[UPDATE: FIXED] Blizzard got it WRONG - Warcraft 1: Remastered & Tall Pixels

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  • Опубликовано: 11 янв 2025

Комментарии • 638

  • @mickcraftgaming
    @mickcraftgaming  Месяц назад +51

    ULTIMATE EDIT: VICTORY! ruclips.net/video/PFSlC6gY1PE/видео.html
    EDIT: I have uploaded a version of this with NO SUBTITLES! ruclips.net/video/nmKYPmBFOL8/видео.html
    EDIT 2: This is not meant to simply be a complaint video. My hope is that action will be taken by Blizzard to patch in a graphical option to use tall pixels.
    EDIT 3: Update video showing Warcraft 1: Remastered on a CRT ruclips.net/video/utqyDCbgQS4/видео.html
    EDIT 4: The workaround that you can do on your PC right now! ruclips.net/video/BHRJMxj6knY/видео.html
    Wow! I was not expecting this video to gain so much traction. Maybe 2k views, but we are sitting at 14k as of this comment 🤯
    Truly, thank you. 🙏🏻
    Two things:
    1. I was wrong, the new unit selection count is 12! Not 9. Thanks to those who corrected me.
    2. If I were to do it again, Id upload the subtitles into RUclips's "Closed Captions" system so that you can turn them off or auto translate them into your language of choice. I just wanted the video to be easily understandable, even with the volume off.
    Thank you all again. FOR AZEROTH!
    -Mick

    • @mumblecake251
      @mumblecake251 Месяц назад +4

      The lessons you learn when out of nowhere you go "viral" :)

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +2

      @@mumblecake251 for real! Haha. I have uploaded a version without subtitles to help people out 😊😊

    • @Trollstrolch
      @Trollstrolch Месяц назад +1

      Still glad they give them a bit of love, could be prettier to look at but some of the usability things are really nice, could give it a try again

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      @@Trollstrolch agreed! A ton of potential here!

  • @RandomStreamArchives
    @RandomStreamArchives Месяц назад +59

    This is basically how it goes, your company gets too big and has nothing to prove anymore, effort diminishes. There was way more effort put in the original dos game than this lazy remaster.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +10

      Yeah, gaming as a whole is in a pretty rough place lately - at least from the AAA studios in my opinion

    • @georgeobama6167
      @georgeobama6167 Месяц назад +1

      Now it's a lazy remaster? They added in a ton of options, but did not implement one thing. You have psychological problems, perpetually unsatisfied.

    • @Trevorm7
      @Trevorm7 Месяц назад +4

      @@mickcraftgaming it's not just gaming. It's software in general.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +2

      @georgeobama6167 compare it with the Doom & DOOM II remaster that also came out this year and it is at least a minimal remaster. They just added control groups, unit selection up to 12, modern mouse control, and wide screen support. They omitted animated briefing intros, animated victory & defeat screens, and the correct aspect ratio of sprites. They changed the Water Elemental from a woman to a water blob. They didn't include updated multi-player support. Maybe lazy isn't the right word for it, but I'm not going to cheer and applaud for just a couple of quality of life improvements.

    • @LocrianDorian
      @LocrianDorian Месяц назад +1

      It is not lazy, people simply did not know this because those that have knowledge of the original to this extent are long gone.

  • @PeteOfDarkness
    @PeteOfDarkness Месяц назад +235

    Thumbs up for traction so Blizzard may notice this video.
    [edit] Thanks for the likes, but I've meant Mick Video :)
    btw It seem like Blizzard also deprives us from having animated briefing screens. Now that Knight will never finish his roasted pork leg!

    • @phaolo6
      @phaolo6 Месяц назад +3

      Alas, I highly doubt they'll redo all the graphics at this point (even in case it was just upscaled by AI or something).
      But maybe the resolution could be stretched? 🤷‍♂

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +8

      @phaolo6 I think they can fix it without redoing the art, I'd be OK with a 20% vertical stretch of the graphics.

    • @SEGAClownboss
      @SEGAClownboss Месяц назад

      @@mickcraftgaming Do you think by the consistency of the client, that any of the shortcomings can be modded away? Graphic changes, font changes, UI changes?

    • @0Vladislav0
      @0Vladislav0 Месяц назад +2

      Yeah, sure, we all know how Activision-Blizzard LOVES to make great games and remasters. How's WC3 doing?

    • @ChristianSandviknes
      @ChristianSandviknes Месяц назад +1

      @@0Vladislav0 Better, also got an update at the same time these dropped. I'm still not sold on it, but better!

  • @avavii
    @avavii Месяц назад +47

    Almost ALL 320x200 Pixel games from the era used tall pixels and were stretched to 4:3 - similar issue on the SNES for example. How can a team like Blizzard not know of this.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +5

      Absolutely! It's frustrating. Hoping for a fix. Did they really think Warcraft 1 was a 16x10 game and then Warcraft 2 went back to 4x3?

    • @korana6308
      @korana6308 Месяц назад +20

      Probably because they are younger than this game itself? Though it just shows that they didn't care. All of that could have been solved in one - the first briefing, bring literally anyone from the developers from that era, and ask them how were they making it what they thought was important etc etc. It could have been done in one briefing and scaling down those pixels would have been mentioned... but if people don't care - they don't care. "Heres a lump of money - make it remastered for 30s anniversary", they open up sprites and put it through an AI rescaler... If something is too hard, or doesn't look right, just scrap it completely... Honestly that amount of work that they did, looks like a weeks old assignment for 1 undergraduate for a person who knows how to upscale and how to read the code... It could be done in 1 weeks time by 1 person...

    • @incaseofimportantnegotiations
      @incaseofimportantnegotiations Месяц назад +3

      same as cnc remaster doesn't know tis
      same as half the devs of the 90s didn't gave a crap
      wolf3d ovel circles
      ufo oval earth
      cnc ovel logos and rectangular maps
      dung keeper stretched graphics

    • @matthewgagnon9426
      @matthewgagnon9426 Месяц назад +4

      Because none of the people in charge or on the team for this played Warcraft 1 back in the day.

    • @warrax111
      @warrax111 Месяц назад +2

      it's because they are filled with new generation amateurs. old generation, that knew stuff into depths is already out. It's not the same company, that it was during golden era 1994-2004.

  • @mrcookies409
    @mrcookies409 Месяц назад +83

    I noticed the shinny snow animations on buildings is gone in warcraft 2 as well... and warcraft 1 they got rid of the awesome 3d maps and victory/defeat scenes. :(

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +22

      @mrcookies409 thats sad that the snow animations are gone! I hadn't noticed that yet. Next video maybe? 🎄

    • @korana6308
      @korana6308 Месяц назад +4

      My exact thoughts. Why ,at least, not just show them with just sharper/ more saturated frames like they did with intros. Removing something from an old game seems like a crime to me. If they didn't have time to change it, then they should have just kept it as is, with a sharpness filter added to it.

  • @Footbucket
    @Footbucket Месяц назад +80

    I wonder if they didn't know, didn't care, or didn't like the tall pixel look. I love nitpicking the little details haha

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +46

      I'm honestly guessing they didn't know. Probably 0 people worked on this that were part of the original team or even people that played the game originally.
      The DOOM & DOOM II remasters account for this perfectly, and even the GOG release of Warcraft 1 from last year does too. You'd think Blizzard would be able to get it right with a remaster of the engine.
      Thankfully, the other quality of life elements are high quality.

    • @Darkcranio
      @Darkcranio Месяц назад +21

      Probably didn't know, 0 zero people at the company who worked on this. Also they just don't know DOS things probably, even a Veteran dev doesn't really the knowledge in general.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +4

      @@Darkcranio truth

    • @hellboy19991
      @hellboy19991 Месяц назад +6

      @@Darkcranio wc1 is literally 30 years old. so there is virtually no chance any of them are still actively working at blizz.

    • @PollyCot
      @PollyCot Месяц назад +1

      @@hellboy19991 So that's why all their games suck now.

  • @RafaSheep
    @RafaSheep Месяц назад +98

    The animated mission briefings from WC1 are now static pictures. No more chewing drumstick man.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +42

      Huge let down! We need the animations! 🍗

    • @Arlakonud
      @Arlakonud Месяц назад +36

      They are small indie company. Give them a chance.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +3

      @@Arlakonud 😂😂

    • @HareK0nnen
      @HareK0nnen Месяц назад +5

      ok, i can live without the animations. What is REALLY unforgivable is that they left out the animated map before each mission as well

    • @incaseofimportantnegotiations
      @incaseofimportantnegotiations Месяц назад

      they are also STILL pixelated and look like crap

  • @mumblecake251
    @mumblecake251 Месяц назад +16

    There is another thing they got wrong which is the briefing screen. Following the the narrated briefing the original briefing screen unveiled an additional part of a growing diorama. I was really excited to see how that would look like in the remaster ... turns out they removed it.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +2

      Definitely agreed! We need the animated briefing screen back!

    • @mumblecake251
      @mumblecake251 Месяц назад

      @@mickcraftgaming I couldn't put my finger on it what puts me off from the graphics but I think you hit the nail on the head. It looks like a mobile game because they seem to have taken the art style of WarCraft Rumble ... a mobile game. I like the background and building visuals though. I'm reasonably happy with the WarCraft2 remaster but the WarCraft1 remaster is lacking.

  • @-los3831
    @-los3831 Месяц назад +14

    This seems like an easy fix that they could totally implement relatively quickly.

  • @solitude7566
    @solitude7566 Месяц назад +10

    You can actually select 12 units.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +2

      Thanks! Yeah I missed that, I guessed 9 based on the command card size and how it behaved when 4 were selected. I got so caught up on this that I hadn't played beyond the first level yet 😂

  • @Yui714
    @Yui714 Месяц назад +58

    None of the original developers are with Blizzard anymore. Its all new people who've played Blizzard games less than fans and they're pretending to know what they're doing but don't even know what their franchises are supposed to be like.

    • @darth_yoda
      @darth_yoda Месяц назад +2

      Came here to make this comment.. But it have been made already so I am not going to!

    • @The_Toxic_Avenger
      @The_Toxic_Avenger Месяц назад +1

      Metzen is still there doing what he does. He should have prevented this.

    • @darth_yoda
      @darth_yoda Месяц назад +3

      @@The_Toxic_Avenger This have properly been in the works for more then a year (since Metzen only fully returned around a year ago) So doubtful he had much of a role in the remaster of the original game.

    • @MobileGamingMK
      @MobileGamingMK Месяц назад +7

      Think about this: when you were a kid playing all those now-retro games, the people creating them were likely in their 20s,30s. Today, they’re probably around 45 to 60 years old. Some may have moved on, lost interest, or sadly, might not be with us anymore. Over time, our perspectives on design and creativity evolve, and the new generation of game developers now have different vision on how the game should look.
      Back then, we had limited access to games, mostly on CDs or floppy disks-and the most popular ones were widely shared. Now, the gaming landscape has transformed. You can find a new game today and a different one tomorrow. Everything moves so quickly that single-player or story mode games often struggle to thrive in this era of constant connectivity.
      I remember spending months replaying GTA 2 later, I switched to hockey and bike racing games and different type of game genre, this was on playstation 1. Then came the era of the first powerful Pentium 3 computers, which were as expensive as today’s RTX 4090 GPUs, costing several months’ salaries. Eventually, local businesses started offering bundles of software, wallpapers, and tools, along with iconic demo versions of games you could buy later if you like the demo.
      It was a different time when "coffee shops" became hubs for 5v5 gaming sessions and hosting tournaments, creating unforgettable memories for kids growing up in the 1990s and early 2000s, it was a golden era for those kids, in short every timeline has own fun
      Of all remasters i think GTA trilogy is the most miserable

    • @darth_yoda
      @darth_yoda Месяц назад +2

      @@MobileGamingMK Oh dear lord! I remember those internet caffees. We had one in my city were a group of my old friends (and my self) Would sit every day after work playing Everquest.. Sooo many funny stories from it.. But the money i burned there Sheesh I don't want to think about it XD XD

  • @SEGAClownboss
    @SEGAClownboss Месяц назад +11

    Thanks for the examination: The funny thing is when it comes to complaining about the graphics the aspect ratio of the art(as much as it is important and I agree) is to me a MUCH less important issue than other fidelity details in the game: The briefing cutscenes don't animate and don't have a majestic yellow font. The artwork is too scuzzed and crisp like it's a filter upscale and not a re-drawing. There are no FMV cutscenes of the map. The victory and loss screens don't have their own FMV cutscenes. And I've heard that apparently some of the mission briefings and levels are mixed up and don't align? It's weird. Plus the artwork even though it has that AI look but the press release clearly states they were hand-painted do not seem to me like they replicate the spirit of Samwise's design principles. It's really like the game was made by people who have no connection or nostalgia for Warcraft 1 and didn't know what made it tick. It's an educated replica of Samwise, but without the love.
    I am truly grateful for the QoL features that are included here, apparently. The inclusion of the right click alone is just revolutionary and I want to hear people run on all four corners of the world screaming that Warcraft 1 finally has right-click now. Just think! After 30 years, Warcraft 1 finally has right-click!

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +4

      Thank you for your detailed comment! I agree on all points.

  • @AbbreviatedReviews
    @AbbreviatedReviews Месяц назад +14

    I kind of wish they had found some middle ground between classic resolution and looking like a flash animation. The Command & Conquer Remaster kept a lot more of that grittiness of the original look while still making it look like it belongs in this century. Though I'm not sure how tall the pixels are...

    • @GraionDilach
      @GraionDilach Месяц назад +3

      C&C had both. The DOS version running in 320x200 and the Win95 version running in 640x480 used the same assets. It's not alone in this matter even.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +3

      Yeah I wish the remaster looked more like the original art direction as well. It kind of feels like they designed 1 & 2 the same way and then totally missed this part about Warcraft 1s art.

  • @avavii
    @avavii Месяц назад +10

    Blizzard needs to fix this. Good catch and actually pretty basic. Mind boggling nobody noticed at Blizzard.

  • @Nyerguds
    @Nyerguds Месяц назад +7

    You have to realise there is no perfect solution though; these old games DO still consider their cells to be square in terms of distances, so on the original, weapon range would also be "elongated" towards the top and bottom. The best solution would actually be to make all of the graphics slightly _thinner_ horizontally, rather than longer vertically, and centering those thinner graphics on their original footprint in-game.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +2

      This is a good point. It is warped slightly in that regard. I guess I prefer the visuals of the warp though as that was what was intended by the pixel artists themselves.

    • @Nyerguds
      @Nyerguds Месяц назад +4

      @@mickcraftgaming I was actually involved in the remastering of Command & Conquer, and voiced the same concerns there. But when I got involved they were already too far into the art overhaul to still fix that. I'm still annoyed about the squat looking Obelisk of Light, though. That thing was _imposing_ in the original game.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      @Nyerguds oh that's awesome! Well done. And yeah, I understand that it's a complicated situation, I just am hopeful we can get a patch that adds a vertical stretch option or something.

    • @Nyerguds
      @Nyerguds Месяц назад +4

      @@mickcraftgaming Note, I was involved because I made the large fan-patch / high res patch for C&C1. EA actually invited mod makers and fan patchers to give feedback during development, since they (correctly) figured that those were the best people to tell them what issues were in the games. Generally, that whole development was incredibly open towards the community. It's quite a contrast to Blizzard just dropping this into the store completely unannounced.

  • @dane7584
    @dane7584 Месяц назад +28

    Apart from the aspect ratio, it looks like a bad NewGrounds flash game.
    The font sticks out and does not really fit the rest of the graphics.
    The animation in briefings, however limited has been replaced by badly upscaled pictures.
    I mean comparing this to the C&C remaster this is like somebody's failed homework attempt.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +5

      So much more that could be done! I hope we get a "Definitive Edition" one day.

    • @incaseofimportantnegotiations
      @incaseofimportantnegotiations Месяц назад +1

      cnc remaster is also in the wrong aspect ratio, and all стс cutscenes up to firestorm are also in the wrong aspect ratio, not jut files, but sometimes different elemets in the same cutscene when they combine footage and cgi, in some cutscenes there's double envelope

    • @SinaelDOverom
      @SinaelDOverom Месяц назад +1

      Blizzard (or whoever they outsourced this to) should have gone with prerendered 3D sprites same as WC2 used for both new WC1 and WC2 graphics

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @@SinaelDOverom they definitely could have put a lot more effort into it!

  • @shalifi7774
    @shalifi7774 Месяц назад +3

    I noticed it was off. Wasn't sure why though.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Yep! Now we just need Blizzard to fix it officially. I've also posted two fixes on my channel.

  • @HaggyGT
    @HaggyGT Месяц назад +14

    It looks awful and i can't unsee this now.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +6

      Yeah, I can remember when I first got a wide-screen monitor and spending hours trying to figure out how to get Warcraft 3 to stop stretching without having to change the resolution of my entire desktop 😂
      Feels like that now, only sadly, there is no real fix without a mod or Blizzard taking action.

    • @BernasLL
      @BernasLL Месяц назад

      @@mickcraftgaming I'm sure they'll take action right after fixing Warcraft III Reforged.

  • @ArturoBandini-F
    @ArturoBandini-F Месяц назад +2

    You're right. I've tried this game some months ago because I never got the chance to play it in my childhood but, sadly, I am not used to the controls. When I was younger, instead, I played to death Warcraft II and Warcraft III. In fact, I am not touching the remaster of W2 or W3 either, since the old OGs still work on Win10.
    Blizzard did not pay what is due to these titles which are responsible, along with Starcraft I and Diablo I - II, of their present fame, abundance and greatness. Not good. I expected more. Indeed, now W1 is more playable but the lack of original cutscenes, the issue of tall pixes as you have brought attention to, and other minor thing as well (the bar of gamespeed does not work properly, for instance) are nothing but a let down.
    Maybe I will wait for a patch (not confident about that) or we may hope for a mod.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      Definitely so much more that could have been done! It's a shame.

  • @Deesar_
    @Deesar_ Месяц назад +20

    I don't feel like I have much of a horse in the game here. I'm a warcraft 2 babby, played it when I was 4 years old. That being said, I fully support the return of the tall pixels. Bring them back Blizz!!

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +2

      Thank you my friend! 🙌🏻
      I started out in 1996 with my dad buying me the Warcraft Battle Chest, played Warcraft 2 more back then but always found something cool about the look of Warcraft 1. Hope we can get a proper fix for this remaster

    • @SkaldCG
      @SkaldCG Месяц назад

      @@mickcraftgaming I started the same year I think. Started with wc2 demo and then got wc1 full game a bit later, through my older brother who would always buy "bestseller games" magazine with a CD in it. I remember in elemtary school (1st or 2nd grade), we were sitting with 5-10 boys in front of my father's computer cheating the hard campaigns, hahaha. As a German kids we also didn't understand too much, but later these early English experiences really paid off. All gamers were quite good in English at school. You would start recognizing all those campaign briefing words and what units say etc. I also played so much Hannibal and civilization II back then, that made me know every damn city around the world even from Latin times (Hannibal Dos game) :D, like Londinium for London or Carthago Nova for Cartagena etc..

  • @geoman1420
    @geoman1420 Месяц назад +2

    Remastered editions: a way to get even more money reselling the same old thing .... with slightly better graphics! 🙂

  • @Mackinstyle
    @Mackinstyle Месяц назад +2

    I think I've found actual game rules issues too. The Slimes seem to be _way_ stronger than in the original. Take forever to kill.
    Also, I've found a fatal bug where if you fail a level, and then load a save, you'll end up with the goals of a different level, which can often make them impossible to finish. If you save it while in this broken state, the save file will always crash the game.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      Crazy bugs! I wonder why the slimes are so strong, may have something to do with their high armor value confusing the new engine.
      Interesting bug, I hope we get lots of patches for this to make it better!

  • @Mike-vn3lt
    @Mike-vn3lt Месяц назад +2

    This makes me feel so much less crazy as a 90s kid. The graphics were beyond irritating, something about them was setting my eye off badly. Now I know that its not that they left it retro, it's that they didnt even recreate it correctly. And I was really hoping for a complete graphics overhaul with this release, clearly not happening.

  • @NotTheWheel
    @NotTheWheel Месяц назад +9

    The remasters were very lazy in my opinion... Shame.
    But not everybody can be like Age of Empires 2 I guess. (at least Starcraft looks nice)

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      StarCraft was done great!
      I'm hopeful that the Microsoft acquisition may usher in some AoE style treatment for Warcraft.

  • @MattGiuca
    @MattGiuca Месяц назад +7

    Oh wow, good find. I'm a stickler for DOS games showing tall pixels, when I got this yesterday I actually checked that the included DOS version was set correctly (it is), but I didn't even think to check the remaster. It's pretty disappointing because they could have easily painted the upscaled graphics in the correct ratio but now there's no way to fix it without repainting everything.
    Edit: Actually I just tried it and the remaster is high enough res that you can stretch it vertically by 120% using nearest neighbor and it looks pretty good. Do it Blizzard.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +2

      Yeah I'm hoping that this can be a simple fix for Blizzard! I've been a stickler for it since DOOM & DOOM II
      Thanks for the comment!

    • @korana6308
      @korana6308 Месяц назад +1

      You can rescale it. Because all of the proportions are saved. The question is - would they be bothered to do it properly? Which would literally take them like a few clicks, literally I could do it in like 10 mins max if I had the code... Would they give it that 10 mins to 1 person? That's the thing THEY DON'T CARE. That's why they won't.

  • @nastykhan7746
    @nastykhan7746 Месяц назад +1

    As a Wolfenstein 3D modder I made the same horror discovery myself some years ago.
    Modern Wolf3D engines automatically read "regular" textures and convert them to tall pixels. So whatever you draw in your graphic designing software will be stretched in final outcome.
    If you wish to have a texture which contain 4 symmetry axis (for example a square window or circular vent) you have to draw them horizontally stretched, so after being stretched again by game engine they will look ok.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Yep! I found this out through Doom. Most Doom engines are the same way now. Blizzard apparently had no idea! Should be an easy fix though (I'd think)

    • @nastykhan7746
      @nastykhan7746 Месяц назад +2

      @@mickcraftgaming BTW I didn't know they remastered War1 and War2. Aside from ratio, War1 looks neat! The fact that you can select 9 units instead of 4 isn't much improvement though :P
      Here in Poland, Warcraft 1 and 2 were often compared to Polish game "Polanie" from 1996. (The sequel "Polanie 2" was known on western market as "KnightShift"). In Polanie I don't think there was a limit of units you could control/select and basic commands (walk/attack/gather) were executed just by clicking. So while the graphics were slightly lower than those in Warcraft 1, gameplay was way smoother.
      Polanie 1 is also the only RTS game I know, where when you select multiple units, they have different spoken quotes than when selected individually.
      I also recently finished playing remastered edition of Red Alert 1 and Tiberian Dawn. An example of a remaster done well. Now waiting for RA2 and Tiberian Sun!

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @nastykhan7746 I had never heard of Polanie, I'll have to check it out! Definitely some good remasters out there among the bad. Thanks for your comments!

  • @InkyMuste
    @InkyMuste Месяц назад +5

    This is honestly an insane oversight that reveals just how little time and effort was put into these supposed remasters, they actually went ahead and remade every asset in the wrong ratio lmao. I'm not even sure how they can patch this cause they'd kind of have to stretch the remastered graphics too and that will inevitably result in a loss of quality.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +3

      I think they can patch in a stretch hopefully. The new graphics look fine enough stretched based on some edits I've done myself. Video of me using a CRT monitor coming soon.

    • @InkyMuste
      @InkyMuste Месяц назад

      @@mickcraftgaming Hopefully, I will probably get this collection if they actually fix it.

  • @Nidstang_
    @Nidstang_ Месяц назад +13

    I know technically most PC CRT monitors didn't use scanlines like CRT TVs do, but I recently played the original/GOG/dos version of Warcraft 1, and I played with Reshade filters (frutbunn and scanlines-abs together), and the game looks AMAZING with a CRT filter on it.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +3

      @Nidstang_ agreed! Love the GOG games release, just wish it had the updated controls and wide-screen.

  • @thecringekid5744
    @thecringekid5744 Месяц назад +9

    If this gets to blizzard, please get just one actual person on the art team to remake the sprites.

  • @agustinre6309
    @agustinre6309 Месяц назад +8

    I can forgive things like aspect ratio or graphics issues, but what’s really disappointing is the lack of a LAN option for 1 vs 1, just like we had in the original release! We want-and need-the LANPARTY option back NOW!!!!!!!!!!!!!!!!!!!!

  • @unR36L
    @unR36L Месяц назад +3

    I dont know, the bigger problem for me is lasy flash game stile graphics. Sc remaster was a good. But this kinda lost all charm

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      Yeah, the StarCraft Remaster was much better. They didn't keep the same graphical feel at all.

  • @deadted1337
    @deadted1337 Месяц назад +6

    Also, big sad it doesnt have the victory and fail videos in the remaster

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +2

      Agreed! I was also hoping for higher quality remasters of the cinematics, instead we got a cheap AI upscale of the intro only.

  • @Medytacjusz
    @Medytacjusz Месяц назад +5

    There are so many videos and screenshots on the internet of DOS games that are stretched, it's infuriating, esp. since it's much less of a problem to correct an image/video file than to make the actual game itself work in widescreen with original proportions. What's baffling to me is people don't notice, or worse, assume all artists back in the day drew stretched art for some reason

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Agreed! It's so easy to correct for. Hopeful that we will get a patch!

  • @Kacpa2
    @Kacpa2 Месяц назад +2

    Warcraft 3 got shafted infinetly worse with Reforged... i wish our only issue was slightly off/stretch display ratio. They ruined the game and forever scarred the conmunity as its split up for masochosts who like the Raid-aah Shadowlegends models and classic wc3 assets... Reforged doesnt even remotely look like warcraft 3. Starcraft 1 and WC1/2 fans dont get how lucky they are to be spared this horrific fate in comparison...

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      True, the split for the modding community especially is brutal!

  • @astral_Y_T
    @astral_Y_T Месяц назад +5

    First time seeing your channel, love the MickCraft logo!!

  • @Back2Warcraft
    @Back2Warcraft Месяц назад +1

    super nice, super happy to see you getting SO many views on this!

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @Back2Warcraft thank you! Me too! Hoping Blizzard patches this. Maybe Microsoft can give us the "Definitive Edition" treatment for Warcraft at some point like they did for Age of Empires. Really happy to see your comment here, keep up all the great work for Warcraft 3!!!

  • @SignOfTheTimes008
    @SignOfTheTimes008 Месяц назад +5

    Good eyes to notice those things. Still looks great though! 16:9 option does help some. I was big on I&II but didn't like part III cause of the big changes. Eventually I played it and did like it somewhat. Wondering if I should get the whole chest or just some of it.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      Thanks! I got the whole chest just because it was cheaper than individually since I already had Warcraft 3. I hope Blizzard keeps this updated.

    • @SignOfTheTimes008
      @SignOfTheTimes008 Месяц назад +1

      @@mickcraftgaming It would be nice if they follow up with touch-ups patches for a while. There is something nostalgic how things were that make us biased (sort of) Examples are Adventure on Atari. Simple look, simple sounds. Fan made a reboot, looks great, sounds great, but its just not the same feel. Intellivision's AD&D game, the absence of music was key to listening to cues of danger. I've considered Ed Findlay remaking the game but I think i'd keep the graphics the same, add a few more monsters and an arrow counter and the use of a modern controller. Doesn't need much else 🙂I may get the whole chest to. I heard rumors they are reworking reforged some more to. I also hope they do Diablo 1. They've done just about every other classic oldie.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      @SignOfTheTimes008 absolutely! Hoping to see more done!

    • @SignOfTheTimes008
      @SignOfTheTimes008 Месяц назад +1

      @mickcraftgaming wonder if someone could mod it some

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @SignOfTheTimes008 yeah this could definitely be a modded fix. If you check my latest video I actually have a GPU fix posted. Someone could just set the graphics to do that automatically in a mod (hopefully Blizzard in an official patch lol)

  • @fredpariasthe4314th
    @fredpariasthe4314th Месяц назад +7

    They never fixed scaling... What an ocd nrd nightmare

  • @detto1998
    @detto1998 Месяц назад +10

    I just hope they take the constructive criticism around the remasters and improve them at least later to truly have a best version.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +3

      Agreed! Age of Empires 2 had a "HD Edition" that was ok and then followed up with the "Definitive Edition" which was phenomenal! Hoping for the same here.

    • @slashii
      @slashii Месяц назад +2

      Looking at Starcraft: Broodwar Remaster.. yeah they aren't gonna do sh*t. They haven't even given all promised features for that remaster in 5 years after release (2v2 ladder etc.). They have no people working on it, no-one answers on the blizzard forum about it, it takes ages and begging to get a ladder reset and new maps usually. I got no hope in blizzard "fixing" these remakes in any way.
      Edit: I'm also reading they removed features like LAN multiplayer, victory cutscenes.. I don't like this

  • @DiscoLem0nad3
    @DiscoLem0nad3 Месяц назад +2

    it's not the only thing they messed up. The OPL3 music is wrong, the victory and defeat screens are missing, replaced with flat pages with the stats versus the cool videos, the briefings aren't animated and the transitions between the levels zooming into the map are gone. But man, having modern mousing and the ability to select more than 4 units keeps me from every going back. It feels like Warcraft II was the priority, and Warcraft 1 was a bit of an afterthought, or lower on the priority list.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      @@DiscoLem0nad3 agreed. I'll be doing some further analysis of this on the channel. Thanks for the comment!

  • @Canuovea
    @Canuovea Месяц назад +3

    I do feel like I'm probably going to pick these up. It's just neat. But lets see if Blizzard makes this fix.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      I certainly hope we get some further remastering!

  • @kaiiboraka
    @kaiiboraka Месяц назад +1

    As of SIX HOURS ago, they have hotfixed in a "Tall Pixel" option to WC1 Remastered! Thanks for helping bring attention to the issue, that was a pretty quick turnaround, all things considered! 😄

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      For real! I'm blown away! Incredibly happy that this got patched in 😊😎

  • @Digitoxin1
    @Digitoxin1 Месяц назад +12

    It looks like the Warcraft I and Warcraft II remaster use the same game engine which might make it a bit difficult to have a different aspect ratio for Warcraft I.

    • @tehjamerz
      @tehjamerz Месяц назад +1

      Why would that complicate things

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      Possibly! Although I'd think they'd be able to apply a modify to Warcraft 1 specifically. I'm not a developer myself so I do not know what goes in to making that happen in the engine.

    • @Digitoxin1
      @Digitoxin1 Месяц назад +6

      @@mickcraftgaming If I had to guess, Warcraft 1 was an afterthought. I have no evidence of this, but from what I've seen, it looks like they were probably developing a remaster for Warcraft 2 and realized they could use the same game engine and do Warcraft 1 as well.

  • @wurzelbert84wucher5
    @wurzelbert84wucher5 Месяц назад +3

    WC1 and 2 didn't have these weird black outlining either, I don't know why they decided to give it this "cellshaded" look. It's really a bad design decision all in all.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Agreed! Totally off from the original art direction.

  • @m00se472
    @m00se472 Месяц назад +7

    Wow they don't even understand how their own games work

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Sadly appears to be the case with this one 😕

  • @deadted1337
    @deadted1337 Месяц назад +5

    protip. "Sally" will also work with removing all fog of war

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      Good to know! Thank you! Great icon by the way

  • @FlinnGaidin
    @FlinnGaidin Месяц назад +6

    Doh! Bring back tall pixels!

  • @Nyerguds
    @Nyerguds Месяц назад +3

    I'm surprised they didn't even go as far as the Command & Conquer remasters; in there, they also added build queueing, middle mouse button zoom, and visual indicators of what group number units are in (a feature RA1 had from the start). And a ton of behind-the-scenes materials from the development of the original games. These remasters seem incredible lacklustre compared to that.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +3

      Agreed! Also, the Doom 1 & 2 and Quake 1 & 2 remasters are also of an incredibly high quality with all kinds of behind the scenes. I was hoping for something similar here.

  • @itspeeezn4220
    @itspeeezn4220 Месяц назад +2

    I don´t think they messed up, they just did not care about it. Because who the heck does LOL? I played Warcraft 1 when I was 4 years old on a 17 Inch CRT Monitor. So I don´t see any reason why somebody should care about these kind of stuff nowadays, for a remstared version. The thing is you assume that it "should have appeared" like that. That´s not the case, they do a remaster how they want it. But I guess, everyone can find a hair in the soup all the time.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      It is a mess up because the graphics need to be 20% taller. When you played the game on your 17" CRT, it likely looked the way I am describing in the video. The original artists knew that the pixels were going to take up 20% more vertical space and designed that into their pixel art.

    • @savitarr1162
      @savitarr1162 Месяц назад +1

      @@mickcraftgaming but they redid the whole design of everything, didn't they?, so why would they even think about some issue 30 years ago? xD

    • @korana6308
      @korana6308 Месяц назад +2

      That's the thing. That's a fun little game. That would still be fun today if they just did everything properly. People literally play in a pixelated indie dev art today. And games from those era's are just as fun. All they had to do is remaster it properly. And it didn't really matter if it was created 30 years ago or 1 year ago. It could just be as fun. And people would care. But unfortunately they didn't care to remaster it properly so the old fans now can't recommend it to new people, because they see that they didn't care remastering it properly.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @@savitarr1162 because they redid the design based on the incorrect version. The new sprites are drawn without the proper 20% additional height.

    • @itspeeezn4220
      @itspeeezn4220 Месяц назад

      It may is a mess up, that´s my point. Because maybe they wanted a wide screen icon. The fact is this pictures have been redone so someone made the decision to make them in exactly that way. What the designer thought about "back than" is not relevant nowadays, because as you already stated, it was "back than".

  • @Dr.MSC.W.Krueger
    @Dr.MSC.W.Krueger Месяц назад +2

    Seems almost like an amateurish oversight.
    Also, never been a fan of the 320x200 output while coding my applications. Always used Mode X for quadratic pixels. Also more memory-efficient.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Agreed! With your coding background, do you believe this is something Blizzard could correct for easily?

    • @Dr.MSC.W.Krueger
      @Dr.MSC.W.Krueger Месяц назад

      @@mickcraftgaming
      For the existing pixel art, sure. For the high-res art that was created based on a wrong aspect ratio...probably not without messing it up.

  • @JeffreyQProductions
    @JeffreyQProductions Месяц назад +2

    Does warcraft 1 have attack move?

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Yes, although it does not work all that well unless you select specifically which unit or building you'd like to attack. The option for attack also disappears if you have a peasant/peon in the control group, as they have no attack.

  • @chrisdude2675
    @chrisdude2675 Месяц назад +1

    I was mad yesterday because when I first played it, the human missions text were in the orcs and the human briefings were in the orcs. After an update I didn’t have this problem.
    Only issue now I just wish they added build que and way points .
    But since it’s such a small scale game it’s still fun as is

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      Yeah I think the quality of life updates are sufficient.
      If they can correct for this tall pixel thing I'll be quite happy.

  • @elementogeek
    @elementogeek Месяц назад +3

    They were not called tall pixels, And that "stretch" is what happens when you have any image that was designed at a .9 pixel aspect, as it was back then with CRT monitors, displayed on modern square pixel displays. As someone said below, I doubt the younger devs working on this even know about this. So it's not "wrong", If you play on a CRT monitor it will look correct. But they should have included a square pixel conversion setting in the settings. Should be a pretty simple fix.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +2

      Thanks for the insight! "Tall pixels" is the term that I've always heard for them, I imagine it is not the technical term. I first heard about them in regards to DOOM modding back in the early 2000s.
      I hope it is a simple fix and that Blizzard implements it!
      Thanks for your comment

  • @RedNifre
    @RedNifre Месяц назад +2

    They also forget to animate the gnomes pedaling in their flying machines. Literally unplayable!

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      No way! I haven't messed with Warcraft 2 yet... videos will be coming on that too.

    • @RedNifre
      @RedNifre Месяц назад +1

      ​@@mickcraftgamingnice! When you do a warcraft 2 video, could you also point out that the human workers have their animation frames out of order when they walk towards the top right? 😂

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @@RedNifre yes thank you for the tip!

  • @vladislavkaras491
    @vladislavkaras491 Месяц назад +3

    As someone who was not born in the 90s, I am quite surprised to those hacks.
    The same way I was surprised learning about graphic difference in CRT vs LCD.
    Thanks for the video!

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +2

      Thanks for the comment! Appreciate you watching.

  • @BingBangPoe
    @BingBangPoe Месяц назад +1

    I'm very inclined to think the current folks at Blizzard had absolutely no idea of the tall pixels. I highly doubt there is anyone who worked in the original Warcraft still at Blizzard.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Sadly true. I think Chris Metzen is the only original Warcraft team member remaining, but he is exclusively focused on World of Warcraft.

  • @Aeielon
    @Aeielon Месяц назад +4

    Dude, love this video

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      Thank you so much! And thanks for sharing it on X!
      🙌🏻🤜🏻🤛🏻

    • @Aeielon
      @Aeielon Месяц назад

      @ happy to spread the word lol

  • @ryue5626
    @ryue5626 Месяц назад +5

    been playing this for the first time and as someone who does not play rts games man this is tough asf lol im halfway through the human campaign so far , any tips i can use to improve my gameplay skills ? i feel like i cant get unites out quick enough and end up getting over run

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +4

      Yes, this game is difficult! I have uploaded a playthrough of every mission on my channel, I hope that may help. I'll upload a basic skills video soon.
      My biggest recommendations are scout the area around your base early for vision and focus on a big economy with lots of peasants. Ranged units are your friend as well. Archers, Catapults, and Water Elementals will wreck havoc on the Orcs!

    • @ryue5626
      @ryue5626 Месяц назад +1

      @mickcraftgaming please do ill sub and watch it, especially tipsnandntricks for all 3 games and both human and orc playthroughs , im trying to finish all 3 games so I can get into world of warcraft

    • @JustinAndrews76
      @JustinAndrews76 Месяц назад +1

      WC1 difficulty is notoriously draconic. Here's my tip: focus on chokepoints ie. narrow corridors or bridges, and set up your line. Meatshields in front, ranged units behind, and lastly catapults and casters. Set up a zig-zag formation too, because the catapult splash really hurts in this game. The enemy will run into your chokepoints and get rekt. Eventually you must sally forth and destroy the enemy base, which is rather quick once you reach a critical mass.

  • @mh1593
    @mh1593 Месяц назад +1

    NOTE: If you look at the credits this remaster was developed by 7 employees. Of these maybe only 2 or 3 had the passion of actually remastering this game. Don't expect all the bells and whistles, this (the remaster) is essentially a project of love by literally a couple of Blizzard employees which has then been monetised by the company.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      I hope those employees keep up the good fight and continue to update it as they can!

  • @Pihtorich
    @Pihtorich Месяц назад +1

    Acktually in geometry width of a rectangle is the size of its smaller dimension. So widescreen is actually narrow screen.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Interesting, narrow screen monitor would probably be bad for marketing do that's why they go with wide screen

  • @theshinken
    @theshinken Месяц назад +1

    Very important video! Thank you!
    I also think losing multiplayer is sad. Yes WC1 is not the most attractive game for MP and the amount of people acutally using LAN would be tiny, but it was the very first RTS with an ethernet multiplayer option and one of the early pioneers in gaming in general for that technology, so losing that feature is kinda diminishing that legacy.
    They added online MP in the Herzog Zwei remaster even though it originally only had split screen couch MP. If M2 can do it for a very niche japanese proto-RTS, Blizzard should be able to do it for the game that defined the company.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Agreed! I think we definitely need a multiplayer patch as well!

  • @cbm_doomworld
    @cbm_doomworld Месяц назад +3

    play the original wc, wc2 and wc3 and forget the rest

  • @springsprinkles5053
    @springsprinkles5053 Месяц назад +17

    Understandable
    "nerd rage"

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @@springsprinkles5053 haha! I haven't been this mad since Disney didn't know what button activated the Skywalker lightsaber. 😂

  • @reindeerdashie
    @reindeerdashie Месяц назад +1

    If I recall correctly, the original Macintosh version displayed the 16:10 aspect ratio correct back in the day, so I always thought the DOS version looked off.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Interesting! Thanks for the info, someone asked about that earlier.

  • @SkaldCG
    @SkaldCG Месяц назад +4

    Man I never heard of Tall pixels, thanks

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      You're welcome! Thanks for watching and your comment!

  • @Contmotore
    @Contmotore Месяц назад +4

    Good nerd rage, I totally agree

  • @IdealIdeas100
    @IdealIdeas100 Месяц назад +6

    You can select 12 units, not 9. Same for WC2.
    The attack move is totally borked for WC1 btw.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      Good info! Thanks for the correction.
      I hadn't gotten far enough in yet, was too caught up with this problem lol

    • @loinbread
      @loinbread Месяц назад +1

      @@mickcraftgaming should create a bulleted laundry list of things that need fixing

  • @LeilaMusvit
    @LeilaMusvit Месяц назад +1

    I really hope all of you upvote this and put it in your favorites. Because then Blizzard will hopefully correct this. Because this is something most people forget, not only those who didnt live through it (was too young). Also those that actually played war1 on old PCs sometimes forget this, because time. I forget this all the time. The same goes for old TV, in 4x3-aspect ratio vs 16x9 and such.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @@LeilaMusvit thank you so much! Yes, I hope Blizzard will correct this!

  • @lizardizzle
    @lizardizzle Месяц назад +1

    So it was originally rendered to 320x200 at 16:10 aspect ratio stretched vertically to 16:12 (4:3). I'm trying to imagine a truck with maybe capture software like OBS.
    I'm thinking you could have the game in a 320x200 window so it's pixel perfect, right? Then capture that window in OBS at 320x200 but stretch it to exactly 320x240 vertically, without any filtering. That should stretch each pixel vertically into 4x3 ratio without messing with the horizontal rows and it won't be blurry.
    Then you can resize the capture with Integer scaling to prevent blurring or uneven pixels. 320x240 can fit into a 1920x1080 monitor as 1280x960. Wha-bam, you got a perfectl 4:3 tall pixel capture of the game.
    Playing the game in the OBS preview screen probably isn't the Best Way to play, but if the game itself can be run in a window and can be freely stretched without blurring, you might be able to use a program to set the window to a precise resolution. I've done that for other games in the past when I needed exact dimensions.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      That's a decent idea! I've done two other workarounds so far - one using a CRT monitor and the other using a custom resolution on my GPU

  • @CatEarDad
    @CatEarDad Месяц назад +2

    no standards from customer = bare minimum from company

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      Definitely hasn't helped gaming in the 2010s/2020s!

  • @Tirux
    @Tirux Месяц назад +1

    Neeeeeeeeeeeeerd!!!
    But wow I didn't remember that, I also played original Warcraft 1 in a CRT screen. Good suggestion of zooming out a bit.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @Tirux 😂 yeah this is the nerdiest thing I've ever done lol
      Thanks! Glad you found the video helpful

  • @sparki_
    @sparki_ Месяц назад +4

    what happens if you get the game to display on a 16:10 monitor? does the game even support 16:10 resolutions?

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      One fortunate thing is they allow the game to scale to your window size. Sadly doesn't fix for the tall pixel thing though.

  • @MrCrazyMaxi
    @MrCrazyMaxi Месяц назад +3

    that's the reason why you should play only original. They always losing something important

    • @TheUhmmmmmmmm
      @TheUhmmmmmmmm Месяц назад

      Could just be mine messing up but I can't open WC1 anymore. DOS Box just closes
      Wc2 works still though.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      I think this remaster has potential, just could use some tweaks, but I agree - always great to have the original!

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      ​@@TheUhmmmmmmmmmine was still working today, hope yours gets back online soon!

  • @warrax111
    @warrax111 Месяц назад +1

    Bro, blizzard is on such level, that they even screw 320x200 game that fits on 5 diskettes.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      😂 you'd think it would be easy!
      Hopefully they fix it

  • @replaygeorge
    @replaygeorge Месяц назад +2

    Hey, this explains alot! Warcraft 1 was also one of the first RTS games that got me hooked (at that time there was Dune 2 and C&C), so I am very glad to see this game "remastered". TBH I didn't think this would ever happen, since it is a 30 year old title. But yeah... It's been almost 30 years since I played this game on a CRT 14" monitor on a 486 DX2 cpu at 66MHz! I remember reaching the siege of Blackrock Spire (last mission on the human campaign), and skipping a history class with my classmate to finish the mission, because we were both too excited to care for school that day lol.

  • @classicsremastered5562
    @classicsremastered5562 Месяц назад +4

    MICK IS COOKING!!! 🔥🔥🔥
    Blizzard - patch this!!!

  • @dotms5195
    @dotms5195 Месяц назад +1

    Save the subtitles for a short. I don't need overly interactive subtitles taking up a third of my screen, really distracting. Also thanks for uploading a subtitles-free version. But why make that unlisted?

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @dotms5195 hi, my thought process on making it unlisted was so that I'm not flooding the page/RUclips with the same video. The unlisted one can easily be found through the links.
      I originally didn't plan on the no subtitles version until I found out that some people find them distracting.

  • @alexanderpopov3587
    @alexanderpopov3587 Месяц назад +3

    Blizzard should add an option for this.

  • @dradonie
    @dradonie Месяц назад +1

    Not gonna lie, I do like how the game works, yes I agree with the tall pixel stuff but I think other than that they did a pretty good, yes there are stuff they fked up like the pre mission cutscene being just a png without the map zoom in, but the rest is really nice

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Definitely some good things alongside the areas for improvement!

  • @SamuraiMotoko
    @SamuraiMotoko Месяц назад +2

    Wonder how much work would it require to fix it

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      To truly fix the redrawn artwork? Not much if done "the easy way" but if they want it truly redrawn, probably pretty difficult. Really we just need the engine to have the code that draws those elements 20% taller. I would think that should be feasible for Blizzard.

  • @SNIperofDARKness02
    @SNIperofDARKness02 Месяц назад +5

    Fix it blizzard

  • @OrbitZeroStudios
    @OrbitZeroStudios Месяц назад +1

    I have a 16:10(1440*900) ratio monitor since my childhood and I always enjoyed the full screen view of Warcraft 1 and 2, zuma pvz and a lot. I will definitely try if the remaster is full screen or not on it.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      The remaster can adjust the game field to your resolution!

  • @ValensBellator
    @ValensBellator Месяц назад +1

    I’m loving revisiting the game and seeing it get some attention but I totally thought the portraits specifically seemed odd. So funny to see my suspicions were well-founded! 😂 Otherwise, not being limited to four unit selections has been awesome.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Yes definitely a lot of good that has been done! I hope it will continue to be updated

  • @jankjason
    @jankjason Месяц назад +1

    I was kind of disappointed that they didn't go for the old style 3D from WC3 in the remasters of 1 and 2.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @@jankjason that was apparently an early plan for Reforged. They were going to remake Warcraft 1's campaign in Warcraft 3

  • @somacruz10
    @somacruz10 Месяц назад +1

    I just saw that instead of shadows, buildings got bushes, does it mean they updated sprites with AI?

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      It's quite possible. They also got the Water Elemental terribly wrong

  • @pandaprewmaster325
    @pandaprewmaster325 Месяц назад +17

    The fact that you can't see unit stats is outrageous to me I WANT TO KNOW WHAT ARE THE FOOTMAN ATTACK after upgrading what are the peasant health if he needs healing HOW CAN THEY MESS THIS UP????

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +5

      @pandaprewmaster325 I didn't even notice that yet, thanks for pointing out that detail!

    • @JustinAndrews76
      @JustinAndrews76 Месяц назад +1

      the original WC1 had a unit editor where you can see all the stats and even change them.

    • @pandaprewmaster325
      @pandaprewmaster325 Месяц назад +1

      @@JustinAndrews76 if I remember right even the base game had visible stats

    • @pandaprewmaster325
      @pandaprewmaster325 Месяц назад +1

      @@mickcraftgaming your welcome (:

  • @flavorgod
    @flavorgod Месяц назад +5

    StarCraft Remaster is untouchable

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +7

      Truly the best of the remasters! Diablo 2 is pretty solid too in my opinion.

    • @davecam4863
      @davecam4863 Месяц назад +2

      @@mickcraftgaming D2R is one of the best remasters ever made

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @@davecam4863 I've been enjoying it as well! I need to play more soon.

  • @Codethe_Road
    @Codethe_Road Месяц назад +10

    The lack of care taken for this remaster, its hilarious.

  • @psymouss
    @psymouss Месяц назад +1

    Mick :D We are old and the designers didn't even see an old monitor yet :D

  • @zirize
    @zirize Месяц назад +1

    I have to disagree with you.
    The player's experience may not match what the devs envisioned in their heads and wanted to express at the time. I don't think you can say that only the player's experience is the right one. I play openxcom, exult (ultima 7), and ultima 6 in 16x10 now. I think it's pretty clear to me that the devs designed it with 16x10 in mind.

  • @EvilNecroid
    @EvilNecroid Месяц назад +3

    warcraft 1 was awesome

  • @TenguRoshi
    @TenguRoshi Месяц назад +1

    Great video! I got orcs and humans a few months ago through battle net but I found that it lags way too much. Does the remaster lag?

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      Thank you! I haven't encountered any lag yet other than an endless loading screen for the first 30 minutes or so on launch day.

  • @jamiem.9443
    @jamiem.9443 Месяц назад +1

    its not just TALL pixels... this was also for CRT monitors which slightly curve the picture even dosbox doesn't do a good job of emulating this though.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      This is a good point. I did post a video where I run the remaster on a CRT if you want to take a look.

    • @jamiem.9443
      @jamiem.9443 Месяц назад

      @@mickcraftgaming Noice ill have to check it out

  • @ericstaples7220
    @ericstaples7220 Месяц назад +8

    We riot over this!

  • @Menselot
    @Menselot Месяц назад +2

    I agree with this! Blizzard make it happen!

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Thank you! Would be awesome if they patch it in!

  • @88oscuro
    @88oscuro Месяц назад +1

    Kinda prefer how Age of Empire remaster handles sprites.
    These remasters looks more like high resolution flat polygons imitating sprites. Just looks off, especially in WC2, cause that game had such great sprite work to begin with.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      @88oscuro agreed! Hoping we get the Age of Empires style "Definitive Edition" of Warcraft at some point

  • @MassiveSwordAndCards
    @MassiveSwordAndCards Месяц назад +1

    I just bought the battlechest and immediately noticed several things they really messed up, including the ratio. The thing that stands out the most though is the AI slop. They really just rammed everything through an AI upscaler. It looks even worse than all those crappy blu-ray "remaster" movies that have been coming out the last couple years (for instance, Aliens).
    The other major problem is the sound is WAY off. The remastered audio is mixed very poorly, so with the lack of subtitles, it's almost impossible to understand any of the dialogue. Additionally, the remastered music, while quite nice, is off-center. It's louder on my left speakers, left headphone, etc. Not the case with the classic music or any other programs I use.
    I am having fun, but I really can't believe how badly they continue to keep botching their games. Blizzard: just takes 5 FUGGING MINUTES to check with players before releasing something!!! Literally everyone can see these problems instantly. It's really strange how their staff seem to be completely blind to the concept of quality assurance.
    Blizzard is a shitshow

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      @@MassiveSwordAndCards agreed, so much of this could have been corrected with even a small private playtest of fans of the original.

    • @MassiveSwordAndCards
      @MassiveSwordAndCards Месяц назад

      @mickcraftgaming I just finished my playthrough of WC1 (both the orc and human campaigns) and can confidently say it was not worth the $10. The completely arbitrary removal of the animated backgrounds is probably what pissed me off most.

  • @Nilmur2
    @Nilmur2 Месяц назад +2

    I wonder if there was a display difference between how this game displayed on DOS vs how it displayed on Mac OS when it came out later.

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      Great question! I'm not sure. I'll do some digging

  • @benwagner7422
    @benwagner7422 Месяц назад

    Blizzard: Yes, 900 sub yt channel, you're right about that - we start working on this fix immediately!

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      I am right, and this should only take them a couple of hours, so hopefully they do the right thing!

    • @benwagner7422
      @benwagner7422 Месяц назад

      Ofc you are right ​@@mickcraftgaming but I assume there is some little fontsize change to do somewhere in the shop first ;)

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      @benwagner7422 maybe when I hit 1,000 subs Blizzard will do it 😂

    • @benwagner7422
      @benwagner7422 Месяц назад +1

      @@mickcraftgaming The day will come :D

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад +1

      @@benwagner7422 I hit 1,000 subs and then Blizzard patched it in - coincidence? I think not!

  • @dominiumbrasilis
    @dominiumbrasilis Месяц назад +1

    Its microsoft now, so maybe they will fix it. I take the remaster like a test about warcraft, just like Age of Empire and Age of Mythology ! I was thinking the same thing. Good job mate !

    • @mickcraftgaming
      @mickcraftgaming  Месяц назад

      I'm hoping so! Warcraft 1: Definitive Edition - COMING SOON (I hope 😊😊)