0:00 - Thousand hours on this character, I still don't understand it. 2:05 - Card rewards looking awesome so far D: 2:30 - Finally attack card. 3:40 - Armaments upgrade isn't as strong as Blood for Blood upgrade here. Blood for Blood is currently a curse until you upgrade it or take damage during a fight. If you face Nob and top deck Blood for Blood you're in trouble. 4:20 - See? Curse. 5:05 - Headbutt is good here, but Spot Weakness solves Hexaghost and gives you actual strenght scaling unlike the unupgraded Flex you have. 7:30 - Generally speaking Strike remove is stronger than Defend remove mainly due to Second Wind and Corruption being a thing. Right here its hard to judge since you're lacking output. 8:25 - Unupgraded True Grit is pretty bad. 9:05 - With a Spot Weakness I reckon we can save Power pot for next act. Since you oppened, Evolve is by far the best power here. It accelerates your deck to play Blood for Blood and Flex faster. 9:50 - The Brutality here isn't the problem. Brutality is a good card that helps you to get to your damage cards faster. Hexaghost is the most agressive damage race for Ironclad. If you can't deal 260 damage in 6 turns you're dead anyways. The problem is that you picked True Grit and never upgraded your best damage card to help you put it in play. Also, Evolve would have been much stronger here. 10:56 - Demon Form is a great damage scaling card, not a frontload card. And its very expensive card to put in play. It will kill the Act 2 boss for you, but it won't help you against elites unless you top deck it. Corruption on the other hand is an energy cheat, which you need. It's immediate output, you also have skills to exhaust. It thins your deck which means you see Blood for Blood more often. Choker is really bad, but its pickable on clad. You already have decent block so Philo doesn't hurt as much (also have Meat on the Bone), and would keep infinite options available for the endgame. 12:17 - Once more, transforming Defends will improve your damage output, which you're still lacking so it makes sense. However, those strikes are going to be very hard to remove from your deck now. Had you taken Corruption, this is an easy Strike transform and you thin your deck further during combat. You're missing to see how strong faster cycling can be on this deck with a Blood for Blood. 12:55 - Not buying Orrery here is a crime. 5 free card rewards to immediately improve your deck. Nowhere near the value you get from a strike remove. 14:14 - I pick an Anger here, too many high cost cards. 15:44 - Rupture isn't very good for us. You already have a Demon Form for strenght scaling. Rupture is an extra card you need to draw into and doesn't do anything until next turn. It's generally speaking a bad card, and its still bad here. 22:32 - Feed is generally speaking, really strong. Even in late act 2 it can be +20 max HP for heart if you're diligent enough. However, you have no AoE. And Act 3 is filled with multi-enemy fights. Your output is still not good, you're bleeding too much in every fight and are purely making it through because of Meat on the Bone. This is an easy immolate imo. 24:23 - You're sleeping on Toolbox here. Amazing relic for turn 1 anti-bricking and much better than an extra sword boomerang that does nothing until you get strenght. 26:56 - This is poetry. Imagine if Feed was an Immolate instead. 28:38 - I also hate Reptomancer. It's good that you realized how easier the fight could have gone with a single good AoE card. Clad is hard, really hard. He's a combo based character that shines when you pick specific cards and have enough frontload draw + energy to put them in play fast. You didn't have a win condition yet and you were not close to get one imo (unless you got offered 2 Reapers in this act). With a Corruption pick at the end of Act 1, my deck would have looked quite different. With FF, Pummel Strike+ and Bloodletting I would have gotten my output out of cycling my deck repeatedly. I would have been 1 Dark Embrace or a Sundial away from a wincondition, and I would have had a much easier time in act 3.
I'll consider it and will try to remember to implement it for next time! Sorry about having it on. I've always played with it on and it never really bothered me before.
I just recently purchased this game for my switch and i already put 70 hours into it. Happy to watch some slay the spire content here 🙂
0:00 - Thousand hours on this character, I still don't understand it.
2:05 - Card rewards looking awesome so far D:
2:30 - Finally attack card.
3:40 - Armaments upgrade isn't as strong as Blood for Blood upgrade here. Blood for Blood is currently a curse until you upgrade it or take damage during a fight. If you face Nob and top deck Blood for Blood you're in trouble.
4:20 - See? Curse.
5:05 - Headbutt is good here, but Spot Weakness solves Hexaghost and gives you actual strenght scaling unlike the unupgraded Flex you have.
7:30 - Generally speaking Strike remove is stronger than Defend remove mainly due to Second Wind and Corruption being a thing. Right here its hard to judge since you're lacking output.
8:25 - Unupgraded True Grit is pretty bad.
9:05 - With a Spot Weakness I reckon we can save Power pot for next act. Since you oppened, Evolve is by far the best power here. It accelerates your deck to play Blood for Blood and Flex faster.
9:50 - The Brutality here isn't the problem. Brutality is a good card that helps you to get to your damage cards faster. Hexaghost is the most agressive damage race for Ironclad. If you can't deal 260 damage in 6 turns you're dead anyways. The problem is that you picked True Grit and never upgraded your best damage card to help you put it in play. Also, Evolve would have been much stronger here.
10:56 - Demon Form is a great damage scaling card, not a frontload card. And its very expensive card to put in play. It will kill the Act 2 boss for you, but it won't help you against elites unless you top deck it. Corruption on the other hand is an energy cheat, which you need. It's immediate output, you also have skills to exhaust. It thins your deck which means you see Blood for Blood more often. Choker is really bad, but its pickable on clad. You already have decent block so Philo doesn't hurt as much (also have Meat on the Bone), and would keep infinite options available for the endgame.
12:17 - Once more, transforming Defends will improve your damage output, which you're still lacking so it makes sense. However, those strikes are going to be very hard to remove from your deck now. Had you taken Corruption, this is an easy Strike transform and you thin your deck further during combat. You're missing to see how strong faster cycling can be on this deck with a Blood for Blood.
12:55 - Not buying Orrery here is a crime. 5 free card rewards to immediately improve your deck. Nowhere near the value you get from a strike remove.
14:14 - I pick an Anger here, too many high cost cards.
15:44 - Rupture isn't very good for us. You already have a Demon Form for strenght scaling. Rupture is an extra card you need to draw into and doesn't do anything until next turn. It's generally speaking a bad card, and its still bad here.
22:32 - Feed is generally speaking, really strong. Even in late act 2 it can be +20 max HP for heart if you're diligent enough. However, you have no AoE. And Act 3 is filled with multi-enemy fights. Your output is still not good, you're bleeding too much in every fight and are purely making it through because of Meat on the Bone. This is an easy immolate imo.
24:23 - You're sleeping on Toolbox here. Amazing relic for turn 1 anti-bricking and much better than an extra sword boomerang that does nothing until you get strenght.
26:56 - This is poetry. Imagine if Feed was an Immolate instead.
28:38 - I also hate Reptomancer. It's good that you realized how easier the fight could have gone with a single good AoE card.
Clad is hard, really hard. He's a combo based character that shines when you pick specific cards and have enough frontload draw + energy to put them in play fast. You didn't have a win condition yet and you were not close to get one imo (unless you got offered 2 Reapers in this act). With a Corruption pick at the end of Act 1, my deck would have looked quite different. With FF, Pummel Strike+ and Bloodletting I would have gotten my output out of cycling my deck repeatedly. I would have been 1 Dark Embrace or a Sundial away from a wincondition, and I would have had a much easier time in act 3.
Great insight
This is an awesome video
Nice video, that's why I always pick up immolate when it appears. AOE damage is to much necessary
good vid
Thanks for the content! Might I suggest turning screen shake off for a better viewer experience? Makes me kinda nauseous 😅
I'll consider it and will try to remember to implement it for next time! Sorry about having it on. I've always played with it on and it never really bothered me before.