ULTIMATE EDIT: VICTORY! ruclips.net/video/PFSlC6gY1PE/видео.html EDIT: I have uploaded a version of this with NO SUBTITLES! ruclips.net/video/nmKYPmBFOL8/видео.html EDIT 2: This is not meant to simply be a complaint video. My hope is that action will be taken by Blizzard to patch in a graphical option to use tall pixels. EDIT 3: Update video showing Warcraft 1: Remastered on a CRT ruclips.net/video/utqyDCbgQS4/видео.html EDIT 4: The workaround that you can do on your PC right now! ruclips.net/video/BHRJMxj6knY/видео.html Wow! I was not expecting this video to gain so much traction. Maybe 2k views, but we are sitting at 14k as of this comment 🤯 Truly, thank you. 🙏🏻 Two things: 1. I was wrong, the new unit selection count is 12! Not 9. Thanks to those who corrected me. 2. If I were to do it again, Id upload the subtitles into RUclips's "Closed Captions" system so that you can turn them off or auto translate them into your language of choice. I just wanted the video to be easily understandable, even with the volume off. Thank you all again. FOR AZEROTH! -Mick
This is basically how it goes, your company gets too big and has nothing to prove anymore, effort diminishes. There was way more effort put in the original dos game than this lazy remaster.
@georgeobama6167 compare it with the Doom & DOOM II remaster that also came out this year and it is at least a minimal remaster. They just added control groups, unit selection up to 12, modern mouse control, and wide screen support. They omitted animated briefing intros, animated victory & defeat screens, and the correct aspect ratio of sprites. They changed the Water Elemental from a woman to a water blob. They didn't include updated multi-player support. Maybe lazy isn't the right word for it, but I'm not going to cheer and applaud for just a couple of quality of life improvements.
Thumbs up for traction so Blizzard may notice this video. [edit] Thanks for the likes, but I've meant Mick Video :) btw It seem like Blizzard also deprives us from having animated briefing screens. Now that Knight will never finish his roasted pork leg!
Alas, I highly doubt they'll redo all the graphics at this point (even in case it was just upscaled by AI or something). But maybe the resolution could be stretched? 🤷♂
@@mickcraftgaming Do you think by the consistency of the client, that any of the shortcomings can be modded away? Graphic changes, font changes, UI changes?
Almost ALL 320x200 Pixel games from the era used tall pixels and were stretched to 4:3 - similar issue on the SNES for example. How can a team like Blizzard not know of this.
Probably because they are younger than this game itself? Though it just shows that they didn't care. All of that could have been solved in one - the first briefing, bring literally anyone from the developers from that era, and ask them how were they making it what they thought was important etc etc. It could have been done in one briefing and scaling down those pixels would have been mentioned... but if people don't care - they don't care. "Heres a lump of money - make it remastered for 30s anniversary", they open up sprites and put it through an AI rescaler... If something is too hard, or doesn't look right, just scrap it completely... Honestly that amount of work that they did, looks like a weeks old assignment for 1 undergraduate for a person who knows how to upscale and how to read the code... It could be done in 1 weeks time by 1 person...
same as cnc remaster doesn't know tis same as half the devs of the 90s didn't gave a crap wolf3d ovel circles ufo oval earth cnc ovel logos and rectangular maps dung keeper stretched graphics
it's because they are filled with new generation amateurs. old generation, that knew stuff into depths is already out. It's not the same company, that it was during golden era 1994-2004.
I noticed the shinny snow animations on buildings is gone in warcraft 2 as well... and warcraft 1 they got rid of the awesome 3d maps and victory/defeat scenes. :(
My exact thoughts. Why ,at least, not just show them with just sharper/ more saturated frames like they did with intros. Removing something from an old game seems like a crime to me. If they didn't have time to change it, then they should have just kept it as is, with a sharpness filter added to it.
I'm honestly guessing they didn't know. Probably 0 people worked on this that were part of the original team or even people that played the game originally. The DOOM & DOOM II remasters account for this perfectly, and even the GOG release of Warcraft 1 from last year does too. You'd think Blizzard would be able to get it right with a remaster of the engine. Thankfully, the other quality of life elements are high quality.
Probably didn't know, 0 zero people at the company who worked on this. Also they just don't know DOS things probably, even a Veteran dev doesn't really the knowledge in general.
There is another thing they got wrong which is the briefing screen. Following the the narrated briefing the original briefing screen unveiled an additional part of a growing diorama. I was really excited to see how that would look like in the remaster ... turns out they removed it.
@@mickcraftgaming I couldn't put my finger on it what puts me off from the graphics but I think you hit the nail on the head. It looks like a mobile game because they seem to have taken the art style of WarCraft Rumble ... a mobile game. I like the background and building visuals though. I'm reasonably happy with the WarCraft2 remaster but the WarCraft1 remaster is lacking.
Thanks! Yeah I missed that, I guessed 9 based on the command card size and how it behaved when 4 were selected. I got so caught up on this that I hadn't played beyond the first level yet 😂
None of the original developers are with Blizzard anymore. Its all new people who've played Blizzard games less than fans and they're pretending to know what they're doing but don't even know what their franchises are supposed to be like.
@@The_Toxic_Avenger This have properly been in the works for more then a year (since Metzen only fully returned around a year ago) So doubtful he had much of a role in the remaster of the original game.
Think about this: when you were a kid playing all those now-retro games, the people creating them were likely in their 20s,30s. Today, they’re probably around 45 to 60 years old. Some may have moved on, lost interest, or sadly, might not be with us anymore. Over time, our perspectives on design and creativity evolve, and the new generation of game developers now have different vision on how the game should look. Back then, we had limited access to games, mostly on CDs or floppy disks-and the most popular ones were widely shared. Now, the gaming landscape has transformed. You can find a new game today and a different one tomorrow. Everything moves so quickly that single-player or story mode games often struggle to thrive in this era of constant connectivity. I remember spending months replaying GTA 2 later, I switched to hockey and bike racing games and different type of game genre, this was on playstation 1. Then came the era of the first powerful Pentium 3 computers, which were as expensive as today’s RTX 4090 GPUs, costing several months’ salaries. Eventually, local businesses started offering bundles of software, wallpapers, and tools, along with iconic demo versions of games you could buy later if you like the demo. It was a different time when "coffee shops" became hubs for 5v5 gaming sessions and hosting tournaments, creating unforgettable memories for kids growing up in the 1990s and early 2000s, it was a golden era for those kids, in short every timeline has own fun Of all remasters i think GTA trilogy is the most miserable
@@MobileGamingMK Oh dear lord! I remember those internet caffees. We had one in my city were a group of my old friends (and my self) Would sit every day after work playing Everquest.. Sooo many funny stories from it.. But the money i burned there Sheesh I don't want to think about it XD XD
Thanks for the examination: The funny thing is when it comes to complaining about the graphics the aspect ratio of the art(as much as it is important and I agree) is to me a MUCH less important issue than other fidelity details in the game: The briefing cutscenes don't animate and don't have a majestic yellow font. The artwork is too scuzzed and crisp like it's a filter upscale and not a re-drawing. There are no FMV cutscenes of the map. The victory and loss screens don't have their own FMV cutscenes. And I've heard that apparently some of the mission briefings and levels are mixed up and don't align? It's weird. Plus the artwork even though it has that AI look but the press release clearly states they were hand-painted do not seem to me like they replicate the spirit of Samwise's design principles. It's really like the game was made by people who have no connection or nostalgia for Warcraft 1 and didn't know what made it tick. It's an educated replica of Samwise, but without the love. I am truly grateful for the QoL features that are included here, apparently. The inclusion of the right click alone is just revolutionary and I want to hear people run on all four corners of the world screaming that Warcraft 1 finally has right-click now. Just think! After 30 years, Warcraft 1 finally has right-click!
I kind of wish they had found some middle ground between classic resolution and looking like a flash animation. The Command & Conquer Remaster kept a lot more of that grittiness of the original look while still making it look like it belongs in this century. Though I'm not sure how tall the pixels are...
Yeah I wish the remaster looked more like the original art direction as well. It kind of feels like they designed 1 & 2 the same way and then totally missed this part about Warcraft 1s art.
You have to realise there is no perfect solution though; these old games DO still consider their cells to be square in terms of distances, so on the original, weapon range would also be "elongated" towards the top and bottom. The best solution would actually be to make all of the graphics slightly _thinner_ horizontally, rather than longer vertically, and centering those thinner graphics on their original footprint in-game.
This is a good point. It is warped slightly in that regard. I guess I prefer the visuals of the warp though as that was what was intended by the pixel artists themselves.
@@mickcraftgaming I was actually involved in the remastering of Command & Conquer, and voiced the same concerns there. But when I got involved they were already too far into the art overhaul to still fix that. I'm still annoyed about the squat looking Obelisk of Light, though. That thing was _imposing_ in the original game.
@Nyerguds oh that's awesome! Well done. And yeah, I understand that it's a complicated situation, I just am hopeful we can get a patch that adds a vertical stretch option or something.
@@mickcraftgaming Note, I was involved because I made the large fan-patch / high res patch for C&C1. EA actually invited mod makers and fan patchers to give feedback during development, since they (correctly) figured that those were the best people to tell them what issues were in the games. Generally, that whole development was incredibly open towards the community. It's quite a contrast to Blizzard just dropping this into the store completely unannounced.
Apart from the aspect ratio, it looks like a bad NewGrounds flash game. The font sticks out and does not really fit the rest of the graphics. The animation in briefings, however limited has been replaced by badly upscaled pictures. I mean comparing this to the C&C remaster this is like somebody's failed homework attempt.
cnc remaster is also in the wrong aspect ratio, and all стс cutscenes up to firestorm are also in the wrong aspect ratio, not jut files, but sometimes different elemets in the same cutscene when they combine footage and cgi, in some cutscenes there's double envelope
Yeah, I can remember when I first got a wide-screen monitor and spending hours trying to figure out how to get Warcraft 3 to stop stretching without having to change the resolution of my entire desktop 😂 Feels like that now, only sadly, there is no real fix without a mod or Blizzard taking action.
You're right. I've tried this game some months ago because I never got the chance to play it in my childhood but, sadly, I am not used to the controls. When I was younger, instead, I played to death Warcraft II and Warcraft III. In fact, I am not touching the remaster of W2 or W3 either, since the old OGs still work on Win10. Blizzard did not pay what is due to these titles which are responsible, along with Starcraft I and Diablo I - II, of their present fame, abundance and greatness. Not good. I expected more. Indeed, now W1 is more playable but the lack of original cutscenes, the issue of tall pixes as you have brought attention to, and other minor thing as well (the bar of gamespeed does not work properly, for instance) are nothing but a let down. Maybe I will wait for a patch (not confident about that) or we may hope for a mod.
I don't feel like I have much of a horse in the game here. I'm a warcraft 2 babby, played it when I was 4 years old. That being said, I fully support the return of the tall pixels. Bring them back Blizz!!
Thank you my friend! 🙌🏻 I started out in 1996 with my dad buying me the Warcraft Battle Chest, played Warcraft 2 more back then but always found something cool about the look of Warcraft 1. Hope we can get a proper fix for this remaster
@@mickcraftgaming I started the same year I think. Started with wc2 demo and then got wc1 full game a bit later, through my older brother who would always buy "bestseller games" magazine with a CD in it. I remember in elemtary school (1st or 2nd grade), we were sitting with 5-10 boys in front of my father's computer cheating the hard campaigns, hahaha. As a German kids we also didn't understand too much, but later these early English experiences really paid off. All gamers were quite good in English at school. You would start recognizing all those campaign briefing words and what units say etc. I also played so much Hannibal and civilization II back then, that made me know every damn city around the world even from Latin times (Hannibal Dos game) :D, like Londinium for London or Carthago Nova for Cartagena etc..
I think I've found actual game rules issues too. The Slimes seem to be _way_ stronger than in the original. Take forever to kill. Also, I've found a fatal bug where if you fail a level, and then load a save, you'll end up with the goals of a different level, which can often make them impossible to finish. If you save it while in this broken state, the save file will always crash the game.
Crazy bugs! I wonder why the slimes are so strong, may have something to do with their high armor value confusing the new engine. Interesting bug, I hope we get lots of patches for this to make it better!
This makes me feel so much less crazy as a 90s kid. The graphics were beyond irritating, something about them was setting my eye off badly. Now I know that its not that they left it retro, it's that they didnt even recreate it correctly. And I was really hoping for a complete graphics overhaul with this release, clearly not happening.
Oh wow, good find. I'm a stickler for DOS games showing tall pixels, when I got this yesterday I actually checked that the included DOS version was set correctly (it is), but I didn't even think to check the remaster. It's pretty disappointing because they could have easily painted the upscaled graphics in the correct ratio but now there's no way to fix it without repainting everything. Edit: Actually I just tried it and the remaster is high enough res that you can stretch it vertically by 120% using nearest neighbor and it looks pretty good. Do it Blizzard.
You can rescale it. Because all of the proportions are saved. The question is - would they be bothered to do it properly? Which would literally take them like a few clicks, literally I could do it in like 10 mins max if I had the code... Would they give it that 10 mins to 1 person? That's the thing THEY DON'T CARE. That's why they won't.
As a Wolfenstein 3D modder I made the same horror discovery myself some years ago. Modern Wolf3D engines automatically read "regular" textures and convert them to tall pixels. So whatever you draw in your graphic designing software will be stretched in final outcome. If you wish to have a texture which contain 4 symmetry axis (for example a square window or circular vent) you have to draw them horizontally stretched, so after being stretched again by game engine they will look ok.
@@mickcraftgaming BTW I didn't know they remastered War1 and War2. Aside from ratio, War1 looks neat! The fact that you can select 9 units instead of 4 isn't much improvement though :P Here in Poland, Warcraft 1 and 2 were often compared to Polish game "Polanie" from 1996. (The sequel "Polanie 2" was known on western market as "KnightShift"). In Polanie I don't think there was a limit of units you could control/select and basic commands (walk/attack/gather) were executed just by clicking. So while the graphics were slightly lower than those in Warcraft 1, gameplay was way smoother. Polanie 1 is also the only RTS game I know, where when you select multiple units, they have different spoken quotes than when selected individually. I also recently finished playing remastered edition of Red Alert 1 and Tiberian Dawn. An example of a remaster done well. Now waiting for RA2 and Tiberian Sun!
@nastykhan7746 I had never heard of Polanie, I'll have to check it out! Definitely some good remasters out there among the bad. Thanks for your comments!
This is honestly an insane oversight that reveals just how little time and effort was put into these supposed remasters, they actually went ahead and remade every asset in the wrong ratio lmao. I'm not even sure how they can patch this cause they'd kind of have to stretch the remastered graphics too and that will inevitably result in a loss of quality.
I think they can patch in a stretch hopefully. The new graphics look fine enough stretched based on some edits I've done myself. Video of me using a CRT monitor coming soon.
I know technically most PC CRT monitors didn't use scanlines like CRT TVs do, but I recently played the original/GOG/dos version of Warcraft 1, and I played with Reshade filters (frutbunn and scanlines-abs together), and the game looks AMAZING with a CRT filter on it.
I can forgive things like aspect ratio or graphics issues, but what’s really disappointing is the lack of a LAN option for 1 vs 1, just like we had in the original release! We want-and need-the LANPARTY option back NOW!!!!!!!!!!!!!!!!!!!!
There are so many videos and screenshots on the internet of DOS games that are stretched, it's infuriating, esp. since it's much less of a problem to correct an image/video file than to make the actual game itself work in widescreen with original proportions. What's baffling to me is people don't notice, or worse, assume all artists back in the day drew stretched art for some reason
Warcraft 3 got shafted infinetly worse with Reforged... i wish our only issue was slightly off/stretch display ratio. They ruined the game and forever scarred the conmunity as its split up for masochosts who like the Raid-aah Shadowlegends models and classic wc3 assets... Reforged doesnt even remotely look like warcraft 3. Starcraft 1 and WC1/2 fans dont get how lucky they are to be spared this horrific fate in comparison...
@Back2Warcraft thank you! Me too! Hoping Blizzard patches this. Maybe Microsoft can give us the "Definitive Edition" treatment for Warcraft at some point like they did for Age of Empires. Really happy to see your comment here, keep up all the great work for Warcraft 3!!!
Good eyes to notice those things. Still looks great though! 16:9 option does help some. I was big on I&II but didn't like part III cause of the big changes. Eventually I played it and did like it somewhat. Wondering if I should get the whole chest or just some of it.
@@mickcraftgaming It would be nice if they follow up with touch-ups patches for a while. There is something nostalgic how things were that make us biased (sort of) Examples are Adventure on Atari. Simple look, simple sounds. Fan made a reboot, looks great, sounds great, but its just not the same feel. Intellivision's AD&D game, the absence of music was key to listening to cues of danger. I've considered Ed Findlay remaking the game but I think i'd keep the graphics the same, add a few more monsters and an arrow counter and the use of a modern controller. Doesn't need much else 🙂I may get the whole chest to. I heard rumors they are reworking reforged some more to. I also hope they do Diablo 1. They've done just about every other classic oldie.
@SignOfTheTimes008 yeah this could definitely be a modded fix. If you check my latest video I actually have a GPU fix posted. Someone could just set the graphics to do that automatically in a mod (hopefully Blizzard in an official patch lol)
Agreed! Age of Empires 2 had a "HD Edition" that was ok and then followed up with the "Definitive Edition" which was phenomenal! Hoping for the same here.
Looking at Starcraft: Broodwar Remaster.. yeah they aren't gonna do sh*t. They haven't even given all promised features for that remaster in 5 years after release (2v2 ladder etc.). They have no people working on it, no-one answers on the blizzard forum about it, it takes ages and begging to get a ladder reset and new maps usually. I got no hope in blizzard "fixing" these remakes in any way. Edit: I'm also reading they removed features like LAN multiplayer, victory cutscenes.. I don't like this
it's not the only thing they messed up. The OPL3 music is wrong, the victory and defeat screens are missing, replaced with flat pages with the stats versus the cool videos, the briefings aren't animated and the transitions between the levels zooming into the map are gone. But man, having modern mousing and the ability to select more than 4 units keeps me from every going back. It feels like Warcraft II was the priority, and Warcraft 1 was a bit of an afterthought, or lower on the priority list.
As of SIX HOURS ago, they have hotfixed in a "Tall Pixel" option to WC1 Remastered! Thanks for helping bring attention to the issue, that was a pretty quick turnaround, all things considered! 😄
It looks like the Warcraft I and Warcraft II remaster use the same game engine which might make it a bit difficult to have a different aspect ratio for Warcraft I.
Possibly! Although I'd think they'd be able to apply a modify to Warcraft 1 specifically. I'm not a developer myself so I do not know what goes in to making that happen in the engine.
@@mickcraftgaming If I had to guess, Warcraft 1 was an afterthought. I have no evidence of this, but from what I've seen, it looks like they were probably developing a remaster for Warcraft 2 and realized they could use the same game engine and do Warcraft 1 as well.
WC1 and 2 didn't have these weird black outlining either, I don't know why they decided to give it this "cellshaded" look. It's really a bad design decision all in all.
I'm surprised they didn't even go as far as the Command & Conquer remasters; in there, they also added build queueing, middle mouse button zoom, and visual indicators of what group number units are in (a feature RA1 had from the start). And a ton of behind-the-scenes materials from the development of the original games. These remasters seem incredible lacklustre compared to that.
Agreed! Also, the Doom 1 & 2 and Quake 1 & 2 remasters are also of an incredibly high quality with all kinds of behind the scenes. I was hoping for something similar here.
I don´t think they messed up, they just did not care about it. Because who the heck does LOL? I played Warcraft 1 when I was 4 years old on a 17 Inch CRT Monitor. So I don´t see any reason why somebody should care about these kind of stuff nowadays, for a remstared version. The thing is you assume that it "should have appeared" like that. That´s not the case, they do a remaster how they want it. But I guess, everyone can find a hair in the soup all the time.
It is a mess up because the graphics need to be 20% taller. When you played the game on your 17" CRT, it likely looked the way I am describing in the video. The original artists knew that the pixels were going to take up 20% more vertical space and designed that into their pixel art.
That's the thing. That's a fun little game. That would still be fun today if they just did everything properly. People literally play in a pixelated indie dev art today. And games from those era's are just as fun. All they had to do is remaster it properly. And it didn't really matter if it was created 30 years ago or 1 year ago. It could just be as fun. And people would care. But unfortunately they didn't care to remaster it properly so the old fans now can't recommend it to new people, because they see that they didn't care remastering it properly.
It may is a mess up, that´s my point. Because maybe they wanted a wide screen icon. The fact is this pictures have been redone so someone made the decision to make them in exactly that way. What the designer thought about "back than" is not relevant nowadays, because as you already stated, it was "back than".
Seems almost like an amateurish oversight. Also, never been a fan of the 320x200 output while coding my applications. Always used Mode X for quadratic pixels. Also more memory-efficient.
@@mickcraftgaming For the existing pixel art, sure. For the high-res art that was created based on a wrong aspect ratio...probably not without messing it up.
Yes, although it does not work all that well unless you select specifically which unit or building you'd like to attack. The option for attack also disappears if you have a peasant/peon in the control group, as they have no attack.
I was mad yesterday because when I first played it, the human missions text were in the orcs and the human briefings were in the orcs. After an update I didn’t have this problem. Only issue now I just wish they added build que and way points . But since it’s such a small scale game it’s still fun as is
They were not called tall pixels, And that "stretch" is what happens when you have any image that was designed at a .9 pixel aspect, as it was back then with CRT monitors, displayed on modern square pixel displays. As someone said below, I doubt the younger devs working on this even know about this. So it's not "wrong", If you play on a CRT monitor it will look correct. But they should have included a square pixel conversion setting in the settings. Should be a pretty simple fix.
Thanks for the insight! "Tall pixels" is the term that I've always heard for them, I imagine it is not the technical term. I first heard about them in regards to DOOM modding back in the early 2000s. I hope it is a simple fix and that Blizzard implements it! Thanks for your comment
@@mickcraftgamingnice! When you do a warcraft 2 video, could you also point out that the human workers have their animation frames out of order when they walk towards the top right? 😂
As someone who was not born in the 90s, I am quite surprised to those hacks. The same way I was surprised learning about graphic difference in CRT vs LCD. Thanks for the video!
I'm very inclined to think the current folks at Blizzard had absolutely no idea of the tall pixels. I highly doubt there is anyone who worked in the original Warcraft still at Blizzard.
been playing this for the first time and as someone who does not play rts games man this is tough asf lol im halfway through the human campaign so far , any tips i can use to improve my gameplay skills ? i feel like i cant get unites out quick enough and end up getting over run
Yes, this game is difficult! I have uploaded a playthrough of every mission on my channel, I hope that may help. I'll upload a basic skills video soon. My biggest recommendations are scout the area around your base early for vision and focus on a big economy with lots of peasants. Ranged units are your friend as well. Archers, Catapults, and Water Elementals will wreck havoc on the Orcs!
@mickcraftgaming please do ill sub and watch it, especially tipsnandntricks for all 3 games and both human and orc playthroughs , im trying to finish all 3 games so I can get into world of warcraft
WC1 difficulty is notoriously draconic. Here's my tip: focus on chokepoints ie. narrow corridors or bridges, and set up your line. Meatshields in front, ranged units behind, and lastly catapults and casters. Set up a zig-zag formation too, because the catapult splash really hurts in this game. The enemy will run into your chokepoints and get rekt. Eventually you must sally forth and destroy the enemy base, which is rather quick once you reach a critical mass.
NOTE: If you look at the credits this remaster was developed by 7 employees. Of these maybe only 2 or 3 had the passion of actually remastering this game. Don't expect all the bells and whistles, this (the remaster) is essentially a project of love by literally a couple of Blizzard employees which has then been monetised by the company.
Very important video! Thank you! I also think losing multiplayer is sad. Yes WC1 is not the most attractive game for MP and the amount of people acutally using LAN would be tiny, but it was the very first RTS with an ethernet multiplayer option and one of the early pioneers in gaming in general for that technology, so losing that feature is kinda diminishing that legacy. They added online MP in the Herzog Zwei remaster even though it originally only had split screen couch MP. If M2 can do it for a very niche japanese proto-RTS, Blizzard should be able to do it for the game that defined the company.
If I recall correctly, the original Macintosh version displayed the 16:10 aspect ratio correct back in the day, so I always thought the DOS version looked off.
I really hope all of you upvote this and put it in your favorites. Because then Blizzard will hopefully correct this. Because this is something most people forget, not only those who didnt live through it (was too young). Also those that actually played war1 on old PCs sometimes forget this, because time. I forget this all the time. The same goes for old TV, in 4x3-aspect ratio vs 16x9 and such.
So it was originally rendered to 320x200 at 16:10 aspect ratio stretched vertically to 16:12 (4:3). I'm trying to imagine a truck with maybe capture software like OBS. I'm thinking you could have the game in a 320x200 window so it's pixel perfect, right? Then capture that window in OBS at 320x200 but stretch it to exactly 320x240 vertically, without any filtering. That should stretch each pixel vertically into 4x3 ratio without messing with the horizontal rows and it won't be blurry. Then you can resize the capture with Integer scaling to prevent blurring or uneven pixels. 320x240 can fit into a 1920x1080 monitor as 1280x960. Wha-bam, you got a perfectl 4:3 tall pixel capture of the game. Playing the game in the OBS preview screen probably isn't the Best Way to play, but if the game itself can be run in a window and can be freely stretched without blurring, you might be able to use a program to set the window to a precise resolution. I've done that for other games in the past when I needed exact dimensions.
Hey, this explains alot! Warcraft 1 was also one of the first RTS games that got me hooked (at that time there was Dune 2 and C&C), so I am very glad to see this game "remastered". TBH I didn't think this would ever happen, since it is a 30 year old title. But yeah... It's been almost 30 years since I played this game on a CRT 14" monitor on a 486 DX2 cpu at 66MHz! I remember reaching the siege of Blackrock Spire (last mission on the human campaign), and skipping a history class with my classmate to finish the mission, because we were both too excited to care for school that day lol.
Save the subtitles for a short. I don't need overly interactive subtitles taking up a third of my screen, really distracting. Also thanks for uploading a subtitles-free version. But why make that unlisted?
@dotms5195 hi, my thought process on making it unlisted was so that I'm not flooding the page/RUclips with the same video. The unlisted one can easily be found through the links. I originally didn't plan on the no subtitles version until I found out that some people find them distracting.
Not gonna lie, I do like how the game works, yes I agree with the tall pixel stuff but I think other than that they did a pretty good, yes there are stuff they fked up like the pre mission cutscene being just a png without the map zoom in, but the rest is really nice
To truly fix the redrawn artwork? Not much if done "the easy way" but if they want it truly redrawn, probably pretty difficult. Really we just need the engine to have the code that draws those elements 20% taller. I would think that should be feasible for Blizzard.
I have a 16:10(1440*900) ratio monitor since my childhood and I always enjoyed the full screen view of Warcraft 1 and 2, zuma pvz and a lot. I will definitely try if the remaster is full screen or not on it.
I’m loving revisiting the game and seeing it get some attention but I totally thought the portraits specifically seemed odd. So funny to see my suspicions were well-founded! 😂 Otherwise, not being limited to four unit selections has been awesome.
The fact that you can't see unit stats is outrageous to me I WANT TO KNOW WHAT ARE THE FOOTMAN ATTACK after upgrading what are the peasant health if he needs healing HOW CAN THEY MESS THIS UP????
I have to disagree with you. The player's experience may not match what the devs envisioned in their heads and wanted to express at the time. I don't think you can say that only the player's experience is the right one. I play openxcom, exult (ultima 7), and ultima 6 in 16x10 now. I think it's pretty clear to me that the devs designed it with 16x10 in mind.
its not just TALL pixels... this was also for CRT monitors which slightly curve the picture even dosbox doesn't do a good job of emulating this though.
Kinda prefer how Age of Empire remaster handles sprites. These remasters looks more like high resolution flat polygons imitating sprites. Just looks off, especially in WC2, cause that game had such great sprite work to begin with.
I just bought the battlechest and immediately noticed several things they really messed up, including the ratio. The thing that stands out the most though is the AI slop. They really just rammed everything through an AI upscaler. It looks even worse than all those crappy blu-ray "remaster" movies that have been coming out the last couple years (for instance, Aliens). The other major problem is the sound is WAY off. The remastered audio is mixed very poorly, so with the lack of subtitles, it's almost impossible to understand any of the dialogue. Additionally, the remastered music, while quite nice, is off-center. It's louder on my left speakers, left headphone, etc. Not the case with the classic music or any other programs I use. I am having fun, but I really can't believe how badly they continue to keep botching their games. Blizzard: just takes 5 FUGGING MINUTES to check with players before releasing something!!! Literally everyone can see these problems instantly. It's really strange how their staff seem to be completely blind to the concept of quality assurance. Blizzard is a shitshow
@mickcraftgaming I just finished my playthrough of WC1 (both the orc and human campaigns) and can confidently say it was not worth the $10. The completely arbitrary removal of the animated backgrounds is probably what pissed me off most.
Its microsoft now, so maybe they will fix it. I take the remaster like a test about warcraft, just like Age of Empire and Age of Mythology ! I was thinking the same thing. Good job mate !
ULTIMATE EDIT: VICTORY! ruclips.net/video/PFSlC6gY1PE/видео.html
EDIT: I have uploaded a version of this with NO SUBTITLES! ruclips.net/video/nmKYPmBFOL8/видео.html
EDIT 2: This is not meant to simply be a complaint video. My hope is that action will be taken by Blizzard to patch in a graphical option to use tall pixels.
EDIT 3: Update video showing Warcraft 1: Remastered on a CRT ruclips.net/video/utqyDCbgQS4/видео.html
EDIT 4: The workaround that you can do on your PC right now! ruclips.net/video/BHRJMxj6knY/видео.html
Wow! I was not expecting this video to gain so much traction. Maybe 2k views, but we are sitting at 14k as of this comment 🤯
Truly, thank you. 🙏🏻
Two things:
1. I was wrong, the new unit selection count is 12! Not 9. Thanks to those who corrected me.
2. If I were to do it again, Id upload the subtitles into RUclips's "Closed Captions" system so that you can turn them off or auto translate them into your language of choice. I just wanted the video to be easily understandable, even with the volume off.
Thank you all again. FOR AZEROTH!
-Mick
The lessons you learn when out of nowhere you go "viral" :)
@@mumblecake251 for real! Haha. I have uploaded a version without subtitles to help people out 😊😊
Still glad they give them a bit of love, could be prettier to look at but some of the usability things are really nice, could give it a try again
@@Trollstrolch agreed! A ton of potential here!
This is basically how it goes, your company gets too big and has nothing to prove anymore, effort diminishes. There was way more effort put in the original dos game than this lazy remaster.
Yeah, gaming as a whole is in a pretty rough place lately - at least from the AAA studios in my opinion
Now it's a lazy remaster? They added in a ton of options, but did not implement one thing. You have psychological problems, perpetually unsatisfied.
@@mickcraftgaming it's not just gaming. It's software in general.
@georgeobama6167 compare it with the Doom & DOOM II remaster that also came out this year and it is at least a minimal remaster. They just added control groups, unit selection up to 12, modern mouse control, and wide screen support. They omitted animated briefing intros, animated victory & defeat screens, and the correct aspect ratio of sprites. They changed the Water Elemental from a woman to a water blob. They didn't include updated multi-player support. Maybe lazy isn't the right word for it, but I'm not going to cheer and applaud for just a couple of quality of life improvements.
It is not lazy, people simply did not know this because those that have knowledge of the original to this extent are long gone.
Thumbs up for traction so Blizzard may notice this video.
[edit] Thanks for the likes, but I've meant Mick Video :)
btw It seem like Blizzard also deprives us from having animated briefing screens. Now that Knight will never finish his roasted pork leg!
Alas, I highly doubt they'll redo all the graphics at this point (even in case it was just upscaled by AI or something).
But maybe the resolution could be stretched? 🤷♂
@phaolo6 I think they can fix it without redoing the art, I'd be OK with a 20% vertical stretch of the graphics.
@@mickcraftgaming Do you think by the consistency of the client, that any of the shortcomings can be modded away? Graphic changes, font changes, UI changes?
Yeah, sure, we all know how Activision-Blizzard LOVES to make great games and remasters. How's WC3 doing?
@@0Vladislav0 Better, also got an update at the same time these dropped. I'm still not sold on it, but better!
Almost ALL 320x200 Pixel games from the era used tall pixels and were stretched to 4:3 - similar issue on the SNES for example. How can a team like Blizzard not know of this.
Absolutely! It's frustrating. Hoping for a fix. Did they really think Warcraft 1 was a 16x10 game and then Warcraft 2 went back to 4x3?
Probably because they are younger than this game itself? Though it just shows that they didn't care. All of that could have been solved in one - the first briefing, bring literally anyone from the developers from that era, and ask them how were they making it what they thought was important etc etc. It could have been done in one briefing and scaling down those pixels would have been mentioned... but if people don't care - they don't care. "Heres a lump of money - make it remastered for 30s anniversary", they open up sprites and put it through an AI rescaler... If something is too hard, or doesn't look right, just scrap it completely... Honestly that amount of work that they did, looks like a weeks old assignment for 1 undergraduate for a person who knows how to upscale and how to read the code... It could be done in 1 weeks time by 1 person...
same as cnc remaster doesn't know tis
same as half the devs of the 90s didn't gave a crap
wolf3d ovel circles
ufo oval earth
cnc ovel logos and rectangular maps
dung keeper stretched graphics
Because none of the people in charge or on the team for this played Warcraft 1 back in the day.
it's because they are filled with new generation amateurs. old generation, that knew stuff into depths is already out. It's not the same company, that it was during golden era 1994-2004.
I noticed the shinny snow animations on buildings is gone in warcraft 2 as well... and warcraft 1 they got rid of the awesome 3d maps and victory/defeat scenes. :(
@mrcookies409 thats sad that the snow animations are gone! I hadn't noticed that yet. Next video maybe? 🎄
My exact thoughts. Why ,at least, not just show them with just sharper/ more saturated frames like they did with intros. Removing something from an old game seems like a crime to me. If they didn't have time to change it, then they should have just kept it as is, with a sharpness filter added to it.
I wonder if they didn't know, didn't care, or didn't like the tall pixel look. I love nitpicking the little details haha
I'm honestly guessing they didn't know. Probably 0 people worked on this that were part of the original team or even people that played the game originally.
The DOOM & DOOM II remasters account for this perfectly, and even the GOG release of Warcraft 1 from last year does too. You'd think Blizzard would be able to get it right with a remaster of the engine.
Thankfully, the other quality of life elements are high quality.
Probably didn't know, 0 zero people at the company who worked on this. Also they just don't know DOS things probably, even a Veteran dev doesn't really the knowledge in general.
@@Darkcranio truth
@@Darkcranio wc1 is literally 30 years old. so there is virtually no chance any of them are still actively working at blizz.
@@hellboy19991 So that's why all their games suck now.
The animated mission briefings from WC1 are now static pictures. No more chewing drumstick man.
Huge let down! We need the animations! 🍗
They are small indie company. Give them a chance.
@@Arlakonud 😂😂
ok, i can live without the animations. What is REALLY unforgivable is that they left out the animated map before each mission as well
they are also STILL pixelated and look like crap
There is another thing they got wrong which is the briefing screen. Following the the narrated briefing the original briefing screen unveiled an additional part of a growing diorama. I was really excited to see how that would look like in the remaster ... turns out they removed it.
Definitely agreed! We need the animated briefing screen back!
@@mickcraftgaming I couldn't put my finger on it what puts me off from the graphics but I think you hit the nail on the head. It looks like a mobile game because they seem to have taken the art style of WarCraft Rumble ... a mobile game. I like the background and building visuals though. I'm reasonably happy with the WarCraft2 remaster but the WarCraft1 remaster is lacking.
This seems like an easy fix that they could totally implement relatively quickly.
I hope so!
You can actually select 12 units.
Thanks! Yeah I missed that, I guessed 9 based on the command card size and how it behaved when 4 were selected. I got so caught up on this that I hadn't played beyond the first level yet 😂
None of the original developers are with Blizzard anymore. Its all new people who've played Blizzard games less than fans and they're pretending to know what they're doing but don't even know what their franchises are supposed to be like.
Came here to make this comment.. But it have been made already so I am not going to!
Metzen is still there doing what he does. He should have prevented this.
@@The_Toxic_Avenger This have properly been in the works for more then a year (since Metzen only fully returned around a year ago) So doubtful he had much of a role in the remaster of the original game.
Think about this: when you were a kid playing all those now-retro games, the people creating them were likely in their 20s,30s. Today, they’re probably around 45 to 60 years old. Some may have moved on, lost interest, or sadly, might not be with us anymore. Over time, our perspectives on design and creativity evolve, and the new generation of game developers now have different vision on how the game should look.
Back then, we had limited access to games, mostly on CDs or floppy disks-and the most popular ones were widely shared. Now, the gaming landscape has transformed. You can find a new game today and a different one tomorrow. Everything moves so quickly that single-player or story mode games often struggle to thrive in this era of constant connectivity.
I remember spending months replaying GTA 2 later, I switched to hockey and bike racing games and different type of game genre, this was on playstation 1. Then came the era of the first powerful Pentium 3 computers, which were as expensive as today’s RTX 4090 GPUs, costing several months’ salaries. Eventually, local businesses started offering bundles of software, wallpapers, and tools, along with iconic demo versions of games you could buy later if you like the demo.
It was a different time when "coffee shops" became hubs for 5v5 gaming sessions and hosting tournaments, creating unforgettable memories for kids growing up in the 1990s and early 2000s, it was a golden era for those kids, in short every timeline has own fun
Of all remasters i think GTA trilogy is the most miserable
@@MobileGamingMK Oh dear lord! I remember those internet caffees. We had one in my city were a group of my old friends (and my self) Would sit every day after work playing Everquest.. Sooo many funny stories from it.. But the money i burned there Sheesh I don't want to think about it XD XD
Thanks for the examination: The funny thing is when it comes to complaining about the graphics the aspect ratio of the art(as much as it is important and I agree) is to me a MUCH less important issue than other fidelity details in the game: The briefing cutscenes don't animate and don't have a majestic yellow font. The artwork is too scuzzed and crisp like it's a filter upscale and not a re-drawing. There are no FMV cutscenes of the map. The victory and loss screens don't have their own FMV cutscenes. And I've heard that apparently some of the mission briefings and levels are mixed up and don't align? It's weird. Plus the artwork even though it has that AI look but the press release clearly states they were hand-painted do not seem to me like they replicate the spirit of Samwise's design principles. It's really like the game was made by people who have no connection or nostalgia for Warcraft 1 and didn't know what made it tick. It's an educated replica of Samwise, but without the love.
I am truly grateful for the QoL features that are included here, apparently. The inclusion of the right click alone is just revolutionary and I want to hear people run on all four corners of the world screaming that Warcraft 1 finally has right-click now. Just think! After 30 years, Warcraft 1 finally has right-click!
Thank you for your detailed comment! I agree on all points.
I kind of wish they had found some middle ground between classic resolution and looking like a flash animation. The Command & Conquer Remaster kept a lot more of that grittiness of the original look while still making it look like it belongs in this century. Though I'm not sure how tall the pixels are...
C&C had both. The DOS version running in 320x200 and the Win95 version running in 640x480 used the same assets. It's not alone in this matter even.
Yeah I wish the remaster looked more like the original art direction as well. It kind of feels like they designed 1 & 2 the same way and then totally missed this part about Warcraft 1s art.
Blizzard needs to fix this. Good catch and actually pretty basic. Mind boggling nobody noticed at Blizzard.
Thank you! Yes, I'm hopeful they will.
You have to realise there is no perfect solution though; these old games DO still consider their cells to be square in terms of distances, so on the original, weapon range would also be "elongated" towards the top and bottom. The best solution would actually be to make all of the graphics slightly _thinner_ horizontally, rather than longer vertically, and centering those thinner graphics on their original footprint in-game.
This is a good point. It is warped slightly in that regard. I guess I prefer the visuals of the warp though as that was what was intended by the pixel artists themselves.
@@mickcraftgaming I was actually involved in the remastering of Command & Conquer, and voiced the same concerns there. But when I got involved they were already too far into the art overhaul to still fix that. I'm still annoyed about the squat looking Obelisk of Light, though. That thing was _imposing_ in the original game.
@Nyerguds oh that's awesome! Well done. And yeah, I understand that it's a complicated situation, I just am hopeful we can get a patch that adds a vertical stretch option or something.
@@mickcraftgaming Note, I was involved because I made the large fan-patch / high res patch for C&C1. EA actually invited mod makers and fan patchers to give feedback during development, since they (correctly) figured that those were the best people to tell them what issues were in the games. Generally, that whole development was incredibly open towards the community. It's quite a contrast to Blizzard just dropping this into the store completely unannounced.
Apart from the aspect ratio, it looks like a bad NewGrounds flash game.
The font sticks out and does not really fit the rest of the graphics.
The animation in briefings, however limited has been replaced by badly upscaled pictures.
I mean comparing this to the C&C remaster this is like somebody's failed homework attempt.
So much more that could be done! I hope we get a "Definitive Edition" one day.
cnc remaster is also in the wrong aspect ratio, and all стс cutscenes up to firestorm are also in the wrong aspect ratio, not jut files, but sometimes different elemets in the same cutscene when they combine footage and cgi, in some cutscenes there's double envelope
Blizzard (or whoever they outsourced this to) should have gone with prerendered 3D sprites same as WC2 used for both new WC1 and WC2 graphics
@@SinaelDOverom they definitely could have put a lot more effort into it!
I noticed it was off. Wasn't sure why though.
Yep! Now we just need Blizzard to fix it officially. I've also posted two fixes on my channel.
It looks awful and i can't unsee this now.
Yeah, I can remember when I first got a wide-screen monitor and spending hours trying to figure out how to get Warcraft 3 to stop stretching without having to change the resolution of my entire desktop 😂
Feels like that now, only sadly, there is no real fix without a mod or Blizzard taking action.
@@mickcraftgaming I'm sure they'll take action right after fixing Warcraft III Reforged.
You're right. I've tried this game some months ago because I never got the chance to play it in my childhood but, sadly, I am not used to the controls. When I was younger, instead, I played to death Warcraft II and Warcraft III. In fact, I am not touching the remaster of W2 or W3 either, since the old OGs still work on Win10.
Blizzard did not pay what is due to these titles which are responsible, along with Starcraft I and Diablo I - II, of their present fame, abundance and greatness. Not good. I expected more. Indeed, now W1 is more playable but the lack of original cutscenes, the issue of tall pixes as you have brought attention to, and other minor thing as well (the bar of gamespeed does not work properly, for instance) are nothing but a let down.
Maybe I will wait for a patch (not confident about that) or we may hope for a mod.
Definitely so much more that could have been done! It's a shame.
I don't feel like I have much of a horse in the game here. I'm a warcraft 2 babby, played it when I was 4 years old. That being said, I fully support the return of the tall pixels. Bring them back Blizz!!
Thank you my friend! 🙌🏻
I started out in 1996 with my dad buying me the Warcraft Battle Chest, played Warcraft 2 more back then but always found something cool about the look of Warcraft 1. Hope we can get a proper fix for this remaster
@@mickcraftgaming I started the same year I think. Started with wc2 demo and then got wc1 full game a bit later, through my older brother who would always buy "bestseller games" magazine with a CD in it. I remember in elemtary school (1st or 2nd grade), we were sitting with 5-10 boys in front of my father's computer cheating the hard campaigns, hahaha. As a German kids we also didn't understand too much, but later these early English experiences really paid off. All gamers were quite good in English at school. You would start recognizing all those campaign briefing words and what units say etc. I also played so much Hannibal and civilization II back then, that made me know every damn city around the world even from Latin times (Hannibal Dos game) :D, like Londinium for London or Carthago Nova for Cartagena etc..
Remastered editions: a way to get even more money reselling the same old thing .... with slightly better graphics! 🙂
True
I think I've found actual game rules issues too. The Slimes seem to be _way_ stronger than in the original. Take forever to kill.
Also, I've found a fatal bug where if you fail a level, and then load a save, you'll end up with the goals of a different level, which can often make them impossible to finish. If you save it while in this broken state, the save file will always crash the game.
Crazy bugs! I wonder why the slimes are so strong, may have something to do with their high armor value confusing the new engine.
Interesting bug, I hope we get lots of patches for this to make it better!
This makes me feel so much less crazy as a 90s kid. The graphics were beyond irritating, something about them was setting my eye off badly. Now I know that its not that they left it retro, it's that they didnt even recreate it correctly. And I was really hoping for a complete graphics overhaul with this release, clearly not happening.
Yep, bad recreation sadly
The remasters were very lazy in my opinion... Shame.
But not everybody can be like Age of Empires 2 I guess. (at least Starcraft looks nice)
StarCraft was done great!
I'm hopeful that the Microsoft acquisition may usher in some AoE style treatment for Warcraft.
Oh wow, good find. I'm a stickler for DOS games showing tall pixels, when I got this yesterday I actually checked that the included DOS version was set correctly (it is), but I didn't even think to check the remaster. It's pretty disappointing because they could have easily painted the upscaled graphics in the correct ratio but now there's no way to fix it without repainting everything.
Edit: Actually I just tried it and the remaster is high enough res that you can stretch it vertically by 120% using nearest neighbor and it looks pretty good. Do it Blizzard.
Yeah I'm hoping that this can be a simple fix for Blizzard! I've been a stickler for it since DOOM & DOOM II
Thanks for the comment!
You can rescale it. Because all of the proportions are saved. The question is - would they be bothered to do it properly? Which would literally take them like a few clicks, literally I could do it in like 10 mins max if I had the code... Would they give it that 10 mins to 1 person? That's the thing THEY DON'T CARE. That's why they won't.
As a Wolfenstein 3D modder I made the same horror discovery myself some years ago.
Modern Wolf3D engines automatically read "regular" textures and convert them to tall pixels. So whatever you draw in your graphic designing software will be stretched in final outcome.
If you wish to have a texture which contain 4 symmetry axis (for example a square window or circular vent) you have to draw them horizontally stretched, so after being stretched again by game engine they will look ok.
Yep! I found this out through Doom. Most Doom engines are the same way now. Blizzard apparently had no idea! Should be an easy fix though (I'd think)
@@mickcraftgaming BTW I didn't know they remastered War1 and War2. Aside from ratio, War1 looks neat! The fact that you can select 9 units instead of 4 isn't much improvement though :P
Here in Poland, Warcraft 1 and 2 were often compared to Polish game "Polanie" from 1996. (The sequel "Polanie 2" was known on western market as "KnightShift"). In Polanie I don't think there was a limit of units you could control/select and basic commands (walk/attack/gather) were executed just by clicking. So while the graphics were slightly lower than those in Warcraft 1, gameplay was way smoother.
Polanie 1 is also the only RTS game I know, where when you select multiple units, they have different spoken quotes than when selected individually.
I also recently finished playing remastered edition of Red Alert 1 and Tiberian Dawn. An example of a remaster done well. Now waiting for RA2 and Tiberian Sun!
@nastykhan7746 I had never heard of Polanie, I'll have to check it out! Definitely some good remasters out there among the bad. Thanks for your comments!
This is honestly an insane oversight that reveals just how little time and effort was put into these supposed remasters, they actually went ahead and remade every asset in the wrong ratio lmao. I'm not even sure how they can patch this cause they'd kind of have to stretch the remastered graphics too and that will inevitably result in a loss of quality.
I think they can patch in a stretch hopefully. The new graphics look fine enough stretched based on some edits I've done myself. Video of me using a CRT monitor coming soon.
@@mickcraftgaming Hopefully, I will probably get this collection if they actually fix it.
I know technically most PC CRT monitors didn't use scanlines like CRT TVs do, but I recently played the original/GOG/dos version of Warcraft 1, and I played with Reshade filters (frutbunn and scanlines-abs together), and the game looks AMAZING with a CRT filter on it.
@Nidstang_ agreed! Love the GOG games release, just wish it had the updated controls and wide-screen.
If this gets to blizzard, please get just one actual person on the art team to remake the sprites.
That would be awesome!
I can forgive things like aspect ratio or graphics issues, but what’s really disappointing is the lack of a LAN option for 1 vs 1, just like we had in the original release! We want-and need-the LANPARTY option back NOW!!!!!!!!!!!!!!!!!!!!
Agreed! We need more LAN parties!
I dont know, the bigger problem for me is lasy flash game stile graphics. Sc remaster was a good. But this kinda lost all charm
Yeah, the StarCraft Remaster was much better. They didn't keep the same graphical feel at all.
Also, big sad it doesnt have the victory and fail videos in the remaster
Agreed! I was also hoping for higher quality remasters of the cinematics, instead we got a cheap AI upscale of the intro only.
There are so many videos and screenshots on the internet of DOS games that are stretched, it's infuriating, esp. since it's much less of a problem to correct an image/video file than to make the actual game itself work in widescreen with original proportions. What's baffling to me is people don't notice, or worse, assume all artists back in the day drew stretched art for some reason
Agreed! It's so easy to correct for. Hopeful that we will get a patch!
Warcraft 3 got shafted infinetly worse with Reforged... i wish our only issue was slightly off/stretch display ratio. They ruined the game and forever scarred the conmunity as its split up for masochosts who like the Raid-aah Shadowlegends models and classic wc3 assets... Reforged doesnt even remotely look like warcraft 3. Starcraft 1 and WC1/2 fans dont get how lucky they are to be spared this horrific fate in comparison...
True, the split for the modding community especially is brutal!
First time seeing your channel, love the MickCraft logo!!
Welcome and thank you!
super nice, super happy to see you getting SO many views on this!
@Back2Warcraft thank you! Me too! Hoping Blizzard patches this. Maybe Microsoft can give us the "Definitive Edition" treatment for Warcraft at some point like they did for Age of Empires. Really happy to see your comment here, keep up all the great work for Warcraft 3!!!
Good eyes to notice those things. Still looks great though! 16:9 option does help some. I was big on I&II but didn't like part III cause of the big changes. Eventually I played it and did like it somewhat. Wondering if I should get the whole chest or just some of it.
Thanks! I got the whole chest just because it was cheaper than individually since I already had Warcraft 3. I hope Blizzard keeps this updated.
@@mickcraftgaming It would be nice if they follow up with touch-ups patches for a while. There is something nostalgic how things were that make us biased (sort of) Examples are Adventure on Atari. Simple look, simple sounds. Fan made a reboot, looks great, sounds great, but its just not the same feel. Intellivision's AD&D game, the absence of music was key to listening to cues of danger. I've considered Ed Findlay remaking the game but I think i'd keep the graphics the same, add a few more monsters and an arrow counter and the use of a modern controller. Doesn't need much else 🙂I may get the whole chest to. I heard rumors they are reworking reforged some more to. I also hope they do Diablo 1. They've done just about every other classic oldie.
@SignOfTheTimes008 absolutely! Hoping to see more done!
@mickcraftgaming wonder if someone could mod it some
@SignOfTheTimes008 yeah this could definitely be a modded fix. If you check my latest video I actually have a GPU fix posted. Someone could just set the graphics to do that automatically in a mod (hopefully Blizzard in an official patch lol)
They never fixed scaling... What an ocd nrd nightmare
Footman can't fit into a farm door
Big time
I just hope they take the constructive criticism around the remasters and improve them at least later to truly have a best version.
Agreed! Age of Empires 2 had a "HD Edition" that was ok and then followed up with the "Definitive Edition" which was phenomenal! Hoping for the same here.
Looking at Starcraft: Broodwar Remaster.. yeah they aren't gonna do sh*t. They haven't even given all promised features for that remaster in 5 years after release (2v2 ladder etc.). They have no people working on it, no-one answers on the blizzard forum about it, it takes ages and begging to get a ladder reset and new maps usually. I got no hope in blizzard "fixing" these remakes in any way.
Edit: I'm also reading they removed features like LAN multiplayer, victory cutscenes.. I don't like this
it's not the only thing they messed up. The OPL3 music is wrong, the victory and defeat screens are missing, replaced with flat pages with the stats versus the cool videos, the briefings aren't animated and the transitions between the levels zooming into the map are gone. But man, having modern mousing and the ability to select more than 4 units keeps me from every going back. It feels like Warcraft II was the priority, and Warcraft 1 was a bit of an afterthought, or lower on the priority list.
@@DiscoLem0nad3 agreed. I'll be doing some further analysis of this on the channel. Thanks for the comment!
I do feel like I'm probably going to pick these up. It's just neat. But lets see if Blizzard makes this fix.
I certainly hope we get some further remastering!
As of SIX HOURS ago, they have hotfixed in a "Tall Pixel" option to WC1 Remastered! Thanks for helping bring attention to the issue, that was a pretty quick turnaround, all things considered! 😄
For real! I'm blown away! Incredibly happy that this got patched in 😊😎
It looks like the Warcraft I and Warcraft II remaster use the same game engine which might make it a bit difficult to have a different aspect ratio for Warcraft I.
Why would that complicate things
Possibly! Although I'd think they'd be able to apply a modify to Warcraft 1 specifically. I'm not a developer myself so I do not know what goes in to making that happen in the engine.
@@mickcraftgaming If I had to guess, Warcraft 1 was an afterthought. I have no evidence of this, but from what I've seen, it looks like they were probably developing a remaster for Warcraft 2 and realized they could use the same game engine and do Warcraft 1 as well.
WC1 and 2 didn't have these weird black outlining either, I don't know why they decided to give it this "cellshaded" look. It's really a bad design decision all in all.
Agreed! Totally off from the original art direction.
Wow they don't even understand how their own games work
Sadly appears to be the case with this one 😕
protip. "Sally" will also work with removing all fog of war
Good to know! Thank you! Great icon by the way
Doh! Bring back tall pixels!
We need our pixels TALL!
@@mickcraftgaming Make Warcraft Tall Again!
@@FlinnGaidin MWTA!!
I'm surprised they didn't even go as far as the Command & Conquer remasters; in there, they also added build queueing, middle mouse button zoom, and visual indicators of what group number units are in (a feature RA1 had from the start). And a ton of behind-the-scenes materials from the development of the original games. These remasters seem incredible lacklustre compared to that.
Agreed! Also, the Doom 1 & 2 and Quake 1 & 2 remasters are also of an incredibly high quality with all kinds of behind the scenes. I was hoping for something similar here.
I don´t think they messed up, they just did not care about it. Because who the heck does LOL? I played Warcraft 1 when I was 4 years old on a 17 Inch CRT Monitor. So I don´t see any reason why somebody should care about these kind of stuff nowadays, for a remstared version. The thing is you assume that it "should have appeared" like that. That´s not the case, they do a remaster how they want it. But I guess, everyone can find a hair in the soup all the time.
It is a mess up because the graphics need to be 20% taller. When you played the game on your 17" CRT, it likely looked the way I am describing in the video. The original artists knew that the pixels were going to take up 20% more vertical space and designed that into their pixel art.
@@mickcraftgaming but they redid the whole design of everything, didn't they?, so why would they even think about some issue 30 years ago? xD
That's the thing. That's a fun little game. That would still be fun today if they just did everything properly. People literally play in a pixelated indie dev art today. And games from those era's are just as fun. All they had to do is remaster it properly. And it didn't really matter if it was created 30 years ago or 1 year ago. It could just be as fun. And people would care. But unfortunately they didn't care to remaster it properly so the old fans now can't recommend it to new people, because they see that they didn't care remastering it properly.
@@savitarr1162 because they redid the design based on the incorrect version. The new sprites are drawn without the proper 20% additional height.
It may is a mess up, that´s my point. Because maybe they wanted a wide screen icon. The fact is this pictures have been redone so someone made the decision to make them in exactly that way. What the designer thought about "back than" is not relevant nowadays, because as you already stated, it was "back than".
Seems almost like an amateurish oversight.
Also, never been a fan of the 320x200 output while coding my applications. Always used Mode X for quadratic pixels. Also more memory-efficient.
Agreed! With your coding background, do you believe this is something Blizzard could correct for easily?
@@mickcraftgaming
For the existing pixel art, sure. For the high-res art that was created based on a wrong aspect ratio...probably not without messing it up.
Does warcraft 1 have attack move?
Yes, although it does not work all that well unless you select specifically which unit or building you'd like to attack. The option for attack also disappears if you have a peasant/peon in the control group, as they have no attack.
I was mad yesterday because when I first played it, the human missions text were in the orcs and the human briefings were in the orcs. After an update I didn’t have this problem.
Only issue now I just wish they added build que and way points .
But since it’s such a small scale game it’s still fun as is
Yeah I think the quality of life updates are sufficient.
If they can correct for this tall pixel thing I'll be quite happy.
They were not called tall pixels, And that "stretch" is what happens when you have any image that was designed at a .9 pixel aspect, as it was back then with CRT monitors, displayed on modern square pixel displays. As someone said below, I doubt the younger devs working on this even know about this. So it's not "wrong", If you play on a CRT monitor it will look correct. But they should have included a square pixel conversion setting in the settings. Should be a pretty simple fix.
Thanks for the insight! "Tall pixels" is the term that I've always heard for them, I imagine it is not the technical term. I first heard about them in regards to DOOM modding back in the early 2000s.
I hope it is a simple fix and that Blizzard implements it!
Thanks for your comment
They also forget to animate the gnomes pedaling in their flying machines. Literally unplayable!
No way! I haven't messed with Warcraft 2 yet... videos will be coming on that too.
@@mickcraftgamingnice! When you do a warcraft 2 video, could you also point out that the human workers have their animation frames out of order when they walk towards the top right? 😂
@@RedNifre yes thank you for the tip!
As someone who was not born in the 90s, I am quite surprised to those hacks.
The same way I was surprised learning about graphic difference in CRT vs LCD.
Thanks for the video!
Thanks for the comment! Appreciate you watching.
I'm very inclined to think the current folks at Blizzard had absolutely no idea of the tall pixels. I highly doubt there is anyone who worked in the original Warcraft still at Blizzard.
Sadly true. I think Chris Metzen is the only original Warcraft team member remaining, but he is exclusively focused on World of Warcraft.
Dude, love this video
Thank you so much! And thanks for sharing it on X!
🙌🏻🤜🏻🤛🏻
@ happy to spread the word lol
been playing this for the first time and as someone who does not play rts games man this is tough asf lol im halfway through the human campaign so far , any tips i can use to improve my gameplay skills ? i feel like i cant get unites out quick enough and end up getting over run
Yes, this game is difficult! I have uploaded a playthrough of every mission on my channel, I hope that may help. I'll upload a basic skills video soon.
My biggest recommendations are scout the area around your base early for vision and focus on a big economy with lots of peasants. Ranged units are your friend as well. Archers, Catapults, and Water Elementals will wreck havoc on the Orcs!
@mickcraftgaming please do ill sub and watch it, especially tipsnandntricks for all 3 games and both human and orc playthroughs , im trying to finish all 3 games so I can get into world of warcraft
WC1 difficulty is notoriously draconic. Here's my tip: focus on chokepoints ie. narrow corridors or bridges, and set up your line. Meatshields in front, ranged units behind, and lastly catapults and casters. Set up a zig-zag formation too, because the catapult splash really hurts in this game. The enemy will run into your chokepoints and get rekt. Eventually you must sally forth and destroy the enemy base, which is rather quick once you reach a critical mass.
NOTE: If you look at the credits this remaster was developed by 7 employees. Of these maybe only 2 or 3 had the passion of actually remastering this game. Don't expect all the bells and whistles, this (the remaster) is essentially a project of love by literally a couple of Blizzard employees which has then been monetised by the company.
I hope those employees keep up the good fight and continue to update it as they can!
Acktually in geometry width of a rectangle is the size of its smaller dimension. So widescreen is actually narrow screen.
Interesting, narrow screen monitor would probably be bad for marketing do that's why they go with wide screen
Very important video! Thank you!
I also think losing multiplayer is sad. Yes WC1 is not the most attractive game for MP and the amount of people acutally using LAN would be tiny, but it was the very first RTS with an ethernet multiplayer option and one of the early pioneers in gaming in general for that technology, so losing that feature is kinda diminishing that legacy.
They added online MP in the Herzog Zwei remaster even though it originally only had split screen couch MP. If M2 can do it for a very niche japanese proto-RTS, Blizzard should be able to do it for the game that defined the company.
Agreed! I think we definitely need a multiplayer patch as well!
play the original wc, wc2 and wc3 and forget the rest
Originals are always best 🙌🏻
Understandable
"nerd rage"
@@springsprinkles5053 haha! I haven't been this mad since Disney didn't know what button activated the Skywalker lightsaber. 😂
If I recall correctly, the original Macintosh version displayed the 16:10 aspect ratio correct back in the day, so I always thought the DOS version looked off.
Interesting! Thanks for the info, someone asked about that earlier.
Man I never heard of Tall pixels, thanks
You're welcome! Thanks for watching and your comment!
Good nerd rage, I totally agree
Thank you!
You can select 12 units, not 9. Same for WC2.
The attack move is totally borked for WC1 btw.
Good info! Thanks for the correction.
I hadn't gotten far enough in yet, was too caught up with this problem lol
@@mickcraftgaming should create a bulleted laundry list of things that need fixing
I really hope all of you upvote this and put it in your favorites. Because then Blizzard will hopefully correct this. Because this is something most people forget, not only those who didnt live through it (was too young). Also those that actually played war1 on old PCs sometimes forget this, because time. I forget this all the time. The same goes for old TV, in 4x3-aspect ratio vs 16x9 and such.
@@LeilaMusvit thank you so much! Yes, I hope Blizzard will correct this!
So it was originally rendered to 320x200 at 16:10 aspect ratio stretched vertically to 16:12 (4:3). I'm trying to imagine a truck with maybe capture software like OBS.
I'm thinking you could have the game in a 320x200 window so it's pixel perfect, right? Then capture that window in OBS at 320x200 but stretch it to exactly 320x240 vertically, without any filtering. That should stretch each pixel vertically into 4x3 ratio without messing with the horizontal rows and it won't be blurry.
Then you can resize the capture with Integer scaling to prevent blurring or uneven pixels. 320x240 can fit into a 1920x1080 monitor as 1280x960. Wha-bam, you got a perfectl 4:3 tall pixel capture of the game.
Playing the game in the OBS preview screen probably isn't the Best Way to play, but if the game itself can be run in a window and can be freely stretched without blurring, you might be able to use a program to set the window to a precise resolution. I've done that for other games in the past when I needed exact dimensions.
That's a decent idea! I've done two other workarounds so far - one using a CRT monitor and the other using a custom resolution on my GPU
no standards from customer = bare minimum from company
Definitely hasn't helped gaming in the 2010s/2020s!
Neeeeeeeeeeeeerd!!!
But wow I didn't remember that, I also played original Warcraft 1 in a CRT screen. Good suggestion of zooming out a bit.
@Tirux 😂 yeah this is the nerdiest thing I've ever done lol
Thanks! Glad you found the video helpful
what happens if you get the game to display on a 16:10 monitor? does the game even support 16:10 resolutions?
One fortunate thing is they allow the game to scale to your window size. Sadly doesn't fix for the tall pixel thing though.
that's the reason why you should play only original. They always losing something important
Could just be mine messing up but I can't open WC1 anymore. DOS Box just closes
Wc2 works still though.
I think this remaster has potential, just could use some tweaks, but I agree - always great to have the original!
@@TheUhmmmmmmmmmine was still working today, hope yours gets back online soon!
Bro, blizzard is on such level, that they even screw 320x200 game that fits on 5 diskettes.
😂 you'd think it would be easy!
Hopefully they fix it
Hey, this explains alot! Warcraft 1 was also one of the first RTS games that got me hooked (at that time there was Dune 2 and C&C), so I am very glad to see this game "remastered". TBH I didn't think this would ever happen, since it is a 30 year old title. But yeah... It's been almost 30 years since I played this game on a CRT 14" monitor on a 486 DX2 cpu at 66MHz! I remember reaching the siege of Blackrock Spire (last mission on the human campaign), and skipping a history class with my classmate to finish the mission, because we were both too excited to care for school that day lol.
Awesome memories playing it originally!
MICK IS COOKING!!! 🔥🔥🔥
Blizzard - patch this!!!
Thanks 🔥🔥🔥
Save the subtitles for a short. I don't need overly interactive subtitles taking up a third of my screen, really distracting. Also thanks for uploading a subtitles-free version. But why make that unlisted?
@dotms5195 hi, my thought process on making it unlisted was so that I'm not flooding the page/RUclips with the same video. The unlisted one can easily be found through the links.
I originally didn't plan on the no subtitles version until I found out that some people find them distracting.
Blizzard should add an option for this.
Agreed! 👏🏻 I'm hoping they do!
Not gonna lie, I do like how the game works, yes I agree with the tall pixel stuff but I think other than that they did a pretty good, yes there are stuff they fked up like the pre mission cutscene being just a png without the map zoom in, but the rest is really nice
Definitely some good things alongside the areas for improvement!
Wonder how much work would it require to fix it
To truly fix the redrawn artwork? Not much if done "the easy way" but if they want it truly redrawn, probably pretty difficult. Really we just need the engine to have the code that draws those elements 20% taller. I would think that should be feasible for Blizzard.
Fix it blizzard
Yes! Please fix it 🙏🏻
I have a 16:10(1440*900) ratio monitor since my childhood and I always enjoyed the full screen view of Warcraft 1 and 2, zuma pvz and a lot. I will definitely try if the remaster is full screen or not on it.
The remaster can adjust the game field to your resolution!
I’m loving revisiting the game and seeing it get some attention but I totally thought the portraits specifically seemed odd. So funny to see my suspicions were well-founded! 😂 Otherwise, not being limited to four unit selections has been awesome.
Yes definitely a lot of good that has been done! I hope it will continue to be updated
I was kind of disappointed that they didn't go for the old style 3D from WC3 in the remasters of 1 and 2.
@@jankjason that was apparently an early plan for Reforged. They were going to remake Warcraft 1's campaign in Warcraft 3
I just saw that instead of shadows, buildings got bushes, does it mean they updated sprites with AI?
It's quite possible. They also got the Water Elemental terribly wrong
The fact that you can't see unit stats is outrageous to me I WANT TO KNOW WHAT ARE THE FOOTMAN ATTACK after upgrading what are the peasant health if he needs healing HOW CAN THEY MESS THIS UP????
@pandaprewmaster325 I didn't even notice that yet, thanks for pointing out that detail!
the original WC1 had a unit editor where you can see all the stats and even change them.
@@JustinAndrews76 if I remember right even the base game had visible stats
@@mickcraftgaming your welcome (:
StarCraft Remaster is untouchable
Truly the best of the remasters! Diablo 2 is pretty solid too in my opinion.
@@mickcraftgaming D2R is one of the best remasters ever made
@@davecam4863 I've been enjoying it as well! I need to play more soon.
The lack of care taken for this remaster, its hilarious.
Agreed. Funny and sad at the same time.
Mick :D We are old and the designers didn't even see an old monitor yet :D
Ha - probably! 😂
I have to disagree with you.
The player's experience may not match what the devs envisioned in their heads and wanted to express at the time. I don't think you can say that only the player's experience is the right one. I play openxcom, exult (ultima 7), and ultima 6 in 16x10 now. I think it's pretty clear to me that the devs designed it with 16x10 in mind.
Appreciate your opinion
warcraft 1 was awesome
Agreed!
Great video! I got orcs and humans a few months ago through battle net but I found that it lags way too much. Does the remaster lag?
Thank you! I haven't encountered any lag yet other than an endless loading screen for the first 30 minutes or so on launch day.
its not just TALL pixels... this was also for CRT monitors which slightly curve the picture even dosbox doesn't do a good job of emulating this though.
This is a good point. I did post a video where I run the remaster on a CRT if you want to take a look.
@@mickcraftgaming Noice ill have to check it out
We riot over this!
🔥🔥🔥🔥
I agree with this! Blizzard make it happen!
Thank you! Would be awesome if they patch it in!
Kinda prefer how Age of Empire remaster handles sprites.
These remasters looks more like high resolution flat polygons imitating sprites. Just looks off, especially in WC2, cause that game had such great sprite work to begin with.
@88oscuro agreed! Hoping we get the Age of Empires style "Definitive Edition" of Warcraft at some point
I just bought the battlechest and immediately noticed several things they really messed up, including the ratio. The thing that stands out the most though is the AI slop. They really just rammed everything through an AI upscaler. It looks even worse than all those crappy blu-ray "remaster" movies that have been coming out the last couple years (for instance, Aliens).
The other major problem is the sound is WAY off. The remastered audio is mixed very poorly, so with the lack of subtitles, it's almost impossible to understand any of the dialogue. Additionally, the remastered music, while quite nice, is off-center. It's louder on my left speakers, left headphone, etc. Not the case with the classic music or any other programs I use.
I am having fun, but I really can't believe how badly they continue to keep botching their games. Blizzard: just takes 5 FUGGING MINUTES to check with players before releasing something!!! Literally everyone can see these problems instantly. It's really strange how their staff seem to be completely blind to the concept of quality assurance.
Blizzard is a shitshow
@@MassiveSwordAndCards agreed, so much of this could have been corrected with even a small private playtest of fans of the original.
@mickcraftgaming I just finished my playthrough of WC1 (both the orc and human campaigns) and can confidently say it was not worth the $10. The completely arbitrary removal of the animated backgrounds is probably what pissed me off most.
I wonder if there was a display difference between how this game displayed on DOS vs how it displayed on Mac OS when it came out later.
Great question! I'm not sure. I'll do some digging
Blizzard: Yes, 900 sub yt channel, you're right about that - we start working on this fix immediately!
I am right, and this should only take them a couple of hours, so hopefully they do the right thing!
Ofc you are right @@mickcraftgaming but I assume there is some little fontsize change to do somewhere in the shop first ;)
@benwagner7422 maybe when I hit 1,000 subs Blizzard will do it 😂
@@mickcraftgaming The day will come :D
@@benwagner7422 I hit 1,000 subs and then Blizzard patched it in - coincidence? I think not!
Its microsoft now, so maybe they will fix it. I take the remaster like a test about warcraft, just like Age of Empire and Age of Mythology ! I was thinking the same thing. Good job mate !
I'm hoping so! Warcraft 1: Definitive Edition - COMING SOON (I hope 😊😊)