more champions added each year. It forces Riot to think outside the box and come up with new ideas. Problem is, not all of these ideas are healthy or ideal. Yuumi is the perfect example of when "What if?" is taken too far and ignores basic rudimentary game design principles.
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Didn't love the browser, Yuumi, or how this channel has been conducting itself tbh, I'm out
use it already great browser
@@brmifi Considering this is your only comment on said channel, that didn’t take much.
@@phoenixflamegames1 How you know its his only comment on this channel? Seems useful to know.
Ah yeah the typical r*tard Yuumi hater, there ain't a single smart person on the planet who would hate Yuumi, if you know how to play her you can barely carry and if you know how to play against her you can get easy double kills u all just too damn brain d*ad
We can't forget about the infamous "Yuumi's mastery curve is more in line with champions like Akali and Qiyana."
Edit: There's people in these replies that *genuinely* think that Yuumi is difficult compared to other champions.
they do have 200+ years of game design experience after all.
Then I guess that one streamer's feet are more skilled at playing this game than most of the Akali silver mains, since he managed to reach Masters while playing Yuumi with his feet.
Dude I read that and fucking laughed loudly. As much as I hate Qiyana, she is NOT around the same level of mastery as yuumi. At LEAST qiyana requires some skill with her ult, elements and dash. Yuumi is literally just sit on the most fed person/bruiser and press E occasionally.
@@phoenixflamegames1 yeh for real, not to mention doing the combos fast enough so people can’t just react and you just die. People think qiyana is brain dead because when they face it most likely it’s that one person who actually knows how she works and they clean down with her.
Yeah, u all simply are r*tarded dogsh*t she's literally one of the hardest champs to truly master wether you wanna accept it or not U just bad
Anything you can't target is bad for the health of the game. I think in order to fix her all you need to do is make it where she can't permanently stay attached and increase the cooldown so she can't instantly reattach.
The problem is the cooldown lmfao, that forces yuumi's players to stay in riding state instead of going off to get shield and kill steal
I think what they can do is that Yuumi takes % health damage whenever the teammate she's attached to is damaged. Idk though it might be just easier to remove her from game.
so you're saying zhonya's, GA, kalista ult, lissandra ult, invisible champions and camouflage are also bad for the health of the game?
@@maruseron invisible champions are bad for the health of the game tho for real.
So taric's ult is bad for the health of the game ?
My suggestion: Whenever Yuumi's host takes damage, Yuumi also takes damage. The lower Yuumi's health the lower her damage, and or stats are.
That would work wonders
the first part would be okay, just like knights vow but nerfing her stats with missing health is to much that would absolute ruin the champ.
@@KingTafuu how about 50% of the damage goes to hp and 5-15% (based on level) goes to mana?
@@crazys89 presence of mind, baby!
@@crazys89 her mana isnt the issue
Give her W a timer. Give her a certain amount that she can sit on a champion. That way, she doesn't just sit afk on 1 person the whole game and does she actually need to pay attention to enemy cooldowns like they claim she has to.
it also gives her counterplay, a skill ceiling and a way higher involvement in the game. if the attach can only last 3-5 seconds or something, using her Q and E at the right time becomes so much more important, and the enemy team can actually track when her abilities are down and she is vulnerable instead of how she is rn, which is her abilities all being down and then she's still invulnerable and provides big stat buffs to her ally.
@@meekumanu exactly.
Another solution: she only gets ANY XP up to 3-5 seconds after attaching (and ofc -always - if she is NOT attached), otherwise she is blocked from sucking any XP besides over-time-gains. Keep her W cooldowns high enough to discourage w-attach-spam, and voilá, Yuumi has to fucking learn how to position herself like every other champ in the game.
or just ban her , but then u gotta worry about aatrox , lucian and azir
That’s the most stupid idea ever if u give her w a timer people just wait until she can’t attach and jump ur adc cause she can’t heal if not attached and ur basically useless. Don’t even think about saying: “well u got to time it right”. What use is a enchanter/healer who can’t heal chip damage because she has to keep up W.
yuumi is what I needed to finally accept that league's game designers are not gonna get better.
reinvent her. they did it with Asol when no one asked them to they can do it again.
Yeah and Asol is still trash.
Aatrox. *Cough* *cough*
well they let femoids design champions what do you expect?
That was late, i had the same notion when Fiora was reworked into an abomination against god many years prior lol. You eventually either learn to accept the chaos in stupid game design, or just abandon ship. I actually did the latter at first, then learned to appreciate the former.
Roit keeps coming out with new champions with experimental kits they can’t keep making the same champion forever but they risk creating another
Aphelios you have to ask yourself : is experimentation really worth breaking the game in half?
Thing is , Yuumi works a lot like IO from dota, both grant health/movement/attack speed and good damage , the difference is IO is one of the most difficult heroes in dota because when attaches, he is targetable still and could be killed but yuumi isn't
Yep playing Io is pretty much playing a horror game against certain heroes. Playing Yuumi is pretty much playing that one broken LS Aghs patch. You buy Aghs, you infest an ally to give them insane buff, then you only pop out once in a while to give magic immunity then you hop back in. Valve removed that shit from the game very quickly.
@@kneticnrg But Yuumi wouldn't be so bad if she was targetable while attached. So you could stun and nuke her down before she does anything.
Also IO is one of the most difficult Champs in Dota 2 that doesn't have innate micromanagement like Chen, Meepo, Lone Druid, etc
Carry io by ana
IO and Yuumi is very different. Yuumi is IO's dumb cousin and would abandon their carry if they are caught, Yuumi can just detach herself near to a wall and walks away freely or re-atach to an ally away from harm. IO on the other hand, IO can snowball and works well with mages, if they are caught, IO can teleport back into their fountain with their attached ally then detach, IO will wait for their time to expire as they will be teleported back to their original location.
The funniest thing is that the concept of a character whose sole purpose is to be a walking buff has already been solved. It's name is Io, a hero from DOTA 2.
It's basically Yummi, but with counterplay. So sad to see that the solution is right there in their faces, yet they still went for the most unfun design.
And the funny thing is that IO is so cool at least in my opinion.
It was solved before Yummi existed.
Can you elaborate on how that champ is different from yuumi? Most people here don't play Dota so we wouldn't know
@@MineteInc Io tethers to your ally. His buff isn’t a heal, it’s just a stats buff. His offensive ability isn’t just one projectile, it’s multiple stars that rotate around him. His ult literally teleports his teammates to wherever they want to go. He’s essentially the same idea as Yuumi in terms of a squishy support that wants to be near his teammates but executed much better.
@@MineteInc Io also can heal or give mana to the ally he is tethered too but in order to do so Io must be damaged or have lower mana. If you heal the Io the ally also receives it, but the Io needs to play riskier by having lower health than normal to get max efficiency out of his kit which in turn makes him play riskier.
They just need to add one line of text to Yuumi’s W to fix her imo:
“While Attached, Yuumi takes damage equal to half the damage the Anchor receives (post-mitigation) and cannot act if her Anchor is affected by Crowd Control.”
50% of the damage goes to hp and 5-15% (based on level) goes to mana bc she barely even has to hop off in the late game
You don't want game design that punishes a player for doing what they are supposed to be doing. Better to reward or give them positive reasons to detach for long periods of time.
Yeah, so in solo q you're basically forced to deal with the consequences of your teammate's questionable choices and positioning, cause you're attached to them.
I don't know, this doesn't look fair either
@@kroth3049 agreed EXCEPT when the proposed mechanic to remove is itself toxic.
That would make her literally useless since she would die in every single engage/fight
my suggestion is Airborne and knock up skills should detach yuumi from an ally, and would have a bit of cooldown before they can W when this happens
Stuns and silence affects yuumi half of the duration (half so she can atleast have some time to react)
Yuumi takes 35-50% of the damaged received by her ally
I like the first 2 points, maybe the damage from the person she is attached should be like 10% or something
As a Yuumi main, I watched this video while playing ranked and eating snacks
real
based
hell nah
Kitchen dweller champ u can go to the kitchen and cook up a quick meal for 20 mins and come back to ur monitor and see victory
i think they tried to do something similar to what Hots have with abathur, but that character works because of how Hots works as a game, were items doesn't exist and you actually have a very high risk/high reward situation with that hero, while yuumi there is no risk, and items cover the problems she may have (mana regen/healing/dmg/etc).
Abathur is one of the most interesting champion designs. Soaking lanes, jumping from ally to ally but you need to be aware of cd. Digging to lane to help it push with Zerg passive spawn. Contesting solo objectives in f.e "Dragon Shrines". Absolutely delightful champion 🏆
She is also somewhat shares the same attach and heal mechanics with dota's Io, except you can still target, damage and kill Io.
Io dies from bad positioning while in link with a hero, just like a normal enchanter support in league.
@Kimi Timoskainen the thing with abathur is that is not unkillable, it's a Tually the most easy to kill hero (murky is design to die, doesn't count), but the tower design is what keep him safe, in any other game without the walls, the shrines to heal without basing, etc. Abathur would be in trouble, and even with the map design in Hots there are some champs that can kill him effortless, that's what keeps abathur balanced in Hots after all
They should do what they did with wisp. Make her attach to a hero through a tether.
This probably the only answer I've heard today that doesn't straight up make the champ unplayable. I'd take this change if one needed to be chosen.
Well dota fans will trashtalk lol for copying them. So i think its a no
taric from lol already does that
Through a tether? That's taric
@Jay Just have her match move speeds?
One easy fix, Yummi has to do 2 things before she is able to cast her heal again, 1 she has to jump out of a character and 2 she has to either land an auto attack or a damaging skill, either her Q or one hit from the ultimate.
This way Yummi has to place herself in danger or jump from one character to another therefore making any strong carries more vulnerable.
Fun fact about yuumi in lane, if you’re playing her right in lane you should be doing this anyway to actually get anything out of her
Surprised knock ups don't knock her off her allies tbh. I always figured they'd go that route.
Silence too. Isn't she magically attached to ally? I thought silence dispels magic...
the problem is than her winrate drops off a cliff because its obviously a huge nerf so they would have to buff her numbers, which in return would make her way more oppressive against anything that doesnt have a knockup. so she would loose hard to ali,rell etc but destroy leona soraka ... she'd just become a counterpick champ
Cat could have been the cutest and adorable champion in the game but Riot decided they wanted to give her abilities that would ultimately make her the most hated champion.
The issue with yuumi, esp for non-competitive play was stated well in the vid. You can absolutely destroy a yuumi in lane. However, all she needs is ONE person on her team to do well or go even and it's just over from there. Your team has to use all resources on that champ because they now have an untargetable healing machine and 2 offensive summoner spells (that heal cut barely touches) that turns them into a raid boss. The only way to even begin balancing the champ is make her targetable either directly by being able to knock her off champs or passive targeting where she receives a fraction of the damage her partner takes. But obviously the preferred method is balancing her is to delete her entirely.
I think that since her passive was reworked, Yuumi has had decent skill expression. You can definitely tell a good Yuumi player from a bad one. The only adjustment I would want to see on her now is to have her w duration limited and put on cooldown when she detaches instead of when she attaches. That or have it drain mana per second like a toggle ability.
In her current state she made World's 2022 a 5 Ban Tournament as not Banning her was verifiably asking for a free loss.
it could drain Yummi's health per second while attached, only to encourage her to be vulnerable more often (ie. being ganked)
Bruh hitting a básic attack every 15 seconds is not skill expression, it simply separates the people playing yuumi while eating vs the people actually playing with both hands
A good Yuumi player compared to a bad one just ditches the adc the moment anyone in their team gets a kill. Love the skill expression.
I think I figured out how to fix this champion. Give her a rework similar to Tahm Kench.
Move her W to her R and her R to her W. Change it so the new W only hits 3 times so you have to land all 3 to snare and give it like a 20-25s cooldown. Give her new R a 120s, 90s, 60s cd make it so she can only attach for 10ish seconds, on attaching applies a shield to her target for like 10, 12, 15% of her max hp lasting like 3 seconds. Q is aimed exactly like current so not attached it is straight line and while attached it can be controlled, change it to always slow, while attached if it reaches larger size it now becomes a 1s stun in an area roughly the size of Karma Q. E functions exactly the same except while not attached it is a targeted heal similar range to Soraka's she can also cast on herself. Dunno if this should be passive or her ult passive but while attached 20% of her AP becomes Adaptive Force, also 20% of her armor and mr are given to the target. She loses these stats for the entire duration of her ult even if her target dies she still doesn't get these stats back until after the 10 seconds.
My problem with Yuumi is that, at late, she deals just as much damage as a midgane mage. Anyone who can heal, shield, and untargetable should not be able to do that much damage.
Mobile Legends did this right with Angela. The attaching to an ally for Angela is only on her ult with a set duration and cooldown, which means she was targetable for like most of the time in the early to mid game.
When the mobile ripoff made a better version of the IO like champ from Dota, ofc Dota'a method is still the best as its still targetable.
@@ratatouilledrinksclorax9897 for sure. But I wouldn't say ML is a ripoff anymore, and it hasn't been for a long time. Moonton is pretty good with kit design of the heroes, and are undoubtedly the king of mobile moba (outside China at least).
All I like in Wild Rift in comparison is the pretty graphics and characters, but the game feels like a slog to play.
With Riot introducing the concept of a CGU with Aurelion Sol soon, they seriously need to consider giving one to Yuumi. Keep her visuals, completely change her abilities so that she isn't so unhealthy for the game
yuumi is not even that good. Remove speed from heal and shes no longer a issue.
@@n3cr0ss46 Sure bro, she's not that good, yet she had like a 90% banrate throughout all of worlds and whoever managed to pick her had the game pretty much won.
@@n3cr0ss46 viability isn't even the issue. She is a bad champion design and needs to be reworked
@@GARYtheCANNIBAL her design is good
@@n3cr0ss46 bro she is objectively badly designed. A character that cant be killed no matter what for 90% of a game is broken, regardless of how viable they are in competitive play, because you are taking away a core part of the gameplay.
And of course in terms of how viable she is she is also broken. She had like 90% ban rate at worlds, and whenever she was picked she won the whole game.
Yuumi is OP in high elo and garbage in low elo when not part of a duo. For the most part, a support's job is to make your team mates do their jobs even better. Supports are a multiplier force. However, you can't multiply by zero. When your team mates are so terribly bad, enchanter and tank supports can't carry those games. Mage supports have a small chance at best if the team really does stink. What makes yuumi so effective at higher elo brackets or in a duo is that they have team mates are can generally be relied upon. This means a good yuumi can make a good team mate literally a raid boss. Since she can't be targeted, that makes the enemy have to deal with the raid boss only instead of what is making that champ the raid boss. In lower elo, yuumi is just dog poo. If you can kill the person they are riding on easily, then yuumi drops just as quickly after. That is why yuumi is so frustrating and such a dumb champion design. It also didn't help that she had one button that provided the biggest heal, the biggest shield, and speed buff at the same time for the lowest mana cost with a low cooldown out of all the league champions. It was overloaded. Sona has an ability that heals and shields others, but the heal and shield are tiny with a huge mana cost while being relatively low on cooldown. It has trade offs for use which makes Sona heal balanced. They tried to then balance the heal by making it stack based, but that really never solved that issue. The other busted thing with her is her interaction with stealth champs. She has to be stealthed by nature as well. The champ is still busted and is either pick or ban (usually the later) in all tournament games for a reason.
It's quite sad to see a genuinely fun and lighthearted character like Yuumi end up on everyone's death list because her gameplay is just THAT ANNOYING.
real
There's so much you can do on an enchanter support that attaches to allies than just permanently attached them to their carries. Onmyoji Arena has literally have the same type of shiki which is Mushishi. Both first skill is a poke, 2nd skill is to attached to allies, 3rd skills buffs teammates movespeed. The few key difference on what makes Mushishi enjoyable to play unlike Yuumi even tho at the face value they looks like just the same is.
1. You can't just hover around to your allies from another allies with Mushishi's 2nd, you need to get off first and the ability will cd a little before you can attached yourself to your allies again.
2. Mushishi's play style isn't just attached to your allies and poke a skill buff etc. You can do so much on her even tho you didn't attached yourself to your allies. Her 1st skill instead of a poke, when you're not attached to your any allies it's a small dash with a little cc. Her 3rd skill instead of a movespeed buff and shield to allies, it's a ms buff to you and when you run over to an enemy they got a little damage. Unlike yuumi wether you attached yourself or not she plays the same way as she does except you can't target her when she attached herself to allies.
3rd. I think the biggest key difference on Mushishi and Yuumi is their ss. While they're both enchanter support their ss is very different. WHile yuumi's ss is a damage cc type, mushishi's ss is an exactly opposite one which is a no damage ss and completely removes any cc effects on the allied you're attached to.
Onmyoji knows that having a hero that can't be targetable for almost an entire game is a boring and not balanced as it is. So even tho Mushishi is literally inspired by yuumi at face value, they both play different thsn each other. One is a fun to play and fun to play against with, the other one is boring asf to play and not fun to play against with
Edit: and i forgot to mention Mushishi's heal isn't just an insta heal, her poke skill, when you damage an enemy or units will heal your allied your attached on base on the damage your poke skill dealt with the problem is it's so hard to control that sometimes that skill when not use well can literally just become a useless skill at all
I remember playing yuumi in urf years ago, she enables one carry to 2v5 a team and win and at that time when a yuumi shows in an urf team against them they auto quit haha
You need to have Champions that can carry 1 v 5 for that to work in the first place. And thats the real reason Riot fucked up they introduced too many mobile tanky hypercarrys. Kayn Yone Viego Sylas Graves and the list goes on ... Try to 1 v 9 when Yuumi sits on a Lux. Yeah not going to happen.
If Riot INSISTS on keeping the attaching, either put a time limit on her attach, or she automatically detaches when her anchor is hard CC'd.
But realistically, just remove the attach. Make her w link her and a target a la Rell/Taric, ezpz.
Change her like they changed soraka. Have her regular heal be really mana deficient and provide her with an empowered heal when she does use her passive.
Or make her W a toggle that can provide shields and she has to be detached to choose between healing or shielding.
Or make her detach when her ally is immobilized by hard cc (excluding grounded) with a small 2s cooldown so she can be focused.
Or delete her. That also works.
HotS had a champion that attached like yuumi and it was a fun, unique, not game-destroying character. There is a way to do yuumi but she should be removed until she is reworked.
1) She should not have access to CC (at least while attached)
2) She needs a fun reason to detach for longer periods of time.
if I was to rework her. Q detached is a targeted ability that damages and slows the target, while Attached no damage but follows curser and applies a shield to the first ally hit. W is the attach and detach ability with a medium cd. E detached is a targeted AOE short knockup, while attached it's the current heal. R can only be used while detached. Passive health regen while detached and drains her health for mana while attached (This design takes the enchanter roll, cuts it in half, and gives half to the attached form and the other half to the detached form)
They can't remove Yuumi, she's the only champ i can play while im working lol
i think adding a sort of “stamina” bar for yuumi attaching herself to ally’s would be cool to add. so to explain, the stamina bar would only be depleted by hard cc hitting her tethered champion. like she can only hold onto her ally with so much energy before it knocks her off. let’s say for example 3-5 bars and each bar is worth one hard cc. and it refills over time. so no matter who she’s on as long as her ally is getting hard cc she will get thrown off eventually and her W will be put on cd just like how it works when she’s off and gets CC’d once. this makes it so she can’t just sit on someone in the front line like a fed darius, and it makes it so that she can get targeted in a sense without being able to kill the champion she is buffing. creates counterplay and agency on both sides of the coin.
this is actually a single decent idea from all of the braindead ones in the comments :D
Yuumi was intended to hop on easy to kill immobile dps champions. But we all know that what makes her really OP are high DPS mobile hard to kill champions like Kayn , Akali , Yone and other bruisers (like Garen in the beginning of her reign of terror).
riot delete yuumi and nerf aatrox
I love yuumi but i agree. If they do this the game and community moral would improve a lot.
Get better kid
@@666reen7 i found the gold yuumi player here
Bring Aatrox to Wild Rift
T1 fan?
If riot wanna change yuumi for the betterment of players they can take a look at hero’s like IO from Dota 2, unique gameplay but not annoying to fight against or boring to watch
Lil Nas X is a Yuumi main…
Io in Dota 2, in my opinion, is a better version of Yummi. Io attaches to an ally and provides healing, speed and damage boost, but it's still targetable and you can kill it.
I think making Yuumi take 35% of damage dealt to the target she is on and is affected by all CC/effects her ally is under should make her more balanced. And yes, i also mean stuff like liandri's should burn her health if the target is also burning.
or just disable/delete her, might be easier.
actually a decent idea, wowzers well done @Riot Games hire this dude
@@leoyukiodahlgren9164 That's actually a terrible idea, would make the champion completely useless. She would never be able to go into a tank as she would just get one heal off then die while the tank is sitting at 50% health. At that point Soraka would be more useful by just sitting in base pressing R.
@@GottaLoveShuckle well they’d have to make adjustments depending on the tank and it’s stats… obviously. Like scale it according to the one she’s sitting on
@@GottaLoveShuckle No, because the 35% damage taken is pre-mitigation. This basically would force Yuumi to buy some defense stats in order to stay alive on her target longer. This in turn reduces her ability to buy AP, so it limits her damage output.
Maybe 35% is too high, but that can be tweaked. I just don't think Yuumi should sit around and have 0 risk gameplay.
@@GottaLoveShuckle So it is a great idea.
We have to talk about the fact that every time she's meh on a patch, she gets buff ONE OR TWO DAYS LATER AFTER THE PATCH.
She's by far the only champion that gets insta hotfixed like that. It happened like 7 times over the last 2-3 seasons, while champ like Ryze stayed at 40% for months (compare to Yuumi 50%+ ban rate in EUW FOR 2 YEARS NOW). Someone/some people at Riot or in balance team just loves her thats crazy.
Never played league but I like their cinematics and the lore. For now I'm waiting for arcane season 2 or a spinoff.
dont play it ur gonna end in hell
What I would recommend is just outright rework Yuumi. She will still have her signature possesion move but with some twist.
Passive- Yuumi stacks a "shield buff" whenever she is not possesing an ally, Yuumi can gain the shield when she attacks or she can give it to an ally she possess. The longer she isnt attached the more buff she gets.
Q- Yuumi shoots a wave that roots an enemy. Has 3 charges.
W- Yuumi dashes through an Ally, her "Shield buff" is given to the target Ally.
E- Yuumi heals and speed up her and an ally.
R- Yuumi attaches to an Ally for 8 seconds, giving them stat buffs. Yuumi can recast R within the duration to move in between allies.
if you make W skill her ult for 25 second with 3 - 2 minutes cooldown, i think Yumi wont be so broken, make her targettable when she cant use ult
Yuumi's w cooldown should not go down until she hops out of a champion. I think it's bs that she can just hop out, proc her passive shield in 0.5 seconds, and then hop back in. If she hops out she should be vulnerable for an extended amount of time, ie. more than literally 1 instant cast auto attack. Riot is going in the right direction when they made it so if yuumi gets cc'd, even when she isn't casting w, it makes her w go on cd. I think it just needs a little bit more than that.
Make her take a percentage of post-mitigation damage from her host, or
Make it so she gives diminishing returns the longer she stays on a host.
Instead of deleting her reWork her
You don't want game design that punishes a player for doing what they are supposed to be doing. better to reward or give them positive reasons to detach for long periods of time
@@kroth3049 except in this case the game design is terrible and goes against the very principle of that class. Enchanters are balanced by their extremely low durability and positioning, which Yuumi throws out the window. Not to mention, it is funneling personified as a champ.
@@kroth3049 see this is the problem riot has: they don’t want to have a situation if shes nerfed too weak to the point of being unplayable, having an empty slot on the champions select screen and they can’t just buff her because then she’ll be broken again
Yuumi W, has got to be one of the most disgustingly broken abilities to ever be shat out by Uncle RITO. Up there with beta twisted fate's stupid 30s global tp, and true stealth akali fart. It leaves absolutely no room for counterplay in any way.
I don't play the game anymore but when I did Yuumi was my go too. I never won any matches but I had a ton of fun with her. I understand she's not good for the game but I would be devastated to see my little cat friend deleted.
That. I played lol only for fun and yuumi was the only reason I kept playing, learned some stuff about how the game works, shop, etc. Its just fun
as someone who doesnt play leauge at all but after getting sucked into this video via my youtube recommended I have a probably really terrible idea on how they could balance her
why dont they instead just giving her blanket invulnerability just make it so she either
tanks a bit of the damage the champion shes linked to takes so its more easy to focus fire on to Yuumi
or change from absolute invulnerability instead just make it like a sorta super armor a really big damage reduction and CC duration reduction
take this with a grain of salt because I dont play league thats just my probably really dumb suggestion
Yuumi is a character where the design is awesome, you love her little character because she is cute and kind of confused mage that just wants food but the ramification of her in the game and how busted she is trumps any love you could give for her.
This is exactly what happened for a bunch of smash players. Used to love meta knight, bayonetta, Sonic, and Steve on their respective games for their character but experiencing them terrorizing games in competitive smash lost any emotional attachment I can ever have with them now.
cope
i think the best solution is whenever the ally that has yuumi on them gets stunned/knocked up yuumi automatically de-attached to them and the cd of yuumi's w should be the same as if she gets stunned whenever she tries to get on to someone (longer) BUT if she decides to de-attached before ally gets stunned/knocked-up, her w cd is still the same as normal. it will give people counter plays against yuumi without her being useless if played correctly. it will also require mastery as well if you'll pick yuumi. op champ but needs mastery - technically, like any other champs.
to be honest i really like yuumi, its fun playing her and i personaly have fun playing against her aswell. Cauze its different u need other approaches etc i hope she wont get deleted
Yuumi's core issue is that she is designed around being the champ with the least agency in the game. When you pick Yuumi, you are basically requesting your team to position for you, deliver you to key locations and act as a car for your vision control. A solo queue Yuumi is basically coinflipping 1 good team mate, because she cannot turn games on her own the way a lot of other supports can. So Riot has decided to give her untargetability, free stats when attached, a projectile that is easy to land and a heal steroid that pretty much is Lulu and Janna steroids rolled into one. If they want Yuumi to not be hated, there is no other way to do it besides removing the W. Her entire gameplan revolves around this one ability and it's the core reason people hate her. Until then, she's still going to continue to have one of the highest banrates in the game.
They can change how the w works so she is targetable for more than 3% of any given skirmish or fight. Another alternative that I have seen a lot in the comments is that yuumi takes a percentage of the damage that the ally she is attached to takes.
Removing yuumis W is Removing the champion, she is already nerfed to the ground hardly doing anything, dies in 2 hits if your conected ally dies and you want her to not be conected?
@@theye29 It's called buff her so she is allowed to be tankier? Compensating by taking power from one spot and putting it in another? That's basic game balancing, it's redistribution of her power budget
@@ApexGale i think that you dong understand that she is completely useless detached, especially now with the nerfs and how her kit works.
Yuumi is DESIGNED to be attached to someone, its even in Her name (you + me)
@@theye29 yeah and over half the playerbase doesn't like it lmfao, it's not my fault you like a champ who ignores half of the basics of league of legends. so glad these incoming nerfs are gutting her, yuumi is for brainlets
Thank you for the laughs and the reminder that a lot of League players are huge drama queens! 🤣
If riot really wants to keep Yuumi in the game (which they shouldn't), they at least need to do an Aatrox level rework for it (yes, *it*)
I'm the opposite of the people who want yuumi deleted. I think she is a great champion for people who may have limitations or disabilities that prevent them from doing certain aspects of the game. I have trouble with misclicks due to hand tremors but someone like yuumi allows me to focus on the rest of the aspects of the game so I can enjoy it like everyone else.
I will admit I dont know what the "fix" to yuumi is but I dont think she should be removed all together
@@teddyjones7444 I can give another point in yuumi´s favor, she is good for calm relaxing fun with no worries, for playing with your attention or hand in something else while also being useful to your team, to fix her, either her health and or stats lower when the heath of her host changes or just make her forbidden to use in pro play, soloQ is such an uncoordinated mess she´s just not that much of a problem there
bullshit. My friend from Croatia (Europe) peaked Diamond 2 while having one arm (he lost his other arm in a antipersonel mine explosion) and he did it while playing Kha and Vi. So please ffs cut that "limitations" bullshit because the only thing you are doing is insulting them. There are plenty of basic champions in the game people can play with one arm just fine and all it take is to buy a mice with additional buttons which you would need also in the case of playing Yuumi with one arm.
@@bohomazdesign725 So just because your one friend was able to play with one arm, all people with arm/hand disabilities should be expected to?
While most of the newer champs lack the uniqueness that Riot emphasized on, they fucked up on the most unique one. GGWP
Its a bird, no its a plane, nah its a flying cat that broke league 🤣
The only time I got tilted playing league before I quit playing was when a Yuumi trolled me all game and couldn’t even separate from the troll because it was literally on me all game
Here’s multiple ways to make Yuumi fair to play against:
1. make Yuumi eject from her host after the host have received 3 attacks within the few seconds.
2. Give Yuumi a resource bar similar to Rumble but the bar loads up as Yuumi squats on her host. At 50%, her abilities deal 20% less than what it’s supposed to. At 100%, she is forcefully ejected and can’t use any skills momentarily but she gains a burst of move speed.
3. Make Yuumi not attached the stronger form in terms of damage, healing and also affect multi-target (more like keep Yuumi’s current numbers whilst nerfing her attached form by a certain ratio). When she’s attached, she gets the current benefits like redirecting Q, buffing the host and healing host at a press of a button but the numbers are so gutted, youd want to really only use attached form for the damage buff.
She is very similar to IO from dota 2. But the way they are handling this way is way smarter, IO can tether to its allies and copy the target's MS, buffing and healing him. While doing that, IO player still have to move like normal, is still vulnerable and can be killed by Enemy. That's how you make a balanced character with focus on healing.
I think the way to fix Yuumi is if her W has mana cost over time or a time limit on how long she can sit on one champion before swapping champions or detatching.
My changes for Yummi:
Q - can have up to 3 charges (something like Heimerdinger's turrets) and can always be maneuvered (to allow solo play). Damaging a champion with Q gives you 3 power stack, and you can have up to 10 power stacks.
E - heals very little and gives move speed. For each power stack the heal is increased and the stacks are consumed.
When Yuumi auto attacks a champion or objective, she gains a power stack and reduces Q cooldown.
What if part of Yummi’s passive was that if she takes any damage at all, she dies. That way her untargetablity isn’t just unique, it’s vital.
Normally in pvp games, kill the support (who normally shields and heals) is key to beat a team because if he can't keep his team alive, the team eventually got kill. In case of don't you have to overcharge the damage to try get win even the support alive, Worlds 2022 with the joke of cut-healing makes the things even worst. Yuumi is the example how a basic but important strategy in pvp is reduced to zero, if a support with enough mana regen, good heals and be untargettable in theory makes the team invincible
I played with a Yuumi on my team for the first time today, and even before watching this vid I knew just within 5 minutes that she is so broken. The dude just spent the match on my back whilst I carried him. LIKE I WAS FREAKING FARMING FOR HIM. the heal and stuff's great and all, but still it's broken that she can be untargetable for pretty much the whole game. At some point I got fed up and just wanted to take her off but you can't. You know how broken a character is when the first time you play with them on your side you know that they need nerfs.
Heroes of Newerth (HoN) had a sup champ called empath that was similiar to yuumi, but the ability to enter an ally was her ult with a long CD and it lasted 30 seconds max.
Her entire kit was built around her being a normal champ, but gave extra effects when using basic spells after ulting to get inside an ally.
I would love to see a rework like that for yuumi. I would prefer the champ to be removed entirely, but that is never going to happen.
It's the easiest champion to play literally latch yourself onto someone and press keyboard. You can be drunk or high out of your mind but you're still going to carry the game because it's so stupidly broken it's hilariously sad.
That's what I'm saying she ruined League of legends.. they should nerf Aurelion Sol
The cat is also broken in wild rift. In her release, she heals soooo high even the squishies can last a full clash WITHOUT ANY SIGNIFICANT HP LOSS... Plus the mana regen that her E gives was huge. That forces Riot to remove her essential items to lessen those stats and she undergo a rework. I must say, the current Yuumi on WR is balanced. No crazy high HP and mana regen, her passive has a duration forcing her to go out in the rift and AA someone, her damage is not very impactful in any sort of way unlike League PC, and she's not 100% in any competitive scenes of wild rift (except ICONS... Her record on that is 7/10)
Remember, every champion that is new can be broken and one patch will make it gone. But Yuumi is an exception to that statement.
I know someone who is trying to learn league (genuinely a new player lmao, in 2022?!) and is playing yuumi to learn. I can say Yuumi gameplay is very different with any other champion - the fact that you are learning the game without learning positioning is a huge disadvantage. Yuumi is really a toxic champ
Alot of the comments on this video are those kinda players lol. People who are using her to learn the game... while just not learning such a core mechanic like positioning. And they don't understand why that's a problem
@@randomspectator4417 *"bUt sHE is FuN sO LEavE mE AlONe"*
Yeah you be plaguing your games with this so no.
Yuumi having the ability to be untargetable AND invulnerable is unique gameplay, but a bad game design. Yuumi being untargettable should be enough unique gameplay. Have Yuumi share the host's damage and CC received and be done with it.
Essentially do what dota did many years back with Io who tethers itself to allies and shares health and mana and such, also still targetable but can hard carry an ally with good positioning.
most people did not know it, yummi's concept comes from Empath in HoN
but there are some huge difference, first going inside an allies is her ult with limited time and cooldown
all of her skill is weak but compensate by active items in the game (lacking in LOL), and balanced by she cannot farm at all
her heal to the host forces the host to stay at dangerous range and it is slow
There are a few big mistakes on yummi
1. getting inside at low level that will easily destroy lane
2. giving strong aoe CC that is stronger than most support with similar skill (most of them are slow moving single wave of stuns) is the biggest mistake
3. did not have good ways to force her to stay outside, like duration/CD/another skillset outside/etc
the basic idea of the hero is fine, but she needs actual redesign to make the whole idea work
300k mastery 7 yuumi player here:
Things that would screw me over:
Reduce her q slow because it actually can be surprisingly annoying late game and get rid of the percentage dmg on health on q
Get reduce healing again and lessen the mana gain for her. I would usually go presence of mind so maybe nerf that like what they did with grasp on rage
Yuumi is fine, is like less powerful Abathur from HotS.
People just hating Yuumi, because she isnt ez money bag, like rest of support roaster.
How about turning her w into her ult and let her attach for just 3 seconds per unique champ so she has a max of 12 seconds invulnerability per fight. Would make her defnetly more interactive
that would also require reworking her e, otherwise she can only heal herself until 6 and then after 6 they can heal allies like 3 times a fight. at that point she's not an enchanter
In my opinion, Yuumi just needs a duration on how long she can be attached for. She needs to be have a bit more decision making and risk added to her kit.
That or do what Io from Dota does, Io is still targetable even when "attatched", well linked more like, one of the hardest supports who can easily hard carry when done right, nightmare against certain champs.
Two suggestions here, Bronze 4 mortal man to multi-million/possible billion dollar company:
-If Yuumi is attached to a champion who gets hit by hard CC, she either becomes detached or becomes targettable. (you could also make it so that *she* gets hit by the CC instead and becomes targettable but that seems unfun)
-Instead of Yuumi giving her attached character a shield, she takes some of the damage for the character she's attached to.
In either case, there's a cost to being attached to a champion and she isn't *fully* untargetable, which is the main reason she's such a pain in the ass to deal with.
Universally hated champ who's impossible to balance. But at least Shaco has a friend now.
What if they remove the shield completely and Yuumi becomes the shield instead? If she W's on an ally, 70% of their hp becomes the ally's shield and she takes 30% of damage taken. Hp sharing stops when she hits 30% below and now her ally can 100% damage.
And now her W becomes a double edged sword.
The good benefits for this is that it prevents her ally from being one shot as she absorb 30% of the damage which can give them a chance to escape.
I don't see any issues with this idea, aside from Yuumi becoming a healing tank where she absorbs 30% of her ally's damage while she heals them.
They could rework her into Nora and Yuumi where Nora can give you Yuumi like Zenyata's orbs from overwatch and detaches when Nora dies
There's a big issue with that: She's called NoRRa, not Nora. That would definitely be very solid design, although reminiscent of Orianna but as an enchanter. They have more done than you might think, with Norra having an official design (an amber granny bunny with a ridiculous hat) and voice.
I actually think she's super easy to balance ngl. Stop letting her W last for most of the game. Make her run around for the majority of the game, give W a 20-30 second cooldown and make the attach last 3-5 seconds. Yuumi's kit is designed to still operate while separated from a champion, but just be stronger while attached, why not make her actually have meaningful decision-making for when she chooses to attach to an ally instead of making her be an AFK bot. I'd be fine with her damage if she actually had punishable consequences for dealing that damage and she just doesn't with her current design.
She didn't ruin league. League was already ruined. She was only a symptom.
Heroes of the storm has the solution. Abathur is a champion with almost 0 combat power on his main body but an almost global ability to spawn a hat on someone's head to shield and shoot projectiles. His real body is still extremely vulnerable, the enemy just have to find it. Abathur requires a lot of map knowledge so your real body isn't caught out, it's not just a passive free ride like yuumi. He has a lot of things he can do no one else can and to see a good abathur is something pretty special.
The problem is riot sells champions and skins for premium prices, they can’t just delete them they have to rework characters, even characters that were actually broken were just temp removed until fixed. Yorick used to be a thousand times worse than Yuumi so they didn’t delete him just made his stat line so irrelevant he was unplayable it’s such a bad situation
Yuumi's SoloQ winrate is so low, because she relies on her teammates not running her into her death together with them.
Do I have to elaborate further?
And considering people despise Yuumi...
farming all the hate? no need to thank me thescore esports youtube, there you go, a comment longer than five words.
YUUMI IS THE BEST.
Not only she's a cat but she's the only character I'm willing to play just to chat with my league buddies while we play. Keep your dirty hands off of Yuumi!
Thanks! Have a good day.
There's a support character in HOTS who is pretty similar to Yuumi but much easier to deal with named Abathur. But the distinct differences in gameplay make Abathur function much better and be less BS than her, especially thanks to map and objective manipulation that League just doesn't have. I'd recommend looking into Aba for making characters like that because he's always vulnerable and has to take risks all the time to be efficient.
The devs over at blizzard in my opinion where more interesting then the ones at Riot, there is no champ in HOTS that I can think of that has even the smallest amount of similarity with each other, and some of the best have such great gimmicks that make it feels so satisfying to pull off, Kel'Thuzad's chains and roots, Alaraks pulls, Diablo's flips and wall stuns, Mephisto's shade, Stukov's pathogens, The Lost Vikings, CHO'GALL. And ofc Abathur
each and everyone feels so unique with their own distinct playstyle and the game using talents instead of items which can also vary up the gameplay for each champion, plus that most of the cast also has a choice of 2 ultimates which adds in some variety, and Aba had by far the best diverse build paths with talents, you could either focus for pushing lane with passive, dot the map with Mines, or go full support to help with teamfights
I rarely write my opinion on RUclips about these kind of topics, but I had to take this out of my thoughts. (Also kinda late to the topic)
Yes I get that the champ has really broken "mechanics" while being stupidly easy and that point gives people the thought of "Delete this" kind of mindset, which in my opinion is such a bios take of getting rid of something, while imo her design is really unique and beloved. Instead of that, why not balancing it or hell even rework it. There has been a few champions that were also quite broken (examples: Ryze, Tahm Kench, Irelia, Fiora, ect.) but in the meanwhile got a mini rework so should be doable.
The only problem is to make it unique as possible, while also making it very balanced. There is already 162 champion to date, so making something completely unique like for example Zed is tough.
Also the high rated comments with a solutions or suggestions are pretty interesting.
Riot should do what they did in wildrift. Turning her heal in to "heal on attack"... After that nerf, she was tolerable to play against and it requires their team mate to attack in order to heal. Heal basically is 1/3 of the original heal so the attached player must attack 3x to get the full heal.
As main support, i like her more than i hate her and in all the time i invested playing her i will totally admit that her only real weakness its braindead team mates and even like that she is still pretty strong. So i do agree that she needs to be reworked for the sake of the game enviroment but how to do it... i dont know. To be honest, she would need an Atrox level of rework because her entire kit works around that damn W which is also the goddamn issue that everyone has. "Why not just change the detachment of the W instead of a full rework?" Because, again, EVERY piece of the kit works around the parasiting. When Yummi is not doing that, she is absolute dogshit, the passive its wasted on you, Q has a abysmal range, the W does nothing and E would only works on her. The ult its the only saving grace but if we add that she is more fragile than wet toilet paper to the mix, anyone can obliterate you before all the impacts land for the CC. In other words, you end up having an unplayable champion.
She absolutely needs to go back into the drawing board more than trying to tinker on shit that wont fix the fundamental issue that is her W.
Yuumi is very similar to Mina from a now defunct moba, Dawngate. While she was still a bit frustrating to play against, Mina was a lot more fair and a lot more active, and there are a handful of major design decisions that contribute to Yuumi being a lot more frustrating. Here’s some of what mina does that Yuumi does not:
-Spells are only mid-short range, about the same as vlademir
-lacks sustain, only shields
-Recieves 35% of the damage her host takes (in addition to what they take)
-Her only CC is directly tied to jumping out of her teammate and directly onto her enemies
-The cooldown for jumping onto a teammate, while short, does not start until she jumps out
-She cannot jump between teammates
I hope they nerf Yuumi with a rework that goes like this:
1. Reward players who play Yuumi with the condition:
- Share % damage with the attached with the Ally Champion
- The Attach passive buff should be a decaying buff
or actually create a rework that is about not being invulnerable and similar to a kalista tether
I personally believe shaco is far more annoying. The whole point of the shaco champ design is to infuriate the enemy team. The design of the champion itself is TOXIC. Yuumi is annoying but yuumi wasnt intended to be annoying shaco on the other hand the annoyingness is intentional. Like a shaco run at you pokes you puts a couple of traps around u then q away then comes back and repeat over and over.
Hes still way more balanced than yuumi because of an ok mobility, squishy, and you realize only need oracle lense.
Yuumi is just removing the 1 con of playing a traditional enchanter support, proper front to back, besides Renata whos more warden like tbh.
For years, smites Loki got the “Loki treatment” from the devs where they never buffed him despite him being fairly bad, because if he was good everyone complained and he wasn’t fun to play with or against. Eventually they just reworked his whole kit, and now he’s fine. Why didn’t riot just - rework her. Deletion is overkill
Maybe it’s time League flips it around and takes a page out of Moonton or TiMi’s book for a Yuumi redesign. Both Angela (MLBB) and Aya (AoV) have the same attachment mechanic but neither are high level picks in competitive play. They can be situationally but both are considered liabilities in both high and low ranks, so perhaps there’s something these heroes have different than Yuumi.
My solution is to rework her
Having a new passive parasite: her health will combine with the “host”/“companion” scale with current hp. But if the host die, she will also die.
And change the empowered w to %hp scaling to give decaying shield.
A crazy suggestion for how yuumi could be changed: While yuumi is attached to another champion the healthbars of both champions get merged and all damage dealt to them gets split 50/50 between both of them. Also, if the champion yuumi is attached to dies, yuumi also dies (the healthbar merging and damage splitting ensures that).
what about the part where she lets u die coz she gets a better car and i thnk the merging of Hp bar will just make her be another mordekaiser or viego full of bugs
Just for the facts : In the 2022 World Championship Main Event (so not counting Play Ins) Yuumi has 95% Pick & Ban presence (2nd behind Aatrox at 100%) with the most amount of ban (68 bans out of 80 games) and a 100% winrate (8 games played, 8 games won) from 6 different players.
Reminds me a lot of Dota’s Io, the main difference is although Io is fucking strong in competitive play in the right hands, you’re also playing a horror game because every single person on the enemy team will want to kill you first every single time, and you can’t hide like Yuumi can. Your only defensive tool is to tether away, which is only possible if you have a teammate far enough away but not too far.
I don't usually support euthanizing cats, but...... Yuumi is an exception.
I think this shows that quality is better than quality.
League gets more and more champions added each year. It forces Riot to think outside the box and come up with new ideas. Problem is, not all of these ideas are healthy or ideal.
Yuumi is the perfect example of when "What if?" is taken too far and ignores basic rudimentary game design principles.
I played yuumi the first time and got a.KDA of 5/0/26. It made feel dirty as a supp main since I feel like I was playing with cheats on.