Muchas gracias por el tutorial!!! Tenía bajas espectativas ya que cada vez que hago algo no me funcionaba pero ahora todo me resultó y va de maravilla, infinitas gracias!!!
I need Help. I have now tested 2 different versions of this converter, but with both I have problems. Vroid2Pmx_2.01.00 Problem: After converting I can't open the model in the PMX editor or I can load it but there is an error, finally the place where the model should be is empty. It is loaded but it is not there. VRM2PmxConverter_v0.5 Problem: The program hangs all the time while converting. But after waiting, it worked. The problem is that after loading in the PMX editor I have only a partial model. Parts like half of the jacket or the face are missing.
Newer vroid models are heavier than before. Unity works better for them. Try that method and with this modified exporter: ruclips.net/video/bsJhWEFcElk/видео.html
yes, there were a bunch after i put the PMX exporter into unity such as "Assets\PMXExporter\PMXExporter.cs(721,40): error CS1061: 'Mesh' does not contain a definition for 'Copy' and no accessible extension method 'Copy' accepting a first argument of type 'Mesh' could be found (are you missing a using directive or an assembly reference?)"
Glad it helped :D that’s more likely to be because of the names of the expressions or duplicated expressions. if your model was made with the newest VRoid version (1.7 -1.8), try with this modified version of the converter. That is because the newest VRoid version expressions have very different names and they are not set: ruclips.net/video/bsJhWEFcElk/видео.html Or you can set the Japanese names of the expressions manually if you already got the bone settings
Hi - thank you very much for the tutorial ! I have problem with my eye rotation. When I use transform to test my eye rotation, I can see that the eye rotate outside of the head instead of rotating inside the head/eye socket. The eyes are correctly connected to head. What might I be missing here? Thanks Denom !
Glad the video helped. That is usually caused because of the bone eye position. Take the bones of the pupils closer to the eyes and not so deep inside the head. That may happen with non-vroid models
The VAP plugin only seems to work with models made with the beta version of vRoid. MMD crashing can be because the model has a very large file size or the physics got messed up while cleaning them. Try importing your model as it is and see if it still crashes. For the names, I edited the Unity converter and now it adds some of the extra bones plus sets the name in both new and old vRoid: ruclips.net/video/bsJhWEFcElk/видео.html
I can export a character thats straight out of vroid but not the one I edited with a tail and hanatool. Is there anyway to export that or am I going to have to remove the tail sadly?
@@DenomRs I was getting some sort of material issue and I'm not sure why. I think I just finally got it to work by doing a fresh export on my model and copy pasting the extras from the old one to the fresh export. Idk why it hated the other one so much lol Yaaay I'm so glad I can continue onto the rest of this tutorial. Thank you sooo much btw! Your tutorials have been helping me a lot
I've tried to export 2 different models and each time I only get a folder of textures and the error message "NullReferenceException: Object reference not set to an instance of an object" I don't know much about unity so I have no clue what this means or how to fix it...
That means the models decompiled something in Unity. It gets fixed by reseting unity by closing it and opening it again. Do that, delete the textures folder that was generated and try again
The download link is the description. To add it to the prefad you either drag and drop it from the exporter folder or go to the bottom and choose "add component". If you imported the package, it should appear when typing "pmx"
thanks for the tutorial! i have a problem with something. i used the pmx converter trick and i have a single black hairstrand and i dont know how to fix it in PMXeditor. do you have a solution?
Glad it helped you! Check which image texture is assigned to the hair. Sometimes the special texture gets out place and you have to relpace it with the normal one
@@DenomRs I had this "some hairs are black or grey" problem as well after converting a vrm vroid model to pmx and opening in pmx editor, but when I tried to change textures to fix it the hair it became entirely too bright and the wrong color. So I changed the diffuse, specular, and ambient parameters for most of the hair which kind of fixed it, unfortunately the base layer of hair went half invisible when I changed it's texture instead? and if I leave it as the special texture I can't get the diffuse/specular/ambient color settings to match it with the other hair.
@@MahouScream I see. if the texture has color the best settings for the color boxes in this order is this one: -White -Black -Dark gray And at the right side there 2 parameters. Set the alpha to "1" and the reflection to "0"
When you mentioned this 3:30, can you explain what those specific textures are for? Or how to use them? I had seen them a few times in other places but never understood what they do😅 I think they could be used for certain shaders/effects but even then I still don't know
Sure thing: -The first image is the color displayed on the model. -The black square is the "Ambient occlussion" map that controls some of the lights in 3D. So the model doesn´t look so bright -The one that has blue background with rainbow lines is the "normal map" that adds more details without the need of more polygons. If you don´t plan to use effects, it´s not necesary to export the effects
Concerning the VAP plugin, isn't there like a window for tuning the operations performed? I remember when I tried it, there was one, but I didn't understand a word of what was written. It seemed to me that it was way more complicated than a simple expression renamer. However, if it really is what it is, then we may be able to easily modify it to not suppress the frst 5 morphs and also rename all the bones and morphs as they are modified and added by VRoid.
I haven´t looked into that. The most that could do while testing was to rename the morphs and the rest of the downloads seemed to be updates. Shouldn´t be hard to modify it so it doesn´t delete the morphs but I went for the easiest method for this video to not confuse anyone
@@DenomRs I think someone should try to understand what the rest is supposed to do, because I think it can do much more, and maybe we could then update it for the new versions of VRoid, if it is only changing names and adding new entries to already existing functions. You can hav a look if you find some time, I'll also do it someday.
For ears to stop falling down you can also just delete the last joints and it will stop falling. I don't know why but it only works for ears, it won't work for tails.
hi! i loved your video and it was very informative! I am getting a blender file instead of a .pmx file when Ido all of this, the method I used is the same and I get no errors but the outcome is always a blender file (and in the window where you choose where to save the file to it says pmx, not blend file, so I'm very confused), what is happening?
Hello, glad it helped. If you are still getting that error and it’s a blender file, it’s very likely because there are missing bones in the humanoid skeleton. Check the model bones and make sure the following bones are in the model: hips, spine, chest, neck, head, right shoulder, right arm, right elbow, right hand, left shoulder, left arm, left elbow, left hand, right leg, right knee, right foot, left leg, left knee, left foot. Those bones are a must. Fingers, eyes, upper chest, and toes are not necessary for the PMX converter
@@DenomRs thank you for your reply! I ended up figuring it out, turns out I had saved my model as “model.blend.vrm” before so when I tried to convert it to pms it only read the .blend, all I did was delete that part of the name and it was okay afterwards. I am now watching your video on fixing bones for mmd! If I have any questions there I apologize in advance and thank you once again!
I actually have open commissions for doing this to any kind of model. You can message me on Twitter if you are interested. Most common price is 10 US dollars but can be more if your model requieres clean up
@@DenomRs oooo that's cool I'm actually suprised you guys got stuff I literally made lots of vroid stuff and I was like I need the bones fixed but for now I'mma have to leave them broken
Thank you so much for the tutorial! This is really helpful. I have problem with the feet movement... The ankels and the legs moves but the feet stays in place, is there a way I can fix this?
Hello there, try with another model first and see if it happens the same. It could be the motion itself so if it doesn´t work with other models check if the motion comes with a "readme" file. Those come with the instructions
@@lucidparalysis2794 Hello- Yes! You can try to connect the last bone at the bottom of your leg-the bone at the heels-to your ankle bones at the parent bone section. If it doesn't work, try connect the heel bones to the bones at tip of the feet using parent bone. Hope it helps!
Hello, whenever I put my model into pmx view, (exported via unity) the bones and ridgid body are to the right to the body, so the physics are all weird. Is there any way to fix this?
Hello. Sounds unusual, before exporting the model make sure the position and rotation values are in zero. Otherwise some components will get out of place. The physics being weird is because of being out place. If you have your model in the right position and rigid bodies are still out of place, click the “p” and “j” in PmxEditor. Then select everything and manually move them to the right position
Help!! I've done everything correctly and everything works fine.. except for the thumbs on my model! It happens with every model I convert. The fingers work fine, but the thumbs won't move in any motion I use, theyre stuck in an open position, I can't find anything on how to fix this :( Edit: Only decent fix I could do was force the thumbs into a bent shape for the model pose.
That’s usually due to the name of the bones in MMD or the position of the very first bone. You either change the names of the bones from the model itself or just adjust the position of the first bone of the thumb at the start of the motion
@@DenomRs I've been trying to fix this all day, it still isn't working, I even compared it to working models using the same motion and still no fix :( i really cant figure this out. Its almost like the thumb is bent backwards
@@snowsorry-p Sorry for the late reply. Which motion is it? I would like to take a closer look to it since the problem may be the motion itself and not the model
@@DenomRs It's pretty much every motion I use (from different people too), only like one or two dont seem to have issues (My Kokoro video as example). You can see the thumb being stuck in the Usseewa (Motion by MobiusP) video on my channel, but because of the dance style its not obvious. (You can see it very clearly at 0:56, its supposed to be a closed fist, not thumb pointing). I think it may be present in my Jigsaw Puzzle video too, just not obvious (motion by 永遠の1) The ones I'm mainly having a problem with right now is Meltdown 39's Giving Day Edition and Patchwork Staccato (both the 2019 version and 2020 version) (both motions by Seto). However, no one else seems to have this thumb issue? No mention of it. I used a different model that wasn't VRoid and it worked fine
Muchas gracias pot estos videos, me han ayudado un montón! 💕 Tengo un problema, y es que cuando hago accesorios dentro de vroid con la herramienta de cabello (por ejemplo, un pin o una flor para el pelo, importando las texturas creadas en otro programa), al convertirlos a pmx las texturas quedan con la forma del mechón de cabello (no la del accesorio) y de color negro :( Y no he encontrado nada de si eso se puede solucionar 😭
Me alegra que te hayan servido mis videos :D convierte el modelo sin los efectos primero. Al usar los efectos se crean partes inncesarias. Si se sigue viendo igual, se debe a que algo salió en el cabello y hay que modificar las texturas para que se adapten a las UVs que surgieron tras la conversión
That can be cause by several things. Check in all your drivers and PC are updated and make sure to be using a complete Unity version. 2018 and 2019 versions work pretty well with this. Since the exporter is not updated, the newest unity version may not be the best one for this. Also try with more models. That way it´s easier to know if the problem is in Unity or the model itself
Hello which is best to convert through unity or use the converter? I’ve done the converter but failed at trying the unity. I was able to successfully get my model into pmx editor bite the textures are wrong (which I fixed) and sometimes there were glitches with the clothes. Now when I fixed the bones (kinda) and put my character into mmd the model my model is all white or the hair would be normal and the rest is white. What do I do in this situation?
Overall Unity works better since there are less chances of the model breaking and it doesn’t generate unnecessary textures. It also manages better non-vRoid models
Im having a problem with the unity converter. When I export the model to pmx it doesn't give me the pmx. It gives me all the textures but not the pmx. I am converting from a Vroid stable vrm model, if that helps.
There should be no difference when it comes to exporting the model. Try waiting some more time and see whaat happens if nothing does, check the console logs to see if there are any errors. If not, try with another model to make sure it´s not the model itself that you are trying to convert
The k you so much for this video. I fixed the bones and facial expressions and the rigid bodies. However when I save it the model becomes all white and when I try to export it into mmd it becomes all white. I’ve tried two of my models and it’s the same situation. I used the pmx converter, the unity method didn’t work for me. My model is ready for mmd now but it’ll turn white and I don’t know why
De VRM a FBX es bastante simple. Se necesita Blender, el plugin para importar VRM a Blender y el plugin CATS para Blender. Importas el modelo con el plugin VRM y en la pestaña CATS haces click en "Fix model" y listo
That’s normal with heavy models. And sometimes some models may decompile something. You only have to reset Unity by closing it and opening it again. Then try again and it should work. Just delete the previous tex folder
Hey, i everytime i open pmx editor i have an error: "could not load file or assembly 'file (path to the plugins)' or one of its dependencies. Operation is not supported.", it shows that for every plugin i've installed through the download in your description. then, when i clicked all the errors away and i want to use them as plugins, they won't show up in the plugins. i have directx 9 installed. edit: no idea if you showed this in the video but my hair is sometimes white in mmd, normal in pmxe, (it was a vroid model before), any idea how to fix it?
Sorry for the late reply. The huge amount of errors in PmxEditor are normal in some computers. I also get them and it works just fine. Sometimes you also need some c++ packages and to change blocking settings before decompressing the editor. As for the hair, it usually happens when you export the special texture. You only have to change the texture in the “materials” tab
@@mashedpotatoes7202 PMX editor comes as a zip folder. Right click the file and choose "properties". A new window will pop up and in the bottom zone there will be an "unlock" option, check it, accept the changes and then you can unzip it
@@DenomRs oh yeah i did that when getting pmxe, english is my second language and not my systen language so i had no idea what you were talking about. thanks i will try the c++ packages tho
Muchas gracias por el tutorial!!! Tenía bajas espectativas ya que cada vez que hago algo no me funcionaba pero ahora todo me resultó y va de maravilla, infinitas gracias!!!
Me alegra que te haya servido :D
You sound like Meta Knight!! It's so cool!!
Glad you think so :D now I want a Meta Knight model haha
@@DenomRs I think you should do it, or dub over meta knight with dumb stuff LOL
dou, toda la información sobre la actualización de Vroid, nais
**c pone a ver el video**
jaja exactamente. Eso y más jeje
I need Help. I have now tested 2 different versions of this converter, but with both I have problems.
Vroid2Pmx_2.01.00 Problem: After converting I can't open the model in the PMX editor or I can load it but there is an error, finally the place where the model should be is empty. It is loaded but it is not there.
VRM2PmxConverter_v0.5 Problem: The program hangs all the time while converting. But after waiting, it worked. The problem is that after loading in the PMX editor I have only a partial model. Parts like half of the jacket or the face are missing.
Newer vroid models are heavier than before. Unity works better for them. Try that method and with this modified exporter: ruclips.net/video/bsJhWEFcElk/видео.html
Waaaa muchas gracias por el video denom ! unos clasicos el tema de los pies jaja xD Ayuda mucho esto gracias qwq
Me alegra que haya servido :D los pies de pingüino y skiar fueron preguntas bastante frecuentes jaja
im probably doing something wrong but- when i try to search for PMXExporter when adding it as a component to inspector, it doesn't show up :(
Do you have any errors in the console?
yes, there were a bunch after i put the PMX exporter into unity such as "Assets\PMXExporter\PMXExporter.cs(721,40): error CS1061: 'Mesh' does not contain a definition for 'Copy' and no accessible extension method 'Copy' accepting a first argument of type 'Mesh' could be found (are you missing a using directive or an assembly reference?)"
oh wait i found your video that solved it :0 THANK YOUU
Thank you for the tutorial! But I still have one problem, the mouth can't follow the motion, it stay close, can you please tell me how I fix it?
Glad it helped :D that’s more likely to be because of the names of the expressions or duplicated expressions. if your model was made with the newest VRoid version (1.7 -1.8), try with this modified version of the converter. That is because the newest VRoid version expressions have very different names and they are not set:
ruclips.net/video/bsJhWEFcElk/видео.html
Or you can set the Japanese names of the expressions manually if you already got the bone settings
@@DenomRs omg this is exactly what I needed! Thank you very much once again for your help!!!!
thank you so much. You are sweet ♥
Glad this helped you and thanks for your words!
Yo man, can you send the model you used for the legs? Can't seem to find any good legs lmao
It´s the deafult vRoid male base without clothes and longer limbs haha nothing really advanced
@@DenomRs But why would my vroid model have worse legs than the default?
@@DoffDoffinson It´s probably the illusion of the longer legs that make them look "better" in my case. But they are the same as the default one
thank you so much
Hi - thank you very much for the tutorial ! I have problem with my eye rotation. When I use transform to test my eye rotation, I can see that the eye rotate outside of the head instead of rotating inside the head/eye socket. The eyes are correctly connected to head. What might I be missing here? Thanks Denom !
Glad the video helped. That is usually caused because of the bone eye position. Take the bones of the pupils closer to the eyes and not so deep inside the head. That may happen with non-vroid models
The VAP plugin didn't work for my pmx editor and the mmd I finished it just wouldn't let me load into mmd and it keeps kicking me out of mmd
The VAP plugin only seems to work with models made with the beta version of vRoid. MMD crashing can be because the model has a very large file size or the physics got messed up while cleaning them. Try importing your model as it is and see if it still crashes. For the names, I edited the Unity converter and now it adds some of the extra bones plus sets the name in both new and old vRoid:
ruclips.net/video/bsJhWEFcElk/видео.html
I can export a character thats straight out of vroid but not the one I edited with a tail and hanatool. Is there anyway to export that or am I going to have to remove the tail sadly?
That’s unusual. It should work with that kind of models too, it just takes several minutes more to export. Or what is the issue that you get?
@@DenomRs I was getting some sort of material issue and I'm not sure why. I think I just finally got it to work by doing a fresh export on my model and copy pasting the extras from the old one to the fresh export. Idk why it hated the other one so much lol Yaaay I'm so glad I can continue onto the rest of this tutorial. Thank you sooo much btw! Your tutorials have been helping me a lot
@@starfallscythe Good to know it worked and that this helped you :D
I've tried to export 2 different models and each time I only get a folder of textures and the error message "NullReferenceException: Object reference not set to an instance of an object"
I don't know much about unity so I have no clue what this means or how to fix it...
That means the models decompiled something in Unity. It gets fixed by reseting unity by closing it and opening it again. Do that, delete the textures folder that was generated and try again
@@DenomRs Thank you, I was able to convert both models.
Where is the PMX exporter component? It's not there for me
The download link is the description. To add it to the prefad you either drag and drop it from the exporter folder or go to the bottom and choose "add component". If you imported the package, it should appear when typing "pmx"
thanks for the tutorial! i have a problem with something. i used the pmx converter trick and i have a single black hairstrand and i dont know how to fix it in PMXeditor. do you have a solution?
Glad it helped you! Check which image texture is assigned to the hair. Sometimes the special texture gets out place and you have to relpace it with the normal one
@@DenomRs I had this "some hairs are black or grey" problem as well after converting a vrm vroid model to pmx and opening in pmx editor, but when I tried to change textures to fix it the hair it became entirely too bright and the wrong color. So I changed the diffuse, specular, and ambient parameters for most of the hair which kind of fixed it, unfortunately the base layer of hair went half invisible when I changed it's texture instead? and if I leave it as the special texture I can't get the diffuse/specular/ambient color settings to match it with the other hair.
@@MahouScream I see. if the texture has color the best settings for the color boxes in this order is this one:
-White
-Black
-Dark gray
And at the right side there 2 parameters. Set the alpha to "1" and the reflection to "0"
@@DenomRs thank you so much!
When you mentioned this 3:30, can you explain what those specific textures are for? Or how to use them? I had seen them a few times in other places but never understood what they do😅 I think they could be used for certain shaders/effects but even then I still don't know
Sure thing:
-The first image is the color displayed on the model.
-The black square is the "Ambient occlussion" map that controls some of the lights in 3D. So the model doesn´t look so bright
-The one that has blue background with rainbow lines is the "normal map" that adds more details without the need of more polygons.
If you don´t plan to use effects, it´s not necesary to export the effects
@@DenomRs Ah I see, thank you!
@@Evieegotlost You are welcome
Concerning the VAP plugin, isn't there like a window for tuning the operations performed? I remember when I tried it, there was one, but I didn't understand a word of what was written. It seemed to me that it was way more complicated than a simple expression renamer. However, if it really is what it is, then we may be able to easily modify it to not suppress the frst 5 morphs and also rename all the bones and morphs as they are modified and added by VRoid.
I haven´t looked into that. The most that could do while testing was to rename the morphs and the rest of the downloads seemed to be updates. Shouldn´t be hard to modify it so it doesn´t delete the morphs but I went for the easiest method for this video to not confuse anyone
@@DenomRs I think someone should try to understand what the rest is supposed to do, because I think it can do much more, and maybe we could then update it for the new versions of VRoid, if it is only changing names and adding new entries to already existing functions. You can hav a look if you find some time, I'll also do it someday.
For ears to stop falling down you can also just delete the last joints and it will stop falling. I don't know why but it only works for ears, it won't work for tails.
That is true in cases with short ears and few bones
May we have a link to the list shown at 5:25? I can't seem to find it in the description
It is inside the zip folder in the description. It´s the PDF document
@@DenomRs I've found it in another video of yours, many thanks! This is the most useful clean-up video I've every seen in youtube!
My have the penguin feet error and have normally feets to front :(( help plz
Do you still have the error?
I don't have any already fixed VRoid model for me to use as a base for the legs... Can you please give us the clean model too?
I’m working on one actually
@@DenomRs Thank you thank you very much ❤️❤️
hi! i loved your video and it was very informative!
I am getting a blender file instead of a .pmx file when Ido all of this, the method I used is the same and I get no errors but the outcome is always a blender file (and in the window where you choose where to save the file to it says pmx, not blend file, so I'm very confused), what is happening?
Hello, glad it helped. If you are still getting that error and it’s a blender file, it’s very likely because there are missing bones in the humanoid skeleton. Check the model bones and make sure the following bones are in the model: hips, spine, chest, neck, head, right shoulder, right arm, right elbow, right hand, left shoulder, left arm, left elbow, left hand, right leg, right knee, right foot, left leg, left knee, left foot.
Those bones are a must. Fingers, eyes, upper chest, and toes are not necessary for the PMX converter
@@DenomRs thank you for your reply! I ended up figuring it out, turns out I had saved my model as “model.blend.vrm” before so when I tried to convert it to pms it only read the .blend, all I did was delete that part of the name and it was okay afterwards. I am now watching your video on fixing bones for mmd! If I have any questions there I apologize in advance and thank you once again!
is there a way for someone to fix it for us if we don't know what we are doing? cause i'm afraid of making the bones worse TwT
I actually have open commissions for doing this to any kind of model. You can message me on Twitter if you are interested. Most common price is 10 US dollars but can be more if your model requieres clean up
@@DenomRs oooo that's cool I'm actually suprised you guys got stuff I literally made lots of vroid stuff and I was like I need the bones fixed but for now I'mma have to leave them broken
@@xXGamerGirlXxgaming1 It can be hard at first but then it becomes pretty easy haha
@@DenomRs oooo i think I already broke bones on my first character 😂😂
@@xXGamerGirlXxgaming1 The first time I tried this, my model pretty much broke in hall haha I understand
Thank you so much for the tutorial! This is really helpful. I have problem with the feet movement... The ankels and the legs moves but the feet stays in place, is there a way I can fix this?
Hello there, try with another model first and see if it happens the same. It could be the motion itself so if it doesn´t work with other models check if the motion comes with a "readme" file. Those come with the instructions
I’m having this same problem. Did you figure this out??
@@lucidparalysis2794 Hello- Yes! You can try to connect the last bone at the bottom of your leg-the bone at the heels-to your ankle bones at the parent bone section. If it doesn't work, try connect the heel bones to the bones at tip of the feet using parent bone. Hope it helps!
Hello, whenever I put my model into pmx view, (exported via unity) the bones and ridgid body are to the right to the body, so the physics are all weird. Is there any way to fix this?
Hello. Sounds unusual, before exporting the model make sure the position and rotation values are in zero. Otherwise some components will get out of place. The physics being weird is because of being out place. If you have your model in the right position and rigid bodies are still out of place, click the “p” and “j” in PmxEditor. Then select everything and manually move them to the right position
Help!! I've done everything correctly and everything works fine.. except for the thumbs on my model! It happens with every model I convert. The fingers work fine, but the thumbs won't move in any motion I use, theyre stuck in an open position, I can't find anything on how to fix this :(
Edit: Only decent fix I could do was force the thumbs into a bent shape for the model pose.
That’s usually due to the name of the bones in MMD or the position of the very first bone. You either change the names of the bones from the model itself or just adjust the position of the first bone of the thumb at the start of the motion
@@DenomRs How do I know what bone name to use?
@@DenomRs I've been trying to fix this all day, it still isn't working, I even compared it to working models using the same motion and still no fix :( i really cant figure this out. Its almost like the thumb is bent backwards
@@snowsorry-p Sorry for the late reply. Which motion is it? I would like to take a closer look to it since the problem may be the motion itself and not the model
@@DenomRs It's pretty much every motion I use (from different people too), only like one or two dont seem to have issues (My Kokoro video as example). You can see the thumb being stuck in the Usseewa (Motion by MobiusP) video on my channel, but because of the dance style its not obvious. (You can see it very clearly at 0:56, its supposed to be a closed fist, not thumb pointing).
I think it may be present in my Jigsaw Puzzle video too, just not obvious (motion by 永遠の1)
The ones I'm mainly having a problem with right now is Meltdown 39's Giving Day Edition and Patchwork Staccato (both the 2019 version and 2020 version) (both motions by Seto). However, no one else seems to have this thumb issue? No mention of it. I used a different model that wasn't VRoid and it worked fine
Muchas gracias pot estos videos, me han ayudado un montón! 💕
Tengo un problema, y es que cuando hago accesorios dentro de vroid con la herramienta de cabello (por ejemplo, un pin o una flor para el pelo, importando las texturas creadas en otro programa), al convertirlos a pmx las texturas quedan con la forma del mechón de cabello (no la del accesorio) y de color negro :(
Y no he encontrado nada de si eso se puede solucionar 😭
Me alegra que te hayan servido mis videos :D convierte el modelo sin los efectos primero. Al usar los efectos se crean partes inncesarias. Si se sigue viendo igual, se debe a que algo salió en el cabello y hay que modificar las texturas para que se adapten a las UVs que surgieron tras la conversión
@@DenomRs Oh ya veo TwT Muchas gracias, voy a ver que puedo hacer jsds
Hello, there is no Physics option on my PMXView
That´s unusual. Try a different PMXeditor version. There should be a "P" or "Ph" for physics
My textures are all wack. One hair strand is the strand for my tail, and a hair piece for my tail is invisible/not there. I used the unity method :((
That can be cause by several things. Check in all your drivers and PC are updated and make sure to be using a complete Unity version. 2018 and 2019 versions work pretty well with this. Since the exporter is not updated, the newest unity version may not be the best one for this. Also try with more models. That way it´s easier to know if the problem is in Unity or the model itself
@@DenomRs Thanks for replying! I realized it was because of a prop I had on my character, so I took it off and I'm adding it back on in PMXE! Thanks!
the converter says i need a password? Any idea what that is?
That shouldn´t be. As long as you are logged in at your Unity account and in Visual studio at times, you should be good to go
why i only get the tex folder?
That means the model hasn’t been exported yet. Wait some more time until you see the unity notification that the model has been exported
Great (n n)
Thank you :D
Hello which is best to convert through unity or use the converter?
I’ve done the converter but failed at trying the unity.
I was able to successfully get my model into pmx editor bite the textures are wrong (which I fixed) and sometimes there were glitches with the clothes.
Now when I fixed the bones (kinda) and put my character into mmd the model my model is all white or the hair would be normal and the rest is white.
What do I do in this situation?
Overall Unity works better since there are less chances of the model breaking and it doesn’t generate unnecessary textures. It also manages better non-vRoid models
@@DenomRs
Ok, I hope to try unity again
Im having a problem with the unity converter. When I export the model to pmx it doesn't give me the pmx. It gives me all the textures but not the pmx. I am converting from a Vroid stable vrm model, if that helps.
There should be no difference when it comes to exporting the model. Try waiting some more time and see whaat happens if nothing does, check the console logs to see if there are any errors. If not, try with another model to make sure it´s not the model itself that you are trying to convert
The k you so much for this video. I fixed the bones and facial expressions and the rigid bodies.
However when I save it the model becomes all white and when I try to export it into mmd it becomes all white. I’ve tried two of my models and it’s the same situation.
I used the pmx converter, the unity method didn’t work for me.
My model is ready for mmd now but it’ll turn white and I don’t know why
Never mind I’ve figured out the issues, and got it into mmd. Thank you for your videos they are really helping! 😊
@@jollyelmroot Good to know you solved it :D
@@DenomRs
Thanks
Is it that easy to keep the tails from falling down????? I feel so dumb now XD Thank you a lot for this tutorial.
I was surprised the first time I tried too haha glad it helped :D
Subiras una versión en español? :c
Habrá versión en español más adelante :D
tutorial FBX to mmd plss
Sounds like a good idea. I know a couple of ways to do that
Estaría padre un tutorial para pasar vrm a fbx ese formato sive mucho para animar
De VRM a FBX es bastante simple. Se necesita Blender, el plugin para importar VRM a Blender y el plugin CATS para Blender. Importas el modelo con el plugin VRM y en la pestaña CATS haces click en "Fix model" y listo
@@DenomRs esque el modelo se me echa a perder junto a la textura por eso pregunto
@@DenomRs pero lo probare
@@EricMtzplay Ya veo la situación ¿es un modelo de vRoid?
@@DenomRs sip
Este tipo de tutoriales son muy buenos lastima tener que instalar unity que ocupa tanto espacio y ni hablar de visual studio -_-
Gracias, Matt. Eso sí y el otro problema es que el convertidor no es muy eficiente
what's the password for the converter?
The password is: 2yuu
whats the pass?
For the converter it’s: 2yuu
Nose ingles xD
Más adelante habrá versión en español
io tam poco qwq
@@StarFireVT Bruh... jaja
why afte i export to the folder, all i see are texture files and no pmx there? btw im a mac user might this be the reason?
That’s normal with heavy models. And sometimes some models may decompile something. You only have to reset Unity by closing it and opening it again. Then try again and it should work. Just delete the previous tex folder
Hey, i everytime i open pmx editor i have an error: "could not load file or assembly 'file (path to the plugins)' or one of its dependencies. Operation is not supported.", it shows that for every plugin i've installed through the download in your description. then, when i clicked all the errors away and i want to use them as plugins, they won't show up in the plugins. i have directx 9 installed.
edit: no idea if you showed this in the video but my hair is sometimes white in mmd, normal in pmxe, (it was a vroid model before), any idea how to fix it?
Sorry for the late reply. The huge amount of errors in PmxEditor are normal in some computers. I also get them and it works just fine. Sometimes you also need some c++ packages and to change blocking settings before decompressing the editor. As for the hair, it usually happens when you export the special texture. You only have to change the texture in the “materials” tab
@@DenomRs yep i figured the hair out, how do i change the blocking settings? i am pretty new to pmxe so no idea what decompressing means too lol
@@mashedpotatoes7202 PMX editor comes as a zip folder. Right click the file and choose "properties". A new window will pop up and in the bottom zone there will be an "unlock" option, check it, accept the changes and then you can unzip it
@@DenomRs oh yeah i did that when getting pmxe, english is my second language and not my systen language so i had no idea what you were talking about. thanks i will try the c++ packages tho
for the vrm omx converter its asking for a download key??
how do you get that?
The first link in the program’s description takes you to it. It is: 2yuu