Ocarina of Time 100% TAS (No SRM) by PancakeTurtle and Migu [Commentated]

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  • Опубликовано: 25 янв 2025

Комментарии • 290

  • @DesTr069
    @DesTr069 Год назад +174

    Holy shit the message in chat at 4:38 saying SRM = seemingly random movement is so fucking good lmao

    • @NukeCaulfield
      @NukeCaulfield 4 месяца назад +2

      Why? I don't get it.

    • @MHSlim
      @MHSlim 3 месяца назад +8

      @@NukeCaulfield SRM (Stale Reference Manipulation) does involve what looks to be random and arbitrary movement, since you're using your movement and position to cause an outcome that causes the credits to start. (that's not all of it but that's beyond my ability to explain it well just look up an explanation)

  • @MichaelSchwartzJazz
    @MichaelSchwartzJazz Год назад +289

    Im so excited for zfg to come to us with another ocarina of time 100% speedrunning video

    • @disquo1686
      @disquo1686 Год назад +23

      maybe he shows feet in this one

    • @somnus2.5
      @somnus2.5 Год назад +3

      Holy. Shit.

    • @grafzeppelin4069
      @grafzeppelin4069 Год назад +6

      @@disquo1686 Daily reminder that Pipkin Pippa has gone from not existing, to existing, getting 100k subscribers, and showing feet, in the time zfg hasn't speedran OoT 100%.

    • @MichaelSchwartzJazz
      @MichaelSchwartzJazz Год назад +10

      @@grafzeppelin4069so you're saying that zfg also has not existed, existed, now has 100k subscribers, so the next inevitable step is show feet?

    • @gamervaj2184
      @gamervaj2184 Год назад

      ​@@disquo16862:56:53 😂😅.😅

  • @seifeir6951
    @seifeir6951 Год назад +82

    OH SHIT
    Random time stamp to mess with analytics 2:07:03

  • @disquo1686
    @disquo1686 Год назад +69

    Heading zfg explain wess in the first 5 minutes is so cute it’s like he’s proud of this baby and is showing it to the neighbours

  • @somnus2.5
    @somnus2.5 Год назад +152

    I love when zfg is explaining things
    I've been listening to zfg explain things since gdq 2014

    • @DesTr069
      @DesTr069 Год назад +2

      So true lmao

    • @godlock2006
      @godlock2006 Год назад +18

      Its crazy I remember watching Fg back in 1948. Mans been explaining OOT glitches to us laypeople for over 80 years. Heres to 80 more.

    • @LilacMonarch
      @LilacMonarch Год назад +12

      it's too bad he's banned from gdq now

    • @TheNecroSodomizer
      @TheNecroSodomizer Год назад

      @@LilacMonarch why is he banned

    • @flayncele
      @flayncele Год назад +11

      ​@@TheNecroSodomizerhe was caught smoking weed in the restroom

  • @justaduster
    @justaduster Год назад +62

    Oh my god, it's actually happening, oot 100% content is back on the menu

  • @MrGrunz
    @MrGrunz Год назад +38

    This is the run I've been hoping for for a long time already. Amazing job, PancakeTurtle and Migu, thanks for putting in the effort! The amount of time and work that went into this must be immense.

    • @ToadtheGreat1
      @ToadtheGreat1 Год назад +1

      When’s your next MM tas lol

    • @cursedred_
      @cursedred_ Год назад

      Hello grunz. Long time no see

  • @DarthHawthorne
    @DarthHawthorne Год назад +26

    Most important song of the run 1:20:09

    • @dilder95
      @dilder95 Год назад +1

      what's the song from?

    • @vlad2d223
      @vlad2d223 9 месяцев назад +2

      ​@@dilder95evangelion opening

  • @SacramentoKingpin
    @SacramentoKingpin Год назад +30

    Real ones are pourin up and watchin this on a Saturday night

    • @disquo1686
      @disquo1686 Год назад +4

      Got home from the bar at 3am and you know we getting at least an hour deep

    • @audio_boys
      @audio_boys 9 месяцев назад +1

      Me rn

    • @unknownuser6326
      @unknownuser6326 4 месяца назад

      me rn

  • @AidanWR
    @AidanWR Год назад +15

    Saw someone in chat say, "TAS is the student of Billy and Todd," and that was hilarious

  • @TheUltimateRare
    @TheUltimateRare Год назад +31

    This is the beautiful content we wait for :D OoT TAS is so fun to watch.

    • @Quantumlink64
      @Quantumlink64 Год назад +2

      I've waited my whole life for this

  • @tom4465
    @tom4465 Год назад +8

    OH man, I had no idea this was being worked on. Looks like I know what I'll be doing this evening. And to have done it in a year with so much new tech I'd imagine.. What an absolute treat.

  • @arachnophobe
    @arachnophobe Год назад +8

    nice to see 100% on this channel again

  • @Quantumlink64
    @Quantumlink64 Год назад +9

    I've waited my whole life for this.

  • @wompastompa3692
    @wompastompa3692 Год назад +28

    Sonic woke up and looked at the clock. "7:00," it said, and Sonic screamed.

  • @Driabo35
    @Driabo35 Год назад +278

    No way, they actually found a route

    • @TheUltimateRare
      @TheUltimateRare Год назад +31

      TAS is probably a couple years old. remember, making these TAS 100%'s takes a long time.

    • @WizardWeedus
      @WizardWeedus Год назад +20

      To be fair I don’t think much route changing has happened to hundo in a long time, I know zfg hasn’t consistently ran hundo for atleast a couple years

    • @OverlyMediocreGaming
      @OverlyMediocreGaming Год назад +39

      ​@@TheUltimateRarewhile it's definitely an old route, the intro they say it was impressive because they took under a year for a TAS this long

    • @seifeir6951
      @seifeir6951 Год назад +31

      @@OverlyMediocreGamingunder a year? TASers are speedrunning TASes now

    • @VicinalElk44104
      @VicinalElk44104 Год назад +2

      ​@@seifeir6951they're probably talking about the route that was run for this TAS specifically. That's what I gathered from what they were talking about in the beginning. I could be wrong though

  • @tommyxboy101
    @tommyxboy101 Год назад +1

    Thank you for posting this, I'm sure everyone who appreciates this respects how much work goes into this from just 2 people, and they smash it out in just over a year they said. Love the commentation as well

  • @Zamerux
    @Zamerux Год назад +20

    Aw, I'm missing keeta adding to the infinite list of things to keep in the back of the mind :(

    • @DesTr069
      @DesTr069 11 месяцев назад +2

      Just a couple more weeks!

  • @mooman9087
    @mooman9087 6 месяцев назад

    Amazing video even when rewatching it months later, great commentary and the run itself is a joy to watch if you're a fan of Zelda speedruns. Cheers ZFG, Pancake and Migu.

  • @Chillgolfer9664
    @Chillgolfer9664 Год назад +15

    God I miss this. ZFG you are amazing and you were close to the wr without SRM. While you were grinding 100 percent back then. I’m surprise you are commentating on the original N64 on console. This is satisfying to see.

    • @Arcessitor
      @Arcessitor Год назад +10

      Close? He did have the WR.

    • @joeschmoe5063
      @joeschmoe5063 Год назад +18

      He held the WR for about six years (took it from sva) and only lost it when dropped hundo for old NSR.

    • @peeron6829
      @peeron6829 Год назад

      ​@@Arcessitorfor me ennop and zfg are the kings of zelda 😂

  • @joescmoe4784
    @joescmoe4784 2 месяца назад

    Nice Adam, took me back to nostalgia town for sure.

  • @Anonymous-zp4hb
    @Anonymous-zp4hb Год назад +1

    Went back to watch some of the old Feb21 LOTADs, then watched this!
    Forgot how godlike TAS movement can be in this game.

  • @Wiggins773
    @Wiggins773 Год назад +1

    really enjoyed this hope to see more of these reviews :)

  • @soulofthemedley
    @soulofthemedley Год назад +8

    damn guess that means ZFG is coming back to this category soon

  • @DQBlizzard_
    @DQBlizzard_ 8 месяцев назад +1

    ZeldaFreakGlitcha back at it with another zelda glitch video!

  • @LinkageAX
    @LinkageAX Год назад +2

    21:00 - I 100% agree, console verification should be higher in the ladder than rom verification

    • @LinkageAX
      @LinkageAX Год назад +1

      Nice Evangelion OP on the Ocarina too

  • @jacoblandfield2526
    @jacoblandfield2526 Год назад +1

    Great TAS expose! Thanks for sharing this, and all the hard work that went into it. There was so much good discussion in the first twenty minutes. I don’t want to take too much more of your time with this without actually writing a true script out, but I goofed around with a few ideas for the important parts at the beginning.
    I haven’t put much work into writing and timing everything, but I think it would be useful to lay out the general route getting out of village and into the temple during the intro minutes (ie for noob players). Then maybe enough time to define the CSlide, S-slide/HESS, and 🤞SRM during the village bolder section, or if not just between there and Sara. Then describe the world map, and the (gold star) adult vs child description again.
    Then describe hovering during chickens and their RNG again. The moat timing prior to entering town.
    Maybe describe the shops when entering market the first time, because some folks don’t know what the poe can be. The RBA distribution was perfect.
    Then the temple door skip. There would be time to describe the route for adult 1 during during the cutscene too.

    • @peeron6829
      @peeron6829 Год назад

      i gave you a like for your effort

  • @steel-train95
    @steel-train95 Месяц назад

    1:31:16 omg the long shot to the sky had me in tears 😂

  • @prospectivepenguin5688
    @prospectivepenguin5688 Год назад +1

    I missed it live but its super cool. Well done to the tasers.

  • @aeric_
    @aeric_ Год назад +11

    100% NO SRM?!?! POG
    (Even if it's TAS still a Win)

  • @beginnereasy
    @beginnereasy Год назад +2

    Amazed at the detail in link's tree rings. I remember being a kid and wondering more about his life. 😅

  • @txd
    @txd Год назад +1

    Very nice TAS :D og fedt at se en dansker involveret i OOT speedruns :D

  • @LordHypnos4
    @LordHypnos4 Год назад +3

    Can't wait to watch after work

  • @m0untmichael
    @m0untmichael Год назад +16

    I love your content ZFG. If you ever second guess yourself, I hope this comment gives you comfort. You're awesome.

  • @yep8058
    @yep8058 Год назад +2

    16:20 jesus that was WAYTOODANK bro

  • @Nemyoseo
    @Nemyoseo Год назад +5

    Incredible TAS! Wish I could've seen it live!

  • @jatho7544
    @jatho7544 Год назад +3

    Nice to see a new TAS after MoronicTAS & MrGrunz’s spliced one from 2015.

  • @stevenmedge3479
    @stevenmedge3479 Год назад +4

    Good to see Kride in the chat widePeepoHappy

  • @KiloShank
    @KiloShank 11 месяцев назад +1

    1:33:30 20+ b presses per second is definitely humanly possible. It might be tricky to find a good position on an N64 controller, and a bit easier on GC.

  • @javen9693
    @javen9693 Год назад +4

    What's the video game they are playing at 58:50?

  • @uehreka
    @uehreka Год назад +1

    I’ve been watching all the low-pause runs and the low-C run the past month. When they paused and equipped two items after second Dampe I was like “Holy shit, these guys have fucking superpowers, look at ‘em go!”

  • @Minty_Meeo
    @Minty_Meeo Год назад +1

    1:20:09 Cruel Angel's Thesis on Ocarina

  • @robii254
    @robii254 11 месяцев назад +1

    zfg definitely has OOT and timer themed dreams but I wonder how twisted they are

  • @PKMNwww411_MkII
    @PKMNwww411_MkII Год назад +2

    Ares64 is cycle-accurate to actual N64 hardware. GameCube, Wii, Wii U, NSO, and most emulators are slightly faster at a few areas. GameCube you press B and X together to reset. Master Quest we should TAS the 3DS version.

  • @Eckster
    @Eckster Год назад +8

    17:45 Sliding into Zelda's DMs

  • @Kurausukun
    @Kurausukun Год назад +6

    Random question, but why does duplicating capacity upgrades not count as violating source requirement? Isn't an upgrade an "item," so it must be collected at its intended location? It seems arbitrary that this restriction doesn't apply to capacity upgrades.

    • @Nickps
      @Nickps Год назад +4

      Source requirement only applies to items required for 100%. For upgrades that means only the highest one needs to be collected from source.

    • @evilvitamin
      @evilvitamin Год назад +5

      With Sticks for example, Link starts with Capacity 10. Then there’s a Scrub that increases capacity by 10 and a Skull Kid that increases capacity by 10. Those two can be collected in any order and function correctly. The 100% source requirement is that you have to end with Capacity 30 and get the final upgrade from either the Skull Kid or the Scrub. So they duplicate the Scrub. It would also work if they manipulated memory to get Capacity 20 and then got the upgrade from the Skull Kid. How they get 20 doesn’t matter, just how they get 30.

    • @ZFG
      @ZFG  Год назад +18

      For what counts towards 100%, we only require the highest upgrade of tiered items (for example, only golden gauntlets are required as the highest strength upgrade, so you can skip goron bracelet and silver gauntlets), and source requirement was more intended to require each individual item of items that have multiple of them, like bottles or gold skulltulas. Item capacity upgrades are a weird case that falls under both of these conditions, so there was some debate for a while about if each individual upgrade should count for source requirement, or just the highest upgrade, but we eventually decided on only requiring the highest upgrade from source.

  • @chiropteran2966
    @chiropteran2966 4 месяца назад +2

    Myriad of pauses, Countless C presses, Doors OPENED and no Sonic High-school. Wth is this!?

  • @snowflakepillow8697
    @snowflakepillow8697 3 месяца назад

    @34:06 anyone have a link to the part(s) (or any part) of the code that makes Dampe do this? Could be interesting reading...

  • @Zaiqahal
    @Zaiqahal 11 месяцев назад

    Whoa, another 100% TAS run. Love this shit.

  • @huzzzzzzahh
    @huzzzzzzahh Год назад +2

    I can’t wait for movie night after a long day

  • @jonas314ano
    @jonas314ano Год назад +2

    1:20:00 my favourite hospital scene

  • @LilacMonarch
    @LilacMonarch Год назад +3

    Are we sure holding R at King Zora isn't a leftover debug thing?

    • @ZFG
      @ZFG  Год назад +12

      Definitely not, it has been looked into and understood, full explanation here though its a bit complicated pastebin.com/N288iBwK

  • @paulnewton2284
    @paulnewton2284 Год назад +1

    So wait. You say that at 1:33:30 you need to mash B every single frame. So how does the game register each B press as separate inputs rather than a single prolonged input?
    ETA: I saw a couple people in the chat saying that although the game runs at 20 FPS, the system still reads inputs 60 times per second. Is this actually the case?
    ETA 2: okay, explanation at 1:36:26

  • @poohbear01x48
    @poohbear01x48 Год назад +1

    Reminds me of the good old days of 100% and Any%. Before ACE destroyed everything

  • @Sangoreborn
    @Sangoreborn Год назад +10

    17:50 How to NOT approach a girl.

  • @DesTr069
    @DesTr069 Год назад +3

    Bro that DoT skip was so damn clean

    • @slovetro
      @slovetro Год назад +3

      It's almost like they pre programmed the inputs to happen on sequential frames!

  • @kklein
    @kklein Год назад +10

    chat losing it because no vibruto lol

  • @Altoroc
    @Altoroc Год назад +1

    Sick TAS for sure

  • @ILikeWafflz
    @ILikeWafflz Год назад

    1:17:14 I reeally wanted to see the lag from both of them falling apart at the same time, but alas

  • @TheKDX7
    @TheKDX7 Год назад +2

    Soon in the workbench of TASvideo ?

  • @heralds
    @heralds Год назад +1

    new TAS category idea, and it's litearlly just timing for the fastest dampe, im watiing for sub 42

    • @Arcessitor
      @Arcessitor Год назад +1

      Isn't dampe capped by the fact that if you get too fast he bugs out? I vaguely remember something like that being mentioned in a previous TAS.

    • @heralds
      @heralds Год назад

      i think it was specifically if you use fast movement glitches

  • @rachit7645
    @rachit7645 Год назад +3

    New route pog

  • @anonym5160
    @anonym5160 10 месяцев назад +2

    For what is „SRM“ written?

    • @gregariosity
      @gregariosity Месяц назад

      Stale reference manipulation

  • @Tom_Hat
    @Tom_Hat Год назад +2

    March already? We're spoiled.

  • @firestarter4247
    @firestarter4247 Год назад

    2:46:45 Don't worry, PancakeTurtle, I was listening to your explanation.

  • @linkVIII
    @linkVIII Год назад +1

    That water temple was awesomeness

  • @jeremyying3602
    @jeremyying3602 Год назад +1

    Honest question- why is getting seed bag and quiver upgrade from the same vendor allowed despite source requirement? Feels like to me the quiver from Kak and the gerudo archery games are very different instances.

    • @jnjsorr
      @jnjsorr Год назад +3

      It feels a bit odd, but the rule is that only the last upgrade is required. The idea being that if you were to pause and cycle through the menu at the end of the run you can see every item, skull, medalion, upgrade, etc. This is the same reason boss keys, maps and scarecrow song are not required. So instead of thinking of it as getting the same upgrade twice, think of it as glitching to recieve the intermediate quiver and then receiving the final quiver from the source. It's basically the same idea as if they used RBA to get the intermediate quiver and then did gerudo archery for the "source" final quiver.

  • @juanluna_twitch
    @juanluna_twitch Год назад +1

    Ave you feel proud of this? At least you mentioned it was tas and not like others that straight up lie about using tas

  • @dustinfurness2155
    @dustinfurness2155 Год назад

    I saw fuzziness was making one of these and thought that’s who was being shown but PancakeTurtle makes good TAS too.

  • @SakhotGamer
    @SakhotGamer Год назад +13

    This TAS is graceful af fr fr

    • @Wyvernnnn
      @Wyvernnnn Год назад +13

      I thought so too but then I looked closer and they're actually cheating with glitches

    • @bawbehh
      @bawbehh Год назад +3

      @@Wyvernnnn this tas guy is always pulling shit like this, I never trusted him

    • @shapular
      @shapular Год назад

      @@bawbehh Get Karl Jobst on the case.

  • @joepa3912
    @joepa3912 Год назад

    Sick! Damn good job!

  • @idontwantahandlethough
    @idontwantahandlethough Год назад +2

    SICKNASTY

  • @goldug
    @goldug Год назад

    Awesome! Now I only wish for a 100% no SRM and no RBA TAS.

  • @hermannhinterhauser1227
    @hermannhinterhauser1227 Год назад +2

    Why is Epona not strictly required for 100%?

    • @joeschmoe5063
      @joeschmoe5063 Год назад +7

      She's not something visible on the pause screen or hud, I suppose.

  • @heralds
    @heralds Год назад +1

    do you have to get all the magic beans, or just

  • @DudeWhoSaysDeez
    @DudeWhoSaysDeez 10 месяцев назад +1

    How does the TAS-bot deal with RNG in the game? Is there any RNG in OOT?

    • @KyleSpeedruns
      @KyleSpeedruns 8 месяцев назад +1

      every game has RNG so yes RNG is in OoT, In a TAS setting you basically can control the whole game down to the RNG seed

    • @gregariosity
      @gregariosity Месяц назад

      If you start with the same seed and do exactly the same thing every time, a game’s RNG will always be the same. When you make a TAS, you’re able to get the exact results you want by ensuring you get a consistent seed (which is usually the same at startup anyway, but some games use outside things like the system clock to seed the RNG) and slightly altering what you do before RNG is called

  • @CosmicRadiationMusic
    @CosmicRadiationMusic Год назад

    I'd love to see an input display for these TAS videos

  • @gh0st_5
    @gh0st_5 Год назад +1

    Wasn't the human theory 100% TAS ZFG did a while back sub 3 hours? I assume I'm missing something and either it was a different category, or the rules of the category have changed?

    • @eldonhill4840
      @eldonhill4840 Год назад +6

      SRM vs No SRM

    • @joeschmoe5063
      @joeschmoe5063 Год назад +3

      That used SRM which is a completely different category. Super insane watch though.

  • @Arilusice2002
    @Arilusice2002 Год назад +1

    Been waiting since the one from 3 years ago

  • @95reide
    @95reide Месяц назад

    I must have blinked. When did they get ice arrows?

  • @AbeDorf18
    @AbeDorf18 7 месяцев назад

    the most impressive part of this whole thing is not messing up "Would you like to hear this again????" *yes* *no*

  • @skeleton_craftGaming
    @skeleton_craftGaming Год назад +1

    To all of the C/C++ programmers 15:47 is what happens when you don't validate your handles. Also, isn't RBA technically a form of SRM? [Or, more technically, IRM (invalid reference manipulation)? ]

    • @skeleton_craftGaming
      @skeleton_craftGaming Год назад +1

      For non C/C++ programmers handles are the memory address of an opaque typename (kind of like a object but not really; C is not OOP) that is not necessarily known to the end user... And are very commonly used in event driven programming

    • @skeleton_craftGaming
      @skeleton_craftGaming Год назад +1

      I actually think IPM (invalid pointer manipulation) would be a name for it; understand how rba works, it's creating an invalid pointer to non-instruction data...

    • @InfoManiac742
      @InfoManiac742 Год назад +4

      No, RBA and SRM are two different glitches.

    • @skeleton_craftGaming
      @skeleton_craftGaming Год назад

      @@InfoManiac742 Yes, technically but they both work on referencing stale (or technically invalid in the case of RBA ) data though...

    • @Kurausukun
      @Kurausukun Год назад +3

      Technically it's just an out of bounds memory write.

  • @madrox1989
    @madrox1989 Год назад

    I'm happy to see that 100% No SRM is an official category on the leaderboards. However, the category rules section at the end is confusing "*If code is indirectly modified by some SRM application but it does not benefit the speedrun, it is allowed.". Are there any examples of Non-Carry SRM that prompted this caveat/exception?

    • @gregariosity
      @gregariosity Месяц назад

      It’s probably so that runs don’t get disqualified from the game using stale references naturally, like if your boomerang happens to be carrying something as you walk into a new room

  • @buschcory
    @buschcory Год назад

    Lovely TAS, thanks ZFG and friends

  • @Humble-iq5ue
    @Humble-iq5ue Год назад +1

    Wow, how do you fight and defeat a boss and immediately go to the next boss fight?
    How does that work

    • @evilvitamin
      @evilvitamin Год назад +5

      Wrong Warp. Basically the blue warps are messy. If you enter a blue warp and then leave it before it triggers, the next time you enter that warp it will send you somewhere else. Where exactly is complicated, but a TAS can manipulate the available options. So they just warp between boss rooms.

  • @CZ-PC
    @CZ-PC Год назад +1

    Iz dis one of dem "routes" yall been huffing about?

  • @BananaMana69
    @BananaMana69 Год назад +1

    Does anyone know how many hours ZFG has in OOT?

    • @drc77777
      @drc77777 Год назад +1

      I think he said somewhere in the 5-8k range a few years back

  • @ianwalker2259
    @ianwalker2259 Год назад +1

    Drakes in the FUCKIN CHAT!

  • @mine3325
    @mine3325 9 месяцев назад

    how he got isg bv the Skulltula at 7:20 ?

    • @ZFG
      @ZFG  9 месяцев назад +1

      If something hits your shield in the middle of a crouch stab, you can interrupt the animation with C up and you'll have ISG.

    • @mine3325
      @mine3325 9 месяцев назад

      @@ZFG ty for good explaination!

  • @badarts
    @badarts Год назад +1

    1:20:09 pretty cruel thesis, bro

  • @corruptedarea8368
    @corruptedarea8368 Год назад

    But it isnt february 27th yet what r they coming up with then?

  • @CluelesstheJay
    @CluelesstheJay 7 месяцев назад

    Does srm stand for swords reindeers and monster trucks?

  • @389OpiE
    @389OpiE Год назад +2

    Wow TAS the runner is so concentrated he didn't speak once glad the commentators were there

  • @gabeyk9
    @gabeyk9 Год назад +1

    Feb 21st is 2 months early

  • @juicenozzle2575
    @juicenozzle2575 11 месяцев назад +2

    is it possible to have an input display for TAS runs? that'd be rad to see

  • @gymleaderastrid0529
    @gymleaderastrid0529 Год назад

    So when are you running 100% zfg?

  • @TheNecroSodomizer
    @TheNecroSodomizer Год назад

    Isn’t there a glitch for infinite skelchulas? Why wasn’t that used.

    • @Gremph
      @Gremph Год назад +4

      There is but all items need to be gotten from their original source. if they used the glitch to get more they would still have to go and get all of them anyway

    • @TheNecroSodomizer
      @TheNecroSodomizer Год назад

      @@Gremph Ah I see you. Thanks for answering

  • @heralds
    @heralds Год назад

    hypothetically, could you use SRM/ACE to enable child hookshot on n64?

    • @heralds
      @heralds Год назад

      or adult stick

    • @life-destiny1196
      @life-destiny1196 Год назад

      @@heralds well I certainly couldn't! but ACE should make it possible to fix the bugs that cause problems with those, at least in a TAS environment. whether someone would go to all that effort is another question

  • @prestonarsenault9975
    @prestonarsenault9975 11 месяцев назад

    So wait...is a tas run actually controllered by a human playing and being "assisted" but computer inputs? Or is this fully controlled and played by a computer ?

    • @DarkLeviathan8
      @DarkLeviathan8 11 месяцев назад +6

      A TAS is speedrun where players use emulator tools and software to achieve the fastest completion time possible by manipulating inputs frame by frame, enabling precise control and execution that would be humanly impossible.
      So technically, the run that you are watching is being playing by a computer. But every input has been meticulously crafted by humans. Think of it like a music sheet, kindof.

    • @prestonarsenault9975
      @prestonarsenault9975 11 месяцев назад

      @@DarkLeviathan8 Well said, thank you for that.

  • @Rin_404
    @Rin_404 Год назад

    i'm wondering with TASes. does lag mess up inputs in any way?

    • @MrGrunz
      @MrGrunz Год назад

      I don't know how accurate emulators are nowadays, but a couple of years ago, the lag frequently caused inputs to be inconsistent while TASing. In essence, inputs that worked perfectly fine during production ended up not working on the played-back version due to lag differences.