Any VRM to PMX- Updates, errors and best set up

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  • Опубликовано: 10 фев 2025

Комментарии • 140

  • @Pautemii
    @Pautemii 3 года назад +4

    Muchas gracias por el tutorial!!! Tenía bajas espectativas ya que cada vez que hago algo no me funcionaba pero ahora todo me resultó y va de maravilla, infinitas gracias!!!

    • @DenomRs
      @DenomRs  3 года назад

      Me alegra que te haya servido :D

  • @EliseVTuberr
    @EliseVTuberr 2 года назад +2

    You sound like Meta Knight!! It's so cool!!

    • @DenomRs
      @DenomRs  2 года назад +2

      Glad you think so :D now I want a Meta Knight model haha

    • @EliseVTuberr
      @EliseVTuberr 2 года назад +2

      @@DenomRs I think you should do it, or dub over meta knight with dumb stuff LOL

  • @ShaggySalas
    @ShaggySalas 3 года назад +4

    dou, toda la información sobre la actualización de Vroid, nais
    **c pone a ver el video**

    • @DenomRs
      @DenomRs  3 года назад

      jaja exactamente. Eso y más jeje

  • @NekoSyndrom_BountyMMD
    @NekoSyndrom_BountyMMD 2 года назад +1

    I need Help. I have now tested 2 different versions of this converter, but with both I have problems.
    Vroid2Pmx_2.01.00 Problem: After converting I can't open the model in the PMX editor or I can load it but there is an error, finally the place where the model should be is empty. It is loaded but it is not there.
    VRM2PmxConverter_v0.5 Problem: The program hangs all the time while converting. But after waiting, it worked. The problem is that after loading in the PMX editor I have only a partial model. Parts like half of the jacket or the face are missing.

    • @DenomRs
      @DenomRs  2 года назад +1

      Newer vroid models are heavier than before. Unity works better for them. Try that method and with this modified exporter: ruclips.net/video/bsJhWEFcElk/видео.html

  • @Pinkaito
    @Pinkaito 3 года назад +1

    Waaaa muchas gracias por el video denom ! unos clasicos el tema de los pies jaja xD Ayuda mucho esto gracias qwq

    • @DenomRs
      @DenomRs  3 года назад +1

      Me alegra que haya servido :D los pies de pingüino y skiar fueron preguntas bastante frecuentes jaja

  • @qrowz0
    @qrowz0 3 года назад +3

    im probably doing something wrong but- when i try to search for PMXExporter when adding it as a component to inspector, it doesn't show up :(

    • @DenomRs
      @DenomRs  3 года назад

      Do you have any errors in the console?

    • @qrowz0
      @qrowz0 3 года назад

      yes, there were a bunch after i put the PMX exporter into unity such as "Assets\PMXExporter\PMXExporter.cs(721,40): error CS1061: 'Mesh' does not contain a definition for 'Copy' and no accessible extension method 'Copy' accepting a first argument of type 'Mesh' could be found (are you missing a using directive or an assembly reference?)"

    • @qrowz0
      @qrowz0 3 года назад +1

      oh wait i found your video that solved it :0 THANK YOUU

  • @LhiyaChan
    @LhiyaChan 2 года назад +1

    Thank you for the tutorial! But I still have one problem, the mouth can't follow the motion, it stay close, can you please tell me how I fix it?

    • @DenomRs
      @DenomRs  2 года назад +1

      Glad it helped :D that’s more likely to be because of the names of the expressions or duplicated expressions. if your model was made with the newest VRoid version (1.7 -1.8), try with this modified version of the converter. That is because the newest VRoid version expressions have very different names and they are not set:
      ruclips.net/video/bsJhWEFcElk/видео.html
      Or you can set the Japanese names of the expressions manually if you already got the bone settings

    • @LhiyaChan
      @LhiyaChan 2 года назад +1

      @@DenomRs omg this is exactly what I needed! Thank you very much once again for your help!!!!

  • @unrealachanreforged9717
    @unrealachanreforged9717 3 года назад +1

    thank you so much. You are sweet ♥

    • @DenomRs
      @DenomRs  3 года назад

      Glad this helped you and thanks for your words!

  • @DoffDoffinson
    @DoffDoffinson 3 года назад +1

    Yo man, can you send the model you used for the legs? Can't seem to find any good legs lmao

    • @DenomRs
      @DenomRs  3 года назад +2

      It´s the deafult vRoid male base without clothes and longer limbs haha nothing really advanced

    • @DoffDoffinson
      @DoffDoffinson 3 года назад

      @@DenomRs But why would my vroid model have worse legs than the default?

    • @DenomRs
      @DenomRs  3 года назад

      @@DoffDoffinson It´s probably the illusion of the longer legs that make them look "better" in my case. But they are the same as the default one

  • @fairyheart8511
    @fairyheart8511 3 года назад +1

    thank you so much

  • @InugamiRyouki
    @InugamiRyouki 3 года назад +2

    Hi - thank you very much for the tutorial ! I have problem with my eye rotation. When I use transform to test my eye rotation, I can see that the eye rotate outside of the head instead of rotating inside the head/eye socket. The eyes are correctly connected to head. What might I be missing here? Thanks Denom !

    • @DenomRs
      @DenomRs  3 года назад +1

      Glad the video helped. That is usually caused because of the bone eye position. Take the bones of the pupils closer to the eyes and not so deep inside the head. That may happen with non-vroid models

  • @aika_lovesong
    @aika_lovesong 2 года назад +1

    The VAP plugin didn't work for my pmx editor and the mmd I finished it just wouldn't let me load into mmd and it keeps kicking me out of mmd

    • @DenomRs
      @DenomRs  2 года назад +1

      The VAP plugin only seems to work with models made with the beta version of vRoid. MMD crashing can be because the model has a very large file size or the physics got messed up while cleaning them. Try importing your model as it is and see if it still crashes. For the names, I edited the Unity converter and now it adds some of the extra bones plus sets the name in both new and old vRoid:
      ruclips.net/video/bsJhWEFcElk/видео.html

  • @starfallscythe
    @starfallscythe 2 года назад +1

    I can export a character thats straight out of vroid but not the one I edited with a tail and hanatool. Is there anyway to export that or am I going to have to remove the tail sadly?

    • @DenomRs
      @DenomRs  2 года назад +1

      That’s unusual. It should work with that kind of models too, it just takes several minutes more to export. Or what is the issue that you get?

    • @starfallscythe
      @starfallscythe 2 года назад +1

      @@DenomRs I was getting some sort of material issue and I'm not sure why. I think I just finally got it to work by doing a fresh export on my model and copy pasting the extras from the old one to the fresh export. Idk why it hated the other one so much lol Yaaay I'm so glad I can continue onto the rest of this tutorial. Thank you sooo much btw! Your tutorials have been helping me a lot

    • @DenomRs
      @DenomRs  2 года назад

      @@starfallscythe Good to know it worked and that this helped you :D

  • @mewmewlover9
    @mewmewlover9 2 года назад +1

    I've tried to export 2 different models and each time I only get a folder of textures and the error message "NullReferenceException: Object reference not set to an instance of an object"
    I don't know much about unity so I have no clue what this means or how to fix it...

    • @DenomRs
      @DenomRs  2 года назад

      That means the models decompiled something in Unity. It gets fixed by reseting unity by closing it and opening it again. Do that, delete the textures folder that was generated and try again

    • @mewmewlover9
      @mewmewlover9 2 года назад

      @@DenomRs Thank you, I was able to convert both models.

  • @ladypestilence7506
    @ladypestilence7506 2 года назад +1

    Where is the PMX exporter component? It's not there for me

    • @DenomRs
      @DenomRs  2 года назад

      The download link is the description. To add it to the prefad you either drag and drop it from the exporter folder or go to the bottom and choose "add component". If you imported the package, it should appear when typing "pmx"

  • @xCrystiiAngel
    @xCrystiiAngel 3 года назад +2

    thanks for the tutorial! i have a problem with something. i used the pmx converter trick and i have a single black hairstrand and i dont know how to fix it in PMXeditor. do you have a solution?

    • @DenomRs
      @DenomRs  3 года назад +2

      Glad it helped you! Check which image texture is assigned to the hair. Sometimes the special texture gets out place and you have to relpace it with the normal one

    • @MahouScream
      @MahouScream 3 года назад

      @@DenomRs I had this "some hairs are black or grey" problem as well after converting a vrm vroid model to pmx and opening in pmx editor, but when I tried to change textures to fix it the hair it became entirely too bright and the wrong color. So I changed the diffuse, specular, and ambient parameters for most of the hair which kind of fixed it, unfortunately the base layer of hair went half invisible when I changed it's texture instead? and if I leave it as the special texture I can't get the diffuse/specular/ambient color settings to match it with the other hair.

    • @DenomRs
      @DenomRs  3 года назад

      @@MahouScream I see. if the texture has color the best settings for the color boxes in this order is this one:
      -White
      -Black
      -Dark gray
      And at the right side there 2 parameters. Set the alpha to "1" and the reflection to "0"

    • @MahouScream
      @MahouScream 3 года назад

      @@DenomRs thank you so much!

  • @Evieegotlost
    @Evieegotlost 3 года назад

    When you mentioned this 3:30, can you explain what those specific textures are for? Or how to use them? I had seen them a few times in other places but never understood what they do😅 I think they could be used for certain shaders/effects but even then I still don't know

    • @DenomRs
      @DenomRs  3 года назад +1

      Sure thing:
      -The first image is the color displayed on the model.
      -The black square is the "Ambient occlussion" map that controls some of the lights in 3D. So the model doesn´t look so bright
      -The one that has blue background with rainbow lines is the "normal map" that adds more details without the need of more polygons.
      If you don´t plan to use effects, it´s not necesary to export the effects

    • @Evieegotlost
      @Evieegotlost 3 года назад

      @@DenomRs Ah I see, thank you!

    • @DenomRs
      @DenomRs  3 года назад +1

      @@Evieegotlost You are welcome

  • @pierre-samuelgreau-hamard6379
    @pierre-samuelgreau-hamard6379 3 года назад +1

    Concerning the VAP plugin, isn't there like a window for tuning the operations performed? I remember when I tried it, there was one, but I didn't understand a word of what was written. It seemed to me that it was way more complicated than a simple expression renamer. However, if it really is what it is, then we may be able to easily modify it to not suppress the frst 5 morphs and also rename all the bones and morphs as they are modified and added by VRoid.

    • @DenomRs
      @DenomRs  3 года назад

      I haven´t looked into that. The most that could do while testing was to rename the morphs and the rest of the downloads seemed to be updates. Shouldn´t be hard to modify it so it doesn´t delete the morphs but I went for the easiest method for this video to not confuse anyone

    • @pierre-samuelgreau-hamard6379
      @pierre-samuelgreau-hamard6379 3 года назад

      @@DenomRs I think someone should try to understand what the rest is supposed to do, because I think it can do much more, and maybe we could then update it for the new versions of VRoid, if it is only changing names and adding new entries to already existing functions. You can hav a look if you find some time, I'll also do it someday.

  • @junidacosta5977
    @junidacosta5977 3 года назад +1

    For ears to stop falling down you can also just delete the last joints and it will stop falling. I don't know why but it only works for ears, it won't work for tails.

    • @DenomRs
      @DenomRs  3 года назад +1

      That is true in cases with short ears and few bones

  • @lanlranger3854
    @lanlranger3854 3 года назад +1

    May we have a link to the list shown at 5:25? I can't seem to find it in the description

    • @DenomRs
      @DenomRs  3 года назад

      It is inside the zip folder in the description. It´s the PDF document

    • @lanlranger3854
      @lanlranger3854 3 года назад +1

      @@DenomRs I've found it in another video of yours, many thanks! This is the most useful clean-up video I've every seen in youtube!

  • @BreakTheL0CK
    @BreakTheL0CK 2 года назад +1

    My have the penguin feet error and have normally feets to front :(( help plz

    • @DenomRs
      @DenomRs  2 года назад

      Do you still have the error?

  • @junidacosta5977
    @junidacosta5977 2 года назад +1

    I don't have any already fixed VRoid model for me to use as a base for the legs... Can you please give us the clean model too?

    • @DenomRs
      @DenomRs  2 года назад +1

      I’m working on one actually

    • @junidacosta5977
      @junidacosta5977 2 года назад

      @@DenomRs Thank you thank you very much ❤️❤️

  • @nyoskip
    @nyoskip Год назад

    hi! i loved your video and it was very informative!
    I am getting a blender file instead of a .pmx file when Ido all of this, the method I used is the same and I get no errors but the outcome is always a blender file (and in the window where you choose where to save the file to it says pmx, not blend file, so I'm very confused), what is happening?

    • @DenomRs
      @DenomRs  Год назад

      Hello, glad it helped. If you are still getting that error and it’s a blender file, it’s very likely because there are missing bones in the humanoid skeleton. Check the model bones and make sure the following bones are in the model: hips, spine, chest, neck, head, right shoulder, right arm, right elbow, right hand, left shoulder, left arm, left elbow, left hand, right leg, right knee, right foot, left leg, left knee, left foot.
      Those bones are a must. Fingers, eyes, upper chest, and toes are not necessary for the PMX converter

    • @nyoskip
      @nyoskip Год назад +1

      @@DenomRs thank you for your reply! I ended up figuring it out, turns out I had saved my model as “model.blend.vrm” before so when I tried to convert it to pms it only read the .blend, all I did was delete that part of the name and it was okay afterwards. I am now watching your video on fixing bones for mmd! If I have any questions there I apologize in advance and thank you once again!

  • @xXGamerGirlXxgaming1
    @xXGamerGirlXxgaming1 3 года назад +2

    is there a way for someone to fix it for us if we don't know what we are doing? cause i'm afraid of making the bones worse TwT

    • @DenomRs
      @DenomRs  3 года назад

      I actually have open commissions for doing this to any kind of model. You can message me on Twitter if you are interested. Most common price is 10 US dollars but can be more if your model requieres clean up

    • @xXGamerGirlXxgaming1
      @xXGamerGirlXxgaming1 3 года назад +1

      @@DenomRs oooo that's cool I'm actually suprised you guys got stuff I literally made lots of vroid stuff and I was like I need the bones fixed but for now I'mma have to leave them broken

    • @DenomRs
      @DenomRs  3 года назад

      @@xXGamerGirlXxgaming1 It can be hard at first but then it becomes pretty easy haha

    • @xXGamerGirlXxgaming1
      @xXGamerGirlXxgaming1 3 года назад

      @@DenomRs oooo i think I already broke bones on my first character 😂😂

    • @DenomRs
      @DenomRs  3 года назад

      @@xXGamerGirlXxgaming1 The first time I tried this, my model pretty much broke in hall haha I understand

  • @Verillz
    @Verillz 3 года назад +2

    Thank you so much for the tutorial! This is really helpful. I have problem with the feet movement... The ankels and the legs moves but the feet stays in place, is there a way I can fix this?

    • @DenomRs
      @DenomRs  3 года назад

      Hello there, try with another model first and see if it happens the same. It could be the motion itself so if it doesn´t work with other models check if the motion comes with a "readme" file. Those come with the instructions

    • @lucidparalysis2794
      @lucidparalysis2794 3 года назад

      I’m having this same problem. Did you figure this out??

    • @Verillz
      @Verillz 3 года назад

      @@lucidparalysis2794 Hello- Yes! You can try to connect the last bone at the bottom of your leg-the bone at the heels-to your ankle bones at the parent bone section. If it doesn't work, try connect the heel bones to the bones at tip of the feet using parent bone. Hope it helps!

  • @_user_a
    @_user_a 3 года назад +1

    Hello, whenever I put my model into pmx view, (exported via unity) the bones and ridgid body are to the right to the body, so the physics are all weird. Is there any way to fix this?

    • @DenomRs
      @DenomRs  3 года назад

      Hello. Sounds unusual, before exporting the model make sure the position and rotation values are in zero. Otherwise some components will get out of place. The physics being weird is because of being out place. If you have your model in the right position and rigid bodies are still out of place, click the “p” and “j” in PmxEditor. Then select everything and manually move them to the right position

  • @snowsorry-p
    @snowsorry-p 2 года назад

    Help!! I've done everything correctly and everything works fine.. except for the thumbs on my model! It happens with every model I convert. The fingers work fine, but the thumbs won't move in any motion I use, theyre stuck in an open position, I can't find anything on how to fix this :(
    Edit: Only decent fix I could do was force the thumbs into a bent shape for the model pose.

    • @DenomRs
      @DenomRs  2 года назад +1

      That’s usually due to the name of the bones in MMD or the position of the very first bone. You either change the names of the bones from the model itself or just adjust the position of the first bone of the thumb at the start of the motion

    • @snowsorry-p
      @snowsorry-p 2 года назад

      @@DenomRs How do I know what bone name to use?

    • @snowsorry-p
      @snowsorry-p 2 года назад

      @@DenomRs I've been trying to fix this all day, it still isn't working, I even compared it to working models using the same motion and still no fix :( i really cant figure this out. Its almost like the thumb is bent backwards

    • @DenomRs
      @DenomRs  2 года назад

      @@snowsorry-p Sorry for the late reply. Which motion is it? I would like to take a closer look to it since the problem may be the motion itself and not the model

    • @snowsorry-p
      @snowsorry-p 2 года назад

      @@DenomRs It's pretty much every motion I use (from different people too), only like one or two dont seem to have issues (My Kokoro video as example). You can see the thumb being stuck in the Usseewa (Motion by MobiusP) video on my channel, but because of the dance style its not obvious. (You can see it very clearly at 0:56, its supposed to be a closed fist, not thumb pointing).
      I think it may be present in my Jigsaw Puzzle video too, just not obvious (motion by 永遠の1)
      The ones I'm mainly having a problem with right now is Meltdown 39's Giving Day Edition and Patchwork Staccato (both the 2019 version and 2020 version) (both motions by Seto). However, no one else seems to have this thumb issue? No mention of it. I used a different model that wasn't VRoid and it worked fine

  • @MajiUtahime
    @MajiUtahime 3 года назад +1

    Muchas gracias pot estos videos, me han ayudado un montón! 💕
    Tengo un problema, y es que cuando hago accesorios dentro de vroid con la herramienta de cabello (por ejemplo, un pin o una flor para el pelo, importando las texturas creadas en otro programa), al convertirlos a pmx las texturas quedan con la forma del mechón de cabello (no la del accesorio) y de color negro :(
    Y no he encontrado nada de si eso se puede solucionar 😭

    • @DenomRs
      @DenomRs  3 года назад +1

      Me alegra que te hayan servido mis videos :D convierte el modelo sin los efectos primero. Al usar los efectos se crean partes inncesarias. Si se sigue viendo igual, se debe a que algo salió en el cabello y hay que modificar las texturas para que se adapten a las UVs que surgieron tras la conversión

    • @MajiUtahime
      @MajiUtahime 3 года назад

      @@DenomRs Oh ya veo TwT Muchas gracias, voy a ver que puedo hacer jsds

  • @koutaro208
    @koutaro208 3 года назад

    Hello, there is no Physics option on my PMXView

    • @DenomRs
      @DenomRs  3 года назад

      That´s unusual. Try a different PMXeditor version. There should be a "P" or "Ph" for physics

  • @blurrynawa3858
    @blurrynawa3858 3 года назад +1

    My textures are all wack. One hair strand is the strand for my tail, and a hair piece for my tail is invisible/not there. I used the unity method :((

    • @DenomRs
      @DenomRs  3 года назад

      That can be cause by several things. Check in all your drivers and PC are updated and make sure to be using a complete Unity version. 2018 and 2019 versions work pretty well with this. Since the exporter is not updated, the newest unity version may not be the best one for this. Also try with more models. That way it´s easier to know if the problem is in Unity or the model itself

    • @blurrynawa3858
      @blurrynawa3858 3 года назад +1

      @@DenomRs Thanks for replying! I realized it was because of a prop I had on my character, so I took it off and I'm adding it back on in PMXE! Thanks!

  • @jackreynolds3389
    @jackreynolds3389 3 года назад +1

    the converter says i need a password? Any idea what that is?

    • @DenomRs
      @DenomRs  3 года назад

      That shouldn´t be. As long as you are logged in at your Unity account and in Visual studio at times, you should be good to go

  • @jetto2001
    @jetto2001 2 года назад +1

    why i only get the tex folder?

    • @DenomRs
      @DenomRs  2 года назад

      That means the model hasn’t been exported yet. Wait some more time until you see the unity notification that the model has been exported

  • @ANTONIOVICENTE-P
    @ANTONIOVICENTE-P 3 года назад +1

    Great (n n)

    • @DenomRs
      @DenomRs  3 года назад

      Thank you :D

  • @jollyelmroot
    @jollyelmroot 3 года назад

    Hello which is best to convert through unity or use the converter?
    I’ve done the converter but failed at trying the unity.
    I was able to successfully get my model into pmx editor bite the textures are wrong (which I fixed) and sometimes there were glitches with the clothes.
    Now when I fixed the bones (kinda) and put my character into mmd the model my model is all white or the hair would be normal and the rest is white.
    What do I do in this situation?

    • @DenomRs
      @DenomRs  3 года назад +1

      Overall Unity works better since there are less chances of the model breaking and it doesn’t generate unnecessary textures. It also manages better non-vRoid models

    • @jollyelmroot
      @jollyelmroot 3 года назад

      @@DenomRs
      Ok, I hope to try unity again

  • @goosegas2087
    @goosegas2087 3 года назад

    Im having a problem with the unity converter. When I export the model to pmx it doesn't give me the pmx. It gives me all the textures but not the pmx. I am converting from a Vroid stable vrm model, if that helps.

    • @DenomRs
      @DenomRs  3 года назад

      There should be no difference when it comes to exporting the model. Try waiting some more time and see whaat happens if nothing does, check the console logs to see if there are any errors. If not, try with another model to make sure it´s not the model itself that you are trying to convert

  • @jollyelmroot
    @jollyelmroot 3 года назад

    The k you so much for this video. I fixed the bones and facial expressions and the rigid bodies.
    However when I save it the model becomes all white and when I try to export it into mmd it becomes all white. I’ve tried two of my models and it’s the same situation.
    I used the pmx converter, the unity method didn’t work for me.
    My model is ready for mmd now but it’ll turn white and I don’t know why

    • @jollyelmroot
      @jollyelmroot 3 года назад +1

      Never mind I’ve figured out the issues, and got it into mmd. Thank you for your videos they are really helping! 😊

    • @DenomRs
      @DenomRs  3 года назад +1

      ​@@jollyelmroot Good to know you solved it :D

    • @jollyelmroot
      @jollyelmroot 3 года назад

      @@DenomRs
      Thanks

  • @junidacosta5977
    @junidacosta5977 3 года назад +3

    Is it that easy to keep the tails from falling down????? I feel so dumb now XD Thank you a lot for this tutorial.

    • @DenomRs
      @DenomRs  3 года назад

      I was surprised the first time I tried too haha glad it helped :D

  • @Slachu
    @Slachu 3 года назад +1

    Subiras una versión en español? :c

    • @DenomRs
      @DenomRs  3 года назад +1

      Habrá versión en español más adelante :D

  • @hikki5724
    @hikki5724 3 года назад +1

    tutorial FBX to mmd plss

    • @DenomRs
      @DenomRs  3 года назад

      Sounds like a good idea. I know a couple of ways to do that

  • @EricMtzplay
    @EricMtzplay 3 года назад +1

    Estaría padre un tutorial para pasar vrm a fbx ese formato sive mucho para animar

    • @DenomRs
      @DenomRs  3 года назад +1

      De VRM a FBX es bastante simple. Se necesita Blender, el plugin para importar VRM a Blender y el plugin CATS para Blender. Importas el modelo con el plugin VRM y en la pestaña CATS haces click en "Fix model" y listo

    • @EricMtzplay
      @EricMtzplay 3 года назад

      @@DenomRs esque el modelo se me echa a perder junto a la textura por eso pregunto

    • @EricMtzplay
      @EricMtzplay 3 года назад

      @@DenomRs pero lo probare

    • @DenomRs
      @DenomRs  3 года назад

      @@EricMtzplay Ya veo la situación ¿es un modelo de vRoid?

    • @EricMtzplay
      @EricMtzplay 3 года назад

      @@DenomRs sip

  • @AIMatt86
    @AIMatt86 3 года назад +1

    Este tipo de tutoriales son muy buenos lastima tener que instalar unity que ocupa tanto espacio y ni hablar de visual studio -_-

    • @DenomRs
      @DenomRs  3 года назад +1

      Gracias, Matt. Eso sí y el otro problema es que el convertidor no es muy eficiente

  • @lyasweetheart
    @lyasweetheart 3 года назад

    what's the password for the converter?

    • @DenomRs
      @DenomRs  3 года назад +1

      The password is: 2yuu

  • @themadiherself
    @themadiherself 2 года назад +1

    whats the pass?

    • @DenomRs
      @DenomRs  2 года назад

      For the converter it’s: 2yuu

  • @elalquemista3937
    @elalquemista3937 3 года назад +1

    Nose ingles xD

    • @DenomRs
      @DenomRs  3 года назад +1

      Más adelante habrá versión en español

    • @StarFireVT
      @StarFireVT 3 года назад +1

      io tam poco qwq

    • @DenomRs
      @DenomRs  3 года назад

      @@StarFireVT Bruh... jaja

  • @michaelli7000
    @michaelli7000 2 года назад +1

    why afte i export to the folder, all i see are texture files and no pmx there? btw im a mac user might this be the reason?

    • @DenomRs
      @DenomRs  2 года назад

      That’s normal with heavy models. And sometimes some models may decompile something. You only have to reset Unity by closing it and opening it again. Then try again and it should work. Just delete the previous tex folder

  • @mashedpotatoes7202
    @mashedpotatoes7202 2 года назад +1

    Hey, i everytime i open pmx editor i have an error: "could not load file or assembly 'file (path to the plugins)' or one of its dependencies. Operation is not supported.", it shows that for every plugin i've installed through the download in your description. then, when i clicked all the errors away and i want to use them as plugins, they won't show up in the plugins. i have directx 9 installed.
    edit: no idea if you showed this in the video but my hair is sometimes white in mmd, normal in pmxe, (it was a vroid model before), any idea how to fix it?

    • @DenomRs
      @DenomRs  2 года назад +1

      Sorry for the late reply. The huge amount of errors in PmxEditor are normal in some computers. I also get them and it works just fine. Sometimes you also need some c++ packages and to change blocking settings before decompressing the editor. As for the hair, it usually happens when you export the special texture. You only have to change the texture in the “materials” tab

    • @mashedpotatoes7202
      @mashedpotatoes7202 2 года назад +1

      @@DenomRs yep i figured the hair out, how do i change the blocking settings? i am pretty new to pmxe so no idea what decompressing means too lol

    • @DenomRs
      @DenomRs  2 года назад

      @@mashedpotatoes7202 PMX editor comes as a zip folder. Right click the file and choose "properties". A new window will pop up and in the bottom zone there will be an "unlock" option, check it, accept the changes and then you can unzip it

    • @mashedpotatoes7202
      @mashedpotatoes7202 2 года назад

      @@DenomRs oh yeah i did that when getting pmxe, english is my second language and not my systen language so i had no idea what you were talking about. thanks i will try the c++ packages tho

  • @carmenmorales870
    @carmenmorales870 Год назад +1

    for the vrm omx converter its asking for a download key??
    how do you get that?

    • @DenomRs
      @DenomRs  Год назад

      The first link in the program’s description takes you to it. It is: 2yuu