i love it when WoTC locks a level 4 spell behind a class that needs to be level 17 to access, i love never actually getting access to said spells again, i'll love having to beg a DM to get a magic item so the party can get a pet griffon, instead of just having the power to earn it myself at level 10!
College of Dance. 01. Dazzling foot work. -Unarmored AC - BA unarmed strike - the unarmed strike deals bard die damage 02. If an enemy ends its turn within 5 ft of you, you can take a reaction spend a BI and move up to half your speed and one ally can do so as well. Movement doesnt provoke OA. Plus free unarmed strike 03. Tandem footwork. When you roll init. You can spend and roll a BI and then add it to all allies init. 04. Evasion but can share.
I.. I misread and thought you had an image of a dancing/grappling Bugbear who forces the PCs to tango.. well, anyway, that's a random encounter for my Feywild table
College of lore 01. Magical discovery works like magic secrets. Cleric wizard and druid spell list. And can replace the choice per level up if you want. 02. Cutting words - works on creatures that are immune to charm. 03. Pureless skill - if you use a BI to add to a skill check but it fails the BI does not get expended.
This is so stupid, may as well just say "you have +4 to any roll but you dint have to decide until after you rolled" there's no need for resource management
@joeshellard1487 - but with dice it could be more and it could be less. - also it's not just you others can also use it. That's why there needs to be a resource attached to it. Just adding a plus 4 to all your skills and allies would be broken. No thank you.
@RulesLawyerDnD that's not the point I'm trying to make. If it only gets expended if it succeeds it takes the need to manage the resource away. This means you can just keep going until you finally succeed with no worries. Whereas before there was risk involved and you had to weigh up the probabilities. For example if it is just a basic attack and you are 4 away from the DC then it's probably not worth using because it's a 1 in 4 chance to succeed. But in a life or death situation you are more likely to take the gamble and risk using up the buff so that you don't die. By taking out the risk of losing the BI you can just throw it around as much as you like because "hey, it's only a 1 in 4 chance to succeed but that's ok because it's a 3 in 4 chance that I'll keep the bardic inspiration"
01. Dedicated spell list. 02. Can change a cantrip per level up. 03. Bardic inspiration last an hour. 04. Level 2 expertise 05. Font of inspiration lets you trade spells for bardic inspiration. 06. Counter Charm is a reaction and gives advantage vs that save. 07. Level 10 magical secrets. Cant go into any spell list anymore. Bard, cleric, druid, or wizard. - you can now choose any of your prepared spells from those list when you hit ten. 08. If you have fewer than 2 BI when you roll Init. Then you will get 2 back or more. 09. Level 20 words of creation. Power word heal and kill always prepared. - also can now targer two people when they cast these spells.
College of Valor. 01. Extra attack feature. - you can cast a cantrip inplace of one attack. 02. The rest is mostly the same as before woth possible improvements from the base class 03. They can now use simple and martial weapons as spell casting focus.
College of glamor. 01. You always have charm person and mirror image prepared. - when you cast an illusion or enchantment spell you can choose someone and frighten or charm them. Limited uses per day. 02. Mantle of inspiration - increases the amount of temp HP 03. Mantle of Mag.- always have the command spell prepared 04. Allow you to burn spell slots to regain use of subclass abilities 05. Unbreakable mag. - when a creature hit you with an attack it must then make a CHA saving throw or the attack misses.
It breaks my heart how they absolutely butchered enthralling performance. I feel like I kind of understand their design goal with the change, but I'm absolutely going to ignore it. Everything else seems fine, but this is just a massive nerf that they acted like we should be excited for.
@@ClockwerkMan they also nerfed UNbreakable. It use to have when you get hit you also give the target you hit a dis on any save you make them have. I don't like the change.
Command is one of the best possible spells for a Bard to get and you don't even need to use Magical Secrets to get it on Glamour Bard. This spell is non-concentration, upcasting it can target the entire enemy group, and it can completely disable the enemy for a turn. Oh your Hypnotic Pattern disabled 6/10 enemies on Turn 1 and is using your concentration? Well cast Command at 4th level to make the remaining 4 enemies "Beg for forgiveness" for a turn. Incredibly strong.
I really really liked the three differentiated spell list that were early on in the testing I felt like that opened up a lot of opportunities for sub classes to be able to tap into other unified spell lists and it was a lot cleaner
Problem is it made the bard absurdly op. Keep in mind that that change was the same time wizard got the broken create spell feature, and bard was still looking like the best class
I loved that too, but they decided to make this edition a revision, not a new release, so I'm expecting to see this system in the future 6e. After another 10 years or so. 💀
@@Chrjstheshadow Creating spells added such a cool layer to wizard (and was one of the reasons my now character is a wizard) I wish they kept that and the differentiated spell lists.
@@TheSnoodPenguin yeah there was just a lot of cool ideas that could have been done with that between spell classes creating spells class features just all kinds of cool overlap that could have happened but here we are
No I don't think I will. The universe don't revolve around the specific microcelebrities you're obsessed with. This isn't a Dimension 20 video. It's a D&D video. There could have been a thousand factors for why we got the sub class, but nah specifically has to be a random podcast?
And that's the only type of dance it can be. I can't imagine in all seriousness it being anything else, unless I'm running a goofy slapstick campaign, and why the hell would I want to intentionally run a bad game?
Dance is about the control, excercise and expertise of body movement and position, in our culture dance and martial arts are separate only for cultural reasons, they are naturally connected in many other cultures (many africans, many in Asia, all Oceania...) Maori dance bard, lets go. If you want some exotic dance bard ideas, just wikipedia "war dances" or "weapon dances".
I like the non musical /verbal idea. I have a forge cleric / college of creation build that is a sculptor and the music is created in the ringing of the hammer on steel or stone.
@@activekiwi1221 Well, every class could use those. Every class could use all six abilities really. But most focus on 2 main ones. I do think the comment didn't talk about multiclassing bard and monk, but rather that the dance bard is basically a "monk" version of bard.
To be fair, bards were never limited to singing... They were masters of music and spoken word. Spoken word could mean poetry, story telling, lore, and if you want to get more creative, even something like motivational speeches or debating. And music doesn't have to be singing either, or even entertainment. You could have the bard use war horns and war drums, or something like the Aztec death whistles. Or chant shamanic incantations or prayers. People for some reason just have a much more specific default vision of what a Bard is, compared to most other classes...
A comedian Bard would work too, especially in a group that's heavy into joking at the table. A Bard that specializes in Vicious Mockery named Rickles comes to mind.
I know it's probably weird for some to hear, but making it so you can't steel from Warlock & Half Casters is genuinely my favorite change so far. With how much they've been dunked on in this, the biggest problem in 5e was that Bard could take these spells from them way before they'd be able to use them. This was an incredibly important change for keeping the Half-Casters identities.
I'm kinda sad because there were some neat interactions that that made possible (Find Steed in particular comes to mind; your spells that target yourself can simultaneously target the steed, and being a Bard opened up a lot of options that took advantage of that). I think it'd feel less bad if it were like that already in 2014, tbh. I get it, though. Kinda like how the strongest Paladin builds tend to be two-thirds Sorcerer.
@tiltiege7842 I'd rather have both, and they were buffed from where they were in 5e. The way they did it was an incredibly clunky way that makes them less fun, but they are technically buffed from where they were before. The real problem is that, in addition to Hunter's Mark & Smite being made so clunky as a core features for them, the martials all received massive buffs & the casters didn't receive significant nerfs. Which now results with them being a still good class, but one that's less satisfying than even the actually worse classes.
FINALLY! I've been waiting to see what's new with the Bard Class! I'm currently playing with the College of Swords Subclass, and I'm about to try my hands at DMing, so I'm very excited about all of these update vids! 😁
Good luck! I started playing seven years ago, but once I started DMing about two years later, I never looked back. Outside of the occasional one shot, I am always and forever a #ForeverDM.
College of swords with new ability to swap out spells for bardic inspiration dice just makes it godly in terms of armour class. Pretty much always have that super high armourclass now. My son will be disappointed that he can no longer use mystical secrets though to get the paladin mount spell
@@JonathanMotley-fl8kf Wizard will still have the most spells available to them during encounters is the point. I'm just glad that you can't steal from Half-Casters anymore.
@@Caiphex it’s pretty decent imo, could be earlier but now every time you enter combat you’ll always have a BI. It’s not crazy powerful but it’s still decent. But PWH & PWK at that lvl that can affect multiple people is insane
This was the first thing i thought. I love this new bard, 2x power word kill for free is lvl20 STRONK. and compare that to ....your die goes up. it just makes it sting so much more.
I'm really fascinated by how much they are unable to design the Ranger class specifically... Every other class they don't have a problem with. What is is about the Ranger that gives them so much trouble?
@@jackhilton4285 well monks make 5 unarmed strikes while bards can rely on spells, just cause they hit people without using weapons (they can but are not necessarily bound to) it doesn't mean they are the same
With spell slots being able to turn into inspirations one of the worst 5e subclasses, college of whispers, had become a LOT more viable. Now instead of burning through one of your FIVE uses of your core ability to do a sneak attack, you can basically do a sneak attack smite
Total of 11 spells, compared to 6. At level 20, access to more level 9 spells than any other caster class, and those two extra are very nice to have. Unless a level 3 cleric casts Silence.
I might be the only person a little bummed about the change to the Glamour Bard. I loved the fact that I could get people enamored with me by just playing music. I used this for an evil pied-piper type bard in a campaign and loved it. Limited use, yes but still strong.
The downside to that ability was that you needed to be playing music for a whole minute. Which is not efficient in combat for then having the possibility of not having a success roll on the die.
@@keyshlianieroman5235 I personally felt the ability was better suited for out of combat uses. More social manipulation. That's why I liked it, it wasn't just about "how can I use this ability in combat"
Naw dude, I hated that change too. When I DM I'll probably allow people to use either feature, and me playing a glamour bard in the future is probably contingent on me using the old version. Been pretty hyped about all the changes so far, but this one was just a stupid waste. Don't know what they were thinking.
The new changes still give you the versatility of using it out of combat. Most bards have cantrips that let's you activate the ability without having to use a spell slot, and I feel that you also get more creative freedom as to how you roleplay the ability. But hey at the end of the day is just a preference in game play 🤷🏽♀️
I imagine its like the 2014 version, where they don't count against their total. So like at level 6 you could have 8 total spells and Lore bard gives you two freebies that don't count against that number. The level 10 version means that your still limited by the total amount of spells you can have, but the lore bard version will never count against your total.
@memoven4691 Still Though it is incredibly odd To get a feature that just Upon leveling, up to 10 Transitions from 2 spells Hand picked from the exclusives of other classes to simply increasing the amount of spells prepared by 2. It's not like you're going to have a particular advantage over other classes who also have extra prepared spells.
6:41 are they saying that once the bard reaches level 10, they will be able to pick any spell from any one of these three lists? If that’s true, what’s the point of wizards trying to collect spells when a player could just choose a bard, hit level 10, and immediately gain access to all the wizard spells?
Love contrasting the new Bard's 20th lvl feature to the new Ranger's 20th lvl feature. Clearly getting an average of +2 to damage on a spell is on the same lvl as getting a 2-for-1 on a 9th lvl spell and on the most common healing spell in the game....
Wizards complained all playtest about other people dipping into "their" spell school And now they complain about their "only" unique feature being the number of spells they can learn. Crazy
The bard should regain up to 2 bardic inspiration when rolling initiative, otherwise they will still feel obligated to use them all or not benefit from that ability to regain them when rolling initiative.
itsa called BALANCE, you shouldnt have access to spellcasting at this levle and wepoan mastery, your etyring t ge tthe bes tof all worlds...power gaming crap
I don't think you realize how insane the flexibility of having access to the entire wizard cleric and druid spell list is for every single spell you learn. There's basically no point in having the bard spell list go past 5th level because the cleric druid and wizard between themselves have every 6th-9th level spell in the entire game. You can even swap spells around on one at a time at a long rest, and access every single spell in the game besides 30 that are mostly weapon interactions from the half casters like smites and lightning arrow.
Everyone remember how in 3.5 they had “iconic characters” meant to represent the classes? Like Jozan the Cleric and Tordak the Fighter? I feel like the artwork in the new books is doing something similar with having like a continuous character or two for each class.
While I’m bummed I can’t take from Paladin/Warlock/ranger anymore, I get it because their spells are wildly powered and it’s no fun for me to get Find Greater Steed before the Paladin would
Yeah. Overall, I think it's a good thing that Sorcerers, Warlocks and half-casters get to monopolize their signature spells. It preserves their flavor and identity.
I think if kills a lot of the fun of high level bards. The ability to sorta build your own class through magical secrets was so cool, now it feels a lot more generic
I once Homebrewed a Dance Bard subclass I called College of Grace. It could go into a "Routine" like a Barb goes into a rage. In a Routine theyd get boosted AC and any opportunity attacks against them automatically failed. Later on they'd automatically force opportunity attacks so they'd basically be a Dex Tank, dancing across the battlefield and eating up enemy reactions.
Can someone explain to me how they can have access to Cleric, Druid, and Wizard spells without being crazily OP? Am I missing something? Also, they keep mentioning “prepared spells” - are bards now able to do daily preparations à la cleric/druid/wizard?
Only Wizards, Clerics, Druids, and Paladins (this I don’t know why) can change spell lists every long rest. The rest can change a spell once per level up. Rangers can change a spell once per long rest. The bard’s access is just 2 spells at level 10 from any of those 3 class spell lists - bards still have their own spell list to pull most of their spells from.
@@wtchrol7864 Sorry that's wrong it's not just two anymore. They have 4 spell lists to choose from. This is from the site itself. Magical Secrets now lets you select spells from the Cleric, Druid, or Wizard spell list every time you can add to your Prepared Spell list, and have them count as Bard spells. This means that from Bard levels 10 through 20, you can choose spells from four different classes. Plus, when you replace a Bard spell from your Prepared Spell list, you can replace it with a spell from the other classes’ spell list.
Okay but if i'm honest i would have loved an officail painter/artist bard. Maybe they summon creatures from prepared sketchs, create illusions based on paintings they've made, maybe they can cast a ritual that lets them paint someones memories or an event that happened in the past, trap opponents in painted worlds you've created or create painted worlds to rest in. Stuff like that.
If its same as play test 8. Bard of college of dance will get a d12 unarmed stike at level 15 but a monk gets it at level 17. Granted monk gets more attacks but still. Damn that bard is hitting strong
Oh, no, an average of 10 non-magical bludgeoning damage (assuming +3 Dex) from someone still within Bite range. Whatever will the poor Ancient Red Dragon do 🙊
College of Dance Berzerker multiclass, just have a guy crowdkilling and creating mosh pits on the battlefield. Honestly I dont remember if Bard eventually gets Wall of Force but a literal wall of death is pretty fun.
Seems like there wouldn’t be much point to casting Power Word Kill or Power Word Heal on two creatures if you can just steal from the wizard or cleric list. Mass Heal and Meteor Swarm can accomplish the same thing in effect, but targeting even more creatures.
What I got from the dance bard is that you can basically be a monk but with full spellcasting… I can trust that it’s not as broken as it sounds, but it does make me worried
I allow Bardic Inspiration as a Reaction, it was used much more that way. It seems what often happened is PCs simply forgot they had it and then it just felt wasted.
I am so mad that they went back on having bardic inspiration be a reaction. That UA rule will be a rule at my table going forward no matter what decade my bard is playing haha.
Yeah, either that or give inspiration back until yoy have a number equal to half chr mod (rounded down) if at less than half. Then when you hit 19 and fet tgat 22 chr you can start each combat with 3 minimum.
@@Nkdc333yes. The College of Swords is not in the 2024 PHB. There will be “guidance” in the books, or so they say, on how to play 2014 subclasses with the 2024 updates.
This is essentially the new 2014 paladin of dnd 2024...especially the valor bard who is a tiefling...searing smite plus booming blade and a 2nd attack while having spirit guardians on. Valor bard is the definitive hero class
Is it just me or do prayer of healing/catnap get you around the new simulacrums inability to rest, since they gain the benefits of a short rest instead of actually taking one. Only helps with per short rest features, obviously, and can’t heal them. But does leave a loophole there
@Thiccremoch162 They always did though? Technically Bard has less spells to choose from than before. Wizard just has more spells at a given time than any other class which was the intention.
@@malmasterson3890 that’s true, I was more referring to the fact that the bard spell list hit level 10 can now fit just about any role better than the class that’s seen as the most magical(wizard). Imo this change should have gone to wizard, even if it’s a more limited factor since having access to that many spell lists just feels too much in the wrong direction
@@Thiccremoch162I may have misunderstood from the video, aren't bards not prepared caster classes so You can only change their spells out on level up not each night?
@@Caiphexcorrect. Changing their daily spells still is a Wizard (Cleric and Druid) feature. Bards still are virtually stuck with much of their spells until level up.
I feel like this may crush their upcoming competition lol. I feel like a big selling point for one of these upcoming systems to possible be a big competitor to DnD was that DnD didn't make you feel satisfying enough or it took too much effort for it to be, but now DnD will be way more satisfying. Not saying they won't be successful, I just don't think they will ever be even slightly threatening to DnD now even if their really good but who knows maybe they will do something surprising with their system thar draws everyone in.
It would be great if there was a database of rules similar to magic's "gatherer wizards", as 5.0 had many loopholes without examples, and it was often unclear what was possible to do... or how a specific skill worked.
My favorite thing about D&D is pretending with my friends that our campaign could go all the way to 18+ levels
i love it when WoTC locks a level 4 spell behind a class that needs to be level 17 to access, i love never actually getting access to said spells again, i'll love having to beg a DM to get a magic item so the party can get a pet griffon, instead of just having the power to earn it myself at level 10!
*laughs in level 20-only campaign*
College of Dance
Unarmed strikes include grapples.
I’m forcing my enemy to dance WITH me.
Oh, I LOVE that!
"Shall we dance? I'll lead."
"What are you talking aboutOHNOI'MSPINNINGHELP!"
Bard of Dance + Fighter Champion= Harley Quinn
We play tested the new countercharm out our table and it was helpful on multiple occasions. Love to see they kept the change here!!
College of Dance.
01. Dazzling foot work.
-Unarmored AC
- BA unarmed strike
- the unarmed strike deals bard die damage
02. If an enemy ends its turn within 5 ft of you, you can take a reaction spend a BI and move up to half your speed and one ally can do so as well. Movement doesnt provoke OA. Plus free unarmed strike
03. Tandem footwork. When you roll init. You can spend and roll a BI and then add it to all allies init.
04. Evasion but can share.
You're doing god's work, cheers buddy!
@@ghosteater100I can't wait to get the book so I can deep dive the rules changes. Also thanks for the support
Imagine tap-dancing past an enemy and just casually slapping them with a bonus action
@@VinceValentine that's hilarious.
I see people using this subclass to be eddy gor. From Tekken. Capoeira bard for the Win.
@@VinceValentine i could see it being a capoeria/tai-do fighter.
Love the image of the Dance Bard grappling a Bugbear by forcing them into a tango.
@@fragile4408 Street Fighter 6 Manon Critical art. LoL
Star-Lord in Guardians of the Galaxy 1
And it's time for Capoeira moves...
I.. I misread and thought you had an image of a dancing/grappling Bugbear who forces the PCs to tango.. well, anyway, that's a random encounter for my Feywild table
@@VinceValentine Dance Off Destruction!
Level 6 College of Dance Bard:
"OKAY PEOPLE!!! ON 5, 6, 7, 8!!!"
"MORE ENERGY GIMLI!!!" "LIFT YOUR KNEES, SAM!" "POSTURE, SMEAGOL!!!!"
Foul, miserable dance instructor. Why can't he go back to singing about the pool of fishes again? Gollum, gollum
College of lore
01. Magical discovery works like magic secrets. Cleric wizard and druid spell list. And can replace the choice per level up if you want.
02. Cutting words - works on creatures that are immune to charm.
03. Pureless skill - if you use a BI to add to a skill check but it fails the BI does not get expended.
Pretty sure its "Peerless" Skill, lets you add a BI to the roll, not quite just changing it to a success.
Loving these breakdowns, fantastic work!
@@Torvaxify sorry I worded that poorly. I edited it. Thanks for pointing that out
This is so stupid, may as well just say "you have +4 to any roll but you dint have to decide until after you rolled" there's no need for resource management
@joeshellard1487
- but with dice it could be more and it could be less.
- also it's not just you others can also use it. That's why there needs to be a resource attached to it. Just adding a plus 4 to all your skills and allies would be broken. No thank you.
@RulesLawyerDnD that's not the point I'm trying to make. If it only gets expended if it succeeds it takes the need to manage the resource away. This means you can just keep going until you finally succeed with no worries. Whereas before there was risk involved and you had to weigh up the probabilities. For example if it is just a basic attack and you are 4 away from the DC then it's probably not worth using because it's a 1 in 4 chance to succeed. But in a life or death situation you are more likely to take the gamble and risk using up the buff so that you don't die. By taking out the risk of losing the BI you can just throw it around as much as you like because "hey, it's only a 1 in 4 chance to succeed but that's ok because it's a 3 in 4 chance that I'll keep the bardic inspiration"
01. Dedicated spell list.
02. Can change a cantrip per level up.
03. Bardic inspiration last an hour.
04. Level 2 expertise
05. Font of inspiration lets you trade spells for bardic inspiration.
06. Counter Charm is a reaction and gives advantage vs that save.
07. Level 10 magical secrets. Cant go into any spell list anymore. Bard, cleric, druid, or wizard.
- you can now choose any of your prepared spells from those list when you hit ten.
08. If you have fewer than 2 BI when you roll Init. Then you will get 2 back or more.
09. Level 20 words of creation. Power word heal and kill always prepared.
- also can now targer two people when they cast these spells.
College of Valor.
01. Extra attack feature.
- you can cast a cantrip inplace of one attack.
02. The rest is mostly the same as before woth possible improvements from the base class
03. They can now use simple and martial weapons as spell casting focus.
I hope Valor is playable now. The first character I ever made was a Valor Bard (never played it though)
Makes me wonder if they clarified how haste interacts with abilities that let you replace an extra attack.
@@dylanhentch9719 haste is going to be very specific on what actions you can use. As well as action surge.
Will it be getting flourishes as its replacing sword bard?
@@Yt-gd8ps I'm not sure on that. Maybe there will be some magical attack spells one can get from cleric and wizard.
College of glamor.
01. You always have charm person and mirror image prepared.
- when you cast an illusion or enchantment spell you can choose someone and frighten or charm them. Limited uses per day.
02. Mantle of inspiration - increases the amount of temp HP
03. Mantle of Mag.- always have the command spell prepared
04. Allow you to burn spell slots to regain use of subclass abilities
05. Unbreakable mag. - when a creature hit you with an attack it must then make a CHA saving throw or the attack misses.
It breaks my heart how they absolutely butchered enthralling performance. I feel like I kind of understand their design goal with the change, but I'm absolutely going to ignore it. Everything else seems fine, but this is just a massive nerf that they acted like we should be excited for.
@@ClockwerkMan they also nerfed UNbreakable. It use to have when you get hit you also give the target you hit a dis on any save you make them have. I don't like the change.
These could be "L3, L20" to indicate level gained, not just numbered
Command is one of the best possible spells for a Bard to get and you don't even need to use Magical Secrets to get it on Glamour Bard. This spell is non-concentration, upcasting it can target the entire enemy group, and it can completely disable the enemy for a turn.
Oh your Hypnotic Pattern disabled 6/10 enemies on Turn 1 and is using your concentration? Well cast Command at 4th level to make the remaining 4 enemies "Beg for forgiveness" for a turn. Incredibly strong.
@jaysonburke6839 command is only one word though. So what ward are you choosing to beg for forgiveness?
I really really liked the three differentiated spell list that were early on in the testing I felt like that opened up a lot of opportunities for sub classes to be able to tap into other unified spell lists and it was a lot cleaner
I hate they gave up on that.
Problem is it made the bard absurdly op. Keep in mind that that change was the same time wizard got the broken create spell feature, and bard was still looking like the best class
I loved that too, but they decided to make this edition a revision, not a new release, so I'm expecting to see this system in the future 6e. After another 10 years or so. 💀
@@Chrjstheshadow Creating spells added such a cool layer to wizard (and was one of the reasons my now character is a wizard) I wish they kept that and the differentiated spell lists.
@@TheSnoodPenguin yeah there was just a lot of cool ideas that could have been done with that between spell classes creating spells class features just all kinds of cool overlap that could have happened but here we are
Multiclassing seems to have benefited more than anything. I really appreciate how frontloaded a lot of these key features are.
We can thank Fabian Seacaster for College of dance bards existing 😂
Isn't he the son of the famous captain Bill Seacaster???? 😂
No I don't think I will. The universe don't revolve around the specific microcelebrities you're obsessed with. This isn't a Dimension 20 video. It's a D&D video. There could have been a thousand factors for why we got the sub class, but nah specifically has to be a random podcast?
Isht he the maximum legend?
@@badwrongfun5541 well aren't you fun
Of course, he is Maximum Legend, after all
I love the fact that the college of dance bard is basically a capoeira fighter.
And that's the only type of dance it can be. I can't imagine in all seriousness it being anything else, unless I'm running a goofy slapstick campaign, and why the hell would I want to intentionally run a bad game?
Could work with something like stage fighting or wu-shu as well. It's basically the monk bard.
It also could be very acrobatic bard, like moving by jumps and other stylish features
Or
Use dance moves like the way bard protects self
@@borofreak You've never seen 307 drunk retired couples do the polka at a wedding reception.
Dance is about the control, excercise and expertise of body movement and position, in our culture dance and martial arts are separate only for cultural reasons, they are naturally connected in many other cultures (many africans, many in Asia, all Oceania...)
Maori dance bard, lets go.
If you want some exotic dance bard ideas, just wikipedia "war dances" or "weapon dances".
I like the non musical /verbal idea. I have a forge cleric / college of creation build that is a sculptor and the music is created in the ringing of the hammer on steel or stone.
That’s dope
that's pretty cool roleplaying mate!
Peak Dwarf performance is casting Vicious Mockery by critiquing the craftsmanship of your foe's armor.
@@stonethered brilliant
College of dance is that scene from The Mask. I also love the way it can multiclass in a number of ways like monk, fighter, or rogue.
*College of Dance Bard makes their entrance*
*The Safety Dance music plays*
~_~
Cuz your friends don't dance and if they don't dance well they're no friends of mine
Monk main here vibrating at the idea of playing this Dancing Monk Bard.
That's such a MAD build. You need about 4 stats to be high to make it worth it. But go, fulfil your dreams :P
@@borofreak Why 4? Dexterity for AC and attack rolls, and Charisma for spells. What are the other 2?
@@AndreyKrichevsky
Wisdom and Constitution
Capoeira Bard is definetly the first thing that i thought of.
@@activekiwi1221 Well, every class could use those. Every class could use all six abilities really. But most focus on 2 main ones.
I do think the comment didn't talk about multiclassing bard and monk, but rather that the dance bard is basically a "monk" version of bard.
I’m kinda surprised I’ve never heard about a college of paint/art bard. That’d be a very cool subclass for the future!
College of Dance Bard and party approach Vecna.
***Thriller Starts Playing***
Vecna looking wildly around: Wh...what's happening?
I love that they are expanding Bards beyond singing. My bard is a chef and I love her!
To be fair, bards were never limited to singing... They were masters of music and spoken word. Spoken word could mean poetry, story telling, lore, and if you want to get more creative, even something like motivational speeches or debating. And music doesn't have to be singing either, or even entertainment. You could have the bard use war horns and war drums, or something like the Aztec death whistles. Or chant shamanic incantations or prayers.
People for some reason just have a much more specific default vision of what a Bard is, compared to most other classes...
Mime bard.
Bagpiper
Forged in Fire style smith bard. Eeet weeell keeell.
@@AndreyKrichevskyI once made a unicyclist bard
I need to bring back my bard/artificer who specialised in fireworks
If you ever read thru Dragon Heist there's a woman whos a painter but is labeled as a bard. Its really cool.
The College of Dance run by Arch Bard Rachel Gunn, PhD of Australia. This Arch Bard is famously know for rolling Nat 1s on performance checks
Can't wait for the surprise Artificer video tomorrow 🙏😭
🙄
brother huffing the copium likes its air.
Keep dreaming
😂
Keep waiting 😂
As a Creation Bard, I would have loved to see an official Painter Bard but dancing is pretty cool too 😊
A painter bard, with insperation from amber, you draw a event and nudge it in your desired direction
A comedian Bard would work too, especially in a group that's heavy into joking at the table.
A Bard that specializes in Vicious Mockery named Rickles comes to mind.
@@Mark-ki7ic Puppeteering Bard!
I can see a Painter Bard in the same vein as Relm from FF6
That would be like Rill from Black Clover
Imagine a party of all collage of dance bards
Absolutely devastated at no College of Swords T.T
Same
I'm picturing the College of Dance Bard and his party all jumping and snapping their fingers like that gang in West Side Story...
I know it's probably weird for some to hear, but making it so you can't steel from Warlock & Half Casters is genuinely my favorite change so far. With how much they've been dunked on in this, the biggest problem in 5e was that Bard could take these spells from them way before they'd be able to use them. This was an incredibly important change for keeping the Half-Casters identities.
100%
I can see where you are coming from, but my approach would have been to buff these classes, and not take something away from the bard.
I'm kinda sad because there were some neat interactions that that made possible (Find Steed in particular comes to mind; your spells that target yourself can simultaneously target the steed, and being a Bard opened up a lot of options that took advantage of that). I think it'd feel less bad if it were like that already in 2014, tbh.
I get it, though. Kinda like how the strongest Paladin builds tend to be two-thirds Sorcerer.
Counterargument. Most campaigns end near level 10ish and most players never get to a level where they even get to choose those spells.
@tiltiege7842 I'd rather have both, and they were buffed from where they were in 5e. The way they did it was an incredibly clunky way that makes them less fun, but they are technically buffed from where they were before. The real problem is that, in addition to Hunter's Mark & Smite being made so clunky as a core features for them, the martials all received massive buffs & the casters didn't receive significant nerfs. Which now results with them being a still good class, but one that's less satisfying than even the actually worse classes.
FINALLY! I've been waiting to see what's new with the Bard Class! I'm currently playing with the College of Swords Subclass, and I'm about to try my hands at DMing, so I'm very excited about all of these update vids! 😁
What would you consider needed an update in Co Swords to fit into 2024 ruleset ?
Good luck! I started playing seven years ago, but once I started DMing about two years later, I never looked back. Outside of the occasional one shot, I am always and forever a #ForeverDM.
College of swords with new ability to swap out spells for bardic inspiration dice just makes it godly in terms of armour class. Pretty much always have that super high armourclass now. My son will be disappointed that he can no longer use mystical secrets though to get the paladin mount spell
Wizard: my class identity is I have access to the most spells
Bard (any Bard, not just Lore): lol, lmao
Yeah so much for not treading on classes identity… 😮
The spell scribing feature definitely makes up for this, as well as wizards being able to pick up not 1 but 2 spells per level.
@@JonathanMotley-fl8kf Wizard will still have the most spells available to them during encounters is the point. I'm just glad that you can't steal from Half-Casters anymore.
@@JonathanMotley-fl8kf having the most spells wasn't exactly a strong class identity to begin with.
Yeah Bard is honestly going to Trivialize Wizards at level 10+ outside of Ritual Spells.
Now that’s a capstone. If only Ranger got that much love
lol, truth! A bad capstone 2 lvls earlier and just barely better than it was before. Also a whooping 2 BI uses back? Yay I guess?
@@Caiphex it’s pretty decent imo, could be earlier but now every time you enter combat you’ll always have a BI. It’s not crazy powerful but it’s still decent. But PWH & PWK at that lvl that can affect multiple people is insane
This was the first thing i thought. I love this new bard, 2x power word kill for free is lvl20 STRONK. and compare that to ....your die goes up. it just makes it sting so much more.
@@Caiphex Don't forget they're letting you use spell slots for BI now. This just makes sure you have a couple free uses of it every fight.
I'm really fascinated by how much they are unable to design the Ranger class specifically... Every other class they don't have a problem with. What is is about the Ranger that gives them so much trouble?
Bard + gloomstalker = Doom metal
Bard + Warlock = Tenacious D
Valor Bard with Bagpipes= The Highlanders
College of dancd=monk
@@jackhilton4285 well monks make 5 unarmed strikes while bards can rely on spells, just cause they hit people without using weapons (they can but are not necessarily bound to) it doesn't mean they are the same
🤘
With spell slots being able to turn into inspirations one of the worst 5e subclasses, college of whispers, had become a LOT more viable. Now instead of burning through one of your FIVE uses of your core ability to do a sneak attack, you can basically do a sneak attack smite
I can't wait to make Eddy Gordo as a dancing bard.
Nice to see the bard capstone isn’t worthless anymore. Countercharm getting a real use is awesome too
Bard main here
Excited to see how the new Bard plays!
Will we get evocations spells
Damn that means no swords bars with smites anymore
Meh just multiclass
That's the point
@@eliascabbio7598 I know that but I still think it is a bummer as someone who liked to experiment with builds
@@declanmorden just multiclass once
hope song of rest grants short rest benefits like bg3
Song of Rest was cut in the UA, maybe they re-added it?
Song of Rest got shelved in favor of the cleric’s Prayer of Healing with that BG3 short rest benefit.
It was cut in phb 2024 also 😭
So they clearly are saving the best for last...
So artificer?
@@RulesLawyerDnDartificer isn’t a member of the core classes
Monk was not last though
@@kingzseventh7017 That elemental Monk though.....
that’s what a bard would say
The limit on spell lists sucks. I loved having a Bard that knew Destructive Wave
Correct me if I'm wrong but after lvl 10 you basically have 4 spell lists to pick from every lvl
Total of 11 spells, compared to 6. At level 20, access to more level 9 spells than any other caster class, and those two extra are very nice to have. Unless a level 3 cleric casts Silence.
Sadly the ranger won't be using swift quiver because hunters mark will be giving advantage in every attack and won't be losing concentration
I might be the only person a little bummed about the change to the Glamour Bard. I loved the fact that I could get people enamored with me by just playing music. I used this for an evil pied-piper type bard in a campaign and loved it. Limited use, yes but still strong.
The downside to that ability was that you needed to be playing music for a whole minute. Which is not efficient in combat for then having the possibility of not having a success roll on the die.
@@keyshlianieroman5235 I personally felt the ability was better suited for out of combat uses. More social manipulation. That's why I liked it, it wasn't just about "how can I use this ability in combat"
Naw dude, I hated that change too. When I DM I'll probably allow people to use either feature, and me playing a glamour bard in the future is probably contingent on me using the old version. Been pretty hyped about all the changes so far, but this one was just a stupid waste. Don't know what they were thinking.
The new changes still give you the versatility of using it out of combat. Most bards have cantrips that let's you activate the ability without having to use a spell slot, and I feel that you also get more creative freedom as to how you roleplay the ability. But hey at the end of the day is just a preference in game play 🤷🏽♀️
Is it me, or does the magical secrets of lore really not do anything once you unlock the spell lists with normal magical secrets
This had me confused and I was looking to see if anyone was discussing it. It sounded like it, but it can't do nothing.
I imagine its like the 2014 version, where they don't count against their total. So like at level 6 you could have 8 total spells and Lore bard gives you two freebies that don't count against that number.
The level 10 version means that your still limited by the total amount of spells you can have, but the lore bard version will never count against your total.
@memoven4691
Still Though it is incredibly odd To get a feature that just Upon leveling, up to 10 Transitions from 2 spells Hand picked from the exclusives of other classes to simply increasing the amount of spells prepared by 2. It's not like you're going to have a particular advantage over other classes who also have extra prepared spells.
so valor bards and EKs have the bladesinger extra attack feature now?
6:41 are they saying that once the bard reaches level 10, they will be able to pick any spell from any one of these three lists? If that’s true, what’s the point of wizards trying to collect spells when a player could just choose a bard, hit level 10, and immediately gain access to all the wizard spells?
Love contrasting the new Bard's 20th lvl feature to the new Ranger's 20th lvl feature. Clearly getting an average of +2 to damage on a spell is on the same lvl as getting a 2-for-1 on a 9th lvl spell and on the most common healing spell in the game....
Wizards complained all playtest about other people dipping into "their" spell school
And now they complain about their "only" unique feature being the number of spells they can learn.
Crazy
you could make a really well flavored Jester style bard with this
So still OP comparatively
I figured as much. Hey, I'm just happy Monk finally gets a proper chance to shine!
The bard should regain up to 2 bardic inspiration when rolling initiative, otherwise they will still feel obligated to use them all or not benefit from that ability to regain them when rolling initiative.
I can see that becoming a popular homebrew adjustment
Exactly what I'm going to do with it
Or at least gain up to half, if they are have less than half of their bardic inspiration. The same for the other classes that get it like the monk
I always loved the Lore Bard, but these other ones are looking mighty tempting...
How do we make them add khajit? I want the unarmed plus claws
Tabaxi
Valor Bard should've been given Weapon Mastery
Still can with a feat
Weapon mastery = magic initiate.
War clerics dont get it either right? Sad
itsa called BALANCE, you shouldnt have access to spellcasting at this levle and wepoan mastery, your etyring t ge tthe bes tof all worlds...power gaming crap
College of Dance actually sounds really interesting. Reminds me of the Harlequins from Warhammer 40K.
I don't think you realize how insane the flexibility of having access to the entire wizard cleric and druid spell list is for every single spell you learn. There's basically no point in having the bard spell list go past 5th level because the cleric druid and wizard between themselves have every 6th-9th level spell in the entire game. You can even swap spells around on one at a time at a long rest, and access every single spell in the game besides 30 that are mostly weapon interactions from the half casters like smites and lightning arrow.
The casual luteing pun lol!
My most anticipated class update.
The "Bards Luting another spell" pun got me
Everyone remember how in 3.5 they had “iconic characters” meant to represent the classes? Like Jozan the Cleric and Tordak the Fighter? I feel like the artwork in the new books is doing something similar with having like a continuous character or two for each class.
While I’m bummed I can’t take from Paladin/Warlock/ranger anymore, I get it because their spells are wildly powered and it’s no fun for me to get Find Greater Steed before the Paladin would
Yeah. Overall, I think it's a good thing that Sorcerers, Warlocks and half-casters get to monopolize their signature spells. It preserves their flavor and identity.
I think if kills a lot of the fun of high level bards. The ability to sorta build your own class through magical secrets was so cool, now it feels a lot more generic
That upgrade to Magic Secrets is awesome, a shame we're losing Find Steed, but more spell options is always great
I once Homebrewed a Dance Bard subclass I called College of Grace. It could go into a "Routine" like a Barb goes into a rage. In a Routine theyd get boosted AC and any opportunity attacks against them automatically failed. Later on they'd automatically force opportunity attacks so they'd basically be a Dex Tank, dancing across the battlefield and eating up enemy reactions.
Some of the most fun I had while building my Lore Bard was planning their Known Spells as they leveled.
I do love that they get the Starry Wisp cantrip which has an attack roll instead of a saving throw. Bard was too heavy on saving throw spells in 2014.
Where in the Bard rules does it say it overcomes immunity to charmed spells? Page and paragraph please. Thank you.
College of Valor getting the throw in a use of Vicious Mockery with a weapon attack is gonna be perfect.
Can someone explain to me how they can have access to Cleric, Druid, and Wizard spells without being crazily OP? Am I missing something? Also, they keep mentioning “prepared spells” - are bards now able to do daily preparations à la cleric/druid/wizard?
Only Wizards, Clerics, Druids, and Paladins (this I don’t know why) can change spell lists every long rest.
The rest can change a spell once per level up.
Rangers can change a spell once per long rest.
The bard’s access is just 2 spells at level 10 from any of those 3 class spell lists - bards still have their own spell list to pull most of their spells from.
@@wtchrol7864 Sorry that's wrong it's not just two anymore. They have 4 spell lists to choose from.
This is from the site itself.
Magical Secrets now lets you select spells from the Cleric, Druid, or Wizard spell list every time you can add to your Prepared Spell list, and have them count as Bard spells.
This means that from Bard levels 10 through 20, you can choose spells from four different classes. Plus, when you replace a Bard spell from your Prepared Spell list, you can replace it with a spell from the other classes’ spell list.
You:
College of Dance is a monster
Me:
Poor DMs
i'm a forever dm but i'll finally get the chance to play as a college of dance bard, im so excited!!
I can envision someone going full on Eddy Gordo and dancing around the enemies while casting spells.
Okay but if i'm honest i would have loved an officail painter/artist bard. Maybe they summon creatures from prepared sketchs, create illusions based on paintings they've made, maybe they can cast a ritual that lets them paint someones memories or an event that happened in the past, trap opponents in painted worlds you've created or create painted worlds to rest in. Stuff like that.
If its same as play test 8. Bard of college of dance will get a d12 unarmed stike at level 15 but a monk gets it at level 17. Granted monk gets more attacks but still. Damn that bard is hitting strong
Oh, no, an average of 10 non-magical bludgeoning damage (assuming +3 Dex) from someone still within Bite range. Whatever will the poor Ancient Red Dragon do 🙊
College of Dance Berzerker multiclass, just have a guy crowdkilling and creating mosh pits on the battlefield. Honestly I dont remember if Bard eventually gets Wall of Force but a literal wall of death is pretty fun.
I see a College of Onomancy Bard in the future it makes sence for lore. They use the power of creation´s words.
Our bard NEVER uses Bardic Inspiration. Instead of using spell slots to grant more, I think I'll let them use BI charges for more slots.
Seems like there wouldn’t be much point to casting Power Word Kill or Power Word Heal on two creatures if you can just steal from the wizard or cleric list. Mass Heal and Meteor Swarm can accomplish the same thing in effect, but targeting even more creatures.
What I got from the dance bard is that you can basically be a monk but with full spellcasting…
I can trust that it’s not as broken as it sounds, but it does make me worried
The art for the Glam Bard makes me SO HAPPY
I allow Bardic Inspiration as a Reaction, it was used much more that way. It seems what often happened is PCs simply forgot they had it and then it just felt wasted.
I see a pair, possibly siblings or significant others, a monk and a dance bard taking out hordes of goblins with unarmed strike madness 💪🏻
18:47 For some reason that gave me Rudy Rhod/5th Element flashbacks! 😜
I am so mad that they went back on having bardic inspiration be a reaction. That UA rule will be a rule at my table going forward no matter what decade my bard is playing haha.
My favorite class, as a recreation therapist specializing in music theory and therapy.
Only played bard for flourishing strike, rapier fencer type stuff, even multied with fighter. :)
Don't you think the Feature to get bardic Inspiration back on lvl18 is kind of lackluster when you can get them back with spellslots?😅
Oh my goddddd. Hexblade multiclassed into valor bard is gonna be insane
Superior inspiration is better now, but I think it should’ve just given 2 uses. There’s just no need for friction here.
Yeah, either that or give inspiration back until yoy have a number equal to half chr mod (rounded down) if at less than half. Then when you hit 19 and fet tgat 22 chr you can start each combat with 3 minimum.
No college of swords???? That’s the best subclass :(
Valor replaces it
@@GeekMasterGames no mention of blade flourishes. Did I miss something?
@@GeekMasterGames Valor has always been in the 2014 PHB. Sword Bard actually was its replacement.
@@Nkdc333yes. The College of Swords is not in the 2024 PHB.
There will be “guidance” in the books, or so they say, on how to play 2014 subclasses with the 2024 updates.
Ye, shame. Swords is so much cooler than valor imo.
Only change is that swords can no longer become cool Archer gishes with swift quiver, very sad
This is essentially the new 2014 paladin of dnd 2024...especially the valor bard who is a tiefling...searing smite plus booming blade and a 2nd attack while having spirit guardians on. Valor bard is the definitive hero class
Whao! College of Swords can be sacrificing spells for more special attacks.
Bard: College of Moshing
College of dance with just loads of unarmed strikes and grapples
college of the dancer reminds me of the anime way of calling out physical moves, whether in sports, battle, or cooking.
Is it just me or do prayer of healing/catnap get you around the new simulacrums inability to rest, since they gain the benefits of a short rest instead of actually taking one. Only helps with per short rest features, obviously, and can’t heal them. But does leave a loophole there
Love that the Wizard’s job of being the Magic Class to End All Magic Classes™️ means nothing since bard now has access to more spells than wizard
@Thiccremoch162 They always did though? Technically Bard has less spells to choose from than before. Wizard just has more spells at a given time than any other class which was the intention.
@@malmasterson3890 that’s true, I was more referring to the fact that the bard spell list hit level 10 can now fit just about any role better than the class that’s seen as the most magical(wizard). Imo this change should have gone to wizard, even if it’s a more limited factor since having access to that many spell lists just feels too much in the wrong direction
@@Thiccremoch162I may have misunderstood from the video, aren't bards not prepared caster classes so You can only change their spells out on level up not each night?
@@Caiphex they’re doing away with prepared and known casters, now it’s all prepared spells
@@Caiphexcorrect.
Changing their daily spells still is a Wizard (Cleric and Druid) feature.
Bards still are virtually stuck with much of their spells until level up.
I feel like this may crush their upcoming competition lol. I feel like a big selling point for one of these upcoming systems to possible be a big competitor to DnD was that DnD didn't make you feel satisfying enough or it took too much effort for it to be, but now DnD will be way more satisfying.
Not saying they won't be successful, I just don't think they will ever be even slightly threatening to DnD now even if their really good but who knows maybe they will do something surprising with their system thar draws everyone in.
Does Countercharm affect multiple allies? If not then it somewhat loses its iconic flavour of playing a ballad to support the whole party.
It would be great if there was a database of rules similar to magic's "gatherer wizards", as 5.0 had many loopholes without examples, and it was often unclear what was possible to do... or how a specific skill worked.
2014 Rules had Sage Advice for that - not an official library, though.
Might be fun to do an unarmed combat-focused College of Dance Bard inspired by Johnny Cage in Mortal Kombat.
Now I rally want a College of Dance Bard in our party.
Does the bardic damage count as magical damage? If not that’s probably the only weakness I can see.