I’ve been playing a lot with subd and crease and this daw the outline > subd and snap for surfaces > to creasing is just so fun! In the future things I would love to have is scaling precision and sliding verts in subd!
We just started using it for a couple of our conceptual design project needs, and love the program. After a week of use it is quickly becoming a new part of our workflow.
Once they are snapped they cannot be unsnapped. Simply delete the points in the middle and re-extrude the edge to get back to unconnected surfaces at the mirror point
@@GravitySketchRUclips thank you for replying but I found out I can split them again buy grabbing them and hitting the black button on the main hand. Now for my next question, I found a tool in the toolbox, that nobody talks about, the only thing I saw it do is invert the visible polygons for the object I hit with it, does it have a name?
Thank you guys very much for making Gravity Sketch free to all individual users. Thats incredible!
I’ve been playing a lot with subd and crease and this daw the outline > subd and snap for surfaces > to creasing is just so fun! In the future things I would love to have is scaling precision and sliding verts in subd!
We just started using it for a couple of our conceptual design project needs, and love the program. After a week of use it is quickly becoming a new part of our workflow.
Fantastic! Please keep the feedback coming
can the points at the mirror surface be unsnapped from each other? or are they permanently fused?
Once they are snapped they cannot be unsnapped. Simply delete the points in the middle and re-extrude the edge to get back to unconnected surfaces at the mirror point
@@GravitySketchRUclips thank you for replying but I found out I can split them again buy grabbing them and hitting the black button on the main hand. Now for my next question, I found a tool in the toolbox, that nobody talks about, the only thing I saw it do is invert the visible polygons for the object I hit with it, does it have a name?