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I was there in the pvp warzone in ESO, I felt like another solider among dozens of soldiers on the field, I still remember everyone mounted on horses riding together stampeding towards the next tower. I could have sworn there was a special sound effect that sounded like a roaring war charge of people screaming or my imagination was intense...
I remember 1 bit in my guild, everyone had a good laugh. I told them how I had finally hit the level cap, it took so long but I did it and was proud. They ask me "How long did it take you?" The answer was 250 hours and everyone was SHOCKED with how long it took me, they asked me how could it possibly take me THAT long? I told them "Well I was questing right? And there was a resource node, and another, and another and before I knew it I was on the other side of the map. And there the skyshards, and making a nice little home." They all laughed but understood. My easily being distracted actually made me one of the master craftsmen in the guild long before I hit the level cap so that was my journey. Honestly I actually enjoyed the leveling journey as I never felt like I was playing the game wrong. Not like WoW where I often questioned if I was doing it right. Did I pick the right professions? Talents? Am I really satisfied with my race? My outfit? In ESO I only felt that for when I wanted to try doing serious dungeon stuff, which is normal.
What makes the game especial to me is that the endgame is the whole game, the moment you start your adventure that is the game, you can enjoy the game the way you like, become a thief, do dungeons, quest, play the card game, craft, every major system is available from the start and everything feels rewarding because you start unlocking more and more things organically, it never feels like a second job.
@@T-REXMACHINEGUNSome of the best sets come from crafting or can be obtained through player trading, meaning any source of consistent gold will allow you to progress at almost every stage, skill points are essential and mostly come from exploration and world quests, a lot of cosmetics need to be found through leads, etc. All of which is doable almost immediately, and consistently rewards you from start to finish. There's nothing that really becomes irrelevant in the long term. Thus, you can access endgame related activities from level 1. That's what he means, and I can't think of many other games that do this in such a well integrated way.
Havent found any other rpg that gives me a rush like eso. The quests arent rinse and repeat. Decent character creation. Lore on lore on lore. New updates still. New content. Community. Ill be on eso till the new elder scrolls or dragon age comes out
Hello, you strike me as a man who plays a lot of games, with that can you please recommend me an mmo that has features like Traha Global its the only decent MMO right now. MUST HAVE THE FOLLOWING CRITERIA TO BE GOOD: 1. Good graphics 2. Good animations/skills 3. Free to play friendly meaning you can get EVERYTHING thru grinding, no locked features/gears/skills behind paywall, ABSOLUTELY NO pay to play, subscriptions, or free trial product like GW2. 4. Must have contents like Guilds, raids, dungeons, PVP 5. MUST HAVE centralized server per geographical region not server 1-1000 6. Not gender locked 7. Flexible classes with variety of skills/builds per class 8. Movement is not like Albion where you need to click to move but you can use WASD to move. 9. Preferably non auto
@@zerenx8272 black desert is a great game. Albion online as well. Albion if you like the new runescape. Black desert if you like anime style open world mmorpg
What rush do you get? I'm a HUGE elder scrolls lore fan boy and finally checked ESO out. The combat is SO EASY. Like not once in the entire time I played this game did I ever get even close to dying, not a single time. It's so easy it takes literally all the fun out of the game.
I've put 4.5k hours into ESO, and it's been so amazing for so long, but I've recently switched to WoW since I like dragons and the new DLC dragonflight was on sale so I decided to give it a go. And jesus, the difference is astounding. There's obviously a massive difference but my main thing which I instantly noticed, the game actually encourages mount collecting through GAMEPLAY unlike ESO which needs to just shove every single stupid mount into crates, leaving 1 SINGLE MOUNT per CHAPTER locked behind a pretty tough achievement not to even mention how they're usually just recolours of crown store mounts.
I've gotten tons of mounts without havung to buy a single crate. I have ESO Plus and for the 16.00 I pay for it I get 1500 crowns. So it actually pays for itself. With those crowns I can buy crates which often will give me a mount,or I can save them for a couple of months and buy a unique mount. Also I get mounts sometimes from a quest. So,mounts are easy to get without "every single one" being locked behind a crate. Some are but you can buy a lot of them or win them as well. You dont just get them given to you.
I know I’ve definitely watched more videos on ESO then played it. At least to me, it seems interesting enough but I honestly can’t say if I’ll ever get into it.
Imo if you are a fan of the single player elder scrolls game, i highly recommend you giving eso a shot, you can absolutely treat the game like a single player one and just explore the world and quest around
If your interested then try it , if you don't like it then stop playing simple lol. Probably what you will feel for the first time as lacking is the combat but it gets at least decent once you lvl up and use skills. I got used to it still the combat is bad but way better than most MMOs that you just stand there watching cool downs .
For all the people crying about the combat, if they were to overhaul it they would lose a MAJORITY of the current players who have learned to love it, and gain a SMALL amount of players who didn’t love it before. It would kill the game. The combat has been established over 8-9 years. If they do a complete overhaul it would severely hurt the player base. The existing players enjoy the combat, hence why we still play
People who love the game will also say teh combat could feel more impactful. It doesnt need a rewwrite. I just think especially melee, could feel better. Every mmo has its weak point and to me its the combat. Everything else about it is pretty cool.
@@slanderpop8771 What we like about eso is that's it's fast, reactive, and very intuitive to players quick thinking and skill. No one who plays ESO wants tab targeting, we sure as hell dont want cooldown timers, and we like being able to freely block, dodge, and sprint as fast and as freely as we're able to do so as a player. No other game has the combat freedom ESO does
@@slanderpop8771 I think a part of that is just the animations. They feel a bit loose and weak. They could be tightened up. And the sound design of spells and weapons to have more impact. When you hit something with a sword, you want it to feel like you made a dent in their armor...not like you sliced through the air in front of them.
I'll never understand the hate of the combat system. Just because you don't have 30 abilities across 3 stacked bars to use doesn't make the combat bad. I love FF14 and WoW's combat but I also find ESO's really fun as well. Its a nice change from the combat in MMO's and it is by *_no means_* bad. Also what you said about a huge majority of players leaving has been recently proven if I'm remembering correctly. Zenimax revealed changes they were making to the combat system last year I believe and the majority of people hated it and they lost a good chunk of players before it even rolled out, and me and my friends who were taking a break at the time weren't planning on coming back because of it, so Zeni had to cancel the changes.
@@TheDaxter11 It is because it's fast paced. It requires attention span, reaction intelligence, and understanding of how to actually position and maneuver on a dime to any situation and any class. ESO is the most comprehensive combat design for reaction and skill play I've played for this genre (mmo) and it blows the rest out of the water. Some balance issues aside of course Truth is the Wow community and such are just mad they cant auto pilot the game and actually have to react and do things quicky and with intelligence
I played A LOT of ESO before going to GW2. I really enjoyed the vastity of the lore and the horizontal progression. It felt like I could have fun without the urge of grinding insanely. Really reccomend the game!
same here, been going back to eso recently but the combat is just complete dogshit compared to gw2... or any other mmo really. It's my biggest complaint with the game
@@jermu8706 the combat is fine they done change it because the majority of places either don't care or like the combat system i like being able to block when ever i want
@@jermu8706 i've played both eso and gw2 at endgame, and i can never understand how eso combat is considered "dogshit". You need to be much more skillful to pull off any decent amount of dps compare to mmo like gw2.
Been playing ESO for a few months and I'm loving it! This video was a great overview of all the things it does differently, I'd really enjoy any content you make on this game.
It's almost a perfect game. Their pvp and combat is by far, my favorite. My only gripes are poor dev decisions like U35, and cyrodill performance is still insane most of the time
A few more points to add, ESO has fewer abilities on your ability bars than in most other MMO's but the abilities are more impactful with you having a higher chance of using all of your abilities in combat. So instead of having rows and rows of ability bars but only using a fraction of your abilities, or having numerous abilities that provide tiny buffs that you have to keep active at all times you have fewer abilities but they are all impactful, the buffs are more impactful and sometimes passive just for having the ability slotted. Abilities use resources (Health, Magicka, Stamina, and Ultimate) to cast with some abilities restoring certain resources. Also, abilities never become irrelevant. Skills you unlock at the beginning can be just as relevant in the endgame as they were at the beginning so you have a lot more good choices when it comes to useable abilities and builds. Similar to how you mentioned player choice and skill lines, this means that not everyone is choosing the same skills, in the same rotation doing the same thing as everyone else. There are so many different variations on how you can play the game and every class can be configured to be either a Tank, Healer, or DPS so if you started out in a class that you thought would be great for a Tank but then decide you would like to switch to DPS then you don't have to make a completely new character to do that. A continuation of that is how armor is handled. Yes, the three armor types all have passive stat unlocks that make them more appropriate for different class types with Light Armor being more geared towards magic users, Medium Armor more towards Stamina DPS, and Rogues and Heavy Armor more towards Tanks. However, the Set Bonuses for set items are arguably as important if not sometimes more important than the armor passives. So you have Heavy Armor sets that are geared towards DPS or Healing, Light Armor sets that are geared towards DPS or Tanking (yes, really) And Medium Armor sets that are geared for all kinds of things. Magic Users don't have to change their entire playstyle to Tank since every class can fulfill every role and you can just equip a Frost staff and a couple of abilities to tank just as well as a sword and board. The point is that you are never shoehorned into anything. The downside however is that along with all of these content updates come a lot of constant changes to gear sets, abilities, and classes. It seems like no sooner have you got your gear fully upgraded to Legendary quality and got all of your skills leveled that a new patch drops that might force you to redo your entire build, depending on the type of content you play. Granted this is a lot more relevant if you do PvP or Endgame Raiding than if you do PvE and Roleplaying but it's still annoying.
Hello, you strike me as a man who plays a lot of games, with that can you please recommend me an mmo that has features like Traha Global its the only decent MMO right now. MUST HAVE THE FOLLOWING CRITERIA TO BE GOOD: 1. Good graphics 2. Good animations/skills 3. Free to play friendly meaning you can get EVERYTHING thru grinding, no locked features/gears/skills behind paywall, ABSOLUTELY NO pay to play, subscriptions, or free trial product like GW2. 4. Must have contents like Guilds, raids, dungeons, PVP 5. MUST HAVE centralized server per geographical region not server 1-1000 6. Not gender locked 7. Flexible classes with variety of skills/builds per class 8. Movement is not like Albion where you need to click to move but you can use WASD to move. 9. Preferably non auto
@@trashew whats wrong? Graphics is pretty important criteria in a game, would you rather play an mmo that has like old graphics like elder scrolls daggerfall versus like black desert if they have the same content?
Yep. Exactly this. I made the mistake of subscribing and getting used to the craft bag, and now I can't play without it. Now it usually results in me thinking about ESO, then deciding it isn't worth the subscription and just not playing it. I don't like the game well enough to pay $15/month. I wish there was a lite subscription for like $5/month, or a one time purchase for just the craft bag.
Wow has also a subscription and gives you nothing in return. Eso gives free crowns and daily rewards. But i get why people are annoyed by the crating bag.
Even if the crafting bag was free, I'd still subscribe for the other benefits. I find the crafting bag extremely unnecessary to lock behind subscription. At the very least, let free monthly players have a craft bag with a limited capacity.
ESO Plus gives much, much more than just the craft bag so it's an amazing deal that worths every cent of it, unlike WoW where you only get "the right to play the game" lol.
let's be real, ESO have the BEST leveling and questing experiance ever created in mmo, the fact that u can go to ANY city or map and have introductory huge quest line to it is just massive, u even have 3 factions main quest that make u feel that u have a real impact on the world and its politic. let's not even start talking about the crafting hands down also the best in all mmo, each peace of armor with it's own traits and bonus set and even skin can be crafted once u master the skill, with so many styles
To me, the real fun begins with the endgame PvE activities but I'm just a sweaty type of player. There's a ton of dungeons, solo arenas and trials to choose from, leaderboards for each one of them and massive amount of challenging achievments to get.
I love ESO personally, its a fun game and i love the world/lore. I Enjoy the combat for what it is. I understand the criticisms but i'm glad you enjoy the game Nixxiom! Meanwhile People getting mad that you arent making video's about games they want to see.
I love having the option to join 5 player guilds, with different themes i.e. vampire guild, trading guild, pvp, pve, etc, also all the players one megaserver.
Yes it's true that is why play instead of the other MMOs but it's because it has impact on the NPCs and feels clunky if it was more polished then yea it will be the best one for sure.
It isn't bad. The combat is fun and engaging. More fast-paced than the combat style of more classic MMOs. Could the animations use a bit of improvement? Sure. But it's much better than tab target. Compare it to FFXIV, which has tab target, but their animations and special effects look better. At the end of the day, despite all the flashy visuals, FFXIV's combat is just boring, and I'd choose ESO's combat hands down.
I played it on and off for years. It’s no better than any other MMO combat. It has its own issues and people are very split on it. If it was a truly great and engaging combat system, there wouldn’t be soooo many people complaining or turned off from playing the game because of it. It feels good in some ways and bad in others. Some people like it, some don’t. It’s not a perfect combat system because then at least MOST people would like it
@@jontaii152 There's no such thing as a perfect combat system. They're all polarizing. Some people love turn-based, some hate it. Some people are fans of card-based combat, others would rather smash their hand in a door. Some love grid/tactics combat (Fire Emblem), others think it's the worst. For ESO, it's polarizing because it's quite distinct. Does it have pros and cons? Yes. Some say the light attack weaving is a flaw, while others say it adds depth. That's just how gaming is, and how it will always be. Could aspects of ESO's combat be tightened up, or refined? I'm sure so. But even with those touch-ups, it would still be polarizing, because no combat in any game is ever going to make everyone happy. ESO is just...it's in a different sort of position than most MMOs, because its combat is quite different from the standard. People go to it expecting one thing, find it's different than they may be used to, and perhaps they like it, perhaps they don't. It has the wide-audience appeal of being an MMO, but...while not being a typical MMO. So its combat maybe alienates some players, while others find it refreshingly unique. I feel like I've rambled too long, and my point has been lost. Sorry. I guess my point was that a person either likes it or they don't, and that's never going to change, so trying to reinvent the wheel is futile.
@@sneezydeezymcdeluxe7015 The early game combat of ff14 is pretty bad ye (coming from someone who has 900 hours clocked in ff14 at the moment.) It only starts to get more button-mashy after lvl 50 since most off-global-cooldown abilities are unlocked after that point :( (the combat is pretty wild at lvl 80+ tho, but it takes a few hundred hours to get there )
I wouldn’t worry much about animation canceling unless you want to get sweaty towards the endgame content. Yes, animation canceling and light attack weaving is a thing in eso, but with practice you can master it. A few tips for new players - rebind your weapon swap, dodge, and ultimate keys to mouse buttons, you’ll thank me later 😊
and to add to that if your on console rebind weapon swap to R3 and sneak to L-Dpad, because unless you play claw and lets be honest who’s gonna play claw on an mmo, it is infinitely more useful to be able to move while weapon swapping
It’s my go too mmo, has pretty much everything you could want in one. The combat almost took me out of it multiple times but there is a rhythm to it after awhile & it’s not too bad once you understand it
I appreciate the positivity you bring into this video. I've played since launch on and off. When I moved to PC EU the world first time really came alive. Been on since years now.
As far as ppl complaining about the “animation cancelling” in combat, its not even really animation cancelling, its weaving a light attack in between the use of main abilities during the gcd. Everyone calling it animation cancelling makes it sound like you’re cheesing the game or something. Back when it first launched players started actually animation cancelling to do this but the devs took what the players were doing, embraced it, and built the combat system today around that.
Interesting. Regarding the combat in ESO, people either love it or hate it. Personally I think it's amazing because of how interactive it is. Aiming abilities, blocking, timing rolldodges and ofcourse light attacks - really distincts the combat from other mmo's. :) I don't play anymore, but might return when the new class gets released.
@@THEWouter1212 When I first played it, the combat put me off. Then after a few years I understood light attack weaving and really enjoy the game mechanics. I think the game is really good. One of the best MMOs I have played so far.
My personal favorite is the fast and interactive combat system, wich is for the most people overwhelming in the first place but it´s really worth it to learn. While in combat you also need to make fast desicions. You need to be prepared, different fights can require different compositions from skills, gear and champion points.
One of the original beta testers here, been playing since before stone falls was even completed. honestly love this game to death and there is so much to do. But some advice to a new player, give your self a focus goal and accomplish that. either play through the alliance quest line first or try to reach 50 on your first char. once you are able to get some accomplishments under your belt then try to "delve" into the crafting system and try to play the market for gaining gold. iv been paying for the subscription since day one and i have no problem with this. I do think there is enough content for me to justify the cost because i am able to set long term goals that keep me logging in daily. I do hope more variety comes to PVP soon as it does become stale after a while.
Honestly i was expecting this game to flop back when it was introduced, i played a bit but didnt have time to sink into an mmo. Glad it's still alive and strong.
@@alfonsklapa3353 I dont see where I said "FULL" world pvp but there is warmode which serves as world pvp and you can play on pvp servers and you can attack the other faction. You can't do that in ESO. You can attack most any npc, but it can be your own faction and there's not pvp servers/warmode. Pretty different.
It's also absolutely horrible performance wise. Many a pvp have quit over input lag and delayed skills. There was a dev post that admitted that the engine just couldn't handle the amount of aoe calculations that the current version of the game has.
ESO is so underrated. Insane Lore, Good Stories and All the sets and build crafting, the freedom to do whatever you want. Its my 2nd favorite mmo. Also I love how ZoS is so friendly to the community.
The biggest difference is the fact that the devs still have no idea where they want to go with the game and will constantly buff and nerf just about every aspect of it to the point where you will always be wasting your time on builds that are rendered useless just a few weeks later, but don’t get rid of that gear because a month or two after that they’ll nerf something else and you’ll need that old gear again.
My only beef is with ESO combat system. It feels clunky. All spells feel so random and its really hard to find a smooth rotation of skills. But when you do its probably not optimal and you'll have a lack luster build for pvp and pve
@@lamsauce4266 ive been playing it for the story and the world for about 2 years now and still hate the combat. i learned to push through it for the story but i'll always advocate for the combat rework
@@beilog7489 it's sad that the combat doesn't click with you, but a rework is an absolute no for me. The combat already has depth that veterans player have been enjoying for years. A combat rework is the last thing we need.
The arcanist class is 'kinda' breaking the norm with how it will function. I wouldn't rule a rework out of the equation IF the reception is good. But I'm going to agree with original reply, and I'm extremely used to the combat (playing both dps and heals in all vet content)...the combat sucks. And the more you get used to it the more brain dead and boring it feels.
The biggest thing for me is that eso doesnt force me to play at specific times or in a specific way. I can play how i want & when i want which still feels meaningful. Most online games seem to have limited time events (season pass, holiday events,etc) that carry their content drops so you have to play during a specific time otherwise you feel left out/behind.
But ye the lore is the biggest thing and exploring and collecting is fun and its very social esp if you find that guild , its just home away from home not feelin like I gotta be ELITE gamer to even remotely enjoy myself
i am an ESO player since the beginning, i played on it's 1st day of release, and then i did quit just before they release Morrowind, and i didn't play again until recently when they announced Necrom, so i did completed the base game progress ( VR 14 as they called it back in the days ) And the reason i quit was probably the base game didn't had much content, but after around 8 years, i finally returned due to the new Necrom news, and suddenly, i had a around 5 expansion worht of content, and it just reminds me on why ESO is just good. I am mainly a solo player on ESO and ocasionally having fun in Cyrodiil with my fellow Dominions, and what really hooked me for the past months is just basically the lore of this MMO, it's second to none!
I fell in love with this game a couple of years ago. I've been playing MMO's for 7 years and definitely, this is the best one. Also you can paying $10 USD at first. Highly recommend 🙌🏻😌
"Its just a LITTLE crafting bag." - sssure.. just little. If u care about professionals at all, its must have. Game is designed that you need it, theres so many different style crafting ingredients that glutter your inventory and bank if you dont have INFINITE crafting bag.
I love ESO, I can't play it b/c my Xbox broke. If they had cross save and cross play I could play on my PC and still play with my friends. I miss doing the trials and story content. Also the classes and combat is very fun. When I hear people say the combat is bad I have to question their intelligence.
Cross save I agree with. Cross play would be a logistical nightmare. As far as the combat, in many cases its related to liking tab targeting over point and shoot.
@@MarineCARMINE The problem with it is two fold. The economy is way different on each platform. Also, pc players have ad ons. Oh yeah, there is a number 3, the servers would explode.
@@MikeyP109 Add-ons should be removed. You don't need them. The economy will be fine and the servers will be fine. Hopefully Microsoft gets them some good servers.
The combat in ESO is unmatched in my opinion. I love how interactive it is with the light attacks, blocking, using rolldodges and weapon swapping. I don't really play anymore, but might try out the new class when it gets released.
ESO is one of the few MMOs that manage to be worst than WoW and Final Fantasy, these games should not be labeled MMO but instead QueueInterfaceGarbageForLostLoosers
I'm so glad ESO exists, despite my gripes with it. It's the only mmo I really enjoy due to story and the combat, I don't enjoy combat like WoW lol. And it also helps its one of the best mmos for consoles, especially for Xbox
I just cancelled my wow sub for good, I can't stand Activsion Blizzard and its community any longer. Glad Eso is still there to provide both proper service and a great community
The crafting bag from the subscription is a must have, saying that ESO can be enjoyed without it is a lie. Without the infinite crafting bag the game quickly becomse an inventory management simulator
@@ssilent8202 Bank space is also limited so you need to waste your gold on upgrading your bank space, gold you could use for other things, like training mounts and whatnot. It is still a huge inconvenience that all together takes A LOT of your playtime just to play the inventory managmenet simulator, time you could have used for actual progress
I really want to love this game. The setting is immersive and engaging, the exploration is rewarding.. but the combat is so easy. It's near impossible to die against anything while exploring the vast world. I mean I can leave the keyboard and wait and it's going to take a few minutes for the mobs to kill me. Meanwhile, I kill them with a few attacks in 4 or 5 seconds. I need a minimum of challenge to stay engaged in a game. I had to pass on this game because there is just no challenge for 99% of the content. And the 1% that is challenging is end game content that takes forever to reach. It saddens me because I feel like this game really had huge potential to be great.
good video. i always see videos like this but people hardly mention how fun the endgame content is edit : literally as soon as i sent that he mentions his other video about endgame lol haha
The only thing that this game is lacking is diverse game mechanics. There basically two types of quests: interact with an object or kill someone. I still remember dragon racing from WoW...
In Murkmire you escape a crumbling temple with optional treasure hunting. In Reaper's March, Shadowfen and Eastmarch you have to complete obstacle races. You have to sneak upon a Governor's estate in Hew's Bane hiding constantly, same in Vvanderfell. You have to get wasted in alcohol in The Rift. Complete tonal architecture puzzles in Wrothgar. Travel back in time and become an orc in Bethnik. Transform into a skeevaton in Clockwork City, a monkey in Summerset, a wolf in Bangkorai Convince, persuade, intimidate NPCs depending on your passive skills. Crafting quests. I can go over and over, these are just the examples that came out to my mind in 2 minutes.
I have been playing for 2 weeks now, and the only bad thing I found about ESO is that everything feels so easy. I haven't die once in my entire playthrough. I'm currently cp 80 and I am really hoping the end game PVE gets harder. Besides that, I find everything else super fun.
You are totally right. The overland content is a joke. The pve endgame is however a whole other beast, DLC dungeons and raids are pretty challenging especially if you do them on veteran mode and double especially if you are going for hard mode and achievments
General overland content is pretty easy, due to the level scaling. For harder content, you basically need to seek out the content that is marked as hard. Veteran dungeons and hard mode dungeons an trials. The newest dungeons on hard mode are brutal. So, the "horizontal" level scaling is dfficult, because overland levels with you, but certain contant is hard af.
2:35 This is entirely untrue. Once you hit about 600ish CP level almost nothing in the open world will present a challenge aside from certain world bosses. This is one of the biggest problems with ESO. It's like they designed the level scaling system to work with post-50 horizontal progression but ESO doesn't have horizontal progression, it just has a secondary vertical progression that's account wide.
If overworld content is really that important to you, no one is forcing you to spend your CP. Remain a vanilla level 50. I still get so confused when people talk about how the overworld becomes trivial at max level. That happens in literally _every_ MMO. The only challenging content at max level is the content that's specifically designed for max level, i.e. vet dungeons, trials, etc.
I love how each zone questing experience is so unique. I can't do anything else when I play. I put my headphones on and listen to the npcs and the music. I love combat too, it's not just pressing 1,2,3.. over and over like with wow. I've had my wow account for 13 years and I cant play it for more than a month before getting completely bored and quitting.
I've had the exact same experience trying to return to the traditional MMOs, with tab target and static rotations. They're just so bland by comparison.
I started playing a year or so ago. I struggled to get into it but it grew on me. And now I'm really enjoying it. You have way more freedom to build your character when compared to WOW. The PvP is also fun. (balancing might be an issue as is with most mmorpgs) The quest variety is also way better than WOW. It is such an underrated game to be honest. It really is one of the best mmorpgs out there at the moment.
Level scaling is amazing thing. What they can adjust to make ir even more amazing. Is made that when u lower level and gear its a lot harder to kill mobs and when u bigger level, better gear is a lot more ez to kill mobs.
Yep! That's why such a massive majority of players have gone towards 1-bar setups & mythic items that enable you to play primarily with heavy attacks. Many new items have enabled the combat to feel a lot closer to a typical elder scrolls game rather than how they embraced the bugginess that is animation cancelling.
What a lot of people like about the game is just the elder scrolls universe - TES lore is SIGNIFICANTLY larger and richer than any other video-game original. WoW lore has nothing on the sheer volume of TES lore. You could literally spend an entire day just reading in-game lore books, and a lot of them are really good!
Whenever I get the itch to get back into ESO, I think about the combat and proceed to play something else. Seriously, I love ESO, but the combat just ruins it for me.
Scaling doesn’t give you a challenge everywhere, but makes the game feel all flat and less memorable. I love ESO for its story, for its openness towards solo players, I love, that everything is voice acted, but you actually can just sleepwalk through the game, maybe except for bosses of a 4-player dungeon (as a solo player). It doesn’t take players seriously, it keeps you in your comfort zone all the time and still tells you, you’re the great hero who just defeated a huge threat for the world. I like, that you can choose, in which add on you want to start or play next, but inside one of those chapters, they should make a more noticeable character progression and the combat more challenging, at least more varied. Despite that, there are two things I don’t understand in this game: 1. in which case would anybody - especially in a SOLO FRIENDLY mmo - like to finally get to the boss of a dungeon, only to have other players suddenly appear and do all the work for you? Dungeons should be instances for the group of players entering them together (1 - X) ONLY! 2. Why isn’t there a auction house - again, especially in a solo friendly mmo? The one thing I’ve always loved about mmos, even while being a solo player for the most part, is the auction house in those games! Why would force people to be in a guild, that expect weekly gold from you, for that, so that I, as a casual player, won’t ever be able to be in such guild, because I won’t ever play continuously enough for that? Those design decisions pretty much ruin it for me. Even WoW is implementing AI dungeons, you can solo, so these will be a better experience than the ones in ESO.
You forgot to mention that if you don't pay for the sub you don't get access to the Crafting Bag. Without it good luck trying to manage your inventory and crafting.
plenty more to do after a few months? Oh boy... looks like you didn't get the news that they stopped the steady content update stream to focus on QoL during the 3rd quarter kekW
I know I know, the immense pay for convenience in a non free to play game. Knowing that nothing in terms of QoL will change because theyre profiting from not improving it. The fact that making another character is so much of a grind in terms of skill lines and skill points that I dont think I will be playing anything other than my main.
@@SkiesTurnedGrey huh? Ffxiv is the most alt friendly mmo that currently exists. The only problem is at high end with weekly lockouts, which is horribly annoying
There is one very simple thing that makes ESO just not fun to play: Constantly slamming LMB. The only way the game is playable is with an auto-clicker, because the combat is derived from window-wiper, extremely bland gameplay of "slam LMB until it's dead". Yeah there's abilities but the core is just hit LMB until things are dead.
While other MMOs are just "stand in place and 1-2-3, 1-2-3 until things are dead." ESO, weapon swapping, resource management, action-based combat, dodge rolling, every character being able to block...the combat is far more engaging than in classic MMOs that rely on tab targeting and static ability rotations.
The combat itself is fine but holy fuck, the feedback is some of the worst i've seen in a looooong time. Every ability feels like a wet noodle and has absolutely zero weight behind it, even with 2h weapons
I dont understand anyone saying the combat sucks or is lacking when there are games like wow and FF 😂😂 FF you stand still and cast. Most boring comabt ive experienced. Wow is decent but with long ass cooldowns the comabt can get a bit stale and resource management barely exists which i find mind numbing. ESO the comabt is intutive, you can choose to dodge, block at the cost of your resources. Skills have no cooldowns so you can use skills repeatedly which allows for hight burst combos and fast paced gameplay. NO tab targeting. There is just so much freedom, especislly with all the set pieces of gear you can literally make ANY build you want.
Out of all the mmos ( Ive played a ton of Gw2 and FF14 and only recently started to get into WoW about half a year ago) ESO's Combat is by far the WORST aspect about the game. Every time i try and get into it the immediate bland and tasteless feel of the combat really kills the game for me. Even watching high end videos it still looks and feels meh
As much as everyone complains about pvp lag when the game is running smooth the combat feels so good. Its the only mmo where it feels like i have full control of my character imo.
I just started playing and have about 12 hours in...and im stuck. I am trying to get the door open to the undercraft and i have no key or lock picks,,,help!!!
It's a great game for sure! Unfortunately, I didn't find any of the classes appealing. I'm always checking whether they add a new one and try it out, hoping it clicks.
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I was there in the pvp warzone in ESO, I felt like another solider among dozens of soldiers on the field, I still remember everyone mounted on horses riding together stampeding towards the next tower. I could have sworn there was a special sound effect that sounded like a roaring war charge of people screaming or my imagination was intense...
It really is like that lol
I remember 1 bit in my guild, everyone had a good laugh. I told them how I had finally hit the level cap, it took so long but I did it and was proud. They ask me "How long did it take you?" The answer was 250 hours and everyone was SHOCKED with how long it took me, they asked me how could it possibly take me THAT long?
I told them "Well I was questing right? And there was a resource node, and another, and another and before I knew it I was on the other side of the map. And there the skyshards, and making a nice little home." They all laughed but understood. My easily being distracted actually made me one of the master craftsmen in the guild long before I hit the level cap so that was my journey. Honestly I actually enjoyed the leveling journey as I never felt like I was playing the game wrong. Not like WoW where I often questioned if I was doing it right. Did I pick the right professions? Talents? Am I really satisfied with my race? My outfit? In ESO I only felt that for when I wanted to try doing serious dungeon stuff, which is normal.
Had to do a double take coz i thought u meant CP 3600 when u said u reached lv cap in 250 hours lmao.
Same I was like damn I'm on 3000+ hours and havent reached 3600
What makes the game especial to me is that the endgame is the whole game, the moment you start your adventure that is the game, you can enjoy the game the way you like, become a thief, do dungeons, quest, play the card game, craft, every major system is available from the start and everything feels rewarding because you start unlocking more and more things organically, it never feels like a second job.
Idk what your experience is in eso but I personally wouldn't consider anything that isn't vet pve content, pvp and housing endgame.
@@T-REXMACHINEGUNSome of the best sets come from crafting or can be obtained through player trading, meaning any source of consistent gold will allow you to progress at almost every stage, skill points are essential and mostly come from exploration and world quests, a lot of cosmetics need to be found through leads, etc. All of which is doable almost immediately, and consistently rewards you from start to finish. There's nothing that really becomes irrelevant in the long term. Thus, you can access endgame related activities from level 1. That's what he means, and I can't think of many other games that do this in such a well integrated way.
the strongest part of ESO games and in real life- freedom
Havent found any other rpg that gives me a rush like eso. The quests arent rinse and repeat. Decent character creation. Lore on lore on lore. New updates still. New content. Community. Ill be on eso till the new elder scrolls or dragon age comes out
Hello, you strike me as a man who plays a lot of games, with that can you please recommend me an mmo that has features like Traha Global its the only decent MMO right now.
MUST HAVE THE FOLLOWING CRITERIA TO BE GOOD:
1. Good graphics
2. Good animations/skills
3. Free to play friendly meaning you can get EVERYTHING thru grinding, no locked features/gears/skills behind paywall, ABSOLUTELY NO pay to play, subscriptions, or free trial product like GW2.
4. Must have contents like Guilds, raids, dungeons, PVP
5. MUST HAVE centralized server per geographical region not server 1-1000
6. Not gender locked
7. Flexible classes with variety of skills/builds per class
8. Movement is not like Albion where you need to click to move but you can use WASD to move.
9. Preferably non auto
@@zerenx8272 yeah still prefer eso
As a fan of ESO I agree with all these points.
@@zerenx8272 black desert is a great game. Albion online as well. Albion if you like the new runescape. Black desert if you like anime style open world mmorpg
What rush do you get? I'm a HUGE elder scrolls lore fan boy and finally checked ESO out. The combat is SO EASY. Like not once in the entire time I played this game did I ever get even close to dying, not a single time. It's so easy it takes literally all the fun out of the game.
I've put 4.5k hours into ESO, and it's been so amazing for so long, but I've recently switched to WoW since I like dragons and the new DLC dragonflight was on sale so I decided to give it a go. And jesus, the difference is astounding. There's obviously a massive difference but my main thing which I instantly noticed, the game actually encourages mount collecting through GAMEPLAY unlike ESO which needs to just shove every single stupid mount into crates, leaving 1 SINGLE MOUNT per CHAPTER locked behind a pretty tough achievement not to even mention how they're usually just recolours of crown store mounts.
Yeah mounts. You will never run out of those to go after in WoW, and there are so many amazing ones
I've gotten tons of mounts without havung to buy a single crate. I have ESO Plus and for the 16.00 I pay for it I get 1500 crowns. So it actually pays for itself. With those crowns I can buy crates which often will give me a mount,or I can save them for a couple of months and buy a unique mount. Also I get mounts sometimes from a quest.
So,mounts are easy to get without "every single one" being locked behind a crate. Some are but you can buy a lot of them or win them as well.
You dont just get them given to you.
already sink in more then 2.5k hours gametime really love the lore and quests in the game
I know I’ve definitely watched more videos on ESO then played it. At least to me, it seems interesting enough but I honestly can’t say if I’ll ever get into it.
Imo if you are a fan of the single player elder scrolls game, i highly recommend you giving eso a shot, you can absolutely treat the game like a single player one and just explore the world and quest around
If your interested then try it , if you don't like it then stop playing simple lol. Probably what you will feel for the first time as lacking is the combat but it gets at least decent once you lvl up and use skills. I got used to it still the combat is bad but way better than most MMOs that you just stand there watching cool downs .
Then or than?
For all the people crying about the combat, if they were to overhaul it they would lose a MAJORITY of the current players who have learned to love it, and gain a SMALL amount of players who didn’t love it before. It would kill the game. The combat has been established over 8-9 years. If they do a complete overhaul it would severely hurt the player base. The existing players enjoy the combat, hence why we still play
People who love the game will also say teh combat could feel more impactful. It doesnt need a rewwrite. I just think especially melee, could feel better. Every mmo has its weak point and to me its the combat. Everything else about it is pretty cool.
@@slanderpop8771 What we like about eso is that's it's fast, reactive, and very intuitive to players quick thinking and skill.
No one who plays ESO wants tab targeting, we sure as hell dont want cooldown timers, and we like being able to freely block, dodge, and sprint as fast and as freely as we're able to do so as a player.
No other game has the combat freedom ESO does
@@slanderpop8771 I think a part of that is just the animations. They feel a bit loose and weak. They could be tightened up. And the sound design of spells and weapons to have more impact. When you hit something with a sword, you want it to feel like you made a dent in their armor...not like you sliced through the air in front of them.
I'll never understand the hate of the combat system. Just because you don't have 30 abilities across 3 stacked bars to use doesn't make the combat bad. I love FF14 and WoW's combat but I also find ESO's really fun as well. Its a nice change from the combat in MMO's and it is by *_no means_* bad.
Also what you said about a huge majority of players leaving has been recently proven if I'm remembering correctly. Zenimax revealed changes they were making to the combat system last year I believe and the majority of people hated it and they lost a good chunk of players before it even rolled out, and me and my friends who were taking a break at the time weren't planning on coming back because of it, so Zeni had to cancel the changes.
@@TheDaxter11 It is because it's fast paced. It requires attention span, reaction intelligence, and understanding of how to actually position and maneuver on a dime to any situation and any class.
ESO is the most comprehensive combat design for reaction and skill play I've played for this genre (mmo) and it blows the rest out of the water. Some balance issues aside of course
Truth is the Wow community and such are just mad they cant auto pilot the game and actually have to react and do things quicky and with intelligence
I played A LOT of ESO before going to GW2. I really enjoyed the vastity of the lore and the horizontal progression. It felt like I could have fun without the urge of grinding insanely.
Really reccomend the game!
same here, been going back to eso recently but the combat is just complete dogshit compared to gw2... or any other mmo really. It's my biggest complaint with the game
@@jermu8706 the combat is fine they done change it because the majority of places either don't care or like the combat system i like being able to block when ever i want
@@jermu8706 i've played both eso and gw2 at endgame, and i can never understand how eso combat is considered "dogshit". You need to be much more skillful to pull off any decent amount of dps compare to mmo like gw2.
@@jermu8706 In gw2 every class has different combat skills. In eso class doesn't matter since you do not need to even use your class skills.
it just feels bad, its not that its too easy or hard it just feels bad.@@lamsauce4266
Been playing ESO for a few months and I'm loving it! This video was a great overview of all the things it does differently, I'd really enjoy any content you make on this game.
This person doesnt make anything in the game. They just made this great video.
It's almost a perfect game. Their pvp and combat is by far, my favorite. My only gripes are poor dev decisions like U35, and cyrodill performance is still insane most of the time
if its the perfect game why am i not playing it
@@PuppetMasterdaath144 because you're not perfect and have terrible taste, duh.
You are incompetent.
@@PuppetMasterdaath144 Just in my opinion.
The only thing needed is cross play or at least cross save
A few more points to add, ESO has fewer abilities on your ability bars than in most other MMO's but the abilities are more impactful with you having a higher chance of using all of your abilities in combat. So instead of having rows and rows of ability bars but only using a fraction of your abilities, or having numerous abilities that provide tiny buffs that you have to keep active at all times you have fewer abilities but they are all impactful, the buffs are more impactful and sometimes passive just for having the ability slotted. Abilities use resources (Health, Magicka, Stamina, and Ultimate) to cast with some abilities restoring certain resources. Also, abilities never become irrelevant. Skills you unlock at the beginning can be just as relevant in the endgame as they were at the beginning so you have a lot more good choices when it comes to useable abilities and builds. Similar to how you mentioned player choice and skill lines, this means that not everyone is choosing the same skills, in the same rotation doing the same thing as everyone else. There are so many different variations on how you can play the game and every class can be configured to be either a Tank, Healer, or DPS so if you started out in a class that you thought would be great for a Tank but then decide you would like to switch to DPS then you don't have to make a completely new character to do that.
A continuation of that is how armor is handled. Yes, the three armor types all have passive stat unlocks that make them more appropriate for different class types with Light Armor being more geared towards magic users, Medium Armor more towards Stamina DPS, and Rogues and Heavy Armor more towards Tanks. However, the Set Bonuses for set items are arguably as important if not sometimes more important than the armor passives. So you have Heavy Armor sets that are geared towards DPS or Healing, Light Armor sets that are geared towards DPS or Tanking (yes, really) And Medium Armor sets that are geared for all kinds of things. Magic Users don't have to change their entire playstyle to Tank since every class can fulfill every role and you can just equip a Frost staff and a couple of abilities to tank just as well as a sword and board. The point is that you are never shoehorned into anything.
The downside however is that along with all of these content updates come a lot of constant changes to gear sets, abilities, and classes. It seems like no sooner have you got your gear fully upgraded to Legendary quality and got all of your skills leveled that a new patch drops that might force you to redo your entire build, depending on the type of content you play. Granted this is a lot more relevant if you do PvP or Endgame Raiding than if you do PvE and Roleplaying but it's still annoying.
Hello, you strike me as a man who plays a lot of games, with that can you please recommend me an mmo that has features like Traha Global its the only decent MMO right now.
MUST HAVE THE FOLLOWING CRITERIA TO BE GOOD:
1. Good graphics
2. Good animations/skills
3. Free to play friendly meaning you can get EVERYTHING thru grinding, no locked features/gears/skills behind paywall, ABSOLUTELY NO pay to play, subscriptions, or free trial product like GW2.
4. Must have contents like Guilds, raids, dungeons, PVP
5. MUST HAVE centralized server per geographical region not server 1-1000
6. Not gender locked
7. Flexible classes with variety of skills/builds per class
8. Movement is not like Albion where you need to click to move but you can use WASD to move.
9. Preferably non auto
@@zerenx8272 Sorry I can't help you. I do play a lot of games but I've barely even scratched the MMO market.
@@zerenx8272 There is NO mmo that fits all of your criteria.
@@zerenx8272Graphics as #1 lol clown
@@trashew whats wrong? Graphics is pretty important criteria in a game, would you rather play an mmo that has like old graphics like elder scrolls daggerfall versus like black desert if they have the same content?
I like ESO and want to get back into it but I am not a fan of the crafting bag being tied to ESO plus.
Yep. Exactly this. I made the mistake of subscribing and getting used to the craft bag, and now I can't play without it. Now it usually results in me thinking about ESO, then deciding it isn't worth the subscription and just not playing it. I don't like the game well enough to pay $15/month. I wish there was a lite subscription for like $5/month, or a one time purchase for just the craft bag.
Yeah it is just highly inconvenient, it just keeps stopping all my crafting progression constantly.....
Wow has also a subscription and gives you nothing in return. Eso gives free crowns and daily rewards. But i get why people are annoyed by the crating bag.
Even if the crafting bag was free, I'd still subscribe for the other benefits. I find the crafting bag extremely unnecessary to lock behind subscription. At the very least, let free monthly players have a craft bag with a limited capacity.
ESO Plus gives much, much more than just the craft bag so it's an amazing deal that worths every cent of it, unlike WoW where you only get "the right to play the game" lol.
let's be real, ESO have the BEST leveling and questing experiance ever created in mmo, the fact that u can go to ANY city or map and have introductory huge quest line to it is just massive, u even have 3 factions main quest that make u feel that u have a real impact on the world and its politic. let's not even start talking about the crafting hands down also the best in all mmo, each peace of armor with it's own traits and bonus set and even skin can be crafted once u master the skill, with so many styles
Certainly can't agree that there is always a challenge for you because single-player questing is super easy in EVERY location in ESO.
I know, this is the only turn off I found with this game. But what a turn off.. being bored while playing a game is not what you want.
One of my fav things about this game is the voice acting!
To me, the real fun begins with the endgame PvE activities but I'm just a sweaty type of player. There's a ton of dungeons, solo arenas and trials to choose from, leaderboards for each one of them and massive amount of challenging achievments to get.
I love ESO personally, its a fun game and i love the world/lore. I Enjoy the combat for what it is. I understand the criticisms but i'm glad you enjoy the game Nixxiom!
Meanwhile People getting mad that you arent making video's about games they want to see.
I love having the option to join 5 player guilds, with different themes i.e. vampire guild, trading guild, pvp, pve, etc, also all the players one megaserver.
Love how you used old PvP gameplay, I miss those days. PvP was so much better with big groups.
Surprised you didnt point out the soundtrack and voice acting
Why is everyone saying the combat is bad? I havent really played this game but the combat looks way way way way way better than tab targeting
Yes it's true that is why play instead of the other MMOs but it's because it has impact on the NPCs and feels clunky if it was more polished then yea it will be the best one for sure.
It isn't bad. The combat is fun and engaging. More fast-paced than the combat style of more classic MMOs. Could the animations use a bit of improvement? Sure. But it's much better than tab target. Compare it to FFXIV, which has tab target, but their animations and special effects look better. At the end of the day, despite all the flashy visuals, FFXIV's combat is just boring, and I'd choose ESO's combat hands down.
I played it on and off for years. It’s no better than any other MMO combat. It has its own issues and people are very split on it. If it was a truly great and engaging combat system, there wouldn’t be soooo many people complaining or turned off from playing the game because of it. It feels good in some ways and bad in others. Some people like it, some don’t. It’s not a perfect combat system because then at least MOST people would like it
@@jontaii152 There's no such thing as a perfect combat system. They're all polarizing. Some people love turn-based, some hate it. Some people are fans of card-based combat, others would rather smash their hand in a door. Some love grid/tactics combat (Fire Emblem), others think it's the worst. For ESO, it's polarizing because it's quite distinct. Does it have pros and cons? Yes. Some say the light attack weaving is a flaw, while others say it adds depth. That's just how gaming is, and how it will always be.
Could aspects of ESO's combat be tightened up, or refined? I'm sure so. But even with those touch-ups, it would still be polarizing, because no combat in any game is ever going to make everyone happy. ESO is just...it's in a different sort of position than most MMOs, because its combat is quite different from the standard. People go to it expecting one thing, find it's different than they may be used to, and perhaps they like it, perhaps they don't. It has the wide-audience appeal of being an MMO, but...while not being a typical MMO. So its combat maybe alienates some players, while others find it refreshingly unique.
I feel like I've rambled too long, and my point has been lost. Sorry.
I guess my point was that a person either likes it or they don't, and that's never going to change, so trying to reinvent the wheel is futile.
People complain about the combat a lot but it’s a step up from auto attacks and whack-a-mole hot keys with 50 skills to keep in mind.
Going from ESO to FF14...omg, FF14's combat is so dull. The special effects look fancy and all, but the combat itself is really boring.
@@SkiesTurnedGrey I had this issue with FF too. The magic was so damn boring, the cool downs were too long, and it was just so slow.
@@sneezydeezymcdeluxe7015 The early game combat of ff14 is pretty bad ye (coming from someone who has 900 hours clocked in ff14 at the moment.) It only starts to get more button-mashy after lvl 50 since most off-global-cooldown abilities are unlocked after that point :( (the combat is pretty wild at lvl 80+ tho, but it takes a few hundred hours to get there )
Great video! Thank you for the content. Hopefully more ESO content soon!
I wouldn’t worry much about animation canceling unless you want to get sweaty towards the endgame content. Yes, animation canceling and light attack weaving is a thing in eso, but with practice you can master it. A few tips for new players - rebind your weapon swap, dodge, and ultimate keys to mouse buttons, you’ll thank me later 😊
and to add to that if your on console rebind weapon swap to R3 and sneak to L-Dpad, because unless you play claw and lets be honest who’s gonna play claw on an mmo, it is infinitely more useful to be able to move while weapon swapping
@@joshux183don't disrespect Da Klaw
Rather than being hard towards the end I just felt like my character looked stupid doing it, even tho I topped the charts hahahaha
Thank you for making this @Nixxiom ! This has bar far been my fav Mmorpg to sink into! Would love to see a Lore series with your storytelling to it! 🤩
It’s my go too mmo, has pretty much everything you could want in one. The combat almost took me out of it multiple times but there is a rhythm to it after awhile & it’s not too bad once you understand it
I appreciate the positivity you bring into this video.
I've played since launch on and off. When I moved to PC EU the world first time really came alive. Been on since years now.
As far as ppl complaining about the “animation cancelling” in combat, its not even really animation cancelling, its weaving a light attack in between the use of main abilities during the gcd. Everyone calling it animation cancelling makes it sound like you’re cheesing the game or something. Back when it first launched players started actually animation cancelling to do this but the devs took what the players were doing, embraced it, and built the combat system today around that.
Its a great and i agree with most points, but i must say that i find the combat the most lacking
The combat is such a garbage that even minecraft and roblox taken together has a better combat system.
Interesting. Regarding the combat in ESO, people either love it or hate it. Personally I think it's amazing because of how interactive it is. Aiming abilities, blocking, timing rolldodges and ofcourse light attacks - really distincts the combat from other mmo's. :) I don't play anymore, but might return when the new class gets released.
@@THEWouter1212 When I first played it, the combat put me off. Then after a few years I understood light attack weaving and really enjoy the game mechanics. I think the game is really good. One of the best MMOs I have played so far.
My mom was a skyrim and oblivion pro and now she plays ESO for fun so I have been wanting to get it. Thanks!
My personal favorite is the fast and interactive combat system, wich is for the most people overwhelming in the first place but it´s really worth it to learn. While in combat you also need to make fast desicions. You need to be prepared, different fights can require different compositions from skills, gear and champion points.
One of the original beta testers here, been playing since before stone falls was even completed. honestly love this game to death and there is so much to do. But some advice to a new player, give your self a focus goal and accomplish that. either play through the alliance quest line first or try to reach 50 on your first char. once you are able to get some accomplishments under your belt then try to "delve" into the crafting system and try to play the market for gaining gold.
iv been paying for the subscription since day one and i have no problem with this. I do think there is enough content for me to justify the cost because i am able to set long term goals that keep me logging in daily. I do hope more variety comes to PVP soon as it does become stale after a while.
Honestly i was expecting this game to flop back when it was introduced, i played a bit but didnt have time to sink into an mmo. Glad it's still alive and strong.
ESO is a hybrid game, both horizontal and linear progression :)
I wouldn't call it 'world pvp' they dont have the same kind as they do in wow. It's limited to pvp zones like cyro and BGs.
then world of warcraft is not full world pvp since some places are protected.
@@alfonsklapa3353 I dont see where I said "FULL" world pvp but there is warmode which serves as world pvp and you can play on pvp servers and you can attack the other faction. You can't do that in ESO. You can attack most any npc, but it can be your own faction and there's not pvp servers/warmode. Pretty different.
It's also absolutely horrible performance wise. Many a pvp have quit over input lag and delayed skills. There was a dev post that admitted that the engine just couldn't handle the amount of aoe calculations that the current version of the game has.
I’m sort of reminded of the subway meme when people complain about the combat in ESO. My brother in Talos, you made the build.
ESO is so underrated. Insane Lore, Good Stories and All the sets and build crafting, the freedom to do whatever you want. Its my 2nd favorite mmo. Also I love how ZoS is so friendly to the community.
That last part LOL
go back to casually questing and buying crown crates 🤡
I Love ESO. I played WoW for 6 years .Just started ESO and loving it!!
The biggest difference is the fact that the devs still have no idea where they want to go with the game and will constantly buff and nerf just about every aspect of it to the point where you will always be wasting your time on builds that are rendered useless just a few weeks later, but don’t get rid of that gear because a month or two after that they’ll nerf something else and you’ll need that old gear again.
This led me to quit the game. It started to feel like a chore, and I couldn't rekindle my love for the game anymore.
My only beef is with ESO combat system. It feels clunky. All spells feel so random and its really hard to find a smooth rotation of skills. But when you do its probably not optimal and you'll have a lack luster build for pvp and pve
it's all about practice. Once you've gotten it down, it will become your 2nd nature.
@@lamsauce4266 ive been playing it for the story and the world for about 2 years now and still hate the combat. i learned to push through it for the story but i'll always advocate for the combat rework
@@beilog7489 it's sad that the combat doesn't click with you, but a rework is an absolute no for me. The combat already has depth that veterans player have been enjoying for years. A combat rework is the last thing we need.
The arcanist class is 'kinda' breaking the norm with how it will function. I wouldn't rule a rework out of the equation IF the reception is good. But I'm going to agree with original reply, and I'm extremely used to the combat (playing both dps and heals in all vet content)...the combat sucks. And the more you get used to it the more brain dead and boring it feels.
@@lamsauce4266 It's not about practice. The criticism is never about it being difficult, it's about being floaty and lame.
The biggest thing for me is that eso doesnt force me to play at specific times or in a specific way. I can play how i want & when i want which still feels meaningful. Most online games seem to have limited time events (season pass, holiday events,etc) that carry their content drops so you have to play during a specific time otherwise you feel left out/behind.
But ye the lore is the biggest thing and exploring and collecting is fun and its very social esp if you find that guild , its just home away from home not feelin like I gotta be ELITE gamer to even remotely enjoy myself
i am an ESO player since the beginning, i played on it's 1st day of release, and then i did quit just before they release Morrowind, and i didn't play again until recently when they announced Necrom, so i did completed the base game progress ( VR 14 as they called it back in the days )
And the reason i quit was probably the base game didn't had much content, but after around 8 years, i finally returned due to the new Necrom news, and suddenly, i had a around 5 expansion worht of content, and it just reminds me on why ESO is just good.
I am mainly a solo player on ESO and ocasionally having fun in Cyrodiil with my fellow Dominions, and what really hooked me for the past months is just basically the lore of this MMO, it's second to none!
I fell in love with this game a couple of years ago. I've been playing MMO's for 7 years and definitely, this is the best one. Also you can paying $10 USD at first.
Highly recommend 🙌🏻😌
This video explains my ESO addiction pretty well 😂
ESO is like the perfect game that ticks 99% of the boxes that I can't bring myself to play.
Gotta love cool cosmetics tied behind loot boxes
Buy crowns with gold, problem solved
They really need to start making more items/cosmetics earnable.
"Its just a LITTLE crafting bag." - sssure.. just little. If u care about professionals at all, its must have. Game is designed that you need it, theres so many different style crafting ingredients that glutter your inventory and bank if you dont have INFINITE crafting bag.
I love ESO, I can't play it b/c my Xbox broke. If they had cross save and cross play I could play on my PC and still play with my friends. I miss doing the trials and story content. Also the classes and combat is very fun. When I hear people say the combat is bad I have to question their intelligence.
@@misfit6748 ESO is not on the Xbox PC app.
Cross save I agree with. Cross play would be a logistical nightmare. As far as the combat, in many cases its related to liking tab targeting over point and shoot.
@@MikeyP109 I think cross play would be great.
@@MarineCARMINE The problem with it is two fold. The economy is way different on each platform. Also, pc players have ad ons. Oh yeah, there is a number 3, the servers would explode.
@@MikeyP109 Add-ons should be removed. You don't need them. The economy will be fine and the servers will be fine. Hopefully Microsoft gets them some good servers.
I like the part where I mistook player houses being very “expansive” for expensive. 😝
For those of us stuck on Xbox that can't run FF14, this has been a solid alternative
As a huge Skyrim fan like 5k hour's i'm really into ESO also. But one thing i would change is turn ESO into vertical progression like WoW.
The combat in ESO is unmatched in my opinion. I love how interactive it is with the light attacks, blocking, using rolldodges and weapon swapping. I don't really play anymore, but might try out the new class when it gets released.
ESO is one of the few MMOs that manage to be worst than WoW and Final Fantasy, these games should not be labeled MMO but instead QueueInterfaceGarbageForLostLoosers
I'm so glad ESO exists, despite my gripes with it. It's the only mmo I really enjoy due to story and the combat, I don't enjoy combat like WoW lol. And it also helps its one of the best mmos for consoles, especially for Xbox
I just cancelled my wow sub for good, I can't stand Activsion Blizzard and its community any longer.
Glad Eso is still there to provide both proper service and a great community
Whats different about eso is Nixxiom spends about 30 minutes on it every 4 months and drops a generic "eso good go play" video
The crafting bag from the subscription is a must have, saying that ESO can be enjoyed without it is a lie. Without the infinite crafting bag the game quickly becomse an inventory management simulator
It’s really not that hard just bank everything
@@ssilent8202 Bank space is also limited so you need to waste your gold on upgrading your bank space, gold you could use for other things, like training mounts and whatnot. It is still a huge inconvenience that all together takes A LOT of your playtime just to play the inventory managmenet simulator, time you could have used for actual progress
I really want to love this game. The setting is immersive and engaging, the exploration is rewarding.. but the combat is so easy. It's near impossible to die against anything while exploring the vast world. I mean I can leave the keyboard and wait and it's going to take a few minutes for the mobs to kill me. Meanwhile, I kill them with a few attacks in 4 or 5 seconds. I need a minimum of challenge to stay engaged in a game.
I had to pass on this game because there is just no challenge for 99% of the content. And the 1% that is challenging is end game content that takes forever to reach. It saddens me because I feel like this game really had huge potential to be great.
good video. i always see videos like this but people hardly mention how fun the endgame content is
edit : literally as soon as i sent that he mentions his other video about endgame lol haha
The only thing that this game is lacking is diverse game mechanics. There basically two types of quests: interact with an object or kill someone. I still remember dragon racing from WoW...
In Murkmire you escape a crumbling temple with optional treasure hunting.
In Reaper's March, Shadowfen and Eastmarch you have to complete obstacle races.
You have to sneak upon a Governor's estate in Hew's Bane hiding constantly, same in Vvanderfell.
You have to get wasted in alcohol in The Rift.
Complete tonal architecture puzzles in Wrothgar.
Travel back in time and become an orc in Bethnik.
Transform into a skeevaton in Clockwork City, a monkey in Summerset, a wolf in Bangkorai
Convince, persuade, intimidate NPCs depending on your passive skills.
Crafting quests.
I can go over and over, these are just the examples that came out to my mind in 2 minutes.
@@OhSo_Bear welp, I literally played through one of the zones you mentioned, Betnikh 😄
Guess it's just Covenant zones that are lacking.
@@Bodya_CN I gave you other 3 examples above that are from Covenant zones lmao.
I have been playing for 2 weeks now, and the only bad thing I found about ESO is that everything feels so easy. I haven't die once in my entire playthrough. I'm currently cp 80 and I am really hoping the end game PVE gets harder. Besides that, I find everything else super fun.
You are totally right. The overland content is a joke. The pve endgame is however a whole other beast, DLC dungeons and raids are pretty challenging especially if you do them on veteran mode and double especially if you are going for hard mode and achievments
General overland content is pretty easy, due to the level scaling. For harder content, you basically need to seek out the content that is marked as hard. Veteran dungeons and hard mode dungeons an trials. The newest dungeons on hard mode are brutal. So, the "horizontal" level scaling is dfficult, because overland levels with you, but certain contant is hard af.
Props for giving your character a mighty dump truck, only way to play ESO as far as I'm concerned!
2:35 This is entirely untrue. Once you hit about 600ish CP level almost nothing in the open world will present a challenge aside from certain world bosses. This is one of the biggest problems with ESO. It's like they designed the level scaling system to work with post-50 horizontal progression but ESO doesn't have horizontal progression, it just has a secondary vertical progression that's account wide.
He said "regardless of where you are in the game" which includes trials and dungeons. I wanna see a player soloing a trial, veteran hardmode.
If overworld content is really that important to you, no one is forcing you to spend your CP. Remain a vanilla level 50.
I still get so confused when people talk about how the overworld becomes trivial at max level. That happens in literally _every_ MMO. The only challenging content at max level is the content that's specifically designed for max level, i.e. vet dungeons, trials, etc.
I love how each zone questing experience is so unique. I can't do anything else when I play. I put my headphones on and listen to the npcs and the music. I love combat too, it's not just pressing 1,2,3.. over and over like with wow. I've had my wow account for 13 years and I cant play it for more than a month before getting completely bored and quitting.
🤡
I've had the exact same experience trying to return to the traditional MMOs, with tab target and static rotations. They're just so bland by comparison.
I love eso but I don't play it because I fucking hate attack weaving.
I started playing a year or so ago. I struggled to get into it but it grew on me. And now I'm really enjoying it. You have way more freedom to build your character when compared to WOW. The PvP is also fun. (balancing might be an issue as is with most mmorpgs) The quest variety is also way better than WOW. It is such an underrated game to be honest. It really is one of the best mmorpgs out there at the moment.
Level scaling is amazing thing. What they can adjust to make ir even more amazing. Is made that when u lower level and gear its a lot harder to kill mobs and when u bigger level, better gear is a lot more ez to kill mobs.
Should give Return To Reckoning a go....graphics are nothing to write home about but it's fun....and 100% free
world is amazing, combat with animation canceling is just cancer.
Yep! That's why such a massive majority of players have gone towards 1-bar setups & mythic items that enable you to play primarily with heavy attacks. Many new items have enabled the combat to feel a lot closer to a typical elder scrolls game rather than how they embraced the bugginess that is animation cancelling.
My gaming mouse has a button on the left to easy switch between 2 bars.
What a lot of people like about the game is just the elder scrolls universe - TES lore is SIGNIFICANTLY larger and richer than any other video-game original. WoW lore has nothing on the sheer volume of TES lore. You could literally spend an entire day just reading in-game lore books, and a lot of them are really good!
Whenever I get the itch to get back into ESO, I think about the combat and proceed to play something else.
Seriously, I love ESO, but the combat just ruins it for me.
I like ESO as much as the next person, but this feels like a paid ad xD
Eso sits perfectly in not looking too cartoony like wow guild wars or too asian like ff bdo with their degen shit.
Amazing quests, graphics. Well done. 😅
Scaling doesn’t give you a challenge everywhere, but makes the game feel all flat and less memorable. I love ESO for its story, for its openness towards solo players, I love, that everything is voice acted, but you actually can just sleepwalk through the game, maybe except for bosses of a 4-player dungeon (as a solo player). It doesn’t take players seriously, it keeps you in your comfort zone all the time and still tells you, you’re the great hero who just defeated a huge threat for the world.
I like, that you can choose, in which add on you want to start or play next, but inside one of those chapters, they should make a more noticeable character progression and the combat more challenging, at least more varied.
Despite that, there are two things I don’t understand in this game:
1. in which case would anybody - especially in a SOLO FRIENDLY mmo - like to finally get to the boss of a dungeon, only to have other players suddenly appear and do all the work for you? Dungeons should be instances for the group of players entering them together (1 - X) ONLY!
2. Why isn’t there a auction house - again, especially in a solo friendly mmo? The one thing I’ve always loved about mmos, even while being a solo player for the most part, is the auction house in those games! Why would force people to be in a guild, that expect weekly gold from you, for that, so that I, as a casual player, won’t ever be able to be in such guild, because I won’t ever play continuously enough for that?
Those design decisions pretty much ruin it for me. Even WoW is implementing AI dungeons, you can solo, so these will be a better experience than the ones in ESO.
And what about the music?
So good and immersive.
You forgot to mention that if you don't pay for the sub you don't get access to the Crafting Bag.
Without it good luck trying to manage your inventory and crafting.
plenty more to do after a few months? Oh boy... looks like you didn't get the news that they stopped the steady content update stream to focus on QoL during the 3rd quarter kekW
HELP!!! I need a new home for a while ESO or GW2 long term. I love PVP and I like to feel unique in PVE content(like a role). Thank you!
I know I know, the immense pay for convenience in a non free to play game. Knowing that nothing in terms of QoL will change because theyre profiting from not improving it. The fact that making another character is so much of a grind in terms of skill lines and skill points that I dont think I will be playing anything other than my main.
Sounds like you just described FFXIV.
@@SkiesTurnedGrey huh? Ffxiv is the most alt friendly mmo that currently exists. The only problem is at high end with weekly lockouts, which is horribly annoying
Still waiting for new chapter :(
There is one very simple thing that makes ESO just not fun to play:
Constantly slamming LMB. The only way the game is playable is with an auto-clicker, because the combat is derived from window-wiper, extremely bland gameplay of "slam LMB until it's dead". Yeah there's abilities but the core is just hit LMB until things are dead.
While other MMOs are just "stand in place and 1-2-3, 1-2-3 until things are dead."
ESO, weapon swapping, resource management, action-based combat, dodge rolling, every character being able to block...the combat is far more engaging than in classic MMOs that rely on tab targeting and static ability rotations.
This would be such a good game if the combat wasn’t so atrocious.
Idk, i find the combat to be fine *shrug*
The combat itself is fine but holy fuck, the feedback is some of the worst i've seen in a looooong time. Every ability feels like a wet noodle and has absolutely zero weight behind it, even with 2h weapons
Animation cancelling in combat ruins the entire game for me
I feel like the world/zones and its design are the biggest problem
Coming from Morrowind tbh its not that dif lol
Too bad i got totaly burnt out. Played from start, now im the second expansion offline
Having to sub for a decent inventory is a deal-breaker, terrible
I used to play a lot but the lack of pvp make me quit, i fed up to spam the same bgs and cyrodil was a lagging mess is anything change pvp wise?
I dont understand anyone saying the combat sucks or is lacking when there are games like wow and FF 😂😂 FF you stand still and cast. Most boring comabt ive experienced. Wow is decent but with long ass cooldowns the comabt can get a bit stale and resource management barely exists which i find mind numbing. ESO the comabt is intutive, you can choose to dodge, block at the cost of your resources. Skills have no cooldowns so you can use skills repeatedly which allows for hight burst combos and fast paced gameplay. NO tab targeting. There is just so much freedom, especislly with all the set pieces of gear you can literally make ANY build you want.
Totally agree with you. The tab-target, rotation-based combat of more traditional MMOs is so boring after playing ESO and other action-based MMOs.
Out of all the mmos ( Ive played a ton of Gw2 and FF14 and only recently started to get into WoW about half a year ago) ESO's Combat is by far the WORST aspect about the game. Every time i try and get into it the immediate bland and tasteless feel of the combat really kills the game for me. Even watching high end videos it still looks and feels meh
As much as everyone complains about pvp lag when the game is running smooth the combat feels so good. Its the only mmo where it feels like i have full control of my character imo.
Apart from Wow ESO is the only other mmorpg I come back to periodically and honestly wow was my childhood but ESO is way funner
I just started playing and have about 12 hours in...and im stuck. I am trying to get the door open to the undercraft and i have no key or lock picks,,,help!!!
before you decide to play this game read their privacy statement and then decide if you can support that or like me run away.
Being able to do Several things at once pretty much kills the role play for me
And all of it without the risk of ever encountering a challenge.
Short Answer: It has the worst combat. Like its so bad.
It's the monetization, luv.
It's a great game for sure! Unfortunately, I didn't find any of the classes appealing. I'm always checking whether they add a new one and try it out, hoping it clicks.