Unity - Health and Ammo Pickups [AI #10]
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- Опубликовано: 28 июн 2024
- In this video I create a very simple pickup shader (simplest shader in the world!) in shader graph using the fresnel effect node. The AI will collect the health pickups when they get low on health, and similarly will start searching for ammo when they run out.
Project files available here!
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Kia ora! 0:00
Creating a pickup shader: 0:51
Ai Find Health: 09:14
Ammo Pickup: 14:12
Ai Find Ammo: 22:45
Ka kite!: 28:25
#unity #ai #pickups #health #ammo #thekiwicoder
Thanks for watching!
TheKiwiCoder Хобби
This series is amazing! I am so glad I found it. I like to see how far you can push AI in unity.
Hopefully a lot further, still more videos to come!
You're one of the best Kiwi. Please keeps these vids coming. Stoked to get home tonight and add this to my progress so far!
Awesome! Good luck!!
Always so well done man, thank you 🙏
I liked this series very much.
Wow This is so nice, I Love it. Gives me so many retro vibes about games like The old gta‘s
Thanks! Quake3 has been a pretty big inspiration so far.
Nice, a well deserved subscribe and like for you. I will be going back over the rest of the videos over the next few months.
I hope to see you again
@@TheKiwiCoder Certainly will.
Very useful thanks
I hope you never get dislike for your videos as you are great in every aspect. I will for sure try to keep up with it. Thank you for these amazing videos. Do not forget to add a cover system, sounds effect,s and much more.
Thanks man! Great to see you’re still around after all these videos. Thanks again! (Yes more interesting videos coming soon)
@@TheKiwiCoder yup around these valuable videos. A complete short story based tps gonna do wonders, waiting to see whats more gonna come
Very nice, great vid
Thank you!
This is Quality content..
Can you do a multiplayer online system for this serie that will be really cool.
Ps: you are the best continue like that.
牛逼,兄弟
The AI should shoot while searching for life, that would be right!
Totally agree!!
very informative , would ve been amazing if AI would take cover and keep distance rather than keep running towrads the target while shooting .
I want to get the same thing as you now but in 1st person, like the whole body is one mesh with no separate legs or hands, can i do that ??
Can you show how to:
Pickup/drop weapons in hands and store/activate them in UI hotkey panel like Minecraft (the keyboard keys from 1 to 0)
P.S: Awesome tutorial, especially the AI part. Keep it up !
awesome series can you also show us how to add mobile controls to this. you are the best!
yeah thatll be cool pls do it kiwi
Can you please do it next 🙏🙏
i miss you man why you don't upload videos
I almost get trough the first part, of the tutorial, but my material is pink, and the color does not change for it, even if I change it in the material color property. I noticed that in my material properties, in the 'shader' at the top; mine says 'Shader Graphs/New' and in your tutorial yours is 'Shader Graphs/pic..'. Could I be using the wrong shader? I'm using Unity 2020.3.30.
bruv this is like good bruv me like this
please add grenades and throwing system for it with line showing where it will go and thanks for this great series ❤️❤️
That would be awesome, thanks for the suggestion!
Can anyone help? I tried the line of sight tutorial but the mesh won’t appear. I don’t know if its invisible or just not spawning.
I replied to your previous comment :)
Can't get the glow working (3:12)
Can You Make AI Zombie?
Please, i support you
can you make video on Hand to Hand Combat?
Thanks for the suggestion! Curious, what style of hand to hand combat? Like RPG or something more involved?
@@TheKiwiCoder like in fighting games or platformers with few combos.