My friend you have a great thing going here, you are very informative and have the right mindset for this. I just wish it didn't sound like you were winning an argument in the shower by yourself in most of your videos.
30:20 minor nitpick, but it’s actually about twice as bad since that 33% is a REDUCTION, meaning instead of a 12m radius, it’s a 6m radius. you basically have to be standing on top of them for it to revive them
hey bro, i watched this vid from start to finish, the zealot one, the curio vid, and the veteran range and melee tier list, and wanted to say that after implementing the curios and talents, my performance skyrocketed. Thank you! :) greetings from Europe.
I do use the revive shout just for day to day runs, because I don't feel like picking people up. Pretty much every time *a* teammate is down this ability is off cooldown, it's nice and braindead, which suits me perfectly.
Your details coverage is insane. Darktide really needed someone like you to clear out all the fog and piles of shit created by clickbaters. Please, make one for Zealot.
Solid info here. Infiltrate, though definitely a support skill, is pretty nifty to use for scanning/objectives. With the reduced threat node enemies just ignore you even after the stealth wears off
Its worth noting that the Rending Strikes node doesn't need to be applied, its active on every hit. Brittleness is a debuff applied to enemies while rending is a passive buff applied to yourself. The armour ignore effect applies to everything but unarmoured and infested as well. This makes rending very potent against enemies like ogryns/monstrosities as well, especially when paired with Bring it Down.
After further testing after Tanner's later videos I've found rending to be quite underwhelming against unyielding, maniac and flak armour. It seems more effective against carapace. Only really good with dots and frequent low penetration attacks. Test it yourself.
I’m slowly getting back into darktide and this vid + others of yours helped a bunch for me! Still getting used to the game again but keep up your good work! :)
Thank you twink for inflating my ego. I truly believe after watching this video, I stand miles above the average plebeian. I will now charge forth into every situation with renewed zeal. I am better than them. I will never take into consideration my teammates or their situation into account ever again, for why should I waste my time on the inferiors? (Jokes aside, you make good vids my man keep it up)
Leave No One Behind sounds good at first, but even from a non-selfish perspective there's a reason why the priority in the real world is: deal with the threat first, help buddies second. If one man in a four man team goes down and your first priority is getting them back up, that's already half your firepower out of the fight. If two of you go down, your damage output drops to zero. The only time you should be prioritizing getting people up is when there's a Monstrosity coming down the hallway at you and you need your whole team up before it arrives. So the big problem with Leave No One Behind is that most of the time either you don't need it, or you shouldn't use it.
Very good video. It feels like I get shouted all the time because I am doing some mistake while watching the video but I admire the passion and the lessons from this one. I learned a ton of things from just watching this and I think it is the first time I spend 1 hour on a you tube video constantly watching it.
a funny and informative explanation on Vet's talents, some stuff might be different now after 9 months but it still provides a nice baseline for me to make/improve my own Vet builds thanks!
If twinned blast doubled your grenade explosions, and threw an extra one, that would be mad fun. It would be like throwing the equivalent of an ogryn frag with 24 bleed stacks every minute. *and you could carry up to 3 of them. Krak grenades with tinkerer would demolish bosses, and you wouldn’t even have to center your entire build on that specific task to do so.
Awesome video, dude. You kicked my ass when you laid into the Leave No Man Behind talent, but I respect it. I want to point out, because I haven't seen it mentioned or documented yet, that if you tag an enemy with Focus Fire and kill them immediately, your stacks will always reset to TWO, which is even present in your video. I run focus fire with just the toughness/stamina gain and no damage or 8 stacks, which is currently blasphemous to the average player. But the fact it resets to two stacks after a kill means that, bare minimum, if you spam this for any elite/specialist in your way, you will give you and you team TEN PERCENT toughness and stamina. I don't think I need to tell you how quickly you can mow shit down with the Mk V Infantry to mean this is a 50% stam/tough boost in less than five seconds in for your whole team. Would love to know your thoughts on it, honestly. Obviously doesn't make it anything more top-meta, but it's insane how quickly it can ramp a team to full just by spamming.
I run Focus Fire and Stamina refund as well. I feel super nice to have lots of stamina back and keep mowing down enemy with Deadshot. One drawback is i have to give up on Long shot tho
@@xaphongthom6224 I have no problems getting longshot/exhilerating takedown and even field improvisation and charismatic + confirmed kill. That said, I ignore the bottom left and bottom right trees outside of duck and dive and deadshot. No +25% ammo is tolerable, and 15% base damage for elites feels really superfluous with the Mk V. Only downside with my build is no rending/brittleness, but the new shovels and power swords do mighty fine enough against crushers anyway. I do run a build that focuses on using all my skill to help embolden the team though, much to Tanner's absolute seething hatred and dismay of the subhuman pub player.
I've been playing DT for a month and it's the only tide game I've played. Been skilling what feels good or build suggestions online. I tried skilling your way and the difference in my damage and survivability is NIGHT AND DAY.
Again, killer breakdown and explanations. With our rending convo, when you get crits running so consistently, I can see where the rend is less useful. Interested to see your vid on the columnus. My base gun does like 1500 dps to a crusher. With onslaught and rending strike it does 2800 to 3000 dps. That’s without all the crit nodes that also increase. But with the shortage of points, I agree rending strikes is the least impactful of several really good talents. I’m gonna make some tweaks to my vet from your advice and try it out. Thx for the vids.
Hey, i’m really considering getting this game, and i’m drawn to the Veteran. I appreciate you breaking down these “perks/talents/nodes” (whatever this game calls unlocked skills that are finite/limited) and discussing them at length. It’s 8 months later and after a new patch, so the meta might change, but i’ll look at these choices with what role i have in mind. We are used to roles from every other MMRPG ever, so we should be good at them by now. Thanks for this guide
Great info , I swear this the only in depth Vet guide Ive seen yet . All other youtubers just give the most basic pointless advice as if that helps. And as a console pleb i need every little advantage from these perks to compensate for controller aim . Not sure why they even added crossplay , i literally see 0 other xbox players in Damnation.
Hey! You made a good guide here. I agree to everything in the first section. But I would argue that the weapons specialist triggers too rare, at least for my play stile. You have to constantly switch between melee and range combat all the time to get just 10 sec bonus. Focus Target on the other way is very consistent: mark then shoot, simple! You also forgot to mention the +4% dmg bonus per stack in your video. With the plasma you can oneshoot-bodyshoot most specials and some elites with that and a full dmg build.
13:30 there is a very simple way to explain. On average for damn high int shocktroop, in total around 200-400 elites and 100-200 specials will be killed throughout a successful mission depending on the map. That's 300%-600% ammo return for everyone.
@@romanpyatibratov4361 I have seen worse, people trashing on the grenade regen talent. On average, damn hight int shocktroop is 30 min long, even considering downtimes, you'll still get a good 20 grenades back. Especially when you don't have a psyker or ogryn on the team. Edit: and if you take the 5% for specials, you'll get even more grenades.
Really like your vids and explanations. After I watched the psyker tree I rebuilt mine around your recommendations and I'm having a blast with it. Looking forward to seeing more explanations of the other trees and, hopefully, blessings, curios etc.
i actually like building my loadouts slightly worse than what it should be (ie with revive shout) so that when i actually dont need it the loadout can be just that bit better its like the opposite of knowing that 30% weakspot and 15% elite dmg is a must have even when i dont play vet to know to what extent it would be good see thats actually crazy, constant dmg plus ammo regen
I play Focus Target Build, and I don't take the 8 stack because you don't have time to wait for the full 8 stack unless a boss shows up, even then you're busy killing other elites.
Something important about Focus Target is the % damage you get from each stack is actually bugged. It isn't giving +4% damage per stack, it's giving +4% damage per stack and they all multiply with each other. This means the keystone itself gives around a 21.5% damage bonus, and the 8-stack node isn't 32%, it's closer to 38% because the extra stacks and multiplication means the math gets a little wackier and you're getting extra, free damage from it on full-stack builds.
You thinking about doing a video on things you'd change about the game? I was cracking up when you were saying the twin blasts grenade could have like 4 grenades go off and not be op. Because it's KINDA true.
also i remember back when the right side of the tree wasa meme "lmao, just play zealot" on a whim i experimented with the right side of the tree, and bam, i was hooked.
9:50 get back in the fight is good for aggressive playstyles. The thing is, on damn high int shocktroop, your team is never gonna have enough dps to keep enemies 8 meters away, especially if you have zealots and ogryns on your team, since most of them specialise in melee combat. There is only one situation where vet is in trouble, when he is surrounded. Stun immunity allows the vet to do something to get out of that situation, ofc you can always stay behind and shoot from a distance but that gets boring after 300 hours. To clarify, it's for mistakes, if some patrol sneaks up on you or something, if you're unlucky you can get stunlocked, you won't be able to use your ult or throw grenades.
Ill be honest man. This is such a loseing mentality. Just fight your way out you can depend on your own ability to fight out of a bad situation esp since vet is arguably the/second best melee class atm.
@@TannerLindberg I see, well not like I have to convince you. I just wanted to give you an example. Survivability is hard to measure so there aren't many stats I can provide other than what my experience is with the talents.
rending can be very strong or weak all depending on the weapon vs resistance matchup as the math is not at all intuitive. its an additive increase to the percentage of total damage that gets applied, with any excess over 100% being applied at just 1/4th the rate. shooting something like flak armor at point blank range with an auto gun then 10% rending is AWEFUL because your percent damage dealt against flak is already in excess of 100% so 10% rending is really just +2.5% of the damage being applied. however take that same autogun and shoot carpace armor and that 10% rending takes damage applied from 6% to 16% and suddenly you are dealing 2.66x more damage per shot. This allows an autogun to down several crushers per magazine, despite the weapon clearly not being designed to deal with carapace. Normally only 40% of a revolvers damage gets through carapace armor, but with 10% rending that goes up to 50% of total damage applied, overall that is a 25% increase in damage dealt against carapace. This is why hand cannon tier 4 (+60% rending on shots that crit) is must have against carapace armor as dealing 100% instead of 40% thats 2.5x more damage applied. hand cannon 4 is even pretty decent against other resistances as worse case scenario its about +10 to 15% more damage against resistance types that the revolver was already strong against.
@@TannerLindberg I’m explaining the stat not advocating the skill. evaluating sources of rending are sure to come up again in the future as more blessings are introduced or tree reworks happen.
An absolute ton of great info here, thank you for that man. If I may offer you a small suggestion though, you may want to relax a bit before recording something like this. Yes, I did learn a lot and I certainly admit that you will always be a better tide player than me, 100%. However, I do not think I would click on any more of your videos or even personally want to play with you bud. You honestly remind me too much of myself *many* years ago when I was insanely agro on Halo/COD 3, 4 and World at War, ect. I hope this is not read as a dig on you personally, just that is to suggest that delivering any kind of information, over any media can be a bit more successful if the audience is not feeling...well, attacked the entire time. You can disagree about something or demonstrate the strength/weakness of something without saying it with such an aggressive attitude/wording. Either way, I wish you the best of luck boss.
@JohnSmith-j7n You mean constructive criticism passed in a friendly and helpful manner? How dare I, no clue what I was thinking. Maybe I should have just said "No one cares what you think" instead. Thanks bud, I ll try using that in my next feedback session at work.
Honestly I’d love this for zealot and psyker with all the constant reworks they’ve been doing for veteran I just haven’t had a urge to play him anymore maybe I’ll give him a second look
Field improvisation though...I've noticed the sound effect plays when you have corruption from Grimoures. I don't choose to play grim missions, but the field kit may be trying to remove corruption you're stuck with due to grims. So that's a possible unforeseen "bug".
yes grims can proc field improve. which also means it can remove the extra built up corruption. and reset you back to the picked up grims ammount just like medicade
@@TannerLindberg No, I think I didn't explain it clearly enough. If you fully heal via the med pack, to the point where it would be at 100% and a grim, the sound effect keep playing along with I believe the HP bar attempt to overcome the Grim. Like the med pack is trying to cure the corruption, which it never will because the grim will just push it back down. In short, it'll consume your med pack.
Bro your videos are informative but you have to learn how to make a point without insulting your audience.. perhaps people chose different nodes because they simply didn't know...or got bad info etc
That's what I noticed too now that you pointed it out, he's very insightful and informative of the different nodes and talents, but I just feel insulted whenever he mentions a node/talent/skill I choose that isn't "right"
Me watching this video in order to perfectly craft the worst Vet build known to man Also the highlighting enemies for your teammates with exe stance is just painting all your refreshes with a big "kill me to fuck the vet" sign. I genuinely try to avoid killing highlighted targets if I'm not the vet, just so they can keep their stance up
“This is only useful for stealthing past a boss and killing specials” Hard disagree. -90 threat regardless of range for 10 whole gdamn seconds, not 8 seconds not 5 seconds, means everything just waltzes past you allowing for an easy pick of the 3 flamers or w/e else is coming in from the ratway. It is meant to be played towards getting a better vantage point and dishing out dmg; ain’t like Voice of command is gonna affect that row of snipers or gunners from 50m away anytime soon no matter how much you scream. “But they attack when u attack” It would be foolish to pop out of stealth to spray and pray and *not* do single target elimination, much less line up the 4 gunners that have everyone else pinned. To say nothing of playing the gameboy minigame or hauling batteries when no one else is capable/even trying
yeah but zealot does all of that but ten times better. which makes infiltrate a hard sell. esp since it gives you zero buffs unless you grab the extra nodes.
@@Yosskovya The trick is popping stealth, then picking up the battery and crouch spam sliding immediately after. Cannot begin to tell you how many times it’s helped either shorten a match or simply done the objective while every other goober smite user is just trying to survive (ugh).
Man I know why the ytremoved sharing Demo Team because holy shit man Ogryn getting nukes more often would be dumb but it was nice to have you know? everyone benefited.
me: "i hate deadshot but i guess i'll use it for plasma gun/kantrael. I'll still remove it for columnus since i dont want to spend all my stamina for one crit." tanner: "you crit in bursts on autoguns." me: "oh."
I've gotten some use out of it with a hyper specialised build using the headhunter Mk VII but requires the weapon to have crit chance on headshot and critical weakspot blessings, most of the stamina related talents on the tree, a 3 stam curio and triple sprint efficiency + stamina regen and Actually makes the headhunter not completely awful haha.
When talking about precision strikes you say it's a flat 30% damage increase, but I don't think that's true, this doesn't mean you do 30% more overall damage when hitting a weakspot, it means that the increase you get from hitting a weakspot gets a 30% boost, which is very different. If you also factor in the fact that no matter how skilled you are, you are far from having 100% accuracy, that means your evaluation is way off. Don't get me wrong, it's still a solid talent, but definitly not as strong as you portray it to be when comparing to other nodes. And depending on your weapons, it might very well not help you at all if that doesn't give you any significant breakpoint improvement. I like your video so far, but I think it could have benefitted from having some sort of disclaimer that you're approaching this purely on a mathematical approach to things. For instance when talking about the stun immunity node, you're saying yeah if it was 10sec that'd be great, but 30 is too long. Realistically, how often does your toughness breaks though ? Or when talking about the grenades nodes and comparing the "value" they generate, assuming that ammo crate will generate 24 (4x3x2) grenades when psykers have 0 grenades, ogryns can have 0 or 1 and overall it's pretty rare to have your entire team out of grenades anyway. Similarly the double grenade talent value imo doesn't come solely from how many grenades it generates, but in the fact that whenever it double throws, you're essentially deleting everything in a 10m radius which is not trivial. Still think it's not a great talent but the way you compare things feels a bit superficial / purely through a mathematic standpoint - at times. Bleed talent in a vacuum is weak, but it does make combat knife a lot better as you can have the weakspot damage on bleeding target proc all the time and free an entire blessing for something else. I also don't really understand why the 25% flat damage boost when kill swapping is "overkill" when a few minutes later you can't stop praising how good a 30% weakspot damage node is. Back to watching the end of the video, thanks for the work you put in it, and I'll definitly check your other videos.
infiltrate weirds me out so much when i compare it to the other two like i think stealth is , on average, really bad for the veteran. you cant do the crazy dives that a zealot can, and ive never seen anyone be amazing with it either.
I think it would be "decent" if the aggro reduction was 100% instead of 90%, as an option to never get annoyed by that one pox melee hitting during your (tunnel vision) duty of clearing gunners. Then again if all your mates are dead this point is simply wasted.
will survivalist auras stack? like instead of columnus getting 6 bullets, if there’s as second vet with survivalist does that make it 12? if it does it’s actually WAY stronger in some situations. if not i guess i’m gonna make another build with a different aura for when i see survivalist in the mission ready screen (or playing with friends)
pretty toxic and selfish view on teammates but to be fair, you're right. watching this to optimize my difficult mission builds and its pretty on point.
i took no keystones 😊 for charismatic - 50% radius increase is a 125% area increase, so pretty good if u like to help out your teammates with VOC **since it relies on YOUR coherency not theirs** (for duty and honor) Sounds like not a lot to increase it but sometimes your teammates are all around you spread not just in one direction. Also helps keep the above node up. Otherwise I only took it because its the last point like you said. Out for blood also procs on ranged kills but not too useful I think. oh yeah krak grenades even stock is epic vs bosses get back in the fight is ok, sometimes not getting stunned is ok lolol the 30s cooldown is rough I agree with what you said. twinned blast opinion = BASED damn duck and dive that good? zamn. cool might take a keystone now
I am so fucking frustrated by people sleeping on field improv, it's ridiculous how borken it is. I'm practically the only player I've met who uses it, because any time I'm not playing vet nobody has it.
How outdated is this? Also, that 20% extra grenade node is even worse when you realize, in game, sometimes that second grande goes where it doesn't even hit anything. So many times I've thrown a grenade through a door and the second grenade goes off in some other direction and stays in the room I'm already in hitting nothing.
objectively wrong. if you are 50% of the total teams output a 10% boost to you is bigger than a 10% boost to all the others. support is only as good as the people being supported dropping support for useless people and stacking support on the best player is the best play. why do you think ad carry are the stars in mobas and have their own support who sticks by them? why do you think pocket mercy is such a pub stomp thing in overwatch. highly competitive games prove what you are saying is objectively wrong.
serrated blade sucks. if you think otherwise you're so wrong your opinion is safely discarded. flesh tearer is objectively the best anyways so it all doesnt matter.
Yes i goofed at the end talking about rending. No im not going back to fix it. And no 10% rending isnt good enough to take most of the time.
Even for auto-guns? i find find very strong when paired with Onslaught.
@@spikeslab5922 because onslaught is cracked it's doing 90% of the job just take onslaught
So, now that Vanguard is one motion. Does one motion even help weapon swap speed?
My friend you have a great thing going here, you are very informative and have the right mindset for this. I just wish it didn't sound like you were winning an argument in the shower by yourself in most of your videos.
30:20 minor nitpick, but it’s actually about twice as bad since that 33% is a REDUCTION, meaning instead of a 12m radius, it’s a 6m radius. you basically have to be standing on top of them for it to revive them
hey bro, i watched this vid from start to finish, the zealot one, the curio vid, and the veteran range and melee tier list, and wanted to say that after implementing the curios and talents, my performance skyrocketed. Thank you! :) greetings from Europe.
I do use the revive shout just for day to day runs, because I don't feel like picking people up. Pretty much every time *a* teammate is down this ability is off cooldown, it's nice and braindead, which suits me perfectly.
Your details coverage is insane.
Darktide really needed someone like you to clear out all the fog and piles of shit created by clickbaters.
Please, make one for Zealot.
Solid info here. Infiltrate, though definitely a support skill, is pretty nifty to use for scanning/objectives. With the reduced threat node enemies just ignore you even after the stealth wears off
Its worth noting that the Rending Strikes node doesn't need to be applied, its active on every hit. Brittleness is a debuff applied to enemies while rending is a passive buff applied to yourself.
The armour ignore effect applies to everything but unarmoured and infested as well. This makes rending very potent against enemies like ogryns/monstrosities as well, especially when paired with Bring it Down.
Yeah i wont lie an hour after uploading i realized i blundered on that one. And confused it with brittleness.
After further testing after Tanner's later videos I've found rending to be quite underwhelming against unyielding, maniac and flak armour. It seems more effective against carapace. Only really good with dots and frequent low penetration attacks. Test it yourself.
I’m slowly getting back into darktide and this vid + others of yours helped a bunch for me! Still getting used to the game again but keep up your good work! :)
I feel like smoke grenades should be able to put out scav bomber fires
yes they should do alot more than they currently do
Thank you twink for inflating my ego. I truly believe after watching this video, I stand miles above the average plebeian. I will now charge forth into every situation with renewed zeal. I am better than them. I will never take into consideration my teammates or their situation into account ever again, for why should I waste my time on the inferiors? (Jokes aside, you make good vids my man keep it up)
Leave No One Behind sounds good at first, but even from a non-selfish perspective there's a reason why the priority in the real world is: deal with the threat first, help buddies second.
If one man in a four man team goes down and your first priority is getting them back up, that's already half your firepower out of the fight. If two of you go down, your damage output drops to zero. The only time you should be prioritizing getting people up is when there's a Monstrosity coming down the hallway at you and you need your whole team up before it arrives.
So the big problem with Leave No One Behind is that most of the time either you don't need it, or you shouldn't use it.
but theres no reason to take it over +1 grenade if you're regenerating them because you'll never be at the max so its fine
its a christmas miracle
Very good video. It feels like I get shouted all the time because I am doing some mistake while watching the video but I admire the passion and the lessons from this one. I learned a ton of things from just watching this and I think it is the first time I spend 1 hour on a you tube video constantly watching it.
I would love to see you and telopots interact for like, 20 minutes.
This was really helpful, cant wait for the other meta build vids.
Had vets in the lfg discord laughing at me for taking field improv, then the twins boss dropped and they were all circlejerking over it. THANK YOU.
a funny and informative explanation on Vet's talents, some stuff might be different now after 9 months but it still provides a nice baseline for me to make/improve my own Vet builds thanks!
If twinned blast doubled your grenade explosions, and threw an extra one, that would be mad fun. It would be like throwing the equivalent of an ogryn frag with 24 bleed stacks every minute. *and you could carry up to 3 of them. Krak grenades with tinkerer would demolish bosses, and you wouldn’t even have to center your entire build on that specific task to do so.
Awesome video, dude. You kicked my ass when you laid into the Leave No Man Behind talent, but I respect it. I want to point out, because I haven't seen it mentioned or documented yet, that if you tag an enemy with Focus Fire and kill them immediately, your stacks will always reset to TWO, which is even present in your video. I run focus fire with just the toughness/stamina gain and no damage or 8 stacks, which is currently blasphemous to the average player. But the fact it resets to two stacks after a kill means that, bare minimum, if you spam this for any elite/specialist in your way, you will give you and you team TEN PERCENT toughness and stamina.
I don't think I need to tell you how quickly you can mow shit down with the Mk V Infantry to mean this is a 50% stam/tough boost in less than five seconds in for your whole team. Would love to know your thoughts on it, honestly. Obviously doesn't make it anything more top-meta, but it's insane how quickly it can ramp a team to full just by spamming.
I respect the hell out of it
I run Focus Fire and Stamina refund as well. I feel super nice to have lots of stamina back and keep mowing down enemy with Deadshot. One drawback is i have to give up on Long shot tho
@@xaphongthom6224 I have no problems getting longshot/exhilerating takedown and even field improvisation and charismatic + confirmed kill.
That said, I ignore the bottom left and bottom right trees outside of duck and dive and deadshot. No +25% ammo is tolerable, and 15% base damage for elites feels really superfluous with the Mk V.
Only downside with my build is no rending/brittleness, but the new shovels and power swords do mighty fine enough against crushers anyway.
I do run a build that focuses on using all my skill to help embolden the team though, much to Tanner's absolute seething hatred and dismay of the subhuman pub player.
Does this stam filter through to the aoe healing node and stack with itself?
I've been playing DT for a month and it's the only tide game I've played. Been skilling what feels good or build suggestions online. I tried skilling your way and the difference in my damage and survivability is NIGHT AND DAY.
Again, killer breakdown and explanations.
With our rending convo, when you get crits running so consistently, I can see where the rend is less useful.
Interested to see your vid on the columnus. My base gun does like 1500 dps to a crusher. With onslaught and rending strike it does 2800 to 3000 dps. That’s without all the crit nodes that also increase.
But with the shortage of points, I agree rending strikes is the least impactful of several really good talents.
I’m gonna make some tweaks to my vet from your advice and try it out.
Thx for the vids.
i will conced to that on auto guns rending is op op.
I’m super new too darktide and this guide helped me a lot appreciate it
Hey, i’m really considering getting this game, and i’m drawn to the Veteran.
I appreciate you breaking down these “perks/talents/nodes” (whatever this game calls unlocked skills that are finite/limited) and discussing them at length.
It’s 8 months later and after a new patch, so the meta might change, but i’ll look at these choices with what role i have in mind. We are used to roles from every other MMRPG ever, so we should be good at them by now.
Thanks for this guide
Learning a lot from your videos, mate. Just coming back to the game and really enjoying the vet!
U can literally convince me to sell my own house, great build video
Best vet guide ever, thank you for taking the time.
Learned a lot from this video!
Great info , I swear this the only in depth Vet guide Ive seen yet . All other youtubers just give the most basic pointless advice as if that helps. And as a console pleb i need every little advantage from these perks to compensate for controller aim . Not sure why they even added crossplay , i literally see 0 other xbox players in Damnation.
Marksmans focus might be viable if you could walk and not lose stacks. I can understand sprinting and dodging
Weakspot hits let you move for 1 sec, and weakspot kills for 3 sec
this video improved my gameplay, thanks for the good info and tips
Please make a general guide for weapon and curio loadouts!
Never use Smoke 😂 cause it is so useless in this game 😂
top skillguide, would bei great to have a similar one for the other classes.
Hey! You made a good guide here. I agree to everything in the first section.
But I would argue that the weapons specialist triggers too rare, at least for my play stile. You have to constantly switch between melee and range combat all the time to get just 10 sec bonus.
Focus Target on the other way is very consistent: mark then shoot, simple! You also forgot to mention the +4% dmg bonus per stack in your video. With the plasma you can oneshoot-bodyshoot most specials and some elites with that and a full dmg build.
13:30 there is a very simple way to explain. On average for damn high int shocktroop, in total around 200-400 elites and 100-200 specials will be killed throughout a successful mission depending on the map.
That's 300%-600% ammo return for everyone.
and i've seen people on forums defend this talent and say it's not OP xD
@@romanpyatibratov4361 I have seen worse, people trashing on the grenade regen talent. On average, damn hight int shocktroop is 30 min long, even considering downtimes, you'll still get a good 20 grenades back. Especially when you don't have a psyker or ogryn on the team.
Edit: and if you take the 5% for specials, you'll get even more grenades.
Such a funny and informative video. If i had as much game knowledge as you this is how id deliver an informative video.
Classic TannerLinderberg getting progressively angrier as the video goes on.
Really like your vids and explanations. After I watched the psyker tree I rebuilt mine around your recommendations and I'm having a blast with it. Looking forward to seeing more explanations of the other trees and, hopefully, blessings, curios etc.
these vids are great - watched the psyker one too. keep it up!
As a new player this is very helpful.
Actually Focus Target stacks are accumulative, you can apply them one at a time or all at once
Oh wow nice video I learn more from watching your than the other 100+ vet build video
Merry Christmas and have a happy new year.
i actually like building my loadouts slightly worse than what it should be (ie with revive shout) so that when i actually dont need it the loadout can be just that bit better
its like the opposite of knowing that 30% weakspot and 15% elite dmg is a must have even when i dont play vet to know to what extent it would be good
see thats actually crazy, constant dmg plus ammo regen
I play Focus Target Build, and I don't take the 8 stack because you don't have time to wait for the full 8 stack unless a boss shows up, even then you're busy killing other elites.
never change this was as hilarious as it was informative
Love your content bro! Hopefully you post more of DT!
Agreed with survivalist. I ran a no ammo maelstrom and never ran out of ammo.
great video, are you going to follow up on the recent updates?
i might it depends
Something important about Focus Target is the % damage you get from each stack is actually bugged. It isn't giving +4% damage per stack, it's giving +4% damage per stack and they all multiply with each other. This means the keystone itself gives around a 21.5% damage bonus, and the 8-stack node isn't 32%, it's closer to 38% because the extra stacks and multiplication means the math gets a little wackier and you're getting extra, free damage from it on full-stack builds.
If that's true, it's probably a bug. But still, it's a good comment for once
most informative vet video so far!
merry christmas tanner! been wanting to beg you for darktide videos
You thinking about doing a video on things you'd change about the game? I was cracking up when you were saying the twin blasts grenade could have like 4 grenades go off and not be op. Because it's KINDA true.
also
i remember back when the right side of the tree wasa meme
"lmao, just play zealot"
on a whim i experimented with the right side of the tree, and bam, i was hooked.
I is a meme until the very last part lol
9:50 get back in the fight is good for aggressive playstyles.
The thing is, on damn high int shocktroop, your team is never gonna have enough dps to keep enemies 8 meters away, especially if you have zealots and ogryns on your team, since most of them specialise in melee combat.
There is only one situation where vet is in trouble, when he is surrounded. Stun immunity allows the vet to do something to get out of that situation, ofc you can always stay behind and shoot from a distance but that gets boring after 300 hours.
To clarify, it's for mistakes, if some patrol sneaks up on you or something, if you're unlucky you can get stunlocked, you won't be able to use your ult or throw grenades.
Ill be honest man. This is such a loseing mentality. Just fight your way out you can depend on your own ability to fight out of a bad situation esp since vet is arguably the/second best melee class atm.
@@TannerLindberg I see, well not like I have to convince you. I just wanted to give you an example. Survivability is hard to measure so there aren't many stats I can provide other than what my experience is with the talents.
rending can be very strong or weak all depending on the weapon vs resistance matchup as the math is not at all intuitive. its an additive increase to the percentage of total damage that gets applied, with any excess over 100% being applied at just 1/4th the rate.
shooting something like flak armor at point blank range with an auto gun then 10% rending is AWEFUL because your percent damage dealt against flak is already in excess of 100% so 10% rending is really just +2.5% of the damage being applied. however take that same autogun and shoot carpace armor and that 10% rending takes damage applied from 6% to 16% and suddenly you are dealing 2.66x more damage per shot. This allows an autogun to down several crushers per magazine, despite the weapon clearly not being designed to deal with carapace.
Normally only 40% of a revolvers damage gets through carapace armor, but with 10% rending that goes up to 50% of total damage applied, overall that is a 25% increase in damage dealt against carapace. This is why hand cannon tier 4 (+60% rending on shots that crit) is must have against carapace armor as dealing 100% instead of 40% thats 2.5x more damage applied. hand cannon 4 is even pretty decent against other resistances as worse case scenario its about +10 to 15% more damage against resistance types that the revolver was already strong against.
10% rending is garbage period. anyone taking it doesn't understand how the game works. onslaught is objectively better in every way.
for all but 1 guns for 1 enemy 10% rending is objectively mathematically a wasted skill point the same as having 29 instead of 30 points.
@@TannerLindberg I’m explaining the stat not advocating the skill. evaluating sources of rending are sure to come up again in the future as more blessings are introduced or tree reworks happen.
1:17:14 Final tree is missing Duty and Honor for the 50 yellow toughness. What should we get rid of to take that node?
yeah noticed that, but what do you remove for it? Marksman?
An absolute ton of great info here, thank you for that man. If I may offer you a small suggestion though, you may want to relax a bit before recording something like this. Yes, I did learn a lot and I certainly admit that you will always be a better tide player than me, 100%. However, I do not think I would click on any more of your videos or even personally want to play with you bud. You honestly remind me too much of myself *many* years ago when I was insanely agro on Halo/COD 3, 4 and World at War, ect. I hope this is not read as a dig on you personally, just that is to suggest that delivering any kind of information, over any media can be a bit more successful if the audience is not feeling...well, attacked the entire time. You can disagree about something or demonstrate the strength/weakness of something without saying it with such an aggressive attitude/wording. Either way, I wish you the best of luck boss.
No one cares what you think.
@@JohnSmith-j7n Classy ;)
@@liberalideas8224 No, really, don't expect anyone to care what you think when you come in with that attitude.
@JohnSmith-j7n You mean constructive criticism passed in a friendly and helpful manner? How dare I, no clue what I was thinking. Maybe I should have just said "No one cares what you think" instead. Thanks bud, I ll try using that in my next feedback session at work.
The Emperor sees you. Thanks for helping the Guard !
It only took a year for the game to finally be good. Classic Fatshark.
Well, aside from crafting. That's still bullshit RNG.
why play darktide when vermintide exists 🥱
@@Volik..why not both?
because vermintide is simply superior :P@@Roberta-yf4ge
Thanks for the stream of consciousness
Have your thoughts about smoke grenades (and smoke tinkerer) changed at all now that enemies don't fire into the smoke or not really?
Honestly I’d love this for zealot and psyker with all the constant reworks they’ve been doing for veteran I just haven’t had a urge to play him anymore maybe I’ll give him a second look
It would be cool if smoke grenades synergized with marksman stance, ie lets your allies see highlighted shooters in smoke
*executioners
i don't really agree with the comments on twinned blast, or executioner's for that matter, but good breakdown. very enlightening.
Twinned blsst is awful
You dont have to agree. It mathematically is horrible.
Does hunting grounds always spawn two waves? Would you be interested in a video with details on mission modifiers?
Field improvisation though...I've noticed the sound effect plays when you have corruption from Grimoures. I don't choose to play grim missions, but the field kit may be trying to remove corruption you're stuck with due to grims. So that's a possible unforeseen "bug".
yes grims can proc field improve. which also means it can remove the extra built up corruption. and reset you back to the picked up grims ammount just like medicade
@@TannerLindberg No, I think I didn't explain it clearly enough. If you fully heal via the med pack, to the point where it would be at 100% and a grim, the sound effect keep playing along with I believe the HP bar attempt to overcome the Grim.
Like the med pack is trying to cure the corruption, which it never will because the grim will just push it back down.
In short, it'll consume your med pack.
yes that part is true it will consume the med pack you have to step out of it once you healed off the over built corruption to reset grims
@@TannerLindberg Good to know I'm not crazy! Kinda annoying it does that...
So when talking about "only in death does duty end" isn't it actually a range reduction? so it'd be 6 meters and astronomically more worse.
The fact it makes it take longer to cd kills it anything that makes it even worse is just overkill
Bro your videos are informative but you have to learn how to make a point without insulting your audience.. perhaps people chose different nodes because they simply didn't know...or got bad info etc
Consider getting good at the game
@@flaminbutt lmao...I am...what a stupid comment..you still got time to delete this dude
Nah homie got a point, if you come out hard AF insulting ppl doesn’t matter how good ur points are ppl are just gonna tune out and look else where.
That's what I noticed too now that you pointed it out, he's very insightful and informative of the different nodes and talents, but I just feel insulted whenever he mentions a node/talent/skill I choose that isn't "right"
Try crying about it?
Me watching this video in order to perfectly craft the worst Vet build known to man
Also the highlighting enemies for your teammates with exe stance is just painting all your refreshes with a big "kill me to fuck the vet" sign. I genuinely try to avoid killing highlighted targets if I'm not the vet, just so they can keep their stance up
Yeah the highlight is weird. That node needs a total rework
it's nice for the team on the foggy maps though
Thank you for this!!!
“This is only useful for stealthing past a boss and killing specials”
Hard disagree. -90 threat regardless of range for 10 whole gdamn seconds, not 8 seconds not 5 seconds, means everything just waltzes past you allowing for an easy pick of the 3 flamers or w/e else is coming in from the ratway. It is meant to be played towards getting a better vantage point and dishing out dmg; ain’t like Voice of command is gonna affect that row of snipers or gunners from 50m away anytime soon no matter how much you scream.
“But they attack when u attack”
It would be foolish to pop out of stealth to spray and pray and *not* do single target elimination, much less line up the 4 gunners that have everyone else pinned. To say nothing of playing the gameboy minigame or hauling batteries when no one else is capable/even trying
yeah but zealot does all of that but ten times better. which makes infiltrate a hard sell. esp since it gives you zero buffs unless you grab the extra nodes.
as far as nodes and rev's go yeah stealth is always go for that. cant really disagree
does it actually work with batteries? I thought i tried it and it popped me out of cloak. Def great for gameboy minigame with the -90 threat
@@Yosskovya
The trick is popping stealth, then picking up the battery and crouch spam sliding immediately after. Cannot begin to tell you how many times it’s helped either shorten a match or simply done the objective while every other goober smite user is just trying to survive (ugh).
@@OfLanceTheLonginus Nice, I'll give it a shot. Just a floating battery, nothing to see here
Man I know why the ytremoved sharing Demo Team because holy shit man Ogryn getting nukes more often would be dumb but it was nice to have you know? everyone benefited.
I like playing zealot I would love to see an explanation on that skill tree
Ogryn tree overview when?
I second this
me: "i hate deadshot but i guess i'll use it for plasma gun/kantrael. I'll still remove it for columnus since i dont want to spend all my stamina for one crit."
tanner: "you crit in bursts on autoguns."
me: "oh."
its really hard to make work. but the dps is literally un matched b y anything in the game but yes critting once with an auto gun gives you 4 crits.
I've gotten some use out of it with a hyper specialised build using the headhunter Mk VII but requires the weapon to have crit chance on headshot and critical weakspot blessings, most of the stamina related talents on the tree, a 3 stam curio and triple sprint efficiency + stamina regen and Actually makes the headhunter not completely awful haha.
quality content! are you going to make a zealot version?
yeah
When talking about precision strikes you say it's a flat 30% damage increase, but I don't think that's true, this doesn't mean you do 30% more overall damage when hitting a weakspot, it means that the increase you get from hitting a weakspot gets a 30% boost, which is very different. If you also factor in the fact that no matter how skilled you are, you are far from having 100% accuracy, that means your evaluation is way off. Don't get me wrong, it's still a solid talent, but definitly not as strong as you portray it to be when comparing to other nodes. And depending on your weapons, it might very well not help you at all if that doesn't give you any significant breakpoint improvement.
I like your video so far, but I think it could have benefitted from having some sort of disclaimer that you're approaching this purely on a mathematical approach to things. For instance when talking about the stun immunity node, you're saying yeah if it was 10sec that'd be great, but 30 is too long. Realistically, how often does your toughness breaks though ? Or when talking about the grenades nodes and comparing the "value" they generate, assuming that ammo crate will generate 24 (4x3x2) grenades when psykers have 0 grenades, ogryns can have 0 or 1 and overall it's pretty rare to have your entire team out of grenades anyway. Similarly the double grenade talent value imo doesn't come solely from how many grenades it generates, but in the fact that whenever it double throws, you're essentially deleting everything in a 10m radius which is not trivial. Still think it's not a great talent but the way you compare things feels a bit superficial / purely through a mathematic standpoint - at times.
Bleed talent in a vacuum is weak, but it does make combat knife a lot better as you can have the weakspot damage on bleeding target proc all the time and free an entire blessing for something else. I also don't really understand why the 25% flat damage boost when kill swapping is "overkill" when a few minutes later you can't stop praising how good a 30% weakspot damage node is.
Back to watching the end of the video, thanks for the work you put in it, and I'll definitly check your other videos.
infiltrate weirds me out so much when i compare it to the other two
like i think stealth is , on average, really bad for the veteran. you cant do the crazy dives that a zealot can, and ive never seen anyone be amazing with it either.
I think it would be "decent" if the aggro reduction was 100% instead of 90%, as an option to never get annoyed by that one pox melee hitting during your (tunnel vision) duty of clearing gunners. Then again if all your mates are dead this point is simply wasted.
Thanks for the video, it's very informative!
And I like your "angry" style of comments 😈🤘
Subscribed and waiting for new videos.
will survivalist auras stack? like instead of columnus getting 6 bullets, if there’s as second vet with survivalist does that make it 12? if it does it’s actually WAY stronger in some situations. if not i guess i’m gonna make another build with a different aura for when i see survivalist in the mission ready screen (or playing with friends)
No auras dont stack
@@TannerLindberg thanks, looks like i’m making another build for a different aura
Great content
pretty toxic and selfish view on teammates but to be fair, you're right. watching this to optimize my difficult mission builds and its pretty on point.
i took no keystones 😊
for charismatic - 50% radius increase is a 125% area increase, so pretty good if u like to help out your teammates with VOC **since it relies on YOUR coherency not theirs** (for duty and honor)
Sounds like not a lot to increase it but sometimes your teammates are all around you spread not just in one direction. Also helps keep the above node up. Otherwise I only took it because its the last point like you said.
Out for blood also procs on ranged kills but not too useful I think.
oh yeah krak grenades even stock is epic vs bosses
get back in the fight is ok, sometimes not getting stunned is ok lolol the 30s cooldown is rough I agree with what you said.
twinned blast opinion = BASED
damn duck and dive that good? zamn.
cool might take a keystone now
What about the stuff below weapon specialist?
im stupid but its all self explanatory.
a lot of bandaids were ripped
rest of the classes pls
I am so fucking frustrated by people sleeping on field improv, it's ridiculous how borken it is. I'm practically the only player I've met who uses it, because any time I'm not playing vet nobody has it.
Muted?
I think the reason people tend to not build optimally is because it’s better than listening to a femboy yell about perks and LFG for an hour.
How outdated is this?
Also, that 20% extra grenade node is even worse when you realize, in game, sometimes that second grande goes where it doesn't even hit anything. So many times I've thrown a grenade through a door and the second grenade goes off in some other direction and stays in the room I'm already in hitting nothing.
Shhh. If FS hears you go on and on about how great my baby columnus is they will nerf it into the ground
Good info, probably be better presented as a text guide though.
Do you modify/tweak builds based on mission modifiers?
good comment and it depends. not really if its normal gameplay yes if its a challenge run
Are none of the nodes after the 3rd keystone worth talking about?
Not really there's a couple niche issues for some of them but they're all just kind of whatever
Makes sense
@24:00 lost me bro, you're playing a team game, not a solo game, support has it's value
objectively wrong. if you are 50% of the total teams output a 10% boost to you is bigger than a 10% boost to all the others. support is only as good as the people being supported dropping support for useless people and stacking support on the best player is the best play. why do you think ad carry are the stars in mobas and have their own support who sticks by them? why do you think pocket mercy is such a pub stomp thing in overwatch. highly competitive games prove what you are saying is objectively wrong.
serrated blade is fine. why the hell would i use lacerate, a non-headshot blessing, on a fucking finesse weapon
serrated blade sucks. if you think otherwise you're so wrong your opinion is safely discarded. flesh tearer is objectively the best anyways so it all doesnt matter.
Thanks!
dont need to sound so angry or like you are winning an argument :(
These explanations really should be how to play the game like your on crack.
Informative but chill bro :) you sound like an angel SJW…;)