Helldivers 2 | NEW ORDERS LOOK IMPOSSIBLE? + GAMEPLAY
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- Опубликовано: 1 окт 2024
- In this video I'll be mentioning the new order we got that might be the hardest one we've come across but I do believe the community will be able to get them done, as well as some gameplay in a deffence mission against the bots
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🔹Helldivers 2 | Can you use the MACHINE GUN on Helldive Difficulty? - Gameplay + Review
• Helldivers 2 | Can you...
🔹Helldivers 2 | TOP 10 BEST Stratagems For Bugs!!!
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🔹Helldivers 2 | META Loadout for ALL Bots Missions + Helldive Difficulty Gameplay
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🔹Helldivers 2 | New BEST/META Loadout!!! - Clears Helldive Difficulty EASY + Gameplay
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Have any of you guys had their own Mortar Sentry target them? I had it target me multiple times in one game when I was near absolute no enemies
Had fun with the previous major order? - Joel probably
We’ll fail the order. 10 planets is a lot
2 billion bugs vs defense missions is night and day difference. There are so many people on the wrong planets during a defense mission that it makes it close to impossible to win if not straight out. As of this post, we are about to lose 3 planets to the bots and one to the bugs. I’m honestly surprised that 58,770 divers are about 6 hours away from losing a planet. Which should clue the 7,528 divers on Hellmire to go Oshaune for the defense. As for the bots, there’s at least 15,000 divers not doing their part for the order. Devs need to do something about this. Like those that are on the wrong planets during a defense mission are forced to donate/pay resources to the war effort. Or maybe those at are on planets adjacent to a defense are messing up the supply lines for the enemy which would make it easier for those on defense planet…..and the have to donate/pay with resources because they are still on the wrong planets.
Honestly the problem, is just that players are not coordinated and can never be coordinated.
Would be a lot easier if they all focused on a single planet that we could defend successfully in let's say 10 hours, We can ALMOST defend planets by being divided, but we can't because we are too divided. if we focus on the same one we'll succeed faster and could defend another one maybe more easily.
I dont think the devs necessarily have to do something against it but give us the option to coordinate easier in the game.
Maybe having a clear list of priority targets that is set by players.
The more players choose for it as a priority target, the higher in the list it goes.
So if 50k people choose one planet, its on top of the priority list, and other players can chime in right away.
@@rallion1545 sounds like a good idea but there no real incentive to follow it. Metals are nice but if you are at the cap you’re not seeing those metals. I just wish people that do the major order get something different from those that don’t. Like different capes, weapons, stratagems, or resources locked behind major orders.
@@jackball344 That would be cool. Get like unlocks from a random pool of equipment.
But yeah I get what you mean.