Great clear narration, good editing, and to the point. Thank you for making these videos. SF6 is my first fighting game and your videos have definitely served to help me improve!
I really love your guides I’m a silver rank player I’m new to fighting games and have been doing ok but these guides are really going to help me out so much. I would really like if you put out future videos on anti airs and character guides if if possible thank you
Interesting with parry option select on a safe jump. Couldn't find a safe jump on my own, but saw top players do so with my main. I'll practice it. Not sure I'll perfect it, but can try it a little, if I have time w/all the other training. Good info on pushback, better drive rush, & drive chip from supers. Fun vid. Thanks.
in the video you said "set to crouching light punch" but the dummy in the video is crouching med kick, does that matter? should I set it to both? or was it supposed to be set to only crouching med kick?
I'm using a stick with 8 buttons. The last button on the top row is my parry and the last button on my bottom row is my DI. So I'm using my weak pinky to parry and DI. Do you do the same or do you just use the MP+MK to parry?
hi chris, your voice is sounding kinda boomy, try touching the eq. i recommend you this video of In The Mix "Make Your Voice Sound Better - Vocal EQ Zones". Thanks for the tips!
I'm actually really curious, why do you get punished 50% damage for doing a perfect parry punish counter? Shouldn't you get bonus damage for doing a perfectly timed parry? That makes absolutely no sense to me. Hey you're playing too good, we gotta nerf you for calling out your opponents bad habits and obviously tendencies. Seems kinda crap tbh
Ok so it comes down to balancing the parry. Perfect parry would be pretty broken if it didn’t have scaling because everyone would just keep pushing parry outside of throw range. It would make poking with normals very weak/risky
imo it's also important to note that you can kinda consistently time perfect parry in some situations (like on wakeup), so they probably don't want you to get a huge unscaled combo every time you get knocked down
A little late to the party but yeah , as chris mentioned it would be insane , sinply because in this game unlike 3rd strike , parry doesn't leave you open to attacks , you can simply go back to blocking with no issues , their only way to counter your perfect parey is to throw you , so anything outside of throw range is safe to parry , thus forcing ppl to adopt a playstyle that's designed around fishing for parrys , making it even more stupid than 3rd strike .
I get that it seems unfair but I think perfect parry would be a bit broken if it didn’t have damage scaling. It would turn the game into a very defensive game, where doing any kind of poking in neutral could get you killed
This was super conscise and helpful! Cheers Chris, as a newbie I'll be adding this to my fighting game tips playlist :)
Glad it helped! Thx for watching
You are my my fav SF6 youtuber bro. Thanks.
Wow! You have no idea how much this comment means to me, I’ll keep doing my best to make great content😃
Sorry for the typo in tip #1. It should say "Use the parry option select during safe jumps"
Editing is hard 😅
Love your content, thanks for making it!
DAMN.
CLEAR, STRAIGHT TO THE POINT, NO WASTE OF TIME.
GREAT THANX
So glad you liked it! Thx for watching
Great clear narration, good editing, and to the point. Thank you for making these videos. SF6 is my first fighting game and your videos have definitely served to help me improve!
Glad I could help! I find most guides too long and unfocused so I am trying to make my videos as focused and simple as possible
I really love your guides I’m a silver rank player I’m new to fighting games and have been doing ok but these guides are really going to help me out so much. I would really like if you put out future videos on anti airs and character guides if if possible thank you
Thanks for watching! I have a lot of new content in the works so please look forward to that!
Interesting with parry option select on a safe jump. Couldn't find a safe jump on my own, but saw top players do so with my main.
I'll practice it. Not sure I'll perfect it, but can try it a little, if I have time w/all the other training.
Good info on pushback, better drive rush, & drive chip from supers. Fun vid. Thanks.
You don’t need to find your own safejumps, just search on RUclips X character safe jump
@@Chris_F Yep, already found them from lots of high level matches I've watched.
I always learn something from your videos, amazing stuff dude thanks again for making these
Glad you like my videos! I’ll have more soon
Why I didn't see this video before. Amazing bro very helpful
Glad you liked it! I have playlists for all my street fighter guides so check them out!
Super helpful, thank you! So detailed, good examples, and concise!
You're very welcome!
Thank you, very informative.
Glad it was helpful!
Amazing work
Thanks a lot!
great stuff as always.
Glad you enjoyed it!
Thank you appreciate it.💯
🔥🎮🔥 brewhaha brewhaha brewhaha blue hahaha my evil villain art begins😈
Glad you liked it!
Awesome videos as always!
How about a how to safe jump video?
Great suggestion! Thx for watching
in the video you said "set to crouching light punch" but the dummy in the video is crouching med kick, does that matter? should I set it to both? or was it supposed to be set to only crouching med kick?
I prob made a mistake when I was speaking, it should be whatever was shown in the video. Sorry for the mistake!
good stuff
Thx!
Niiiice video! 😮
Hi body! Nice to see you here 😅
Glad you liked it!
I'm using a stick with 8 buttons. The last button on the top row is my parry and the last button on my bottom row is my DI. So I'm using my weak pinky to parry and DI. Do you do the same or do you just use the MP+MK to parry?
I do the same!
you best
Thx!!
Steve Jumps XD
So sad lol
Ngl i think I'm doing something wrong eith parry coz everytime i parry my attack doesn't come out lol
You’re probably pushing the attack too soon
hi chris, your voice is sounding kinda boomy, try touching the eq. i recommend you this video of In The Mix "Make Your Voice Sound Better - Vocal EQ Zones". Thanks for the tips!
Thanks for the tip! I’ll check that out
I'm actually really curious, why do you get punished 50% damage for doing a perfect parry punish counter? Shouldn't you get bonus damage for doing a perfectly timed parry? That makes absolutely no sense to me. Hey you're playing too good, we gotta nerf you for calling out your opponents bad habits and obviously tendencies. Seems kinda crap tbh
Ok so it comes down to balancing the parry. Perfect parry would be pretty broken if it didn’t have scaling because everyone would just keep pushing parry outside of throw range. It would make poking with normals very weak/risky
imo it's also important to note that you can kinda consistently time perfect parry in some situations (like on wakeup), so they probably don't want you to get a huge unscaled combo every time you get knocked down
A little late to the party but yeah , as chris mentioned it would be insane , sinply because in this game unlike 3rd strike , parry doesn't leave you open to attacks , you can simply go back to blocking with no issues , their only way to counter your perfect parey is to throw you , so anything outside of throw range is safe to parry , thus forcing ppl to adopt a playstyle that's designed around fishing for parrys , making it even more stupid than 3rd strike .
Perfect parry scales damage down? That makes less sense as it should have been most rewarding for the effort. 😢
I get that it seems unfair but I think perfect parry would be a bit broken if it didn’t have damage scaling. It would turn the game into a very defensive game, where doing any kind of poking in neutral could get you killed