I always love to think with the Minstrels that they only stop the player so much because that’s how Ezio REMEMBERS it, even if they didn’t actually do it that often, and it was so annoying and engrained into his mind that it passed on for generations
@@rusticgiraffe4262 what are you talking about? Elaborate hood and cloak is completely innocuous. The only thing more innocuous is a hoodie, a baseball cap and sunglasses.
@@Saetanigera lol. How would you explain the beggar women of the original AC? Altair in no way displayed wealth, but he did display high threat level, but no, they badgered you, sometimes en masse.
@@jermethiusdax maybe Altair smells clean despite not giving off many visual indicators of wealth and these people are desperate for money? (I mean the real answer is probably gameplay/same as Ezio, it only happened a couple of times but he mentally amplified it because the couple of times it happened it was super annoying)
If we're talking, "asking to be killed" let's not forget that guy in Borderlands 2 who literally gives you a quest to shoot him in the head. Not anywhere else. The head.
Ive been playing Skyrim a lot this week and i saw his name on screen and was like "I wanna do it but I can't" maybe when i go for the trophy to have a bounty in each hold i'll kill him lol
Tbf Nazeem is far from the worst. He’s just a mean guy living in what’s the most known location in Skyrim. Every third Morrowind npc is about as mean as him and there’s also the annoying fan in Oblivion. Like, sure, he’s obnoxious and practically stalks you in pretty much the main hub of the game to say that you’re broke, never felt the cloud district‘s touch and haven’t heard of the high elves or something, but you don’t have the easy means of killing him and getting away unpunished.
The poor guy who hangs around the daily crafting turn-in location in Vvardenfell, Elder Scrolls Online. He was forever getting in the way of players trying to turn in their dailies, so he was forever getting murdered. Zenimax eventually moved him to a few feet away, so that he no longer blocked the quest location, but by that point the culture had been solidified. So he still gets murdered.
Not just him, but also that one obnoxious Imperial noble(?) in Leyawiin except he's FAR WORSE in my opinion. Back in the day I would kill him first if I see him approaching before I even drop my dailies.
I’m shocked not to see Oliver Swanick from Fallout New Vegas on this list. Not only does every player ever immediately kill him after he brags about winning the lottery, but if you somehow have the self control not to, he’ll just run into a nest of radscorpions and die anyways.
I think I kept Sticky alive through the incredibly sophisticated and advanced technique of fast-travelling to Big Town and seeing if he'd make it on his own. :D
The second time I played thought the game I forgot to discover Big Town and only realised after I had accepted the quest to escort Sticky. On the one hand, I gave him Enclave power armour and a flamer so he didn’t die. But on the other hand he was so annoying to took every fibre of my being not to kill the fuck out of him
I walked sticky, all the way to big town. He never bothered me at all. I just tune him out and kept him alive. lol I didn't know he even was talking 99% of the time, had three dog on.
And yet you're not allowed to wipe Little Lamplight from the face of the earth, or any of those annoying brats from Skyrim. Cue child-killing mods. So much for cinsistency, Todd...
I always threw money to the minstrels when they stopped me to sing. partly because I felt bad for the "starving artist" trope, but also because everyone's reaction to the sudden appearance of money on the ground was endlessly amusing.
That was the proper way to stop their annoying bit. They are just trying to get money anyway, so the mechanics are justified. If you just toss some coins whenever you get harassed by the beggars or minstrels, they join the crowd going after the money and you just keep walking.
My favourite part of the Ezio story has always been when you beat up minstrels in Revelations, so you can infiltrate the palace to kill templars before they kill the prince
I just love how Ezio is so annoyed by the minstrels that while undercover as one, he has the BALLz to sing that those listening should kick him (and other minstrels) in the loins! Too bad, Ezio can't groin kick them in the actual games as that would have been fun & it would have been an interesting way to deal with them that didn't involve the no-no of killing a civilian!
You can! Just grab them and press the button assigned to legs. The first kick goes to the groin. Actually, if you look closely, Ezio kicks a lot of people under the belt, but in return gets kicked there as well. Just look at non-fatal counter attacks and certain sword/fist combo kills
Concerning the minstrels - if I remember correctly - Ezio says the following before beating up the one he get's his clothes from: "I am going to enjoy this."
Even more annoying than the minstrels were those drunks; was it the same AC? Sometimes I beat them all up to have a clear path for those timed missions.
To be fair though, you don’t HAVE to walk Sticky all the way to Big Town since you can just fast travel there with him, effectively avoiding his insufferable dialogue with no urges to kill him.
I only played fallout 3 on tale of two wastelands and when he is following he is marked as essential, I didn't go to big town, I just kept him around as an extra gun, sure he's annoying but made up for it by getting his ass kicked all over the place time and time again and very occasionally killing something. I grew to like him actually.
Not to mention if you do actual escort him there he will almost always end up dead as he like many NPC's in the game are horrible at avoid death even if you're character doesn't directly kill him. Oh and if you get him to Big Town he doesn't pay you as he promises.
@@ARUCARDFTEPES You might not remember him because a lot of people don't go there until they need to get into the Vault, and taking his mission usually starts with him outside the entrance to Little Lamplight. As in by the door to the cave not when you first go there as witness his birthday/goodbye party.
the funniest part about that line is the fact that whiterun is such a small town it's practically impossible to NOT go to the cloud district. it's like being smug about living in a specific house on a cul de sac.
"Well considering that the first thing I did was make a beeline for the palace and was talking directly to the Jarl less than five minutes after ever setting foot inside the city.... Yeah, I get to the Cloud District now and then. Did I mention that the Jarl gave me an axe? Because the Jarl gave me an axe..."
oh yeah nazeem is more than 50% dead on average i reckon. i think we can count perma-paralysis and being thrown off the map. its just an immortals death really, far worse.
Sticky is actually very useful. He doesn’t consume a companion slot. If you get red shorty and sticky that’s a squad. Now to really ramp it up, pay Eugene for companion but don’t talk to her. Get Jericho then talk to her and get the other three, then buy rl3 but don’t talk to it yet. Get dog meat and talk to it and you’ve got a serious force. Remember power armor doesn’t break down for companions. Grab a few suits and give each one. I once beat fallout 3 with ten companions. It’s possible to get even more however.
I think most people have taken a shot or two at murdering Nazeem in Skyrim. He's just so smug while also being so pathetic that it's hard not to want to kill him on every save.
It's even worse when you find out where the Cloud District is, because "Yes Nazeem, I go to Dragonsreach almost every time I visit town! I am currently on my way back from Dragonsreach right now!"
I've determined people do not like sticky. Sticky was my favorite npc, because his "constant babbling" kept me from getting a bit nervous from the game's atmosphere, and he could wear power armor before I could. I honestly had him fully geared up by the end of the game, he blended right in during the finale of the story. (I didn't expect the game to just... End, so I brought him along. Rip sticky, much more loyal than Butch, followed me right into the reactor.)
@Vortex_13 I'd spent the entire game partially irradiated, I figured I'd finally have a reason to use my eight pounds of rad-away. Also, I needed to fix my evil karma back to neutral... Which didn't work, made me good, had to do a lot of murders to fix that.
@@vortex_1336 In the original version of the game, you had to go in yourself and there was no way to survive. The game always ended with you dying in the reactor. It pissed so many people off that Bethesda added in the ability to send in someone else later.
@@badscientist42069 That's not true. You could send in the BoS woman. That was the only way you lived. Game still ended though. You just got a different ending cutscene that pretty much called you a coward.
I can just picture these guys all standing on a stage singing: “It’s the hard knock life for us. It’s the hard knock life for us. ‘Stead of dialogue, we get drilled. ‘Stead of kindness, we get killed. It’s the hard knock life!”
The python's skit in the holy grail when the party (during a cartoon bit) runs low on food and "had to eat Robin's minstrels, and there was much rejoicing" because of the annoyance they had been. I killed many a minstrel in ac 2 for their annoyance on that joke alone and usually laughed while quoting the film. Thanks for bringing the fond memories back.
Oliver Swanick from Fallout: New Vegas. You get nothing for it, but it does help drive home the point that "when the Legion holds a lottery, there are no winners." Shooty McFace(?) from Borderlands 2. You literally get a quest that says to shoot him in the face, where his last words are "thank you!" Nazeem from "Do you get to the Cloud District very often?"
I never killed Nazeem in my first playthrough. I just shouted him into a staircase and while I was talking to the guard Eorlund Grey-Mane beheaded him in the background
I don't kill Nazeem, because he really adds alot of character to Whiterun; plus everyone else either dislikes or is indifferent to him. Nazeem is a little man who wants to be important.
Adoring Fan - Oblivion Sticky - Fallout 3 Oliver Swanick - Fallout New Vegas (I know, technically Obsidian's doing...) Nazeem - Skyrim I'd mention a few from Fallout 4, but sadly they're all made Essential, so you can't actually kill the ones who _really_ annoy you.
@@ryadinstormblessed8308 Was more confirming what you said, actually. They're _quite_ talented at making characters you just want to murder because they're annoying as hell. Plus, some games, they really do go out of their way to make several annoying NPCs who tend not to survive an entire playthrough.
@@DakalaShade No, I wasn't trying to insult you at all! I was poking fun at our OX buddies for saying that Bethesda made "one" when there are so many of them who that statement applies to.
Man i’m probably one of the lucky few who didn’t get to hear sticky’s mind numbing stories. I happened to stroll into big town while exploring, then a couple of quests and hours later, i stumbled upon little lamplight. After i got the escort mission, all i did is teleport to big town, no problems
Unless you really want mangrove wood and there's no mangrove biome nearby...even then...it's "Do you have a mangrove propegule? No. Well you die." Plus it's the most economical way to get llamas...I used to build gravestones for them after murdering for thier llamas...but it just became too much work
One NPC I recall is the enemy between The Sculptors Idol leading to Lady Lady Butterfly and Lady Butterfly herself in Sekiro. What makes it worse is that every time you die he comes back too, every time you try the boss he always dies, over and over again just like you do in your many attempts to kill Lady Butterfly.
Sticky reminded me a lot of Noober from the first Baldur's Gate. He's another one that just follows you around saying random things that are clearly meant to provoke you (for example: "Those colors look really stoopid on you!"). Eventually he talks about how everybody throws rocks at him and asks if you're going to do it, followed by "What about now?" over and over. He will eventually stop, and you get an XP boost for showing tolerance (or rapid-fire click and mashing the enter key to cycle through his dialogue until the end). But the other commoners don't turn hostile if you kill him, so... Speaking of NPCs in Baldur's Gate, if one is armed and your Detect Evil flashes on them... Yeah, you can pretty much walk right up to them and attack them and it usually won't be counted against you.
I loved completing Noober's dialogue. Patiently waiting and continuing the conversation for virtually 5 whole minutes, until even Noober runs out of things to say. It is a greater joke dialogue.
in the Enhanced Edition (namely in the Siege of Dragonspear DLC) you meet Nüber (in Dead Mans Pass, I think) and if you kill him, he comes back as a spirit and keeps pestering you as if nothing had happened, which I thought to be HYSTERICAL! :-D
Despite being in front of an optional boss, I feel that one bandit before the Lady Butterfly fight in Sekiro deserves a mention and extra points for being killed as many times Lady Butterfly kills you
I can't believe the baby penguin from Super Mario 64 isn't on this list, or at the very least, an honorable mention. I absolutely adore penguins, but even I just can't help dropping him (or her?) to their untimely demise just to see how mommy reacts. That or "Face McShooty" of Borderlands... he's pretty self-explanatory.
As incredibly frustrating as those minstrels were, I don't think I ever killed more than one or two of them. I think what I did instead was build up a habit of knocking them on their asses.
Let's not forget Conrad in Season 3 of Telltale's Walking Dead. Most people shoot him as soon as he grabs Clementine, even though he can theoretically live the entire season
He actually survived through my whole game. I figured that no one else would agree with his deal once we were brought back to the whole group. I was wrong, but things still turned out pretty well.
I don't remember what his name was, but there was also that one guy in the series who was just incompetent and if you let him live was indirectly the reason why some survivors die. Like I remember clearly, the character use a hatchet to keep some door closed by threading it through the handles, this dumbass sees that hatchet and decides to take it, and in doing so the door opened and zombies come in, killing someone, i'm pretty sure he also does stuff along that line at least once or twice more, maybe more then that but I let him fall to his death when I had the option because he just felt like more of a hazard to keep alive.
I would go with the Eclipse Merc during the mission to recruit Thane in Mass Effect 2. When given the prompt to kick him out of the window even when doing a Paragon Playthrough it is just the best option to prevent him from alerting the other nearby enemies.
I would also add that one Krogan warlord during the mission to recruit Grunt who goes on a forty-five minute tangent about how he's going to rip your head off your shoulders and drink from your skull or something. The renegade prompt to shoot him flashes on screen for like a full five minutes lol. Way quicker than just letting him finish his mad rambling.
The poor man thrown through the window in Hitman reminds me of a scene in Bones where a young man tells Sweets he now cancer-free and promptly gets killed by hitting his head in a subway accident.
One of my favorite things to do in the older Assassins Creed games (more specifically 2) was to knock out NPC's with your fists before throwing from high places or in to water (including wells), for some reason it doesn't count if you do that which means you could go on a killing spree in the carnival mission if you had a lot of free time. Hiring thieves and bumping into them to make them fall off buildings was also pretty fun.
I used to love picking up a guards weapon and just killing people until I'm killed (cos you can't sheath the weapon and go incognito). Plus calling an assassin friend in brotherhood and then *not letting them leave*. I'll just chase the bastard down and keep getting into fights 😂
In Assassins Creeed 2, my habit was poisoning a guard and then throwing money on them. Civilians would just swarm the guard, only to get beaten down by the frenzying guard. Other civilians did not care and continued to swarm until the guard died and there was no money left.
When I saw GoldenEye in the Spoiler List, I was convinced you were going to mention Natalya. Lost count of the amount of times she carelessly wandered into my stream of bullets, immediately ending the mission in failure!
In Arknights, there's one stage where an enemy character is programmed to spawn and fall directly into a hole in the map (killing him as far as the game is concerned). He got a fan nickname and even appeared in a side story after having survived his trip through the city's access pipes and getting knocked out until the battle was over.
Strangest thing is Sticky always seems to die on our way to Big Town. I don't know how or why, but as we're halfway to Big Town he suddenly dies for no reason at all. His head and limbs explode for no reason.
Sees title: Nazeem better be on here. No spoiler warning for skyrim: Come on guys! As annoying as he is, he's lucky to NOT be killed. I do it every playthough for fun. His wife's probably grateful for it...
@@Cthulhuwarlord she's already having an affair with someone else who actually cares about her since her husband is always up the Jarl's behind and has no time for her. I'm just fulfilling the 'til death do us part' portion of the wedding vow 😁
Or Heimskr, the priest of Talos who screams at the top of his lungs in the square all day. Don’t know how no one hadn’t already put out a black sacrament Dark Brotherhood hit on him by the time the Dragonborn rolls around.
@@matthewherndon6488 He dies during the Seige of Whiterun if you're playing the Imperial line. Nothing really in his house to steal. If I play the Stormcloak run, I'll usually snipe him from the roof of the House of the Dead. Got him in the knee one time 🤣🤣
I'd like to mention the beautiful work, that is the fantasy RPG Gothic by german developer studio Piranha Bytes. The developers apparently set out to create the single most annoying NPC ever. So they introduced Mud, a young guy that has set his mind to becoming your bff. He does so by following you around, chatting you up constantly even if you tell him to piss off. Needless to say in a lot of playthroughs this character tends to have a terrible accident, as soon as he follows the player character out of town to a place with no witnesses.
I know he can't TECHNICALLY be killed, because he respawns at the arena in the Imperial City... but the amount videos of abuse and varied ways to kill the Adoring Fan from Oblivion I am SHOOK he isn't on this list
Dang... I always just made Ezio throw money to get rid of the minstrels. Good thing my Bro-in-Law is currently discovering AC2 so I can tell him that creatively bumping off all the minstrels is an important, hidden game achievement.
I was usually pretty nice to thr NPCs in Skyrim, except for Nazeem and that guy who keeps screaming about Talos in front of the statue. At some point I snapped and suddenly Whiterun became a much nicer place to visit.
There is also that one cop on the scaffolding in Mirror's Edge. He appears exclusively to give you a target for a high-speed jump kick that will _always_ send him tumbling into the streets below. Kicking him off the building doesn't even count against the pacifist achievement.
So much so. It's not even that there's anything annoying about him (beyond that you're running right at somebody who might be about to pull a gun and shoot you); but you're about to need to make a sharp turn, you're probably sprinting at full speed... it's just the perfectly obvious way to stop your forward momentum.
I was expecting Gamon from World of Warcraft to be on this list. In the earlier versions of the game he was a lvl 12 neutral npc in Ogrimmar and usually found dead
Totally agreed. You can not take three steps in the Old Camp without the urge to test your shiny (okay, 'rusty') new (okay, 'old') blade (okay, okay, okay, it is just a rusty old lumb of metal, which once might have been a sword) on him. Twice, just to be sure.
Read the title and immediately thought of Noober from Baldur's Gate. He will chase your character around Nashkel asking annoying questions before just asking you if you'll throw rocks at him NOW. The other NPCs will not turn hostile if you murder him so it's very hard not to.
The thing that always confused me about little lamplight (and maybe it's explained in game) was where the kids come from to begin with. I can imagine them finding a kid or two and bringing them back and possibly the big town residents send their kids there but I feel like it shouldn't have lasted that long.
Originally it was a school field trip to lamplight caverns. The bombs went off while they were inside, the chaperones went to get help and never came back. The kids formed their own society. Though the fact that it's still around 200 years later does raise a few questions.
@@cody-adricharper5848 yep, like why they decided to send adults away. How they managed to never get taken/killed by raiders, super mutants or ghouls. How they made it 200 years without one they're trying to force out just saying no and taking over.
Now don't mistake this for me being a pedo or a pedo sympathiser, but you do realize most people reach sexual maturity well before 18 right? The youngest mother in the world was six when she gave birth, five when the baby was conceived.
@@wesleyrigg9168 just because somebody is physically able to have a child doesn't mean they are mentally ready for it. Obviously as times are harder the general age that people reproduce at gets lower as lifespans are shorter but even during the medieval times it was commonly 14+ and they kick people out at 16 in lamplight.
One NPC that is hard to resist killing is that one guard by the window during Thane's recruitment mission in Mass Effect 2. If you've played it, you know the one...
Nice video. I would mention the djinn from the pocket dimension in Baldur's Gate 2. He tells you there is a sword in a chest nearby and that you can choose either to give him the sword or kill him with it. Obviously the latter is an evil choice, so you are mentally prepared to hand the sword over to him... and then... you see the best sword in the game by a wide margin. At which point, the only possible thing you can say to the djinn is: "I am so sorry" before running him through.
Eh, Blackrazor is only the best sword if you're not a paladin and are playing the vanilla version of the game. But at that point there's only one fight left anyway. With the expansion, there are multiple swords that are as good and don't require you to turn evil in order to get them.
6:14 Not killing the minstrels really breaks down to using the rooftops to get around. You don't desynch for killing guards, AND you get to loot the bodies.
You forgot Gamon in World of Warcraft. He's a level 5 neutral NPC in the horde Capital of Orgrimmar that is used for a rogue pickpocket quest and resides in a hut just a short walk from the auction house and player banks. Because he is neutral, he can also be killed too. People who are chilling in Orgrimmar will often kill him out of boredom for no other reason other than 'because they can'.
Toilet guy is literally everywhere, though. There's always a designated toilet guy to either garrote, stab or otherwise murder the heck out of. They're literally the red shirts of video games.
They could make a whole list just called "7 Unlucky toilet people" Let me submit thug from warehouse in Santa Monica, Vampire: The Masquerade - Bloodlines.
I never realized bond bungee jumped… as a kid till now I just assumed he swan dived from that high and was just… fine. Always thought it was a weird scene to show
In that same scene in the movie, he's bungee jumping. Not sure why the bungee cord was omitted in the game. Graphics limitations, maybe? You should definitely watch the movie; it's one of the best Bond films.
After seeing Fallout 3 on the spoiler warnings I was expecting the suicidal old man at rivet city. The ragdoll effect that happens when you push him off is TOP TIER
What I personally do in Fallout 3 is, go do the quest in Big Town and then go to Little Lamplight so that I don't have to walk 20 minutes through the wastes with Sticky. Also, amazing content as always.
I'm glad you finally put it into words Andy. Back when I was bingeing these lists it'd happen all the time. I'd get half way through and forget what the subject was and have no idea really what I was watching or why these games were selected, but still completely enjoying my time anyway.
I immediately thought of Heimskr, the priest proselytizing in the square in Whiterun in Skyim - a character so annoying that I had to look up his name despite spending WAY too much time in that game because I always IMMEDIATLY merc him.
@@jaredcrabb You ask him for info and he's like "I'm not telling you anything" and after pushing him out the window Shep says "How about 'goodbye' " It's fab
#7 ~ If you found Big Town, first; you can fast-travel with Sticky to get both of you there immediately! Thus, you can be rid of him right away without the extremely strong desire to end him.
Am I the only one who loves the minstrels in Assassin’s Creed? It’s basically like having your own hype man. “Come round good people, hear my tale of a man who walks alone…”
Far as Sticky is concerned, I always just fast traveled and had no idea he was like that. Kinda wanna make the legit walk just to hear all of his dialogue and see if I can keep myself from popping him now lol
I pretty sure that krogan is dead no matter what you do on ME2. Now that guard stand in front of a very large window. Even playing as paragon Shepard I struggle not to do the renegade QTE and kick him through the window.
So I didn't realise till anniversary that you could turn off the 'helpful hints' from the guildmaster in fable.. So he was always killed in the 'kill an old person quest' (or whatever the quest was actually called) in lost chapters.
That is because you couldn't turn off Guildmaster pestering you. You also would have gotten the option to kill instead Nostro anyway. You made the choice, you just must have forgotten.
@@insaincaldo ah I didn't realise that! Yeah I remember having the choice to pick nostro but only did once or twice! The other choices in those last quests were always trickier! What did you tend to pick?
@@jmayo344 That late into the game, my alignment would usually be on one of the extreme ends, so that made my choice. I don't recall my first time through Lost Chapters, which would have been my only more neutral run of that part.
I'm not entirely sure, it's been a while, but I believe his death is later revealed to be canonical, and apparently after killing him, the first game's protagonist carved "your health is low!" into his forehead
@@markkuijpers3818 It is, actually. In Fable 2 it is in one of the many lore pieces, books and such, that, regardless of alignment or if you used Nostro's soul instead, the Guildmaster was later found dead with the message "Your health is low" carved on his forehead. It does, however, not necessarily mean that "The Hero of Oakvale" did it, at least I don't recall that being explicitly stated. Been years since I played Fable 2.
You get desynchronized any time you do something your ancestor never did. You do NOT get desynchronized for beating the shit out of minstrels. Therefore, it stands to reason that Ezio did indeed beat the shit out of those minstrels.
How about the Eclipse Merc near the window during Thane's recruitment mission in Mass Effect 2? That renegade prompt is damn hard to resist, no matter how paragon you're playing.
Also the guy who runs up to you and tells you about the star bottlecaps. These have value and you also collect them you say? And now you've turned your back on me to walk off into the lonely, lonely desert, where no-one will ever know?
"There's unlikely to be any luckless NPC who gets more than their fair share of deadly visits from Agent 47--" Oh, oh! [puts up hand] What about-- "--Well, except maybe Sapienza mansion keycard-owner, Rocco." [slowly lowers hand] Preempted by Farrant yet again
I feel like that last one hit a little more personally than most of these lists do, I don't think I've ever heard him sound quite as irritated as with talking about Sticky lol
Fallout New Vegas probably has 7 on it’s own. Malcolm Holmes, the Gecko girlfriend guy, the powder ganger lottery winner, the guy outside the boomers and the drug addicts next to him, and the gun runner guards.
A lot of us killed the Toilet guard in Facility to mimic the same scene from the Movie, albeit without being able to dangle upside down. At least thats how I found myself doing it every time I played.
I'm convinced that Talos preacher in Whiterun was meant as a tutorial to teach the player show to kill someone stealthily. I've never been able to play through Skyrim without making sure he takes a well deserved arrow through the skull
You're missing Slumsly from High on Life. He blocks your path, gets in your way and has the honor of being the only killable non aggressive NPC in the game
a nice one could also be that kid from the start of High on Life who asks you if you're scared to shoot him so most players probably will. also since it's an achievement that'd mean most players would do it at least once
Medal of Honor Frontline! in the second to last level (sub level to The Horten's nest) "Under the Radar", you come across a guard at the very end of the level chatting on the radio. This radio you need to use to call in the airstrike to destroy the base, only thing is the guard is telling person on the other end to "tell his wife/girl friend that he loves her." Makes it hard to eliminate him so you can use the radio.
I always love to think with the Minstrels that they only stop the player so much because that’s how Ezio REMEMBERS it, even if they didn’t actually do it that often, and it was so annoying and engrained into his mind that it passed on for generations
there was a major difference in cloth quality between the rich and the poor. a minstrel would've been watching for a good chance at a payout.
@@Saetanigera true, but an extremely suspicious man in a hood carrying several weapons doesn’t usually scream “approachable” 😂
@@rusticgiraffe4262 what are you talking about? Elaborate hood and cloak is completely innocuous. The only thing more innocuous is a hoodie, a baseball cap and sunglasses.
@@Saetanigera lol. How would you explain the beggar women of the original AC? Altair in no way displayed wealth, but he did display high threat level, but no, they badgered you, sometimes en masse.
@@jermethiusdax maybe Altair smells clean despite not giving off many visual indicators of wealth and these people are desperate for money?
(I mean the real answer is probably gameplay/same as Ezio, it only happened a couple of times but he mentally amplified it because the couple of times it happened it was super annoying)
In Deathloop there should be an achievement for kicking that eternalist a second time and it should be called "Oops, I did it again"
Knocked to kingdom come twice 😂 I have no idea why that's so funny to me, but it is.
Boooo
"Destined to fall"
this reminds me of killing grunts with the sticky grenade (or needler) in Halo 1 and them saying "not again"
For the third kick, the achievement should be "Got lost in the game".
If we're talking, "asking to be killed" let's not forget that guy in Borderlands 2 who literally gives you a quest to shoot him in the head. Not anywhere else. The head.
Good old face mc shootie
Ahhhh good old Face mcShooty. Especially good for sniping him from the top of bunker hill
Ahh yes, shooty mcshootface
in the face which i was glad to do.
Still, since he's always asking for it, wouldn't exactly call him unlucky lol
I cannot believe Nazeem from Skyrim isn't on this list. There's someone who is literally ending him everyday until ESVI is released!
Ive been playing Skyrim a lot this week and i saw his name on screen and was like "I wanna do it but I can't" maybe when i go for the trophy to have a bounty in each hold i'll kill him lol
Tbf Nazeem is far from the worst. He’s just a mean guy living in what’s the most known location in Skyrim. Every third Morrowind npc is about as mean as him and there’s also the annoying fan in Oblivion. Like, sure, he’s obnoxious and practically stalks you in pretty much the main hub of the game to say that you’re broke, never felt the cloud district‘s touch and haven’t heard of the high elves or something, but you don’t have the easy means of killing him and getting away unpunished.
Does he go to the cloud district often? Or does he just ambush Nazeem when he visits the common folk?
Nazeem from Skyrim? But what about Lydia?
Im glad im not the only one that goes out of my way to send Nazeem to the cloud district.... *Permanently.*
The poor guy who hangs around the daily crafting turn-in location in Vvardenfell, Elder Scrolls Online. He was forever getting in the way of players trying to turn in their dailies, so he was forever getting murdered. Zenimax eventually moved him to a few feet away, so that he no longer blocked the quest location, but by that point the culture had been solidified. So he still gets murdered.
Not just him, but also that one obnoxious Imperial noble(?) in Leyawiin except he's FAR WORSE in my opinion. Back in the day I would kill him first if I see him approaching before I even drop my dailies.
I’m shocked not to see Oliver Swanick from Fallout New Vegas on this list. Not only does every player ever immediately kill him after he brags about winning the lottery, but if you somehow have the self control not to, he’ll just run into a nest of radscorpions and die anyways.
I recently started my first playthrough of New Vegas. Swanick got a point-blank laser to the jaw and my character stole his glasses for herself.
He wears that uniform he dies. The policy of every character I've ever played in that game.
Literally never killed him and i have something like 400 hours on New Vegas
@@sctumminello You might not have killed him but those radscorpions sure did
I love shooting him in the back with a shotgun. He never sees it coming.
I think I kept Sticky alive through the incredibly sophisticated and advanced technique of fast-travelling to Big Town and seeing if he'd make it on his own. :D
yep, played the game more than 10 times and never heard a single one of his stories to this day.
@@niloofarrafatpanah2 Me neither. Can't imagine doing an escort mission in FO3 by actually walking.
The second time I played thought the game I forgot to discover Big Town and only realised after I had accepted the quest to escort Sticky. On the one hand, I gave him Enclave power armour and a flamer so he didn’t die. But on the other hand he was so annoying to took every fibre of my being not to kill the fuck out of him
Same. I did check online to see what happens if you kill him, at various points of the quest, and the answer is that no one gives a damn.
I walked sticky, all the way to big town. He never bothered me at all. I just tune him out and kept him alive. lol I didn't know he even was talking 99% of the time, had three dog on.
Fun fact: You don't lose or gain Karma for killing Sticky. Todd Howard says the murder of annoying immature children is a morally neutral activity.
I do it everyday personally.
And yet you're not allowed to wipe Little Lamplight from the face of the earth, or any of those annoying brats from Skyrim.
Cue child-killing mods. So much for cinsistency, Todd...
@@supereldinho no, but you could always enslave them, which could be argued as waaay worse
It actually saves the economy. Imagine him walking into a pub, and him trying to do open mic. The brain spatter cleanup would cost too much
To be fair. Sticky is an adult. Like that is the central point of the whole quest.
I always threw money to the minstrels when they stopped me to sing.
partly because I felt bad for the "starving artist" trope, but also because everyone's reaction to the sudden appearance of money on the ground was endlessly amusing.
That was the proper way to stop their annoying bit. They are just trying to get money anyway, so the mechanics are justified. If you just toss some coins whenever you get harassed by the beggars or minstrels, they join the crowd going after the money and you just keep walking.
My favourite part of the Ezio story has always been when you beat up minstrels in Revelations, so you can infiltrate the palace to kill templars before they kill the prince
Lol, I just pickpocket them and take the notoriety.
I just love how Ezio is so annoyed by the minstrels that while undercover as one, he has the BALLz to sing that those listening should kick him (and other minstrels) in the loins! Too bad, Ezio can't groin kick them in the actual games as that would have been fun & it would have been an interesting way to deal with them that didn't involve the no-no of killing a civilian!
You can! Just grab them and press the button assigned to legs. The first kick goes to the groin.
Actually, if you look closely, Ezio kicks a lot of people under the belt, but in return gets kicked there as well. Just look at non-fatal counter attacks and certain sword/fist combo kills
Concerning the minstrels - if I remember correctly - Ezio says the following before beating up the one he get's his clothes from: "I am going to enjoy this."
Oh yeah; he also uses a few lines in his song to take jabs at them
Even more annoying than the minstrels were those drunks; was it the same AC? Sometimes I beat them all up to have a clear path for those timed missions.
I usually just throw money, but it has been so long so I don't remember if it works
@@tubensalat1453 that was ac1
@TacticalMoonstone Well, if you insist...
To be fair though, you don’t HAVE to walk Sticky all the way to Big Town since you can just fast travel there with him, effectively avoiding his insufferable dialogue with no urges to kill him.
I must have either done that or told him to go away, I don't remember the character at all but I definitely went through Little Lamplight.
I was thinking the same thing about just fast travelling to big town then you don’t need to listen to his bollocks lmao 😂
I only played fallout 3 on tale of two wastelands and when he is following he is marked as essential, I didn't go to big town, I just kept him around as an extra gun, sure he's annoying but made up for it by getting his ass kicked all over the place time and time again and very occasionally killing something. I grew to like him actually.
Not to mention if you do actual escort him there he will almost always end up dead as he like many NPC's in the game are horrible at avoid death even if you're character doesn't directly kill him. Oh and if you get him to Big Town he doesn't pay you as he promises.
@@ARUCARDFTEPES You might not remember him because a lot of people don't go there until they need to get into the Vault, and taking his mission usually starts with him outside the entrance to Little Lamplight. As in by the door to the cave not when you first go there as witness his birthday/goodbye party.
“Do you get to the cloud district very often? Oh what am I saying, of course you don’t.” - Famous last words
the funniest part about that line is the fact that whiterun is such a small town it's practically impossible to NOT go to the cloud district. it's like being smug about living in a specific house on a cul de sac.
"Well considering that the first thing I did was make a beeline for the palace and was talking directly to the Jarl less than five minutes after ever setting foot inside the city.... Yeah, I get to the Cloud District now and then. Did I mention that the Jarl gave me an axe? Because the Jarl gave me an axe..."
Im fairly certain the words "Do you get to the cloud district" is a sleeper phrase at this point, so Im suprised Nazeem lived through this list
He lives because not everyone kills them. Same with the Minstrel's never killed one myself
oh yeah nazeem is more than 50% dead on average i reckon.
i think we can count perma-paralysis and being thrown off the map.
its just an immortals death really, far worse.
@@IndigoWhiskey honestly my current character is made to look like him
Sticky is actually very useful. He doesn’t consume a companion slot. If you get red shorty and sticky that’s a squad. Now to really ramp it up, pay Eugene for companion but don’t talk to her. Get Jericho then talk to her and get the other three, then buy rl3 but don’t talk to it yet. Get dog meat and talk to it and you’ve got a serious force. Remember power armor doesn’t break down for companions. Grab a few suits and give each one. I once beat fallout 3 with ten companions. It’s possible to get even more however.
I think most people have taken a shot or two at murdering Nazeem in Skyrim. He's just so smug while also being so pathetic that it's hard not to want to kill him on every save.
Heimskr is almost worse
It's even worse when you find out where the Cloud District is, because "Yes Nazeem, I go to Dragonsreach almost every time I visit town! I am currently on my way back from Dragonsreach right now!"
Have you gone to the cloud district often?
I usually never kill NPCs, but even I killed Nazeem
Fk Nazeem
I've determined people do not like sticky.
Sticky was my favorite npc, because his "constant babbling" kept me from getting a bit nervous from the game's atmosphere, and he could wear power armor before I could.
I honestly had him fully geared up by the end of the game, he blended right in during the finale of the story.
(I didn't expect the game to just... End, so I brought him along.
Rip sticky, much more loyal than Butch, followed me right into the reactor.)
Sticky was pretty fun. I don't get why people find him annoying.
You went in the reactor?! I made the BoS woman go.
@Vortex_13 I'd spent the entire game partially irradiated, I figured I'd finally have a reason to use my eight pounds of rad-away.
Also, I needed to fix my evil karma back to neutral...
Which didn't work, made me good, had to do a lot of murders to fix that.
@@vortex_1336 In the original version of the game, you had to go in yourself and there was no way to survive. The game always ended with you dying in the reactor. It pissed so many people off that Bethesda added in the ability to send in someone else later.
@@badscientist42069 That's not true. You could send in the BoS woman. That was the only way you lived. Game still ended though. You just got a different ending cutscene that pretty much called you a coward.
Andy singing “Toilet Guy” to the theme of “Goldeneye” was just perfect. Plus, odds are we have all murdered that guy at least 100 times each.
It made up for the frustration of watching the player struggle to aim with the R control and walking around without strafing in the gameplay footage.
100? A million is more like it!
Ezio as the minstrel singing has got me absolutely dying laughing.
The Revenant that hands you the Super shotgun in Doom Eternal immediately comes to mind.
I know he's a demon but like
What'd he ever do wrong? Lol
Sticky is not the most annoying/killable NPC Bethesda has created, that honor will forever go to Adoring Fan from Oblivion.
You can just tell him to get lost?
@@tubensalat1453 Why would you do that when you can lead him up a mountain and let gravity take the wheel?
This whole list should be yes npcs, hiemsker, naziem, Delphine, extra
Hey Forde! Still bad in Paladin?
@@DPS_GMs why kill Nazeem when you can stuff his pockets with many copies of Lusty Argonian Maid and imagine his wife's reaction
I can just picture these guys all standing on a stage singing:
“It’s the hard knock life for us.
It’s the hard knock life for us.
‘Stead of dialogue, we get drilled.
‘Stead of kindness, we get killed.
It’s the hard knock life!”
"we spawned in the wrong spot oh well the player's gonna send us straight to h3ll!"
"Prostate cancer scare, I survived.
Now out the window, I will fly.
It's a hard knock life."
Clearly there has been too much Annie in your life.
I sense Mike's hand in the Carly Rae Jepson references
Mike definitely wrote that part of the script
No doubt
WHOSE mIKE?
I did not expect to see a comment from you here!! Good to see we share a great taste in channels lol
안녕
The python's skit in the holy grail when the party (during a cartoon bit) runs low on food and "had to eat Robin's minstrels, and there was much rejoicing" because of the annoyance they had been. I killed many a minstrel in ac 2 for their annoyance on that joke alone and usually laughed while quoting the film.
Thanks for bringing the fond memories back.
Oliver Swanick from Fallout: New Vegas. You get nothing for it, but it does help drive home the point that "when the Legion holds a lottery, there are no winners."
Shooty McFace(?) from Borderlands 2. You literally get a quest that says to shoot him in the face, where his last words are "thank you!"
Nazeem from "Do you get to the Cloud District very often?"
What about Nazeem? You meet him early on and will likely meet him every time you visit whiterun.
He always fills my first black soul gem.
You also get told right after Dragon Rising that, as a Thane, the guards will look the other way.
I never killed Nazeem in my first playthrough. I just shouted him into a staircase and while I was talking to the guard Eorlund Grey-Mane beheaded him in the background
I don't kill Nazeem, because he really adds alot of character to Whiterun; plus everyone else either dislikes or is indifferent to him. Nazeem is a little man who wants to be important.
“Do you get to the Cloud District very often? Oh, what am I saying - of course you don't.”
@@OllieX123 "I'll have you know there's no pussieeeeee..."
I saw the title and instantly thought of Nazeem
He’s actually still alive in my game. But he’s also the reason I moved away from Whiterun.
Seems to be a favorite to kill.
I tend not to go murder hobo, but he tempts me...
“Do you get to the cloud district very often? Oh what am I saying, of course you don’t.”
I'll send YOU to the cloud district, Nazeem >:(
@@TrickyTalon23 i use my thane status to get away with having gutted him
15:24 "...Bethesda has created one of the most murderable NPCs in all of video game history. "
That is one of Bethesda's best talents.
I didn't know they made Todd a character..
Adoring Fan - Oblivion
Sticky - Fallout 3
Oliver Swanick - Fallout New Vegas (I know, technically Obsidian's doing...)
Nazeem - Skyrim
I'd mention a few from Fallout 4, but sadly they're all made Essential, so you can't actually kill the ones who _really_ annoy you.
@@DakalaShade yeah, I'm not sure if counting works differently in Britain...? Maybe counting up to 1 is considered high enough? 🤣
@@ryadinstormblessed8308 Was more confirming what you said, actually. They're _quite_ talented at making characters you just want to murder because they're annoying as hell.
Plus, some games, they really do go out of their way to make several annoying NPCs who tend not to survive an entire playthrough.
@@DakalaShade No, I wasn't trying to insult you at all! I was poking fun at our OX buddies for saying that Bethesda made "one" when there are so many of them who that statement applies to.
Man i’m probably one of the lucky few who didn’t get to hear sticky’s mind numbing stories. I happened to stroll into big town while exploring, then a couple of quests and hours later, i stumbled upon little lamplight. After i got the escort mission, all i did is teleport to big town, no problems
Lucky…
I feel like the Minecraft Wandering Traders could easily fit on this list. Everyone seems to always kill them no matter the situation.
It's because they're useless in 99% of situations.
Unless you really want mangrove wood and there's no mangrove biome nearby...even then...it's "Do you have a mangrove propegule? No. Well you die." Plus it's the most economical way to get llamas...I used to build gravestones for them after murdering for thier llamas...but it just became too much work
One NPC I recall is the enemy between The Sculptors Idol leading to Lady Lady Butterfly and Lady Butterfly herself in Sekiro. What makes it worse is that every time you die he comes back too, every time you try the boss he always dies, over and over again just like you do in your many attempts to kill Lady Butterfly.
Lady Butterfly took me more tries then Issin and yeah I felt so bad for that dude..
Sticky reminded me a lot of Noober from the first Baldur's Gate. He's another one that just follows you around saying random things that are clearly meant to provoke you (for example: "Those colors look really stoopid on you!"). Eventually he talks about how everybody throws rocks at him and asks if you're going to do it, followed by "What about now?" over and over.
He will eventually stop, and you get an XP boost for showing tolerance (or rapid-fire click and mashing the enter key to cycle through his dialogue until the end). But the other commoners don't turn hostile if you kill him, so...
Speaking of NPCs in Baldur's Gate, if one is armed and your Detect Evil flashes on them... Yeah, you can pretty much walk right up to them and attack them and it usually won't be counted against you.
Then his brother appears in Trademeet in BG2 after you've cleared the town. He is just as chatty and baiting.
I loved completing Noober's dialogue. Patiently waiting and continuing the conversation for virtually 5 whole minutes, until even Noober runs out of things to say. It is a greater joke dialogue.
@@shawngillogly6873 His brother will even give you some magic sling stones people threw at him if you exhaust his dialogue.
in the Enhanced Edition (namely in the Siege of Dragonspear DLC) you meet Nüber (in Dead Mans Pass, I think) and if you kill him, he comes back as a spirit and keeps pestering you as if nothing had happened, which I thought to be HYSTERICAL! :-D
Despite being in front of an optional boss, I feel that one bandit before the Lady Butterfly fight in Sekiro deserves a mention and extra points for being killed as many times Lady Butterfly kills you
I can't believe the baby penguin from Super Mario 64 isn't on this list, or at the very least, an honorable mention. I absolutely adore penguins, but even I just can't help dropping him (or her?) to their untimely demise just to see how mommy reacts. That or "Face McShooty" of Borderlands... he's pretty self-explanatory.
"Well he's definitely sticky now!" killed me completely dead.
k
As incredibly frustrating as those minstrels were, I don't think I ever killed more than one or two of them. I think what I did instead was build up a habit of knocking them on their asses.
They actually just run away if you draw your sword on them, that's what I would do
i would always just steal from them and they'd drop their lutes and run away lol
I never even thought about killing them. I just bumped into them, so they dropped their instrument.
I just throw money. I had plenty of it.
Let's not forget Conrad in Season 3 of Telltale's Walking Dead. Most people shoot him as soon as he grabs Clementine, even though he can theoretically live the entire season
He actually survived through my whole game. I figured that no one else would agree with his deal once we were brought back to the whole group. I was wrong, but things still turned out pretty well.
I don't remember what his name was, but there was also that one guy in the series who was just incompetent and if you let him live was indirectly the reason why some survivors die.
Like I remember clearly, the character use a hatchet to keep some door closed by threading it through the handles, this dumbass sees that hatchet and decides to take it, and in doing so the door opened and zombies come in, killing someone, i'm pretty sure he also does stuff along that line at least once or twice more, maybe more then that but I let him fall to his death when I had the option because he just felt like more of a hazard to keep alive.
@@Nyghtking that’s Ben. But no one else dies because of him if you let him live.
I would go with the Eclipse Merc during the mission to recruit Thane in Mass Effect 2. When given the prompt to kick him out of the window even when doing a Paragon Playthrough it is just the best option to prevent him from alerting the other nearby enemies.
I would also add that one Krogan warlord during the mission to recruit Grunt who goes on a forty-five minute tangent about how he's going to rip your head off your shoulders and drink from your skull or something. The renegade prompt to shoot him flashes on screen for like a full five minutes lol. Way quicker than just letting him finish his mad rambling.
I'd add killing the Asari merc who killed the bolus merchant in ME2. Thats one of the few choices I.always pick in all my ME runs.
The poor man thrown through the window in Hitman reminds me of a scene in Bones where a young man tells Sweets he now cancer-free and promptly gets killed by hitting his head in a subway accident.
I remember that, that broke my heart
As a person from Hemel, I love a shout-out about the magic roundabout! (The plough Roundabout) It's not actually that hard to get round and understand
Yes, endorse child murder if you must, but leave the Hemel roundabout out of it
One of my favorite things to do in the older Assassins Creed games (more specifically 2) was to knock out NPC's with your fists before throwing from high places or in to water (including wells), for some reason it doesn't count if you do that which means you could go on a killing spree in the carnival mission if you had a lot of free time. Hiring thieves and bumping into them to make them fall off buildings was also pretty fun.
In the first one, you can knock people into merchant stalls when you ran by them. It would collapse, everyone would die, and you get off scott-free.
I used to love picking up a guards weapon and just killing people until I'm killed (cos you can't sheath the weapon and go incognito).
Plus calling an assassin friend in brotherhood and then *not letting them leave*. I'll just chase the bastard down and keep getting into fights 😂
In Assassins Creeed 2, my habit was poisoning a guard and then throwing money on them. Civilians would just swarm the guard, only to get beaten down by the frenzying guard. Other civilians did not care and continued to swarm until the guard died and there was no money left.
When I saw GoldenEye in the Spoiler List, I was convinced you were going to mention Natalya. Lost count of the amount of times she carelessly wandered into my stream of bullets, immediately ending the mission in failure!
🎵 Toilet Guy, I've found his weakness... 🎵
That got an actual out loud laugh from me. Literal lol. Well played, Andy.
In Arknights, there's one stage where an enemy character is programmed to spawn and fall directly into a hole in the map (killing him as far as the game is concerned). He got a fan nickname and even appeared in a side story after having survived his trip through the city's access pipes and getting knocked out until the battle was over.
You should totally make a second part that include Nazeem (with a cameo of Rob from PSAccess killing him)
Strangest thing is Sticky always seems to die on our way to Big Town. I don't know how or why, but as we're halfway to Big Town he suddenly dies for no reason at all. His head and limbs explode for no reason.
That sounds like a sticky situation
@@SimuLord I had that exact thing happen to me except it was a bottle cap mine. Crazy how that happens
"Mysteriously."
Probably something he ate.
Sees title: Nazeem better be on here.
No spoiler warning for skyrim: Come on guys! As annoying as he is, he's lucky to NOT be killed. I do it every playthough for fun. His wife's probably grateful for it...
You can marry his widowed wife if he gets kill
@@Cthulhuwarlord she's already having an affair with someone else who actually cares about her since her husband is always up the Jarl's behind and has no time for her. I'm just fulfilling the 'til death do us part' portion of the wedding vow 😁
I usually steal his clothes. It makes his snobby comments even more ridiculous.
Or Heimskr, the priest of Talos who screams at the top of his lungs in the square all day. Don’t know how no one hadn’t already put out a black sacrament Dark Brotherhood hit on him by the time the Dragonborn rolls around.
@@matthewherndon6488 He dies during the Seige of Whiterun if you're playing the Imperial line. Nothing really in his house to steal. If I play the Stormcloak run, I'll usually snipe him from the roof of the House of the Dead.
Got him in the knee one time 🤣🤣
I'd like to mention the beautiful work, that is the fantasy RPG Gothic by german developer studio Piranha Bytes. The developers apparently set out to create the single most annoying NPC ever. So they introduced Mud, a young guy that has set his mind to becoming your bff. He does so by following you around, chatting you up constantly even if you tell him to piss off. Needless to say in a lot of playthroughs this character tends to have a terrible accident, as soon as he follows the player character out of town to a place with no witnesses.
I know he can't TECHNICALLY be killed, because he respawns at the arena in the Imperial City... but the amount videos of abuse and varied ways to kill the Adoring Fan from Oblivion I am SHOOK he isn't on this list
Dang... I always just made Ezio throw money to get rid of the minstrels. Good thing my Bro-in-Law is currently discovering AC2 so I can tell him that creatively bumping off all the minstrels is an important, hidden game achievement.
I knew the Rocco moment was coming, but the shotgun blast still caught me off guard
I was usually pretty nice to thr NPCs in Skyrim, except for Nazeem and that guy who keeps screaming about Talos in front of the statue. At some point I snapped and suddenly Whiterun became a much nicer place to visit.
You would think that Heimskr losing his house in the siege of Whiterun would have been enough of a hint for him to pack up and leave
There is also that one cop on the scaffolding in Mirror's Edge. He appears exclusively to give you a target for a high-speed jump kick that will _always_ send him tumbling into the streets below.
Kicking him off the building doesn't even count against the pacifist achievement.
So much so. It's not even that there's anything annoying about him (beyond that you're running right at somebody who might be about to pull a gun and shoot you); but you're about to need to make a sharp turn, you're probably sprinting at full speed... it's just the perfectly obvious way to stop your forward momentum.
I was expecting Gamon from World of Warcraft to be on this list. In the earlier versions of the game he was a lvl 12 neutral npc in Ogrimmar and usually found dead
Even if I'm pretty sure most of you never heard about him: What about Mud in Gothic 1? He was made to get killed and he's definitely asking for it!
Agreed, Mud was the first one I thought of too he was so annoying
Totally agreed. You can not take three steps in the Old Camp without the urge to test your shiny (okay, 'rusty') new (okay, 'old') blade (okay, okay, okay, it is just a rusty old lumb of metal, which once might have been a sword) on him. Twice, just to be sure.
Read the title and immediately thought of Noober from Baldur's Gate. He will chase your character around Nashkel asking annoying questions before just asking you if you'll throw rocks at him NOW. The other NPCs will not turn hostile if you murder him so it's very hard not to.
You get a little xp if you can exhaust his dialogue. It's not much, and it takes awhile, so you have to ask yourself if it's worth it.
"Child at Heart" perk means not needing to escort Sticky to progress the main quest
The thing that always confused me about little lamplight (and maybe it's explained in game) was where the kids come from to begin with. I can imagine them finding a kid or two and bringing them back and possibly the big town residents send their kids there but I feel like it shouldn't have lasted that long.
Honestly most Bethesda Fallout games are Set more 20-30 years after the war instead of the 200 years after the war it's supposed to be
Originally it was a school field trip to lamplight caverns. The bombs went off while they were inside, the chaperones went to get help and never came back. The kids formed their own society.
Though the fact that it's still around 200 years later does raise a few questions.
@@cody-adricharper5848 yep, like why they decided to send adults away. How they managed to never get taken/killed by raiders, super mutants or ghouls. How they made it 200 years without one they're trying to force out just saying no and taking over.
Now don't mistake this for me being a pedo or a pedo sympathiser, but you do realize most people reach sexual maturity well before 18 right? The youngest mother in the world was six when she gave birth, five when the baby was conceived.
@@wesleyrigg9168 just because somebody is physically able to have a child doesn't mean they are mentally ready for it. Obviously as times are harder the general age that people reproduce at gets lower as lifespans are shorter but even during the medieval times it was commonly 14+ and they kick people out at 16 in lamplight.
I'm glad Nazeem wasn't included. His horrific stay in a black soul gem, and later an iron dagger, was naught but his own doing.
One NPC that is hard to resist killing is that one guard by the window during Thane's recruitment mission in Mass Effect 2. If you've played it, you know the one...
"I've got nothing more to say to you."
"How about goodbye?"
Nice video. I would mention the djinn from the pocket dimension in Baldur's Gate 2. He tells you there is a sword in a chest nearby and that you can choose either to give him the sword or kill him with it. Obviously the latter is an evil choice, so you are mentally prepared to hand the sword over to him... and then... you see the best sword in the game by a wide margin. At which point, the only possible thing you can say to the djinn is: "I am so sorry" before running him through.
Eh, Blackrazor is only the best sword if you're not a paladin and are playing the vanilla version of the game. But at that point there's only one fight left anyway. With the expansion, there are multiple swords that are as good and don't require you to turn evil in order to get them.
Oh, it isn't better than Carsomyr. But you have to be a paladin to use the Holy Avenger.
@@shawngillogly6873 Indeed, Carsomyr is stronger if you are a paladin. Blackrazor however is much more versatile, and it is a longsword.
@@Macrochenia If you are a paladin there is indeed the Holy Avenger. What do you mean by vanilla version? I have not played in a while :D
So... you take the sword from one chest, then Put it into Another?
Most of these guys aren’t even unlucky. They were just asking for it.
6:14 Not killing the minstrels really breaks down to using the rooftops to get around. You don't desynch for killing guards, AND you get to loot the bodies.
You forgot Gamon in World of Warcraft. He's a level 5 neutral NPC in the horde Capital of Orgrimmar that is used for a rogue pickpocket quest and resides in a hut just a short walk from the auction house and player banks. Because he is neutral, he can also be killed too. People who are chilling in Orgrimmar will often kill him out of boredom for no other reason other than 'because they can'.
Toilet guy is literally everywhere, though. There's always a designated toilet guy to either garrote, stab or otherwise murder the heck out of. They're literally the red shirts of video games.
They could make a whole list just called "7 Unlucky toilet people" Let me submit thug from warehouse in Santa Monica, Vampire: The Masquerade - Bloodlines.
The valet in front of the Diamond Casino in GTA:O was killed so often they made references to him during the heist.
I never realized bond bungee jumped… as a kid till now I just assumed he swan dived from that high and was just… fine. Always thought it was a weird scene to show
In that same scene in the movie, he's bungee jumping. Not sure why the bungee cord was omitted in the game. Graphics limitations, maybe?
You should definitely watch the movie; it's one of the best Bond films.
@@BenMarcWilliams I especially enjoyed Jean Grey as a freaky psycho who gets off on murder...
@@cody-adricharper5848 Xenia Onatopp and her rib-cracking shenanigans
After seeing Fallout 3 on the spoiler warnings I was expecting the suicidal old man at rivet city. The ragdoll effect that happens when you push him off is TOP TIER
New Vegas should have been on here like 9 times. Malcolm and the Lottery guy always get very creative ends
What I personally do in Fallout 3 is, go do the quest in Big Town and then go to Little Lamplight so that I don't have to walk 20 minutes through the wastes with Sticky.
Also, amazing content as always.
Andy singing Goldeneye with the flair of Tina Turner is what I need to push myself into the weekend.
I'm glad you finally put it into words Andy. Back when I was bingeing these lists it'd happen all the time. I'd get half way through and forget what the subject was and have no idea really what I was watching or why these games were selected, but still completely enjoying my time anyway.
I have to nominate the guy in front of the pits in Double Dragon Neon. He was only put there to illustrate pits and by damn, he does his job great!
I immediately thought of Heimskr, the priest proselytizing in the square in Whiterun in Skyim - a character so annoying that I had to look up his name despite spending WAY too much time in that game because I always IMMEDIATLY merc him.
Can't believe you guys completely missed the eclipse soldier at the window in Mass Effect 2, during the mission to enlist Thane.
Oh god that one was funny. Forgot the exact line but it was something along the lines of "bad choice of words."
@@jaredcrabb You ask him for info and he's like "I'm not telling you anything" and after pushing him out the window Shep says "How about 'goodbye' " It's fab
Was going to post this. I punch that guy out the window even on my pure Paragon playthroughs.
#7 ~ If you found Big Town, first; you can fast-travel with Sticky to get both of you there immediately! Thus, you can be rid of him right away without the extremely strong desire to end him.
Am I the only one who loves the minstrels in Assassin’s Creed? It’s basically like having your own hype man. “Come round good people, hear my tale of a man who walks alone…”
Far as Sticky is concerned, I always just fast traveled and had no idea he was like that. Kinda wanna make the legit walk just to hear all of his dialogue and see if I can keep myself from popping him now lol
The krogan taunting you while he's standing just under a pipe full of flammable gaz in a game with renegade interrupt QTEs is also a candidate...
I pretty sure that krogan is dead no matter what you do on ME2. Now that guard stand in front of a very large window. Even playing as paragon Shepard I struggle not to do the renegade QTE and kick him through the window.
So I didn't realise till anniversary that you could turn off the 'helpful hints' from the guildmaster in fable..
So he was always killed in the 'kill an old person quest' (or whatever the quest was actually called) in lost chapters.
That is because you couldn't turn off Guildmaster pestering you. You also would have gotten the option to kill instead Nostro anyway. You made the choice, you just must have forgotten.
@@insaincaldo ah I didn't realise that! Yeah I remember having the choice to pick nostro but only did once or twice! The other choices in those last quests were always trickier! What did you tend to pick?
@@jmayo344 That late into the game, my alignment would usually be on one of the extreme ends, so that made my choice. I don't recall my first time through Lost Chapters, which would have been my only more neutral run of that part.
I'm not entirely sure, it's been a while, but I believe his death is later revealed to be canonical, and apparently after killing him, the first game's protagonist carved "your health is low!" into his forehead
@@markkuijpers3818 It is, actually.
In Fable 2 it is in one of the many lore pieces, books and such, that, regardless of alignment or if you used Nostro's soul instead, the Guildmaster was later found dead with the message "Your health is low" carved on his forehead.
It does, however, not necessarily mean that "The Hero of Oakvale" did it, at least I don't recall that being explicitly stated. Been years since I played Fable 2.
I'm guessing the Adoring Fan from Oblivion only doesn't make this list because he's immortal. Seriously, no matter how you kill him, he'll come back.
If I remember correctly he does lose the essential status at some point.
@@jaredcrabb He dies, but he respawns.
@@Janoha17 Maybe it was a mod but Im pretty sure he can be killed permanently. I do remember him just going unconscious when you first meet him.
I love these NPC videos for some reason
To combat being desynchronized, I started punching the minstrels instead. That actually made me feel more bad than just killing them.
You get desynchronized any time you do something your ancestor never did. You do NOT get desynchronized for beating the shit out of minstrels.
Therefore, it stands to reason that Ezio did indeed beat the shit out of those minstrels.
@@POTUSJimmyCarter I mean in Revelations there's a mission where you beat up some of them to disguise as ministrels
Can't believe you guys are still going strong and coming up with ideas, that's crazy
How about the Eclipse Merc near the window during Thane's recruitment mission in Mass Effect 2? That renegade prompt is damn hard to resist, no matter how paragon you're playing.
You can't tell me EVERYONE doesn't kill Oliver Swanick in Fallout: New Vegas.
People do that?
Killing Vulpes Inculta is also a tradition in NV
Who won the lottery? I did!
@@crowhaveninc.2103
That I know for a fact.
Also the guy who runs up to you and tells you about the star bottlecaps. These have value and you also collect them you say? And now you've turned your back on me to walk off into the lonely, lonely desert, where no-one will ever know?
"There's unlikely to be any luckless NPC who gets more than their fair share of deadly visits from Agent 47--"
Oh, oh! [puts up hand] What about--
"--Well, except maybe Sapienza mansion keycard-owner, Rocco."
[slowly lowers hand] Preempted by Farrant yet again
Or the guy with the bicycle who got run over and killed during an exit custscene until IOI patched it
I feel like that last one hit a little more personally than most of these lists do, I don't think I've ever heard him sound quite as irritated as with talking about Sticky lol
Fallout New Vegas probably has 7 on it’s own. Malcolm Holmes, the Gecko girlfriend guy, the powder ganger lottery winner, the guy outside the boomers and the drug addicts next to him, and the gun runner guards.
A lot of us killed the Toilet guard in Facility to mimic the same scene from the Movie, albeit without being able to dangle upside down. At least thats how I found myself doing it every time I played.
Mass Effect 2, Thane recruitment mission, guard by the window.
Oh My God! They Killed Kenny!
You bastards!
Those bastards!
I'm convinced that Talos preacher in Whiterun was meant as a tutorial to teach the player show to kill someone stealthily. I've never been able to play through Skyrim without making sure he takes a well deserved arrow through the skull
You're missing Slumsly from High on Life. He blocks your path, gets in your way and has the honor of being the only killable non aggressive NPC in the game
a nice one could also be that kid from the start of High on Life who asks you if you're scared to shoot him so most players probably will. also since it's an achievement that'd mean most players would do it at least once
In Sekiro, there is a random guard between a checkpoint and the Lady Butterfly boss who has the misfortune of dying every time you retry the fight.
Love that they still use the “Rooftops of Venice” song whenever they have an AC Eliot entry
Medal of Honor Frontline! in the second to last level (sub level to The Horten's nest) "Under the Radar", you come across a guard at the very end of the level chatting on the radio. This radio you need to use to call in the airstrike to destroy the base, only thing is the guard is telling person on the other end to "tell his wife/girl friend that he loves her." Makes it hard to eliminate him so you can use the radio.
The mechanic from the hitman prolouge always gets killed because you have too to progress in the free form training
LMAO. I never knew you would wait out the window guy. Now I feel so bad for killing him